Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.2 |
| Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Possessor Bonus Class 1.5.0Donators/Buyers bonus! Items Vault 1.4.8Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion! |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Thalore |
| Class | Possessor |
| Level / Exp | 32 / 26% |
| Size | medium |
| Lifes / Deaths | Killed by Norgos, the Guardian at level 2 on the 76th Pyre 122nd year of Ascendancy at 10:58 / 115Killed by Norgos, the Guardian at level 2 on the 76th Pyre 122nd year of Ascendancy at 11:23 Killed by Norgos, the Guardian at level 2 on the 76th Pyre 122nd year of Ascendancy at 13:00 Killed by Polybeth the bee swarm at level 5 on the 2nd Mirth 122nd year of Ascendancy at 08:20 Killed by Bill the Stone Troll at level 7 on the 5th Mirth 122nd year of Ascendancy at 21:42 Killed by forest troll at level 7 on the 5th Mirth 122nd year of Ascendancy at 21:59 Killed by skeleton mage at level 9 on the 9th Mirth 122nd year of Ascendancy at 20:32 Killed by Glybressra the grizzly bear at level 10 on the 2nd Flare 122nd year of Ascendancy at 04:20 Killed by boiling horror at level 11 on the 4th Flare 122nd year of Ascendancy at 04:49 Killed by boiling horror at level 11 on the 4th Flare 122nd year of Ascendancy at 05:51 Killed by boiling horror at level 11 on the 4th Flare 122nd year of Ascendancy at 08:08 Killed by boiling horror at level 11 on the 4th Flare 122nd year of Ascendancy at 08:53 Killed by boiling horror at level 11 on the 4th Flare 122nd year of Ascendancy at 10:35 Killed by Weirdling Beast at level 12 on the 4th Flare 122nd year of Ascendancy at 17:29 Killed by Weirdling Beast at level 12 on the 4th Flare 122nd year of Ascendancy at 18:06 Killed by Weirdling Beast at level 12 on the 4th Flare 122nd year of Ascendancy at 18:29 Killed by armoured skeleton warrior at level 12 on the 8th Flare 122nd year of Ascendancy at 21:35 Killed by Feren at level 13 on the 12nd Dusk 122nd year of Ascendancy at 02:36 Killed by Xymira the cold drake at level 14 on the 15th Haze 122nd year of Ascendancy at 04:00 Killed by dredge at level 15 on the 17th Haze 122nd year of Ascendancy at 13:49 Killed by Chronolith Clone at level 15 on the 17th Haze 122nd year of Ascendancy at 19:35 Killed by Chronolith Twin at level 15 on the 17th Haze 122nd year of Ascendancy at 20:29 Killed by ghoulking at level 17 on the 33rd Haze 122nd year of Ascendancy at 13:14 Killed by armoured skeleton warrior at level 17 on the 33rd Haze 122nd year of Ascendancy at 23:28 Killed by skeleton warrior at level 17 on the 34th Haze 122nd year of Ascendancy at 11:36 Killed by degenerated skeleton archer at level 17 on the 35th Haze 122nd year of Ascendancy at 06:41 Killed by skeleton warrior at level 17 on the 35th Haze 122nd year of Ascendancy at 14:26 Killed by Subject Z at level 17 on the 35th Haze 122nd year of Ascendancy at 23:54 Killed by skeleton mage at level 18 on the 39th Haze 122nd year of Ascendancy at 21:38 Killed by skeleton master archer at level 18 on the 40th Haze 122nd year of Ascendancy at 02:20 Killed by master vampire at level 18 on the 41st Haze 122nd year of Ascendancy at 20:30 Killed by orc master assassin at level 19 on the 41st Haze 122nd year of Ascendancy at 22:18 Killed by orc soldier at level 19 on the 42nd Haze 122nd year of Ascendancy at 00:27 Killed by orc soldier at level 19 on the 42nd Haze 122nd year of Ascendancy at 01:33 Killed by emperor wight at level 19 on the 42nd Haze 122nd year of Ascendancy at 03:19 Killed by barrow wight at level 19 on the 42nd Haze 122nd year of Ascendancy at 04:56 Killed by armoured skeleton warrior at level 19 on the 42nd Haze 122nd year of Ascendancy at 06:40 Killed by forest wight at level 19 on the 42nd Haze 122nd year of Ascendancy at 07:30 Killed by skeleton magus at level 19 on the 42nd Haze 122nd year of Ascendancy at 08:06 Killed by skeleton warrior at level 19 on the 43rd Haze 122nd year of Ascendancy at 15:00 Killed by Gatta the forest wight at level 19 on the 44th Haze 122nd year of Ascendancy at 01:31 Killed by skeleton master archer at level 19 on the 44th Haze 122nd year of Ascendancy at 22:16 Killed by banshee at level 19 on the 45th Haze 122nd year of Ascendancy at 05:39 Killed by venom wyrm at level 20 on the 45th Haze 122nd year of Ascendancy at 08:50 Killed by patchwork troll at level 20 on the 46th Haze 122nd year of Ascendancy at 11:37 Killed by Borfast the Broken at level 20 on the 46th Haze 122nd year of Ascendancy at 18:58 Killed by giant spider at level 20 on the 47th Haze 122nd year of Ascendancy at 14:27 Killed by skeleton archer at level 20 on the 47th Haze 122nd year of Ascendancy at 15:32 Killed by skeleton warrior at level 20 on the 47th Haze 122nd year of Ascendancy at 16:42 Killed by skeleton archer at level 20 on the 47th Haze 122nd year of Ascendancy at 17:57 Killed by ungolmor at level 20 on the 47th Haze 122nd year of Ascendancy at 19:31 Killed by armoured skeleton warrior at level 20 on the 47th Haze 122nd year of Ascendancy at 20:42 Killed by skeleton archer at level 20 on the 47th Haze 122nd year of Ascendancy at 21:42 Killed by skeleton warrior at level 20 on the 47th Haze 122nd year of Ascendancy at 23:13 Killed by skeleton warrior at level 20 on the 48th Haze 122nd year of Ascendancy at 00:30 Killed by skeleton magus at level 20 on the 48th Haze 122nd year of Ascendancy at 01:42 Killed by skeleton master archer at level 20 on the 48th Haze 122nd year of Ascendancy at 03:32 Killed by skeleton warrior at level 20 on the 48th Haze 122nd year of Ascendancy at 05:36 Killed by skeleton warrior at level 20 on the 48th Haze 122nd year of Ascendancy at 07:33 Killed by orc necromancer at level 20 on the 48th Haze 122nd year of Ascendancy at 08:38 Killed by skeleton warrior at level 20 on the 48th Haze 122nd year of Ascendancy at 09:42 Killed by skeleton warrior at level 20 on the 48th Haze 122nd year of Ascendancy at 10:53 Killed by armoured skeleton warrior at level 20 on the 48th Haze 122nd year of Ascendancy at 12:20 Killed by orc soldier at level 20 on the 48th Haze 122nd year of Ascendancy at 13:34 Killed by skeleton warrior at level 20 on the 48th Haze 122nd year of Ascendancy at 17:22 Killed by ghoulking at level 21 on the 49th Haze 122nd year of Ascendancy at 01:09 Killed by Emeledhera the elder vampire at level 21 on the 49th Haze 122nd year of Ascendancy at 14:44 Killed by Vorurama the dread at level 21 on the 49th Haze 122nd year of Ascendancy at 16:05 Killed by Betabeth the ghoul at level 21 on the 49th Haze 122nd year of Ascendancy at 20:26 Killed by skeleton warrior at level 21 on the 50th Haze 122nd year of Ascendancy at 20:44 Killed by shadow at level 21 on the 51st Haze 122nd year of Ascendancy at 14:00 Killed by ghoul at level 21 on the 51st Haze 122nd year of Ascendancy at 22:40 Killed by skeleton mage at level 21 on the 51st Haze 122nd year of Ascendancy at 23:30 Killed by The Master at level 21 on the 52nd Haze 122nd year of Ascendancy at 00:43 Killed by skeleton warrior at level 21 on the 52nd Haze 122nd year of Ascendancy at 01:59 Killed by skeleton archer at level 21 on the 52nd Haze 122nd year of Ascendancy at 03:11 Killed by The Master at level 21 on the 52nd Haze 122nd year of Ascendancy at 03:51 Killed by Xerilekira the forest wight at level 22 on the 52nd Haze 122nd year of Ascendancy at 10:43 Killed by skeleton mage at level 22 on the 52nd Haze 122nd year of Ascendancy at 17:35 Killed by skeleton mage at level 22 on the 52nd Haze 122nd year of Ascendancy at 19:40 Killed by Jamwidri the halfling at level 23 on the 59th Haze 122nd year of Ascendancy at 21:50 Killed by Aeramira the bloated horror at level 23 on the 67th Haze 122nd year of Ascendancy at 06:38 Killed by war hound at level 23 on the 67th Haze 122nd year of Ascendancy at 08:02 Killed by skeleton mage at level 23 on the 67th Haze 122nd year of Ascendancy at 09:08 Killed by storm wyrm at level 23 on the 69th Haze 122nd year of Ascendancy at 07:00 Killed by skeleton warrior at level 23 on the 69th Haze 122nd year of Ascendancy at 23:29 Killed by Xeruwyn the skeleton master archer at level 23 on the 70th Haze 122nd year of Ascendancy at 01:40 Killed by Xeruwyn the skeleton master archer at level 23 on the 70th Haze 122nd year of Ascendancy at 02:23 Killed by Xeruwyn the skeleton master archer at level 23 on the 70th Haze 122nd year of Ascendancy at 03:39 Killed by saw horror at level 25 on the 74th Haze 122nd year of Ascendancy at 23:37 Killed by Saladaba the snow giant at level 25 on the 75th Haze 122nd year of Ascendancy at 16:37 Killed by Zubuminn the gigantic corrosive tunneler at level 25 on the 76th Haze 122nd year of Ascendancy at 10:13 Killed by orc soldier at level 25 on the 77th Haze 122nd year of Ascendancy at 21:05 Killed by orc soldier at level 25 on the 77th Haze 122nd year of Ascendancy at 22:50 Killed by Golbug the Destroyer at level 25 on the 78th Haze 122nd year of Ascendancy at 02:50 Killed by Islorann the orc archer at level 27 on the 9th Decay 122nd year of Ascendancy at 02:08 Killed by orc cryomancer at level 27 on the 9th Decay 122nd year of Ascendancy at 04:15 Killed by orc high pyromancer at level 27 on the 9th Decay 122nd year of Ascendancy at 08:14 Killed by orc high pyromancer at level 27 on the 9th Decay 122nd year of Ascendancy at 09:07 Killed by Warmaster Gnarg at level 27 on the 9th Decay 122nd year of Ascendancy at 13:39 Killed by overpowered greater multi-hued wyrm at level 28 on the 9th Decay 122nd year of Ascendancy at 21:32 Killed by overpowered greater multi-hued wyrm at level 28 on the 9th Decay 122nd year of Ascendancy at 22:10 Killed by overpowered greater multi-hued wyrm at level 28 on the 9th Decay 122nd year of Ascendancy at 23:35 Killed by overpowered greater multi-hued wyrm at level 28 on the 10th Decay 122nd year of Ascendancy at 00:35 Killed by overpowered greater multi-hued wyrm at level 28 on the 10th Decay 122nd year of Ascendancy at 02:40 Killed by overpowered greater multi-hued wyrm at level 29 on the 10th Decay 122nd year of Ascendancy at 03:11 Killed by overpowered greater multi-hued wyrm at level 29 on the 10th Decay 122nd year of Ascendancy at 04:39 Killed by overpowered greater multi-hued wyrm at level 30 on the 10th Decay 122nd year of Ascendancy at 06:37 Killed by overpowered greater multi-hued wyrm at level 30 on the 10th Decay 122nd year of Ascendancy at 07:45 Killed by Slasul at level 31 on the 4th Allure 123rd year of Ascendancy at 15:30 Killed by Cyrevea the slimy ooze at level 32 on the 34th Regrowth 123rd year of Ascendancy at 13:54 Killed by Cyrevea the slimy ooze at level 32 on the 34th Regrowth 123rd year of Ascendancy at 15:46 Killed by Velutira the poison ooze at level 32 on the 35th Regrowth 123rd year of Ascendancy at 11:19 Killed by Gloriba the slimy ooze at level 32 on the 35th Regrowth 123rd year of Ascendancy at 17:53 Killed by Eilinarin the crimson ooze at level 32 on the 35th Regrowth 123rd year of Ascendancy at 20:24 |
Primary Stats
| Strength | 113.8476 (base 46) |
| Dexterity | 30.374 (base 12) |
| Constitution | 24 (base 10) |
| Magic | 9.4196 (base 10) |
| Willpower | 85 (base 60) |
| Cunning | 117.0448 (base 30) |
Resources
| Life | 3649/3944 |
| Hate | 0/100 |
| Psi | 461/461 |
| Equilibrium | 0 |
| Healing Factor | 1.4082474226805 |
| Regeneration | 5.5625773195878 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +50% |
| Spell | 0% |
| Global | +135.07307000203% |
Vision
| Sight | 12 |
| Lite | 2 |
| Infravision | 11 |
| See Stealth | 120.12178650691 |
| See Invisible | 128.12178650691 |
Offense: Mainhand
| Damage | 173 |
| Accuracy | 66 |
| Crit Chance | 53% |
| APR | 21 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 43 |
| Accuracy | 80 |
| Crit Chance | 56% |
| APR | 42 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 9 |
| Crit Chance | 44% |
| Speed | 1 |
Offense: Mind
| Mindpower | 66 |
| Crit Chance | 63% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Offense: Damage Penetration
| All | 0% |
Defense: Base
| Armour (hardiness) | 37.793811628464 (74.117647058824%) |
| Defense | 35 |
| Ranged Defense | 35 |
| Fatigue | 16 |
| Physical Save | 60.3 |
| Spell Save | 47.21 |
| Mental Save | 68 |
Defense: Resistances
| All | + 4%( 70%) |
Defense: Immunities
| Stun Resistance | 18% |
| Confusion Resistance | 8% |
| Fear Resistance | 91% |
| Poison Resistance | 17% |
| Blind Resistance | 100% |
| Disarm Resistance | 23% |
| Bleed Resistance | 91% |
| Pinning Resistance | 18% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 45% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 210 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 226 and cleanse 1 wound and 1 poison effect. Its effects scale with your Willpower stat. |
Class Talents
| Psionic / Possession | 1.50 |
| 5/5 |
| 4/5 |
| 4/5 |
| 4/5 |
| Psionic / Psionic menace | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Solipsism | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Psionic / Battle psionics | 1.30 |
| 5/5 |
| 5/5 |
| 3/5 |
| 0/5 |
| Psionic / Body snatcher | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Psionic / Psychic blows | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 10/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Ravenous mind | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 3/5 |
| 0/5 |
| 11/5 |
| 11/5 |
| 0/5 |
| Psionic / Mentalism | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Mental Tyranny |
| talent | Psionic Disruption |
| talent | Channel Pain |
| talent | Chant of Fortitude |
| beneficial effect | You use the body of one of your fallen victims. You can not heal in this form. Assume Form |
| beneficial effect | The creature has found a state of clarity and sees the world for what it is (+22% global speed). Clarity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there again | active |
You failed to protect the injured seer from death by snow giant thunderer. Escort: injured seer (level 1 of Daikara) | failed |
You failed to protect the injured seer from death by skeleton magus. Escort: injured seer (level 6 of Dreadfell) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lost sun paladin (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Dreadfell. Escort: lost sun paladin (level 3 of Dreadfell)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 2 of Norgos Lair. Escort: lost tinker (level 2 of Norgos Lair) | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Dreadfell. Escort: lost warrior (level 4 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Old Forest. Escort: repented thief (level 1 of Old Forest)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You failed to protect the repented thief from death by rattlesnake. Escort: repented thief (level 4 of Old Forest) | failed |
You successfully escorted the temporal explorer to the recall portal on level 8 of Dreadfell. Escort: temporal explorer (level 8 of Dreadfell)As a reward you improved Willpower by +1. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You must explore the Heart of the Gloom. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 151. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed bear paw. * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed vial of squid ink. * You've found the needed pouch of luminous horror dust. * You've found the needed storm wyrm claw. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have sided with Ukllmswwik and killed Slasul. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
Equipment
| On feet | Porebeth (0 def, 3 armour) Porebeth (0 def, 3 armour)Infused by nature 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: -3% Effects on melee hit: * 40% chance to gain 10% of a turn (3/turn limit) Changes resistances: +15% temporal Changes damage: +12% temporal Stamina each turn: +0.40 Maximum life: +36.00 Movement speed: +10% A pair of boots made of leather. |
| Light source | brass lantern of health brass lantern of healthInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Maximum life: +43.00 Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Eye of the Forest (8 def, 0 armour) Eye of the Forest (8 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +8 (+4 eff.) Changes stats: +6 Cun / +8 Wil Changes resistances penetration: +15% nature Changes damage: +20% nature Talent mastery: +0.10 Wild-gift / Moss Mental save: +12 (+3 eff.) Blindness immunity: +100% Infravision radius: +2 See stealth: +15 See invisible: +15 It can be used to activate talent Earth's Eyes (costing 35 power out of 35/35) : Effective talent level: 2.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift and a mind power Description: Using your connection to Nature, you can see your surrounding area in a radius of 8. Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. |
| On hands | Sludgegrip (0 def, 0 armour) Sludgegrip (0 def, 0 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Changes stats: +4 Cun / +4 Wil Changes resistances: +10% nature Changes damage: +5% nature Talent mastery: +0.20 Wild-gift / Slime Poison immunity: +20% Mindpower: +2 (+1 eff.) These gloves are coated with a thick, green liquid. |
| Tool | Eye of the Dreaming One Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+2 eff.) Mindpower: +5 (+1 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 15 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 80% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
| On fingers | savior's stralite ring of tenacity savior's stralite ring of tenacityCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +8 (+2 eff.) Disarm immunity: +28% Pinning immunity: +21% Knockback immunity: +24% Maximum life: +21.00 Rings can have magical properties. |
| On fingers | titan's gold ring of perseverance titan's gold ring of perseveranceInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +4 Con Physical save: +8 (+2 eff.) Stun/Freeze immunity: +22% Life regen: +1.00 Rings can have magical properties. |
| Around neck | wanderer's gold amulet of vision wanderer's gold amulet of visionInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -5% Changes stats: +5 Dex / +5 Cun / +4 Con Blindness immunity: +10% Life regen: +0.70 Stamina each turn: +0.80 Infravision radius: +4 Sight radius: +2 See invisible: +8 Movement speed: +10% Amulets can have magical properties. |
| In main hand | dwarven-steel mace of projection (29-40.6 power, 4 apr) dwarven-steel mace of projection (29-40.6 power, 4 apr)Requires: - Strength 24 Infused by psionic forces 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 29.0 - 40.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Crit. chance: +1.5% Attack speed: 100% On weapon hit: * Projects up to 1 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) Blunt and deadly. |
| Around waist | Girdle of the Calm Waters Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
| In off hand | Psionic Fury (12-13.2 power, 25 apr, mind damage) Psionic Fury (12-13.2 power, 25 apr, mind damage)Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 3 Base power: 12.0 - 13.2 Uses stats: 40% Wil, 20% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +25 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +3 Cun / +3 Wil Changes resistances: +10% mind Changes damage: +15% mind / +5% physical Mindpower: +10 (+3 eff.) Mental crit. chance: +8% It can be used to release a wave of psionic power, dealing 253.75 mind damage (based on Willpower) to all within radius 5, costing 40 power out of 40/40. This mindstar constantly shakes and vibrates, as if a powerful force is desperately trying to escape. |
| Cloak | Destala's Scales (10 def, 0 armour) Destala's Scales (10 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +10 (+5 eff.) Changes stats: +6 Cun Changes resistances penetration: +10% acid Changes damage: +15% acid Talent mastery: +0.20 Wild-gift / Venom drake aspect Mindpower: +6 (+2 eff.) Talent on hit(nature): Acidic Spray (10% chance level 2). It can be used to activate talent Dissolve (costing 20 power out of 20/20) : Effective talent level: 2.4 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Is: a nature gift and a mind power Description: You strike the enemy with a rain of fast, acidic blows. You strike four times for pure acid damage. Every blow does 45% damage. Every two talent levels, one of your strikes becomes blinding acid instead of normal acid, blinding the target 25% of the time if it hits. Each point in acid drake talents also increases your acid resistance by 1%. This cloak is made from the scales of an infamous Venom Drake that terrorized the country side towards the end of the Age of Dusk. It was slain by a party led by Kestin Highfin, who had this cloak fashioned personally. |
| Main armor | Borfast's Cage (10 def, 20 armour) Borfast's Cage (10 def, 20 armour)Requires: - Strength 35 - Talent Heavy Armour Training (level 3) Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 3 When wielded/worn: Armour: +20 Defense: +10 (+5 eff.) Fatigue: +24% Changes stats: +5 Con Changes resistances: -15% acid / +15% physical Reduces opponents crit chance: 20% Physical save: +15 (+3 eff.) Knockback immunity: +30% Life regen: +2.00 Maximum life: +50.00 Inch-thick stralite plates lock together with voratun joints. The whole suit looks impenetrable, but has clearly been subjected to terrible treatment - great dents and misshaping warps, and caustic fissures bored across the surface. Though clearly a powerful piece, it must once have been much greater. |
Inventory
This item will automatically be transmogrified when you leave the level. healing infusion (heal 42)healing infusion (heal 42) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 42 and cleanse 1 wound and 1 poison effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. heroism infusion (+7 for 11 turns, die at -272)heroism infusion (+7 for 11 turns, die at -272) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 7 for 11 turns. While Heroism is active, you will only die when reaching -272 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. wild infusion (resist 14%; cure magical)wild infusion (resist 14%; cure magical) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 14% for 5 turns. Also removes cross-tier effects of the affected types for free. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. wild infusion (resist 21%; cure magical)wild infusion (resist 21%; cure magical) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 21% for 5 turns. Also removes cross-tier effects of the affected types for free. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Rune of the Rift (490.00 temporal damage, removed from time 4 turns) Rune of the Rift (490.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 548.80 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. acid wave rune (93 acid damage; disarm 5 turns with power 21)acid wave rune (93 acid damage; disarm 5 turns with power 21) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 93.15 acid damage. The corrosive acid will also disarm enemies struck for 5 turns (with power 21 vs. physical save). The surge of natural acids will remove one detrimental magical effect from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. biting gale rune (70 cold damage; freeze 3 turns with power 21)biting gale rune (70 cold damage; freeze 3 turns with power 21) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 70.00 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns (with power 21 vs. physical save). The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. controlled phase door rune (range 8)controlled phase door rune (range 8) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport in a range of 8. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. invisibility rune (power 10 for 6 turns)invisibility rune (power 10 for 6 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to become invisible (power 10) for 6 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. manasurge rune (848% regen over 10 turns; 42 instant mana)manasurge rune (848% regen over 10 turns; 42 instant mana) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 848% for 10 turns and instantly restoring 42 mana. Also when resting your mana will regenerate at 0.5 per turn. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. shielding rune (absorb 259 for 5 turns)shielding rune (absorb 259 for 5 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 259 damage for 5 turns. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. teleportation rune (range 73)teleportation rune (range 73) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 73 with a minimum range of 15. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Mirror Shards Mirror ShardsPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Effects when hit in melee: * 30% chance to blind Changes resistances: +25% light Changes damage: +12% light Light radius: +1 It can be used to create a reflective shield (50% reflection rate, 168 strength, based on Magic) for 5 turns, costing 24 power out of 24/24. Said to have been created by a powerful mage after his home was destroyed by a mob following the Spellblaze. Though he fled, his possessions were crushed, burned, and smashed. When he returned to the ruins, he made this amulet from the remains of his shattered mirror. |
Withering Orbs Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+1 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
This item will automatically be transmogrified when you leave the level. cleansing stralite amulet of willpower (+9)cleansing stralite amulet of willpower (+9) Infused by nature Infused by arcane disrupting forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +9 Wil Changes resistances: +17% nature / +18% blight Poison immunity: +20% Disease immunity: +28% Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. gold amulet 'Lightblast'gold amulet 'Lightblast' Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Damage when hit (Melee): 8 light Changes resistances: +18% lightning / +27% light / +21% darkness Changes resistances penetration: +20% lightning Changes damage: +15% light Blindness immunity: +34% Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. Glitterdare the steel ringGlitterdare the steel ring Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Damage when hit (Melee): 16 light / 8 fire Changes resistances: +6% light Changes resistances penetration: +25% light / +10% fire Stun/Freeze immunity: +31% Life regen: +1.60 Light radius: +3 Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. sneakthief's stralite ring of lifesneakthief's stralite ring of life Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +9 (+3 eff.) Changes stats: +4 Cun / +6 Dex Life regen: +1.20 Maximum life: +40.00 Healing mod.: +24% Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. steel ring 'Blazehash'steel ring 'Blazehash' Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Effects on melee hit: * 30% chance to blind Damage when hit (Melee): 20 light Changes resistances: +15% mind Changes damage: +9% mind Stun/Freeze immunity: +28% Life regen: +2.40 Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. stralite ring 'Duvokalthohir'stralite ring 'Duvokalthohir' Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +14 (+4 eff.) Damage when hit (Melee): 12 physical Changes stats: +10 Dex / +5 Con Spell save: +42 (+11 eff.) Silence immunity: +25% Healing mod.: +25% Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. voratun ring 'Shadeimmortal'voratun ring 'Shadeimmortal' Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +13 (+4 eff.) Armour penetration: +17 Armour: +10 Defense: +15 (+6 eff.) Effects on melee hit: * 20% chance to disease * 30% chance to inflict 15% damage reduction Damage when hit (Melee): 4 darkness Changes stats: +5 Str / +6 Wil / +6 Cun Changes damage: +6% darkness Mindpower: +14 (+4 eff.) It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 108% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. wizard's stralite ringwizard's stralite ring Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +4 Mag Spell save: +8 (+2 eff.) Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. wizard's stralite ring of frost (+24%)wizard's stralite ring of frost (+24%) Powered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +5 Mag Changes resistances: +24% cold Changes damage: +12% cold Spell save: +10 (+2 eff.) Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. Beryrafang the steel battleaxe (21.5-32.25 power, 2 apr)Beryrafang the steel battleaxe (21.5-32.25 power, 2 apr) Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 21.5 - 32.3 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Crit. chance: +5.0% Attack speed: 100% On weapon crit: * wounds the target for 7 turns: 22 bleeding, 71% reduced healing When wielded/worn: Physical crit. chance: +13.0% Physical power: +13 (+3 eff.) Armour: +8 Defense: +9 (+4 eff.) Ranged Defense: +9 (+4 eff.) Changes resistances: +9% blight Reduces incoming crit damage: 15.00% Blindness immunity: +15% Stun/Freeze immunity: +30% Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. caustic stralite battleaxe of crippling (42.5-63.75 power, 3 apr)caustic stralite battleaxe of crippling (42.5-63.75 power, 3 apr) Requires: - Strength 35 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 42.5 - 63.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Crit. chance: +7.5% Attack speed: 100% On weapon hit: * 40% chance to corrode armour by 30% On weapon crit: * cripple the target When wielded/worn: Physical crit. chance: +13.0% Changes resistances penetration: +7% acid Life regen: +3.00 Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. inquisitor's stralite battleaxe of massacre (58.5-87.75 power, 3 apr)inquisitor's stralite battleaxe of massacre (58.5-87.75 power, 3 apr) Requires: - Strength 35 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 58.5 - 87.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Crit. chance: +7.5% Attack speed: 100% On weapon hit: * 30 arcane resource burn On weapon crit: * burns latent spell energy Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. insidious voratun battleaxe of amnesia (56.5-84.75 power, 4 apr)insidious voratun battleaxe of amnesia (56.5-84.75 power, 4 apr) Requires: - Strength 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 56.5 - 84.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% On weapon hit: * 25% chance to put talents on cooldown Damage (Melee): +51 insidious poison When wielded/worn: Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. plaguebringer's stralite battleaxe (44-66 power, 3 apr)plaguebringer's stralite battleaxe (44-66 power, 3 apr) Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 44.0 - 66.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Crit. chance: +7.5% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 4). On weapon hit: * 20% chance to disease Damage (Melee): +14 blight When wielded/worn: Disease immunity: +29% Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. plaguebringer's stralite battleaxe of shearing (47-70.5 power, 3 apr)plaguebringer's stralite battleaxe of shearing (47-70.5 power, 3 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 47.0 - 70.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Crit. chance: +7.5% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 4). On weapon hit: * 19% chance to disease Damage (Melee): +14 blight When wielded/worn: Armour penetration: +17 Changes resistances penetration: +10% physical Changes damage: +9% physical Disease immunity: +29% Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. truestriking steel battleaxe of dampening (18-27 power, 2 apr)truestriking steel battleaxe of dampening (18-27 power, 2 apr) Requires: - Strength 16 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 18.0 - 27.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +10 (+3 eff.) Armour penetration: +10 Changes resistances: +14% acid / +13% fire / +12% lightning / +14% cold Changes resistances penetration: +10% physical Spell save: +7 (+2 eff.) Massive two-handed battleaxes. |
Dagger of the Past (25-32.5 power, 20 apr) Dagger of the Past (25-32.5 power, 20 apr)Requires: - Magic 24 - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. Potentially it would go with a sword in the future. Base power: 25.0 - 32.5 Uses stats: 50% Mag, 50% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +20 Crit. chance: +20.0% Attack speed: 111% Damage (Melee): +5 temporal Damage conversion: 30% temporal When wielded/worn: Defense: +10 (+5 eff.) Changes damage: +5% temporal Talent masteries: +0.10 Chronomancy / Blade Threading +0.10 Chronomancy / Temporal Guardian Spell save: +10 (+2 eff.) Movement speed: +20% Defense after a teleport: +10 Resist all after a teleport: +5% New effects duration reduction after a teleport: +15% Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past. |
Silent Blade (25-32.5 power, 10 apr) Silent Blade (25-32.5 power, 10 apr)Requires: - Cunning 25 Crafted by a master 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Base power: 25.0 - 32.5 Uses stats: 35% Str, 55% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +10 Crit. chance: +8.0% Attack speed: 100% When used from stealth a simple attack with it will not break stealth. Damage (Melee): +10 silence When wielded/worn: Accuracy: +10 (+3 eff.) A thin, dark dagger that seems to meld seamlessly into the shadows. |
Spelldrinker (27-35.1 power, 8 apr) Spelldrinker (27-35.1 power, 8 apr)Requires: - Dexterity 30 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Base power: 27.0 - 35.1 Uses stats: 45% Str, 5% Mag, 55% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +8 Crit. chance: +9.0% Attack speed: 100% When this weapon hits: Disperse Magic (15% chance level 1). On weapon hit: * steals up to 50 mana from the target When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes resistances: +12% arcane Spell save: +12 (+3 eff.) Countless mages have fallen victim to the sharp sting of this blade, betrayed by those among them with greed for ever greater power. Passed on and on, this blade has developed a thirst of its own. |
Swordbreaker (25-32.5 power, 20 apr) Swordbreaker (25-32.5 power, 20 apr)Requires: - Cunning 10 - Dexterity 10 Crafted by a master 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Base power: 25.0 - 32.5 Uses stats: 50% Cun, 50% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +20 Crit. chance: +15.0% Attack speed: 111% On weapon crit: * Breaks enemy weapon. When wielded/worn: Armour Hardiness: +20% Defense: +15 (+6 eff.) Changes stats: +8 Cun / +8 Dex Talent granted: +1 Dagger Block Physical save: +15 (+3 eff.) Disarm immunity: +50% Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. |
This item will automatically be transmogrified when you leave the level. Zerasahir (30-39 power, 9 apr)Zerasahir (30-39 power, 9 apr) Requires: - Dexterity 35 Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 30.0 - 39.0 Uses stats: 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 100% On weapon hit: * 20% chance to torment the target When wielded/worn: Physical crit. chance: +2.0% Physical power: +10 (+2 eff.) Armour: +4 Changes stats: +2 Str Changes resistances: +15% cold Changes resistances penetration: +9% mind / +11% darkness Life regen: +1.00 Only die when reaching: -40.00 life Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. balanced stralite dagger of disruption (27.5-35.75 power, 9 apr)balanced stralite dagger of disruption (27.5-35.75 power, 9 apr) Requires: - Dexterity 35 Infused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 27.5 - 35.8 Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 100% On weapon hit: * disrupts spell-casting Damage against: +12% Unnatural When wielded/worn: Accuracy: +5 (+2 eff.) Defense: +8 (+4 eff.) Disarm immunity: +29% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. balanced stralite dagger of purging (29.5-38.35 power, 9 apr)balanced stralite dagger of purging (29.5-38.35 power, 9 apr) Requires: - Dexterity 35 Infused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 29.5 - 38.4 Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 100% On weapon hit: * 25% chance to remove a magical effect Damage (Melee): +12 nature When wielded/worn: Accuracy: +8 (+2 eff.) Defense: +8 (+4 eff.) Disarm immunity: +24% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. balanced voratun dagger of massacre (48-62.4 power, 9 apr)balanced voratun dagger of massacre (48-62.4 power, 9 apr) Requires: - Dexterity 48 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 48.0 - 62.4 Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% When wielded/worn: Accuracy: +8 (+2 eff.) Defense: +5 (+2 eff.) Disarm immunity: +22% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. flaming stralite dagger of evisceration (26.5-34.45 power, 9 apr)flaming stralite dagger of evisceration (26.5-34.45 power, 9 apr) Requires: - Dexterity 35 Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 26.5 - 34.5 Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 100% On weapon crit: * wounds the target for 7 turns: 17 bleeding, 62% reduced healing Burst (radius 1) on hit: +12 fire When wielded/worn: Physical crit. chance: +7.0% Physical power: +7 (+2 eff.) Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. glacial voratun dagger of evisceration (38-49.4 power, 9 apr)glacial voratun dagger of evisceration (38-49.4 power, 9 apr) Requires: - Dexterity 48 Infused by nature Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 38.0 - 49.4 Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% On weapon crit: * wounds the target for 7 turns: 17 bleeding, 62% reduced healing Burst (radius 2) on crit: +16 ice When wielded/worn: Physical crit. chance: +12.0% Physical power: +7 (+2 eff.) Armour: +9 Changes resistances penetration: +8% cold Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. hateful stralite dagger of crippling (27-35.1 power, 9 apr)hateful stralite dagger of crippling (27-35.1 power, 9 apr) Requires: - Dexterity 35 Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 27.0 - 35.1 Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 100% On weapon crit: * cripple the target Damage (Melee): +4 darkness Damage against: +11% Living When wielded/worn: Physical crit. chance: +7.0% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. quick stralite dagger (27.5-35.75 power, 9 apr)quick stralite dagger (27.5-35.75 power, 9 apr) Requires: - Dexterity 35 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 27.5 - 35.8 Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 111% When wielded/worn: Accuracy: +8 (+2 eff.) Changes stats: +4 Dex Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. stralite dagger of rage (28.5-37.05 power, 9 apr)stralite dagger of rage (28.5-37.05 power, 9 apr) Requires: - Dexterity 35 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 28.5 - 37.1 Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 100% When wielded/worn: Accuracy: +5 (+2 eff.) Changes stats: +3 Str Changes damage: +8% physical Stamina when hit: +1.00 Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. truestriking stralite dagger of amnesia (28.5-37.05 power, 9 apr)truestriking stralite dagger of amnesia (28.5-37.05 power, 9 apr) Requires: - Dexterity 35 Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 28.5 - 37.1 Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 100% On weapon hit: * 25% chance to put talents on cooldown When wielded/worn: Accuracy: +8 (+2 eff.) Armour penetration: +8 Changes resistances penetration: +11% physical Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. truestriking voratun dagger of nature (37.5-48.75 power, 9 apr)truestriking voratun dagger of nature (37.5-48.75 power, 9 apr) Requires: - Dexterity 48 Infused by nature Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 37.5 - 48.8 Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% When wielded/worn: Accuracy: +9 (+3 eff.) Armour penetration: +9 Changes resistances: +5% all Changes resistances penetration: +8% nature / +8% physical Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. Betodawen the Dayblow (67-100.5 power, 3 apr)Betodawen the Dayblow (67-100.5 power, 3 apr) Requires: - Strength 35 Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 67.0 - 100.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Crit. chance: +2.5% Attack speed: 100% On weapon hit: * 40% chance to cause random gloom Damage (Melee): +8 mind Burst (radius 1) on hit: +16 mind When wielded/worn: Damage when hit (Melee): 8 mind Changes resistances: +15% light Changes resistances penetration: +10% light Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. Ce'Nyta the Duathelmaim (52.5-78.75 power, 3 apr)Ce'Nyta the Duathelmaim (52.5-78.75 power, 3 apr) Requires: - Strength 35 Infused by nature Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 52.5 - 78.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Crit. chance: +2.5% Attack speed: 100% On weapon hit: * 20% chance to inflict 15% damage reduction Damage (Melee): +65 insidious poison When wielded/worn: Accuracy: +13 (+4 eff.) Defense: +13 (+6 eff.) Changes resistances: +6% fire / +15% darkness / +9% all Changes resistances penetration: +14% nature Disarm immunity: +55% Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. Pitchwolf (54-81 power, 3 apr)Pitchwolf (54-81 power, 3 apr) Requires: - Strength 35 Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 54.0 - 81.0 Uses stat: 120% Str Damage type: Acid Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Crit. chance: +2.5% Attack speed: 100% On weapon hit: * 40% chance to corrode armour by 30% When wielded/worn: Physical power: +14 (+3 eff.) Effects on melee hit: * 30% chance to corrode armour by 30% Changes stats: +3 Cun / +7 Con Changes resistances: +9% acid Changes resistances penetration: +15% darkness / +14% physical Changes damage: +9% darkness Disarm immunity: +42% Infravision radius: +2 Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. chilling steel greatmaul of corruption (29.5-44.25 power, 2 apr)chilling steel greatmaul of corruption (29.5-44.25 power, 2 apr) Requires: - Strength 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 29.5 - 44.3 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Crit. chance: +1.0% Attack speed: 100% On weapon hit: * 13% chance to inflict 15% damage reduction * 20% chance to curse the target Damage (Melee): +13 cold Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. elemental dwarven-steel greatmaul of massacre (59-88.5 power, 2 apr)elemental dwarven-steel greatmaul of massacre (59-88.5 power, 2 apr) Requires: - Strength 24 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 59.0 - 88.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Crit. chance: +1.5% Attack speed: 100% On weapon hit: * Random elemental explosion When wielded/worn: Changes resistances penetration: +16% acid / +14% fire / +14% lightning / +14% cold Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. elemental dwarven-steel greatmaul of shearing (44.5-66.75 power, 2 apr)elemental dwarven-steel greatmaul of shearing (44.5-66.75 power, 2 apr) Requires: - Strength 24 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 44.5 - 66.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Crit. chance: +1.5% Attack speed: 100% On weapon hit: * Random elemental explosion When wielded/worn: Armour penetration: +12 Changes resistances penetration: +14% acid / +12% physical / +19% fire / +16% lightning / +13% cold Changes damage: +12% physical Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. elemental stralite greatmaul of evisceration (53-79.5 power, 3 apr)elemental stralite greatmaul of evisceration (53-79.5 power, 3 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 53.0 - 79.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Crit. chance: +2.5% Attack speed: 100% On weapon hit: * Random elemental explosion On weapon crit: * wounds the target for 7 turns: 22 bleeding, 71% reduced healing When wielded/worn: Physical crit. chance: +13.0% Physical power: +13 (+3 eff.) Changes resistances penetration: +13% acid / +13% fire / +12% lightning / +16% cold Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. flaming stralite greatmaul of paradox (54.5-81.75 power, 3 apr)flaming stralite greatmaul of paradox (54.5-81.75 power, 3 apr) Requires: - Strength 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 54.5 - 81.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Crit. chance: +2.5% Attack speed: 100% Damage (Melee): +7 temporal Burst (radius 1) on hit: +14 fire When wielded/worn: Damage when hit (Melee): 14 temporal Changes resistances: +14% temporal Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. stralite greatmaul (56-84 power, 3 apr)stralite greatmaul (56-84 power, 3 apr) Requires: - Strength 35 5.00 Encumbrance. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 56.0 - 84.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Crit. chance: +2.5% Attack speed: 100% Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. stralite greatmaul of crippling (53-79.5 power, 3 apr)stralite greatmaul of crippling (53-79.5 power, 3 apr) Requires: - Strength 35 Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 53.0 - 79.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Crit. chance: +2.5% Attack speed: 100% On weapon crit: * cripple the target When wielded/worn: Physical crit. chance: +13.0% Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. stralite greatmaul of torment (54.5-81.75 power, 3 apr)stralite greatmaul of torment (54.5-81.75 power, 3 apr) Requires: - Strength 35 Infused by psionic forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 54.5 - 81.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Crit. chance: +2.5% Attack speed: 100% On weapon hit: * 20% chance to torment the target When wielded/worn: Changes resistances penetration: +9% mind / +14% darkness Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. truestriking dwarven-steel greatmaul of projection (42-63 power, 2 apr)truestriking dwarven-steel greatmaul of projection (42-63 power, 2 apr) Requires: - Strength 24 Crafted by a master Infused by psionic forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 42.0 - 63.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Crit. chance: +1.5% Attack speed: 100% On weapon hit: * Projects up to 3 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) When wielded/worn: Accuracy: +12 (+3 eff.) Armour penetration: +10 Changes resistances penetration: +12% physical Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. truestriking steel greatmaul of crippling (28-42 power, 2 apr)truestriking steel greatmaul of crippling (28-42 power, 2 apr) Requires: - Strength 16 Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 28.0 - 42.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Crit. chance: +1.0% Attack speed: 100% On weapon crit: * cripple the target When wielded/worn: Accuracy: +10 (+3 eff.) Armour penetration: +12 Physical crit. chance: +10.0% Changes resistances penetration: +12% physical Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. Amudig (47.5-76 power, 3 apr)Amudig (47.5-76 power, 3 apr) Requires: - Strength 35 Infused by nature Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 47.5 - 76.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Crit. chance: +4.5% Attack speed: 100% Burst (radius 2) on crit: +21 fire When wielded/worn: Accuracy: +14 (+4 eff.) Armour: +4 Defense: +10 (+5 eff.) Changes resistances: +17% acid / +2% physical / +17% cold / +16% fire / +5% arcane / +12% lightning Changes resistances penetration: +7% fire Spell save: +14 (+3 eff.) Cut immunity: +10% Disarm immunity: +46% Confusion immunity: +10% Global speed: +4% Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. acidic stralite greatsword (50-80 power, 3 apr)acidic stralite greatsword (50-80 power, 3 apr) Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 50.0 - 80.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Crit. chance: +4.5% Attack speed: 100% On weapon crit: * splashes the target with acid Damage (Melee): +19 acid Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. dwarven-steel greatsword 'Beludhera' (35-56 power, 2 apr)dwarven-steel greatsword 'Beludhera' (35-56 power, 2 apr) Requires: - Strength 24 Infused by nature 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 35.0 - 56.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% Damage (Melee): +19 nature / +19 temporal When wielded/worn: Changes stats: +2 Cun Grants telepathy: Dragon Critical mult.: +5.00% Mental save: +6 (+1 eff.) Equilibrium when hit: +0.24 Mindpower: +14 (+4 eff.) Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. glacial steel greatsword (20.5-32.8 power, 2 apr)glacial steel greatsword (20.5-32.8 power, 2 apr) Requires: - Strength 16 Infused by nature 3.00 Encumbrance. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 20.5 - 32.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Crit. chance: +3.0% Attack speed: 100% Burst (radius 2) on crit: +14 ice When wielded/worn: Armour: +12 Changes resistances penetration: +10% cold Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. insidious dwarven-steel greatsword of shearing (36.5-58.4 power, 2 apr)insidious dwarven-steel greatsword of shearing (36.5-58.4 power, 2 apr) Requires: - Strength 24 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 36.5 - 58.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% Damage (Melee): +30 insidious poison When wielded/worn: Armour penetration: +14 Changes resistances penetration: +10% physical Changes damage: +12% physical Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. stralite greatsword 'Skypierce' (67.5-108 power, 3 apr)stralite greatsword 'Skypierce' (67.5-108 power, 3 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 67.5 - 108.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Crit. chance: +4.5% Attack speed: 100% Damage (Melee): +4 lightning Burst (radius 2) on crit: +4 lightning When wielded/worn: Armour penetration: +29 Physical crit. chance: +13.0% Effects on melee hit: * 30% chance to daze at end of turn Damage when hit (Melee): 4 lightning Changes resistances: +5% arcane Changes resistances penetration: +16% physical Changes damage: +3% lightning / +14% physical Critical mult.: +21.00% Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. thunderous dwarven-steel greatsword of massacre (43-68.8 power, 2 apr)thunderous dwarven-steel greatsword of massacre (43-68.8 power, 2 apr) Requires: - Strength 24 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 43.0 - 68.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * 20% chance to daze at end of turn When wielded/worn: Changes stats: +3 Str / +3 Dex / +5 Mag / +3 Wil / +3 Cun / +3 Con Changes resistances penetration: +12% lightning Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. truestriking dwarven-steel greatsword of ruin (35-56 power, 2 apr)truestriking dwarven-steel greatsword of ruin (35-56 power, 2 apr) Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 35.0 - 56.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Accuracy: +12 (+3 eff.) Armour penetration: +19 Physical crit. chance: +9.0% Changes resistances penetration: +12% physical Critical mult.: +20.00% Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. fungal yew longbow of true flightfungal yew longbow of true flight Requires: - Dexterity 24 - Talent Shoot Infused by nature Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 3 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +9 When wielded/worn: Accuracy: +11 (+3 eff.) Physical crit. chance: +15.0% Changes stats: +5 Con Talent mastery: +0.15 Wild-gift / Fungus It can be used to regenerate 122 life over 5 turns, putting all charms on cooldown for 20 turns. Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. keeper's elven-wood longbow of recursionkeeper's elven-wood longbow of recursion Requires: - Dexterity 35 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / longbow ; tier 4 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +9 When this weapon hits: Shoot (10% chance level 1). When wielded/worn: Changes resistances penetration: +15% physical / +18% temporal Changes damage: +14% physical / +12% temporal Talent cooldown: Arrow Stitching (-1 turn) Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. Layera (15-21 power, 3 apr)Layera (15-21 power, 3 apr) Requires: - Strength 16 Infused by nature 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 15.0 - 21.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Crit. chance: +12.0% Attack speed: 100% Burst (radius 2) on crit: +11 fire When wielded/worn: Changes stats: +4 Con Changes resistances penetration: +25% physical / +9% fire Grants telepathy: Humanoid/Orc Hate when firing a critical mind attack: +3.00 Global speed: +3% Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. Witch-Bane (42-58.8 power, 4 apr)Witch-Bane (42-58.8 power, 4 apr) Requires: - Strength 48 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Base power: 42.0 - 58.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +20.0% Attack speed: 100% On weapon hit: * 50 arcane resource burn When wielded/worn: Changes resistances: +15% blight / -15% physical / +15% all Talents cooldown: Mana Clash (-2 turns) Aura of Silence (-2 turns) A thin voratun blade with an ivory handle wrapped in purple cloth. The weapon is nearly as legendary as its former owner, Marcus Dunn, and was thought to have been destroyed after Marcus was slain near the end of the Spellhunt. It seems somebody well versed in antimagic could use it to its fullest potential. |
stralite longsword of amnesia (35.5-49.7 power, 5 apr) stralite longsword of amnesia (35.5-49.7 power, 5 apr)Requires: - Strength 35 Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 35.5 - 49.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * 25% chance to put talents on cooldown When wielded/worn: Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. thunderous stralite longsword of erosion (33-46.2 power, 5 apr)thunderous stralite longsword of erosion (33-46.2 power, 5 apr) Requires: - Strength 35 Infused by nature 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 33.0 - 46.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * 13% chance to daze at end of turn Damage (Melee): +9 nature / +8 temporal When wielded/worn: Changes stats: +1 Str / +2 Dex / +2 Mag / +2 Wil / +3 Cun / +2 Con Changes resistances penetration: +8% lightning Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. truestriking stralite longsword of torment (35-49 power, 5 apr)truestriking stralite longsword of torment (35-49 power, 5 apr) Requires: - Strength 35 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 35.0 - 49.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * 20% chance to torment the target When wielded/worn: Accuracy: +7 (+2 eff.) Armour penetration: +6 Changes resistances penetration: +8% physical / +9% mind / +6% darkness Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. warbringer's stralite longsword of torment (33-46.2 power, 5 apr)warbringer's stralite longsword of torment (33-46.2 power, 5 apr) Requires: - Strength 35 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 33.0 - 46.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * 20% chance to torment the target When wielded/worn: Physical power: +9 (+2 eff.) Changes stats: +2 Con Changes resistances penetration: +9% physical / +12% mind / +9% darkness Disarm immunity: +18% Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. Blazejeer (35-49 power, 5 apr)Blazejeer (35-49 power, 5 apr) Requires: - Strength 35 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / mace ; tier 4 Base power: 35.0 - 49.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Crit. chance: +2.5% Attack speed: 100% On weapon hit: * 18% chance to daze at end of turn Damage (Melee): +15 temporal / +17 nature When wielded/worn: Armour penetration: +10 Physical crit. chance: +9.0% Changes stats: +3 Str / +2 Dex / +3 Mag / +6 Wil / +2 Cun / +3 Con Changes resistances: +3% lightning Changes resistances penetration: +8% lightning Critical mult.: +10.00% Mental save: +6 (+1 eff.) Equilibrium when hit: +0.12 Maximum psi: +30.00 Mental crit. chance: +1% Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. Deepsblast the stralite mace (36.5-51.1 power, 5 apr)Deepsblast the stralite mace (36.5-51.1 power, 5 apr) Requires: - Strength 35 Infused by nature 3.00 Encumbrance. Type: weapon / mace ; tier 4 Base power: 36.5 - 51.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Crit. chance: +2.5% Attack speed: 100% On weapon hit: * 25% chance to corrode armour by 30% When wielded/worn: Armour: +6 Changes resistances: +9% darkness Changes resistances penetration: +9% acid Physical save: +6 (+2 eff.) Life regen: +1.70 Stamina each turn: +0.80 Only die when reaching: -80.00 life Maximum life: +70.00 Blunt and deadly. |
Bloomsoul (8-8.8 power, 13 apr, nature damage) Bloomsoul (8-8.8 power, 13 apr, nature damage)Requires: - Willpower 18 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 Base power: 8.0 - 8.8 Uses stats: 25% Wil, 10% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +13 Crit. chance: +7.0% Attack speed: 100% When wielded/worn: Talent mastery: +0.20 Wild-gift / Fungus Life regen: +2.00 Mindpower: +8 (+2 eff.) Mental crit. chance: +4% Healing mod.: +20% Activating this item is instant. It can be used to activate talent Bloom Heal (costing 60 power out of 60/60) : Effective talent level: 1.0 Power cost: 60 out of 60/60. Range: melee/personal Travel Speed: instantaneous Description: Call upon the power of nature to regenerate your body for 50 life every turn for 6 turns. The life healed will increase with the Willpower stat. Pristine flowers coat the surface of this mindstar. Touching it fills you with a sense of calm and refreshes your body. |
This item will automatically be transmogrified when you leave the level. gifted thorny mindstar of clarity (9-9.9 power, 24 apr, nature damage)gifted thorny mindstar of clarity (9-9.9 power, 24 apr, nature damage) Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 9.0 - 9.9 Uses stats: 40% Wil, 20% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Mental save: +4 (+1 eff.) Maximum psi: +33.00 Mindpower: +13 (+3 eff.) Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. harmonious thorny mindstar of the jelly (8-8.8 power, 24 apr, nature damage)harmonious thorny mindstar of the jelly (8-8.8 power, 24 apr, nature damage) Requires: - Willpower 24 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 It is part of a set of items. This harmonious mindstar will complement other natural mindstars. Base power: 8.0 - 8.8 Uses stats: 40% Wil, 20% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes resistances: +4% nature Changes resistances penetration: +5% nature Changes damage: +4% nature / +4% acid Talent mastery: +0.10 Wild-gift / Harmony Equilibrium when hit: +2.20 Mindpower: +6 (+2 eff.) Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. honing pulsing mindstar (14-15.4 power, 32 apr, nature damage)honing pulsing mindstar (14-15.4 power, 32 apr, nature damage) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. This honing mindstar will focus other psionic mindstars. Base power: 14.0 - 15.4 Uses stats: 45% Wil, 25% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes stats: +2 Cun / +3 Wil Changes resistances: +5% physical Changes resistances penetration: +6% physical Changes damage: +6% physical Mindpower: +8 (+2 eff.) Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. inquisitor's pulsing mindstar of the jelly (13-14.3 power, 32 apr, mind damage)inquisitor's pulsing mindstar of the jelly (13-14.3 power, 32 apr, mind damage) Requires: - Willpower 35 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 13.0 - 14.3 Uses stats: 45% Wil, 25% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * 17 arcane resource burn On weapon crit: * burns latent spell energy When wielded/worn: Changes damage: +6% arcane / +6% acid Spell save: +3 (+1 eff.) Equilibrium when hit: +0.60 Mindpower: +8 (+2 eff.) Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. nature's pulsing mindstar of persecution (13-14.3 power, 32 apr, nature damage)nature's pulsing mindstar of persecution (13-14.3 power, 32 apr, nature damage) Requires: - Willpower 35 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 13.0 - 14.3 Uses stats: 45% Wil, 25% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * disrupts spell-casting Damage against: +13% Unnatural When wielded/worn: Changes resistances: +5% blight Changes damage: +4% nature Disease immunity: +14% Mindpower: +8 (+2 eff.) Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. projecting pulsing mindstar (13-14.3 power, 32 apr, nature damage)projecting pulsing mindstar (13-14.3 power, 32 apr, nature damage) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. This mindstar projects psionic energy if enough is absorbed. Base power: 13.0 - 14.3 Uses stats: 45% Wil, 25% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes damage: +11% lightning / +12% fire / +18% cold Talent masteries: +0.10 Psionic / Focus +0.10 Psionic / Projection Mindpower: +8 (+2 eff.) Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. pulsing mindstar 'Xanussra' (12-13.2 power, 32 apr, nature damage)pulsing mindstar 'Xanussra' (12-13.2 power, 32 apr, nature damage) Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 12.0 - 13.2 Uses stats: 45% Wil, 25% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Fatigue: -8% Changes stats: +9 Str Reduces incoming crit damage: 15.00% Physical save: +7 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +6 (+1 eff.) Equilibrium when hit: +1.90 Mindpower: +8 (+2 eff.) Mental crit. chance: +4% Light radius: +3 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. Urukath the GloomhackerUrukath the Gloomhacker Requires: - Dexterity 16 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 2 Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +7 Burst (radius 1) on hit: +8 darkness When wielded/worn: Changes resistances: +9% darkness Changes resistances penetration: +15% darkness / +12% physical Changes damage: +11% physical / +12% nature / +21% darkness Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. caustic reinforced leather slingcaustic reinforced leather sling Requires: - Dexterity 35 - Talent Shoot Infused by nature 4.00 Encumbrance. Type: weapon / sling ; tier 4 Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +9 On weapon hit: * 10% chance to corrode armour by 30% When wielded/worn: Changes resistances penetration: +8% acid Life regen: +1.50 Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. reinforced leather sling 'Glitterwolf'reinforced leather sling 'Glitterwolf' Requires: - Dexterity 35 - Talent Shoot Infused by nature Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / sling ; tier 4 Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +9 On weapon hit: * 20% chance to blind * 11% chance to corrode armour by 30% Damage (Ranged): +16 nature When wielded/worn: Changes stats: +6 Cun Changes resistances: +9% light / +8% all Changes resistances penetration: +9% acid / +15% physical / +10% nature / +10% temporal Changes damage: +6% light Life regen: +2.00 Light radius: +2 Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. throat-seeking reinforced leather slingthroat-seeking reinforced leather sling Requires: - Dexterity 35 - Talent Shoot Infused by arcane disrupting forces 4.00 Encumbrance. Type: weapon / sling ; tier 4 Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +9 On weapon crit: * silences the target Damage (Ranged): +13 nature When wielded/worn: Changes resistances penetration: +5% nature Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. Flashhunt (10-12 power, 2 apr, light element)Flashhunt (10-12 power, 2 apr, light element) Requires: - Magic 11 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% Burst (radius 2) on crit: +28 fire When wielded/worn: Effects on melee hit: * Slows global speed by 30% Changes stats: +4 Con Changes resistances: +6% blight / +6% fire / +6% temporal Changes damage: +10% light / +6% fire Talent granted: +1 Command Staff Life regen: +0.80 Spellpower: +7 (+7 eff.) Spell crit. chance: +1% Healing mod.: +12% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. cruel elven-wood vilestaff of might (25-30 power, 5 apr, blight element)cruel elven-wood vilestaff of might (25-30 power, 5 apr, blight element) Requires: - Magic 35 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Physical crit. chance: +9.0% Changes damage: +25% blight Talent granted: +1 Command Staff Critical mult.: +12.00% Spellpower: +12 (+11 eff.) Spell crit. chance: +13% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. elven-wood starstaff of blasting (25-30 power, 5 apr, physical element)elven-wood starstaff of blasting (25-30 power, 5 apr, physical element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes damage: +25% physical Talent granted: +1 Command Staff Spellpower: +18 (+14 eff.) Spell crit. chance: +11% It can be used to unleash an elemental blastwave, dealing 30.71 to 36.85 physical damage in a radius 5 around the user, putting all charms on cooldown for 10 turns. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. elven-wood starstaff of fate (25-30 power, 5 apr, temporal element)elven-wood starstaff of fate (25-30 power, 5 apr, temporal element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes damage: +25% temporal Talent granted: +1 Command Staff Physical save: +10 (+2 eff.) Spell save: +9 (+2 eff.) Mental save: +8 (+2 eff.) Spellpower: +12 (+11 eff.) Spell crit. chance: +7% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. elven-wood vilestaff of channeling (25-30 power, 5 apr, blight element)elven-wood vilestaff of channeling (25-30 power, 5 apr, blight element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes damage: +25% blight Talent granted: +1 Command Staff Mana each turn: +0.13 Spellpower: +21 (+16 eff.) Spell crit. chance: +4% It can be used to channel mana (increasing mana regeneration by 500% for ten turns), putting all charms on cooldown for 30 turns. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. ethereal elven-wood starstaff of projection (25-30 power, 5 apr, light element)ethereal elven-wood starstaff of projection (25-30 power, 5 apr, light element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Defense: +11 (+5 eff.) Damage (Melee): 6 % chance of confusion Changes damage: +25% light Talent granted: +1 Command Staff Spellpower: +20 (+15 eff.) Spell crit. chance: +7% Damage Shield penetration: +17% It can be used to project a bolt elemental energy from the staff (to range 9) dealing 30.71 to 36.85 light damage, putting all charms on cooldown for 5 turns. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. infernal elven-wood vilestaff of channeling (25-30 power, 5 apr, acid element)infernal elven-wood vilestaff of channeling (25-30 power, 5 apr, acid element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage (Melee): 21 fire Changes damage: +25% acid Talent granted: +1 Command Staff Critical mult.: +16.00% Mana each turn: +0.20 Spellpower: +30 (+20 eff.) Spell crit. chance: +4% See invisible: +10 It can be used to channel mana (increasing mana regeneration by 500% for ten turns), putting all charms on cooldown for 30 turns. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. lifebinding ash magestaff of channeling (15-18 power, 3 apr, cold element)lifebinding ash magestaff of channeling (15-18 power, 3 apr, cold element) Requires: - Magic 16 Powered by arcane forces Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes stats: +4 Con Changes damage: +15% cold Talent granted: +1 Command Staff Life regen: +0.80 Mana each turn: +0.18 Spellpower: +21 (+16 eff.) Spell crit. chance: +2% Healing mod.: +14% It can be used to channel mana (increasing mana regeneration by 500% for ten turns), putting all charms on cooldown for 30 turns. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. magelord's elven-wood starstaff (25-30 power, 5 apr, physical element)magelord's elven-wood starstaff (25-30 power, 5 apr, physical element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Physical crit. chance: +10.0% Damage (Melee): 30 arcane Changes damage: +25% physical Talent granted: +1 Command Staff Maximum mana: +41.00 Spellpower: +19 (+15 eff.) Spell crit. chance: +4% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. magewarrior's short yew starstaff of warding (20-24 power, 4 apr, darkness element)magewarrior's short yew starstaff of warding (20-24 power, 4 apr, darkness element) Requires: - Magic 24 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 3 Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +1.3% procs dam / acc Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Accuracy: +5 (+2 eff.) Physical crit. chance: +7.0% Physical power: +10 (+2 eff.) Armour: +5 Defense: +6 (+3 eff.) Maximum wards: +2 darkness Changes damage: +20% darkness Talents granted: +3 Ward +1 Command Staff Critical mult.: +9.00% Spellpower: +17 (+14 eff.) Spell crit. chance: +6% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. potent elven-wood magestaff of channeling (31-37.2 power, 5 apr, arcane element)potent elven-wood magestaff of channeling (31-37.2 power, 5 apr, arcane element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 31.0 - 37.2 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes damage: +31% arcane Talent granted: +1 Command Staff Mana each turn: +0.25 Spellpower: +27 (+19 eff.) Spell crit. chance: +4% It can be used to channel mana (increasing mana regeneration by 500% for ten turns), putting all charms on cooldown for 30 turns. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. shimmering elven-wood starstaff of fate (25-30 power, 5 apr, physical element)shimmering elven-wood starstaff of fate (25-30 power, 5 apr, physical element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes damage: +25% physical Talent granted: +1 Command Staff Physical save: +9 (+2 eff.) Spell save: +12 (+3 eff.) Mental save: +9 (+2 eff.) Mana each turn: +0.25 Maximum mana: +54.00 Spellpower: +12 (+11 eff.) Spell crit. chance: +9% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. void walker's elven-wood starstaff of invocation (25-30 power, 5 apr, darkness element)void walker's elven-wood starstaff of invocation (25-30 power, 5 apr, darkness element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes resistances: +10% darkness / +7% temporal Changes damage: +25% darkness Talent granted: +1 Command Staff Spellpower on spell critical (stacks up to 3 times): +7 Spellpower: +19 (+15 eff.) Spell crit. chance: +4% Defense after a teleport: +18 Resist all after a teleport: +9% New effects duration reduction after a teleport: +17% Reduces paradox anomalies(equivalent to willpower): +12 It can be used to conjure elemental energy in a radius 8 cone, dealing 30.71 to 36.85 darkness damage, putting all charms on cooldown for 8 turns. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. yew vilestaff 'Bregyfast' (20-24 power, 4 apr, blight element)yew vilestaff 'Bregyfast' (20-24 power, 4 apr, blight element) Requires: - Magic 24 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Defense: +10 (+5 eff.) Effects on melee hit: * 13% chance to blind Changes resistances: +9% mind Changes damage: +20% blight Grants telepathy: Demon/Minor Demon/Major Talent granted: +1 Command Staff Psi when hit: +0.12 Maximum hate: +4.00 Maximum psi: +50.00 Spellpower: +9 (+9 eff.) Spell crit. chance: +3% Mindpower: +4 (+1 eff.) Light radius: +4 Heals friendly targets nearby when you use a nature summon: +50 It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 1.0 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 29.81 light damage. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. mage-hunter's stralite steamgun of powermage-hunter's stralite steamgun of power Requires: - Dexterity 35 - Talent Shoot - Talent Steam Pool Infused by arcane disrupting forces Crafted by a master Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 4 Accuracy bonus: +0.1% dam / acc Armour Penetration: +20 Attack speed: 100% Firing range: +9 When this weapon hits: Mana Clash (20% chance level 1). Travel speed: +600% Attacks use: 2.0 Steam When wielded/worn: Damage (Ranged): 9 manaburn arcane Changes stats: +4 Wil Changes resistances penetration: +13% physical Changes damage: +9% physical Talent mastery: +0.10 Wild-gift / Antimagic Mindpower: +7 (+2 eff.) Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
This item will automatically be transmogrified when you leave the level. mighty stralite steamgun of cunning (+4)mighty stralite steamgun of cunning (+4) Requires: - Dexterity 35 - Talent Shoot - Talent Steam Pool Crafted by a master Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 4 Accuracy bonus: +0.1% dam / acc Armour Penetration: +20 Attack speed: 100% Firing range: +9 Travel speed: +600% Attacks use: 2.0 Steam When wielded/worn: Physical power: +8 (+2 eff.) Changes stats: +4 Str / +3 Cun Changes resistances penetration: +14% physical Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
This item will automatically be transmogrified when you leave the level. psychic's stralite steamgun of powerpsychic's stralite steamgun of power Requires: - Dexterity 35 - Talent Shoot - Talent Steam Pool Crafted by a master Infused by psionic forces Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 4 Accuracy bonus: +0.1% dam / acc Armour Penetration: +20 Attack speed: 100% Firing range: +9 Travel speed: +600% Damage (Ranged): +9 mind Attacks use: 2.0 Steam When wielded/worn: Changes stats: +4 Cun / +5 Wil Changes resistances penetration: +13% physical Changes damage: +13% mind / +13% physical Mindpower: +9 (+2 eff.) Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
This item will automatically be transmogrified when you leave the level. strafer's stralite steamgun of cunning (+4)strafer's stralite steamgun of cunning (+4) Requires: - Dexterity 35 - Talent Shoot - Talent Steam Pool Crafted by a master Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 4 Accuracy bonus: +0.1% dam / acc Armour Penetration: +20 Attack speed: 100% Firing range: +9 Travel speed: +600% Attacks use: 2.0 Steam When wielded/worn: Accuracy: +10 (+3 eff.) Changes stats: +4 Cun Changes resistances penetration: +12% physical Talent cooldown: Strafe (-2 turns) Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
This item will automatically be transmogrified when you leave the level. deflecting stralite steamsaw of mind resistance (+14%) (32.5-48.75 power, 19 apr)deflecting stralite steamsaw of mind resistance (+14%) (32.5-48.75 power, 19 apr) Requires: - Strength 35 - Talent Steam Pool Crafted by a master Infused by psionic forces Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 4 Base power: 32.5 - 48.8 Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +19 Crit. chance: +4.0% Attack speed: 100% Block value: +66 Attacks use: 1.0 Steam When wielded/worn: Armour: +5 Defense: +16 (+7 eff.) Fatigue: +10% Changes resistances: +14% mind Talent granted: +2 Block Deflect projectiles away: +13% Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
This item will automatically be transmogrified when you leave the level. Silyyatira the stralite waraxe (30-42 power, 5 apr)Silyyatira the stralite waraxe (30-42 power, 5 apr) Requires: - Strength 35 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 4 Base power: 30.0 - 42.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Crit. chance: +6.5% Attack speed: 100% On weapon hit: * 20% chance to torment the target On weapon crit: * cripple the target Burst (radius 2) on crit: +4 acid When wielded/worn: Armour penetration: +9 Physical crit. chance: +10.0% Changes resistances: +6% blight / +3% fire / +3% nature Changes resistances penetration: +9% physical / +9% mind / +11% darkness Changes damage: +3% acid / +11% physical One-handed war axes. |
This item will automatically be transmogrified when you leave the level. Torchrend (12-16.8 power, 2 apr)Torchrend (12-16.8 power, 2 apr) Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 12.0 - 16.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% Damage (Melee): +8 fire Burst (radius 1) on hit: +8 fire Burst (radius 2) on crit: +24 fire When wielded/worn: Accuracy: +7 (+2 eff.) Defense: +7 (+3 eff.) Effects on melee hit: * 30% chance to blind Damage when hit (Melee): 12 light Changes damage: +9% fire Disarm immunity: +25% One-handed war axes. |
This item will automatically be transmogrified when you leave the level. elemental stralite waraxe of erosion (31.5-44.1 power, 5 apr)elemental stralite waraxe of erosion (31.5-44.1 power, 5 apr) Requires: - Strength 35 Powered by arcane forces Infused by nature 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 31.5 - 44.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Crit. chance: +6.5% Attack speed: 100% On weapon hit: * Random elemental explosion Damage (Melee): +16 nature / +12 temporal When wielded/worn: Changes resistances penetration: +11% acid / +11% fire / +12% lightning / +11% cold One-handed war axes. |
This item will automatically be transmogrified when you leave the level. truestriking stralite waraxe of massacre (43-60.2 power, 5 apr)truestriking stralite waraxe of massacre (43-60.2 power, 5 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 43.0 - 60.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Crit. chance: +6.5% Attack speed: 100% When wielded/worn: Accuracy: +9 (+3 eff.) Armour penetration: +7 Changes resistances penetration: +9% physical One-handed war axes. |
Scorpion's Tail (28-30.8 power, 8 apr) Scorpion's Tail (28-30.8 power, 8 apr)Requires: - Dexterity 28 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / whip ; tier 3 Base power: 28.0 - 30.8 Uses stat: 100% Dex Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +8 Crit. chance: +5.0% Attack speed: 125% When this weapon hits: Disarm (10% chance level 3). Damage (Melee): +22 poison / +22 bleed When wielded/worn: Accuracy: +10 (+3 eff.) See stealth: +9 See invisible: +9 A long whip of linked metal joints finished with a viciously sharp barb leaking terrible venom. |
This item will automatically be transmogrified when you leave the level. AerigattaAerigatta Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +5.0% Physical power: +5 (+1 eff.) Effects on melee hit: * 30% chance to corrode armour by 30% Changes stats: +2 Wil Changes damage: +9% mind Grants telepathy: Dragon Humanoid/Orc Critical mult.: +10.00% Maximum psi: +30.00 Mental crit. chance: +3% A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. LightningriverLightningriver Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Fatigue: -10% Changes stats: +5 Str / +2 Mag / +4 Wil / +4 Con Changes damage: +9% lightning Mental save: +11 (+2 eff.) Mindpower: +6 (+2 eff.) Light radius: +2 See invisible: +6 A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. Ravenreeve the hardened leather beltRavenreeve the hardened leather belt Powered by arcane forces Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +4 Mag / +5 Wil Changes resistances penetration: +10% blight / +11% physical / +15% darkness Changes damage: +11% physical Mana when firing critical spell: +1.00 Maximum life: +52.00 Spell crit. chance: +6% Damage Shield penetration: +40% A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. hardened leather belt 'Runylatharan'hardened leather belt 'Runylatharan' Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical power: +8 (+2 eff.) Damage when hit (Melee): 16 mind Changes resistances: +12% acid Changes resistances penetration: +25% acid Changes damage: +9% acid / +21% mind Spell save: +11 (+2 eff.) Size category: +1 A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. monstrous hardened leather beltmonstrous hardened leather belt Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical power: +7 (+2 eff.) Changes stats: +4 Str / +4 Con Physical save: +8 (+2 eff.) Size category: +1 A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. spiritwalker's hardened leather beltspiritwalker's hardened leather belt Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +2 Mag Mana each turn: +0.16 Maximum mana: +29.00 A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. cashmere cloak of implacability (2 def, 0 armour)cashmere cloak of implacability (2 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +9 (+2 eff.) Mental save: +10 (+2 eff.) Only die when reaching: -50.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. elven-silk cloak 'Lustrepunish' (16 def, 0 armour)elven-silk cloak 'Lustrepunish' (16 def, 0 armour) Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +16 (+7 eff.) Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Changes stats: +3 Mag / +9 Wil / +5 Cun Changes resistances: +6% light / +3% temporal Critical mult.: +10.00% Physical save: +9 (+2 eff.) Spell save: +15 (+4 eff.) Maximum mana: +59.00 Mental crit. chance: +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. enveloping cashmere cloak of mindcraft (11 def, 0 armour)enveloping cashmere cloak of mindcraft (11 def, 0 armour) Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +11 (+5 eff.) Changes stats: +3 Cun / +4 Wil Physical save: +8 (+2 eff.) Mental crit. chance: +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. murderer's cashmere cloak of Iron Throne (2 def, 0 armour)murderer's cashmere cloak of Iron Throne (2 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +5 (+2 eff.) Armour penetration: +4 Defense: +2 (+1 eff.) Changes stats: +1 Str / +3 Dex / +3 Cun / +3 Con A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. resilient cashmere cloak (2 def, 0 armour)resilient cashmere cloak (2 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Maximum life: +37.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. resilient cashmere cloak of implacability (2 def, 0 armour)resilient cashmere cloak of implacability (2 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +9 (+2 eff.) Mental save: +8 (+2 eff.) Only die when reaching: -50.00 life Maximum life: +39.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. shadow cashmere cloak of the Shaloren (2 def, 0 armour)shadow cashmere cloak of the Shaloren (2 def, 0 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +3 Mag / +2 Wil Changes resistances: +17% darkness Changes resistances penetration: +8% darkness Changes damage: +13% darkness Stealth bonus: +13 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. Belakan the Lightraptor (3 def, 0 armour)Belakan the Lightraptor (3 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 (+1 eff.) Fatigue: -10% Effects on melee hit: * 30% chance to blind Damage when hit (Melee): 16 light Changes stats: +10 Str Changes resistances: +25% cold Changes damage: +17% cold Light radius: +3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Evermoss Robe (12 def, 0 armour) Evermoss Robe (12 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Defense: +12 (+5 eff.) Damage when hit (Melee): 35 nature slow Changes stats: +5 Wil Changes resistances: +25% nature Changes resistances penetration: +10% nature Changes damage: +30% nature Talent mastery: +0.10 Wild-gift / Moss Physical save: +15 (+3 eff.) Life regen: +0.20 Mindpower: +12 (+3 eff.) Mental crit. chance: +5% Healing mod.: +15% This thick robe is woven from a dark green moss, firmly bound and cool to the touch. It is said to have rejuvenating properties. |
This item will automatically be transmogrified when you leave the level. dreamer's cashmere robe of Angolwen (2 def, 0 armour)dreamer's cashmere robe of Angolwen (2 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +4 Mag / +4 Wil Changes resistances: +19% mind / +20% darkness Physical save: +14 (+3 eff.) Spell save: +12 (+3 eff.) Mental save: +20 (+5 eff.) Silence immunity: +24% Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +10 (+10 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. fearwoven silk robe of alchemy (3 def, 0 armour)fearwoven silk robe of alchemy (3 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 (+1 eff.) Changes resistances: +14% acid / +14% physical / +11% fire / +14% cold Changes resistances penetration: +14% darkness / +10% physical Changes damage: +8% acid / +15% physical / +12% darkness / +9% cold / +6% fire Talent cooldown: Refit Golem (-2 turns) Maximum hate: +9.00 Mindpower: +8 (+2 eff.) Mental crit. chance: +4% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. mindwoven linen robe of lightning (+18%) (0 def, 0 armour)mindwoven linen robe of lightning (+18%) (0 def, 0 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +18% lightning Changes damage: +12% lightning Mental save: +17 (+4 eff.) Mindpower: +3 (+1 eff.) Mental crit. chance: +3% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. silk robe (3 def, 0 armour)silk robe (3 def, 0 armour) 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 (+1 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. silk robe of power (3 def, 0 armour)silk robe of power (3 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 (+1 eff.) Changes damage: +10% all Spellpower: +15 (+13 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. stormwoven silk robe of lightning (+27%) (3 def, 0 armour)stormwoven silk robe of lightning (+27%) (3 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +7 Str / +5 Mag / +6 Wil Changes resistances: +27% lightning / +9% cold Changes damage: +15% lightning / +12% physical / +13% cold A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. verdant silk robe of life (3 def, 0 armour)verdant silk robe of life (3 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +8 Con Changes resistances: +12% blight Changes damage: +17% nature Poison immunity: +20% Disease immunity: +32% Life regen: +2.40 Maximum life: +55.00 Healing mod.: +17% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. Emonor the pair of dwarven-steel boots (9 def, 4 armour)Emonor the pair of dwarven-steel boots (9 def, 4 armour) Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Defense: +9 (+4 eff.) Ranged Defense: +9 (+4 eff.) Fatigue: +3% Changes stats: +5 Cun / +2 Wil Mental save: +9 (+2 eff.) Cut immunity: +45% Confusion immunity: +15% Stamina each turn: +0.80 Maximum stamina: +23.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. Sulfurfear the pair of dwarven-steel boots (0 def, 11 armour)Sulfurfear the pair of dwarven-steel boots (0 def, 11 armour) Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +11 Fatigue: +3% Changes resistances: +20% nature / +6% fire Changes resistances penetration: +15% nature / +20% fire Changes damage: +12% nature Infravision radius: +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. Xygana the Healblast (0 def, 4 armour)Xygana the Healblast (0 def, 4 armour) Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Effects on melee hit: * Slows global speed by 30% Changes stats: +4 Str / +6 Mag / +3 Wil / +3 Cun / +3 Con Reduces incoming crit damage: 15.00% Stamina each turn: +0.90 Maximum stamina: +16.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. dreamer's pair of dwarven-steel boots of uncanny dodging (3 def, 4 armour)dreamer's pair of dwarven-steel boots of uncanny dodging (3 def, 4 armour) Requires: - Talent Heavy Armour Training Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Defense: +3 (+1 eff.) Ranged Defense: +5 (+2 eff.) Fatigue: +3% Physical save: +10 (+2 eff.) Spell save: +7 (+2 eff.) Mental save: +8 (+2 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. eldritch pair of hardened leather boots of disengagement (0 def, 3 armour)eldritch pair of hardened leather boots of disengagement (0 def, 3 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +3 Dex / +3 Mag / +3 Wil / +3 Cun Mana each turn: +0.25 Maximum mana: +34.00 Spell crit. chance: +2% It can be used to activate talent Disengage, placing all other charms into a 15 cooldown : Effective talent level: 3.0 Power cost: 15 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 127% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. grounding pair of hardened leather boots of tirelessness (0 def, 3 armour)grounding pair of hardened leather boots of tirelessness (0 def, 3 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes resistances: +8% lightning / +10% temporal Stamina each turn: +0.40 Maximum stamina: +22.00 A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. pair of dwarven-steel boots of rushing (0 def, 4 armour)pair of dwarven-steel boots of rushing (0 def, 4 armour) Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Changes stats: +3 Str / +2 Con It can be used to activate talent Rush, placing all other charms into a 25 cooldown : Effective talent level: 2.0 Power cost: 25 out of 25/25. Range: 7 Travel Speed: instantaneous Description: Rush toward a target spot with incredible speed. If the spot is reached and occupied, you will perform a free melee attack against the target there. This attack does 120% weapon damage and can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. pair of hardened leather boots 'Cyravena' (0 def, 9 armour)pair of hardened leather boots 'Cyravena' (0 def, 9 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +9 Fatigue: +3% Physical save: +10 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +41 (+10 eff.) Blindness immunity: +35% Knockback immunity: +20% Only die when reaching: -80.00 life A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. restorative pair of dwarven-steel boots of uncanny dodging (5 def, 4 armour)restorative pair of dwarven-steel boots of uncanny dodging (5 def, 4 armour) Requires: - Talent Heavy Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Defense: +5 (+2 eff.) Ranged Defense: +5 (+2 eff.) Fatigue: +3% Life regen: +2.30 Healing mod.: +19% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. restorative pair of voratun boots of disengagement (0 def, 5 armour)restorative pair of voratun boots of disengagement (0 def, 5 armour) Requires: - Talent Heavy Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Changes stats: +3 Cun / +3 Dex Life regen: +2.90 Healing mod.: +15% It can be used to activate talent Disengage, placing all other charms into a 15 cooldown : Effective talent level: 3.0 Power cost: 15 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 127% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. wanderer's pair of dwarven-steel boots of phasing (0 def, 4 armour)wanderer's pair of dwarven-steel boots of phasing (0 def, 4 armour) Requires: - Talent Heavy Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Changes stats: +3 Mag / +3 Wil / +3 Cun / +3 Con Physical save: +14 (+3 eff.) Mental save: +11 (+2 eff.) It can be used to blink to a nearby random location (rad 9), putting all charms on cooldown for 25 turns. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. Noonbrace the drakeskin leather gloves (0 def, 3 armour)Noonbrace the drakeskin leather gloves (0 def, 3 armour) Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +27 (+7 eff.) Armour penetration: +6 Armour: +3 Damage (Melee): 14 darkness Changes stats: +7 Cun / +11 Dex Changes resistances: +11% darkness Changes resistances penetration: +10% arcane Changes damage: +7% darkness It can be used to activate talent Steady Shot, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level. Ulfaledas (0 def, 2 armour)Ulfaledas (0 def, 2 armour) Requires: - Talent Heavy Armour Training Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Effects on melee hit: * 30% chance to corrode armour by 30% Damage (Melee): 10 mind Changes stats: +3 Str / +2 Wil / +3 Con Changes resistances: +7% mind / +3% acid Changes resistances penetration: +15% acid Changes damage: +6% mind Reduces incoming crit damage: 10.00% Metal gloves protecting the hands up to the middle of the lower arm. |
Wyrmbreath (0 def, 4 armour) Wyrmbreath (0 def, 4 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +4 Changes stats: +5 Wil Changes resistances: +18% fire / +10% darkness / +10% nature Changes damage: +10% fire It can be used to activate talent Fire Breath (costing 24 power out of 24/24) : Effective talent level: 2.0 Power cost: 24 out of 24/24. Range: melee/personal Travel Speed: instantaneous Is: a nature gift and a mind power Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 276.25 fire damage over 3 turns, and has a 25% chance of being Flameshocked for 3 turns, stunning them. The damage will increase with your Strength, and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
This item will automatically be transmogrified when you leave the level. brawler's dwarven-steel gauntlets of dexterity (+3) (0 def, 2 armour)brawler's dwarven-steel gauntlets of dexterity (+3) (0 def, 2 armour) Requires: - Talent Heavy Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +16 (+4 eff.) Armour: +2 Changes stats: +3 Str / +7 Dex / +3 Cun Talent cooldown: Double Strike (-1 turn) Physical save: +11 (+2 eff.) Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. naturalist's dwarven-steel gauntlets of strength (+3) (0 def, 2 armour)naturalist's dwarven-steel gauntlets of strength (+3) (0 def, 2 armour) Requires: - Talent Heavy Armour Training Infused by nature Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Physical power: +11 (+3 eff.) Armour: +2 Damage (Melee): 11 nature Changes stats: +3 Str Changes resistances: +7% nature Changes damage: +5% nature Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. sand hardened leather gloves of war-making (0 def, 9 armour)sand hardened leather gloves of war-making (0 def, 9 armour) Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Physical crit. chance: +14.0% Armour: +9 Damage (Melee): 8 physical Changes damage: +6% physical Critical mult.: +11.00% Spell crit. chance: +12% Mental crit. chance: +10% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level. scouring hardened leather gloves of archery (0 def, 2 armour)scouring hardened leather gloves of archery (0 def, 2 armour) Infused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +7 (+2 eff.) Armour penetration: +8 Armour: +2 Effects when hit in melee: * 21% chance to reduce effective powers by 20% * 23 arcane resource burn Changes stats: +2 Cun / +4 Dex Spell save: +14 (+3 eff.) It can be used to activate talent Steady Shot, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level. spellstreaming hardened leather gloves (0 def, 2 armour)spellstreaming hardened leather gloves (0 def, 2 armour) Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Mana each turn: +0.24 Spellpower: +12 (+11 eff.) Spell crit. chance: +5% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level. Bokirig (11 def, 0 armour)Bokirig (11 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +11 (+5 eff.) Ranged Defense: +9 (+4 eff.) Changes stats: +3 Con Changes resistances: +22% cold / +5% arcane / +15% fire Changes damage: +15% cold Pinning immunity: +10% A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. Filthspiker the cashmere wizard hat (2 def, 0 armour)Filthspiker the cashmere wizard hat (2 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Effects on melee hit: * Slows global speed by 30% * 30% chance to blind Damage when hit (Melee): 16 light Changes resistances: +9% nature / +18% fire Changes damage: +30% nature / +12% fire Light radius: +3 A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. Lelafang (1 def, 0 armour)Lelafang (1 def, 0 armour) Infused by arcane disrupting forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +2 Str / +1 Mag / +2 Wil / +3 Cun / +4 Con Changes resistances: +7% nature / +7% blight Critical mult.: +9.00% See invisible: +15 A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. Phoenixbearer (2 def, 12 armour)Phoenixbearer (2 def, 12 armour) Infused by nature 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Armour penetration: +1 Physical power: +2 (+1 eff.) Armour: +12 Defense: +2 (+1 eff.) Changes stats: +2 Con Changes resistances: +40% fire / +21% cold Changes resistances penetration: +5% physical Changes damage: +33% fire / +14% cold A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. cashmere wizard hat of knowledge (2 def, 0 armour)cashmere wizard hat of knowledge (2 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +5 Cun / +3 Wil Mindpower: +4 (+1 eff.) A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. catburglar's hardened leather cap of might (0 def, 3 armour)catburglar's hardened leather cap of might (0 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Physical power: +4 (+1 eff.) Armour: +3 Fatigue: +3% Changes stats: +2 Str / +8 Dex / +4 Con Changes resistances: +12% darkness Infravision radius: +5 A cap made of leather. |
This item will automatically be transmogrified when you leave the level. cleansing hardened leather cap of constitution (+4) (0 def, 3 armour)cleansing hardened leather cap of constitution (+4) (0 def, 3 armour) Infused by arcane disrupting forces Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +4 Con Changes resistances: +6% nature / +7% blight A cap made of leather. |
This item will automatically be transmogrified when you leave the level. dwarven-steel helm of trickery (0 def, 4 armour)dwarven-steel helm of trickery (0 def, 4 armour) Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour penetration: +6 Armour: +4 Fatigue: +4% Changes stats: +4 Cun / +3 Dex A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. eldritch cashmere wizard hat (2 def, 0 armour)eldritch cashmere wizard hat (2 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Mana each turn: +0.70 Mana when hit: +1.60 Maximum mana: +50.00 Spellpower: +7 (+7 eff.) It can be used to activate talent Manaflow, placing all other charms into a 40 cooldown : Effective talent level: 1.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Engulf yourself in a surge of mana, quickly restoring 7 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. grounding voratun helm of the bounder (0 def, 5 armour)grounding voratun helm of the bounder (0 def, 5 armour) Requires: - Talent Heavy Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +6 Str / +6 Dex Changes resistances: +11% lightning / +7% temporal A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. leafwalker's dwarven-steel helm of the bounder (0 def, 4 armour)leafwalker's dwarven-steel helm of the bounder (0 def, 4 armour) Requires: - Talent Heavy Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes stats: +7 Str / +7 Dex Changes resistances: +8% nature Spell save: +5 (+1 eff.) Maximum life: +59.00 Healing mod.: +10% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. stabilizing cashmere wizard hat of arcana (2 def, 0 armour)stabilizing cashmere wizard hat of arcana (2 def, 0 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +3 Mag / +8 Wil Physical save: +8 (+2 eff.) Spellpower: +4 (+4 eff.) A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. thaloren hardened leather cap of might (0 def, 3 armour)thaloren hardened leather cap of might (0 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Physical power: +4 (+1 eff.) Armour: +3 Fatigue: +3% Changes stats: +3 Str / +4 Wil / +2 Con Changes resistances: +8% blight Mental save: +7 (+1 eff.) A cap made of leather. |
This item will automatically be transmogrified when you leave the level. warlord's dwarven-steel helm of knowledge (0 def, 4 armour)warlord's dwarven-steel helm of knowledge (0 def, 4 armour) Requires: - Talent Heavy Armour Training Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Physical power: +9 (+2 eff.) Armour: +4 Fatigue: +4% Changes stats: +5 Str / +8 Wil / +3 Cun Changes resistances: +5% physical Physical save: +5 (+2 eff.) Mindpower: +3 (+1 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. Tohell the Corruptionvile (11 def, 10 armour)Tohell the Corruptionvile (11 def, 10 armour) Requires: - Strength 20 - Talent Heavy Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Accuracy: +4 (+1 eff.) Armour: +10 Defense: +11 (+5 eff.) Ranged Defense: +9 (+4 eff.) Fatigue: +14% Damage when hit (Melee): 16 nature / 12 physical Changes stats: +10 Str Changes resistances: +7% physical Physical save: +15 (+3 eff.) A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. cleansing stralite mail armour of Eyal (4 def, 8 armour)cleansing stralite mail armour of Eyal (4 def, 8 armour) Requires: - Strength 38 - Talent Heavy Armour Training Infused by nature Infused by arcane disrupting forces 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 (+2 eff.) Fatigue: +16% Changes resistances: +10% nature / +12% blight Life regen: +1.50 Maximum life: +68.00 Healing mod.: +11% A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. enlightening dwarven-steel mail armour of delving (3 def, 8 armour)enlightening dwarven-steel mail armour of delving (3 def, 8 armour) Requires: - Strength 28 - Talent Heavy Armour Training Crafted by a master Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 (+1 eff.) Fatigue: +16% Changes stats: +6 Str / +5 Cun / +5 Wil Changes resistances: +13% darkness / +7% physical Mental save: +15 (+3 eff.) Light radius: +1 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 39 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. fortifying dwarven-steel mail armour of the deep (3 def, 11 armour)fortifying dwarven-steel mail armour of the deep (3 def, 11 armour) Requires: - Strength 28 - Talent Heavy Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +11 Defense: +3 (+1 eff.) Fatigue: +16% Changes stats: +4 Str / +4 Con Changes resistances: +7% acid / +7% cold Allows you to breathe in: water Maximum life: +60.00 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. fortifying voratun mail armour of Eyal (5 def, 10 armour)fortifying voratun mail armour of Eyal (5 def, 10 armour) Requires: - Strength 48 - Talent Heavy Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 (+2 eff.) Fatigue: +16% Changes stats: +6 Str / +4 Con Life regen: +2.20 Maximum life: +135.00 Healing mod.: +17% A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. impenetrable stralite mail armour of fire resistance (4 def, 20 armour)impenetrable stralite mail armour of fire resistance (4 def, 20 armour) Requires: - Strength 38 - Talent Heavy Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +20 Defense: +4 (+2 eff.) Fatigue: +16% Changes resistances: +19% fire A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. radiant stralite mail armour (4 def, 8 armour)radiant stralite mail armour (4 def, 8 armour) Requires: - Strength 38 - Talent Heavy Armour Training Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 (+2 eff.) Fatigue: +16% Damage when hit (Melee): 8 light Changes stats: +5 Wil Changes resistances: +14% blight / +21% darkness Light radius: +1 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. radiant stralite mail armour of stability (4 def, 8 armour)radiant stralite mail armour of stability (4 def, 8 armour) Requires: - Strength 38 - Talent Heavy Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 (+2 eff.) Fatigue: +16% Damage when hit (Melee): 8 light Changes stats: +3 Wil Changes resistances: +17% blight / +8% physical / +16% darkness Physical save: +10 (+2 eff.) Light radius: +1 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. spiked dwarven-steel mail armour of Eyal (3 def, 8 armour)spiked dwarven-steel mail armour of Eyal (3 def, 8 armour) Requires: - Strength 28 - Talent Heavy Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 (+1 eff.) Fatigue: +16% Damage when hit (Melee): 13 physical Life regen: +2.10 Maximum life: +63.00 Healing mod.: +15% A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. stralite mail armour (4 def, 8 armour)stralite mail armour (4 def, 8 armour) Requires: - Strength 38 - Talent Heavy Armour Training 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 (+2 eff.) Fatigue: +16% A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. Elenor the Dimdash (4 def, 7 armour)Elenor the Dimdash (4 def, 7 armour) Requires: - Strength 18 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Physical crit. chance: +3.0% Physical power: +6 (+2 eff.) Armour: +7 Defense: +4 (+2 eff.) Fatigue: +8% Changes stats: +6 Con Changes resistances: +20% fire Changes damage: +15% darkness / +15% physical Physical save: +12 (+3 eff.) A suit of armour made of leather. |
Rogue Plight (6 def, 7 armour) Rogue Plight (6 def, 7 armour)Requires: - Strength 22 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour: +7 Defense: +6 (+3 eff.) Fatigue: +7% Changes stats: +5 Wil / +4 Con Changes resistances: +35% nature Reduces incoming crit damage: 30.00% Transfers a bleed, poison, or wound to its source or a nearby enemy every 4 turns. No rogue blades shall incapacitate the wearer of this armour. |
This item will automatically be transmogrified when you leave the level. Tarrirain (4 def, 7 armour)Tarrirain (4 def, 7 armour) Requires: - Strength 18 Infused by nature Crafted by a master 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 4 When wielded/worn: Physical crit. chance: +3.0% Physical power: +4 (+1 eff.) Armour: +7 Defense: +4 (+2 eff.) Fatigue: +8% Changes stats: +4 Str / +3 Con Changes resistances: +10% physical / +24% cold Changes damage: +6% physical Physical save: +15 (+3 eff.) Life regen: +2.60 Maximum life: +80.00 Healing mod.: +23% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. duelist's reinforced leather armour of command (17 def, 18 armour)duelist's reinforced leather armour of command (17 def, 18 armour) Requires: - Strength 18 Crafted by a master Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +18 Defense: +17 (+7 eff.) Fatigue: +8% Changes stats: +8 Cun / +3 Dex Mental save: +15 (+3 eff.) A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. enlightening reinforced leather armour (4 def, 7 armour)enlightening reinforced leather armour (4 def, 7 armour) Requires: - Strength 18 Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 (+2 eff.) Fatigue: +8% Changes stats: +6 Cun / +5 Wil Mental save: +13 (+3 eff.) A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. multi-hued reinforced leather armour of the wind (14 def, 7 armour)multi-hued reinforced leather armour of the wind (14 def, 7 armour) Requires: - Strength 18 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour penetration: +12 Physical crit. chance: +7.0% Armour: +7 Defense: +14 (+6 eff.) Fatigue: +8% Changes resistances: +14% acid / +11% physical / +10% cold / +10% lightning / +10% fire Stamina each turn: +1.10 Mindpower: +9 (+2 eff.) Activating this item is instant. It can be used to activate talent Second Wind, placing all other charms into a 35 cooldown : Effective talent level: 4.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Take a deep breath to recover 247 stamina. The stamina recovery improves with your Strength and Willpower. A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. prismatic reinforced leather armour of stability (4 def, 7 armour)prismatic reinforced leather armour of stability (4 def, 7 armour) Requires: - Strength 18 Powered by arcane forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 (+2 eff.) Fatigue: +8% Changes resistances: +9% physical / +14% light / +10% darkness Physical save: +14 (+3 eff.) A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. radiant reinforced leather armour of command (12 def, 10 armour)radiant reinforced leather armour of command (12 def, 10 armour) Requires: - Strength 18 Infused by nature Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +10 Defense: +12 (+5 eff.) Fatigue: +8% Damage when hit (Melee): 11 light Changes stats: +3 Cun / +4 Wil Changes resistances: +12% blight / +15% darkness Mental save: +17 (+4 eff.) Light radius: +1 A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. reinforced leather armour of Toknor (4 def, 7 armour)reinforced leather armour of Toknor (4 def, 7 armour) Requires: - Strength 18 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Physical power: +8 (+2 eff.) Armour: +7 Defense: +4 (+2 eff.) Fatigue: +8% Critical mult.: +14.00% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. searing hardened leather armour of temporal resistance (3 def, 6 armour)searing hardened leather armour of temporal resistance (3 def, 6 armour) Requires: - Strength 16 Powered by arcane forces 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +3 (+1 eff.) Fatigue: +8% Damage (Melee): 10 acid / 8 fire Damage when hit (Melee): 11 acid / 12 fire Changes resistances: +16% acid / +15% fire / +21% temporal A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. spiked reinforced leather armour of acid resistance (4 def, 7 armour)spiked reinforced leather armour of acid resistance (4 def, 7 armour) Requires: - Strength 18 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 (+2 eff.) Fatigue: +8% Damage when hit (Melee): 13 physical Changes resistances: +19% acid A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. troll-hide reinforced leather armour of cold resistance (4 def, 7 armour)troll-hide reinforced leather armour of cold resistance (4 def, 7 armour) Requires: - Strength 18 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 (+2 eff.) Fatigue: +8% Changes resistances: +20% cold Life regen: +6.40 Maximum life: +38.00 Healing mod.: +18% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. Sootwasp (7 def, 13 armour)Sootwasp (7 def, 13 armour) Requires: - Strength 48 - Talent Heavy Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Defense: +7 (+3 eff.) Fatigue: +26% Effects on melee hit: * 30% chance to inflict 15% damage reduction * 30% chance to corrode armour by 30% Damage when hit (Melee): 20 acid / 17 physical / 12 darkness Changes resistances: +9% acid Changes resistances penetration: +25% acid A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. rejuvenating stralite plate armour of delving (7 def, 13 armour)rejuvenating stralite plate armour of delving (7 def, 13 armour) Requires: - Strength 48 - Talent Heavy Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Defense: +7 (+3 eff.) Fatigue: +26% Changes stats: +7 Str Changes resistances: +15% darkness / +7% physical Life regen: +4.00 Stamina each turn: +0.90 Light radius: +2 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 39 for 5 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. spiked stralite plate armour of the dragon (7 def, 13 armour)spiked stralite plate armour of the dragon (7 def, 13 armour) Requires: - Strength 48 - Talent Heavy Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Defense: +7 (+3 eff.) Fatigue: +26% Damage when hit (Melee): 17 physical Changes stats: +3 Str / +3 Con Changes resistances: +9% acid / +8% physical / +8% cold / +7% lightning / +9% fire Talent cooldown: Rush (-5 turns) Disarm immunity: +29% Stun/Freeze immunity: +26% Knockback immunity: +21% A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. stralite plate armour (7 def, 13 armour)stralite plate armour (7 def, 13 armour) Requires: - Strength 48 - Talent Heavy Armour Training (level 3) 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Defense: +7 (+3 eff.) Fatigue: +26% A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. Splendourkarma the stralite shield (18 def, 10 armour, 192.5 block)Splendourkarma the stralite shield (18 def, 10 armour, 192.5 block) Requires: - Strength 35 - Talent Heavy Armour Training (level 2) Powered by arcane forces Crafted by a master 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 4 When wielded/worn: Armour: +10 Defense: +18 (+7 eff.) Ranged Defense: +10 (+5 eff.) Fatigue: +14% Damage when hit (Melee): 8 blight Changes stats: +5 Con Changes resistances: +14% light / +10% darkness Talent granted: +4 Block Physical save: +9 (+2 eff.) Mana each turn: +0.20 Light radius: +2 Deflect projectiles away: +15% Handheld deflection devices. |
Wrathroot's Barkwood (9 def, 10 armour, 60 block) Wrathroot's Barkwood (9 def, 10 armour, 60 block)Requires: - Strength 25 - Talent Heavy Armour Training (level 2) Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 2 When wielded/worn: Armour: +10 Defense: +9 (+4 eff.) Fatigue: +14% Changes resistances: +20% cold / +20% darkness / +20% nature Talent granted: +3 Block The barkwood of Wrathroot, made into roughly the shape of a shield. |
This item will automatically be transmogrified when you leave the level. steel shield 'Falaruizor' (6 def, 2 armour, 41.5 block)steel shield 'Falaruizor' (6 def, 2 armour, 41.5 block) Requires: - Strength 16 - Talent Heavy Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 2 When wielded/worn: Armour: +2 Defense: +6 (+3 eff.) Ranged Defense: +6 (+3 eff.) Fatigue: +8% Changes stats: +2 Str / +4 Wil / +3 Con Changes resistances: +26% lightning / +15% cold Talent granted: +2 Block Spell save: +18 (+5 eff.) Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. warded stralite shield of crushing (10 def, 2 armour, 140.5 block)warded stralite shield of crushing (10 def, 2 armour, 140.5 block) Requires: - Strength 35 - Talent Heavy Armour Training (level 2) Powered by arcane forces Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 4 When wielded/worn: Physical crit. chance: +5.0% Physical power: +9 (+2 eff.) Armour: +2 Defense: +10 (+5 eff.) Ranged Defense: +10 (+5 eff.) Fatigue: +14% Maximum wards: +3 lightning / +3 temporal / +3 blight / +5 fire / +4 cold Talents granted: +1 Ward +4 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. wintry stralite shield of resistance (10 def, 2 armour, 138 block)wintry stralite shield of resistance (10 def, 2 armour, 138 block) Requires: - Strength 35 - Talent Heavy Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 4 When wielded/worn: Armour: +2 Defense: +10 (+5 eff.) Ranged Defense: +10 (+5 eff.) Fatigue: +14% Damage when hit (Melee): 14 ice Changes stats: +3 Wil Changes resistances: +9% acid / +21% cold / +6% lightning / +9% fire Talent granted: +4 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. elemental quiver of elm arrows of accuracy (13/13, 14-19.6 power, 5 apr)elemental quiver of elm arrows of accuracy (13/13, 14-19.6 power, 5 apr) Requires: - Dexterity 11 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Base power: 14.0 - 19.6 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +12 Armour Penetration: +5 Crit. chance: +1.0% Capacity: 13 On weapon hit: * Random elemental explosion Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. hateful quiver of elven-wood arrows of accuracy (22/22, 40-56 power, 14 apr)hateful quiver of elven-wood arrows of accuracy (22/22, 40-56 power, 14 apr) Requires: - Dexterity 35 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 40.0 - 56.0 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +26 Armour Penetration: +14 Crit. chance: +2.5% Capacity: 22 Damage (Ranged): +14 darkness Damage against: +18% Living Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. quiver of elven-wood arrows 'Xerolaith' (23/23, 45-63 power, 14 apr)quiver of elven-wood arrows 'Xerolaith' (23/23, 45-63 power, 14 apr) Requires: - Dexterity 35 Infused by nature 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 45.0 - 63.0 Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +14 Crit. chance: +2.5% Capacity: 23 On weapon hit: * Slows global speed by 40% * 40 arcane resource burn Damage (Ranged): +63 insidious poison Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. quiver of elven-wood arrows of torment (21/21, 44.5-62.3 power, 14 apr)quiver of elven-wood arrows of torment (21/21, 44.5-62.3 power, 14 apr) Requires: - Dexterity 35 Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 44.5 - 62.3 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +14 Crit. chance: +2.5% Capacity: 21 On weapon hit: * 20% chance to torment the target Damage (Ranged): +18 mind / +15 darkness Arrows are used with bows to pierce your foes to death. |
6 agate 6 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
9 onyx 9 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne Azurite Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
3 aquamarine 3 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 lapis lazuli 5 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+1 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 opal 8 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 sapphire 3 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+4 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+4 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 topaz 10 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level. Glintshear (dig speed 18 turns)Glintshear (dig speed 18 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Effects on melee hit: * 30% chance to blind Changes stats: +1 Str Changes resistances: +12% fire Changes resistances penetration: +25% light / +13% physical Changes damage: +27% fire Light radius: +2 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
This item will automatically be transmogrified when you leave the level. dwarven-steel pickaxe (dig speed 32 turns)dwarven-steel pickaxe (dig speed 32 turns) 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +2 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe of endurance (dig speed 38 turns) iron pickaxe of endurance (dig speed 38 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -5% Changes stats: +2 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
This item will automatically be transmogrified when you leave the level. shattering dwarven-steel pickaxe (dig speed 15 turns)shattering dwarven-steel pickaxe (dig speed 15 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +2 Str Changes resistances penetration: +14% physical When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
7 emerald 7 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 jade 4 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 spinel 3 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 turquoise 3 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level. Dairydrahell the alchemist's lampDairydrahell the alchemist's lamp Infused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +5 Str / +9 Wil / +3 Cun / +3 Con Changes resistances: +11% blight Reduces incoming crit damage: 15.00% Life regen: +3.70 Light radius: +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
Eldritch Pearl Eldritch PearlPowered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Physical power: +12 (+3 eff.) Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con / -5 Lck Allows you to breathe in: water Spellpower: +12 (+11 eff.) Light radius: +6 It can be used to activate talent Tidal Wave (costing 80 power out of 150/150) : Effective talent level: 4.0 Power cost: 80 out of 150/150. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 3, doing 5.97 cold damage and 6.27 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 4 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
Planar Beacon Planar BeaconPowered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Light radius: +3 It can be used to activate talent Fearscape Shift (costing 25 power out of 25/25) : Effective talent level: 2.0 Power cost: 25 out of 25/25. Range: 5 Travel Speed: instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 43.00 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 43.00 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
6 garnet 6 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 ruby 5 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. Bogprophet the pouch of stralite shots (21/21, 42.5-51 power, 5 apr)Bogprophet the pouch of stralite shots (21/21, 42.5-51 power, 5 apr) Requires: - Dexterity 35 Infused by nature 3.00 Encumbrance. Type: ammo / shot ; tier 4 Base power: 42.5 - 51.0 Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Crit. chance: +5.5% Capacity: 21 On weapon hit: * 40% chance to corrode armour by 30% * Slows global speed by 40% * 10% chance to create an air burst Travel speed: +200% Damage (Ranged): +4 acid / +24 nature Burst (radius 1) on hit: +12 nature Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. Naturecast (12/12, 12.5-15 power, 1 apr)Naturecast (12/12, 12.5-15 power, 1 apr) Requires: - Dexterity 11 Infused by psionic forces 3.00 Encumbrance. Type: ammo / shot ; tier 1 Base power: 12.5 - 15.0 Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 Crit. chance: +4.0% Capacity: 12 On weapon hit: * Slows global speed by 40% * 10% chance to knock the target back Damage (Ranged): +22 physical / +28 nature Burst (radius 1) on hit: +16 nature Burst (radius 2) on crit: +8 nature Shots are used with slings to pummel your foes to death. |
Wind Worn Shot (25/25, 39-46.8 power, 15 apr) Wind Worn Shot (25/25, 39-46.8 power, 15 apr)Requires: - Dexterity 28 Infused by nature 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 4 Base power: 39.0 - 46.8 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +15 Crit. chance: +10.0% Capacity: 25 When this weapon hits: Tornado (10% chance level 2). On weapon hit: * 35% chance for lightning to arc to a second target Travel speed: +100% These perfectly white spheres appear to have been worn down by years of exposure to strong winds. |
This item will automatically be transmogrified when you leave the level. barbed pouch of stralite shots of accuracy (19/19, 44-52.8 power, 5 apr)barbed pouch of stralite shots of accuracy (19/19, 44-52.8 power, 5 apr) Requires: - Dexterity 35 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 4 Base power: 44.0 - 52.8 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +17 Armour Penetration: +5 Crit. chance: +5.5% Capacity: 19 On weapon crit: * wounds the target for 7 turns: 17 bleeding, 62% reduced healing Damage (Ranged): +5 bleed Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. deadly pouch of stralite shots of accuracy (19/19, 51.5-61.8 power, 5 apr)deadly pouch of stralite shots of accuracy (19/19, 51.5-61.8 power, 5 apr) Requires: - Dexterity 35 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 4 Base power: 51.5 - 61.8 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +16 Armour Penetration: +5 Crit. chance: +5.5% Capacity: 19 Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. hateful pouch of stralite shots (20/20, 46-55.2 power, 5 apr)hateful pouch of stralite shots (20/20, 46-55.2 power, 5 apr) Requires: - Dexterity 35 Infused by psionic forces 3.00 Encumbrance. Type: ammo / shot ; tier 4 Base power: 46.0 - 55.2 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Crit. chance: +5.5% Capacity: 20 Damage (Ranged): +13 darkness Damage against: +9% Living Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. inquisitor's pouch of iron shots (14/16, 15-18 power, 1 apr)inquisitor's pouch of iron shots (14/16, 15-18 power, 1 apr) Requires: - Dexterity 11 Infused by arcane disrupting forces 3.00 Encumbrance. Type: ammo / shot ; tier 1 Base power: 15.0 - 18.0 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 Crit. chance: +4.0% Capacity: 16 On weapon crit: * burns latent spell energy Damage (Ranged): +11 manaburn arcane Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. insidious pouch of iron shots of erosion (17/17, 16-19.2 power, 1 apr)insidious pouch of iron shots of erosion (17/17, 16-19.2 power, 1 apr) Requires: - Dexterity 11 Infused by nature 3.00 Encumbrance. Type: ammo / shot ; tier 1 Base power: 16.0 - 19.2 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 Crit. chance: +4.0% Capacity: 17 Damage (Ranged): +16 insidious poison / +6 temporal / +7 nature Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. pouch of stralite shots of corruption (21/21, 42.5-51 power, 5 apr)pouch of stralite shots of corruption (21/21, 42.5-51 power, 5 apr) Requires: - Dexterity 35 Powered by arcane forces 3.00 Encumbrance. Type: ammo / shot ; tier 4 Base power: 42.5 - 51.0 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Crit. chance: +5.5% Capacity: 21 On weapon hit: * 20% chance to curse the target Damage (Ranged): +8 blight / +5 darkness Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. hateful stralite torque of thermal psionic shield [power 109] (20 cooldown)hateful stralite torque of thermal psionic shield [power 109] (20 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 It can be used to setup a psionic shield, reducing all fire, cold, light, and arcane damage by 109 for 7 turns, putting all charms on cooldown for 20 turns. When used: 100% chance to regenerate 8 hate. Torques are made by powerful psionics to store psionic powers. |
This item will automatically be transmogrified when you leave the level. Boltwill the elven-wood totem of thorny skin [power 48] (20 cooldown)Boltwill the elven-wood totem of thorny skin [power 48] (20 cooldown) Infused by nature 2.00 Encumbrance. [Random Unique] Type: charm / totem ; tier 4 When wielded/worn: Damage when hit (Melee): 12 lightning Changes resistances: +5% arcane / +18% lightning Maximum wards: +3 acid / +3 nature / +4 light Changes damage: +3% arcane Talent granted: +1 Ward It can be used to harden the skin for 7 turns increasing armour by 48 and armour hardiness by 60%, putting all charms on cooldown for 20 turns. When used: 100% chance to regenerate 9 equilibrium. Natural totems are made by powerful wilders to store nature power. |
This item will automatically be transmogrified when you leave the level. natural elven-wood totem of thorny skin [power 56] (20 cooldown)natural elven-wood totem of thorny skin [power 56] (20 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 It can be used to harden the skin for 7 turns increasing armour by 56 and armour hardiness by 60%, putting all charms on cooldown for 20 turns. When used: 100% chance to regenerate 10 equilibrium. Natural totems are made by powerful wilders to store nature power. |
This item will automatically be transmogrified when you leave the level. supercharged elven-wood totem of cure ailments [power 4] (12 cooldown)supercharged elven-wood totem of cure ailments [power 4] (12 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 It can be used to remove up to 4 poisons or diseases from a target within range 9 (based on Willpower), putting all charms on cooldown for 12 turns. Natural totems are made by powerful wilders to store nature power. |
This item will automatically be transmogrified when you leave the level. tentacled elven-wood totem of cure ailments [power 3] (10 cooldown)tentacled elven-wood totem of cure ailments [power 3] (10 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 When wielded/worn: Talent cooldown: Invoke Tentacle (+5 turn) Talent granted: +1 Invoke Tentacle It can be used to remove up to 3 poisons or diseases from a target within range 9 (based on Willpower), putting all charms on cooldown for 10 turns. Natural totems are made by powerful wilders to store nature power. |
This item will automatically be transmogrified when you leave the level. tentacled yew totem of cure ailments [power 2] (10 cooldown)tentacled yew totem of cure ailments [power 2] (10 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 When wielded/worn: Talent cooldown: Invoke Tentacle (+5 turn) Talent granted: +1 Invoke Tentacle It can be used to remove up to 2 poisons or diseases from a target within range 9 (based on Willpower), putting all charms on cooldown for 10 turns. Natural totems are made by powerful wilders to store nature power. |
5 amethyst 5 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level. Betyvena [power 10] (6 cooldown)Betyvena [power 10] (6 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 When wielded/worn: Changes resistances: +6% blight / +18% cold / +6% mind Physical save: +9 (+2 eff.) Mental save: +10 (+2 eff.) Disease immunity: +10% Cut immunity: +10% Teleport immunity: +5% It can be used to reveal the area around you, dispelling darkness (radius 10, power 34 based on Magic), and detect the presence of nearby creatures for 3 turns, putting all charms on cooldown for 6 turns. When used: 100% chance to regenerate 3 positive energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
This item will automatically be transmogrified when you leave the level. Elelle [power 241] (6 cooldown)Elelle [power 241] (6 cooldown) Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: charm / wand ; tier 4 When wielded/worn: Damage when hit (Melee): 16 blight Changes stats: +4 Str / +2 Mag Changes damage: +6% mind Talent cooldown: Strike (-1 turn) Talent granted: +3 Strike Maximum hate: +4.00 Maximum vim: +18.00 It can be used to creates a wall of flames lasting 4 turns (dealing 241 fire damage overall), putting all charms on cooldown for 6 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
This item will automatically be transmogrified when you leave the level. shadowy elven-wood wand of clairvoyance [power 13] (6 cooldown)shadowy elven-wood wand of clairvoyance [power 13] (6 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 It can be used to reveal the area around you, dispelling darkness (radius 13, power 37 based on Magic), and detect the presence of nearby creatures for 3 turns, putting all charms on cooldown for 6 turns. When used: 100% chance to regenerate 6 negative energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
4 quartz 4 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 amber 3 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 ametrine 4 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine 5 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon 5 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Feren the Thalore Possessor level 23
60th Haze 122nd year of Ascendancy at 13:54 see stats
Are you out of your mind?! (Exploration mode)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Feren the Thalore Possessor level 28
9th Decay 122nd year of Ascendancy at 21:29 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Feren the Thalore Possessor level 27
1st Decay 122nd year of Ascendancy at 20:45 see stats
Destroyer of the creation (Exploration mode)
Killed Slasul.By Feren the Thalore Possessor level 31
4th Allure 123rd year of Ascendancy at 16:26 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Feren the Thalore Possessor level 25
78th Haze 122nd year of Ascendancy at 04:01 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Feren the Thalore Possessor level 17
34th Haze 122nd year of Ascendancy at 11:32 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Feren the Thalore Possessor level 12
4th Flare 122nd year of Ascendancy at 20:20 see stats
I cleared the room of death and all I got was this lousy achievement! (Exploration mode)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Feren the Thalore Possessor level 30
10th Decay 122nd year of Ascendancy at 09:07 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Feren the Thalore Possessor level 10
3rd Summertide 122nd year of Ascendancy at 08:20 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Feren the Thalore Possessor level 20
45th Haze 122nd year of Ascendancy at 07:24 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Feren the Thalore Possessor level 30
10th Decay 122nd year of Ascendancy at 06:02 see stats
Oozemancer (Exploration mode)
Destroyed the corrupted oozemancer.By Feren the Thalore Possessor level 31
34th Regrowth 123rd year of Ascendancy at 02:11 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Feren the Thalore Possessor level 28
9th Decay 122nd year of Ascendancy at 23:23 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Feren the Thalore Possessor level 26
78th Haze 122nd year of Ascendancy at 06:22 see stats
Slimefest (Exploration mode)
Have 100 walls on the sludgenest turn into hostile creatures.By Feren the Thalore Possessor level 32
35th Regrowth 123rd year of Ascendancy at 08:43 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Feren the Thalore Possessor level 20
48th Haze 122nd year of Ascendancy at 03:21 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Feren the Thalore Possessor level 8
6th Mirth 122nd year of Ascendancy at 17:49 see stats
There and back again (Exploration mode)
Opened a portal to Maj'Eyal from the Far East.By Feren the Thalore Possessor level 31
23rd Regrowth 123rd year of Ascendancy at 12:52 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Feren the Thalore Possessor level 25
73rd Haze 122nd year of Ascendancy at 04:13 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Feren the Thalore Possessor level 16
18th Haze 122nd year of Ascendancy at 17:27 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Feren the Thalore Possessor level 21
52nd Haze 122nd year of Ascendancy at 06:08 see stats
Log
Feren picks up ( .): Phoenixbearer (2 def, 12 armour).
Feren picks up ( .): duelist's reinforced leather armour of command (17 def, 18 armour).
Feren picks up (R.): truestriking stralite dagger of amnesia (28.5-37.05 power, 9 apr).
Feren picks up (K.): balanced stralite dagger of disruption (27.5-35.75 power, 9 apr).
Lore found: Wrathroot's Barkwood
You can read all your collected lore in the game menu, by pressing Escape.
Ran for 3 turns (stop reason: dialog is displayed).
Resting starts...
Rested for 25 turns (stop reason: all resources and life at maximum).
Today is the 36th Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
There is a previous level here (press '' or right click to use).
Ran for 7 turns (stop reason: at exit).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Feren picks up ( .): Deepsblast the stralite mace (36.5-51.1 power, 5 apr).
There is a previous level here (press '' or right click to use).
Ran for 11 turns (stop reason: at exit).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Ran for 1 turns (stop reason: didn't move).
Feren deactivates Mental Tyranny.
Feren deactivates Psionic Disruption.
Feren deactivates Channel Pain.
Feren deactivates Chant of Fortitude.
