









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Items Vault 1.5.0Donators/Buyers bonus! Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.5.4Donators/Buyers bonus! Showing Items Tier in Inventory 1.5.10This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Cornac |
| Class | Berserker |
| Level / Exp | 50 / 1458% |
| Size | big |
| Lifes / Deaths | Killed by Belilelle the crimson crystal at level 10 on the 8th Flare 122nd year of Ascendancy at 12:26 3 / 4Killed by elven cultist at level 24 on the 2nd Pyre 123rd year of Ascendancy at 06:32 Killed by Gulebeth the weaver young at level 35 on the 54th Dusk 123rd year of Ascendancy at 11:49 Killed by THEXX's Inner Demon at level 42 on the 40th Haze 123rd year of Ascendancy at 12:37 |
| Antimagic | Follower |
Primary Stats
| Strength | 136 (base 60) |
| Dexterity | 84 (base 46) |
| Constitution | 82 (base 60) |
| Magic | 24 (base 10) |
| Willpower | 65 (base 24) |
| Cunning | 73 (base 36) |
Resources
| Life | 1612/1612 |
| Stamina | 404/404 |
| Equilibrium | 30 |
| Healing Factor | 1.4285714285715 |
| Regeneration | 23.226436628832 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 9 |
| Infravision | 10 |
| See Stealth | 39.511629553598 |
| See Invisible | 39.511629553598 |
Offense: Mainhand
| Damage | 287 |
| Accuracy | 78 |
| Crit Chance | 75% |
| APR | 38 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 5.5 |
| Crit Chance | 38% |
| Speed | 1 |
Offense: Mind
| Mindpower | 62 |
| Crit Chance | 51% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +27% |
| Lightning | +21% |
| Arcane | +13% |
| All | +7% |
Offense: Damage Penetration
| Acid | +15% |
| Light | +10% |
| Blight | +15% |
| Arcane | +10% |
| Physical | +19% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 83.723073231957 (93.924050632911%) |
| Defense | 50 |
| Ranged Defense | 50 |
| Fatigue | 0 |
| Physical Save | 72 |
| Spell Save | 74 |
| Mental Save | 57 |
Defense: Resistances
| Acid | + 48%( 70%) |
| Blight | + 70%( 70%) |
| Arcane | + 49%( 70%) |
| Cold | + 70%( 70%) |
| All | + 22%( 70%) |
| Lightning | + 59%( 70%) |
| Light | + 66%( 70%) |
| Mind | + 42%( 70%) |
| Physical | + 31%( 70%) |
| Darkness | + 58%( 70%) |
| Fire | + 53%( 70%) |
| Nature | + 34%( 70%) |
Defense: Immunities
| Disarm Resistance | 100% |
| Pinning Resistance | 37% |
| Knockback Resistance | 31% |
| Confusion Resistance | 100% |
| Fear Resistance | 100% |
| Stun Resistance | 100% |
| Instadeath Resistance | 100% |
| Blind Resistance | 24% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 36% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 659 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 369 and cleanse 1 wound and 1 poison effect. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 755% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. |
Class Talents
| Technique / Berserker's strength | 1.30 |
| 5/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Technique / Bloodthirst | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Technique / Two-handed assault | 1.30 |
| 4/5 |
| 1/5 |
| 4/5 |
| 5/5 |
| Technique / Combat techniques | 1.30 |
| 2/5 |
| 1/5 |
| 4/5 |
| 5/5 |
| Cunning / Dirty fighting | 1.00 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 3/5 |
| 5/5 |
| 1/5 |
| Technique / Warcries | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 4/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.10 |
| 5/5 |
| 4/5 |
| 5/5 |
| 5/5 |
| Technique / Conditioning | 1.30 |
| 5/5 |
| 5/5 |
| 4/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Daunting Presence |
| talent | Antimagic Shield |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to contact Zemekkys to ask some delicate questions. Tannen has tricked you! He swapped the orb for a false one that brought you to a demonic plane. Find the exit, and get revenge! Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lone alchemist to the recall portal on level 4 of Dreadfell. Escort: lone alchemist (level 4 of Dreadfell)As a reward you improved Dexterity by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 6 of Dreadfell. Escort: lost anorithil (level 6 of Dreadfell)As a reward you improved Willpower by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 7 of Dreadfell. Escort: lost sun paladin (level 7 of Dreadfell)As a reward you improved Willpower by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Norgos Lair. Escort: lost warrior (level 2 of Norgos Lair)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Norgos Lair. Escort: lost warrior (level 3 of Norgos Lair)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Old Forest. Escort: lost warrior (level 3 of Old Forest)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Old Forest. Escort: repented thief (level 1 of Old Forest)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 8 of Dreadfell. Escort: repented thief (level 8 of Dreadfell)As a reward you improved Dexterity by +2. | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: worried loremaster (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Disarm (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1017. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Stire of Derth is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Stire of Derth has completed an elixir of avoidance without your aid. You have aided Stire of Derth in creating an elixir of precision. Marus of Elvala has completed an elixir of the savior without your aid. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of stoneskin. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? * You have sided with Slasul and killed Ukllmswwik. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | reinforced pair of voratun boots of rushing (0 def, 13 armour)3.0 T5 feet armor [Ego++] Master While equipped: Stats +2 Str +4 Con ----- def ----- Armour +13 Fatigue +4% Resists +12% acid +9% fire +10% lightning +13% cold Rush: Puts all charms on 23 cooldown Level 1.3 Pwr.cost 23 out of 25/25. Range 6 Travel.spd instantaneous Description: Rush toward a target spot with incredible speed. If the spot is reached and occupied, you will perform a free melee attack against the target there. This attack does 120% weapon damage and can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | dwarven lantern 'Bilehue'1.0 T5 lite [Random Unique] Nature/Master While equipped: Stats +4 Con ----- def ----- Resists +10% blight +15% nature +5% arcane Spell.save +9 (+3 eff.) Max.HP +51.00 HP.reg +5.60 ---------- misc Light +7 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | warlord's voratun helm of the bounder (0 def, 5 armour)3.0 T5 head armor [Ego++] Nature/Master While equipped: Stats +13 Str +8 Dex +5 Wil dps ---------- Phys.pwr +10 (+2 eff.) ----- def ----- Armour +5 Fatigue +5% Resists +12% physical Phys.save +11 (+2 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | The Guardian's Totem2.0 T5 totem charm [Unique] Nature/Disrupt While equipped: Stats +10 Wil dps ---------- Mind.pwr +8 (+2 eff.) Melee Ret 18 nature slow ----- def ----- Resists +20% blight +20% arcane Spell.save +20 (+5 eff.) ---------- misc Masteries +0.10 Wild-gift/Fungus +0.10 Wild-gift/Antimagic Call forth an immobile antimagic pillar for 15 turns. (It spits slime, pulls in, stuns, and burns the arcane resources of your foes, while emitting an aura of silence against them within range 5, and will silence you for 5 turns when first summoned.). Uses 32 power out of 35/35 This totem of ancient stone oozes a thick slime from myriad cracks. Nonetheless, you sense great power within it. |
| On fingers | Lelolen the gold ring0.1 T3 ring jewelry [Rare] Master While equipped: dps ---------- On Hit (Melee): * Slows global speed by 30% ----- def ----- Resists +9% blight +30% cold +5% arcane +12% darkness Spell.save +6 (+2 eff.) Max.HP +38.00 Disarm- +38% Pinning- +37% Knockbk- +31% Rings can have magical properties. |
| On fingers | solipsist's voratun ring of lightning (+28%)0.1 T5 ring jewelry [Ego+] Nature/Psionic While equipped: Stats +5 Cun +8 Wil dps ---------- Mind.pwr +6 (+2 eff.) Dmg.mod +14% lightning ----- def ----- Resists +28% lightning Rings can have magical properties. |
| Around waist | Belt1.0 T5 belt armor [Random Unique] Master/Psionic While equipped: Stats +12 Dex +3 Wil +11 Cun +10 Lck dps ---------- Phys.crit +13.0% Mind.crit +13% Mind.pwr +22 (+6 eff.) On Hit (Melee): * 15% chance to inflict 15% damage reduction ----- def ----- Resists +15% fire +6% light +15% cold Phys.save +14 (+3 eff.) Spell.save +6 (+2 eff.) Stealth +13 ---------- misc T.Disarm +30 Light +3 Infravis +6 A belt that goes around your waist. |
| In main hand | Sword (80-128 power, 4 apr)3.0 T5 greatsword 2H weapon [Random Unique] Disrupt/Master Power 80.0 - 128.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +4 Crit +5.0% Atk.spd 100% Melee+ +4 fire Against +41% Unnatural On Hit.r1 +4 lightning On Hit: * disrupts spell-casting While equipped: Stats +3 Cun dps ---------- Dmg.mod +20% physical Res.pen +19% physical Acc +16 (+4 eff.) Apr +20 On Hit (Melee): * 23 arcane resource burn ----- def ----- Defense +19 (+6 eff.) Resists +6% light +6% acid Disarm- +70% Massive two-handed swords. |
| On hands | Glove (0 def, 3 armour)1.5 T5 hands armor [Random Unique] Disrupt/Master/Psionic While equipped: Stats +3 Mag +6 Con dps ---------- Phys.pwr +14 (+3 eff.) Mind.pwr +10 (+3 eff.) Melee+ 37 mind 38 darkness Res.pen +15% acid +10% light Acc +14 (+3 eff.) Apr +14 On Hit (Melee): * 10 arcane resource burn * 24% chance to cause random gloom ----- def ----- Armour +3 Resists +15% blight +3% cold Phys.save +30 (+7 eff.) Spell.save +28 (+7 eff.) Mind.save +2 (+0 eff.) HP.reg +4.00 Disarm- +50% ---------- misc Stam/turn +2.00 Max.stam +40.00 Ruined Earth: Puts all charms on 18 cooldown Level 3.0 Pwr.cost 18 out of 20/20. Range 5 Travel.spd instantaneous Is a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | Plate of the Blackened Mind (15 def, 40 armour)17.0 T5 massive armor [Unique] Psionic While equipped: Stats +6 Wil +4 Cun +3 Con dps ---------- Mind.pwr +10 (+3 eff.) On Melee Ret: * 20% chance to cause random gloom ----- def ----- Armour +40 Defense +15 (+5 eff.) Fatigue +17% Resists +15% acid +15% light +20% blight +25% mind +20% darkness Phys.save +15 (+3 eff.) Mind.save +25 (+7 eff.) Confus- +100% Fear- +100% ---------- misc Light -2 Infravis +4 Masteries +0.20 Cursed/Gloom Dominate: Level 2.0 Pwr.cost 14 out of 25/25. Range 2 Travel.spd instantaneous Description: Turn your attention to a nearby foe, and dominate them with your overwhelming presence. If the target fails to save versus your Mindpower, it will be unable to move for 4 turns and vulnerable to attacks. They will lose 11 Armour, 16 Defense and your attacks will gain 39% resistance penetration. If the target is adjacent to you, your domination will include a melee attack. Effects will improve with your Willpower. This deep black armor absorbs all light that touches it. A dark power sleeps within, primal, yet aware. When you touch the plate, you feel dark thoughts creeping into your mind. |
| Cloak | thick cashmere cloak of fog (7 def, 5 armour)2.0 T3 cloak armor [Ego+] Nature/Master While equipped: ----- def ----- Armour +5 Defense +7 (+2 eff.) Resists +16% fire +18% light +16% cold Stealth +7 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | steel amulet 'Eremyndil'0.1 T2 amulet jewelry [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +6% arcane Res.pen +15% blight +10% arcane ----- def ----- Resists +10% lightning +14% darkness +5% arcane +12% light Phys.save +12 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +11 (+3 eff.) Blind- +24% Stun/Frz- +20% Amulets can have magical properties. |
Inventory
heroism infusion of the warrior (+27 for 11 turns, die at -1159)0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 27 for 11 turns. While Heroism is active, you will only die when reaching -1159 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Ancient Tome titled 'Gems and their uses'0.1 tome scroll [Plot Item] Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Arcrage the voratun amulet0.1 T5 amulet jewelry [Rare] Nature While equipped: Stats +2 Cun dps ---------- Dmg.mod +12% lightning ----- def ----- Resists +30% lightning +2% physical +6% light +9% blight Disease- +10% Stun/Frz- +32% ---------- misc Equi/ret +0.24 Amulets can have magical properties. |
vitalizing voratun amulet of murder0.1 T5 amulet jewelry [Ego++] Nature/Master While equipped: Stats +3 Con dps ---------- Crit.mult +10.00% Acc +8 (+2 eff.) Apr +14 ----- def ----- Phys.save +8 (+2 eff.) Max.HP +56.00 HP.reg +1.80 Amulets can have magical properties. |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 9 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Goruzilatar the gold ring0.1 T3 ring jewelry [Rare] Nature While equipped: Stats +10 Str +3 Cun +6 Con dps ---------- Res.pen +25% mind ----- def ----- Phys.save +12 (+3 eff.) ---------- misc Hate/m.crit +4.00 Light +2 Rings can have magical properties. |
Torabers the Stoketouch0.1 T5 ring jewelry [Rare] Master While equipped: dps ---------- Res.pen +15% fire ----- def ----- Resists +9% acid +5% physical +12% mind +12% light HP.reg +4.20 Cut- +10% Stun/Frz- +50% Rings can have magical properties. |
psionicist's stralite ring of frost (+26%)0.1 T4 ring jewelry [Ego] Nature/Psionic While equipped: Stats +6 Wil dps ---------- Dmg.mod +13% cold ----- def ----- Resists +26% cold Mind.save +12 (+3 eff.) Rings can have magical properties. |
savior's stralite ring of misery0.1 T4 ring jewelry [Ego+] Master/Psionic While equipped: Stats +1 Cun dps ---------- Melee+ 8 bleed Ranged+ 13 bleed On Hit (Melee): * 13% chance to cause random gloom On Hit (Ranged): * 14% chance to cause random gloom ----- def ----- Phys.save +7 (+1 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) ---------- misc Hate/m.crit +2.00 Max.hate +10.00 Bleeding Edge: Puts all charms on 18 cooldown Level 3.0 Pwr.cost 18 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings can have magical properties. |
solipsist's gold ring of life0.1 T3 ring jewelry [Ego++] Nature/Psionic While equipped: Stats +5 Cun +6 Wil dps ---------- Mind.pwr +8 (+2 eff.) ----- def ----- Max.HP +63.00 HP.reg +1.00 Heal.mod +18% Rings can have magical properties. |
Awakened Staff of Absorption (60-72 power, 60 apr, fire element)7.0 staff 2H weapon Reqs Mag 40 [Godslayer] Unknown Power 60.0 - 72.0 Arcane Uses 130% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.crit +15% Spell.pwr +48 (+6 eff.) Dmg.mod +60% lightning +60% fire +60% arcane +60% cold Res.pen +30% lightning +30% fire +30% arcane +30% cold ---------- misc Max.mana +100.00 Max.P.En +50.00 Max.N.En +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 180 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Xanyminor1.0 T5 belt armor [Random Unique] Master/Psionic While equipped: dps ---------- Spell.pwr +4 (+0 eff.) Mind.pwr +15 (+4 eff.) Dmg.mod +23% physical Res.pen +20% blight +17% physical ----- def ----- Phys.save +21 (+5 eff.) Spell.save +30 (+7 eff.) ---------- misc Mana/turn +0.12 Max.mana +20.00 A belt that goes around your waist. |
monstrous drakeskin leather belt of recklessness1.0 T5 belt armor [Ego++] Nature/Master While equipped: Stats +4 Str +4 Con dps ---------- Phys.crit +4.0% Crit.mult +9.00% Phys.pwr +16 (+3 eff.) ----- def ----- Phys.save +9 (+2 eff.) ---------- misc Size +1 A belt that goes around your waist. |
ravager's drakeskin leather belt of dampening1.0 T5 belt armor [Ego++] Nature/Master While equipped: dps ---------- Dmg.mod +22% physical Res.pen +10% physical ----- def ----- Resists +8% acid +8% fire +5% lightning +9% cold A belt that goes around your waist. |
restorative elven-silk cloak of implacability (3 def, 0 armour)2.0 T5 cloak armor [Ego++] Nature While equipped: ----- def ----- Defense +3 (+1 eff.) Resists +17% nature +20% blight Phys.save +7 (+1 eff.) Mind.save +11 (+3 eff.) Die.at -50.00 life HP.reg +1.70 Heal.mod +22% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
restorative elven-silk cloak of implacability (3 def, 0 armour)2.0 T5 cloak armor [Ego++] Nature While equipped: ----- def ----- Defense +3 (+1 eff.) Resists +14% nature +15% blight Phys.save +11 (+2 eff.) Mind.save +9 (+3 eff.) Die.at -50.00 life HP.reg +1.80 Heal.mod +24% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Unbreakable Greaves (8 def, 20 armour)3.0 T5 feet armor [Unique] Master While equipped: Stats +20 Str -6 Dex +10 Con dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +15% physical ----- def ----- Armour +20 Hardiness +20% Defense +8 (+2 eff.) Fatigue +12% Resists +15% acid +15% physical Knockbk- +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
blood-soaked pair of drakeskin leather boots of uncanny dodging (8 def, 5 armour)2.0 T5 feet armor [Ego+] Master While equipped: dps ---------- Phys.crit +4.0% Phys.pwr +4 (+1 eff.) Apr +7 ----- def ----- Armour +5 Defense +8 (+2 eff.) Rng.Def +4 (+1 eff.) Fatigue +5% A pair of boots made of leather. |
invigorating pair of voratun boots of strife (0 def, 5 armour)3.0 T5 feet armor [Ego++] Nature/Psionic While equipped: Stats +3 Con +4 Wil dps ---------- Mind.pwr +5 (+1 eff.) Mov.spd +10% Res.pen +9% physical ----- def ----- Armour +5 Fatigue -2% Max.HP +56.00 ---------- misc Stam/turn +0.90 Blindside: Puts all charms on 23 cooldown Level 2.0 Pwr.cost 23 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 44% (at 0 Hate) to 146% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 31 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
reinforced pair of voratun boots of massiveness (0 def, 13 armour)3.0 T5 feet armor [Ego++] Master While equipped: Stats +8 Str +6 Con dps ---------- Dmg.mod +8% physical ----- def ----- Armour +13 Fatigue +4% Resists +11% acid +7% fire +9% lightning +14% cold ---------- misc Size +1 Heave: Puts all charms on 9 cooldown Level 4.0 Pwr.cost 9 out of 10/10. Range melee/personal Travel.spd instantaneous Description: A mighty kick that pushes your target away 6 grids. If another creature is in the way, it will also be pushed away. The Knockback chance increase with your Accuracy or your Physical Power, whichever is greater. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Shadowradiance the voratun gauntlets (0 def, 9 armour)1.5 T5 hands armor [Rare] Master While equipped: Stats +8 Dex dps ---------- Phys.crit +5.0% Crit.mult +6.00% Dmg.mod +12% darkness +12% physical Acc +25 (+6 eff.) ----- def ----- Armour +9 Max.HP +40.00 Metal gloves protecting the hands up to the middle of the lower arm. |
catburglar's drakeskin leather cap of might (0 def, 5 armour)2.0 T5 head armor [Ego++] Master While equipped: Stats +3 Str +6 Dex +3 Con dps ---------- Phys.pwr +5 (+1 eff.) ----- def ----- Armour +5 Fatigue +5% Resists +14% darkness ---------- misc Infravis +6 A cap made of leather. |
dwarven-steel helm 'Smolderradiance' (0 def, 4 armour)3.0 T3 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +21% mind Melee Ret 8 fire ----- def ----- Armour +4 Fatigue +4% Resists +13% cold +6% mind +21% fire ---------- misc Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
leafwalker's drakeskin leather cap of might (0 def, 5 armour)2.0 T5 head armor [Ego++] Nature/Master While equipped: Stats +3 Str +4 Con dps ---------- Phys.pwr +5 (+1 eff.) ----- def ----- Armour +5 Fatigue +5% Resists +6% nature Spell.save +6 (+2 eff.) Max.HP +92.00 Heal.mod +14% A cap made of leather. |
leafwalker's voratun helm of trickery (0 def, 5 armour)3.0 T5 head armor [Ego++] Nature/Master While equipped: Stats +4 Cun +4 Dex dps ---------- Apr +8 ----- def ----- Armour +5 Fatigue +5% Resists +11% nature Spell.save +7 (+2 eff.) Max.HP +58.00 Heal.mod +19% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
mindcaging voratun helm of trickery (0 def, 5 armour)3.0 T5 head armor [Ego++] Master/Psionic While equipped: Stats +4 Cun +4 Dex dps ---------- Apr +6 ----- def ----- Armour +5 Fatigue +5% Resists +22% mind Mind.save +15 (+4 eff.) Confus- +42% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Chromatic Harness (10 def, 14 armour)14.0 T5 heavy armor [Unique] Nature While equipped: Stats +6 Str +6 Wil +4 Cun +10 Lck ----- def ----- Armour +14 Defense +10 (+3 eff.) Fatigue +16% Resists +20% lightning +20% physical +20% fire +20% cold +20% acid Blind- +50% Stun/Frz- +25% Knockbk- +50% ---------- misc Telepathy Dragon Cooldown Ice Breath -3 Lightning Breath -3 Sand Breath -3 Fire Breath -3 Corrosive Breath -3 This dragon scale harness shines with multiple colors, quickly shifting through them in a seemingly chaotic manner. |
Tarrasca (0 def, 50 armour)17.0 T4 massive armor [Unique] Master While equipped: Stats +15 Con ----- def ----- Armour +50 Hardiness +15% Fatigue +35% Phys.save +45 (+10 eff.) Knockbk- +100% When your effective movement speed (global speed times movement speed) is less than 100%, reduces all incoming damage by a percent equal to the speed detriment (up to 70%). Current reduction bonus: 0% Slow the movement speed of all creatures (including yourself) within range 5 by 40% for 3 turns. Uses 23 power out of 25/25 This massive suit of plate boasts an enormous bulk and overbearing weight. Said to belong to a nameless soldier who safeguarded a passage across the bridge to his village, in defiance to the cohorts of invading orcs. After days of assault failed to fell him, the orcs turned back. The man however, fell dead on the spot - from exhaustion. The armor had finally claimed his life. |
rejuvenating voratun plate armour of command (18 def, 22 armour)17.0 T5 massive armor [Ego+] Nature/Psionic While equipped: Stats +5 Cun ----- def ----- Armour +22 Defense +18 (+6 eff.) Fatigue +26% Mind.save +17 (+5 eff.) HP.reg +2.60 ---------- misc Stam/turn +1.30 A suit of armour made of metal plates. |
voratun plate armour of the dragon (9 def, 16 armour)17.0 T5 massive armor [Ego+] Nature While equipped: Stats +3 Str +3 Con ----- def ----- Armour +16 Defense +9 (+3 eff.) Fatigue +26% Resists +6% acid +6% physical +10% cold +6% lightning +7% fire Disarm- +28% Stun/Frz- +30% Knockbk- +28% ---------- misc Cooldown Rush -5 A suit of armour made of metal plates. |
2 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
413 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
8 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
9 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
15 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Lifebinding Emerald0.0 T5 green gem [Plot Item] Nature While equipped: Stats +15 Con Resists +10% blight Affinity +15% nature HP.reg +2.00 Heal.mod +30% Item imbue powers: Stats +15 Con Resists +10% blight Affinity +15% nature HP.reg +2.00 Heal.mod +30% Stun/Frz- +30% Latent Damage Type: Nature A lopsided, heavy emerald with murky green clouds shifting sluggishly under the surface. |
8 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 turquoise0.0 T4 green gem [Normal] While equipped: See.Stealth +10 See.Invis +10 Item imbue powers: See.Stealth +10 See.Invis +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Demonic Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 9 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
50 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
13 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
19 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
8 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 182 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Tree of Life2.0 T4 totem charm [Unique] Nature While equipped: Stats +7 Wil +6 Con dps ---------- Mind.pwr +7 (+2 eff.) Dmg.mod +20% nature ----- def ----- Resists +20% blight +20% nature Heal.mod +25% ---------- misc Masteries +0.10 Wild-gift/Call of the wild +0.10 Wild-gift/Harmony Heals all nearby living creatures by 5 points each turn. Take root increasing health by 300, armor by 20, and armor hardiness by 20% but rooting you in place for 4 turns. Uses 9 power out of 15/15 Activation is instant. This small tree-shaped totem is imbued with powerful healing energies. |
14 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Pearl of Life and Death2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
15 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
11 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+3 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
15 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By THEXX the Cornac Berserker level 31
40th Dusk 123rd year of Ascendancy at 02:34 see stats
A different point of view
Learned the five chapters of Orc history through loremaster Hadak's tales.By THEXX the Cornac Berserker level 39
76th Dusk 123rd year of Ascendancy at 08:45 see stats
Against all odds
Killed Ukruk in the ambush.By THEXX the Cornac Berserker level 31
38th Dusk 123rd year of Ascendancy at 06:21 see stats
Antimagic!
Completed antimagic training in the Ziguranth camp.By THEXX the Cornac Berserker level 15
12nd Regrowth 123rd year of Ascendancy at 22:38 see stats
Arachnophobia
Destroyed the spydric menace.By THEXX the Cornac Berserker level 35
55th Dusk 123rd year of Ascendancy at 05:44 see stats
Are you out of your mind?!
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By THEXX the Cornac Berserker level 47
15th Regrowth 124th year of Ascendancy at 14:51 see stats
Back and there again
Opened a portal to the Far East from Maj'Eyal.By THEXX the Cornac Berserker level 45
5th Allure 124th year of Ascendancy at 20:26 see stats
Brave new world
Went to the Far East and took part in the war.By THEXX the Cornac Berserker level 34
51st Dusk 123rd year of Ascendancy at 15:02 see stats
Bringer of Doom
Killed a Bringer of Doom.By THEXX the Cornac Berserker level 32
43rd Dusk 123rd year of Ascendancy at 20:58 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By THEXX the Cornac Berserker level 13
74th Dusk 122nd year of Ascendancy at 11:43 see stats
Destroyer's bane
Killed Golbug the Destroyer.By THEXX the Cornac Berserker level 32
48th Dusk 123rd year of Ascendancy at 03:08 see stats
Dragon's Greed
Amassed 8000 gold pieces.By THEXX the Cornac Berserker level 41
34th Haze 123rd year of Ascendancy at 18:23 see stats
Evil denied
Won ToME by preventing the Void portal from opening.By THEXX the Cornac Berserker level 50
1st Pyre 124th year of Ascendancy at 21:28 see stats
Exterminator
Killed 1000 creatures.By THEXX the Cornac Berserker level 17
21st Regrowth 123rd year of Ascendancy at 08:44 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By THEXX the Cornac Berserker level 26
59th Pyre 123rd year of Ascendancy at 05:38 see stats
Fear of Fours
Killed all four bosses of the Slime Tunnels.By THEXX the Cornac Berserker level 50
46th Regrowth 124th year of Ascendancy at 20:09 see stats
Flooder
Defeated Ukllmswwik while doing his own quest.By THEXX the Cornac Berserker level 36
66th Dusk 123rd year of Ascendancy at 10:46 see stats
Guiding Hand
Saved all escorted adventurers.By THEXX the Cornac Berserker level 31
42nd Dusk 123rd year of Ascendancy at 23:09 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By THEXX the Cornac Berserker level 25
32nd Pyre 123rd year of Ascendancy at 11:21 see stats
I cleared the room of death and all I got was this lousy achievement!
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By THEXX the Cornac Berserker level 48
16th Regrowth 124th year of Ascendancy at 07:23 see stats
Invasion from the Depths
Stopped a naga invasion by closing their portal.By THEXX the Cornac Berserker level 40
21st Haze 123rd year of Ascendancy at 16:58 see stats
Level 10
Got a character to level 10.By THEXX the Cornac Berserker level 10
1st Summertide 122nd year of Ascendancy at 00:47 see stats
Level 20
Got a character to level 20.By THEXX the Cornac Berserker level 20
38th Regrowth 123rd year of Ascendancy at 09:43 see stats
Level 30
Got a character to level 30.By THEXX the Cornac Berserker level 30
35th Dusk 123rd year of Ascendancy at 19:46 see stats
Level 40
Got a character to level 40.By THEXX the Cornac Berserker level 40
19th Haze 123rd year of Ascendancy at 15:55 see stats
Level 50
Got a character to level 50.By THEXX the Cornac Berserker level 50
45th Regrowth 124th year of Ascendancy at 13:21 see stats
Orcrist
Killed the leaders of the Orc Pride.By THEXX the Cornac Berserker level 49
44th Regrowth 124th year of Ascendancy at 07:51 see stats
Race through fire
Raced through the fires of the Charred Scar to stop the Sorcerers.By THEXX the Cornac Berserker level 40
22nd Haze 123rd year of Ascendancy at 22:44 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By THEXX the Cornac Berserker level 12
32nd Dusk 122nd year of Ascendancy at 11:12 see stats
Size is everything
Did over 1500 damage in one attack.By THEXX the Cornac Berserker level 39
76th Dusk 123rd year of Ascendancy at 10:58 see stats
Size matters
Did over 600 damage in one attack.By THEXX the Cornac Berserker level 28
31st Dusk 123rd year of Ascendancy at 16:21 see stats
Sliders
Activated a portal using the Orb of Many Ways.By THEXX the Cornac Berserker level 33
48th Dusk 123rd year of Ascendancy at 09:35 see stats
Tactical master
Fought the two Sorcerers without closing any invocation portals.By THEXX the Cornac Berserker level 50
1st Pyre 124th year of Ascendancy at 21:27 see stats
The Arena
Unlocked Arena mode.By THEXX the Cornac Berserker level 6
79th Pyre 122nd year of Ascendancy at 00:03 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By THEXX the Cornac Berserker level 49
44th Regrowth 124th year of Ascendancy at 05:25 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By THEXX the Cornac Berserker level 22
63rd Regrowth 123rd year of Ascendancy at 23:38 see stats
The bigger the better!
Did over 3000 damage in one attack.By THEXX the Cornac Berserker level 46
4th Regrowth 124th year of Ascendancy at 01:20 see stats
The secret city
Discovered the truth about mages.By THEXX the Cornac Berserker level 6
2nd Mirth 122nd year of Ascendancy at 03:30 see stats
The sky is falling!
Saw a huge meteor falling from the sky.By THEXX the Cornac Berserker level 40
20th Haze 123rd year of Ascendancy at 02:29 see stats
There and back again
Opened a portal to Maj'Eyal from the Far East.By THEXX the Cornac Berserker level 43
54th Haze 123rd year of Ascendancy at 20:10 see stats
Thralless
Freed at least 30 enthralled slaves in the slavers' compound.By THEXX the Cornac Berserker level 22
63rd Regrowth 123rd year of Ascendancy at 12:41 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By THEXX the Cornac Berserker level 28
30th Dusk 123rd year of Ascendancy at 22:41 see stats
Treasure Hunter
Amassed 1000 gold pieces.By THEXX the Cornac Berserker level 21
39th Regrowth 123rd year of Ascendancy at 13:33 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By THEXX the Cornac Berserker level 30
37th Dusk 123rd year of Ascendancy at 08:36 see stats
Log
Ran for 2 turns (stop reason: interesting terrain).
Resting starts...
Rested for 7 turns.
There is a Unremarkable cave here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
You enter the swirling portal and in the blink of an eye you set foot on the Far East, with no trace of the portal...
Saving game...
Today is the 26th Pyre of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 01:28.
There is a A way into the caverns of Ardhungol here (press '' or right click to use).
Saving done.
There is a Gates of Morning (Town) here (press '' or right click to use).
Today is the 27th Pyre of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 02:43.
There is an exit to the worldmap here (press '' or right click to use).
Saving game...
Saving done.
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is an exit to the worldmap here (press '' or right click to use).
Ran for 35 turns (stop reason: at exit).
There is a Gates of Morning (Town) here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
THEXX deactivates Antimagic Shield.
THEXX deactivates Daunting Presence.










































































































