Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
Addons | Items Vault 1.3.0Donators/Buyers bonus! Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! |
Campaign | --- |
Mode | --- --- |
Sex | Male |
Race | Construct |
Class | Golem |
Level / Exp | 20 / 0% |
Size | big |
Lifes / Deaths | no deaths recorded 4 / 0 |
Primary Stats
Strength | 32 (base 30) |
Dexterity | 14 (base 12) |
Constitution | 28 (base 26) |
Magic | 22 (base 20) |
Willpower | 12 (base 10) |
Cunning | 12 (base 10) |
Resources
Life | 504/504 |
Mana | 36/36 |
Stamina | 162/162 |
Healing Factor | 1.5 |
Regeneration | 0.375 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 0 |
Infravision | 10 |
See Invisible | 30 |
Offense: Mainhand
Damage | 77 |
Accuracy | 52 |
Crit Chance | 2% |
APR | 2 |
Speed | 1.00 |
Offense: Spell
Spellpower | 21 |
Crit Chance | 2% |
Speed | 1 |
Offense: Mind
Mindpower | 13.2 |
Crit Chance | 2% |
Speed | 1 |
Offense: Damage Bonus
All | 0% |
Defense: Base
Armour (hardiness) | 32.38 (100%) |
Defense | 21.7 |
Ranged Defense | 21.7 |
Fatigue | 22 |
Physical Save | 29.819871855765 |
Spell Save | 18.235205744449 |
Mental Save | 13.696571973832 |
Defense: Resistances
All | + 15%(100%) |
Defense: Immunities
Disarm Resistance | 29% |
Bleed Resistance | 100% |
Fear Resistance | 100% |
Stoning Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (2/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 139 damage for 3 turns. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 135 damage for 3 turns. Its effects scale with your Constitution stat. |
Class Talents
Golem / Fighting | 1.30 |
| 1/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Golem / Arcane | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Effects
talent | Reflective Skin |
talent | Premonition |
Quests
Equipment
Socketed Gems | spinel spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+2 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Socketed Gems | opal opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
In main hand | Dawnfiend the dwarven-steel greatmaul (42.5-63.75 power, 2 apr) Dawnfiend the dwarven-steel greatmaul (42.5-63.75 power, 2 apr)Requires: - Strength 24 Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 42.5 - 63.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.5% Attack speed: 100% On weapon hit: * 20% chance to corrode armour When wielded/worn: Accuracy: +10 (+3 eff.) Defense: +16 (+8 eff.) Effects on melee hit: * 40% chance to corrode armour Changes resistances penetration: +5% light Changes damage: +3% light Disarm immunity: +29% Massive two-handed mauls. |
Main armor | impenetrable steel plate armour of stability (4 def, 16 armour) impenetrable steel plate armour of stability (4 def, 16 armour)Requires: - Strength 28 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +16 Defense: +4 (+2 eff.) Fatigue: +22% Changes resistances: +5% physical Physical save: +11 (+6 eff.) A suit of armour made of metal plates. |
Inventory
shielding rune of the titan (absorb 229 for 3 turns) shielding rune of the titan (absorb 229 for 3 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 229 damage for 3 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
voratun mail armour 'Blazestreaker' (5 def, 10 armour) voratun mail armour 'Blazestreaker' (5 def, 10 armour)Requires: - Strength 48 - Talent Armour Training Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 (+2 eff.) Fatigue: +16% Effects on melee hit: * 40% chance to blind Changes stats: +5 Str Changes resistances: +13% physical / +11% darkness / +6% mind Changes resistances penetration: +5% light Changes damage: +6% nature Physical save: +16 (+8 eff.) Mental save: +19 (+13 eff.) Light radius: +3 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 15 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
Achievements
Log
Acid Splash from Rogue hits slave combatant for (2 resist armour), 0 acid (0 total damage).
Large white snake hits slave combatant for (11 resist armour), 8 physical (8 total damage).
slave combatant hits Large white snake for 33 physical, 5 arcane (38 total damage).
Talent Double Strike is ready to use.
Acid Splash from Rogue hits slave combatant for (2 resist armour), 0 acid (0 total damage).
Large white snake hits slave combatant for (11 resist armour), 7 physical (7 total damage).
Slave combatant throws two quick punches.
slave combatant hits Large white snake for 27 physical, 5 arcane, 37 physical (69 total damage).
slave combatant killed Large white snake!
Character control switched to Potions Master Bob.
Quest 'Till the Blood Runs Clear' status updated! (Press 'j' to see the quest log)
The crowd yells: 'BLOOOODDD!'
Quest 'Till the Blood Runs Clear' is done! (Press 'j' to see the quest log)
Quest 'Till the Blood Runs Clear' completed! (Press 'j' to see the quest log)
The Blood Master hands you the Bloodcaller.
Lore found: Bloodcaller
You can read all your collected lore in the game menu, by pressing Escape.
Spectator says: 'I love the smell of death...'
Character control switched to golem (servant of Potions Master Bob).
Golem (servant of Potions Master Bob) deactivates Premonition.
Golem (servant of Potions Master Bob) deactivates Reflective Skin.
Potions Master Bob deactivates Frost Infusion.
Potions Master Bob deactivates Ice Core.
Potions Master Bob deactivates Defensive Posture.