Dan the level 17 Doomelf Necromancer by backman14

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceDoomelf
ClassNecromancer
Level / Exp17 / 51%
Sizebig
Lifes / Deaths

Primary Stats

Strength15 (base 10)
Dexterity13 (base 10)
Constitution21 (base 20)
Magic53 (base 44)
Willpower40 (base 25)
Cunning28 (base 11)

Resources

Life295/297
Mana313/349
Soul5/9
Healing Factor1.364804467222
Regeneration7.1652234529156

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage31
Accuracy7
Crit Chance9%
APR6
Speed1.00

Offense: Spell

Spellpower42
Crit Chance14%
Speed1

Offense: Mind

Mindpower35
Crit Chance12%
Speed1

Offense: Damage Bonus

Darkness+28%
Nature+8%
Mind+6%
Fire+6%
Cold+28%
All0%

Offense: Damage Penetration

Fire+5%
Lightning+15%

Defense: Base

Armour (hardiness)6 (30%)
Defense8
Ranged Defense8
Fatigue1
Physical Save12
Spell Save31
Mental Save30

Defense: Resistances

Lightning+ 19%( 70%)
Acid+ 19%( 70%)
Nature+ 23%( 70%)
Cold+ 46%( 70%)
Mind+ 17%( 70%)
Physical+ 18%( 70%)
Fire+ 24%( 70%)
All+ 14%( 70%)

Defense: Immunities

Stun Resistance20%
Poison Resistance20%
Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Glacial waste1.30
1/5
1/5
0/5
0/5
Spell / Master of flesh1.30
0/5
0/5
0/5
0/5
Spell / Nightfall1.30
0/5
0/5
0/5
0/5
Spell / Dreadmaster1.30
0/5
0/5
0/5
0/5
Spell / Death1.30
0/5
0/5
0/5
0/5
Spell / Grave1.30
0/5
0/5
0/5
0/5
Spell / Master of bones1.30
5/5
3/5
5/5
5/5
Spell / Master necromancer1.30
2/5
0/5
0/5
0/5
Spell / Animus1.30
1/5
0/5
0/5
0/5

Generic Talents

Spell / Staff combat1.00
0/5
0/5
0/5
0/5
Technique / Combat training1.00
1/5
0/5
0/5
0/5
0/5
0/5
Spell / Spectre1.30
1/5
0/5
0/5
0/5
Race / Doomelf1.00
0/5
0/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Spell / Necrosis1.30
5/5
1/5
5/5
1/5

Effects

talent
talent
talent

Quests

done
active
done
done
done
done
active
done
active
active
active
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Hell has no fury like a demon scorned! (Nightmare (Roguelike) difficulty) Escaped the Searing Halls.
By Dan the Doomelf Necromancer level 6
78th Pyre 122nd year of Ascendancy at 01:52
see stats
Level 10 (Nightmare (Roguelike) difficulty) Got a character to level 10.
By Dan the Doomelf Necromancer level 10
13rd Dusk 122nd year of Ascendancy at 13:05
see stats
That was close (Nightmare (Roguelike) difficulty) Killed your target while having only 1 life left.
By Dan the Doomelf Necromancer level 1
74th Pyre 122nd year of Ascendancy at 16:16
see stats
The Arena (Nightmare (Roguelike) difficulty) Unlocked Arena mode.
By Dan the Doomelf Necromancer level 10
13rd Dusk 122nd year of Ascendancy at 13:10
see stats
The secret city (Nightmare (Roguelike) difficulty) Discovered the truth about mages.
By Dan the Doomelf Necromancer level 10
17th Dusk 122nd year of Ascendancy at 11:49
see stats

Log


You gain 0.62 gold from the transmogrification of
steel shield of cold resistance (+17%) (0 def, 4 armour, 36.5 block).
You gain 1.14 gold from the transmogrification of
reinforced steel shield of arcane resistance (+12%) (0 def, 7 armour, 66 block).
You gain 2.12 gold from the transmogrification of
impenetrable steel mail armour of clarity (2 def, 12 armour).
You gain 3.29 gold from the transmogrification of
blazebringer's dwarven-steel waraxe (20-28 power, 4 apr).
You gain 2.62 gold from the transmogrification of
shimmering ash vilestaff (15-18 power, 3 apr, darkness element).
You gain 3.65 gold from the transmogrification of
earthen ash magestaff of warding (15-18 power, 3 apr, cold element).
You gain 1.75 gold from the transmogrification of
mighty cured leather sling.
You gain 6.20 gold from the transmogrification of
projecting vined mindstar of flames (5-6 power, 18 apr, nature damage).
You gain 0.75 gold from the transmogrification of
dwarven-steel greatsword (36-58 power, 2 apr).
You gain 1.20 gold from the transmogrification of
arcing steel greatsword of massacre (34-54 power, 2 apr).
You gain 4.45 gold from the transmogrification of
hateful dwarven-steel greatmaul of daylight (40-60 power, 2 apr).
You gain 3.65 gold from the transmogrification of
chilling dwarven-steel greatmaul of daylight (41-62 power, 2 apr).
You gain 1.37 gold from the transmogrification of
chilling steel dagger of massacre (18-23 power, 6 apr).
You gain 1.17 gold from the transmogrification of
chilling steel dagger (12-15 power, 6 apr).
You gain 1.20 gold from the transmogrification of
acidic steel dagger of massacre (18-24 power, 6 apr).
You gain 10.87 gold from the transmogrification of
Torchking (28-42 power, 2 apr).
You gain 0.10 gold from the transmogrification of
steel ring.
You gain 0.78 gold from the transmogrification of
savior's steel ring.
You gain 1.15 gold from the transmogrification of
shielding rune (absorb 50; dur 4; cd 15).
There is a A mysterious hole in the beach here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Dan deactivates
Spikes of Decrepitude.
Dan activates
Spikes of Decrepitude.
Dan deactivates
Hiemal Shield.
Dan activates
Hiemal Shield.
Dan deactivates
Aura of Undeath.
Dan activates
Aura of Undeath.