Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.8 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.4.8Donators/Buyers bonus! Embers of Rage 1.4.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Ashes of Urh'Rok 1.4.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
|
| Campaign | Infinite |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Yeek |
| Class | Archmage |
| Level / Exp | 27 / 73% |
| Size | small |
| Lifes / Deaths | Killed by orc grand master assassin at level 6 on the 76th Pyre 122nd year of Ascendancy at 11:53 / 67Killed by orc grand master assassin at level 6 on the 76th Pyre 122nd year of Ascendancy at 12:00 Killed by orc grand master assassin at level 6 on the 76th Pyre 122nd year of Ascendancy at 12:12 Killed by fiery orc wyrmic at level 6 on the 76th Pyre 122nd year of Ascendancy at 12:35 Killed by orc archer at level 6 on the 76th Pyre 122nd year of Ascendancy at 12:57 Killed by orc cryomancer at level 6 on the 77th Pyre 122nd year of Ascendancy at 00:50 Killed by orc pyromancer at level 6 on the 77th Pyre 122nd year of Ascendancy at 00:55 Killed by orc pyromancer at level 6 on the 77th Pyre 122nd year of Ascendancy at 01:46 Killed by orc cryomancer at level 6 on the 77th Pyre 122nd year of Ascendancy at 01:58 Killed by orc cryomancer at level 7 on the 77th Pyre 122nd year of Ascendancy at 02:27 Killed by orc cryomancer at level 7 on the 77th Pyre 122nd year of Ascendancy at 02:34 Killed by orc pyromancer at level 7 on the 77th Pyre 122nd year of Ascendancy at 04:10 Killed by orc pyromancer at level 7 on the 77th Pyre 122nd year of Ascendancy at 04:20 Killed by orc pyromancer at level 7 on the 77th Pyre 122nd year of Ascendancy at 04:26 Killed by Polama the degenerated skeleton warrior at level 9 on the 4th Mirth 122nd year of Ascendancy at 11:35 Killed by broken golem at level 9 on the 5th Mirth 122nd year of Ascendancy at 02:38 Killed by bloated horror at level 10 on the 7th Mirth 122nd year of Ascendancy at 12:01 Killed by cold drake at level 11 on the 9th Mirth 122nd year of Ascendancy at 04:42 Killed by ice wyrm at level 11 on the 9th Mirth 122nd year of Ascendancy at 04:48 Killed by ice wyrm at level 11 on the 9th Mirth 122nd year of Ascendancy at 05:47 Killed by cold drake at level 12 on the 9th Mirth 122nd year of Ascendancy at 09:01 Killed by fire drake hatchling at level 14 on the 2nd Summertide 122nd year of Ascendancy at 07:49 Killed by tiger at level 14 on the 2nd Summertide 122nd year of Ascendancy at 13:56 Killed by fire drake hatchling at level 14 on the 2nd Summertide 122nd year of Ascendancy at 18:34 Killed by greater teluvorta at level 14 on the 2nd Summertide 122nd year of Ascendancy at 19:07 Killed by fire drake hatchling at level 14 on the 3rd Summertide 122nd year of Ascendancy at 22:41 Killed by Kelad, the One Who Stole Poosh at level 14 on the 1st Flare 122nd year of Ascendancy at 04:00 Killed by teluvorta at level 14 on the 1st Flare 122nd year of Ascendancy at 12:23 Killed by ultimate teluvorta at level 14 on the 1st Flare 122nd year of Ascendancy at 12:32 Killed by telugoroth at level 14 on the 1st Flare 122nd year of Ascendancy at 19:44 Killed by Xiyanor the fire drake at level 14 on the 1st Flare 122nd year of Ascendancy at 19:55 Killed by Polumira the fire drake hatchling at level 15 on the 1st Flare 122nd year of Ascendancy at 20:27 Killed by greater gwelgoroth at level 15 on the 4th Flare 122nd year of Ascendancy at 15:07 Killed by dredge at level 15 on the 4th Flare 122nd year of Ascendancy at 19:11 Killed by ghast at level 16 on the 4th Flare 122nd year of Ascendancy at 21:55 Killed by animated mummy wrappings at level 16 on the 4th Flare 122nd year of Ascendancy at 22:52 Killed by animated mummy wrappings at level 16 on the 4th Flare 122nd year of Ascendancy at 22:59 Killed by icy orc wyrmic at level 16 on the 5th Flare 122nd year of Ascendancy at 02:51 Killed by Emeth the venom drake hatchling at level 17 on the 7th Flare 122nd year of Ascendancy at 12:58 Killed by hornet swarm at level 18 on the 8th Flare 122nd year of Ascendancy at 06:58 Killed by multi-hued drake at level 18 on the 8th Flare 122nd year of Ascendancy at 07:34 Killed by Urkis, the High Tempest at level 18 on the 8th Flare 122nd year of Ascendancy at 07:53 Killed by Urkis, the High Tempest at level 18 on the 8th Flare 122nd year of Ascendancy at 08:16 Killed by Urkis, the High Tempest at level 18 on the 8th Flare 122nd year of Ascendancy at 08:23 Killed by Urkis, the High Tempest at level 18 on the 8th Flare 122nd year of Ascendancy at 08:30 Killed by Urkis, the High Tempest at level 18 on the 8th Flare 122nd year of Ascendancy at 08:37 Killed by worm that walks at level 18 on the 8th Flare 122nd year of Ascendancy at 09:07 Killed by worm that walks at level 18 on the 8th Flare 122nd year of Ascendancy at 09:14 Killed by worm that walks at level 18 on the 8th Flare 122nd year of Ascendancy at 09:25 Killed by dredge at level 18 on the 8th Flare 122nd year of Ascendancy at 14:41 Killed by The Shade at level 18 on the 8th Flare 122nd year of Ascendancy at 14:57 Killed by snow giant at level 18 on the 8th Flare 122nd year of Ascendancy at 16:54 Killed by greater shivgoroth at level 18 on the 8th Flare 122nd year of Ascendancy at 17:03 Killed by snow giant at level 18 on the 8th Flare 122nd year of Ascendancy at 17:10 Killed by snow giant at level 18 on the 8th Flare 122nd year of Ascendancy at 17:19 Killed by greater shivgoroth at level 19 on the 8th Flare 122nd year of Ascendancy at 17:33 Killed by icy orc wyrmic at level 20 on the 2nd Dusk 122nd year of Ascendancy at 17:03 Killed by Layarawen the gwelgoroth at level 20 on the 3rd Dusk 122nd year of Ascendancy at 08:00 Killed by Pendadon at level 20 on the 3rd Dusk 122nd year of Ascendancy at 08:42 Killed by Pendadon at level 20 on the 4th Dusk 122nd year of Ascendancy at 05:19 Killed by greater multi-hued wyrm at level 25 on the 16th Dusk 122nd year of Ascendancy at 04:55 Killed by greater multi-hued wyrm at level 25 on the 16th Dusk 122nd year of Ascendancy at 05:16 Killed by greater multi-hued wyrm at level 25 on the 16th Dusk 122nd year of Ascendancy at 05:23 Killed by greater multi-hued wyrm at level 25 on the 16th Dusk 122nd year of Ascendancy at 05:43 Killed by greater multi-hued wyrm at level 26 on the 17th Dusk 122nd year of Ascendancy at 10:07 Killed by greater multi-hued wyrm at level 26 on the 17th Dusk 122nd year of Ascendancy at 10:13 Killed by greater multi-hued wyrm at level 26 on the 17th Dusk 122nd year of Ascendancy at 11:29 |
Primary Stats
| Strength | 14 (base 10) |
| Dexterity | 10 (base 10) |
| Constitution | 11 (base 10) |
| Magic | 59 (base 58) |
| Willpower | 65 (base 51) |
| Cunning | 17 (base 11) |
Resources
| Life | 208/208 |
| Mana | 374/374 |
| Healing Factor | 1 |
| Regeneration | 0.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +171.16921969587% |
Vision
| Sight | 10 |
| Lite | 2 |
| See Stealth | 5 |
| See Invisible | 11 |
| ESP Range | 10 |
| ESP Kinds | demon/minor, demon/major |
Offense: Mainhand
| Damage | 25 |
| Accuracy | 14 |
| Crit Chance | 11% |
| APR | 3 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 43 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Mind
| Mindpower | 36 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Damage Bonus
| All | +2% |
Defense: Base
| Armour (hardiness) | 5 (30%) |
| Defense | 1 |
| Ranged Defense | 9 |
| Fatigue | 2 |
| Physical Save | 19 |
| Spell Save | 47 |
| Mental Save | 44 |
Defense: Resistances
| All | 0%( 70%) |
Defense: Immunities
| Stun Resistance | 30% |
| Silence Resistance | 60% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 860% for 10 turns and instantly restoring 43 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Willpower stat. |
Class Talents
| Spell / Arcane | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Phantasm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.30 |
| 4/5 |
| 4/5 |
| 1/5 |
| 2/5 |
| Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Temporal | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Spell / Air | 1.30 |
| 4/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Spell / Aegis | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Spell / Divination | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Spell / Conveyance | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
| talent | Essence of Speed |
| talent | Shielding |
| talent | Feather Wind |
Quests
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| On feet | scholar's pair of rough leather boots of tirelessness (0 def, 1 armour) scholar's pair of rough leather boots of tirelessness (0 def, 1 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Stamina each turn: +0.40 Maximum stamina: +10.00 Spellpower: +3 (+1 eff.) A pair of boots made of leather. |
| Light source | scorching brass lantern of clarity scorching brass lantern of clarityPowered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 11 fire Changes resistances: +6% fire Mental save: +6 (+2 eff.) Light radius: +2 See stealth: +5 See invisible: +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Adiriann the rough leather cap (0 def, 1 armour) Adiriann the rough leather cap (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +1 Con Changes resistances: +5% fire / +6% cold Grants telepathy: Demon/Minor Demon/Major A cap made of leather. |
| Tool | woodsman's dwarven-steel pickaxe (dig speed 29 turns) woodsman's dwarven-steel pickaxe (dig speed 29 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +2 Str Changes resistances: +10% nature Changes damage: +5% nature When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | The Black Ring The Black RingPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Talent mastery: +0.20 Corruption / Fearfire Spell save: +7 (+2 eff.) Spell crit. chance: +3% Shadow Power: +5 Grants spell-crit equal to half of your Shadow Power. Talent on hit(spell): Darkfire (10% chance level 3). "An innocuous bauble. Until you look through the hole." |
| On fingers | Belyba the Striketaint Belyba the StriketaintInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +6 (+3 eff.) Changes stats: +5 Str / +5 Con Changes resistances: +46% nature / +3% mind Changes resistances penetration: +10% lightning Changes damage: +23% nature / +6% mind Rings can have magical properties. |
| Around waist | Neira's Memory Neira's MemoryPowered by arcane forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +2 Cun / +5 Wil Confusion immunity: +30% Stun/Freeze immunity: +30% Mana when firing critical spell: +3.00 It can be used to surround yourself with a magical shield (strength 247, based on Magic) for 10 turns, costing 20 power out of 20/20. Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. |
| In main hand | Ivabeth the ash magestaff (15-18 power, 3 apr, fire element) Ivabeth the ash magestaff (15-18 power, 3 apr, fire element)Requires: - Magic 16 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Physical crit. chance: +6.0% Armour: +2 Damage (Melee): 15 fire Changes resistances: +3% nature / +3% blight Changes damage: +15% fire Talent granted: +1 Command Staff Critical mult.: +27.00% Mana each turn: +0.10 Maximum mana: +76.00 Spellpower: +9 (+3 eff.) Spell crit. chance: +2% See invisible: +5 Staves designed for wielders of magic, by the greats of the art. |
| On hands | storm rough leather gloves of dexterity (+2) (0 def, 1 armour) storm rough leather gloves of dexterity (+2) (0 def, 1 armour)Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +10 (+5 eff.) Armour: +1 Damage (Melee): 5 lightning Changes stats: +2 Dex Changes resistances: +5% lightning Changes damage: +3% lightning Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | dispeller's woollen robe of alchemy (0 def, 0 armour) dispeller's woollen robe of alchemy (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes resistances: +11% acid / +13% physical / +6% darkness / +7% light / +6% blight / +17% fire / +7% lightning / +17% cold Changes damage: +6% acid / +7% physical / +6% fire / +5% cold Talent cooldown: Refit Golem (-3 turns) Physical save: +11 (+6 eff.) Spell save: +20 (+6 eff.) Mental save: +14 (+5 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | spellcowled linen cloak of protection (1 def, 0 armour) spellcowled linen cloak of protection (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +1 Mag / +1 Wil Spell save: +11 (+3 eff.) Mental save: +6 (+2 eff.) Maximum mana: +41.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | insulating copper amulet of willpower (+2) insulating copper amulet of willpower (+2)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +2 Wil Changes resistances: +10% fire / +13% cold Amulets can have magical properties. |
Inventory
healing infusion (heal 50) healing infusion (heal 50)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and poison effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heat beam rune of the warrior (105 fire damage) heat beam rune of the warrior (105 fire damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 5 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 104.80 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
manasurge rune of the titan (675% regen over 10 turns; 34 instant mana) manasurge rune of the titan (675% regen over 10 turns; 34 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 675% for 10 turns and instantly restoring 34 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the sneak (range 6; power 20; dur 4) phase door rune of the sneak (range 6; power 20; dur 4)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 6. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 20%, your defense is increased by 20 and all your resistances by 20%. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Feathersteel Amulet Feathersteel AmuletCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -20% Maximum encumbrance: +20 Movement speed: +20% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. |
stabilizing gold amulet of constitution (+3) stabilizing gold amulet of constitution (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +3 Con Changes resistances: +10% temporal Pinning immunity: +23% Knockback immunity: +27% Amulets can have magical properties. |
stabilizing steel amulet of mastery (0.18 Spell / Air) stabilizing steel amulet of mastery (0.18 Spell / Air)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +11% temporal Talent mastery: +0.18 Spell / Air Pinning immunity: +22% Knockback immunity: +24% Amulets can have magical properties. |
starlit gold amulet of dexterity (+2) starlit gold amulet of dexterity (+2)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +2 Dex Changes resistances: +10% light / +10% darkness Blindness immunity: +20% Amulets can have magical properties. |
steel amulet of mastery (0.15 Spell / Phantasm) steel amulet of mastery (0.15 Spell / Phantasm)Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Talent mastery: +0.15 Spell / Phantasm Amulets can have magical properties. |
steel amulet of mastery (0.13 Spell / Aegis) steel amulet of mastery (0.13 Spell / Aegis)Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Talent mastery: +0.13 Spell / Aegis Amulets can have magical properties. |
Dimlady DimladyInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Damage when hit (Melee): 8 mind / 8 darkness Changes resistances penetration: +5% mind Mental save: +6 (+2 eff.) Confusion immunity: +22% Rings can have magical properties. |
savior's copper ring of fire (+20%) savior's copper ring of fire (+20%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +20% fire Changes damage: +10% fire Physical save: +6 (+3 eff.) Spell save: +7 (+2 eff.) Mental save: +6 (+2 eff.) Rings can have magical properties. |
steel ring of lightning (+22%) steel ring of lightning (+22%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances: +22% lightning Changes damage: +11% lightning Rings can have magical properties. |
steel ring of pilfering steel ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +10 (+5 eff.) Armour penetration: +7 Defense: +8 (+8 eff.) It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
wizard's steel ring of perseverance wizard's steel ring of perseverancePowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Mag Spell save: +8 (+2 eff.) Stun/Freeze immunity: +22% Life regen: +0.80 Rings can have magical properties. |
Great Caller (10-11 power, 18 apr, nature damage) Great Caller (10-11 power, 18 apr, nature damage)Requires: - Willpower 34 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 3 Base power: 10.0 - 11.0 Uses stats: 35% Wil, 50% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes stats: +3 Cun / +3 Wil Changes damage: +8% cold / +8% fire / +8% physical Talent masteries: +0.10 Wild-gift / Summoning (utility) +0.10 Wild-gift / Summoning (augmentation) +0.10 Wild-gift / Summoning (melee) +0.10 Wild-gift / Summoning (distance) +0.10 Wild-gift / Summoning (advanced) Mindpower: +12 (+5 eff.) Mental crit. chance: +6% Heals friendly targets nearby when you use a nature summon: +30 Max wilder summons: +2 It can be used to activate talent Rage (costing 16 power out of 16/16) : Effective talent level: 4.0 Power cost: 16 out of 16/16. Range: 10 Travel Speed: instantaneous Is: a nature gift and a mind power Description: Induces a killing rage in one of your summons, increasing all its stats by 11 for 10 turns. This mindstar constantly emits a low tone. Life seems to be pulled towards it. |
Blindbiter the hardened leather sling Blindbiter the hardened leather slingRequires: - Dexterity 24 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / sling ; tier 3 Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +8 On weapon hit: * 40% chance to blind Damage (Ranged): +8 acid When wielded/worn: Changes resistances: +9% blight Changes resistances penetration: +9% physical Changes damage: +10% acid / +21% physical Talents cooldown: Multishot (-2 turns) Steady Shot (-1 turn) Pinning Shot (-1 turn) Slings are used to hurl stones or metal shots at your foes. |
Adigalelle the Pyrespawn (15-18 power, 3 apr, darkness element) Adigalelle the Pyrespawn (15-18 power, 3 apr, darkness element)Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% Damage (Melee): +4 fire When wielded/worn: Changes resistances penetration: +10% fire Changes damage: +15% darkness Talent granted: +1 Command Staff Spellpower on spell critical (stacks up to 3 times): +5 Spellpower: +6 (+2 eff.) Spell crit. chance: +8% Staves designed for wielders of magic, by the greats of the art. |
shimmering linen robe of protection (2 def, 2 armour) shimmering linen robe of protection (2 def, 2 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Armour: +2 Defense: +2 (+2 eff.) Changes damage: +10% arcane Physical save: +15 (+8 eff.) Maximum mana: +10.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
verdant woollen robe of life (0 def, 0 armour) verdant woollen robe of life (0 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +2 Con Changes resistances: +9% blight Changes damage: +5% nature Poison immunity: +27% Disease immunity: +20% Life regen: +2.10 Maximum life: +56.00 Healing mod.: +12% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Frost Treads (1 def, 4 armour) Frost Treads (1 def, 4 armour)Requires: - Dexterity 16 Infused by nature 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 Defense: +1 (+1 eff.) Fatigue: +7% Changes stats: +4 Str / +4 Dex / +4 Cun Changes resistances: +10% nature / +20% cold Changes damage: +15% cold Light radius: +1 A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
Spellhunt Remnants (1 def, 2 armour) Spellhunt Remnants (1 def, 2 armour)Requires: - Talent Armour Training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+1 eff.) Spell save: +4 (+1 eff.) Mindpower: +4 (+2 eff.) Mental crit. chance: +1% It can be used to destroy an arcane item (of a higher tier than the gauntlets), costing 1 power out of 150/150. These once brilliant voratun gauntlets have fallen into a deep decay. Originally used in the spellhunt, they were often used to destroy arcane artifacts, curing the world of their influence. |
Behemoth Hide (4 def, 6 armour) Behemoth Hide (4 def, 6 armour)Requires: - Strength 22 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +4 (+4 eff.) Ranged Defense: +8 (+8 eff.) Fatigue: +10% Changes stats: +2 Str / +2 Con Maximum encumbrance: +20 Knockback immunity: +10% Life regen: +0.70 Stamina each turn: +0.70 Maximum life: +45.00 Maximum stamina: +43.00 Size category: +1 A rough hide made from a massive beast. Seeing as it's so weathered but still usable, maybe it's a bit special... |
agate agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
104 alchemist agate 104 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
9 aquamarine 9 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal 4 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz 3 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+4 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+4 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
crystalomancer's dwarven-steel pickaxe (dig speed 29 turns) crystalomancer's dwarven-steel pickaxe (dig speed 29 turns)Powered by arcane forces 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +2 Str / +4 Mag Maximum mana: +20.00 Spell crit. chance: +5% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
emerald emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 spinel 6 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of Poosh Heart of PooshInfused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance, costing 100 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
Planar Beacon Planar BeaconPowered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Light radius: +3 It can be used to activate talent Fearscape Shift (costing 25 power out of 25/25) : Effective talent level: 2.4 Power cost: 25 out of 25/25. Range: 6 Travel Speed: instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 128.53 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 128.53 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
Ulfyledig the brass lantern Ulfyledig the brass lanternInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Ranged Defense: +2 (+2 eff.) Changes resistances: +6% mind Physical save: +6 (+3 eff.) Cut immunity: +15% Light radius: +2 Healing mod.: +11% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
This item will automatically be transmogrified when you leave the level. Xiserita the BlazepythonXiserita the Blazepython Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Effects on melee hit: * Slows global speed by 15% Damage when hit (Melee): 16 nature Changes resistances: +3% lightning Changes resistances penetration: +5% lightning Light radius: +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
survivor's alchemist's lamp of health survivor's alchemist's lamp of healthInfused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Physical save: +7 (+4 eff.) Maximum life: +50.00 Light radius: +3 Healing mod.: +12% A normal brass lantern, enhanced by alchemy to make it brighter. |
Prox's Lucky Halfling Foot Prox's Lucky Halfling FootPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+5 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
3 garnet 3 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Annulment (1/1) Rod of Annulment (1/1)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5), costing 30 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Xeryyamina [power 48] (27 cooldown) Xeryyamina [power 48] (27 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 When wielded/worn: Damage when hit (Melee): 8 temporal Changes resistances: +3% temporal Changes damage: +15% temporal It can be used to harden the skin for 7 turns increasing armour by 48 and armour hardiness by 50%, putting all charms on cooldown for 27 turns. Natural totems are made by powerful wilders to store nature power. |
7 amethyst 7 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
amber amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 ametrine 5 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 citrine 8 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 zircon 10 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Pendadon the Yeek Archmage level 23
10th Dusk 122nd year of Ascendancy at 02:24 see stats
Don't Poosh it! (Exploration mode)
Killed Kelad in the lost land of Poosh.By Pendadon the Yeek Archmage level 14
1st Flare 122nd year of Ascendancy at 04:18 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Pendadon the Yeek Archmage level 21
5th Dusk 122nd year of Ascendancy at 00:38 see stats
Infinite x10 (Exploration mode)
Got to level 10 of the infinite dungeon.By Pendadon the Yeek Archmage level 19
10th Flare 122nd year of Ascendancy at 21:28 see stats
Infinite x20 (Exploration mode)
Got to level 20 of the infinite dungeon.By Pendadon the Yeek Archmage level 27
19th Dusk 122nd year of Ascendancy at 04:27 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Pendadon the Yeek Archmage level 10
6th Mirth 122nd year of Ascendancy at 18:42 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Pendadon the Yeek Archmage level 20
2nd Dusk 122nd year of Ascendancy at 09:49 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Pendadon the Yeek Archmage level 25
16th Dusk 122nd year of Ascendancy at 01:16 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Pendadon the Yeek Archmage level 23
10th Dusk 122nd year of Ascendancy at 21:33 see stats
Log
Salarin the mean looking elven guard's devouring flames area effect hits Pendadon for (13 to time), 0 fire (0 total damage).
Talent Manathrust is ready to use.
Pendadon picks up (K.): Xiserita the Blazepython.
Ran for 3 turns (stop reason: taken damage).
Salarin the mean looking elven guard's devouring flames area effect hits Pendadon for (13 to time), 0 fire (0 total damage).
Resting starts...
Talent Lightning is ready to use.
Talent Flame is ready to use.
Rested for 1 turns (stop reason: taken damage).
Salarin the mean looking elven guard's devouring flames area effect hits Pendadon for (13 to time), 0 fire (0 total damage).
Salarin the mean looking elven guard's devouring flames area effect hits Pendadon for (13 to time), 0 fire (0 total damage).
Salarin the mean looking elven guard's devouring flames area effect hits Pendadon for (13 to time), 0 fire (0 total damage).
Talent Chain Lightning is ready to use.
Resting starts...
The fabric of time around Pendadon stabilizes to normal.
The powerful time-altering energies generate a restoration field on Pendadon.
The fabric of time around Pendadon returns to normal.
Talent Time Shield is ready to use.
Talent Flameshock is ready to use.
Rested for 48 turns (stop reason: all resources and life at maximum).
Pendadon deactivates Essence of Speed.
Pendadon deactivates Shielding.
Pendadon deactivates Feather Wind.
