Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
Addons | No More Rare Monsters 1.2.5Get rid of those constant one-shot encounters. Elites and Bosses untouched. Items Vault 1.3.0Donators/Buyers bonus! Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Insane Exploration |
Sex | Male |
Race | Yeek |
Class | Adventurer |
Level / Exp | 10 / 84% |
Size | small |
Lifes / Deaths | Killed by giant blue ant at level 1 on the 76th Pyre 122nd year of Ascendancy at 11:59 / 51Killed by ritch impaler at level 2 on the 76th Pyre 122nd year of Ascendancy at 19:06 Killed by chitinous ritch at level 3 on the 77th Pyre 122nd year of Ascendancy at 03:51 Killed by chitinous ritch at level 3 on the 77th Pyre 122nd year of Ascendancy at 04:43 Killed by chitinous ritch at level 3 on the 77th Pyre 122nd year of Ascendancy at 05:33 Killed by ritch impaler at level 3 on the 77th Pyre 122nd year of Ascendancy at 06:20 Killed by ritch impaler at level 3 on the 77th Pyre 122nd year of Ascendancy at 11:02 Killed by chitinous ritch at level 3 on the 77th Pyre 122nd year of Ascendancy at 15:13 Killed by chitinous ritch at level 3 on the 77th Pyre 122nd year of Ascendancy at 16:44 Killed by ritch impaler at level 4 on the 77th Pyre 122nd year of Ascendancy at 20:42 Killed by chitinous ritch at level 4 on the 78th Pyre 122nd year of Ascendancy at 10:48 Killed by ritch flamespitter at level 4 on the 78th Pyre 122nd year of Ascendancy at 11:48 Killed by ritch impaler at level 7 on the 79th Pyre 122nd year of Ascendancy at 17:02 Killed by chitinous ritch at level 7 on the 79th Pyre 122nd year of Ascendancy at 18:12 Killed by giant blue ant at level 7 on the 79th Pyre 122nd year of Ascendancy at 19:26 Killed by ritch impaler at level 7 on the 79th Pyre 122nd year of Ascendancy at 22:39 Killed by chitinous ritch at level 7 on the 1st Mirth 122nd year of Ascendancy at 01:41 Killed by ritch flamespitter at level 7 on the 1st Mirth 122nd year of Ascendancy at 02:34 Killed by yaech psion at level 8 on the 2nd Mirth 122nd year of Ascendancy at 13:46 Killed by yaech hunter at level 8 on the 2nd Mirth 122nd year of Ascendancy at 16:29 Killed by yaech psion at level 8 on the 3rd Mirth 122nd year of Ascendancy at 09:11 Killed by yaech psion at level 9 on the 4th Mirth 122nd year of Ascendancy at 08:26 Killed by Subject Z at level 9 on the 7th Mirth 122nd year of Ascendancy at 20:45 Killed by Subject Z at level 9 on the 7th Mirth 122nd year of Ascendancy at 21:22 Killed by Subject Z at level 9 on the 7th Mirth 122nd year of Ascendancy at 22:06 Killed by Subject Z at level 9 on the 7th Mirth 122nd year of Ascendancy at 22:49 Killed by Subject Z at level 9 on the 7th Mirth 122nd year of Ascendancy at 22:58 Killed by Subject Z at level 9 on the 7th Mirth 122nd year of Ascendancy at 23:33 Killed by Subject Z at level 9 on the 8th Mirth 122nd year of Ascendancy at 00:10 Killed by Subject Z at level 9 on the 8th Mirth 122nd year of Ascendancy at 00:57 Killed by Subject Z at level 9 on the 8th Mirth 122nd year of Ascendancy at 01:39 Killed by Subject Z at level 9 on the 8th Mirth 122nd year of Ascendancy at 03:21 Killed by Subject Z at level 9 on the 8th Mirth 122nd year of Ascendancy at 03:31 Killed by Betyth the deformed war bear at level 10 on the 3rd Flare 122nd year of Ascendancy at 18:39 Killed by Betyth the deformed war bear at level 10 on the 3rd Flare 122nd year of Ascendancy at 19:53 Killed by Betyth the deformed war bear at level 10 on the 3rd Flare 122nd year of Ascendancy at 20:43 Killed by Betyth the deformed war bear at level 10 on the 3rd Flare 122nd year of Ascendancy at 21:29 Killed by orc soldier at level 10 on the 4th Flare 122nd year of Ascendancy at 23:27 Killed by ritch flamespitter at level 10 on the 5th Flare 122nd year of Ascendancy at 00:12 Killed by war hound at level 10 on the 5th Flare 122nd year of Ascendancy at 01:00 Killed by Mayyrebeth the fiery orc wyrmic at level 10 on the 5th Flare 122nd year of Ascendancy at 01:43 Killed by Beloldamira the brown bear at level 10 on the 18th Dusk 122nd year of Ascendancy at 19:08 Killed by Beloldamira the brown bear at level 10 on the 18th Dusk 122nd year of Ascendancy at 20:51 Killed by Beloldamira the brown bear at level 10 on the 18th Dusk 122nd year of Ascendancy at 22:42 Killed by Beloldamira the brown bear at level 10 on the 18th Dusk 122nd year of Ascendancy at 23:30 Killed by Beloldamira the brown bear at level 10 on the 19th Dusk 122nd year of Ascendancy at 00:18 Killed by Beloldamira the brown bear at level 10 on the 19th Dusk 122nd year of Ascendancy at 01:04 Killed by Beloldamira the brown bear at level 10 on the 19th Dusk 122nd year of Ascendancy at 01:52 Killed by Beloldamira the brown bear at level 10 on the 19th Dusk 122nd year of Ascendancy at 02:44 Killed by Beloldamira the brown bear at level 10 on the 19th Dusk 122nd year of Ascendancy at 03:30 Killed by red crystal at level 10 on the 19th Dusk 122nd year of Ascendancy at 06:16 |
Primary Stats
Strength | 28 (base 28) |
Dexterity | 29 (base 24) |
Constitution | 8 (base 12) |
Magic | 14 (base 12) |
Willpower | 20 (base 14) |
Cunning | 19 (base 12) |
Resources
Life | 171/171 |
Mana | 186/204 |
Stamina | 140/152 |
Equilibrium | 15 |
Healing Factor | 1 |
Regeneration | 1.55 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 2 |
Offense: Mainhand
Damage | 19 |
Accuracy | 24 |
Crit Chance | 9% |
APR | 2 |
Speed | 1.00 |
Offense: Offhand
Damage | 12 |
Accuracy | 24 |
Crit Chance | 9% |
APR | 2 |
Speed | 1.00 |
Offense: Spell
Spellpower | 17.8 |
Crit Chance | 33% |
Speed | 1 |
Offense: Mind
Mindpower | 20.8 |
Crit Chance | 5% |
Speed | 1 |
Offense: Damage Bonus
All | 0% |
Defense: Base
Armour (hardiness) | 5 (30%) |
Defense | 28.846344939356 |
Ranged Defense | 28.846344939356 |
Fatigue | 4 |
Physical Save | 13.475 |
Spell Save | 23.8875 |
Mental Save | 19.525 |
Defense: Resistances
All | 0%( 70%) |
Defense: Immunities
Pinning Resistance | 20% |
Confusion Resistance | 52% |
Instadeath Resistance | 100% |
Silence Resistance | 40% |
Poison Resistance | 30% |
Knockback Resistance | 21% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and poison effect. |
Class Talents
Technique / Magical combat | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Cursed / Endless hunt | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Reaving combat | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Dual weapons | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Spell / Air | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Dual techniques | 1.00 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Generic Talents
Wild-gift / Fungus | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Race / Yeek | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
talent | Wild Growth |
talent | Arcane Feed |
talent | Arcane Combat |
talent | Stalk |
beneficial effect | The target is near a spellblaze scar, granting +25% spell critical chance, +10% fire and blight damage but critical spells will drain arcane forces. Spellblaze Scar |
Quests
You failed to protect the lone alchemist from death by deformed brown bear. Escort: lone alchemist (level 1 of Heart of the Gloom) | failed |
You failed to protect the repented thief from death by sick giant venus flytrap. Escort: repented thief (level 2 of Heart of the Gloom) | failed |
You have been tasked to remove two threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished Murgol. * You have explored the ritch tunnels and vanquished their queen. | done |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
Equipment
On feet | pair of rough leather boots of tirelessness (0 def, 1 armour) pair of rough leather boots of tirelessness (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Stamina each turn: +0.40 Maximum stamina: +14.00 A pair of boots made of leather. |
Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | rough leather cap of strength (+3) (0 def, 1 armour) rough leather cap of strength (+3) (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +3 Str A cap made of leather. |
Tool | Prox's Lucky Halfling Foot Prox's Lucky Halfling FootPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+2 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
On fingers | wizard's copper ring wizard's copper ringPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Mag Spell save: +4 (+2 eff.) Rings can have magical properties. |
On fingers | Glarewell GlarewellPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +4 (+2 eff.) Effects on melee hit: * 15% chance to daze Damage when hit (Melee): 8 light Changes stats: +2 Dex / +1 Con Changes resistances penetration: +10% light Spell save: +11 (+6 eff.) Silence immunity: +23% Mana each turn: +0.17 Maximum stamina: +10.00 Rings can have magical properties. |
Around waist | rough leather belt rough leather belt1.00 Encumbrance. Type: armor / belt ; tier 1 A belt that goes around your waist. |
In main hand | iron longsword (13-18.2 power, 2 apr) iron longsword (13-18.2 power, 2 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 13.0 - 18.2 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% Sharp, long, and deadly. |
On hands | restful hardened leather gloves (0 def, 2 armour) restful hardened leather gloves (0 def, 2 armour)Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Life regen: +1.30 Stamina each turn: +0.90 Maximum stamina: +16.00 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
In off hand | iron longsword (12-16.8 power, 2 apr) iron longsword (12-16.8 power, 2 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 12.0 - 16.8 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% Sharp, long, and deadly. |
Main armor | Eel-skin armour (10 def, 1 armour) Eel-skin armour (10 def, 1 armour)Infused by nature 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +1 Defense: +10 (+5 eff.) Fatigue: +2% Changes stats: +3 Cun / +2 Dex Poison immunity: +30% Talent on hit(nature): Call Lightning (10% chance level 2). It can be used to activate talent Call Lightning (costing 18 power out of 50/50) : Effective talent level: 2.0 Power cost: 18 out of 50/50. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 31.64 to 94.91 damage. The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
Around neck | stabilizing copper amulet of dexterity (+3) stabilizing copper amulet of dexterity (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Dex Changes resistances: +11% temporal Pinning immunity: +20% Knockback immunity: +21% Amulets can have magical properties. |
Inventory
titan's copper ring of light (+22%) titan's copper ring of light (+22%)Powered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Con Changes resistances: +22% light Changes damage: +11% light Physical save: +4 (+4 eff.) Rings can have magical properties. |
iron waraxe of dampening (12-16.8 power, 2 apr) iron waraxe of dampening (12-16.8 power, 2 apr)Requires: - Strength 11 Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 12.0 - 16.8 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes resistances: +8% acid / +8% fire / +8% lightning / +8% cold Spell save: +5 (+2 eff.) One-handed war axes. |
spellwoven linen robe of the mind (+10%) (0 def, 0 armour) spellwoven linen robe of the mind (+10%) (0 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +10% mind Changes damage: +10% mind Spell save: +16 (+8 eff.) Spellpower: +2 (+2 eff.) Spell crit. chance: +3% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
rough leather gloves (0 def, 1 armour) rough leather gloves (0 def, 1 armour)1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
rough leather armour (1 def, 2 armour) rough leather armour (1 def, 2 armour)Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+0 eff.) Fatigue: +6% A suit of armour made of leather. |
rough leather armour of cold resistance (1 def, 2 armour) rough leather armour of cold resistance (1 def, 2 armour)Requires: - Strength 10 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+0 eff.) Fatigue: +6% Changes resistances: +15% cold A suit of armour made of leather. |
aquamarine aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+4 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+4 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 spinel 5 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
elm totem of thorny skin [power 15] (20 cooldown) elm totem of thorny skin [power 15] (20 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 It can be used to harden the skin for 7 turns increasing armour by 15 and armour hardiness by 30%, putting all charms on cooldown for 20 turns. Natural totems are made by powerful wilders to store nature power. |
amethyst amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
citrine citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon 2 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Bob the Yeek Adventurer level 10
3rd Flare 122nd year of Ascendancy at 04:22 see stats
By Bob the Yeek Adventurer level 7
79th Pyre 122nd year of Ascendancy at 22:36 see stats
Log
Large brown snake is being stalked by Bob!
Large brown snake is dazed!
Bob hits Large brown snake for 19 physical, , 10 physical, , 17 physical, , 13 physical, , 19 physical, , 10 physical, (89 total damage).
Large brown snake misses Bob.
Large brown snake misses Bob.
Bob uses Dual Strike.
Large brown snake is not dazed anymore.
Large brown snake is stunned!
Large brown snake shrugs off the effect 'Dazed'!
Bob hits Large brown snake for 14 physical, , 26 physical, (39 total damage).
Large brown snake hits Bob for 5 physical damage.
Bob hits Large brown snake for 8 light damage.
Large brown snake is no longer being stalked by Bob.
Bob hits Large brown snake for 20 physical damage.
Bob killed Large brown snake!
Talent Infusion: Healing is ready to use.
Talent Infusion: Wild is ready to use.
Bob stops regenerating health quickly.
Talent Infusion: Regeneration is ready to use.
Talent Flurry is ready to use.
Bob deactivates Arcane Combat.
Bob deactivates Arcane Feed.
Bob deactivates Stalk.
Bob deactivates Wild Growth.