Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Female |
Race | Doomelf |
Class | Bulwark |
Level / Exp | 11 / 83% |
Size | medium |
Lifes / Deaths | Killed by Islysemira the large white snake at level 11 on the 16th Dusk 122nd year of Ascendancy at 05:17 / 1 |
Primary Stats
Strength | 39 (base 36) |
Dexterity | 13 (base 12) |
Constitution | 26 (base 24) |
Magic | 17 (base 10) |
Willpower | 20 (base 10) |
Cunning | 12 (base 10) |
Resources
Life | -40/415 |
Stamina | 133/185 |
Healing Factor | 1.1316586254955 |
Regeneration | 4.1504111703495 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 3 |
See Invisible | 3 |
Offense: Mainhand
Damage | 49 |
Accuracy | 42 |
Crit Chance | 4% |
APR | 5 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 17 |
Crit Chance | 1% |
Speed | 1 |
Offense: Mind
Mindpower | 18 |
Crit Chance | 1% |
Speed | 1 |
Offense: Damage Bonus
Cold | +10% |
Arcane | +3% |
Mind | +3% |
All | 0% |
Offense: Damage Penetration
Lightning | +5% |
Defense: Base
Armour (hardiness) | 29.883307766991 (81.151787968034%) |
Defense | 15 |
Ranged Defense | 15 |
Fatigue | 23 |
Physical Save | 36 |
Spell Save | 28 |
Mental Save | 24 |
Defense: Resistances
Acid | + 22%( 70%) |
Blight | + 9%( 70%) |
Cold | + 39%( 70%) |
All | + 3%( 70%) |
Darkness | + 14%( 70%) |
Light | + 14%( 70%) |
Temporal | + 17%( 70%) |
Fire | + 9%( 70%) |
Lightning | + 9%( 70%) |
Defense: Immunities
Pinning Resistance | 21% |
Bleed Resistance | 10% |
Disarm Resistance | 32% |
Instadeath Resistance | 100% |
Knockback Resistance | 20% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 97 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 58 with a minimum range of 15. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 279 life over 5 turns. Its effects scale with your Strength stat. |
Class Talents
Technique / Combat veteran | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Shield offense | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Shield defense | 1.30 |
| 3/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Generic Talents
Race / Doomelf | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 3/5 |
| 2/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You must explore the scintillating caves. * You must explore the renegade Shaloren camp. | active |
You failed to protect the repented thief from death by Xuriwyn the wolf. Escort: repented thief (level 3 of Trollmire) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Equipment
On feet | Isytta (0 def, 3 armour) Isytta (0 def, 3 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: -3% Changes resistances: +6% blight Changes damage: +3% mind Maximum encumbrance: +21 Physical save: +5 (+2 eff.) Only die when reaching: -20.00 life Maximum psi: +10.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | brass lantern 'Zubelebretta' brass lantern 'Zubelebretta'Infused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +4 Str / +2 Wil Physical save: +3 (+1 eff.) Maximum life: +42.00 Light radius: +3 See invisible: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | iron helm 'Stormsweep' (0 def, 3 armour) iron helm 'Stormsweep' (0 def, 3 armour)Requires: - Heavy armour training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Effects on melee hit: * 20% chance to reduce all saves and defense by 12 Damage when hit (Melee): 2 lightning / 2 cold Changes resistances: +11% light / +11% darkness Changes resistances penetration: +5% lightning A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On hands | steady iron gauntlets of magic (+2) (0 def, 1 armour) steady iron gauntlets of magic (+2) (0 def, 1 armour)Requires: - Heavy armour training Powered by arcane forces Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +5 (+2 eff.) Armour: +1 Fatigue: +1% Changes stats: +2 Mag Changes damage: +3% arcane Physical save: +5 (+2 eff.) Mental save: +6 (+3 eff.) Disarm immunity: +22% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | iron pickaxe 'Nimbusbender' (dig speed 29 turns) iron pickaxe 'Nimbusbender' (dig speed 29 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Accuracy: +4 (+1 eff.) Effects on melee hit: * 20% chance to slow global speed by 37% Changes stats: +1 Str / +2 Mag / +2 Cun Reduces incoming crit damage: 5.00% Infravision radius: +3 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | psionicist's steel ring of frost (+20%) psionicist's steel ring of frost (+20%)Infused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% cold Changes damage: +10% cold Mental save: +6 (+3 eff.) Rings make your fingers look great! |
On fingers | psionicist's copper ring psionicist's copper ringInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Wil Mental save: +6 (+3 eff.) Rings make your fingers look great! |
Around neck | copper amulet 'Mayiba' copper amulet 'Mayiba'Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Armour penetration: +3 Physical power: +5 (+2 eff.) Damage when hit (Melee): 4 physical Changes resistances: +11% temporal Pinning immunity: +21% Knockback immunity: +21% Only die when reaching: -20.00 life Amulets make your neck look great! |
In main hand | acidic iron waraxe of massacre (17-24 power, 2 apr) acidic iron waraxe of massacre (17-24 power, 2 apr)Requires: - Strength 11 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 17.5 - 24.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% On weapon crit: * Splash the target with acid dealing 35 damage over 5 turns and reducing armor and accuracy by 5 One-handed war axes. |
Around waist | Mayassra MayassraCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Damage when hit (Melee): 4 arcane Changes resistances: +6% fire / +6% cold Critical mult.: +10.00% Mana each turn: +0.04 A belt that goes around your waist. |
In off hand | iron shield (0 def, 2 armour, 10-12 power, 24 block) iron shield (0 def, 2 armour, 10-12 power, 24 block)Requires: - Shield usage training - Strength 11 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 10.0 - 12.0 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +2.5% Block value: +24 When wielded/worn: Armour: +2 Fatigue: +8% Talent granted: +1 Block Handheld deflection devices. |
Cloak | linen cloak 'Anarand' (1 def, 6 armour) linen cloak 'Anarand' (1 def, 6 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Accuracy: +5 (+2 eff.) Armour: +6 Defense: +1 (+1 eff.) Changes stats: +1 Con Changes resistances: +3% acid / +11% cold / +6% lightning Maximum stamina: +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | iron mail armour 'Noroddabers' (12 def, 4 armour) iron mail armour 'Noroddabers' (12 def, 4 armour)Requires: - Heavy armour training - Strength 14 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +12 (+8 eff.) Fatigue: +12% Changes resistances: +16% acid / +3% temporal Cut immunity: +10% Disarm immunity: +10% A suit of armour made of mail. |
Inventory
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
By Zomg14 the Doomelf Bulwark level 11
10th Flare 122nd year of Ascendancy at 02:25 see stats
By Zomg14 the Doomelf Bulwark level 6
77th Pyre 122nd year of Ascendancy at 12:45 see stats
By Zomg14 the Doomelf Bulwark level 10
2nd Summertide 122nd year of Ascendancy at 19:23 see stats
By Zomg14 the Doomelf Bulwark level 10
3rd Summertide 122nd year of Ascendancy at 12:15 see stats
By Zomg14 the Doomelf Bulwark level 6
5th Mirth 122nd year of Ascendancy at 21:49 see stats
Log
Zomg14 hits Poryth the venom drake for 41 physical damage.
Melee retaliation hits Poryth the venom drake for 1 lightning, 4 physical, 4 arcane, 1 cold, 1 lightning, 4 physical, 4 arcane (22 total damage).
Poryth the venom drake hits Zomg14 for 36 physical, 83 darkness (120 total damage).
Melee retaliation killed Poryth the venom drake!
Zomg14 uses Infusion: Healing.
Zomg14 receives 109 healing from Infusion: Healing.
Zomg14 uses Block.
Islysemira the large white snake uses Slash.
Islysemira the large white snake hits Zomg14 for (62 blocked), 61 physical (61 total damage).
Melee retaliation hits Islysemira the large white snake for (2 rampage shugs off), 0 lightning, (3 rampage shugs off), 0 physical, (4 rampage shugs off), 0 arcane, (2 rampage shugs off), 0 cold (0 total damage).
Islysemira the large white snake is no longer rampaging.
Zomg14 misses Something.
Something hits Zomg14 for 5 physical, 4 blight, 5 physical (15 total damage).
Islysemira the large white snake hits Zomg14 for 26 physical damage.
Melee retaliation hits Islysemira the large white snake for 2 lightning, 3 physical, 4 arcane, 2 cold (12 total damage).
Talent Shield Slam is ready to use.
Zomg14 is weakened by the gloom.
You pickup 0.85 gold pieces.
Islysemira the large white snake hits Zomg14 for 38 physical damage.
Melee retaliation hits Islysemira the large white snake for 1 lightning, 2 physical, 3 arcane, 1 cold (9 total damage).
Zomg14 is afflicted by a crippling illness!
Melee retaliation hits Bandit for 1 lightning, 2 physical, 2 arcane, 1 cold, 1 lightning, 2 physical, 2 arcane, 1 cold (17 total damage).
Bandit hits Zomg14 for 5 physical, 4 blight, 5 physical (15 total damage).
Talent Shield Pummel is ready to use.
Islysemira the large white snake hits Zomg14 for 25 physical damage.
Melee retaliation hits Islysemira the large white snake for 1 lightning, 2 physical, 3 arcane, 1 cold (9 total damage).
Zomg14 the level 11 doomelf bulwark was maimed to death by Islysemira the large white snake on level 2 of Ruins of Kor'Pul.