Yaz the level 2 Ogre Archer by Yazoo96

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.5
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceOgre
ClassArcher
Level / Exp2 / 30%
Sizebig
Lifes / Deaths

Primary Stats

Strength15 (base 12)
Dexterity22 (base 21)
Constitution10 (base 10)
Magic12 (base 10)
Willpower8 (base 10)
Cunning14 (base 12)

Resources

Life125/125
Stamina98/98
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision5
See Stealth17.342941493866
See Invisible17.342941493866

Offense: Mainhand

Damage21
Accuracy16
Crit Chance2%
APR5
Speed0.80

Offense: Spell

Spellpower12
Crit Chance2%
Speed1

Offense: Mind

Mindpower11
Crit Chance2%
Speed1

Offense: Damage Bonus

All0%

Defense: Base

Armour (hardiness)2 (38.536585365854%)
Defense22
Ranged Defense22
Fatigue0
Physical Save8
Spell Save7
Mental Save7

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Runes
Runes

Class Talents

Technique / Archery prowess1.30
1/5
0/5
0/5
0/5
Technique / Combat techniques1.00
0/5
0/5
0/5
0/5
Technique / Reflexes1.30
1/5
0/5
0/5
0/5
Technique / Archery training1.30
0/5
0/5
0/5
0/5
Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Technique / Marksmanship1.30
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
1/5
0/5
0/5
0/5
Race / Ogre1.00
1/5
0/5
0/5
0/5
Technique / Mobility1.20
1/5
0/5
0/5
0/5

Effects

Quests

active
failed
done

Equipment

Quiver
Light source
Main armor
In main hand

Inventory

Achievements

Log


Yaz shoots!


Resting starts...

Yaz calms down.

The shield around Yaz crumbles.

Talent Rune: Shielding is ready to use.
Talent Ogric Wrath is ready to use.
Rested for 46 turns (stop reason: all resources and life at maximum).


Yaz picks up (a.):
sun infusion of the wizard (rad 5; power 27; turns 3; dispels darkness).
Yaz picks up (f.):
rough leather sling.
Yaz picks up (d.):
iron longsword (10.5-14.7 power, 2 apr).
There is a ladder to the next level here (press '' or right click to use).
Ran for 23 turns (stop reason: at exit).


Yaz can not wear (on hands):
corrosive iron gauntlets (0 def, 1 armour) (missing dependency).
Yaz can not wear (on hands):
corrosive iron gauntlets (0 def, 1 armour) (missing dependency).
You gain 0.10 gold from the transmogrification of
linen wizard hat (1 def, 0 armour).
You gain 0.88 gold from the transmogrification of
corrosive iron gauntlets (0 def, 1 armour).
You gain 0.25 gold from the transmogrification of
rough leather sling.
You gain 0.25 gold from the transmogrification of
rough leather sling.
You gain 1.82 gold from the transmogrification of
blooming mossy mindstar of the jelly (3-3.3 power, 12 apr, mind damage).
You gain 0.25 gold from the transmogrification of
iron longsword (10.5-14.7 power, 2 apr).
You gain 1.26 gold from the transmogrification of
acidic iron greatmaul of massacre (25.5-38.25 power, 1 apr).
You gain 1.50 gold from the transmogrification of
wild infusion of the duelist (resist 15%; cure mental).
You gain 1.12 gold from the transmogrification of
sun infusion of the wizard (rad 5; power 27; turns 3; dispels darkness).
There is a ladder to the previous level here (press '' or right click to use).
Accepted quest ''! (Press 'j' to see the quest log)
Quest 'Escort: lost anorithil (level 3 of Scintillating Caves)' is failed! (Press 'j' to see the quest log)