Mini the level 6 Yeek Summoner by Hemlock

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.6
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceYeek
ClassSummoner
Level / Exp6 / 4%
Sizesmall
Lifes / Deaths

Primary Stats

Strength10 (base 13)
Dexterity9 (base 11)
Constitution14 (base 19)
Magic10 (base 10)
Willpower23 (base 17)
Cunning21 (base 17)

Resources

Life137/148
Equilibrium4
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision6

Offense: Mainhand

Damage4
Accuracy28
Crit Chance5%
APR12
Speed1.00

Offense: Offhand

Damage4
Accuracy28
Crit Chance5%
APR12
Speed1.00

Offense: Spell

Spellpower10
Crit Chance4%
Speed1

Offense: Mind

Mindpower24
Crit Chance6%
Speed1

Defense: Base

Armour (hardiness)3 (30%)
Defense6
Ranged Defense6
Fatigue6
Physical Save13
Spell Save17
Mental Save20

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Confusion Resistance35%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Wild-gift / Summoning (distance)1.30
4/5
2/5
0/5
0/5
Wild-gift / Summoning (utility)1.30
0/5
0/5
0/5
0/5
Wild-gift / Summoning (melee)1.30
4/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.20
1/5
2/5
0/5
0/5
Cunning / Survival1.00
2/5
0/5
0/5
0/5
Race / Yeek1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
2/5
0/5
0/5

Effects

Quests

active

Equipment

On hands
Around waist
Main armor
In main hand
In off hand
Cloak
Light source

Inventory

Achievements

Log


Ran for 2 turns (stop reason: suffocating).


Talent Hydra is ready to use.

The air bubbles are depleted!

Mini fails to disarm a trap (water jet).

Mini triggers a water jet!

Ran for 13 turns (stop reason: taken damage).


Water jet hits
Mini for 14 physical damage.

You are yanked out of this place!

Ran for 2 turns (stop reason: dialog is displayed).


You gain 1.65 gold from the transmogrification of
blazing quiver of elm arrows (14/14, 16-22.4 power, 5 apr).
You gain 1.57 gold from the transmogrification of
spiked iron plate armour of cold resistance (3 def, 7 armour).
You gain 1.00 gold from the transmogrification of
iron plate armour (3 def, 7 armour).
You gain 1.11 gold from the transmogrification of
iron mail armour of lightning resistance (2 def, 4 armour).
You gain 1.18 gold from the transmogrification of
spellwoven linen robe of time (+11%) (0 def, 0 armour).
You gain 3.15 gold from the transmogrification of
hateful iron greatmaul of erosion (17.5-26.25 power, 1 apr).
You gain 0.45 gold from the transmogrification of
iron battleaxe of massacre (20.5-30.75 power, 1 apr).
You gain 0.05 gold from the transmogrification of
copper ring.
You gain 1.09 gold from the transmogrification of
manasurge rune of the duelist (636% regen over 10 turns; 31 instant mana).
You gain 1.12 gold from the transmogrification of
sun infusion of the warrior (rad 5; power 26; turns 4; dispells darkness).
There is a Way into the lair of Murgol here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.