










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 | 
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.5.0Donators/Buyers bonus! Auto-Transmo Gems 1.1.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Possessor Bonus Class 1.5.4Donators/Buyers bonus! Logical Alchemists 1.3.3Makes alchemists focus on creating elixirs that you are not currently helping them with. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
 Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Inventory Sort Order 1.3.0Improves the default sort order of items in the player's inventory. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. NPC Forgiveness 2.5 1.5.0This addon adjusts the way friendly NPC's react to hostile actions by the player. In most cases, the personal reaction of an NPC to the player (friendly/neutral/hostile) will slowly recover (by 10% each turn, minimum 1 point) back to it's default value over time. If the player doesn't further aggravate the NPC, it will eventually become neutral/friendly again. (Though it will still probably have the player targeted, depending on its ai settings which are not addressed in this addon.) The exception is if the player kills another friendly NPC within LOS, which will result in the NPC becoming permanently hostile to the player in most cases. Putting a detrimental status effect on the NPC will create a -25 (negative) reaction to the player (in addition to the penalties from any damage caused). Files affected: Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor.  The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal.  The few remnants of the ravaged Prides are caged...  but one Pride remains.  Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom.  The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal.  Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
 Faster Adventurer Levelup 1.0.5Removes all the unwanted categories from the level up screen so it runs smoothly. Enhanced Object Compare 1.4.0Improves the "Press  
 Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite.  | 
| Campaign | Maj'Eyal | 
| Mode | Normal Adventure | 
| Sex | Male | 
| Race | Cornac | 
| Class | Shadowblade | 
| Level / Exp | 40 / 3% | 
| Size | medium | 
| Lifes / Deaths | Killed by Xaninne the dredge at level 18 on the 1st Haze 122nd year of Ascendancy at 19:10 4 / 3Killed by elven cultist at level 27 on the 19th Regrowth 123rd year of Ascendancy at 11:54 Killed by orc master wyrmic at level 39 on the 13rd Dusk 123rd year of Ascendancy at 08:17  | 
Primary Stats
| Strength | 10 (base 10) | 
| Dexterity | 61 (base 54) | 
| Constitution | 20 (base 10) | 
| Magic | 76 (base 54) | 
| Willpower | 24 (base 10) | 
| Cunning | 86 (base 55) | 
Resources
| Life | 774/774 | 
| Mana | 304/304 | 
| Stamina | 172/172 | 
| Healing Factor | 1.078947368421 | 
| Regeneration | 6.584951330059 | 
Speed
| Mental | +15.46199386531% | 
| Attack | 0% | 
| Movement | 0% | 
| Spell | +15.46199386531% | 
| Global | +100% | 
Vision
| Sight | 10 | 
| Lite | -995 | 
| Infravision | 6 | 
| See Stealth | 57.130417101546 | 
| See Invisible | 57.130417101546 | 
| Stealth | 71.82232977814 | 
Offense: Mainhand
| Damage | 91 | 
| Accuracy | 56 | 
| Crit Chance | 61% | 
| APR | 44 | 
| Speed | 0.87 | 
Offense: Offhand
| Damage | 60 | 
| Accuracy | 56 | 
| Crit Chance | 71% | 
| APR | 34 | 
| Speed | 0.87 | 
Offense: Spell
| Spellpower | 59 | 
| Crit Chance | 28% | 
| Speed | 0.86608585779883 | 
Offense: Mind
| Mindpower | 35 | 
| Crit Chance | 24% | 
| Speed | 1 | 
Offense: Damage Bonus
| Darkness | +57% | 
| Light | +25% | 
| Fire | +30% | 
| Cold | +15% | 
| Physical | +19% | 
| Mind | +6% | 
| All | 0% | 
Offense: Damage Penetration
| Physical | +27% | 
| Acid | +5% | 
| Mind | +15% | 
| Darkness | +35% | 
Defense: Base
| Armour (hardiness) | 29 (72.307692307692%) | 
| Defense | 60 | 
| Ranged Defense | 60 | 
| Fatigue | 0 | 
| Physical Save | 20 | 
| Spell Save | 27 | 
| Mental Save | 36 | 
Defense: Resistances
| Acid | + 15%( 70%) | 
| Cold | + 36%( 70%) | 
| All | + 4%( 70%) | 
| Darkness | + 51%( 70%) | 
| Light | + 10%( 70%) | 
| Mind | + 18%( 70%) | 
| Lightning | + 18%( 70%) | 
| Fire | + 40%( 70%) | 
| Nature | + 19%( 70%) | 
Defense: Immunities
| Stun Resistance | 30% | 
| Confusion Resistance | 10% | 
| Disarm Resistance | 40% | 
| Silence Resistance | 28% | 
| Instadeath Resistance | 100% | 
| Knockback Resistance | 40% | 
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 25% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat.  | 
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 457 life over 5 turns. Its effects scale with your Magic stat.  | 
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 480 damage for 5 turns. Its effects scale with your Magic stat.  | 
Class Talents
| Cunning / Shadow magic | 1.50 | 
  | 5/5 | 
  | 5/5 | 
  | 5/5 | 
  | 5/5 | 
| Technique / Combat techniques | 1.30 | 
  | 1/5 | 
  | 4/5 | 
  | 0/5 | 
  | 0/5 | 
| Cunning / Stealth | 1.70 | 
  | 5/5 | 
  | 2/5 | 
  | 1/5 | 
  | 2/5 | 
| Technique / Duelist | 1.20 | 
  | 2/5 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
| Spell / Phantasm | 1.00 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Technique / Dual techniques | 1.20 | 
  | 1/5 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
| Cunning / Lethality | 1.30 | 
  | 2/5 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
| Cunning / Dirty fighting | 1.30 | 
  | 1/5 | 
  | 4/5 | 
  | 1/5 | 
  | 4/5 | 
| Cunning / Ambush | 1.30 | 
  | 2/5 | 
  | 2/5 | 
  | 1/5 | 
  | 1/5 | 
Generic Talents
| Technique / Combat training | 1.40 | 
  | 1/5 | 
  | 0/5 | 
  | 5/5 | 
  | 3/5 | 
  | 0/5 | 
  | 5/5 | 
| Technique / Mobility | 1.30 | 
  | 1/5 | 
  | 2/5 | 
  | 1/5 | 
  | 3/5 | 
| Spell / Conveyance | 1.00 | 
  | 1/5 | 
  | 1/5 | 
  | 5/5 | 
  | 0/5 | 
| Cunning / Scoundrel | 0.90 | 
  | 1/5 | 
  | 2/5 | 
  | 4/5 | 
  | 3/5 | 
| Cunning / Survival | 1.10 | 
  | 2/5 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
Prodigies
  | 1/1 | 
Effects
| talent | Shadow Combat | 
| talent | Precise Strikes | 
| talent | Trained Reactions | 
| talent | Stealth | 
| talent | Premonition | 
| talent | Lacerating Strikes | 
| talent | Shadow Feed | 
| beneficial effect | The target is wreathed in shadows, increasing life regeneration by 5.9 and stamina regeneration by 1.4. Soothing Darkness | 
| detrimental effect | Zone-wide effect: +20 magic, +2 mana regen, -20 accuracy, -20 stealth power. Sorcerous Aura | 
| beneficial effect | Parrying melee and ranged attacks: Has a 48% chance to deflect up to 21 damage from the next 2.9 attack(s).  Parried attacks cannot crit. Parrying | 
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events!  | done | 
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item.  | done | 
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments.  | done | 
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done | 
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done | 
You successfully escorted the injured seer to the recall portal on level 1 of Dreadfell. Escort: injured seer (level 1 of Dreadfell)As a reward you improved talent Premonition (+1 level(s)).  | done | 
You successfully escorted the injured seer to the recall portal on level 3 of Old Forest. Escort: injured seer (level 3 of Old Forest)As a reward you improved talent Premonition (+1 level(s)).  | done | 
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you improved talent Stone Touch (+1 level(s)).  | done | 
You successfully escorted the lone alchemist to the recall portal on level 7 of Dreadfell. Escort: lone alchemist (level 7 of Dreadfell)As a reward you improved Magic by +2.  | done | 
You successfully escorted the lost anorithil to the recall portal on level 1 of Daikara. Escort: lost anorithil (level 1 of Daikara)As a reward you improved Cunning by +2.  | done | 
You successfully escorted the lost anorithil to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lost anorithil (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Cunning by +2.  | done | 
You successfully escorted the repented thief to the recall portal on level 3 of Dreadfell. Escort: repented thief (level 3 of Dreadfell)As a reward you improved talent Heightened Senses (+1 level(s)).  | done | 
You successfully escorted the worried loremaster to the recall portal on level 4 of Old Forest. Escort: worried loremaster (level 4 of Old Forest)As a reward you improved Cunning by +2.  | done | 
You successfully escorted the worried loremaster to the recall portal on level 6 of Dreadfell. Escort: worried loremaster (level 6 of Dreadfell)As a reward you improved Cunning by +2.  | done | 
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking.  | done | 
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there.  | done | 
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years.  | done | 
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girl | active | 
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade.  | done | 
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 82.  | active | 
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there.  | done | 
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn.  | done | 
Thanks to your timely aid, Agrimley the hermit is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Stire of Derth has completed an elixir of precision without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of mysticism. You have aided Marus of Elvala in creating an elixir of mastery. You have aided Agrimley the hermit in creating an elixir of explosive force. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of foundations.  | done | 
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself!  | done | 
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope.  | done | 
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done | 
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died.  | done | 
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert.  | active | 
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done | 
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* Find a Blood-Runed Athame. * Find a Resonating Diamond.  | active | 
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them!  | done | 
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex.  | done | 
Equipment
| On feet |  [vs. Flashreign (0 def, 9 armour) (On feet)]Flashreign (0 def, 9 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +9 (-) Fatigue: +3% (-) Changes resistances: +8%(-) acid / +6%(-) light / +8%(-) cold / +8%(-) fire / +6%(-) nature / +15%(-) lightning Reduces incoming crit damage: 15.00% (-) Knockback immunity: +10% (-) Only die when reaching: -80.00 life (-) A pair of boots made of leather.  | 
| Light source |  [vs. nightwalker's alchemist's lamp (Light source)]nightwalker's alchemist's lamp Infused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Physical crit. chance: +4.0% (-) Physical power: +6 (+2 eff.) (-) Changes stats: +5(-) Wil Critical mult.: +14.00% (-) Light radius: +3 (-) A normal brass lantern, enhanced by alchemy to make it brighter.  | 
| On head |  [vs. Crown of Burning Pain (11 def, 0 armour) (On head)]Crown of Burning Pain (11 def, 0 armour) Requires: - Cunning 25 Powered by arcane forces 4.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +0 (-) Defense: +11 (+4 eff.) (-) Fatigue: +4% (-) Changes stats: +5(-) Cun / +5(-) Wil Changes resistances: +30%(-) fire Changes damage: +30%(-) fire It can be used to activate talent Meteor Rain (costing 27 power out of 50/50) : Effective talent level: 2.0 Power cost: 27 out of 50/50. Range: 5 Travel Speed: instantaneous Is: a spell Description: Use arcane forces to summon 3 meteors that fall to the ground within range 2 of the target. Each meteor smashes everything within radius 2, dealing 84.41 fire and 77.26 physical damage to creatures other than yourself, while liquefying some of the terrain into lava for 8 turns. The damage increases with your Spellpower. This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor.  | 
| On hands |  [vs. Gloves of the Firm Hand (0 def, 8 armour) (On hands)]Gloves of the Firm Hand (0 def, 8 armour) Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +8 (-) Changes stats: +4(-) Con Talents cooldown: Clinch (-2(-) turns) Disarm immunity: +40% (-) Stun/Freeze immunity: +30% (-) Knockback immunity: +30% (-) These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability.  | 
| Tool |  [vs. Gabeth the Shadewild [power 52]  (18 cooldown) (Tool)]Gabeth the Shadewild [power 52] (18 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 When wielded/worn: Damage when hit (Melee): 20(-) darkness Changes resistances: +6%(-) darkness Changes resistances penetration: +20%(-) darkness / +10%(-) mind It can be used to harden the skin for 7 turns increasing armour by 52 and armour hardiness by 60%, putting all charms on cooldown for 18 turns. When used: 100% chance to regenerate 8 stamina. Natural totems are made by powerful wilders to store nature power.  | 
| On fingers |  [vs. Vargh Redemption (On fingers, 1 of 2)]Vargh Redemption Infused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4(-) Wil / +6(-) Con Changes resistances: +10%(-) nature / +25%(-) cold Changes damage: +15%(-) cold Maximum mana: +20.00 (-) Maximum stamina: +20.00 (-) Maximum psi: +20.00 (-) Maximum air capacity: +50.00 (-) It can be used to summon a radius 1 tidal wave that expands slowly over 7 turns, dealing 12.28 cold and 12.70 physical damage (based on Willpower) each turn and knocking opponents back, costing 54 power out of 60/60. This azure ring seems to be always moist to the touch. Tap to cycle through comparison choices  | 
| On fingers |  [vs. Vargh Redemption (On fingers, 1 of 2)]stralite ring 'Blacksear' Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Defense: +14 (+3 eff.) Damage when hit (Melee): 8 darkness Changes stats: +0(-4) Wil / +7 Cun / +0(-6) Con Changes resistances: +0%(-25%) cold / +37% darkness / +0%(-10%) nature Changes resistances penetration: +5% mind Changes damage: +0%(-15%) cold / +17% darkness / +6% mind Silence immunity: +28% Mana each turn: +0.12 Maximum mana: +0.00 (-20.00) Maximum stamina: +0.00 (-20.00) Maximum psi: +0.00 (-20.00) Maximum air capacity: +0.00 (-50.00) Rings can have magical properties. Tap to cycle through comparison choices  | 
| Around neck |  [vs. Ragavon (Around neck)]Ragavon Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Physical power: +9 (+3 eff.) (-) Fatigue: -4% (-) Damage when hit (Melee): 20(-) physical Changes stats: +4(-) Dex Changes resistances penetration: +15%(-) physical Changes damage: +6%(-) physical Critical mult.: +6.00% (-) Combat speed: +10% (-) Amulets can have magical properties.  | 
| In main hand |  [vs. Moon (30-39 power, 30 apr) (In main hand, 1 of 2)]Moon (30-39 power, 30 apr) Requires: - Cunning 24 - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. The moon shines alone in a starless sky. The set is complete. Base power: 30.0 - 39.0 Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +30 (-) Crit. chance: +10.0% (-) Attack speed: 100% (-) Damage (Melee): +20(-) darkness / +10(-) % chance of confusion When wielded/worn: Changes damage: +25%(-) darkness Light radius: +0 (-) A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light around it, it fades. Tap to cycle through comparison choices  | 
| Around waist |  [vs. Eilinira the Shadowward (Around waist)]Eilinira the Shadowward Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Effects on melee hit: * 30% chance to corrode armour by 30% * 30% chance to inflict 15% damage reduction Damage (Melee): 0(-30) item darkness numbing / 0(-30) item acid corrode Damage when hit (Melee): 12(-) darkness Changes resistances: +3%(-) acid Changes resistances penetration: +5%(-) acid / +12%(-) physical / +10%(-) darkness Changes damage: +6%(-) darkness / +13%(-) physical A belt that goes around your waist.  | 
| In off hand |  [vs. Moon (30-39 power, 30 apr) (In main hand, 1 of 2)]Star (25-32.5 power, 20 apr) Requires: - Cunning 24 - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. The star shines alone in a moonless sky. The set is complete. Base power: 25.0 - 32.5(-5.0 - -6.5) Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +20 (-10) Crit. chance: +20.0% (+10.0%) Attack speed: 100% (-) Damage (Melee): +0(-10) % chance of confusion / +10 blinding / +20 light / +0(-20) darkness When wielded/worn: Changes damage: +25% light / +0%(-25%) darkness Light radius: +2 (+2) Legend tells of a blade, shining bright as a star. Forged from a material fallen from the skies, it glows. Tap to cycle through comparison choices  | 
| Cloak |  [vs. Nightmaster the elven-silk cloak (18 def, 0 armour) (Cloak)]Nightmaster the elven-silk cloak (18 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +18 (+6 eff.) (-) Effects on melee hit: * 30% chance to inflict 15% damage reduction Damage (Melee): 0(-30) item darkness numbing Damage when hit (Melee): 4(-) darkness Changes resistances: +15%(-) mind / +6%(-) darkness Changes resistances penetration: +5%(-) darkness Changes damage: +9%(-) darkness Physical save: +11 (+10 eff.) (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
| Main armor |  [vs. The Untouchable (14 def, 12 armour) (Main armor)]The Untouchable (14 def, 12 armour) Requires: - Strength 16 Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour penetration: +10 (-) Armour: +12 (-) Defense: +14 (+5 eff.) (-) Changes stats: +8(-) Cun When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said.  | 
Inventory
 healing infusion of the sneak (heal 246)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 246 and cleanse 1 wound and 1 poison effect. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability.  | 
 [vs. Infusion: Wild [wild infusion of the sneak (resist 20%; cure physical)] (on body)]wild infusion of the sneak (resist 31%; cure magical) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 17(+2) Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random +magical or -physical effect and reduce all damage taken by 31%(+6%) for 6(+1) turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability.  | 
 movement infusion of the wizard (702% speed; 6 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 702% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability.  | 
 Infusion of Wild Growth (Rad 5 for 10 turns)Infused by nature 0.10 Encumbrance. [Plot Item] Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Causes thick vines to spring from the ground and entangle all targets within 5 squares for 10 turns, pinning them in place for 5 turns and dealing 53.95 physical damage and 90.67 nature damage. The vines also grow all around you, increasing your armour by 50 and armour hardiness by 30. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability.  | 
 heroism infusion (+7 for 7 turns, die at -252)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 7 for 7 turns. While Heroism is active, you will only die when reaching -252 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability.  | 
 phase door rune of the sneak (range 13; power 49; dur 4)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (87% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 13. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 49%, your defense is increased by 49 and all your resistances by 49%. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability.  | 
 heat beam rune of the sneak (473 fire damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 472.94 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability.  | 
 Rune of the Rift (246.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (87% of a turn) Is: a spell Description: Inflicts 246.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability.  | 
 This item will automatically be transmogrified when you leave the level.invisibility rune (power 9 for 5 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Spell (87% of a turn) Is: a spell Description: Activate the rune to become invisible (power 9) for 5 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability.  | 
 Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score.  | 
 [vs. Ragavon (Around neck)]Liseda the gold amulet Infused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +11 (+4 eff.) Physical power: +6 (+2 eff.) (-3 (-1 eff.)) Defense: +11 (+3 eff.) Fatigue: +0% (+4%) Damage when hit (Melee): 0(-20) physical Changes stats: +0(-4) Dex / +4 Wil / +8 Lck Changes resistances: +10% physical Changes resistances penetration: +0%(-15%) physical Changes damage: +0%(-6%) physical Critical mult.: +0.00% (-6.00%) Stamina each turn: +0.50 Maximum life: +30.00 Combat speed: +0% (-10%) Healing mod.: +15% Reduce all damage from unseen attackers: 13% Amulets can have magical properties.  | 
 [vs. Vargh Redemption (On fingers, 1 of 2)]Saluthra the Oakpride Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +14 (+4 eff.) Effects on melee hit: * Slows global speed by 30% Changes stats: +7 Dex / +3 Mag / +0(-4) Wil / +0(-6) Con Changes resistances: +15%(+5%) nature / +0%(-25%) cold Changes damage: +0%(-15%) cold Spell save: +30 (+14 eff.) Mana each turn: +0.16 Maximum mana: +40.00 (+20.00) Maximum stamina: +0.00 (-20.00) Maximum psi: +0.00 (-20.00) Maximum air capacity: +0.00 (-50.00) Damage Shield penetration: +30% Rings can have magical properties. Tap to cycle through comparison choices  | 
 [vs. Vargh Redemption (On fingers, 1 of 2)]Xegath Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +7 (+3 eff.) Changes stats: +6 Str / +1(-3) Wil / +4(-2) Con Changes resistances: +0%(-10%) nature / +0%(-25%) cold Changes resistances penetration: +15% arcane Changes damage: +0%(-15%) cold Silence immunity: +22% Disarm immunity: +33% Pinning immunity: +25% Knockback immunity: +28% Mana each turn: +0.12 Maximum life: +22.00 Maximum mana: +0.00 (-20.00) Maximum stamina: +0.00 (-20.00) Maximum psi: +0.00 (-20.00) Maximum vim: +20.00 Maximum air capacity: +0.00 (-50.00) Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% Rings can have magical properties. Tap to cycle through comparison choices  | 
 [vs. Moon (30-39 power, 30 apr) (In main hand)]This item will automatically be transmogrified when you leave the level. flaming dwarven-steel battleaxe of daylight (31-46.5 power, 2 apr) Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 31.0 - 46.5(+1.0 - +7.5) Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 (-28) Crit. chance: +6.5% (-3.5%) Attack speed: 100% (-) Damage (Melee): +0(-10) % chance of confusion / +10 light / +0(-20) darkness Burst (radius 1) on hit: +13 fire Damage against: +16% Undead When wielded/worn: Changes damage: +0%(-25%) darkness Light radius: +0 (-) Massive two-handed battleaxes.  | 
 [vs. Moon (30-39 power, 30 apr) (In main hand)]This item will automatically be transmogrified when you leave the level. acidic stralite battleaxe of massacre (60-90 power, 3 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 60.0 - 90.0(+30.0 - +51.0) Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 (-27) Crit. chance: +7.5% (-2.5%) Attack speed: 100% (-) On weapon crit: + splashes the target with acid Damage (Melee): +13 acid / +0(-10) % chance of confusion / +0(-20) darkness When wielded/worn: Changes damage: +0%(-25%) darkness Light radius: +0 (-) Massive two-handed battleaxes.  | 
 [vs. Moon (30-39 power, 30 apr) (In main hand)]This item will automatically be transmogrified when you leave the level. thunderous stralite mace of massacre (39.5-55.3 power, 5 apr) Requires: - Strength 35 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 4 Base power: 39.5 - 55.3(+9.5 - +16.3) Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 (-25) Crit. chance: +2.5% (-7.5%) Attack speed: 100% (-) On weapon hit: * 21% chance to daze at end of turn (+21%) Damage (Melee): +0(-20) darkness / +0(-10) % chance of confusion When wielded/worn: Changes stats: +3 Str / +4 Dex / +3 Mag / +3 Wil / +2 Cun / +3 Con Changes resistances penetration: +12% lightning Changes damage: +0%(-25%) darkness Light radius: +0 (-) Blunt and deadly.  | 
 [vs. Moon (30-39 power, 30 apr) (In main hand)]This item will automatically be transmogrified when you leave the level. elven-wood longbow 'Dimbile' Requires: - Dexterity 35 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / longbow ; tier 4 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Armour Penetration: +0 (-30) Crit. chance: +0.0% (-10.0%) Attack speed: 125% (+25%) Firing range: +9 On weapon hit: * 20% chance to disease (+20%) Damage (Melee): +0(-20) darkness / +0(-10) % chance of confusion Damage (Ranged): +24 acid Burst (radius 1) on hit: +6 blight Burst (radius 2) on crit: +4 blight When wielded/worn: Changes resistances: +9% blight Changes resistances penetration: +10% darkness / +15% blight Changes damage: +29% acid / +0%(-25%) darkness / +9% blight Light radius: +0 (-) Longbows are used to shoot arrows at your foes.  | 
 This item will automatically be transmogrified when you leave the level.elemental quiver of elven-wood arrows of annihilation (20/20, 57-79.8 power, 23 apr) Requires: - Dexterity 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 57.0 - 79.8 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +23 Crit. chance: +14.5% Capacity: 20 On weapon hit: * Random elemental explosion Travel speed: +200% Arrows are used with bows to pierce your foes to death.  | 
 [vs. The Untouchable (14 def, 12 armour) (Main armor)]Loraldil (15 def, 7 armour) Requires: - Strength 18 Powered by arcane forces Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 4 When wielded/worn: Accuracy: +4 (+1 eff.) Armour penetration: +1 (-9) Armour: +7 (-5) Defense: +15 (+5 eff.) (+1 (+0 eff.)) Ranged Defense: +8 (+2 eff.) Fatigue: +8% Damage (Melee): 8 darkness Damage (Ranged): 8 darkness Damage when hit (Melee): 8 physical Changes stats: +4 Dex / +0(-8) Cun Changes resistances: +2% physical / +19% temporal / +18% darkness / +7% mind Changes resistances penetration: +15% physical Mental save: +15 (+6 eff.) Maximum stamina: +10.00 Movement speed: +20% Defense after a teleport: +14 Resist all after a teleport: +22% New effects duration reduction after a teleport: +16% It can be used to blink to a nearby random location (rad 9), putting all charms on cooldown for 23 turns. A suit of armour made of leather.  | 
 [vs. Crown of Burning Pain (11 def, 0 armour) (On head)]This item will automatically be transmogrified when you leave the level. cashmere wizard hat (2 def, 0 armour) 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +0 (-) Defense: +2 (+1 eff.) (-9 (-3 eff.)) Fatigue: +0% (-4%) Changes stats: +0(-5) Cun / +0(-5) Wil Changes resistances: +0%(-30%) fire Changes damage: +0%(-30%) fire A pointy cloth hat, very wizardly...  | 
 [vs. Crown of Burning Pain (11 def, 0 armour) (On head)]This item will automatically be transmogrified when you leave the level. Brightstreak the hardened leather cap (0 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 (+3) Defense: +0 (+0 eff.) (-11 (-4 eff.)) Fatigue: +3% (-1%) Damage when hit (Melee): 16 light Changes stats: +4 Mag / +11(+6) Wil / +0(-5) Cun / +5 Con Changes resistances: +11% blight / +0%(-30%) fire / +9% light Changes damage: +9% light / +0%(-30%) fire Mental save: +11 (+5 eff.) Infravision radius: +3 A cap made of leather.  | 
 [vs. Crown of Burning Pain (11 def, 0 armour) (On head)]This item will automatically be transmogrified when you leave the level. thaloren hardened leather cap (0 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 (+3) Defense: +0 (+0 eff.) (-11 (-4 eff.)) Fatigue: +3% (-1%) Changes stats: +0(-5) Cun / +5(-) Wil Changes resistances: +7% blight / +0%(-30%) fire Changes damage: +0%(-30%) fire Mental save: +10 (+5 eff.) A cap made of leather.  | 
 15 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals.  | 
 9 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals.  | 
 14 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals.  | 
 10 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals.  | 
 9 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals.  | 
 3 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+1 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+1 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals.  | 
 10 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals.  | 
 12 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals.  | 
 8 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals.  | 
 2 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+4 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals.  | 
 2 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals.  | 
 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals.  | 
 2 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals.  | 
 2 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals.  | 
 Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact), costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself.  | 
 Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem.  | 
 [vs. nightwalker's alchemist's lamp (Light source)]Wintertide Phial Powered by arcane forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Physical crit. chance: +0.0% (-4.0%) Physical power: +0 (+0 eff.) (-6 (-2 eff.)) Changes stats: +0(-5) Wil Critical mult.: +0.00% (-14.00%) Light radius: +1 (-2) Infravision radius: +6 It can be used to cleanse your mind of up to 5 (based on Magic) detrimental mental effects, costing 36 power out of 60/60. This phial seems filled with darkness, yet it cleanses your thoughts.  | 
 [vs. nightwalker's alchemist's lamp (Light source)]bright alchemist's lamp of health Infused by nature Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Physical crit. chance: +0.0% (-4.0%) Physical power: +0 (+0 eff.) (-6 (-2 eff.)) Changes stats: +0(-5) Wil Critical mult.: +0.00% (-14.00%) Maximum life: +55.00 Light radius: +6 (+3) A normal brass lantern, enhanced by alchemy to make it brighter.  | 
 [vs. nightwalker's alchemist's lamp (Light source)]Summertide Phial Infused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Physical crit. chance: +0.0% (-4.0%) Physical power: +0 (+0 eff.) (-6 (-2 eff.)) Changes stats: +0(-5) Wil Changes resistances: +30% light Changes damage: +10% light Critical mult.: +0.00% (-14.00%) Light radius: +4 (+1) Healing mod.: +10% It can be used to call light (75 power, based on Willpower), costing 9 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide.  | 
 [vs. Gabeth the Shadewild [power 52]  (18 cooldown) (Tool)]Sulfurtitan (dig speed 16 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Damage when hit (Melee): 0(-20) darkness Changes stats: +4 Str Changes resistances: +7% fire / +5%(-1%) darkness / +6% nature Changes resistances penetration: +0%(-20%) darkness / +0%(-10%) mind Changes damage: +15% physical Stamina each turn: +1.00 Maximum life: +20.00 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways.  | 
 Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 9 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it.  | 
 Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find.  | 
 Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you.  | 
 Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 180 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel.  | 
 Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere.  | 
Achievements
			A dangerous secret
			Found the mysterious staff and told Last Hope about it.By Kirya the Cornac Shadowblade level 34
19th Pyre 123rd year of Ascendancy at 00:51 see stats
			Arachnophobia
			Destroyed the spydric menace.By Kirya the Cornac Shadowblade level 39
21st Dusk 123rd year of Ascendancy at 06:41 see stats
			Brave new world
			Went to the Far East and took part in the war.By Kirya the Cornac Shadowblade level 39
16th Dusk 123rd year of Ascendancy at 15:32 see stats
			Can you bear it? So much bearness!
			Killed Borius in the Bearscape.By Kirya the Cornac Shadowblade level 21
19th Haze 122nd year of Ascendancy at 15:08 see stats
			Curse Lifter
			Killed Ben Cruthdar the Cursed.By Kirya the Cornac Shadowblade level 12
30th Dusk 122nd year of Ascendancy at 21:54 see stats
			Destroyer's bane
			Killed Golbug the Destroyer.By Kirya the Cornac Shadowblade level 37
58th Pyre 123rd year of Ascendancy at 14:59 see stats
			Exterminator
			Killed 1000 creatures.By Kirya the Cornac Shadowblade level 18
3rd Haze 122nd year of Ascendancy at 13:53 see stats
			Eye of the storm
			Freed Derth from the onslaught of the mad Tempest, Urkis.By Kirya the Cornac Shadowblade level 27
32nd Regrowth 123rd year of Ascendancy at 22:38 see stats
			Guiding Hand
			Saved all escorted adventurers.By Kirya the Cornac Shadowblade level 36
52nd Pyre 123rd year of Ascendancy at 03:40 see stats
			Home sweet home
			Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Kirya the Cornac Shadowblade level 16
48th Dusk 122nd year of Ascendancy at 23:20 see stats
			Level 10
			Got a character to level 10.By Kirya the Cornac Shadowblade level 10
2nd Dusk 122nd year of Ascendancy at 15:59 see stats
			Level 20
			Got a character to level 20.By Kirya the Cornac Shadowblade level 20
13rd Haze 122nd year of Ascendancy at 21:33 see stats
			Level 30
			Got a character to level 30.By Kirya the Cornac Shadowblade level 30
51st Regrowth 123rd year of Ascendancy at 12:23 see stats
			Level 40
			Got a character to level 40.By Kirya the Cornac Shadowblade level 40
36th Haze 123rd year of Ascendancy at 02:36 see stats
			Poisonous
			Sided with the assassin lord.By Kirya the Cornac Shadowblade level 16
60th Dusk 122nd year of Ascendancy at 21:43 see stats
			Savior of the damsels in distress
			Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Kirya the Cornac Shadowblade level 27
21st Regrowth 123rd year of Ascendancy at 02:28 see stats
			Size matters
			Did over 600 damage in one attack.By Kirya the Cornac Shadowblade level 29
42nd Regrowth 123rd year of Ascendancy at 08:36 see stats
			Sliders
			Activated a portal using the Orb of Many Ways.By Kirya the Cornac Shadowblade level 38
76th Pyre 123rd year of Ascendancy at 03:04 see stats
			The Arena
			Unlocked Arena mode.By Kirya the Cornac Shadowblade level 12
15th Dusk 122nd year of Ascendancy at 07:24 see stats
			The Right thing to do
			Did the righteous thing in the ring of blood and disposed of the Blood Master.By Kirya the Cornac Shadowblade level 21
29th Haze 122nd year of Ascendancy at 19:39 see stats
			The secret city
			Discovered the truth about mages.By Kirya the Cornac Shadowblade level 16
65th Dusk 122nd year of Ascendancy at 13:56 see stats
			Thralless
			Freed at least 30 enthralled slaves in the slavers' compound.By Kirya the Cornac Shadowblade level 21
29th Haze 122nd year of Ascendancy at 04:14 see stats
			Treasure Hoarder
			Amassed 3000 gold pieces.By Kirya the Cornac Shadowblade level 25
9th Regrowth 123rd year of Ascendancy at 19:47 see stats
			Treasure Hunter
			Amassed 1000 gold pieces.By Kirya the Cornac Shadowblade level 17
73rd Dusk 122nd year of Ascendancy at 22:39 see stats
			Vampire crusher
			Destroyed the Master in its lair of the Dreadfell.By Kirya the Cornac Shadowblade level 33
10th Pyre 123rd year of Ascendancy at 08:32 see stats
Log
You collect a new ingredient: orc heart (1).
Kirya performs a melee critical strike against Orc soldier!
Kirya hits Orc soldier for 90 physical, 31 darkness, 68 darkness, 138 physical, 25 light, 68 darkness, 187 physical, 31 darkness, 68 darkness, 115 physical (824 total damage).
Kirya killed Orc soldier!
Resting starts...
The protective shield of Kirya disappears.
Talent Shadowstep is ready to use.
Kirya is no longer evading attacks.
The shield around Kirya crumbles.
Talent Stealth is ready to use.
Kirya activates Stealth.
Talent Track is ready to use.
Kirya uses Track.
Talent Flurry is ready to use.
Talent Rune: Reflection Shield is ready to use.
Talent Evasion is ready to use.
Rested for 21 turns (stop reason: all resources and life at maximum).
Kirya picks up (u.): Brightstreak the hardened leather cap (0 def, 3 armour).
You notice a trap (large pressure plate)!
Kirya deactivates Precise Strikes.
Kirya deactivates Stealth.
Kirya deactivates Trained Reactions.
Kirya deactivates Shadow Feed.
Kirya deactivates Premonition.
Kirya deactivates Lacerating Strikes.
Kirya deactivates Shadow Combat.















































































































