Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
| Addons | Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Items Vault 1.3.0Donators/Buyers bonus! Go to Landmark 1.1.0Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Enhanced Object Compare 1.3.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Yeek |
| Class | Archmage |
| Level / Exp | 50 / 1708% |
| Size | small |
| Lifes / Deaths | Killed by ritch flamespitter at level 1 on the 75th Pyre 122nd year of Ascendancy at 21:38 / 99Killed by chitinous ritch at level 2 on the 76th Pyre 122nd year of Ascendancy at 03:35 Killed by dredge at level 10 on the 3rd Flare 122nd year of Ascendancy at 21:11 Killed by Horned Horror at level 14 on the 11st Dusk 122nd year of Ascendancy at 10:00 Killed by Cyruyatira the cutpurse at level 15 on the 12nd Dusk 122nd year of Ascendancy at 00:21 Killed by gigantic sandworm tunneler at level 16 on the 22nd Dusk 122nd year of Ascendancy at 22:40 Killed by Sandworm Queen at level 16 on the 24th Dusk 122nd year of Ascendancy at 05:19 Killed by sand-drake at level 17 on the 24th Dusk 122nd year of Ascendancy at 12:58 Killed by gwelgoroth at level 18 on the 37th Dusk 122nd year of Ascendancy at 01:07 Killed by Mayarema the storm drake hatchling at level 19 on the 64th Dusk 122nd year of Ascendancy at 06:19 Killed by Saluminn the squid at level 20 on the 66th Dusk 122nd year of Ascendancy at 08:13 Killed by Ivobeth the ink squid at level 20 on the 66th Dusk 122nd year of Ascendancy at 13:23 Killed by Aerynor the squid at level 20 on the 66th Dusk 122nd year of Ascendancy at 16:05 Killed by Grgglck the Devouring Darkness at level 21 on the 67th Dusk 122nd year of Ascendancy at 13:38 Killed by blade horror at level 21 on the 67th Dusk 122nd year of Ascendancy at 15:20 Killed by skeleton warrior at level 22 on the 2nd Haze 122nd year of Ascendancy at 04:10 Killed by Gagan the human at level 22 on the 21st Haze 122nd year of Ascendancy at 19:41 Killed by Nerureta the Guardian at level 23 on the 25th Haze 122nd year of Ascendancy at 05:31 Killed by greater teluvorta at level 24 on the 31st Haze 122nd year of Ascendancy at 05:59 Killed by teluvorta at level 24 on the 31st Haze 122nd year of Ascendancy at 08:09 Killed by Xerydheba the dredgling at level 25 on the 32nd Haze 122nd year of Ascendancy at 04:17 Killed by elven elite warrior at level 26 on the 36th Haze 122nd year of Ascendancy at 04:10 Killed by Emigawe the elven blood mage at level 26 on the 36th Haze 122nd year of Ascendancy at 05:16 Killed by Mayynne the elven corruptor at level 26 on the 37th Haze 122nd year of Ascendancy at 06:06 Killed by elven tempest at level 26 on the 37th Haze 122nd year of Ascendancy at 13:37 Killed by ogre rune-spinner at level 27 on the 37th Haze 122nd year of Ascendancy at 19:13 Killed by Eilinodhelaith the luminous horror at level 27 on the 48th Haze 122nd year of Ascendancy at 20:54 Killed by Xaba the bone giant at level 27 on the 53rd Haze 122nd year of Ascendancy at 14:20 Killed by Zubosetira the bone giant at level 27 on the 53rd Haze 122nd year of Ascendancy at 17:05 Killed by skeleton archer at level 27 on the 54th Haze 122nd year of Ascendancy at 01:54 Killed by skeleton archer at level 27 on the 54th Haze 122nd year of Ascendancy at 03:01 Killed by Orreanne the human at level 28 on the 64th Haze 122nd year of Ascendancy at 09:49 Killed by enthralled slave at level 28 on the 4th Decay 122nd year of Ascendancy at 10:42 Killed by ogre rune-spinner at level 29 on the 8th Allure 123rd year of Ascendancy at 11:37 Killed by skeleton master archer at level 33 on the 9th Regrowth 123rd year of Ascendancy at 07:07 Killed by skeleton master archer at level 33 on the 9th Regrowth 123rd year of Ascendancy at 08:14 Killed by shadow at level 33 on the 10th Regrowth 123rd year of Ascendancy at 00:46 Killed by orc grand master assassin at level 34 on the 13rd Regrowth 123rd year of Ascendancy at 04:55 Killed by The Master at level 34 on the 13rd Regrowth 123rd year of Ascendancy at 15:08 Killed by skeleton warrior at level 34 on the 13rd Regrowth 123rd year of Ascendancy at 17:37 Killed by The Master at level 34 on the 13rd Regrowth 123rd year of Ascendancy at 18:50 Killed by sabertooth tiger at level 36 on the 20th Regrowth 123rd year of Ascendancy at 14:33 Killed by Islimina the patchwork troll at level 37 on the 38th Regrowth 123rd year of Ascendancy at 17:41 Killed by Kra'Tor the Gluttonous at level 37 on the 38th Regrowth 123rd year of Ascendancy at 20:18 Killed by Velina the patchwork troll at level 37 on the 38th Regrowth 123rd year of Ascendancy at 23:05 Killed by daelach at level 38 on the 52nd Regrowth 123rd year of Ascendancy at 09:02 Killed by armoured skeleton warrior at level 38 on the 52nd Regrowth 123rd year of Ascendancy at 18:57 Killed by naga tide huntress at level 40 on the 78th Regrowth 123rd year of Ascendancy at 11:14 Killed by naga myrmidon at level 40 on the 79th Regrowth 123rd year of Ascendancy at 18:52 Killed by Slasul at level 41 on the 1st Time of Balance 123rd year of Ascendancy at 03:22 Killed by orc cryomancer at level 42 on the 31st Pyre 123rd year of Ascendancy at 15:31 Killed by orc archer at level 42 on the 33rd Pyre 123rd year of Ascendancy at 19:15 Killed by Adilravena the eternal bone giant at level 43 on the 34th Pyre 123rd year of Ascendancy at 06:16 Killed by Voryda the dread at level 43 on the 35th Pyre 123rd year of Ascendancy at 03:56 Killed by worm that walks at level 44 on the 49th Pyre 123rd year of Ascendancy at 19:42 Killed by umbral horror at level 44 on the 49th Pyre 123rd year of Ascendancy at 20:48 Killed by Boreles's Inner Demon at level 44 on the 50th Pyre 123rd year of Ascendancy at 00:08 Killed by orc corruptor at level 45 on the 53rd Pyre 123rd year of Ascendancy at 22:35 Killed by Belitira the orc mage-hunter at level 45 on the 55th Pyre 123rd year of Ascendancy at 04:04 Killed by Gorbat, Supreme Wyrmic of the Pride at level 46 on the 57th Pyre 123rd year of Ascendancy at 11:15 Killed by orc corruptor at level 47 on the 78th Pyre 123rd year of Ascendancy at 00:15 Killed by Doomed Shade of Boreles at level 47 on the 78th Pyre 123rd year of Ascendancy at 23:04 Killed by Emagara the orc fighter at level 47 on the 7th Mirth 123rd year of Ascendancy at 08:51 Killed by Voranne the orc fighter at level 47 on the 7th Mirth 123rd year of Ascendancy at 10:06 Killed by orc fighter at level 48 on the 8th Mirth 123rd year of Ascendancy at 04:42 Killed by radiant horror at level 48 on the 8th Mirth 123rd year of Ascendancy at 21:53 Killed by orc grand master assassin at level 48 on the 9th Mirth 123rd year of Ascendancy at 01:40 Killed by Ce'Nodabeth the Neverdead at level 49 on the 10th Mirth 123rd year of Ascendancy at 16:42 Killed by Mayytira the Fearsome at level 49 on the 1st Summertide 123rd year of Ascendancy at 00:05 Killed by Mayytira the Fearsome at level 49 on the 1st Summertide 123rd year of Ascendancy at 02:47 Killed by orc master wyrmic at level 49 on the 3rd Dusk 123rd year of Ascendancy at 11:00 Killed by orc pyromancer at level 50 on the 8th Dusk 123rd year of Ascendancy at 13:59 Killed by multi-hued drake at level 50 on the 8th Dusk 123rd year of Ascendancy at 21:53 Killed by overpowered greater multi-hued wyrm at level 50 on the 8th Dusk 123rd year of Ascendancy at 23:06 Killed by multi-hued drake at level 50 on the 9th Dusk 123rd year of Ascendancy at 02:11 Killed by runed bone giant at level 50 on the 9th Dusk 123rd year of Ascendancy at 04:16 Killed by overpowered greater multi-hued wyrm at level 50 on the 9th Dusk 123rd year of Ascendancy at 05:41 Killed by overpowered greater multi-hued wyrm at level 50 on the 9th Dusk 123rd year of Ascendancy at 07:50 Killed by overpowered greater multi-hued wyrm at level 50 on the 9th Dusk 123rd year of Ascendancy at 09:18 Killed by Mayubeth the orc high cryomancer at level 50 on the 11st Dusk 123rd year of Ascendancy at 10:09 Killed by Vor, Grand Geomancer of the Pride at level 50 on the 11st Dusk 123rd year of Ascendancy at 21:29 Killed by ritch flamespitter at level 50 on the 20th Dusk 123rd year of Ascendancy at 02:41 Killed by minotaur at level 50 on the 23rd Dusk 123rd year of Ascendancy at 08:53 Killed by skeleton warrior at level 50 on the 24th Dusk 123rd year of Ascendancy at 07:16 Killed by fire drake at level 50 on the 25th Dusk 123rd year of Ascendancy at 01:14 Killed by quasit at level 50 on the 26th Dusk 123rd year of Ascendancy at 01:47 Killed by naga myrmidon at level 50 on the 26th Dusk 123rd year of Ascendancy at 23:57 Killed by forge-giant at level 50 on the 27th Dusk 123rd year of Ascendancy at 05:27 Killed by multi-hued drake at level 50 on the 28th Dusk 123rd year of Ascendancy at 07:51 Killed by Fallen Sun Paladin Aeryn at level 50 on the 29th Dusk 123rd year of Ascendancy at 15:50 Killed by Fallen Sun Paladin Aeryn at level 50 on the 29th Dusk 123rd year of Ascendancy at 18:06 Killed by Elandar at level 50 on the 30th Dusk 123rd year of Ascendancy at 05:28 Killed by Argoniel at level 50 on the 30th Dusk 123rd year of Ascendancy at 07:45 Killed by Elandar at level 50 on the 30th Dusk 123rd year of Ascendancy at 12:21 Killed by Elandar at level 50 on the 30th Dusk 123rd year of Ascendancy at 14:38 Killed by Elandar at level 50 on the 30th Dusk 123rd year of Ascendancy at 18:47 Killed by Elandar at level 50 on the 30th Dusk 123rd year of Ascendancy at 23:35 Killed by Elandar at level 50 on the 31st Dusk 123rd year of Ascendancy at 03:30 Killed by Boreles at level 50 on the 31st Dusk 123rd year of Ascendancy at 05:16 |
Primary Stats
| Strength | 24 (base 12) |
| Dexterity | 29 (base 20) |
| Constitution | 32 (base 24) |
| Magic | 117 (base 60) |
| Willpower | 111 (base 60) |
| Cunning | 80 (base 56) |
Resources
| Life | 514/514 |
| Mana | 721/721 |
| Psi | 195/201 |
| Healing Factor | 1 |
| Regeneration | 4.35 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +35.851795037758% |
| Spell | 0% |
| Global | +115% |
Vision
| Sight | 10 |
| Lite | 2 |
| Infravision | 6 |
| See Stealth | 21.621240407027 |
| See Invisible | 50.251661373819 |
Offense: Mainhand
| Damage | 58 |
| Accuracy | 24 |
| Crit Chance | 34% |
| APR | 6 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 86.204203233348 |
| Crit Chance | 59% |
| Speed | 1 |
Offense: Mind
| Mindpower | 60.175 |
| Crit Chance | 25% |
| Speed | 1 |
Offense: Damage Bonus
| All | +7% |
Defense: Base
| Armour (hardiness) | 20.230943541472 (30%) |
| Defense | 51.331846643369 |
| Ranged Defense | 60.942653025583 |
| Fatigue | 0 |
| Physical Save | 37.675 |
| Spell Save | 54.183333333333 |
| Mental Save | 59.533333333333 |
Defense: Resistances
| All | + 7%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Silence Resistance | 60% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 100% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical or physical effect and reduce all damage taken by 35% for 7 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 685 damage for 5 turns. The effect will scale with your magic stat. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1363% over 10 turns and instantly restoring 68 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 530 life over 5 turns. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 531 damage for 3 turns. Its effects scale with your Magic stat. |
Class Talents
| Spell / Arcane | 1.74 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Spell / Phantasm | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Spell / Fire | 1.30 |
| 5/5 |
| 5/5 |
| 3/5 |
| 0/5 |
| Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Air | 1.30 |
| 5/5 |
| 5/5 |
| 4/5 |
| 0/5 |
Generic Talents
| Spell / Aegis | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Spell / Divination | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Spell / Conveyance | 1.30 |
| 5/5 |
| 4/5 |
| 5/5 |
| 0/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Stone Skin |
| talent | Keen Senses |
| talent | Arcane Shield |
| talent | Blur Sight |
| talent | Phantasmal Shield |
| talent | Feather Wind |
| talent | Premonition |
| talent | Shielding |
| talent | Arcane Power |
| detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
| beneficial effect | The target's spellpower has been increased by 6. Spellsurge |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
| beneficial effect | Reduces darkness damage received by 38%. Premonition Shield |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Daikara. Escort: lone alchemist (level 2 of Daikara)As a reward you improved Magic by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost anorithil (level 2 of Ruins of Kor'Pul)As a reward you improved Magic by +1. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost sun paladin (level 1 of Ruins of Kor'Pul)As a reward you improved Magic by +1. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Scintillating Caves. Escort: lost sun paladin (level 3 of Scintillating Caves)As a reward you improved Strength by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lost warrior (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 5 of Dreadfell. Escort: lost warrior (level 5 of Dreadfell)As a reward you improved Strength by +2. | done |
You successfully escorted the repented thief to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: repented thief (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Charm Mastery (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Daikara. Escort: worried loremaster (level 1 of Daikara)As a reward you improved Magic by +2. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. * You encountered Sun Paladin Aeryn who blamed you for the loss of the Sunwall, but you spared her. | done |
You have been tasked to remove two threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished the naga invader, Lady Nashva. * You have explored the ritch tunnels and vanquished their queen. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girl | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 969. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Agrimley the hermit. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of the fox. You have aided Marus of Elvala in creating an elixir of mysticism. You have aided Marus of Elvala in creating an elixir of the savior. Agrimley the hermit has completed an elixir of explosive force without your aid. Agrimley the hermit has completed an elixir of serendipity without your aid. Agrimley the hermit has completed an elixir of focus without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | wanderer's pair of drakeskin leather boots of evasion (15 def, 5 armour) wanderer's pair of drakeskin leather boots of evasion (15 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +15 (+5 eff.) Fatigue: +5% Changes stats: +3 Cun / +4 Con Physical save: +17 (+6 eff.) Mental save: +16 (+4 eff.) It can be used to activate talent Evasion, placing all other charms into a 27 cooldown : Effective talent level: 2.7 Power cost: 27 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 30% chance to completely evade them and granting you 22 defense for 15 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. A pair of boots made of leather. Press to compare |
| Light source | Wintertide Phial Wintertide PhialPowered by arcane forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Light radius: +1 Infravision radius: +6 It can be used to cleanse your mind of up to 6 (based on Magic) detrimental mental effects, costing 36 power out of 60/60. This phial seems filled with darkness, yet it cleanses your thoughts. Press to compare |
| On head | Hat of Arcane Understanding (2 def, 0 armour) Hat of Arcane Understanding (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 It is part of a set of items. Only supremacy of the arcane can release its full power. When wielded/worn: Defense: +2 (+1 eff.) Changes resistances: +20% arcane Talent mastery: +0.20 Spell / Meta Talent cooldown: Disruption Shield (-10 turns) Mana each turn: +2.00 A traditional pointed wizard's hat, made of fine purple elven-silk and decorated with bright silver runes. You sense it has been passed from ancient times, and has been born on the heads of great mages. Touching the cloth you feel a sense of knowledge and power from bygone ages, yet it is partly sealed away, waiting for a trigger to release it. Press to compare |
| Tool | Xerykira [power 577] (9 cooldown) Xerykira [power 577] (9 cooldown)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 5 When wielded/worn: Changes resistances: +3% fire / +6% cold Maximum wards: +2 physical / +5 mind / +3 darkness Talent cooldown: Silence (+5 turn) Talents granted: +1 Ward +3 Silence Spell save: +9 (+3 eff.) Mental save: +10 (+3 eff.) Confusion immunity: +25% It can be used to fire a blast of psionic energies in a range 10 beam (dam 288-577), putting all charms on cooldown for 9 turns. Torques are made by powerful psionics to store psionic powers. Press to compare |
| On fingers | conjurer's gold ring of power conjurer's gold ring of powerPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +5 (+2 eff.) Changes stats: +5 Mag / +5 Wil Spellpower: +14 (+3 eff.) Mindpower: +7 (+2 eff.) Rings can have magical properties. Press to compare |
| On fingers | conjurer's voratun ring of perseverance conjurer's voratun ring of perseverancePowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +8 Mag / +7 Wil Stun/Freeze immunity: +48% Life regen: +3.10 Spellpower: +7 (+1 eff.) Rings can have magical properties. Press to compare |
| Around waist | Bethetta the hardened leather belt Bethetta the hardened leather beltInfused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +5.0% Physical power: +4 (+2 eff.) Critical mult.: +33.00% Physical save: +8 (+3 eff.) Spellpower on spell critical (stacks up to 3 times): +2 Maximum life: +37.00 Mindpower: +4 (+1 eff.) A belt that goes around your waist. Press to compare |
| In main hand | Weepfurnace the dragonbone magestaff (30-36 power, 6 apr, arcane element) Weepfurnace the dragonbone magestaff (30-36 power, 6 apr, arcane element)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * Slows global speed by 40% When wielded/worn: Changes stats: +3 Wil Changes damage: +30% arcane Talent granted: +1 Command Staff Mana each turn: +0.30 Maximum mana: +90.00 Maximum vim: +40.00 Spellpower: +36 (+7 eff.) Spell crit. chance: +15% Damage Shield penetration: +20% Staves designed for wielders of magic, by the greats of the art. Press to compare |
| On hands | drakeskin leather gloves of dispersion (0 def, 3 armour) drakeskin leather gloves of dispersion (0 def, 3 armour)Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 Damage (Melee): 14 arcane Changes stats: +7 Mag / +6 Wil Changes resistances: +5% arcane It can be used to activate talent Disperse Magic, placing all other charms into a 18 cooldown : Effective talent level: 4.5 Power cost: 18 out of 20/20. Range: 10 Travel Speed: instantaneous Is: a spell Description: Removes up to 4 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. Press to compare |
| Main armor | The Calm (15 def, 0 armour) The Calm (15 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Defense: +15 (+5 eff.) Changes stats: +10 Mag / +8 Wil / +6 Cun Changes resistances: +20% lightning Changes resistances penetration: +15% lightning Changes damage: +25% lightning Spellpower: +20 (+4 eff.) Movement speed: +10% Slows Projectiles: +15% Your Lightning and Chain Lightning spells gain a 24% chance to daze, and your Thunderstorm spell gains a 12% chance to daze. This green robe is engraved with icons showing clouds and swirling winds. Its original owner, a powerful mage named Proccala, was often revered for both his great benevolence and his intense power when it proved necessary. Press to compare |
| Cloak | spellcowled cashmere cloak of sorcery (2 def, 0 armour) spellcowled cashmere cloak of sorcery (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +7 Mag / +8 Wil Spell save: +8 (+3 eff.) Maximum mana: +48.00 Spell crit. chance: +6% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare |
| Around neck | vitalizing stralite amulet of perfection (0.24 Spell / Arcane,0.24 Spell / Wildfire) vitalizing stralite amulet of perfection (0.24 Spell / Arcane,0.24 Spell / Wildfire)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +4 Con Talent masteries: +0.24 Spell / Arcane +0.24 Spell / Wildfire Physical save: +5 (+2 eff.) Life regen: +1.00 Maximum life: +42.00 Amulets can have magical properties. Press to compare |
Inventory
heroism infusion (+6 for 9 turns, die at -523) heroism infusion (+6 for 9 turns, die at -523)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 6 for 9 turns. While Heroism is active, you will only die when reaching -523 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the wizard (+21 for 9 turns, die at -796) heroism infusion of the wizard (+21 for 9 turns, die at -796)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 21 for 9 turns. While Heroism is active, you will only die when reaching -796 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
insidious poison infusion (24 nature damage, 24% healing reduction) insidious poison infusion (24 nature damage, 24% healing reduction)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 4 Cooldown: 19 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to spit a bolt of poison doing 23.85 nature damage per turn for 7 turns, and reducing the target's healing received by 24%. The sudden stream of natural forces also strips you of one random detrimental magical effect. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the warrior (530% speed; 5 turns) movement infusion of the warrior (530% speed; 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 530% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the psychic (heal 729 over 5 turns) regeneration infusion of the psychic (heal 729 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 729 life over 5 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare |
sun infusion of the warrior (rad 5; power 34; turns 4; dispells darkness) sun infusion of the warrior (rad 5; power 34; turns 4; dispells darkness)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 5 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 17). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 34) for 4 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Rune of the Rift (594.00 temporal damage, removed from time 4 turns) Rune of the Rift (594.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 635.58 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
acid wave rune of the wizard (193 acid damage; dur 5; apply 71) acid wave rune of the wizard (193 acid damage; dur 5; apply 71)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 193.03 acid damage. The corrosive acid will also disarm enemies struck for 5 turns with an apply power of 71. The surge of natural acids will remove one detrimental magical effect from you. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
biting gale rune (44 cold damage; 20 apply power) biting gale rune (44 cold damage; 20 apply power)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 43.87 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns with an apply power of 20. The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
heat beam rune (114 fire damage) heat beam rune (114 fire damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 5 Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 114.49 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. shielding rune of the wizard (absorb 747 for 7 turns)shielding rune of the wizard (absorb 747 for 7 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 747 damage for 7 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. Press to compare |
teleportation rune of the psychic (range 150) teleportation rune of the psychic (range 150)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 150 with a minimum range of 15. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
vision rune (radius 8; dur 15; see humanoid) vision rune (radius 8; dur 15; see humanoid)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to get a vision of the area surrounding you (8 radius) and to allow you to see invisible and stealthed creatures (power 15) for 15 turns. Your mind will become more receptive for 15 turns, allowing you to sense any humanoid around. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Ancient Tome titled 'Gems and their uses' Ancient Tome titled 'Gems and their uses'0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
savior's gold amulet savior's gold amuletCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Physical save: +13 (+5 eff.) Spell save: +14 (+5 eff.) Mental save: +12 (+3 eff.) Amulets can have magical properties. Press to compare |
savior's stralite amulet of strength (+4) savior's stralite amulet of strength (+4)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +4 Str Physical save: +10 (+4 eff.) Spell save: +10 (+3 eff.) Mental save: +19 (+5 eff.) Amulets can have magical properties. Press to compare |
serendipitous gold amulet of dexterity (+7) serendipitous gold amulet of dexterity (+7)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +10 (+5 eff.) Defense: +8 (+3 eff.) Changes stats: +7 Lck / +4 Dex Reduce all damage from unseen attackers: 11% Amulets can have magical properties. Press to compare |
This item will automatically be transmogrified when you leave the level. stabilizing voratun amulet of perfection (0.40 Spell / Storm,0.40 Spell / Divination)stabilizing voratun amulet of perfection (0.40 Spell / Storm,0.40 Spell / Divination) Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes resistances: +22% temporal Talent masteries: +0.40 Spell / Storm +0.40 Spell / Divination Pinning immunity: +36% Knockback immunity: +50% Amulets can have magical properties. Press to compare |
Elemental Fury Elemental FuryPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +3 Cun / +3 Mag Changes damage: +12% lightning / +12% fire / +12% arcane / +12% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. Press to compare |
Glory of the Pride Glory of the PrideCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +10 (+5 eff.) Physical power: +10 (+5 eff.) Armour: +10 Armour Hardiness: +20% Defense: +5 (+2 eff.) Fatigue: -15% Changes damage: +8% physical Talent cooldown: Rush (-6 turns) Physical save: +45 (+16 eff.) Confusion immunity: +50% Maximum mana: -40.00 Maximum stamina: +40.00 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. Press to compare |
Mnemonic MnemonicInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +8 Wil Changes resistances: +25% mind Talent mastery: +0.20 Psionic / Mentalism Mental save: +20 (+5 eff.) Confusion immunity: +40% Psi each turn: +0.50 Mindpower: +12 (+3 eff.) When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns. Talent on hit(mindpower): Mental Refresh (10% chance level 1). It can be used to activate talent Mental Shielding (costing 27 power out of 30/30) : Effective talent level: 2.0 Power cost: 27 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a mind power Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 2 mental effects will be affected. This talent takes no time to use. As long as you wear this ring, you will never forget who you are. Press to compare |
Ring of Growth Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 (+3 eff.) Life regen: +0.15 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. Press to compare |
Shadowspawn ShadowspawnCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Defense: +8 (+3 eff.) Damage when hit (Melee): 4 darkness Changes stats: +4 Cun Changes resistances: +3% darkness Changes resistances penetration: +10% acid Changes damage: +6% acid Rings can have magical properties. Press to compare |
Windvengeance the gold ring Windvengeance the gold ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +8 (+4 eff.) Changes stats: +1 Str Changes resistances penetration: +5% nature Changes damage: +6% nature Reduces incoming crit damage: 15.00% Maximum encumbrance: +10 Physical save: +12 (+5 eff.) Spell save: +9 (+3 eff.) Mental save: +11 (+3 eff.) Rings can have magical properties. Press to compare |
conjurer's stralite ring of tenacity conjurer's stralite ring of tenacityPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +6 Mag / +6 Wil Disarm immunity: +24% Pinning immunity: +29% Knockback immunity: +20% Maximum life: +30.00 Spellpower: +9 (+2 eff.) Rings can have magical properties. Press to compare |
pixie's voratun ring of pilfering pixie's voratun ring of pilferingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +11 (+6 eff.) Armour penetration: +11 Defense: +15 (+5 eff.) Changes stats: +2 Cun / +6 Mag Spellpower: +12 (+2 eff.) It can be used to activate talent Disengage, placing all other charms into a 9 cooldown : Effective talent level: 2.0 Power cost: 9 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. Press to compare |
savior's stralite ring of clarity savior's stralite ring of clarityCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical save: +10 (+4 eff.) Spell save: +10 (+3 eff.) Mental save: +19 (+5 eff.) Confusion immunity: +22% Rings can have magical properties. Press to compare |
stralite ring stralite ring0.10 Encumbrance. Type: jewelry / ring ; tier 4 Rings can have magical properties. Press to compare |
titan's stralite ring of perseverance titan's stralite ring of perseveranceInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +4 Con Physical save: +8 (+3 eff.) Stun/Freeze immunity: +32% Life regen: +3.60 Rings can have magical properties. Press to compare |
treant's voratun ring of arcana(+0.35/turn) treant's voratun ring of arcana(+0.35/turn)Powered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes resistances: +10% nature / +11% blight Poison immunity: +18% Disease immunity: +20% Silence immunity: +36% Mana each turn: +0.35 Rings can have magical properties. Press to compare |
voratun ring 'Beoldil' voratun ring 'Beoldil'Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +15 (+8 eff.) Damage when hit (Melee): 16 acid Changes resistances: +12% mind Changes damage: +6% mind / +9% acid Spellpower: +15 (+3 eff.) Mindpower: +14 (+4 eff.) Rings can have magical properties. Press to compare |
wizard's steel ring of sensing wizard's steel ring of sensingPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +3 Mag Spell save: +6 (+2 eff.) Blindness immunity: +27% Infravision radius: +4 See stealth: +7 See invisible: +8 Rings can have magical properties. Press to compare |
This item will automatically be transmogrified when you leave the level. elemental voratun battleaxe of massacre (70.5-105.75 power, 4 apr)elemental voratun battleaxe of massacre (70.5-105.75 power, 4 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 70.5 - 105.8 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% On weapon hit: * Random elemental explosion When wielded/worn: Changes resistances penetration: +24% acid / +24% fire / +24% lightning / +24% cold Massive two-handed battleaxes. Press to compare |
This item will automatically be transmogrified when you leave the level. thought-forged voratun dagger of purging (36.5-47.45 power, 9 apr)thought-forged voratun dagger of purging (36.5-47.45 power, 9 apr) Requires: - Dexterity 48 Infused by arcane disrupting forces Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 36.5 - 47.5 Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc This weapon will act as a psionic focus. Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * 14% chance to cause random gloom * 25% chance to remove a magical effect Damage (Melee): +16 nature / +16 mind When wielded/worn: Changes stats: +4 Cun / +5 Wil Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. chilling voratun greatmaul of the mystic (67-100.5 power, 4 apr)chilling voratun greatmaul of the mystic (67-100.5 power, 4 apr) Requires: - Strength 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 67.0 - 100.5 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +3.0% Attack speed: 100% Damage (Melee): +28 cold When wielded/worn: Changes stats: +7 Mag / +9 Wil Spellpower: +17 (+3 eff.) Massive two-handed mauls. Press to compare |
This item will automatically be transmogrified when you leave the level. inquisitor's voratun longsword of crippling (45-63 power, 6 apr)inquisitor's voratun longsword of crippling (45-63 power, 6 apr) Requires: - Strength 48 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 45.0 - 63.0 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 24 arcane resource burn On weapon crit: * cripple the target * burns latent spell energy When wielded/worn: Physical crit. chance: +13.0% Sharp, long, and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. voratun longsword of the leech (42-58.8 power, 6 apr)voratun longsword of the leech (42-58.8 power, 6 apr) Requires: - Strength 48 Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 42.0 - 58.8 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * Slows global speed by 15% * leeches stamina from the target When wielded/worn: Damage when hit (Melee): 14 nature slow Sharp, long, and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. quick voratun mace of nature (44-61.6 power, 6 apr)quick voratun mace of nature (44-61.6 power, 6 apr) Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 44.0 - 61.6 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +3.0% Attack speed: 111% When wielded/worn: Accuracy: +15 (+8 eff.) Changes stats: +5 Dex Changes resistances: +9% all Changes resistances penetration: +12% nature Blunt and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. wrathful living mindstar (16-17.6 power, 40 apr, nature damage)wrathful living mindstar (16-17.6 power, 40 apr, nature damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This psionic mindstar is wrathful to the hated. Base power: 16.0 - 17.6 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Hate when firing a critical mind attack: +4.00 Psi when firing a critical mind attack: +5.00 Mindpower: +10 (+2 eff.) Mental crit. chance: +14% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. drakeskin leather slingdrakeskin leather sling Requires: - Dexterity 48 - Talent Shoot 4.00 Encumbrance. Type: weapon / sling ; tier 5 Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +10 Slings are used to hurl stones or metal shots at your foes. Press to compare |
This item will automatically be transmogrified when you leave the level. mage-hunter's drakeskin leather sling of powermage-hunter's drakeskin leather sling of power Requires: - Dexterity 48 - Talent Shoot Infused by arcane disrupting forces Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 5 Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +10 When wielded/worn: Effects on ranged hit: * 17 arcane resource burn Changes stats: +6 Cun / +5 Wil Changes resistances penetration: +16% physical Changes damage: +17% physical Talent mastery: +0.20 Wild-gift / Antimagic Mindpower: +9 (+2 eff.) Slings are used to hurl stones or metal shots at your foes. Press to compare |
This item will automatically be transmogrified when you leave the level. bloodlich's dragonbone magestaff of protection (30-36 power, 6 apr, fire element)bloodlich's dragonbone magestaff of protection (30-36 power, 6 apr, fire element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +5 Mag / +7 Cun / +4 Con Changes resistances: +15% fire Changes damage: +30% fire Talent granted: +1 Command Staff Critical mult.: +19.00% Vim when firing critical spell: +6.00 Maximum vim: +43.00 Maximum neg.energy: +37.00 Spellpower: +15 (+3 eff.) Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. shimmering dragonbone starstaff of invocation (30-36 power, 6 apr, physical element)shimmering dragonbone starstaff of invocation (30-36 power, 6 apr, physical element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes damage: +30% physical Talent granted: +1 Command Staff Mana each turn: +0.27 Spellpower on spell critical (stacks up to 3 times): +9 Maximum mana: +59.00 Spellpower: +20 (+4 eff.) Spell crit. chance: +5% It can be used to conjure elemental energy in a radius 10 cone, dealing 61.54 - 73.85 physical damage, putting all charms on cooldown for 8 turns. Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. orichalcum trident (52-83.2 power, 16 apr)orichalcum trident (52-83.2 power, 16 apr) Requires: - Strength 48 3.00 Encumbrance. Type: weapon / trident ; tier 5 It must be held with both hands. Base power: 52.0 - 83.2 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +16 Physical crit. chance: +4.0% Attack speed: 100% A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. Press to compare |
This item will automatically be transmogrified when you leave the level. plaguebringer's voratun waraxe (38-53.2 power, 6 apr)plaguebringer's voratun waraxe (38-53.2 power, 6 apr) Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 38.0 - 53.2 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 14% chance to disease Damage (Melee): +15 blight When wielded/worn: Disease immunity: +11% One-handed war axes. Press to compare |
Emblem of Evasion Emblem of EvasionCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 4 When wielded/worn: Ranged Defense: +20 (+5 eff.) Changes stats: +12 Dex / +10 Cun / +8 Lck Deflect projectiles away: +15% Slows Projectiles: +30% It can be used to activate talent Evasion (costing 27 power out of 30/30) : Effective talent level: 3.6 Power cost: 27 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 32% chance to completely evade them and granting you 27 defense for 15 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. Press to compare |
monstrous drakeskin leather belt of the mystic monstrous drakeskin leather belt of the mysticPowered by arcane forces Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Physical power: +14 (+7 eff.) Changes stats: +4 Str / +6 Con Physical save: +5 (+2 eff.) Mental save: +10 (+3 eff.) Spellpower: +8 (+2 eff.) Size category: +1 A belt that goes around your waist. Press to compare |
Threads of Fate (10 def, 0 armour) Threads of Fate (10 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Changes stats: +6 Mag / +6 Wil / +10 Lck Changes resistances: +20% temporal Changes resistances cap: +10% temporal Changes damage: +10% temporal Talent masteries: +0.10 Chronomancy / Timeline Threading +0.10 Chronomancy / Chronomancy +0.10 Spell / Divination Physical save: +20 (+7 eff.) Spell save: +20 (+6 eff.) Mental save: +20 (+5 eff.) Confusion immunity: +40% Spellpower: +8 (+2 eff.) It can be used to activate talent See the Threads (costing 45 power out of 50/50) : Effective talent level: 1.0 Power cost: 45 out of 50/50. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: You peer into three possible futures, allowing you to explore each for 2 turns. When the effect expires, you'll choose which of the three futures becomes your present. If you know Foresight you'll gain additional defense and chance to shrug off critical hits (equal to your Foresight values) while See the Threads is active. This spell splits the timeline. Attempting to use another spell that also splits the timeline while this effect is active will be unsuccessful. If you die in any thread you'll revert the timeline to the point when you first cast the spell and the effect will end. This spell may only be used once per zone level. Untouched by the ravages of time, this fine spun white cloak appears to be crafted of an otherworldly material that shifts and shimmers in the light. Press to compare |
This item will automatically be transmogrified when you leave the level. elven-silk cloak of the Shaloren (3 def, 0 armour)elven-silk cloak of the Shaloren (3 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +3 Mag / +3 Wil A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare |
Black Robe (6 def, 0 armour) Black Robe (6 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Physical power: +10 (+5 eff.) Defense: +6 (+2 eff.) Changes stats: +5 Mag / +4 Wil / +3 Cun Spell save: +25 (+8 eff.) Blindness immunity: +50% Spellpower: +30 (+6 eff.) See invisible: +10 Talent on hit(spell): Blood Grasp (5% chance level 3). Talent on hit(spell): Soul Rot (5% chance level 3). Talent on hit(spell): Bone Spear (5% chance level 3). A silk robe, darker than the darkest night sky, it radiates power. Press to compare |
This item will automatically be transmogrified when you leave the level. tormentor's elven-silk robe of life (5 def, 0 armour)tormentor's elven-silk robe of life (5 def, 0 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+2 eff.) Changes stats: +5 Cun Changes resistances: +15% blight Critical mult.: +18.00% Life regen: +6.00 Hate when firing a critical mind attack: +4.00 Psi when firing a critical mind attack: +4.00 Maximum life: +95.00 Healing mod.: +22% A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
This item will automatically be transmogrified when you leave the level. pair of drakeskin leather boots of spellbinding (0 def, 5 armour)pair of drakeskin leather boots of spellbinding (0 def, 5 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +4 Mag Spell save: +6 (+2 eff.) Lowers spell cool-downs by: 10% A pair of boots made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. undeterred pair of drakeskin leather boots of void walking (0 def, 5 armour)undeterred pair of drakeskin leather boots of void walking (0 def, 5 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes resistances: +30% darkness / +23% temporal Changes resistances penetration: +19% darkness / +12% temporal Silence immunity: +24% Confusion immunity: +36% Stun/Freeze immunity: +34% Defense after a teleport: +27 Resist all after a teleport: +18% New effects duration reduction after a teleport: +30% A pair of boots made of leather. Press to compare |
wanderer's pair of hardened leather boots of evasion (15 def, 3 armour) wanderer's pair of hardened leather boots of evasion (15 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Defense: +15 (+5 eff.) Fatigue: +3% Changes stats: +1 Cun / +3 Con Physical save: +13 (+5 eff.) Mental save: +13 (+3 eff.) It can be used to activate talent Evasion, placing all other charms into a 27 cooldown : Effective talent level: 1.8 Power cost: 27 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 29% chance to completely evade them and granting you 16 defense for 15 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. A pair of boots made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. wanderer's pair of voratun boots (0 def, 5 armour)wanderer's pair of voratun boots (0 def, 5 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Changes stats: +5 Cun / +4 Con Physical save: +23 (+8 eff.) Mental save: +22 (+6 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. Press to compare |
This item will automatically be transmogrified when you leave the level. brawler's drakeskin leather gloves (0 def, 3 armour)brawler's drakeskin leather gloves (0 def, 3 armour) Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 Changes stats: +4 Str / +4 Dex / +5 Cun Talent cooldown: Double Strike (-1 turn) Physical save: +9 (+4 eff.) Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. Press to compare |
heroic hardened leather gloves of the starseeker (0 def, 6 armour) heroic hardened leather gloves of the starseeker (0 def, 6 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +6 Changes stats: +3 Cun / +3 Mag Changes resistances: +7% light / +7% darkness Mental save: +8 (+2 eff.) Maximum life: +44.00 Infravision radius: +1 It can be used to activate talent Starfall, placing all other charms into a 18 cooldown : Effective talent level: 1.0 Power cost: 18 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a spell Description: A star falls on a radius 1 area, doing 97.05 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. Press to compare |
This item will automatically be transmogrified when you leave the level. sand drakeskin leather gloves of regeneration (0 def, 12 armour)sand drakeskin leather gloves of regeneration (0 def, 12 armour) Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +12 Damage (Melee): 14 physical Changes damage: +11% physical Life regen: +4.60 Stamina each turn: +0.80 Psi each turn: +0.25 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. Press to compare |
Eye of the Forest (8 def, 0 armour) Eye of the Forest (8 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +8 (+3 eff.) Changes stats: +6 Cun / +8 Wil Changes resistances penetration: +15% nature Changes damage: +20% nature Talent mastery: +0.10 Wild-gift / Moss Mental save: +12 (+3 eff.) Blindness immunity: +100% Infravision radius: +2 See stealth: +15 See invisible: +15 It can be used to activate talent Earth's Eyes (costing 32 power out of 35/35) : Effective talent level: 2.0 Power cost: 32 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: Using your connection to Nature, you can see your surrounding area in a radius of 8. Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. Press to compare |
This item will automatically be transmogrified when you leave the level. aegis elven-silk wizard hat of arcana (3 def, 0 armour)aegis elven-silk wizard hat of arcana (3 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +6 Mag / +6 Wil Life regen: +4.90 Spellpower: +4 (+1 eff.) Damage Shield Power: +13% A pointy cloth hat, very wizardly... Press to compare |
insulating rough leather cap of the depths (0 def, 1 armour) insulating rough leather cap of the depths (0 def, 1 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes resistances: +6% fire / +5% cold Allows you to breathe in: water A cap made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. voratun helm of the bounder (0 def, 5 armour)voratun helm of the bounder (0 def, 5 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +7 Str / +9 Dex A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. Press to compare |
This item will automatically be transmogrified when you leave the level. searing voratun mail armour of command (19 def, 15 armour)searing voratun mail armour of command (19 def, 15 armour) Requires: - Strength 48 - Talent Armour Training Powered by arcane forces Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +15 Defense: +19 (+6 eff.) Fatigue: +16% Damage (Melee): 19 acid / 19 fire Damage when hit (Melee): 12 acid / 11 fire Changes stats: +4 Cun Changes resistances: +27% acid / +25% fire Mental save: +23 (+6 eff.) A suit of armour made of mail. Press to compare |
Molten Skin (15 def, 12 armour) Molten Skin (15 def, 12 armour)Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Physical crit. chance: +8.0% Armour: +12 Defense: +15 (+5 eff.) Damage (Melee): 15 light / 30 fire Damage (Ranged): 15 light / 30 fire Damage when hit (Melee): 30 fire Changes stats: +6 Cun / +6 Mag Changes resistances: +20% fire / +12% light / -5% cold Changes resistances penetration: +10% light / +15% fire Changes damage: +20% fire / +5% light / +10% all Talent masteries: +0.10 Celestial / Sun +0.10 Spell / Wildfire +0.10 Celestial / Sunlight +0.10 Spell / Fire Critical mult.: +20.00% Spellpower: +15 (+3 eff.) Spell crit. chance: +10% It can be used to activate talent Blastwave (costing 11 power out of 16/16) : Effective talent level: 6.2 Power cost: 11 out of 16/16. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wave of fire emanates from you with a radius of 6, knocking back anything caught inside and setting them ablaze, doing 232.25 fire damage over 3 turns. The damage will increase with your Spellpower. This mass of fused molten bone from the Heavy Sentinel radiates intense power. It still glows red with the heat of the Sentinel's core, and yet seems to do you no harm. Press to compare |
This item will automatically be transmogrified when you leave the level. enlightening voratun plate armour of spell shielding (9 def, 16 armour)enlightening voratun plate armour of spell shielding (9 def, 16 armour) Requires: - Strength 60 - Talent Armour Training (level 3) Powered by arcane forces Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Defense: +9 (+3 eff.) Fatigue: +26% Changes stats: +7 Cun / +9 Wil Changes resistances: +9% arcane Spell save: +22 (+7 eff.) Mental save: +18 (+5 eff.) A suit of armour made of metal plates. Press to compare |
This item will automatically be transmogrified when you leave the level. fortifying voratun plate armour of the deep (9 def, 20 armour)fortifying voratun plate armour of the deep (9 def, 20 armour) Requires: - Strength 60 - Talent Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +20 Defense: +9 (+3 eff.) Fatigue: +26% Changes stats: +5 Str / +6 Con Changes resistances: +15% acid / +10% cold Allows you to breathe in: water Maximum life: +84.00 A suit of armour made of metal plates. Press to compare |
This item will automatically be transmogrified when you leave the level. hardened voratun plate armour of cold resistance (9 def, 26 armour)hardened voratun plate armour of cold resistance (9 def, 26 armour) Requires: - Strength 60 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +26 Defense: +9 (+3 eff.) Fatigue: +26% Changes resistances: +11% acid / +10% physical / +13% fire / +11% lightning / +38% cold A suit of armour made of metal plates. Press to compare |
This item will automatically be transmogrified when you leave the level. voratun plate armour of Eyal (9 def, 16 armour)voratun plate armour of Eyal (9 def, 16 armour) Requires: - Strength 60 - Talent Armour Training (level 3) Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Defense: +9 (+3 eff.) Fatigue: +26% Life regen: +3.40 Maximum life: +79.00 Healing mod.: +19% A suit of armour made of metal plates. Press to compare |
This item will automatically be transmogrified when you leave the level. warded voratun shield of reflection (12 def, 3 armour, 211.5 block)warded voratun shield of reflection (12 def, 3 armour, 211.5 block) Requires: - Strength 48 - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +3 Defense: +12 (+4 eff.) Ranged Defense: +12 (+3 eff.) Fatigue: +14% Changes resistances: +20% light / +15% darkness Maximum wards: +6 lightning / +4 temporal / +4 blight / +4 fire / +3 cold Talents granted: +1 Ward +5 Block Handheld deflection devices. |
9 agate 9 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
360 alchemist agate 360 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
9 onyx 9 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne Azurite Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Air currents swirl around this bright blue jewel. |
17 aquamarine 17 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 lapis lazuli 8 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
13 opal 13 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapphire sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+3 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+3 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
16 topaz 16 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
shattering voratun pickaxe (dig speed 12 turns) shattering voratun pickaxe (dig speed 12 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Changes stats: +3 Str Changes resistances penetration: +17% physical When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. Press to compare |
9 emerald 9 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 jade 9 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
13 spinel 13 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 turquoise 8 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Eldritch Pearl Eldritch PearlPowered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Physical power: +12 (+6 eff.) Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con / -5 Lck Allows you to breathe in: water Spellpower: +12 (+2 eff.) Light radius: +6 It can be used to activate talent Tidal Wave (costing 72 power out of 150/150) : Effective talent level: 5.2 Power cost: 72 out of 150/150. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing 1 per turn to a maximum eventual radius of 5, doing 50.71 cold damage and 50.71 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 8 turns. All creatures hit gain the wet effect which reduces their stun/freeze resistance by half of their value and interracts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. Press to compare |
Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light (158 power, based on Willpower), costing 9 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. Press to compare |
Umbraphage UmbraphageInfused by psionic forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% darkness Changes resistances penetration: +10% darkness Changes damage: +15% light / +15% darkness Damage affinity(heal): +20% darkness Talent mastery: +0.20 Cursed / Shadows Mental save: +10 (+3 eff.) Mindpower: +10 (+2 eff.) Light radius: +5 Absorbs all darkness (power 100, based on Willpower and Cunning) within its light radius, increasing in brightness. (current charge 0). It can be used to release absorbed darkness in a 5 radius cone with a 50% chance to blind (based on lite radius), dealing 209.21 darkness damage (based on Mindpower and charge), costing 9 power out of 10/10. This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. Press to compare |
dwarven lantern 'Relgadunaneg' dwarven lantern 'Relgadunaneg'Powered by arcane forces Crafted by a master 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 5 When wielded/worn: Effects on melee hit: * 30% chance to disease Damage when hit (Melee): 12 blight Changes stats: +11 Cun / +7 Mag Changes resistances: +9% blight Changes damage: +6% blight Spellpower: +17 (+3 eff.) Light radius: -1 Infravision radius: +8 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. Press to compare |
Blood-Runed Athame Blood-Runed Athame1.00 Encumbrance. [Plot Item] Type: misc / misc An athame, covered in blood runes. It radiates power. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 9 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
10 bloodstone 10 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 fire opal 6 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
8 garnet 8 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 ruby 5 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2) Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 182 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (3/3) Rod of Spydric Poison (3/3)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison out to range 12, dealing 714.76 nature damage (based on Magic) over 6 turns while rendering the target unable to move, costing 23 power out of 75/75. This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
18 amethyst 18 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Lightbringer's Wand Lightbringer's WandPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 3 When wielded/worn: Damage when hit (Melee): 18 light Changes resistances: +12% darkness / +12% light Changes damage: +10% light Spell save: +15 (+5 eff.) Light radius: +2 It can be used to summon a shining orb, costing 32 power out of 35/35. This gold-tipped wand shines with an unnatural sheen. Press to compare |
quick yew wand of trap destruction [power 48] (11 cooldown) quick yew wand of trap destruction [power 48] (11 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 It can be used to disarm traps (48 disarm power, Magic) along a range 4 line, putting all charms on cooldown for 11 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. Press to compare |
Pearl of Life and Death Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
9 diamond 9 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 moonstone 6 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Physical save: +10 (+4 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+3 eff.) Physical save: +10 (+4 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 pearl 5 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
12 quartz 12 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
12 amber 12 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 ametrine 7 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 citrine 8 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon 3 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
Your sacrifice worked. Your mental energies were imbued with farportal energies. The Way radiated from the High Peak toward the rest of Eyal like a mental tidal wave.
Every sentient being in Eyal is now part of the Way. Peace and happiness are enforced for all.
Only the mages of Angolwen were able to withstand the mental shock and thus are the only unsafe people left. But what can they do against the might of the Way?
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Boreles the Yeek Archmage level 35
16th Regrowth 123rd year of Ascendancy at 02:10 see stats
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Boreles the Yeek Archmage level 50
12nd Dusk 123rd year of Ascendancy at 02:28 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By Boreles the Yeek Archmage level 42
12nd Pyre 123rd year of Ascendancy at 19:22 see stats
Are you out of your mind?! (Exploration mode)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Boreles the Yeek Archmage level 50
8th Dusk 123rd year of Ascendancy at 21:26 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Boreles the Yeek Archmage level 41
10th Pyre 123rd year of Ascendancy at 00:52 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Boreles the Yeek Archmage level 24
30th Haze 122nd year of Ascendancy at 21:48 see stats
Clone War (Exploration mode)
Destroyed your own Shade.By Boreles the Yeek Archmage level 47
79th Pyre 123rd year of Ascendancy at 00:20 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Boreles the Yeek Archmage level 18
50th Dusk 122nd year of Ascendancy at 08:54 see stats
Destroyer of the creation (Exploration mode)
Killed Slasul.By Boreles the Yeek Archmage level 41
1st Time of Balance 123rd year of Ascendancy at 04:33 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Boreles the Yeek Archmage level 37
40th Regrowth 123rd year of Ascendancy at 15:26 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By Boreles the Yeek Archmage level 47
78th Pyre 123rd year of Ascendancy at 22:41 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Boreles the Yeek Archmage level 18
37th Dusk 122nd year of Ascendancy at 00:59 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Boreles the Yeek Archmage level 28
62nd Haze 122nd year of Ascendancy at 16:34 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By Boreles the Yeek Archmage level 31
7th Regrowth 123rd year of Ascendancy at 03:03 see stats
Fear of Fours (Exploration mode)
Killed all four bosses of the Slime Tunnels.By Boreles the Yeek Archmage level 50
22nd Dusk 123rd year of Ascendancy at 23:12 see stats
Flooder (Exploration mode)
Defeated Ukllmswwik while doing his own quest.By Boreles the Yeek Archmage level 40
78th Regrowth 123rd year of Ascendancy at 07:53 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Boreles the Yeek Archmage level 21
68th Dusk 122nd year of Ascendancy at 02:31 see stats
I cleared the room of death and all I got was this lousy achievement! (Exploration mode)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Boreles the Yeek Archmage level 50
9th Dusk 123rd year of Ascendancy at 15:22 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Boreles the Yeek Archmage level 10
1st Summertide 122nd year of Ascendancy at 09:10 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Boreles the Yeek Archmage level 20
65th Dusk 122nd year of Ascendancy at 06:17 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Boreles the Yeek Archmage level 30
9th Allure 123rd year of Ascendancy at 19:58 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Boreles the Yeek Archmage level 40
77th Regrowth 123rd year of Ascendancy at 11:30 see stats
Level 50 (Exploration mode)
Got a character to level 50.By Boreles the Yeek Archmage level 50
8th Dusk 123rd year of Ascendancy at 10:22 see stats
Look at me, I'm playing a roguelike! (Exploration mode)
Linked yourself in the in-game chat.By Boreles the Yeek Archmage level 36
20th Regrowth 123rd year of Ascendancy at 07:53 see stats
Orcrist (Exploration mode)
Killed the leaders of the Orc Pride.By Boreles the Yeek Archmage level 50
11st Dusk 123rd year of Ascendancy at 23:13 see stats
Portal ender (Exploration mode)
Fought the two Sorcerers and closed three invocation portals.By Boreles the Yeek Archmage level 50
31st Dusk 123rd year of Ascendancy at 05:15 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Boreles the Yeek Archmage level 16
18th Dusk 122nd year of Ascendancy at 09:21 see stats
Savior of the damsels in distress (Exploration mode)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Boreles the Yeek Archmage level 27
38th Haze 122nd year of Ascendancy at 20:38 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Boreles the Yeek Archmage level 25
35th Haze 122nd year of Ascendancy at 15:00 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Boreles the Yeek Archmage level 39
71st Regrowth 123rd year of Ascendancy at 03:50 see stats
Tales of the Spellblaze (Exploration mode)
Learned the eight chapters of the Spellblaze Chronicles.By Boreles the Yeek Archmage level 36
24th Regrowth 123rd year of Ascendancy at 05:14 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Boreles the Yeek Archmage level 13
7th Dusk 122nd year of Ascendancy at 01:03 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By Boreles the Yeek Archmage level 49
9th Mirth 123rd year of Ascendancy at 20:16 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Boreles the Yeek Archmage level 28
5th Decay 122nd year of Ascendancy at 18:49 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Boreles the Yeek Archmage level 11
1st Dusk 122nd year of Ascendancy at 17:00 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers' compound.By Boreles the Yeek Archmage level 28
5th Decay 122nd year of Ascendancy at 03:50 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Boreles the Yeek Archmage level 31
7th Regrowth 123rd year of Ascendancy at 02:25 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Boreles the Yeek Archmage level 18
43rd Dusk 122nd year of Ascendancy at 03:33 see stats
Triumph of the Way (Exploration mode)
Won ToME by sacrificing yourself to forcefully spread the Way to every other sentient being on Eyal.By Boreles the Yeek Archmage level 50
31st Dusk 123rd year of Ascendancy at 05:16 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Boreles the Yeek Archmage level 34
13rd Regrowth 123rd year of Ascendancy at 19:59 see stats
Log
Boreles casts Pulverizing Auger.
Boreles's spell attains critical power!
Quest 'Falling Toward Apotheosis' is done! (Press 'j' to see the quest log)
New Achievement: Portal ender (Exploration mode)!
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
Boreles hits Elandar for 237 physical damage.
The fabric of space around Boreles stabilizes to normal.
Boreles feels pain again.
Boreles stops surging mana.
Boreles killed Elandar!
Saving game...
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
Lore found: closing the void farportal
You can read all your collected lore in the game menu, by pressing Escape.
New Achievement: Triumph of the Way (Exploration mode)!
Option unlocked: New Class: Adventurer
Saving done.
Boreles deactivates Keen Senses.
Boreles deactivates Arcane Shield.
Boreles deactivates Feather Wind.
Boreles deactivates Arcane Power.
Boreles deactivates Phantasmal Shield.
Boreles is no longer surging arcane power.
Boreles deactivates Premonition.
The protective shield of Boreles disappears.
Boreles deactivates Stone Skin.
Boreles deactivates Shielding.
Boreles deactivates Blur Sight.
