Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
| Addons | Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Items Vault 1.3.0Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Halfling |
| Class | Rogue |
| Level / Exp | 50 / 1110% |
| Size | small |
| Lifes / Deaths | Killed by king cobra at level 6 on the 3rd Mirth 122nd year of Ascendancy at 12:03 / 80Killed by shadow at level 6 on the 4th Mirth 122nd year of Ascendancy at 13:24 Killed by Ce'Nilenor the brown bear at level 6 on the 4th Mirth 122nd year of Ascendancy at 14:54 Killed by greater shivgoroth at level 6 on the 5th Mirth 122nd year of Ascendancy at 04:10 Killed by Stabbicus The Stabbiest at level 10 on the 13rd Dusk 122nd year of Ascendancy at 07:13 Killed by temporal stalker at level 12 on the 36th Dusk 122nd year of Ascendancy at 05:52 Killed by Urkis, the High Tempest at level 17 on the 53rd Dusk 122nd year of Ascendancy at 04:00 Killed by Stabbicus The Stabbiest at level 19 on the 57th Dusk 122nd year of Ascendancy at 23:05 Killed by skeleton mage at level 20 on the 32nd Haze 122nd year of Ascendancy at 13:19 Killed by Glorynne the eternal bone giant at level 22 on the 7th Allure 123rd year of Ascendancy at 15:56 Killed by Glorynne the eternal bone giant at level 22 on the 7th Allure 123rd year of Ascendancy at 18:00 Killed by Glorynne the eternal bone giant at level 22 on the 8th Allure 123rd year of Ascendancy at 00:41 Killed by Bethotha the ultimate teluvorta at level 23 on the 7th Regrowth 123rd year of Ascendancy at 21:38 Killed by Grand Corruptor at level 24 on the 17th Regrowth 123rd year of Ascendancy at 05:49 Killed by elven corruptor at level 24 on the 17th Regrowth 123rd year of Ascendancy at 12:19 Killed by elven blood mage at level 25 on the 18th Regrowth 123rd year of Ascendancy at 06:40 Killed by Layonne the elven cultist at level 25 on the 19th Regrowth 123rd year of Ascendancy at 06:05 Killed by elven cultist at level 25 on the 19th Regrowth 123rd year of Ascendancy at 07:21 Killed by elven cultist at level 25 on the 19th Regrowth 123rd year of Ascendancy at 15:43 Killed by skeleton warrior at level 26 on the 49th Regrowth 123rd year of Ascendancy at 11:17 Killed by eldritch eye at level 27 on the 61st Regrowth 123rd year of Ascendancy at 16:48 Killed by Isimira the brown bear at level 27 on the 62nd Regrowth 123rd year of Ascendancy at 03:04 Killed by Greater Mummy Lord at level 27 on the 64th Regrowth 123rd year of Ascendancy at 09:55 Killed by barrow wight at level 30 on the 11st Pyre 123rd year of Ascendancy at 10:56 Killed by skeleton mage at level 30 on the 11st Pyre 123rd year of Ascendancy at 23:11 Killed by Borfast the Broken at level 30 on the 12nd Pyre 123rd year of Ascendancy at 09:18 Killed by Borfast the Broken at level 30 on the 12nd Pyre 123rd year of Ascendancy at 09:34 Killed by The Master at level 31 on the 13rd Pyre 123rd year of Ascendancy at 06:26 Killed by Stabbicus The Stabbiest at level 33 on the 63rd Pyre 123rd year of Ascendancy at 07:06 Killed by orc pyromancer at level 33 on the 71st Pyre 123rd year of Ascendancy at 13:13 Killed by Cyryssra the orc corruptor at level 33 on the 2nd Mirth 123rd year of Ascendancy at 16:56 Killed by orc blood mage at level 34 on the 7th Flare 123rd year of Ascendancy at 21:02 Killed by orc high pyromancer at level 34 on the 21st Dusk 123rd year of Ascendancy at 17:33 Killed by overpowered greater multi-hued wyrm at level 35 on the 22nd Dusk 123rd year of Ascendancy at 07:32 Killed by overpowered greater multi-hued wyrm at level 35 on the 22nd Dusk 123rd year of Ascendancy at 08:25 Killed by overpowered greater multi-hued wyrm at level 35 on the 22nd Dusk 123rd year of Ascendancy at 08:52 Killed by overpowered greater multi-hued wyrm at level 35 on the 22nd Dusk 123rd year of Ascendancy at 09:20 Killed by overpowered greater multi-hued wyrm at level 35 on the 22nd Dusk 123rd year of Ascendancy at 10:05 Killed by overpowered greater multi-hued wyrm at level 36 on the 22nd Dusk 123rd year of Ascendancy at 11:30 Killed by overpowered greater multi-hued wyrm at level 36 on the 22nd Dusk 123rd year of Ascendancy at 13:13 Killed by overpowered greater multi-hued wyrm at level 36 on the 22nd Dusk 123rd year of Ascendancy at 15:23 Killed by overpowered greater multi-hued wyrm at level 36 on the 22nd Dusk 123rd year of Ascendancy at 16:54 Killed by overpowered greater multi-hued wyrm at level 36 on the 22nd Dusk 123rd year of Ascendancy at 18:49 Killed by Stabbicus The Stabbiest at level 37 on the 25th Dusk 123rd year of Ascendancy at 07:52 Killed by Stabbicus The Stabbiest at level 37 on the 25th Dusk 123rd year of Ascendancy at 10:13 Killed by Stabbicus The Stabbiest at level 37 on the 25th Dusk 123rd year of Ascendancy at 12:58 Killed by Stabbicus The Stabbiest at level 37 on the 25th Dusk 123rd year of Ascendancy at 15:30 Killed by Stabbicus The Stabbiest at level 37 on the 25th Dusk 123rd year of Ascendancy at 17:20 Killed by Stabbicus The Stabbiest at level 37 on the 25th Dusk 123rd year of Ascendancy at 19:15 Killed by Stabbicus The Stabbiest at level 37 on the 25th Dusk 123rd year of Ascendancy at 21:08 Killed by Stabbicus The Stabbiest at level 37 on the 25th Dusk 123rd year of Ascendancy at 22:38 Killed by naga myrmidon at level 37 on the 26th Dusk 123rd year of Ascendancy at 00:58 Killed by orc cryomancer at level 37 on the 34th Dusk 123rd year of Ascendancy at 03:38 Killed by armoured skeleton warrior at level 42 on the 27th Regrowth 124th year of Ascendancy at 11:49 Killed by nightmare horror at level 43 on the 43rd Regrowth 124th year of Ascendancy at 05:39 Killed by radiant horror at level 43 on the 43rd Regrowth 124th year of Ascendancy at 08:58 Killed by Gorbat, Supreme Wyrmic of the Pride at level 45 on the 66th Regrowth 124th year of Ascendancy at 21:57 Killed by skeleton warrior at level 46 on the 14th Pyre 124th year of Ascendancy at 21:30 Killed by Errry the human at level 48 on the 51st Pyre 124th year of Ascendancy at 00:52 Killed by stone golem at level 48 on the 52nd Pyre 124th year of Ascendancy at 19:44 Killed by armoured skeleton warrior at level 50 on the 62nd Pyre 124th year of Ascendancy at 17:25 Killed by forge-giant at level 50 on the 66th Pyre 124th year of Ascendancy at 16:18 Killed by Elandar at level 50 on the 66th Pyre 124th year of Ascendancy at 17:17 Killed by Elandar at level 50 on the 66th Pyre 124th year of Ascendancy at 18:56 Killed by Elandar at level 50 on the 66th Pyre 124th year of Ascendancy at 20:49 Killed by Elandar at level 50 on the 66th Pyre 124th year of Ascendancy at 22:32 Killed by Elandar at level 50 on the 67th Pyre 124th year of Ascendancy at 00:30 Killed by Yvona the barrow wight at level 50 on the 75th Pyre 124th year of Ascendancy at 06:43 Killed by heavy bone giant at level 50 on the 76th Pyre 124th year of Ascendancy at 08:29 Killed by Isorin the elven cultist at level 50 on the 78th Pyre 124th year of Ascendancy at 12:02 Killed by armoured skeleton warrior at level 50 on the 79th Pyre 124th year of Ascendancy at 20:02 Killed by armoured skeleton warrior at level 50 on the 1st Mirth 124th year of Ascendancy at 00:10 Killed by Isegamina the fire drake at level 50 on the 1st Mirth 124th year of Ascendancy at 03:28 Killed by electric eel at level 50 on the 1st Mirth 124th year of Ascendancy at 05:16 Killed by Void Spectre at level 50 on the 1st Mirth 124th year of Ascendancy at 10:29 Killed by Void Spectre at level 50 on the 1st Mirth 124th year of Ascendancy at 11:04 Killed by Void Spectre at level 50 on the 1st Mirth 124th year of Ascendancy at 11:33 Killed by Yvywe the cold drake hatchling at level 50 on the 1st Mirth 124th year of Ascendancy at 16:53 Killed by Ivana the orc blood mage at level 50 on the 2nd Mirth 124th year of Ascendancy at 04:50 Killed by Salukira the naga myrmidon at level 50 on the 2nd Mirth 124th year of Ascendancy at 18:42 |
Primary Stats
| Strength | 57 (base 41) |
| Dexterity | 107 (base 66) |
| Constitution | 73 (base 60) |
| Magic | 30 (base 15) |
| Willpower | 17 (base 9) |
| Cunning | 97 (base 61) |
Resources
| Life | 1381/1381 |
| Positive | 0/197 |
| Stamina | 264/264 |
| Healing Factor | 1.3 |
| Regeneration | 3.575 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -56.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 17 |
| Infravision | 5 |
Offense: Mainhand
| Damage | 122 |
| Accuracy | 70 |
| Crit Chance | 62% |
| APR | 12 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 80 |
| Accuracy | 70 |
| Crit Chance | 62% |
| APR | 12 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 36.5 |
| Crit Chance | 32% |
| Speed | 1 |
Offense: Mind
| Mindpower | 42.233333333333 |
| Crit Chance | 32% |
| Speed | 1 |
Offense: Damage Bonus
| All | +9% |
Defense: Base
| Armour (hardiness) | 34 (30%) |
| Defense | 66.005936320034 |
| Ranged Defense | 66.005936320034 |
| Fatigue | 12 |
| Physical Save | 44.375 |
| Spell Save | 35.5375 |
| Mental Save | 41.508333333333 |
Defense: Resistances
| All | + 30%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Stun Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 638 life over 5 turns. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 472 damage for 3 turns. Its effects scale with your Cunning stat. |
Class Talents
| Cunning / Stealth | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cunning / Poisons | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Trapping | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual weapons | 1.50 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 5/5 |
| 2/5 |
| 0/5 |
| Cunning / Lethality | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Dual techniques | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Race / Halfling | 1.00 |
| 1/5 |
| 3/5 |
| 5/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 0/5 |
| 3/5 |
| 0/5 |
| 3/5 |
| Technique / Acrobatics | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Cunning / Scoundrel | 1.50 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
Enter the caverns of Ardhungol and look for Sun Paladin Rashim. Eight legs of wonderBut be careful; those are not small spiders... | active |
You failed to protect the lone alchemist from death by skeleton archer. Escort: lone alchemist (level 5 of Dreadfell) | failed |
You successfully escorted the lone alchemist to the recall portal on level 6 of Dreadfell. Escort: lone alchemist (level 6 of Dreadfell)As a reward you improved Dexterity by +1. | done |
You successfully escorted the lost anorithil to the recall portal on level 1 of Dreadfell. Escort: lost anorithil (level 1 of Dreadfell)As a reward you improved talent Bathe in Light (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Trollmire. Escort: lost anorithil (level 3 of Trollmire)As a reward you improved talent Healing Light (+1 level(s)). | done |
You failed to protect the lost sun paladin from death by shivgoroth. Escort: lost sun paladin (level 2 of Norgos Lair) | failed |
You failed to protect the lost warrior from death by fire drake. Escort: lost warrior (level 2 of Daikara) | failed |
You successfully escorted the repented thief to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: repented thief (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Dexterity by +2. | done |
You failed to protect the repented thief from death by wolf. Escort: repented thief (level 2 of Trollmire) | failed |
You failed to protect the worried loremaster from death by Stabbicus The Stabbiest. Escort: worried loremaster (level 8 of Dreadfell) | failed |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1243. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Marus of Elvala. The Brotherhood of AlchemistsMarus of Elvala has completed an elixir of mysticism without your aid. Marus of Elvala has completed an elixir of the savior without your aid. Marus of Elvala has completed an elixir of mastery without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within1 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | dreamer's pair of drakeskin leather boots of speed (0 def, 5 armour) dreamer's pair of drakeskin leather boots of speed (0 def, 5 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Physical save: +10 (+3 eff.) Spell save: +8 (+4 eff.) Mental save: +7 (+2 eff.) Movement speed: +20% A pair of boots made of leather. |
| Quiver | Quiver of Domination (20/20, 24-33.6 power, 8 apr) Quiver of Domination (20/20, 24-33.6 power, 8 apr)Requires: - Dexterity 24 Infused by psionic forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 4 Base power: 24.0 - 33.6 Uses stats: 20% Wil, 60% Dex, 50% Str Damage type: Mind Accuracy bonus: +0.2% crit / acc Armour Penetration: +8 Physical crit. chance: +2.0% Capacity: 20 On weapon crit: * dominate the target Powerful telepathic forces emanate from the arrows of this quiver. The tips appear dull, but touching them causes you intense pain. |
| Light source | ethereal dwarven lantern of illusion ethereal dwarven lantern of illusionPowered by arcane forces Infused by psionic forces 0.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Changes stats: +4 Mag Physical save: +15 (+5 eff.) Spell save: +15 (+6 eff.) Mental save: +15 (+5 eff.) Spellpower: +13 (+6 eff.) Light radius: +6 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | drakeskin leather cap 'Cinderraptor' (0 def, 5 armour) drakeskin leather cap 'Cinderraptor' (0 def, 5 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Damage when hit (Melee): 12 acid Changes stats: +10 Dex Changes resistances: +26% lightning / +15% temporal / +15% fire / +15% cold / +18% acid Changes resistances penetration: +10% acid / +25% fire Damage Shield penetration: +10% A cap made of leather. |
| On hands | Stokeradiance (0 def, 2 armour) Stokeradiance (0 def, 2 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Physical power: +9 (+2 eff.) Armour: +2 Changes stats: +4 Str Light radius: +3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | The Bladed Rift The Bladed RiftPowered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 5 When wielded/worn: Damage (Melee): 25 physical bleed Damage when hit (Melee): 25 physical bleed Changes resistances: +15% temporal Changes damage: +10% temporal / +5% physical Spellpower: +10 (+4 eff.) Mindpower: +10 (+3 eff.) This item does not take a turn to use. Activating this item is instant. It can be used to activate talent Animate Blade (costing 13 power out of 25/25) : Effective talent level: 1.0 Power cost: 13 out of 25/25. Range: 10 Travel Speed: instantaneous Is: a spell Description: Open a hole in space, summoning an animate blade for 10 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
| On fingers | voratun ring 'Nightpall' voratun ring 'Nightpall'Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +13 (+3 eff.) Armour penetration: +3 Changes stats: +1 Str / +10 Dex / +10 Cun Changes resistances penetration: +15% darkness Light radius: +2 Rings can have magical properties. |
| On fingers | rogue's stralite ring of warding rogue's stralite ring of wardingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Defense: +4 (+1 eff.) Changes stats: +2 Cun Changes resistances: +10% acid / +18% fire / +16% lightning / +19% cold Rings can have magical properties. |
| Around neck | wanderer's steel amulet wanderer's steel amuletCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -6% Changes stats: +4 Dex / +4 Cun / +4 Con Life regen: +0.50 Stamina each turn: +0.30 Movement speed: +10% Amulets can have magical properties. |
| In main hand | Offalwill the voratun dagger (45-58.5 power, 9 apr) Offalwill the voratun dagger (45-58.5 power, 9 apr)Requires: - Dexterity 48 Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 5 Base power: 45.0 - 58.5 Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * 20% chance to disease * 20% chance to gain 10% of a turn * 25% chance to put talents on cooldown Damage (Melee): +11 blight Burst (radius 1) on hit: +8 nature When wielded/worn: Damage when hit (Melee): 12 nature Changes resistances: +9% nature Changes resistances penetration: +5% nature Sharp, short and deadly. |
| Around waist | Girdle of the Calm Waters Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
| In off hand | Stabbata (37.5-48.75 power, 9 apr) Stabbata (37.5-48.75 power, 9 apr)Requires: - Dexterity 48 Infused by nature Crafted by a master 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 5 Base power: 37.5 - 48.8 Uses stats: 45% Cun, 45% Dex Damage type: Light Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * 28% chance to corrode armour On weapon crit: * wounds the target reducing their healing Damage (Melee): +16 nature / +14 temporal Burst (radius 1) on hit: +4 nature Burst (radius 2) on crit: +8 nature / +12 light When wielded/worn: Physical crit. chance: +11.0% Physical power: +12 (+3 eff.) Changes resistances: +8% all Changes resistances penetration: +12% acid / +12% nature Life regen: +2.00 Light radius: +2 Sharp, short and deadly. This item has been sent to the Item's Vault. |
| Cloak | Destala's Scales (10 def, 0 armour) Destala's Scales (10 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +10 (+3 eff.) Changes stats: +6 Cun Changes resistances penetration: +10% acid Changes damage: +15% acid Talent mastery: +0.20 Wild-gift / Venom drake aspect Mindpower: +6 (+2 eff.) Talent on hit(nature): Acidic Spray (10% chance level 2). It can be used to activate talent Dissolve (costing 18 power out of 20/20) : Effective talent level: 2.4 Power cost: 18 out of 20/20. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: You strike the enemy with a rain of fast, acidic blows. You strike four times for pure acid damage. Every blow does 45% damage. Every two talent levels, one of your strikes becomes blinding acid instead of normal acid, blinding the target 25% of the time if it hits. Each point in acid drake talents also increases your acid resistance by 1%. This cloak is made from the scales of an infamous Venom Drake that terrorized the country side towards the end of the Age of Dusk. It was slain by a party led by Kestin Highfin, who had this cloak fashioned personally. |
| Main armor | Glimmerenvy (5 def, 22 armour) Glimmerenvy (5 def, 22 armour)Requires: - Strength 20 Infused by nature Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +22 Defense: +5 (+2 eff.) Fatigue: +8% Effects on melee hit: * 20 arcane resource burn Damage (Melee): 10 fire Damage (Ranged): 8 fire Damage when hit (Melee): 15 physical Changes resistances: +39% physical / +6% blight / +19% cold / +18% nature / +38% fire Changes resistances penetration: +10% light Changes damage: +3% light Spell save: +9 (+4 eff.) Light radius: +1 A suit of armour made of leather. |
Inventory
healing infusion (heal 50) healing infusion (heal 50)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and poison effect. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. insidious poison infusion (31 nature damage, 44% healing reduction)insidious poison infusion (31 nature damage, 44% healing reduction) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to spit a bolt of poison doing 31.30 nature damage per turn for 7 turns, and reducing the target's healing received by 44%. The sudden stream of natural forces also strips you of one random detrimental magical effect. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the sneak (heal 463 over 5 turns) regeneration infusion of the sneak (heal 463 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 463 life over 5 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Blood of Life Blood of LifeInfused by nature 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
Rune of the Rift (218.00 temporal damage, removed from time 4 turns) Rune of the Rift (218.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 259.42 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Ancient Tome titled 'Gems and their uses' Ancient Tome titled 'Gems and their uses'0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
clarifying gold amulet of dexterity (+5) clarifying gold amulet of dexterity (+5)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +5 Dex Changes resistances: +12% mind Confusion immunity: +24% Amulets can have magical properties. |
steel amulet 'Gilosta' steel amulet 'Gilosta'Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Armour: +4 Changes stats: +3 Dex Changes resistances: +3% acid Amulets can have magical properties. |
warrior's copper amulet warrior's copper amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +5% physical Stamina each turn: +0.30 Amulets can have magical properties. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 9 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Bloodcaller BloodcallerInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 (-3 eff.) Life leech chance: +15% Life leech: +30% You won the Ring of Blood trial, and this is your reward. |
copper ring of perseverance copper ring of perseveranceCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Stun/Freeze immunity: +21% Life regen: +1.00 Rings can have magical properties. |
marksman's copper ring of corrosion (+22%) marksman's copper ring of corrosion (+22%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +6 (+2 eff.) Changes stats: +3 Dex Changes resistances: +22% acid Changes damage: +11% acid Rings can have magical properties. |
mule's voratun ring of the mountain (+14%) mule's voratun ring of the mountain (+14%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Fatigue: -5% Changes resistances: +14% physical Changes damage: +14% physical Maximum encumbrance: +36 Rings can have magical properties. |
steel ring of misery steel ring of miseryInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Effects on melee hit: * 11% chance to cause random gloom Damage (Melee): 8 bleed Effects on ranged hit: * 11% chance to cause random gloom Damage (Ranged): 12 bleed Changes stats: +2 Cun Hate when firing a critical mind attack: +2.00 Maximum hate: +7.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 18 cooldown : Effective talent level: 3.0 Power cost: 18 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 38%. Rings can have magical properties. |
Flarespiker the voratun dagger (38.5-50.05 power, 9 apr) Flarespiker the voratun dagger (38.5-50.05 power, 9 apr)Requires: - Dexterity 48 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 38.5 - 50.1 Uses stats: 45% Cun, 45% Dex Damage type: Fire Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% Damage (Melee): +24 cold When wielded/worn: Effects on melee hit: * 20% chance to gain 10% of a turn Damage when hit (Melee): 8 temporal / 8 fire Changes damage: +6% temporal Sharp, short and deadly. |
Spellblaze Shard (20-26 power, 10 apr) Spellblaze Shard (20-26 power, 10 apr)Requires: - Dexterity 17 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Base power: 20.0 - 26.0 Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +10 Physical crit. chance: +12.0% Attack speed: 100% Lifesteal (this weapon only): +6% Damage (Melee): +10 blight / +10 fire burn Burst (radius 2) on crit: +20 infective blight / +20 fire When wielded/worn: Changes stats: +5 Mag Changes resistances: +10% blight / +10% fire This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
Stabbotto (36-46.8 power, 9 apr) Stabbotto (36-46.8 power, 9 apr)Requires: - Dexterity 48 Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 5 Base power: 36.0 - 46.8 Uses stats: 45% Cun, 45% Dex Damage type: Acid Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc This weapon will act as a psionic focus. Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * 28% chance to cause random gloom On weapon crit: * cripple the target Damage (Melee): +20 mind / +8 arcane Burst (radius 1) on hit: +15 fire When wielded/worn: Physical crit. chance: +8.0% Changes stats: +6 Mag / +12 Wil / +5 Cun Changes damage: +12% acid Mana each turn: +0.28 Spellpower: +16 (+6 eff.) Sharp, short and deadly. This item has been sent to the Item's Vault. |
Umbral Razor (25-32.5 power, 10 apr) Umbral Razor (25-32.5 power, 10 apr)Requires: - Dexterity 32 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Base power: 25.0 - 32.5 Uses stats: 45% Cun, 45% Dex, 10% Mag Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +10 Physical crit. chance: +9.0% Attack speed: 100% Damage conversion: 50% darkness When wielded/worn: Changes stats: +4 Cun / +4 Mag Changes resistances: +10% darkness Changes resistances penetration: +10% darkness Changes damage: +5% darkness Stealth bonus: +10 It can be used to activate talent Invoke Darkness (costing 7 power out of 10/10) : Effective talent level: 2.0 Power cost: 7 out of 10/10. Range: 10 Travel Speed: 2000% of base Is: a spell Description: Conjures up a bolt of darkness, doing 98.17 darkness damage. At level 3, it will create a beam of shadows. At level 5, none of your Nightfall spells will hurt your minions. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
iron dagger (11-14.3 power, 5 apr) iron dagger (11-14.3 power, 5 apr)Requires: - Dexterity 11 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 11.0 - 14.3 Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% Sharp, short and deadly. |
Awakened Staff of Absorption (60-72 power, 60 apr, physical element) Awakened Staff of Absorption (60-72 power, 60 apr, physical element)Requires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Godslayer] Type: weapon / staff It must be held with both hands. Base power: 60.0 - 72.0 Uses stat: 130% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Mag / +10 Wil Changes resistances penetration: +30% lightning / +30% fire / +30% arcane / +30% cold Changes damage: +60% lightning / +60% fire / +60% arcane / +60% cold Talent granted: +1 Command Staff Maximum mana: +100.00 Maximum pos.energy: +50.00 Maximum neg.energy: +50.00 Spellpower: +48 (+17 eff.) Spell crit. chance: +15% Allows you to speak and read the old Sher'Tul language. It can be used to absorb the essence of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns, costing 172 power out of 200/200. Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
psion's elven-silk robe of alchemy (5 def, 0 armour) psion's elven-silk robe of alchemy (5 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+2 eff.) Changes resistances: +15% acid / +12% physical / +15% fire / +15% cold Changes resistances penetration: +12% mind Changes damage: +9% acid / +10% physical / +10% cold / +20% mind / +10% fire Talent cooldown: Refit Golem (-4 turns) Psi each turn: +0.36 Maximum psi: +23.00 Mindpower: +7 (+2 eff.) Mental crit. chance: +3% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
tormentor's silk robe of alchemy (3 def, 0 armour) tormentor's silk robe of alchemy (3 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +4 Cun Changes resistances: +12% acid / +15% physical / +14% fire / +14% cold Changes damage: +11% acid / +9% physical / +9% fire / +11% cold Talent cooldown: Refit Golem (-3 turns) Critical mult.: +18.00% Hate when firing a critical mind attack: +3.00 Psi when firing a critical mind attack: +2.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Ce'Ninne the pair of hardened leather boots (4 def, 3 armour) Ce'Ninne the pair of hardened leather boots (4 def, 3 armour)Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour penetration: +12 Physical crit. chance: +8.0% Physical power: +9 (+2 eff.) Armour: +3 Defense: +4 (+1 eff.) Ranged Defense: +4 (+1 eff.) Fatigue: +3% Changes resistances: +6% nature / +9% fire Reduces incoming crit damage: 15.00% Silence immunity: +10% Stun/Freeze immunity: +10% Stamina each turn: +0.80 Maximum stamina: +14.00 A pair of boots made of leather. |
radiant rough leather gloves (0 def, 1 armour) radiant rough leather gloves (0 def, 1 armour)Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Damage (Melee): 7 light Changes resistances: +5% light Changes damage: +3% light Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Crown of the Elements (0 def, 5 armour) Crown of the Elements (0 def, 5 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Damage (Melee): 10 acid / 10 fire / 10 lightning / 10 cold Changes stats: +5 Con / +3 Wil Changes resistances: +15% acid / +15% fire / +15% cold / +15% lightning Changes damage: +8% acid / +8% fire / +8% cold / +8% lightning See invisible: +15 This jeweled crown shimmers with colors. |
aegis cashmere wizard hat of decomposition (2 def, 0 armour) aegis cashmere wizard hat of decomposition (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes resistances: +5% lightning / +5% temporal / +5% light / +5% fire / +5% nature / +5% acid / +5% blight / +4% cold / +5% darkness Life regen: +4.20 Damage Shield Power: +7% A pointy cloth hat, very wizardly... |
9 agate 9 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
658 alchemist agate 658 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
8 onyx 8 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
15 aquamarine 15 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 lapis lazuli 8 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
12 opal 12 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 sapphire 7 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+3 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+3 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 topaz 5 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
miner's iron pickaxe (dig speed 29 turns) miner's iron pickaxe (dig speed 29 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Infravision radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
6 emerald 6 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 jade 9 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 spinel 6 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 turquoise 9 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
bright brass lantern of health bright brass lantern of healthInfused by nature Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Maximum life: +40.00 Light radius: +4 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Eternity's Counter Eternity's CounterPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Changes resistances: -12% all / +15% temporal Reduce damage by fixed amount: +0 all Changes damage: +10% all / +15% temporal Movement speed: -16% Combat speed: +12% Casting speed: +12% Mental speed: +12% Offers either offensive or defensive benefits, depending on the position of the sands. It can be used to flip the hourglass (sands currently flowing towards entropy), costing 18 power out of 20/20. This hourglass of otherworldly crystal appears to be filled with countless tiny gemstones in place of sand. As they fall, you feel the flow of time change around you. |
Fortune's Eye Fortune's EyeCrafted by a master 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Accuracy: +12 (+3 eff.) Armour penetration: +12 Defense: +12 (+4 eff.) Changes stats: +10 Lck / +5 Cun Physical save: +10 (+3 eff.) Spell save: +10 (+5 eff.) Mental save: +10 (+3 eff.) See stealth: +12 See invisible: +12 It can be used to activate talent Track (costing 16 power out of 35/35) : Effective talent level: 2.0 Power cost: 16 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 36 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
Telos's Staff Crystal Telos's Staff CrystalPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances: +30% mind Confusion immunity: +30% Fear immunity: +30% Light radius: +2 When carried: Light radius: +2 When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances: +30% mind Confusion immunity: +30% Fear immunity: +30% Light radius: +2 It can be used to combine with a staff, costing 1 power out of 1/1. A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Plumpkin PlumpkinPowered by unknown forces 15.00 Encumbrance. [Plot Item] Type: misc / plant ; tier 3 When carried: Changes damage: +2% all Damage against: +20% Immovable It can be used to become the plumpkin, costing 86 power out of 100/100. The legendary Plumpkin is finaly yours! It lashes at immovable foes with extreme force (+20% damage against immovables). |
Atamathon's Lost Ruby Eye Atamathon's Lost Ruby Eye0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Changes damage: +12% fire When used to imbue an object: Changes damage: +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
52 alchemist bloodstone 52 alchemist bloodstone0.00 Encumbrance. Type: alchemist-gem / red ; tier 5 When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
11 bloodstone 11 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 fire opal 4 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
8 garnet 8 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
19 ruby 19 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2) Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 174 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
steel torque of charged psionic shield [power 47] (18 cooldown) steel torque of charged psionic shield [power 47] (18 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 It can be used to setup a psionic shield, reducing all lightning, blight, mind, and darkness damage by 47 for 7 turns, putting all charms on cooldown for 18 turns. Torques are made by powerful psionics to store psionic powers. |
13 amethyst 13 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Pearl of Life and Death Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
11 diamond 11 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
12 moonstone 12 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+5 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+3 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+5 eff.) Mental save: +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 pearl 7 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 quartz 6 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
12 amber 12 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 ametrine 3 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine 5 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon 7 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Stabbicus The Stabbiest the Halfling Rogue level 31
22nd Pyre 123rd year of Ascendancy at 22:19 see stats
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Stabbicus The Stabbiest the Halfling Rogue level 17
48th Dusk 122nd year of Ascendancy at 03:11 see stats
Are you out of your mind?! (Exploration mode)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Stabbicus The Stabbiest the Halfling Rogue level 35
22nd Dusk 123rd year of Ascendancy at 07:30 see stats
Back and there again (Exploration mode)
Opened a portal to the Far East from Maj'Eyal.By Stabbicus The Stabbiest the Halfling Rogue level 42
23rd Regrowth 124th year of Ascendancy at 07:31 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Stabbicus The Stabbiest the Halfling Rogue level 33
55th Pyre 123rd year of Ascendancy at 10:41 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Stabbicus The Stabbiest the Halfling Rogue level 14
42nd Dusk 122nd year of Ascendancy at 12:40 see stats
Catch that Plumpkin! (Exploration mode)
Finish the Plumpkin event.By Stabbicus The Stabbiest the Halfling Rogue level 26
49th Regrowth 123rd year of Ascendancy at 11:04 see stats
Clone War (Exploration mode)
Destroyed your own Shade.By Stabbicus The Stabbiest the Halfling Rogue level 38
54th Dusk 123rd year of Ascendancy at 08:17 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Stabbicus The Stabbiest the Halfling Rogue level 19
7th Haze 122nd year of Ascendancy at 13:30 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Stabbicus The Stabbiest the Halfling Rogue level 32
30th Pyre 123rd year of Ascendancy at 21:17 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By Stabbicus The Stabbiest the Halfling Rogue level 43
42nd Regrowth 124th year of Ascendancy at 03:53 see stats
Evil denied (Exploration mode)
Won ToME by preventing the Void portal from opening.By Stabbicus The Stabbiest the Halfling Rogue level 50
67th Pyre 124th year of Ascendancy at 02:02 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Stabbicus The Stabbiest the Halfling Rogue level 16
45th Dusk 122nd year of Ascendancy at 12:31 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Stabbicus The Stabbiest the Halfling Rogue level 17
53rd Dusk 122nd year of Ascendancy at 05:36 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By Stabbicus The Stabbiest the Halfling Rogue level 25
18th Regrowth 123rd year of Ascendancy at 21:38 see stats
Fear of Fours (Exploration mode)
Killed all four bosses of the Slime Tunnels.By Stabbicus The Stabbiest the Halfling Rogue level 47
50th Pyre 124th year of Ascendancy at 14:01 see stats
Fool of a Took! (Exploration mode)
Killed oneself as a halfling.By Stabbicus The Stabbiest the Halfling Rogue level 10
13rd Dusk 122nd year of Ascendancy at 07:13 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Stabbicus The Stabbiest the Halfling Rogue level 17
48th Dusk 122nd year of Ascendancy at 05:21 see stats
I cleared the room of death and all I got was this lousy achievement! (Exploration mode)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Stabbicus The Stabbiest the Halfling Rogue level 36
22nd Dusk 123rd year of Ascendancy at 20:05 see stats
Infinite x80 (Exploration mode)
Got to level 80 of the infinite dungeon.By Stabbicus The Stabbiest the Halfling Rogue level 50
78th Pyre 124th year of Ascendancy at 10:03 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Stabbicus The Stabbiest the Halfling Rogue level 10
2nd Dusk 122nd year of Ascendancy at 07:37 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Stabbicus The Stabbiest the Halfling Rogue level 20
13rd Haze 122nd year of Ascendancy at 12:25 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Stabbicus The Stabbiest the Halfling Rogue level 30
10th Pyre 123rd year of Ascendancy at 17:29 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Stabbicus The Stabbiest the Halfling Rogue level 40
32nd Haze 123rd year of Ascendancy at 10:27 see stats
Level 50 (Exploration mode)
Got a character to level 50.By Stabbicus The Stabbiest the Halfling Rogue level 50
62nd Pyre 124th year of Ascendancy at 03:25 see stats
Orcrist (Exploration mode)
Killed the leaders of the Orc Pride.By Stabbicus The Stabbiest the Halfling Rogue level 47
30th Pyre 124th year of Ascendancy at 15:07 see stats
Race through fire (Exploration mode)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Stabbicus The Stabbiest the Halfling Rogue level 43
44th Regrowth 124th year of Ascendancy at 21:01 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Stabbicus The Stabbiest the Halfling Rogue level 21
76th Haze 122nd year of Ascendancy at 07:38 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Stabbicus The Stabbiest the Halfling Rogue level 38
52nd Dusk 123rd year of Ascendancy at 07:47 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Stabbicus The Stabbiest the Halfling Rogue level 21
39th Haze 122nd year of Ascendancy at 10:59 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Stabbicus The Stabbiest the Halfling Rogue level 33
39th Pyre 123rd year of Ascendancy at 17:24 see stats
Tactical master (Exploration mode)
Fought the two Sorcerers without closing any invocation portals.By Stabbicus The Stabbiest the Halfling Rogue level 50
67th Pyre 124th year of Ascendancy at 02:00 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Stabbicus The Stabbiest the Halfling Rogue level 8
9th Mirth 122nd year of Ascendancy at 05:09 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By Stabbicus The Stabbiest the Halfling Rogue level 17
48th Dusk 122nd year of Ascendancy at 03:11 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Stabbicus The Stabbiest the Halfling Rogue level 12
28th Dusk 122nd year of Ascendancy at 16:28 see stats
There and back again (Exploration mode)
Opened a portal to Maj'Eyal from the Far East.By Stabbicus The Stabbiest the Halfling Rogue level 38
65th Dusk 123rd year of Ascendancy at 08:54 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers' compound.By Stabbicus The Stabbiest the Halfling Rogue level 19
65th Dusk 122nd year of Ascendancy at 06:54 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Stabbicus The Stabbiest the Halfling Rogue level 26
21st Regrowth 123rd year of Ascendancy at 20:09 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Stabbicus The Stabbiest the Halfling Rogue level 15
44th Dusk 122nd year of Ascendancy at 23:29 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Stabbicus The Stabbiest the Halfling Rogue level 31
13rd Pyre 123rd year of Ascendancy at 08:06 see stats
Log
Ran for 3 turns (stop reason: taken damage).
Talent Tumble is ready to use.
Curse of Death from Emelatira the rotting mummy hits Stabbicus The Stabbiest for 57 darkness damage.
Stabbicus The Stabbiest uses Infusion: Regeneration.
Stabbicus The Stabbiest starts regenerating health quickly.
Curse of Death from Emelatira the rotting mummy hits Stabbicus The Stabbiest for 57 darkness damage.
Ran for 2 turns (stop reason: taken damage).
Curse of Death from Emelatira the rotting mummy hits Stabbicus The Stabbiest for 57 darkness damage.
Ran for 2 turns (stop reason: taken damage).
Curse of Death from Emelatira the rotting mummy hits Stabbicus The Stabbiest for 57 darkness damage.
Ran for 2 turns (stop reason: taken damage).
Curse of Death from Emelatira the rotting mummy hits Stabbicus The Stabbiest for 57 darkness damage.
Stabbicus The Stabbiest is no longer cursed.
Stabbicus The Stabbiest stops regenerating health quickly.
Ran for 3 turns (stop reason: didn't move).
Ran for 5 turns (stop reason: hostile spotted to the northwest (cold drake hatchling)).
Stabbicus The Stabbiest tries to evade attacks.
Something hits Stabbicus The Stabbiest for 503 darkness damage.
Stabbicus The Stabbiest the level 50 halfling rogue was shadowed to death by Salukira the naga myrmidon on level 88 of Infinite Dungeon.
Stabbicus The Stabbiest is no longer evading attacks.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
