Magic missle the level 9 Shalore Archmage by WoodUKnot

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceShalore
ClassArchmage
Level / Exp9 / 13%
Sizemedium
Lifes / Deaths

Primary Stats

Strength9 (base 10)
Dexterity11 (base 10)
Constitution10 (base 10)
Magic41 (base 33)
Willpower25 (base 22)
Cunning12 (base 11)

Resources

Life180/180
Mana137/137
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision1

Offense: Mainhand

Damage14
Accuracy5
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower35
Crit Chance11%
Speed1

Offense: Mind

Mindpower22
Crit Chance4%
Speed1

Offense: Damage Bonus

Lightning+6%
Acid+6%
Cold+16%
Arcane+6%
Mind+11%
Fire+6%

Defense: Base

Armour (hardiness)9.6227457108385 (30%)
Defense7
Ranged Defense7
Fatigue0
Physical Save20
Spell Save26
Mental Save26

Defense: Resistances

Arcane+ 18%( 70%)
Mind+ 17%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%
Knockback Resistance40%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Arcane1.30
4/5
1/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
4/5
1/5
0/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Temporal1.30
0/5
0/5
0/5
0/5
Spell / Air1.30
4/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
2/5
1/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Race / Shalore1.00
1/5
0/5
0/5
0/5
Spell / Conveyance1.30
4/5
1/5
0/5
0/5

Effects

talent
talent
talent
talent
detrimental effect
beneficial effect

Quests

active
done
done

Equipment

Tool
Around waist
Around neck
Main armor
On head
Light source
Cloak
In main hand

Inventory

Achievements

Orbituary (Nightmare (Adventure) difficulty) Stabilized the Abashed Expanse to maintain it in orbit.
By Magic missle the Shalore Archmage level 3
74th Pyre 122nd year of Ascendancy at 18:11
see stats

Log

Magic missle starts to surge mana.
Magic missle stops surging mana.

Talent Rune: Manasurge is ready to use.
Magic missle casts
Rune: Manasurge.
Magic missle starts to surge mana.

Talent Teleport is ready to use.
Rested for 26 turns (stop reason: all resources and life at maximum).


Resting starts...

Magic missle stops surging mana.

Talent Rune: Manasurge is ready to use.
Magic missle casts
Rune: Manasurge.
Magic missle starts to surge mana.

You are yanked out of this place!

Rested for 10 turns (stop reason: dialog is displayed).


You gain 1.10 gold from the transmogrification of
iron pickaxe of endurance (dig speed 39 turns).
You gain 0.92 gold from the transmogrification of
acidic iron shield of physical resistance (+11%) (0 def, 2 armour, 97% power, 20.5 block).
You gain 0.52 gold from the transmogrification of
miner's iron helm (0 def, 4 armour).
You gain 0.25 gold from the transmogrification of
iron waraxe (102% power, 2 apr).
You gain 1.46 gold from the transmogrification of
earthen elm vilestaff (100% power, 2 apr, fire element).
You gain 2.21 gold from the transmogrification of
cruel elm starstaff (100% power, 2 apr, light element).
You gain 4.00 gold from the transmogrification of
Unerring Scalpel (111% power, 25 apr).
You gain 2.02 gold from the transmogrification of
movement infusion of the psychic (speed 498%; cd 15).
There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Saving game...

Saving done.