The Seeker the level 1 Thalore Archer by wildeyn

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.1
Addons
CampaignMaj'Eyal
ModeInsane Adventure
SexMale
RaceThalore
ClassArcher
Level / Exp1 / 0%
Sizemedium
Lifes / Deaths

Primary Stats

Strength14 (base 12)
Dexterity21 (base 18)
Constitution11 (base 10)
Magic8 (base 10)
Willpower11 (base 10)
Cunning12 (base 12)

Resources

Life114/114
Stamina102/102
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage14
Accuracy24
Crit Chance2%
APR5
Speed0.80

Offense: Spell

Spellpower8
Crit Chance2%
Speed1

Offense: Mind

Mindpower12.5
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)2 (30%)
Defense4.85
Ranged Defense4.85
Fatigue6
Physical Save8.75
Spell Save6.65
Mental Save8.05

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Archery - bows1.30
0/5
0/5
0/5
0/5
Technique / Combat veteran0.90
1/5
0/5
0/5
0/5
Technique / Archery - slings1.30
1/5
0/5
0/5
0/5
Technique / Archery prowess1.30
0/5
0/5
0/5
0/5
Technique / Archery training1.30
2/5
0/5
0/5
0/5

Generic Talents

Technique / Field control1.00
1/5
0/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Race / Thalore1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
1/5
0/5
0/5

Effects

Quests

active

Equipment

Quiver
Light source
Main armor
In main hand

Inventory

Achievements

Log

You feel mildly anxious, and walk with caution.
Accepted quest 'Madness of the Ages'! (Press 'j' to see the quest log)
Showing small healthbars and tactical borders.

Saving done.

You are now inscribed with Infusion: Healing.

You have no more
healing infusion (heal 50).

Today is the 74th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 11:01.

There is a Passageway into Norgos' Lair here (press '' or right click to use).
You feel mildly anxious, and walk with caution.
Saving game...

Saving done.


There is a Shatur (Town) here (press '' or right click to use).

There is an exit to the worldmap here (press '' or right click to use).
You feel mildly anxious, and walk with caution.
Saving game...

Talent Infusion: Healing is ready to use.

Ran for 2 turns (stop reason: didn't move).


Saving done.

Ran for 5 turns (stop reason: didn't move).


Ran for 4 turns (stop reason: didn't move).


You somehow avoid the trap (Night's Star).

Ran for 3 turns (stop reason: store entrance spotted).