Duarst the level 2 Cornac Alchemist by delvin_anaris

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceCornac
ClassAlchemist
Level / Exp2 / 55%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity10 (base 10)
Constitution13 (base 13)
Magic21 (base 21)
Willpower11 (base 11)
Cunning10 (base 10)

Resources

Life19/112
Mana112/112
Healing Factor1.0283363011315
Regeneration20.823810097913

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage8
Accuracy4
Crit Chance2%
APR2
Speed1.00

Offense: Spell

Spellpower22
Crit Chance2%
Speed1

Offense: Mind

Mindpower11
Crit Chance1%
Speed1

Offense: Damage Bonus

Lightning+10%

Defense: Base

Armour (hardiness)0 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save8
Spell Save11
Mental Save7

Defense: Resistances

All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/4)

Infusions
Infusions
Runes

Class Talents

Spell / Explosive admixtures1.30
3/5
0/5
0/5
0/5
Spell / Fire alchemy1.30
1/5
0/5
0/5
0/5
Spell / Frost alchemy1.30
1/5
0/5
0/5
0/5
Spell / Acid alchemy1.30
0/5
0/5
0/5
0/5
Spell / Golemancy1.30
1/5
0/5
0/5
0/5

Generic Talents

Spell / Staff combat1.30
1/5
0/5
0/5
0/5
Spell / Stone alchemy1.30
3/5
0/5
0/5
0/5

Effects

detrimental effect
beneficial effect
detrimental effect

Quests

active

Equipment

Tool
Main armor
Light source
Quiver
In main hand

Inventory

Achievements

Log

Rested for 3 turns (stop reason: all resources and life at maximum).

There is a way to the next level here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


There is a way to the next level here (press '' or right click to use).

There is a way to the previous level here (press '' or right click to use).

Ran for 5 turns (stop reason: terrain change on left side).


Ran for 2 turns (stop reason: terrain change on left side).


Ran for 6 turns (stop reason: terrain change on left side).


Can not give orders to this creature.

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Duarst misses Something.
Ran for 20 turns (stop reason: didn't move).

Something performs a melee critical strike against Duarst!
Something hits
Duarst for 23 physical, 5 fire, 22 physical (52 total damage).

Duarst uses
Infusion: Regeneration.
Duarst starts regenerating health quickly.

Thief performs a melee critical strike against Duarst!
Duarst is poisoned!

Thief hits Duarst for 26 physical, 5 fire, 17 physical (50 total damage).

Deadly Poison from Thief hits
Duarst for 12 nature damage.