Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.3 |
| Addons | Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Infinite Alchemy 1.2.5Adds an alchemy table to the Infinite Dungeon, that appears with roughly a 50% chance at each floor. Here you are allowed to brew potions (similar to those achievable from the alchemical brotherhood) and transmute items into artifacts (rewards and costs are somewhat similar to the quest-mechant from Last Hope, though there is a price-scale). Depending on what you pay for, transmuted items keep their item tier (option: lesser) get a bonus of one (option: greater) or two (option: superior) item tiers. When transmuting tier 5 (option: greater) or tier 4 and higher (option: superior) items, these become extraordinarily powerful. Version 1.1 Brewing potions additionally consumes gold now (starts at 0, +125 / created potion) Troll Race. 1.3.0This addon adds Trolls as a playable race to the game. Trolls possess the Trollblood talent, which grants them high life-regeneration, but makes them vulnerable to fire. Race Stats: Str = 3 Mag = -3 Will = -2 Dex = -1 Con = 5 Liferating = 18 Exp-Penalty = 1.4 (Trolls aren't known for learning things fast) Size = Big (Increases with your racial abilites) Fear Immune Talents Trollblood(Passive): Life-regen, but fire-vulnerability. Scales with size. Scent(Active): Reveals the map around you, gives you a speedboost. Resilience of the Trolls(Passive): Increases saves and size category. Scales with size. Song of the Trolls(Active): AOE-damage with stun-chance. Scales with size. Increases size category. I hope you enjoy this! I would be very happy to receive some criticism :) If you got something to mention about balancing issues or if you find some errors, just tell me, i'll update this frequently. Alchemy Reward 1.3.0Adds the Spell/Alchemy tree as a reward from Angolwen for completing the Tempest Peak quest with them, to match the earning of the Fungus tree by Antimagic characters. Derived from the Conveyance Reward addon by Waladil. Notes to Self 1.3.0Allows you to add notes to a character which will be displayed just after you load it, as a reminder of anything you want to remember next time you play the character. Useful if, like me, you have several characters going at once. The Character Notes dialog is initially bound to Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Necromancy+ 1.3.1Features: Spell/Charnel - class category available to Necromancer only. Tweaked Categories: Spell/Advanced Necrotic Minions Spell/Necrotic Minions Spell/Necrosis Spell/Shades Tweaked the talent levels granted by Blighted Summoning. Also adds in a new class called the Spiritmancer: The dead do not always rest easy, even free from fell influences. Categories: Karma Life Giver Ghosts Dawn Justice Items Vault 1.3.0Donators/Buyers bonus! Mighty Level Up Cheat 1.3.0Greatly enhances rate of point gain for talents, generics, stats, categories and even prodigies. Enhanced Object Compare 1.3.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Shalore |
| Class | Archmage |
| Level / Exp | 31 / 3% |
| Size | medium |
| Lifes / Deaths | Killed by manaworm at level 1 on the 74th Pyre 122nd year of Ascendancy at 12:20 / 252Killed by losgoroth at level 1 on the 74th Pyre 122nd year of Ascendancy at 13:44 Killed by Spacial Disturbance at level 1 on the 74th Pyre 122nd year of Ascendancy at 14:27 Killed by Spacial Disturbance at level 1 on the 74th Pyre 122nd year of Ascendancy at 14:53 Killed by minotaur at level 4 on the 75th Pyre 122nd year of Ascendancy at 23:35 Killed by minotaur at level 4 on the 76th Pyre 122nd year of Ascendancy at 00:23 Killed by venom drake hatchling at level 4 on the 76th Pyre 122nd year of Ascendancy at 13:24 Killed by Swato at level 4 on the 76th Pyre 122nd year of Ascendancy at 14:31 Killed by red jelly at level 5 on the 78th Pyre 122nd year of Ascendancy at 06:44 Killed by Salywyn the giant green ant at level 5 on the 78th Pyre 122nd year of Ascendancy at 18:05 Killed by Salywyn the giant green ant at level 5 on the 78th Pyre 122nd year of Ascendancy at 20:22 Killed by Minotaur of the Labyrinth at level 6 on the 1st Mirth 122nd year of Ascendancy at 04:49 Killed by Minotaur of the Labyrinth at level 6 on the 1st Mirth 122nd year of Ascendancy at 06:35 Killed by rogue at level 7 on the 1st Mirth 122nd year of Ascendancy at 10:17 Killed by skeleton archer at level 8 on the 19th Dusk 122nd year of Ascendancy at 14:16 Killed by Islylrarin the degenerated skeleton warrior at level 8 on the 19th Dusk 122nd year of Ascendancy at 15:20 Killed by Islylrarin the degenerated skeleton warrior at level 8 on the 19th Dusk 122nd year of Ascendancy at 16:27 Killed by skeleton warrior at level 9 on the 20th Dusk 122nd year of Ascendancy at 23:25 Killed by skeleton warrior at level 9 on the 21st Dusk 122nd year of Ascendancy at 02:07 Killed by Swato at level 10 on the 22nd Dusk 122nd year of Ascendancy at 06:13 Killed by Gitta the skeleton warrior at level 11 on the 22nd Dusk 122nd year of Ascendancy at 15:43 Killed by Swato at level 11 on the 23rd Dusk 122nd year of Ascendancy at 04:01 Killed by Swato at level 11 on the 23rd Dusk 122nd year of Ascendancy at 09:13 Killed by ogre sentry at level 11 on the 25th Dusk 122nd year of Ascendancy at 10:48 Killed by Lathian the thalore at level 11 on the 28th Dusk 122nd year of Ascendancy at 12:20 Killed by Caurri the shalore at level 11 on the 46th Dusk 122nd year of Ascendancy at 00:54 Killed by Iusasi the halfling at level 11 on the 46th Dusk 122nd year of Ascendancy at 13:14 Killed by Alococon the human at level 11 on the 46th Dusk 122nd year of Ascendancy at 13:38 Killed by snow giant boulder thrower at level 12 on the 48th Dusk 122nd year of Ascendancy at 01:30 Killed by Swato at level 12 on the 48th Dusk 122nd year of Ascendancy at 20:36 Killed by fire drake hatchling at level 12 on the 49th Dusk 122nd year of Ascendancy at 10:48 Killed by greater telugoroth at level 13 on the 50th Dusk 122nd year of Ascendancy at 02:02 Killed by telugoroth at level 13 on the 50th Dusk 122nd year of Ascendancy at 03:24 Killed by teluvorta at level 13 on the 50th Dusk 122nd year of Ascendancy at 04:08 Killed by Xera the telugoroth at level 13 on the 50th Dusk 122nd year of Ascendancy at 04:44 Killed by Xera the telugoroth at level 13 on the 50th Dusk 122nd year of Ascendancy at 06:11 Killed by greater telugoroth at level 13 on the 50th Dusk 122nd year of Ascendancy at 07:24 Killed by dredgling at level 13 on the 50th Dusk 122nd year of Ascendancy at 21:49 Killed by dredgling at level 13 on the 50th Dusk 122nd year of Ascendancy at 22:49 Killed by Arenne the dredge at level 13 on the 50th Dusk 122nd year of Ascendancy at 23:59 Killed by Arenne the dredge at level 13 on the 51st Dusk 122nd year of Ascendancy at 02:09 Killed by Arenne the dredge at level 13 on the 51st Dusk 122nd year of Ascendancy at 04:06 Killed by Layurada the dredgling at level 13 on the 51st Dusk 122nd year of Ascendancy at 08:21 Killed by dredge at level 13 on the 51st Dusk 122nd year of Ascendancy at 09:30 Killed by Rantha the Abomination at level 13 on the 51st Dusk 122nd year of Ascendancy at 10:35 Killed by dredge at level 13 on the 51st Dusk 122nd year of Ascendancy at 11:48 Killed by temporal stalker at level 14 on the 51st Dusk 122nd year of Ascendancy at 14:48 Killed by Swato at level 14 on the 51st Dusk 122nd year of Ascendancy at 16:13 Killed by Chronolith Twin at level 14 on the 51st Dusk 122nd year of Ascendancy at 19:51 Killed by Polobremina the snow giant chieftain at level 14 on the 52nd Dusk 122nd year of Ascendancy at 21:15 Killed by snow giant boulder thrower at level 14 on the 52nd Dusk 122nd year of Ascendancy at 23:09 Killed by Voruwe the xaren at level 15 on the 53rd Dusk 122nd year of Ascendancy at 14:06 Killed by Voruwe the xaren at level 15 on the 53rd Dusk 122nd year of Ascendancy at 16:07 Killed by Varsha the Writhing at level 15 on the 53rd Dusk 122nd year of Ascendancy at 17:22 Killed by dredgling at level 15 on the 53rd Dusk 122nd year of Ascendancy at 19:34 Killed by Gooda the human at level 15 on the 67th Dusk 122nd year of Ascendancy at 16:28 Killed by Gotzkas the dwarf at level 15 on the 67th Dusk 122nd year of Ascendancy at 16:43 Killed by luminous horror at level 17 on the 72nd Dusk 122nd year of Ascendancy at 04:25 Killed by luminous horror at level 17 on the 72nd Dusk 122nd year of Ascendancy at 08:34 Killed by shadow at level 17 on the 72nd Dusk 122nd year of Ascendancy at 09:38 Killed by umbral horror at level 17 on the 72nd Dusk 122nd year of Ascendancy at 09:54 Killed by bloated horror at level 17 on the 72nd Dusk 122nd year of Ascendancy at 13:41 Killed by oozing horror at level 17 on the 72nd Dusk 122nd year of Ascendancy at 15:24 Killed by oozing horror at level 17 on the 72nd Dusk 122nd year of Ascendancy at 17:23 Killed by oozing horror at level 17 on the 72nd Dusk 122nd year of Ascendancy at 17:35 Killed by oozing horror at level 17 on the 72nd Dusk 122nd year of Ascendancy at 17:43 Killed by shadow at level 17 on the 73rd Dusk 122nd year of Ascendancy at 06:12 Killed by shadow at level 17 on the 73rd Dusk 122nd year of Ascendancy at 08:57 Killed by Weirdling Beast at level 17 on the 73rd Dusk 122nd year of Ascendancy at 15:55 Killed by Eren the shalore at level 17 on the 78th Dusk 122nd year of Ascendancy at 16:10 Killed by Eren the shalore at level 17 on the 78th Dusk 122nd year of Ascendancy at 16:17 Killed by Eren the shalore at level 17 on the 78th Dusk 122nd year of Ascendancy at 16:25 Killed by sandworm at level 17 on the 1st Time of Equilibrium 122nd year of Ascendancy at 16:06 Killed by sand-drake at level 17 on the 1st Haze 122nd year of Ascendancy at 00:32 Killed by Porossra the sandworm destroyer at level 17 on the 1st Haze 122nd year of Ascendancy at 06:05 Killed by sand-drake at level 17 on the 1st Haze 122nd year of Ascendancy at 19:39 Killed by Glyrin the red jelly at level 17 on the 1st Haze 122nd year of Ascendancy at 20:04 Killed by Orrelcon the Invoker at level 18 on the 1st Haze 122nd year of Ascendancy at 23:29 Killed by Gafri the Invoker at level 18 on the 2nd Haze 122nd year of Ascendancy at 09:04 Killed by blue jelly at level 18 on the 2nd Haze 122nd year of Ascendancy at 18:43 Killed by Swato at level 18 on the 3rd Haze 122nd year of Ascendancy at 00:12 Killed by Oriin the human at level 18 on the 11st Haze 122nd year of Ascendancy at 15:21 Killed by Happeal the dwarf at level 18 on the 11st Haze 122nd year of Ascendancy at 15:32 Killed by mucus ooze at level 18 on the 11st Haze 122nd year of Ascendancy at 17:17 Killed by Swato at level 18 on the 19th Haze 122nd year of Ascendancy at 06:27 Killed by Swato at level 18 on the 19th Haze 122nd year of Ascendancy at 06:37 Killed by Elhi the shalore at level 19 on the 28th Haze 122nd year of Ascendancy at 01:56 Killed by bandit at level 19 on the 30th Haze 122nd year of Ascendancy at 21:40 Killed by Sapermaron the shalore at level 19 on the 31st Haze 122nd year of Ascendancy at 18:44 Killed by Sapermaron the shalore at level 19 on the 31st Haze 122nd year of Ascendancy at 18:53 Killed by Filio Flightfond at level 19 on the 45th Haze 122nd year of Ascendancy at 21:26 Killed by Borfast the Broken at level 19 on the 46th Haze 122nd year of Ascendancy at 07:19 Killed by skeleton warrior at level 19 on the 47th Haze 122nd year of Ascendancy at 08:46 Killed by Swato at level 19 on the 47th Haze 122nd year of Ascendancy at 09:54 Killed by Zentcxap the dĂșathedlen at level 19 on the 47th Haze 122nd year of Ascendancy at 11:27 Killed by master vampire at level 19 on the 47th Haze 122nd year of Ascendancy at 18:13 Killed by skeleton mage at level 19 on the 47th Haze 122nd year of Ascendancy at 19:48 Killed by Xeroriassra the bandit lord at level 20 on the 48th Haze 122nd year of Ascendancy at 18:19 Killed by skeleton warrior at level 20 on the 49th Haze 122nd year of Ascendancy at 06:04 Killed by skeleton warrior at level 20 on the 50th Haze 122nd year of Ascendancy at 03:35 Killed by Swato at level 20 on the 50th Haze 122nd year of Ascendancy at 04:23 Killed by skeleton master archer at level 20 on the 50th Haze 122nd year of Ascendancy at 07:48 Killed by armoured skeleton warrior at level 20 on the 51st Haze 122nd year of Ascendancy at 07:10 Killed by Zubiranne the skeleton warrior at level 20 on the 51st Haze 122nd year of Ascendancy at 09:39 Killed by Zubiranne the skeleton warrior at level 20 on the 51st Haze 122nd year of Ascendancy at 10:40 Killed by Layithra the skeleton warrior at level 20 on the 51st Haze 122nd year of Ascendancy at 11:37 Killed by master vampire at level 21 on the 51st Haze 122nd year of Ascendancy at 16:59 Killed by skeleton archer at level 21 on the 51st Haze 122nd year of Ascendancy at 23:03 Killed by skeleton archer at level 21 on the 51st Haze 122nd year of Ascendancy at 23:11 Killed by skeleton master archer at level 21 on the 52nd Haze 122nd year of Ascendancy at 16:27 Killed by skeleton archer at level 21 on the 53rd Haze 122nd year of Ascendancy at 01:01 Killed by Swato at level 21 on the 53rd Haze 122nd year of Ascendancy at 10:00 Killed by grave wight at level 21 on the 53rd Haze 122nd year of Ascendancy at 10:33 Killed by ruin banshee at level 21 on the 54th Haze 122nd year of Ascendancy at 03:30 Killed by venom wyrm at level 21 on the 55th Haze 122nd year of Ascendancy at 18:36 Killed by venom wyrm at level 21 on the 55th Haze 122nd year of Ascendancy at 19:11 Killed by venom wyrm at level 21 on the 55th Haze 122nd year of Ascendancy at 19:20 Killed by venom drake at level 21 on the 55th Haze 122nd year of Ascendancy at 19:24 Killed by worm that walks at level 21 on the 55th Haze 122nd year of Ascendancy at 19:57 Killed by venom drake at level 21 on the 55th Haze 122nd year of Ascendancy at 20:39 Killed by worm that walks at level 22 on the 56th Haze 122nd year of Ascendancy at 16:07 Killed by worm that walks at level 22 on the 56th Haze 122nd year of Ascendancy at 17:24 Killed by skeleton mage at level 22 on the 56th Haze 122nd year of Ascendancy at 18:45 Killed by losselhing at level 22 on the 56th Haze 122nd year of Ascendancy at 23:15 Killed by ungolmor at level 22 on the 57th Haze 122nd year of Ascendancy at 02:20 Killed by losselhing at level 22 on the 57th Haze 122nd year of Ascendancy at 04:25 Killed by Swato at level 22 on the 57th Haze 122nd year of Ascendancy at 07:03 Killed by The Master at level 23 on the 57th Haze 122nd year of Ascendancy at 21:05 Killed by The Master at level 23 on the 57th Haze 122nd year of Ascendancy at 22:59 Killed by The Master at level 23 on the 58th Haze 122nd year of Ascendancy at 00:27 Killed by elven corruptor at level 24 on the 61st Haze 122nd year of Ascendancy at 22:27 Killed by faeros at level 24 on the 61st Haze 122nd year of Ascendancy at 22:39 Killed by elven blood mage at level 24 on the 62nd Haze 122nd year of Ascendancy at 11:11 Killed by elven blood mage at level 24 on the 63rd Haze 122nd year of Ascendancy at 07:36 Killed by Protector Myssil at level 24 on the 63rd Haze 122nd year of Ascendancy at 23:32 Killed by elven tempest at level 24 on the 63rd Haze 122nd year of Ascendancy at 23:48 Killed by elven tempest at level 24 on the 64th Haze 122nd year of Ascendancy at 01:36 Killed by elven tempest at level 24 on the 64th Haze 122nd year of Ascendancy at 02:17 Killed by Grand Corruptor at level 24 on the 64th Haze 122nd year of Ascendancy at 02:28 Killed by fire drake at level 24 on the 64th Haze 122nd year of Ascendancy at 04:10 Killed by fire drake at level 24 on the 64th Haze 122nd year of Ascendancy at 05:16 Killed by Swato at level 25 on the 77th Haze 122nd year of Ascendancy at 07:03 Killed by Swato at level 25 on the 77th Haze 122nd year of Ascendancy at 09:59 Killed by ghostly berserker at level 25 on the 77th Haze 122nd year of Ascendancy at 14:50 Killed by Jaedemep the Bringer of Doom at level 25 on the 77th Haze 122nd year of Ascendancy at 15:00 Killed by giant spider at level 25 on the 77th Haze 122nd year of Ascendancy at 15:07 Killed by Lisonor the spitting spider at level 25 on the 78th Haze 122nd year of Ascendancy at 20:54 Killed by Lisonor the spitting spider at level 25 on the 78th Haze 122nd year of Ascendancy at 21:05 Killed by Lisonor the spitting spider at level 25 on the 78th Haze 122nd year of Ascendancy at 21:20 Killed by Swato at level 25 on the 79th Haze 122nd year of Ascendancy at 04:02 Killed by Swato at level 25 on the 79th Haze 122nd year of Ascendancy at 04:12 Killed by Emille the xorn at level 25 on the 79th Haze 122nd year of Ascendancy at 07:23 Killed by fire wyrm at level 25 on the 80th Haze 122nd year of Ascendancy at 09:46 Killed by Swato at level 25 on the 80th Haze 122nd year of Ascendancy at 09:53 Killed by skeleton archer at level 25 on the 1st Decay 122nd year of Ascendancy at 01:43 Killed by fiery orc wyrmic at level 25 on the 1st Decay 122nd year of Ascendancy at 17:10 Killed by Porirena the skeleton master archer at level 27 on the 2nd Decay 122nd year of Ascendancy at 09:47 Killed by Swato at level 27 on the 2nd Decay 122nd year of Ascendancy at 09:55 Killed by cold drake at level 27 on the 2nd Decay 122nd year of Ascendancy at 21:03 Killed by orc assassin at level 28 on the 6th Allure 123rd year of Ascendancy at 05:10 Killed by orc mage-hunter at level 28 on the 5th Regrowth 123rd year of Ascendancy at 17:39 Killed by orc mage-hunter at level 28 on the 5th Regrowth 123rd year of Ascendancy at 17:51 Killed by orc mage-hunter at level 28 on the 5th Regrowth 123rd year of Ascendancy at 17:57 Killed by orc mage-hunter at level 28 on the 5th Regrowth 123rd year of Ascendancy at 18:07 Killed by orc necromancer at level 28 on the 38th Regrowth 123rd year of Ascendancy at 13:12 Killed by orc master assassin at level 28 on the 48th Regrowth 123rd year of Ascendancy at 23:12 Killed by orc warrior at level 28 on the 48th Regrowth 123rd year of Ascendancy at 23:21 Killed by orc cryomancer at level 28 on the 49th Regrowth 123rd year of Ascendancy at 00:11 Killed by Swato at level 28 on the 51st Regrowth 123rd year of Ascendancy at 10:37 Killed by Swato at level 28 on the 51st Regrowth 123rd year of Ascendancy at 12:16 Killed by Swato at level 28 on the 51st Regrowth 123rd year of Ascendancy at 13:47 Killed by Swato at level 28 on the 51st Regrowth 123rd year of Ascendancy at 15:16 Killed by Swato at level 28 on the 51st Regrowth 123rd year of Ascendancy at 16:44 Killed by Swato at level 28 on the 51st Regrowth 123rd year of Ascendancy at 18:22 Killed by Swato at level 29 on the 51st Regrowth 123rd year of Ascendancy at 19:57 Killed by Swato at level 29 on the 51st Regrowth 123rd year of Ascendancy at 21:27 Killed by Swato at level 29 on the 51st Regrowth 123rd year of Ascendancy at 22:57 Killed by Swato at level 29 on the 52nd Regrowth 123rd year of Ascendancy at 00:27 Killed by Swato at level 29 on the 52nd Regrowth 123rd year of Ascendancy at 02:08 Killed by Swato at level 29 on the 52nd Regrowth 123rd year of Ascendancy at 03:39 Killed by Swato at level 29 on the 52nd Regrowth 123rd year of Ascendancy at 05:08 Killed by Swato at level 29 on the 52nd Regrowth 123rd year of Ascendancy at 05:51 Killed by Ukllmswwik the Wise at level 29 on the 52nd Regrowth 123rd year of Ascendancy at 06:16 Killed by Ukllmswwik the Wise at level 29 on the 52nd Regrowth 123rd year of Ascendancy at 06:35 Killed by Ukllmswwik the Wise at level 29 on the 52nd Regrowth 123rd year of Ascendancy at 06:47 Killed by Ukllmswwik the Wise at level 29 on the 52nd Regrowth 123rd year of Ascendancy at 07:09 Killed by Swato at level 29 on the 52nd Regrowth 123rd year of Ascendancy at 08:48 Killed by Swato at level 29 on the 52nd Regrowth 123rd year of Ascendancy at 10:18 Killed by Swato at level 29 on the 52nd Regrowth 123rd year of Ascendancy at 11:48 Killed by Swato at level 29 on the 55th Regrowth 123rd year of Ascendancy at 17:47 Killed by orc blood mage at level 29 on the 55th Regrowth 123rd year of Ascendancy at 18:39 Killed by orc grand master assassin at level 29 on the 61st Regrowth 123rd year of Ascendancy at 13:36 Killed by icy orc wyrmic at level 29 on the 5th Pyre 123rd year of Ascendancy at 02:01 Killed by orc necromancer at level 29 on the 7th Pyre 123rd year of Ascendancy at 15:51 Killed by orc necromancer at level 29 on the 7th Pyre 123rd year of Ascendancy at 16:10 Killed by orc corruptor at level 29 on the 17th Pyre 123rd year of Ascendancy at 18:06 Killed by Cyrelrarima the giant green ant at level 29 on the 21st Pyre 123rd year of Ascendancy at 13:51 Killed by luminous horror at level 29 on the 21st Pyre 123rd year of Ascendancy at 15:53 Killed by oozing horror at level 29 on the 21st Pyre 123rd year of Ascendancy at 17:48 Killed by oozing horror at level 29 on the 21st Pyre 123rd year of Ascendancy at 17:58 Killed by giant lightning ant at level 29 on the 22nd Pyre 123rd year of Ascendancy at 03:01 Killed by Glibrelaith the vampire at level 29 on the 22nd Pyre 123rd year of Ascendancy at 05:32 Killed by Glibrelaith the vampire at level 29 on the 22nd Pyre 123rd year of Ascendancy at 05:38 Killed by Glibrelaith the vampire at level 29 on the 22nd Pyre 123rd year of Ascendancy at 05:51 Killed by orc grand master assassin at level 29 on the 23rd Pyre 123rd year of Ascendancy at 23:14 Killed by orc cryomancer at level 29 on the 26th Pyre 123rd year of Ascendancy at 03:30 Killed by orc cryomancer at level 29 on the 26th Pyre 123rd year of Ascendancy at 03:45 Killed by elder vampire at level 29 on the 26th Pyre 123rd year of Ascendancy at 04:02 Killed by orc pyromancer at level 29 on the 26th Pyre 123rd year of Ascendancy at 04:32 Killed by orc soldier at level 29 on the 26th Pyre 123rd year of Ascendancy at 04:38 Killed by orc cryomancer at level 29 on the 26th Pyre 123rd year of Ascendancy at 05:23 Killed by orc cryomancer at level 29 on the 26th Pyre 123rd year of Ascendancy at 05:43 Killed by orc cryomancer at level 29 on the 26th Pyre 123rd year of Ascendancy at 05:58 Killed by orc cryomancer at level 29 on the 26th Pyre 123rd year of Ascendancy at 06:07 Killed by orc cryomancer at level 29 on the 26th Pyre 123rd year of Ascendancy at 06:20 Killed by heavy bone giant at level 29 on the 26th Pyre 123rd year of Ascendancy at 06:48 Killed by orc pyromancer at level 29 on the 26th Pyre 123rd year of Ascendancy at 06:58 Killed by heavy bone giant at level 29 on the 26th Pyre 123rd year of Ascendancy at 07:08 Killed by blade horror at level 29 on the 26th Pyre 123rd year of Ascendancy at 07:28 Killed by orc cryomancer at level 30 on the 26th Pyre 123rd year of Ascendancy at 18:47 Killed by orc high pyromancer at level 30 on the 26th Pyre 123rd year of Ascendancy at 18:58 Killed by multi-hued drake at level 30 on the 26th Pyre 123rd year of Ascendancy at 20:27 Killed by orc cryomancer at level 30 on the 26th Pyre 123rd year of Ascendancy at 20:33 Killed by orc high pyromancer at level 30 on the 26th Pyre 123rd year of Ascendancy at 20:38 Killed by orc cryomancer at level 30 on the 26th Pyre 123rd year of Ascendancy at 20:43 Killed by overpowered greater multi-hued wyrm at level 30 on the 26th Pyre 123rd year of Ascendancy at 21:01 Killed by Warmaster Gnarg at level 30 on the 26th Pyre 123rd year of Ascendancy at 21:08 Killed by overpowered greater multi-hued wyrm at level 30 on the 26th Pyre 123rd year of Ascendancy at 21:13 Killed by Warmaster Gnarg at level 30 on the 26th Pyre 123rd year of Ascendancy at 21:24 Killed by orc high pyromancer at level 30 on the 26th Pyre 123rd year of Ascendancy at 22:46 Killed by orc high pyromancer at level 30 on the 26th Pyre 123rd year of Ascendancy at 22:51 Killed by multi-hued drake at level 30 on the 26th Pyre 123rd year of Ascendancy at 22:57 Killed by overpowered greater multi-hued wyrm at level 30 on the 26th Pyre 123rd year of Ascendancy at 23:04 Killed by overpowered greater multi-hued wyrm at level 30 on the 26th Pyre 123rd year of Ascendancy at 23:16 Killed by overpowered greater multi-hued wyrm at level 30 on the 26th Pyre 123rd year of Ascendancy at 23:33 Killed by overpowered greater multi-hued wyrm at level 30 on the 27th Pyre 123rd year of Ascendancy at 00:08 Killed by overpowered greater multi-hued wyrm at level 30 on the 27th Pyre 123rd year of Ascendancy at 00:21 Killed by multi-hued drake at level 30 on the 27th Pyre 123rd year of Ascendancy at 00:39 Killed by overpowered greater multi-hued wyrm at level 30 on the 27th Pyre 123rd year of Ascendancy at 00:46 Killed by overpowered greater multi-hued wyrm at level 30 on the 27th Pyre 123rd year of Ascendancy at 00:52 Killed by luminous horror at level 31 on the 27th Pyre 123rd year of Ascendancy at 07:51 Killed by luminous horror at level 31 on the 27th Pyre 123rd year of Ascendancy at 08:00 Killed by luminous horror at level 31 on the 27th Pyre 123rd year of Ascendancy at 08:21 Killed by luminous horror at level 31 on the 27th Pyre 123rd year of Ascendancy at 08:29 Killed by luminous horror at level 31 on the 27th Pyre 123rd year of Ascendancy at 09:02 Killed by overpowered greater multi-hued wyrm at level 31 on the 27th Pyre 123rd year of Ascendancy at 11:00 Killed by overpowered greater multi-hued wyrm at level 31 on the 27th Pyre 123rd year of Ascendancy at 11:10 Killed by overpowered greater multi-hued wyrm at level 31 on the 27th Pyre 123rd year of Ascendancy at 11:35 Killed by overpowered greater multi-hued wyrm at level 31 on the 27th Pyre 123rd year of Ascendancy at 11:41 Killed by overpowered greater multi-hued wyrm at level 31 on the 27th Pyre 123rd year of Ascendancy at 12:13 Killed by overpowered greater multi-hued wyrm at level 31 on the 27th Pyre 123rd year of Ascendancy at 12:21 Killed by overpowered greater multi-hued wyrm at level 31 on the 27th Pyre 123rd year of Ascendancy at 12:45 |
Primary Stats
| Strength | 16 (base 10) |
| Dexterity | 19 (base 14) |
| Constitution | 35 (base 32) |
| Magic | 75 (base 60) |
| Willpower | 76 (base 60) |
| Cunning | 33 (base 19) |
Resources
| Life | 417/417 |
| Mana | 680/680 |
| Equilibrium | 0 |
| Healing Factor | 1.4 |
| Regeneration | 0.56 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -60% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 2 |
| See Invisible | 2 |
Offense: Mainhand
| Damage | 35 |
| Accuracy | 20 |
| Crit Chance | 18% |
| APR | 0 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 53.666666666667 |
| Crit Chance | 31% |
| Speed | 1 |
Offense: Mind
| Mindpower | 43.466666666667 |
| Crit Chance | 18% |
| Speed | 1 |
Offense: Damage Bonus
| All | +5% |
Defense: Base
| Armour (hardiness) | 4 (30%) |
| Defense | 17.15 |
| Ranged Defense | 17.15 |
| Fatigue | 0 |
| Physical Save | 38.925 |
| Spell Save | 44.95 |
| Mental Save | 41.716666666667 |
Defense: Resistances
| All | 0%( 70%) |
Defense: Immunities
| Stun Resistance | 22% |
| Confusion Resistance | 23% |
| Disarm Resistance | 26% |
| Instadeath Resistance | 100% |
| Silence Resistance | 22% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune of the RiftUse mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 476.70 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 475 damage for 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 904% for 10 turns and instantly restoring 45 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Willpower stat. |
Class Talents
| Spell / Meta | 1.30 |
| 1/5 |
| 5/5 |
| 2/5 |
| 0/5 |
| Spell / Temporal | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Air | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Arcane | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Phantasm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 3/5 |
| Spell / Fire | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Aether | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Celestial / Chants | 0.80 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Aegis | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Wild-gift / Harmony | 1.00 |
| 1/5 |
| 3/5 |
| 1/5 |
| 2/5 |
| Spell / Divination | 1.30 |
| 1/5 |
| 5/5 |
| 4/5 |
| 1/5 |
| Spell / Conveyance | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a regenade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Dreadfell. Escort: lone alchemist (level 1 of Dreadfell)As a reward you improved Magic by +2. | done |
You abandoned lone alchemist to death. Escort: lone alchemist (level 5 of Dreadfell) | failed |
You successfully escorted the lost anorithil to the recall portal on level 2 of Daikara. Escort: lost anorithil (level 2 of Daikara)As a reward you improved Magic by +1. | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Scintillating Caves. Escort: lost anorithil (level 3 of Scintillating Caves)As a reward you improved Cunning by +2. | done |
You failed to protect the lost anorithil from death by forest wight. Escort: lost anorithil (level 6 of Dreadfell) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Dreadfell. Escort: lost sun paladin (level 4 of Dreadfell)As a reward you gained talent category Celestial / Chants (at mastery 0.80). | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Old Forest. Escort: lost warrior (level 1 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Old Forest. Escort: repented thief (level 2 of Old Forest)As a reward you improved Dexterity by +2. | done |
You successfully escorted the repented thief to the recall portal on level 4 of Old Forest. Escort: repented thief (level 4 of Old Forest)As a reward you improved Dexterity by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 11. | active |
The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars. Spellblaze FalloutsIt has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. You have entered it and must now stabilize three wormholes by firing any spell at them. Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. * You have explored the expanse and closed all three wormholes. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within7 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | undeterred pair of rough leather boots of evasion (12 def, 1 armour) undeterred pair of rough leather boots of evasion (12 def, 1 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Defense: +12 (+7 eff.) Fatigue: +1% Silence immunity: +22% Confusion immunity: +23% Stun/Freeze immunity: +22% It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 3.6 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 27% chance to completely evade them and granting you 16 defense for 13 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. A pair of boots made of leather. |
| Light source | Void Star Void StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Changes damage: +6% acid / +6% fire / +6% cold / +6% arcane / +6% lightning Spell crit. chance: +5% Light radius: +2 It can be used to activate talent Echoes From The Void (costing 70 power out of 70/70) : Effective talent level: 2.0 Power cost: 70 out of 70/70. Range: 10 Travel Speed: instantaneous Description: Shows the target the madness of the void. Each turn for 6 turns the target must make a mental save or suffer 39.27 mind damage as well as resource damage (based off the mind damage and nature of the resource). It looks like a very tiny star -- deep black -- and yet it somehow shines. |
| On head | bladed rough leather cap of knowledge (0 def, 1 armour) bladed rough leather cap of knowledge (0 def, 1 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Damage when hit (Melee): 5 physical Changes stats: +3 Str / +3 Wil / +2 Cun Mindpower: +4 (+1 eff.) It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 31.4 Physical damage. If the attack hits, the target is confused (32% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A cap made of leather. |
| Tool | Honeywood Chalice Honeywood ChaliceInfused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +5 Str Changes resistances: +10% nature Changes damage: +5% physical Talent granted: +1 Battle Trance Physical save: +10 (+4 eff.) Life regen: +0.15 Healing mod.: +10% This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so. |
| On fingers | conjurer's gold ring of misery conjurer's gold ring of miseryPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Effects on melee hit: * 10% chance to cause random gloom Damage (Melee): 10 bleed Effects on ranged hit: * 11% chance to cause random gloom Damage (Ranged): 8 bleed Changes stats: +5 Mag / +6 Wil / +3 Cun Hate when firing a critical mind attack: +2.00 Maximum hate: +8.00 Spellpower: +7 (+2 eff.) It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 38%. Rings can have magical properties. |
| On fingers | Elemental Fury Elemental FuryPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +3 Cun / +3 Mag Changes damage: +12% lightning / +12% fire / +12% arcane / +12% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
| Around waist | Girdle of the Calm Waters Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
| In main hand | Kor's Fall (100% power, 0 apr, physical element) Kor's Fall (100% power, 0 apr, physical element)Requires: - Magic 25 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 1 It must be held with both hands. Power: 100% Range: 1.2x Uses stat: 110% Mag Damage type: Darkness Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +0 Physical crit. chance: +1.5% Attack speed: 100% When wielded/worn: Changes damage: +10% acid / +10% fire / +10% darkness / +10% blight Talent mastery: +0.10 Corruption / Bone Talent granted: +1 Command Staff Spellpower: +7 (+2 eff.) Spell crit. chance: +8% See invisible: +2 It can be used to activate talent Bone Spear (costing 6 power out of 6/6) : Effective talent level: 3.3 Power cost: 6 out of 6/6. Range: 10 Travel Speed: instantaneous Is: a spell Description: Conjures up a spear of bones, doing 135.09 physical damage to all targets in line. The damage will increase with your Spellpower. Made from the bones of many creatures, this staff glows with power. You can feel its evil presence even from a distance. |
| On hands | Isora the hardened leather gloves (0 def, 2 armour) Isora the hardened leather gloves (0 def, 2 armour)Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +7 (+4 eff.) Physical power: +2 (+2 eff.) Armour: +2 Damage (Melee): 6 nature Changes stats: +3 Cun / +3 Con Changes resistances: +7% nature / +10% darkness Changes damage: +5% nature Physical save: +20 (+7 eff.) Spell save: +5 (+2 eff.) Mental save: +5 (+2 eff.) Disarm immunity: +26% Infravision radius: +2 It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 31% and provides a 17% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | dreamer's woollen robe of power (0 def, 0 armour) dreamer's woollen robe of power (0 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes resistances: +11% mind / +17% darkness Changes damage: +5% all Physical save: +10 (+4 eff.) Spell save: +11 (+4 eff.) Mental save: +22 (+7 eff.) Spellpower: +12 (+4 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | spellcowled cashmere cloak of the voidstalker (2 def, 0 armour) spellcowled cashmere cloak of the voidstalker (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+2 eff.) Changes stats: +2 Mag / +1 Wil Changes resistances: +17% darkness / +18% temporal Spell save: +6 (+2 eff.) Maximum mana: +40.00 Defense after a teleport: +10 Resist all after a teleport: +11% New effects duration reduction after a teleport: +15% It can be used to blink randomly (up to range 8) within 2 spaces of a target hostile creature, putting all charms on cooldown for 10 turns. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Feathersteel Amulet Feathersteel AmuletCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -20% Maximum encumbrance: +20 Movement speed: +20% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. |
Inventory
This item will automatically be transmogrified when you leave the level. sun infusion (rad 7; power 21; turns 3; dispells darkness)sun infusion (rad 7; power 21; turns 3; dispells darkness) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 7 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 10). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 21) for 3 turns. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. sun infusion (rad 8; power 21; turns 4; dispells darkness)sun infusion (rad 8; power 21; turns 4; dispells darkness) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 8 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 10). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 21) for 4 turns. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. sun infusion of the titan (rad 7; power 41; turns 3; dispells darkness)sun infusion of the titan (rad 7; power 41; turns 3; dispells darkness) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 7 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 20). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 41) for 3 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. wild infusion (resist 16%; cure magical)wild infusion (resist 16%; cure magical) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 16% for 5 turns. Also removes cross-tier effects of the affected types for free. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. teleportation rune (range 61)teleportation rune (range 61) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 61 with a minimum range of 15. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
This item will automatically be transmogrified when you leave the level. DusksorrowDusksorrow Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +8 (+4 eff.) Armour penetration: +6 Physical crit. chance: +4.0% Changes resistances: +16% mind Changes resistances penetration: +15% darkness Changes damage: +9% darkness Grants telepathy: Demon/Minor Demon/Major Talent masteries: +0.32 Spell / Aether +0.32 Spell / Fire Critical mult.: +14.00% Confusion immunity: +33% Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. conjurer's voratun ring of clarityconjurer's voratun ring of clarity Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +8 Mag / +6 Wil Mental save: +8 (+3 eff.) Confusion immunity: +34% Spellpower: +9 (+3 eff.) Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. conjurer's voratun ring of perseveranceconjurer's voratun ring of perseverance Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +6 Mag / +6 Wil Stun/Freeze immunity: +48% Life regen: +4.10 Spellpower: +9 (+3 eff.) Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. mule's stralite ring of fire (+28%)mule's stralite ring of fire (+28%) Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -7% Changes resistances: +28% fire Changes damage: +14% fire Maximum encumbrance: +20 Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. titan's voratun ring of frost (+30%)titan's voratun ring of frost (+30%) Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +10 Con Changes resistances: +30% cold Changes damage: +15% cold Physical save: +20 (+7 eff.) Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. treant's voratun ring of lightning (+28%)treant's voratun ring of lightning (+28%) Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes resistances: +28% lightning / +9% nature / +8% blight Changes damage: +14% lightning Poison immunity: +14% Disease immunity: +22% Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. warrior's stralite ring of fire (+26%)warrior's stralite ring of fire (+26%) Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Armour: +10 Changes stats: +5 Str Changes resistances: +26% fire Changes damage: +13% fire Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. blazebringer's stralite battleaxe (153% power, 3 apr)blazebringer's stralite battleaxe (153% power, 3 apr) Requires: - Strength 35 Infused by nature 3.00 Encumbrance. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Power: 154% Range: 1.5x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% Burst (radius 2) on crit: +13 fire When wielded/worn: Changes resistances penetration: +16% fire Global speed: +3% Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. voratun battleaxe (170% power, 4 apr)voratun battleaxe (170% power, 4 apr) Requires: - Strength 48 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Power: 170% Range: 1.5x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. arcing stralite dagger of projection (133% power, 9 apr)arcing stralite dagger of projection (133% power, 9 apr) Requires: - Dexterity 35 Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Power: 134% Range: 1.3x Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +4 mind / +8 lightning It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 6 turns. Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. blazebringer's voratun dagger of erosion (147% power, 9 apr)blazebringer's voratun dagger of erosion (147% power, 9 apr) Requires: - Dexterity 48 Infused by nature 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Power: 147% Range: 1.3x Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% Damage (Melee): +9 nature / +6 temporal Burst (radius 2) on crit: +12 fire When wielded/worn: Changes resistances penetration: +9% fire Global speed: +5% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. elemental stralite dagger of phasing (137% power, 17 apr)elemental stralite dagger of phasing (137% power, 17 apr) Requires: - Dexterity 35 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Power: 137% Range: 1.3x Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +17 Physical crit. chance: +8.0% Attack speed: 100% On weapon hit: * Random elemental explosion Damage Shield penetration (this weapon only): +36% When wielded/worn: Changes resistances penetration: +9% acid / +11% fire / +9% lightning / +8% cold Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. flaming voratun dagger of massacre (157% power, 9 apr)flaming voratun dagger of massacre (157% power, 9 apr) Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Power: 157% Range: 1.3x Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% Burst (radius 1) on hit: +10 fire Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. voratun dagger (148% power, 9 apr)voratun dagger (148% power, 9 apr) Requires: - Dexterity 48 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Power: 149% Range: 1.3x Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. stralite greatmaul (166% power, 3 apr)stralite greatmaul (166% power, 3 apr) Requires: - Strength 35 5.00 Encumbrance. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Power: 166% Range: 1.5x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +2.5% Attack speed: 100% Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. balanced stralite greatsword (161% power, 3 apr)balanced stralite greatsword (161% power, 3 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Power: 161% Range: 1.6x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Accuracy: +13 (+6 eff.) Defense: +12 (+7 eff.) Disarm immunity: +42% Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. voratun greatsword (175% power, 4 apr)voratun greatsword (175% power, 4 apr) Requires: - Strength 48 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Power: 176% Range: 1.6x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. voratun greatsword of projection (172% power, 4 apr)voratun greatsword of projection (172% power, 4 apr) Requires: - Strength 48 Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Power: 173% Range: 1.6x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% Damage (Melee): +21 mind It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 6 turns. Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. glacial elven-wood longbow of true flightglacial elven-wood longbow of true flight Requires: - Dexterity 35 - Talent Shoot Infused by nature Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 4 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 Damage (Ranged): +10 cold When wielded/worn: Accuracy: +6 (+3 eff.) Physical crit. chance: +9.0% Armour: +6 Changes resistances penetration: +5% cold Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. Dawn's Blade (161% power, 7 apr)Dawn's Blade (161% power, 7 apr) Requires: - Magic 18 - Strength 35 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 It is part of a set of items. If the sun doesn't set, dawn's power lasts forever. Power: 162% Range: 1.4x Uses stats: 25% Mag, 80% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +7 Physical crit. chance: +5.0% Attack speed: 100% Damage conversion: 30% light Damage against: +25% Undead / +25% Demon When wielded/worn: Changes resistances penetration: +25% light Changes damage: +18% light Talent masteries: +0.20 Celestial / Sun +0.20 Celestial / Combat +0.20 Celestial / Light Talents cooldown: Healing Light (-2 turns) Suncloak (-3 turns) Providence (-4 turns) Barrier (-2 turns) Spellpower: +10 (+3 eff.) Spell crit. chance: +4% Light radius: +2 It can be used to invoke dawn, inflicting 236.25 light damage in radius 5 (based on Magic) and lighting the area within radius 10, costing 35 power out of 35/35. Said to have been forged in the earliest days of the Sunwall, this longsword shines with the light of daybreak, capable of banishing all shadows. |
This item will automatically be transmogrified when you leave the level. caustic stralite longsword of ruin (140% power, 5 apr)caustic stralite longsword of ruin (140% power, 5 apr) Requires: - Strength 35 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Power: 141% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * 22% chance to corrode armour When wielded/worn: Armour penetration: +9 Physical crit. chance: +9.0% Changes resistances penetration: +9% acid Critical mult.: +14.00% Life regen: +1.70 Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. acidic voratun mace (155% power, 6 apr)acidic voratun mace (155% power, 6 apr) Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. Type: weapon / mace ; tier 5 Power: 155% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +3.0% Attack speed: 100% On weapon crit: * splashes the target with acid Damage (Melee): +16 acid Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. flaming voratun mace (156% power, 6 apr)flaming voratun mace (156% power, 6 apr) Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. Type: weapon / mace ; tier 5 Power: 157% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +3.0% Attack speed: 100% Burst (radius 1) on hit: +11 fire Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. stralite mace of the leech (146% power, 5 apr)stralite mace of the leech (146% power, 5 apr) Requires: - Strength 35 Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mace ; tier 4 Power: 146% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +2.5% Attack speed: 100% On weapon hit: * Slows global speed by 10% * leeches stamina from the target When wielded/worn: Damage when hit (Melee): 10 nature slow Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. voratun mace (156% power, 6 apr)voratun mace (156% power, 6 apr) Requires: - Strength 48 3.00 Encumbrance. Type: weapon / mace ; tier 5 Power: 156% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +3.0% Attack speed: 100% Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. voratun mace of dampening (154% power, 6 apr)voratun mace of dampening (154% power, 6 apr) Requires: - Strength 48 Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mace ; tier 5 Power: 154% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes resistances: +8% acid / +11% fire / +10% lightning / +11% cold Spell save: +11 (+4 eff.) Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. gifted living mindstar (112% power, 40 apr, nature damage)gifted living mindstar (112% power, 40 apr, nature damage) Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Power: 112% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Mindpower: +17 (+6 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. horrifying pulsing mindstar of storms (104% power, 32 apr, mind damage)horrifying pulsing mindstar of storms (104% power, 32 apr, mind damage) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. This natural lightning should be returned to the wyrm. Power: 105% Range: 1.1x Uses stats: 45% Wil, 25% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 8 lightning / 5 mind / 7 darkness Changes stats: +3 Str / +2 Dex / +2 Mag / +3 Wil / +2 Cun / +1 Con Changes resistances: +12% lightning Changes resistances penetration: +14% lightning Changes damage: +8% lightning / +5% mind / +6% darkness Mindpower: +8 (+3 eff.) Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. living mindstar (116% power, 40 apr, mind damage)living mindstar (116% power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Power: 116% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Mindpower: +10 (+3 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. pulsing mindstar of frost (108% power, 32 apr, nature damage)pulsing mindstar of frost (108% power, 32 apr, nature damage) Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. This natural frost should be returned to the wyrm. Power: 108% Range: 1.1x Uses stats: 45% Wil, 25% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Armour: +7 Damage when hit (Melee): 8 ice Changes resistances: +5% cold Changes resistances penetration: +10% cold Changes damage: +12% cold Mindpower: +8 (+3 eff.) Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. drakeskin leather sling of dampeningdrakeskin leather sling of dampening Requires: - Dexterity 48 - Talent Shoot Infused by arcane disrupting forces 4.00 Encumbrance. Type: weapon / sling ; tier 5 Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +10 When wielded/worn: Changes resistances: +9% acid / +12% fire / +17% lightning / +10% cold Spell save: +10 (+3 eff.) Slings are used to hurl stones or metal shots at your foes. |
Staff of Destruction (120% power, 4 apr, physical element) Staff of Destruction (120% power, 4 apr, physical element)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Power: 121% Range: 1.2x Uses stat: 150% Mag Damage type: Fire Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes damage: +20% lightning / +20% fire / +20% arcane / +20% cold Talent granted: +1 Command Staff Spellpower: +10 (+3 eff.) Spell crit. chance: +15% Talent on hit(spell): Impending Doom (10% chance level 1). This unique-looking staff is carved with runes of destruction. |
This item will automatically be transmogrified when you leave the level. cruel dragonbone vilestaff (136% power, 6 apr, fire element)cruel dragonbone vilestaff (136% power, 6 apr, fire element) Requires: - Magic 48 Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Power: 137% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Physical crit. chance: +8.0% Changes damage: +30% fire Talent granted: +1 Command Staff Critical mult.: +13.00% Spellpower: +15 (+5 eff.) Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. dragonbone magestaff (136% power, 6 apr, lightning element)dragonbone magestaff (136% power, 6 apr, lightning element) Requires: - Magic 48 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Power: 137% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes damage: +30% lightning Talent granted: +1 Command Staff Spellpower: +15 (+5 eff.) Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. dragonbone magestaff (136% power, 6 apr, cold element)dragonbone magestaff (136% power, 6 apr, cold element) Requires: - Magic 48 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Power: 137% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes damage: +30% cold Talent granted: +1 Command Staff Spellpower: +15 (+5 eff.) Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. dragonbone magestaff (136% power, 6 apr, arcane element)dragonbone magestaff (136% power, 6 apr, arcane element) Requires: - Magic 48 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Power: 137% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes damage: +30% arcane Talent granted: +1 Command Staff Spellpower: +15 (+5 eff.) Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. dragonbone magestaff of illumination (136% power, 6 apr, arcane element)dragonbone magestaff of illumination (136% power, 6 apr, arcane element) Requires: - Magic 48 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Power: 137% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Defense: +9 (+6 eff.) Effects on melee hit: * 15% chance to blind Changes damage: +30% arcane Talent granted: +1 Command Staff Spellpower: +15 (+5 eff.) Spell crit. chance: +5% Light radius: +4 It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 1.3 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 79.65 light damage. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. earthen elven-wood vilestaff of illumination (129% power, 5 apr, blight element)earthen elven-wood vilestaff of illumination (129% power, 5 apr, blight element) Requires: - Magic 35 Powered by arcane forces Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Power: 129% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Armour: +7 Armour Hardiness: +6% Defense: +6 (+4 eff.) Effects on melee hit: * 13% chance to blind Changes damage: +25% blight Talent granted: +1 Command Staff Physical save: +6 (+2 eff.) Spellpower: +12 (+4 eff.) Spell crit. chance: +4% Light radius: +3 It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 1.3 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 79.65 light damage. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. elven-wood starstaff (129% power, 5 apr, physical element)elven-wood starstaff (129% power, 5 apr, physical element) Requires: - Magic 35 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Power: 129% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes damage: +25% physical Talent granted: +1 Command Staff Spellpower: +12 (+4 eff.) Spell crit. chance: +4% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. potent dragonbone vilestaff (144% power, 6 apr, fire element)potent dragonbone vilestaff (144% power, 6 apr, fire element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Power: 145% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes damage: +36% fire Talent granted: +1 Command Staff Spellpower: +18 (+6 eff.) Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. short elven-wood magestaff of illumination (129% power, 5 apr, fire element)short elven-wood magestaff of illumination (129% power, 5 apr, fire element) Requires: - Magic 35 Infused by nature Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 4 Power: 129% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Defense: +11 (+7 eff.) Effects on melee hit: * 13% chance to blind Changes damage: +25% fire Talent granted: +1 Command Staff Spellpower: +12 (+4 eff.) Spell crit. chance: +4% Light radius: +3 It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 2.6 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 107.96 light damage. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. balanced stralite waraxe of massacre (151% power, 5 apr)balanced stralite waraxe of massacre (151% power, 5 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Power: 151% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% When wielded/worn: Accuracy: +9 (+4 eff.) Defense: +10 (+6 eff.) Disarm immunity: +42% One-handed war axes. |
This item will automatically be transmogrified when you leave the level. slime-covered voratun waraxe of crippling (150% power, 6 apr)slime-covered voratun waraxe of crippling (150% power, 6 apr) Requires: - Strength 48 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Power: 150% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% On weapon hit: * Slows global speed by 6% On weapon crit: * cripple the target When wielded/worn: Physical crit. chance: +9.0% One-handed war axes. |
This item will automatically be transmogrified when you leave the level. voratun waraxe (151% power, 6 apr)voratun waraxe (151% power, 6 apr) Requires: - Strength 48 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Power: 152% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% One-handed war axes. |
This item will automatically be transmogrified when you leave the level. drakeskin leather beltdrakeskin leather belt 1.00 Encumbrance. Type: armor / belt ; tier 5 A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. elven-silk cloak of the Shaloren (3 def, 0 armour)elven-silk cloak of the Shaloren (3 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+3 eff.) Changes stats: +2 Mag / +2 Wil A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. ancient silk robe of light (+21%) (3 def, 0 armour)ancient silk robe of light (+21%) (3 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 (+3 eff.) Changes stats: +5 Mag Changes resistances: +21% light Changes resistances penetration: +9% temporal / +7% physical Changes damage: +9% temporal / +14% light / +5% physical Reduces paradox anomalies(equivalent to willpower): +12 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. dispeller's silk robe of alchemy (3 def, 0 armour)dispeller's silk robe of alchemy (3 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 (+3 eff.) Changes resistances: +14% acid / +15% physical / +9% darkness / +9% light / +9% blight / +20% fire / +8% lightning / +22% cold Changes damage: +9% acid / +8% physical / +9% fire / +6% cold Talent cooldown: Refit Golem (-4 turns) Physical save: +15 (+5 eff.) Spell save: +29 (+10 eff.) Mental save: +10 (+3 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. elven-silk robe (5 def, 0 armour)elven-silk robe (5 def, 0 armour) 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+4 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. spellwoven elven-silk robe (5 def, 0 armour)spellwoven elven-silk robe (5 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+4 eff.) Spell save: +18 (+6 eff.) Spellpower: +3 (+1 eff.) Spell crit. chance: +3% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. spellwoven silk robe of power (3 def, 0 armour)spellwoven silk robe of power (3 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 (+3 eff.) Changes damage: +8% all Spell save: +21 (+7 eff.) Spellpower: +21 (+7 eff.) Spell crit. chance: +3% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. spellwoven silk robe of protection (6 def, 3 armour)spellwoven silk robe of protection (6 def, 3 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Armour: +3 Defense: +6 (+4 eff.) Physical save: +15 (+5 eff.) Spell save: +23 (+8 eff.) Spellpower: +4 (+1 eff.) Spell crit. chance: +3% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Fist of the Destroyer (8 def, 0 armour) Fist of the Destroyer (8 def, 0 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 5 It is part of a set of items. Only the masochistic can unlock its full power. When wielded/worn: Defense: +8 (+5 eff.) Changes stats: +9 Str / +3 Cun / +9 Mag Talent masteries: +0.20 Corruption / Shadowflame +0.20 Corruption / Vim Stun/Freeze immunity: +20% Maximum vim: +25.00 Increases all damage by 4% of current vim Current Bonus: 0% It can be used to activate talent Darkfire (costing 12 power out of 12/12) : Effective talent level: 5.0 Power cost: 12 out of 12/12. Range: 6 Travel Speed: 400% of base Is: a spell Description: Conjures up a bolt of shadowflame that moves toward the target and explodes into a flash of darkness and fire, doing 113.75 fire damage and 98.36 darkness damage in a radius of 6. The damage will increase with your Spellpower. These fell looking gloves glow with untold power. |
This item will automatically be transmogrified when you leave the level. steady drakeskin leather gloves of strength (+3) (0 def, 3 armour)steady drakeskin leather gloves of strength (+3) (0 def, 3 armour) Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +7 (+4 eff.) Physical power: +13 (+8 eff.) Armour: +3 Changes stats: +3 Str Physical save: +7 (+3 eff.) Mental save: +7 (+2 eff.) Disarm immunity: +27% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level. steady drakeskin leather gloves of strength (+4) (0 def, 3 armour)steady drakeskin leather gloves of strength (+4) (0 def, 3 armour) Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +7 (+4 eff.) Physical power: +11 (+6 eff.) Armour: +3 Changes stats: +4 Str Physical save: +7 (+3 eff.) Mental save: +7 (+2 eff.) Disarm immunity: +50% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level. temporal drakeskin leather gloves of magic (+3) (0 def, 3 armour)temporal drakeskin leather gloves of magic (+3) (0 def, 3 armour) Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 Damage (Melee): 11 temporal Damage (Ranged): 9 temporal Changes stats: +3 Mag Changes resistances: +9% temporal Changes damage: +7% arcane / +6% temporal Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level. drakeskin leather cap (0 def, 5 armour)drakeskin leather cap (0 def, 5 armour) 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% A cap made of leather. |
This item will automatically be transmogrified when you leave the level. drakeskin leather cap (0 def, 5 armour)drakeskin leather cap (0 def, 5 armour) 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% A cap made of leather. |
This item will automatically be transmogrified when you leave the level. voratun helm (0 def, 5 armour)voratun helm (0 def, 5 armour) Requires: - Talent Armour Training 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. impenetrable stralite mail armour of Eyal (4 def, 17 armour)impenetrable stralite mail armour of Eyal (4 def, 17 armour) Requires: - Strength 38 - Talent Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +17 Defense: +4 (+3 eff.) Fatigue: +16% Life regen: +3.30 Maximum life: +72.00 Healing mod.: +11% A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. stralite mail armour (4 def, 8 armour)stralite mail armour (4 def, 8 armour) Requires: - Strength 38 - Talent Armour Training 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 (+3 eff.) Fatigue: +16% A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. voratun mail armour of stability (5 def, 10 armour)voratun mail armour of stability (5 def, 10 armour) Requires: - Strength 48 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 (+4 eff.) Fatigue: +16% Changes resistances: +5% physical Physical save: +19 (+7 eff.) A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. Masochism (0 def, 0 armour)Masochism (0 def, 0 armour) Powered by arcane forces Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 It is part of a set of items. With a better grip it would be the destroyer of your enemies. When wielded/worn: Damage (Melee): 25 vim draining blight Damage when hit (Melee): 25 vim draining blight Changes stats: +3 Cun / +9 Mag Talent masteries: +0.20 Corruption / Sanguisuge +0.20 Corruption / Blood Physical save: +10 (+4 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) Disease immunity: +100% Maximum vim: +25.00 Spellpower: +10 (+3 eff.) Reduces all damage by 7% of current vim or 50% of the damage, whichever is lower; but at the cost of vim equal to 5% of the damage blocked. Current Bonus: 0 It can be used to activate talent Blood Grasp (costing 12 power out of 12/12) : Effective talent level: 5.0 Power cost: 12 out of 12/12. Range: 10 Travel Speed: 2000% of base Is: a spell Description: Project a bolt of corrupted blood, doing 236.93 blight damage and healing you for half the damage done. The damage will increase with your Spellpower. Stolen flesh, Stolen pain, To give it up, Is to live again. |
This item will automatically be transmogrified when you leave the level. drakeskin leather armour of cold resistance (5 def, 8 armour)drakeskin leather armour of cold resistance (5 def, 8 armour) Requires: - Strength 20 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 (+4 eff.) Fatigue: +8% Changes resistances: +21% cold A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. spiked drakeskin leather armour of delving (5 def, 8 armour)spiked drakeskin leather armour of delving (5 def, 8 armour) Requires: - Strength 20 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 (+4 eff.) Fatigue: +8% Damage when hit (Melee): 10 physical Changes stats: +5 Str Changes resistances: +17% darkness / +10% physical Light radius: +1 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 23 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. Cuirass of the Thronesmen (20 def, 32 armour)Cuirass of the Thronesmen (20 def, 32 armour) Requires: - Strength 44 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 4 When wielded/worn: Armour: +32 Armour Hardiness: +10% Defense: +20 (+11 eff.) Fatigue: +15% Changes stats: +6 Con Changes resistances: +25% darkness / +25% fire Physical save: +40 (+14 eff.) Stun/Freeze immunity: +40% Knockback immunity: +40% Healing mod.: -30% This heavy dwarven-steel armour was created in the deepest forges of the Iron Throne. While it grants incomparable protection, it demands that you rely only on your own strength. |
This item will automatically be transmogrified when you leave the level. impenetrable stralite plate armour of temporal resistance (7 def, 23 armour)impenetrable stralite plate armour of temporal resistance (7 def, 23 armour) Requires: - Strength 48 - Talent Armour Training (level 3) Powered by arcane forces Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +23 Defense: +7 (+5 eff.) Fatigue: +26% Changes resistances: +16% temporal A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. searing stralite plate armour of lightning resistance (7 def, 13 armour)searing stralite plate armour of lightning resistance (7 def, 13 armour) Requires: - Strength 48 - Talent Armour Training (level 3) Powered by arcane forces Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Defense: +7 (+5 eff.) Fatigue: +26% Damage (Melee): 11 acid / 13 fire Damage when hit (Melee): 11 acid / 11 fire Changes resistances: +18% acid / +21% fire / +18% lightning A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. spiked stralite plate armour of fire resistance (7 def, 13 armour)spiked stralite plate armour of fire resistance (7 def, 13 armour) Requires: - Strength 48 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Defense: +7 (+5 eff.) Fatigue: +26% Damage when hit (Melee): 13 physical Changes resistances: +19% fire A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. stralite plate armour of clarity (7 def, 13 armour)stralite plate armour of clarity (7 def, 13 armour) Requires: - Strength 48 - Talent Armour Training (level 3) Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Defense: +7 (+5 eff.) Fatigue: +26% Changes resistances: +6% mind Mental save: +14 (+5 eff.) A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. voratun plate armour of cold resistance (9 def, 16 armour)voratun plate armour of cold resistance (9 def, 16 armour) Requires: - Strength 60 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Defense: +9 (+6 eff.) Fatigue: +26% Changes resistances: +19% cold A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. voratun plate armour of spell shielding (9 def, 16 armour)voratun plate armour of spell shielding (9 def, 16 armour) Requires: - Strength 60 - Talent Armour Training (level 3) Powered by arcane forces 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Defense: +9 (+6 eff.) Fatigue: +26% Changes resistances: +7% arcane Spell save: +17 (+6 eff.) A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. acidic stralite shield of mind resistance (+14%) (10 def, 2 armour, 132.5 block)acidic stralite shield of mind resistance (+14%) (10 def, 2 armour, 132.5 block) Requires: - Strength 35 - Talent Armour Training (level 2) Infused by nature Infused by psionic forces 7.00 Encumbrance. Type: armor / shield ; tier 4 When wielded/worn: Armour: +2 Defense: +10 (+6 eff.) Ranged Defense: +10 (+6 eff.) Fatigue: +14% Damage (Melee): 5 acid Damage when hit (Melee): 22 acid Changes resistances: +14% mind Talent granted: +4 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. living stralite shield (10 def, 2 armour, 141.5 block)living stralite shield (10 def, 2 armour, 141.5 block) Requires: - Strength 35 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 4 When wielded/worn: Armour: +2 Defense: +10 (+6 eff.) Ranged Defense: +10 (+6 eff.) Fatigue: +14% Damage when hit (Melee): 13 nature Changes resistances: +14% nature / +13% blight Talent granted: +4 Block Maximum life: +70.00 Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. stralite shield (10 def, 2 armour, 133.5 block)stralite shield (10 def, 2 armour, 133.5 block) Requires: - Strength 35 - Talent Armour Training (level 2) 7.00 Encumbrance. Type: armor / shield ; tier 4 When wielded/worn: Armour: +2 Defense: +10 (+6 eff.) Ranged Defense: +10 (+6 eff.) Fatigue: +14% Talent granted: +4 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. stralite shield of mind resistance (+13%) (10 def, 2 armour, 138 block)stralite shield of mind resistance (+13%) (10 def, 2 armour, 138 block) Requires: - Strength 35 - Talent Armour Training (level 2) Infused by psionic forces 7.00 Encumbrance. Type: armor / shield ; tier 4 When wielded/worn: Armour: +2 Defense: +10 (+6 eff.) Ranged Defense: +10 (+6 eff.) Fatigue: +14% Changes resistances: +13% mind Talent granted: +4 Block Handheld deflection devices. |
3 agate 3 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
236 alchemist agate 236 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
7 onyx 7 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne Azurite Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Air currents swirl around this bright blue jewel. |
12 aquamarine 12 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 lapis lazuli 6 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+4 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+4 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 opal 7 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 sapphire 2 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+5 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+5 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
13 topaz 13 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+3 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+3 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Mummified Egg-sac of Ungolë Mummified Egg-sac of UngolëInfused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon up to 2 spiders, costing 80 power out of 100/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
3 emerald 3 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 jade 4 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 spinel 3 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 turquoise 2 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level. dwarven lanterndwarven lantern 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Light radius: +4 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Blood-Runed Athame Blood-Runed Athame1.00 Encumbrance. [Plot Item] Type: misc / misc An athame, covered in blood runes. It radiates power. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
3 garnet 3 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 ruby 3 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. Blazemoon the pouch of voratun shots (20/20, 170% power, 11 apr)Blazemoon the pouch of voratun shots (20/20, 170% power, 11 apr) Requires: - Dexterity 48 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 5 Power: 170% Range: 1.2x Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +13 Armour Penetration: +11 Physical crit. chance: +17.0% Capacity: 20 On weapon hit: * 20% chance to blind Travel speed: +200% Damage (Ranged): +12 mind / +9 temporal / +12 nature Burst (radius 2) on crit: +4 light Shots are used with slings to pummel your foes to death. |
Telekinetic Core Telekinetic CoreInfused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Physical power: +3 (+2 eff.) Changes stats: +5 Wil Changes resistances: +5% physical Changes damage: +6% physical Physical save: +12 (+4 eff.) Mindpower: +3 (+1 eff.) It can be used to activate talent Psionic Pull (costing 18 power out of 35/35) : Effective talent level: 3.0 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Pull all foes toward you in radius 5 while dealing 65 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
This item will automatically be transmogrified when you leave the level. stralite torque of thermal psionic shield [power 117] (20 cooldown)stralite torque of thermal psionic shield [power 117] (20 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 It can be used to setup a psionic shield, reducing all fire, cold, light, and arcane damage by 117 for 7 turns, putting all charms on cooldown for 20 turns. Torques are made by powerful psionics to store psionic powers. |
This item will automatically be transmogrified when you leave the level. dragonbone totem of cure ailments [power 3] (10 cooldown)dragonbone totem of cure ailments [power 3] (10 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 5 It can be used to remove up to 3 poisons or diseases from a target within range 9 (Willpower), putting all charms on cooldown for 10 turns. Natural totems are made by powerful wilders to store nature power. |
This item will automatically be transmogrified when you leave the level. dragonbone totem of thorny skin [power 61] (20 cooldown)dragonbone totem of thorny skin [power 61] (20 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 5 It can be used to harden the skin for 7 turns increasing armour by 61 and armour hardiness by 70%, putting all charms on cooldown for 20 turns. Natural totems are made by powerful wilders to store nature power. |
11 amethyst 11 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level. dragonbone wand of firewall [power 225] (6 cooldown)dragonbone wand of firewall [power 225] (6 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 It can be used to creates a wall of flames lasting for 4 turns (dam 225 overall), putting all charms on cooldown for 6 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
7 quartz 7 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 amber 2 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 ametrine 8 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine 4 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon 2 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Swato the Shalore Archmage level 24
72nd Haze 122nd year of Ascendancy at 16:17 see stats
Anti-Antimagic! (Exploration mode)
Destroyed the Ziguranth camp with your Rhaloren allies.By Swato the Shalore Archmage level 24
63rd Haze 122nd year of Ascendancy at 23:47 see stats
Are you out of your mind?! (Exploration mode)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Swato the Shalore Archmage level 30
26th Pyre 123rd year of Ascendancy at 18:12 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Swato the Shalore Archmage level 29
21st Pyre 123rd year of Ascendancy at 00:50 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Swato the Shalore Archmage level 18
2nd Haze 122nd year of Ascendancy at 09:21 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Swato the Shalore Archmage level 11
32nd Dusk 122nd year of Ascendancy at 14:34 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Swato the Shalore Archmage level 25
1st Decay 122nd year of Ascendancy at 19:34 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Swato the Shalore Archmage level 18
20th Haze 122nd year of Ascendancy at 22:14 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Swato the Shalore Archmage level 17
73rd Dusk 122nd year of Ascendancy at 19:51 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Swato the Shalore Archmage level 10
22nd Dusk 122nd year of Ascendancy at 05:22 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Swato the Shalore Archmage level 20
48th Haze 122nd year of Ascendancy at 15:17 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Swato the Shalore Archmage level 30
26th Pyre 123rd year of Ascendancy at 07:53 see stats
Orbituary (Exploration mode)
Stabilized the Abashed Expanse to maintain it in orbit.By Swato the Shalore Archmage level 1
74th Pyre 122nd year of Ascendancy at 15:13 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Swato the Shalore Archmage level 8
8th Mirth 122nd year of Ascendancy at 06:52 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Swato the Shalore Archmage level 14
52nd Dusk 122nd year of Ascendancy at 20:56 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Swato the Shalore Archmage level 26
1st Decay 122nd year of Ascendancy at 22:30 see stats
Tales of the Spellblaze (Exploration mode)
Learned the eight chapters of the Spellblaze Chronicles.By Swato the Shalore Archmage level 18
20th Haze 122nd year of Ascendancy at 05:04 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Swato the Shalore Archmage level 31
27th Pyre 123rd year of Ascendancy at 09:02 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Swato the Shalore Archmage level 17
78th Dusk 122nd year of Ascendancy at 17:31 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Swato the Shalore Archmage level 23
58th Haze 122nd year of Ascendancy at 01:45 see stats
Log
You are sent back to the material plane!
Saving done.
Swato casts Chain Lightning.
Overpowered greater multi-hued wyrm breathes lightning!
Swato is wreathed in flames on the brink of death!
Swato resists!
Swato hits Overpowered greater multi-hued wyrm for 18 fire, 15 cold, 21 lightning, 56 arcane (110 total damage).
Swato hits Overpowered greater multi-hued wyrm for 17 fire, 14 cold, 19 lightning, 54 arcane (104 total damage).
Overpowered greater multi-hued wyrm hits Swato for 0 lightning damage.
Talent Vitality is ready to use.
Swato casts Arcane Vortex.
Overpowered greater multi-hued wyrm breathes poison!
Swato is poisoned!
Arcane Vortex from Swato hits Overpowered greater multi-hued wyrm for 5 fire, 4 cold, 6 lightning, 15 arcane (29 total damage).
Arcane Vortex from Swato hits Overpowered greater multi-hued wyrm for 5 fire, 4 cold, 5 lightning, 15 arcane (29 total damage).
Overpowered greater multi-hued wyrm hits Swato for 79 nature damage.
Overpowered greater multi-hued wyrm hits Overpowered greater multi-hued wyrm for 79 nature damage.
Overpowered greater multi-hued wyrm breathes acid!
Swato is recovering from the damage!
Overpowered greater multi-hued wyrm hits Swato for 447 acid damage.
Swato the level 31 shalore archmage was corroded to death by an overpowered greater multi-hued wyrm on level 2 of Vor Armoury.
The flames around Swato vanish.
Swato stops being poisoned.
Swato has finished recovering.
Swato deactivates Stone Skin.
Swato deactivates Shielding.
Swato deactivates Chant of Fortitude.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
