Roan the level 6 Dwarf Archmage by Mushroomhermit

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.0.1
AddonsItems Vault 1.0.1
Stone Wardens DLC Class 1.0.1
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceDwarf
ClassArchmage
Level / Exp6 / 96%
Sizemedium
Lifes / Deaths

Primary Stats

Strength14 (base 10)
Dexterity8 (base 10)
Constitution13 (base 10)
Magic29 (base 29)
Willpower23 (base 17)
Cunning11 (base 11)

Resources

Life150/150
Mana184/184
Healing Factor1.3
Regeneration0.325

Speed

Mental0%
Attack0%
Movement+15%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage14
Accuracy2
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower38
Crit Chance2%
Speed1

Offense: Mind

Mindpower20.25
Crit Chance1%
Speed1

Offense: Damage Bonus

Cold+10%
Arcane+13%

Offense: Damage Penetration

Cold+8%

Defense: Base

Armour (hardiness)6 (30%)
Defense14.3
Ranged Defense17.3
Fatigue1
Physical Save9.45
Spell Save18.2
Mental Save11.9

Defense: Resistances

Blight+ 20%( 70%)
Nature+ 20%( 70%)
Cold+ 35%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.30
5/5
3/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
1/5
2/5
0/5
0/5
Spell / Water1.40
0/5
0/5
0/5
0/5
Spell / Air1.30
0/5
0/5
0/5
0/5

Generic Talents

Race / Dwarf1.00
1/5
0/5
0/5
0/5
Spell / Aegis1.30
1/5
0/5
0/5
0/5
Spell / Conveyance1.30
3/5
1/5
0/5
0/5
Spell / Divination1.30
1/5
0/5
0/5
0/5

Effects

talent

Quests

done
active
done

Equipment

Tool
On feet
Around waist
Main armor
Light source
On hands
In main hand

Inventory

Achievements

Squadmate Escaped from Reknor alive with your squadmate Norgan.
By Roan the Dwarf Archmage level 5
18th Voratun 122nd year of Ascendancy at 13:31
see stats

Log


Roan deactivates Arcane Power.

Roan activates Arcane Power.

Roan wears(replacing):
Girdle of the Calm Waters.

There is a ladder to the previous level here (press '' or right click to use).

You gain 0.89 gold from the transmogrification of
iron plate armour of spell shielding (3 def, 7 armour).
You gain 2.32 gold from the transmogrification of
steady rough leather sling of fire.
There is a ladder to the next level here (press '' or right click to use).
Resting starts...

Rested for 11 turns (stop reason: all resources and life at maximum).


There is a ladder to the previous level here (press '' or right click to use).
Ran for 25 turns (stop reason: at exit).


There is a ladder to the next level here (press '' or right click to use).
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a The Iron Council (Dwarven empire main city) here (press '' or right click to use).
Ran for 53 turns (stop reason: at exit).


There is a The Deep Bellow here (press '' or right click to use).
Saving game...

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a Escape route from Reknor here (press '' or right click to use).
Ran for 24 turns (stop reason: at exit).


Saving done.