Colt the level 6 Cornac Cursed by 1Mystichhamble

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.1
Addons
Steamtech UI 1.1.4
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceCornac
ClassCursed
Level / Exp6 / 80%
Sizemedium
Lifes / Deaths

Primary Stats

Strength29 (base 29)
Dexterity10 (base 10)
Constitution10 (base 10)
Magic10 (base 10)
Willpower18 (base 18)
Cunning10 (base 10)

Resources

Life182/182
Hate62/100
Healing Factor0.81134946114145
Regeneration0.20283736528536

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage50
Accuracy25
Crit Chance2%
APR7
Speed1.00

Offense: Spell

Spellpower7.5
Crit Chance1%
Speed1

Offense: Mind

Mindpower22.8
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)14.19 (73.452380952381%)
Defense3
Ranged Defense3
Fatigue12
Physical Save19.65
Spell Save19.8
Mental Save16.8

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Cursed / Strife1.30
0/5
0/5
0/5
0/5
Cursed / Slaughter1.30
0/5
0/5
0/5
0/5
Cursed / Endless hunt1.30
1/5
0/5
0/5
0/5
Cursed / Gloom1.30
1/5
0/5
0/5
0/5
Cursed / Rampage1.00
5/5
3/5
0/5
0/5

Generic Talents

Cursed / Cursed form1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
3/5
2/5
2/5
0/5

Effects

talent
talent

Quests

done
active

Equipment

On fingers
Main armor
On hands
Light source
On head
In main hand

Inventory

Achievements

Log

Colt picks up (p.): ametrine.

Colt wears:
Spellhunt Remnants (1 def, 2 armour).

Colt deactivates Gloom.

Colt activates Gloom.

Colt deactivates Stalk.

Colt activates Stalk.

Space around you starts to dissolve...


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


There is a way to the previous level here (press '' or right click to use).
Ran for 19 turns (stop reason: at exit).


Resting starts...

You are yanked out of this place!

Rested for 19 turns (stop reason: dialog is displayed).


You gain 0.76 gold from the transmogrification of
linen wizard hat of fire (+15%) (1 def, 0 armour).
You gain 2.09 gold from the transmogrification of
arcing iron waraxe of erosion (12-16.8 power, 2 apr).
You gain 2.69 gold from the transmogrification of
potent elm magestaff of warding (12-14.4 power, 2 apr, lightning element).
You gain 0.99 gold from the transmogrification of
acidic iron greatmaul (16.5-24.75 power, 1 apr).
You gain 2.53 gold from the transmogrification of
manaburning iron dagger (11-14.3 power, 5 apr).
You gain 0.25 gold from the transmogrification of
iron battleaxe (14-21 power, 1 apr).
There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.
Colt deactivates Stalk.

Colt deactivates Gloom.