Bad Horse the level 50 Whitehoof Archmage by Hemlock

This character used the Items Vault to download one or more items.

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.1
Addons
CampaignOrcs
ModeNightmare Adventure
SexMale
RaceWhitehoof
ClassArchmage (Technomancer)
Level / Exp50 / 776%
Sizemedium
Lifes / Deaths

Primary Stats

Strength34 (base 10)
Dexterity32 (base 23)
Constitution62 (base 60)
Magic124 (base 60)
Willpower80 (base 60)
Cunning58 (base 16)

Resources

Life1155/1155
Mana685/685
Steam0/90
Healing Factor1.4862068965517
Regeneration0.37155172413793

Speed

Mental0%
Attack0%
Movement+130%
Spell0%
Global+100%

Vision

Sight13
Lite7
Infravision13
See Stealth25
See Invisible25
ESP Range20
ESP Kindshumanoid, animal/canine, giant

Offense: Mainhand

Damage59
Accuracy27
Crit Chance22%
APR12
Speed1.00

Offense: Spell

Spellpower100
Crit Chance59%
Speed1

Offense: Mind

Mindpower59
Crit Chance25%
Speed1

Offense: Damage Bonus

Arcane+99%
Mind+39%
All+22%
Lightning+19%
Light+27%
Temporal+59%
Physical+90%
Cold+59%
Fire+55%
Darkness+37%

Offense: Damage Penetration

Fire+69%
All+25%

Defense: Base

Armour (hardiness)73.302293045777 (73.391959798995%)
Defense80
Ranged Defense80
Fatigue6.4910179640719
Physical Save45
Spell Save44
Mental Save33

Defense: Resistances

Blight+ 52%( 70%)
Arcane+ 62%( 70%)
Cold+ 52%( 70%)
All+ 40%( 70%)
Physical+ 47%( 70%)
Darkness+ 62%( 70%)
Light+ 49%( 70%)
Temporal+ 41%( 70%)
Lightning+ 58%( 70%)
Mind+ 67%( 70%)
Fire+ 44%( 70%)
Nature+ 52%( 70%)

Defense: Immunities

Teleport Resistance100%
Pinning Resistance20%
Bleed Resistance100%
Instadeath Resistance100%
Silence Resistance50%
Stun Resistance60%
Poison Resistance100%
Knockback Resistance20%

Inscriptions (4/4)

Runes
Runes
Implants
Implants

Class Talents

Spell / Occult technomancy1.40
5/5
5/5
0/5
0/5
Spell / Temporal1.30
1/5
5/5
0/5
0/5
Spell / Air1.30
5/5
0/5
0/5
0/5
Spell / Arcane1.50
5/5
0/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Terrene technomancy1.40
1/5
0/5
0/5
0/5
Spell / Earth1.30
4/5
4/5
5/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
5/5
5/5
3/5
0/5
Spell / Wildfire1.30
5/5
3/5
5/5
2/5

Generic Talents

Technique / Combat training1.00
5/5
1/5
4/5
0/5
0/5
0/5
Spell / Aegis1.30
3/5
4/5
0/5
0/5
Steamtech / Chemistry1.00
3/5
2/5
2/5
1/5
Steamtech / Physics1.00
4/5
4/5
6/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
1/5
1/5
0/5
0/5
Race / Whitehooves1.20
5/5
4/5
1/5
1/5

Prodigies

1/1
1/1

Effects

talent
talent
talent
talent
talent
talent
beneficial effect

Quests

done
done
done
done
done
done
done
done
done
done
done
done
done
done
done
done
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

WINNER!

Well done! You have won the Tales of Maj'Eyal: Embers of Rage!

You have thwarted the Steam Giants' genocidal plans, and avenged those killed in the attack on Kruk Pride. Their desperate pact with the High Priest did nothing to stop you; the priest and his god lay dead at your feet, and you have ensured they will stay dead for the foreseeable future.

The humans, elves, and halflings will not be able to hurt your people again. By destroying the farportal and denying King Tolak's army its glorious battle, you have ensured the safety of your people from the Allied Kingdoms, and by storming the Gates of Morning you have eliminated the last bearers of the West's hateful aggression in Var'Eyal.

For now, peace reigns. You know that this will not last forever. You may have repelled its vanguard, but the Kar'Haïb Dominion bides its time waiting for a weakness it can exploit; the smugglers' portals from Maj'Eyal remain undiscovered, and while neither you nor King Tolak has any remaining desire to take the other's continent, the fear of invasion will linger in the backs of your minds. The messages of the Lost City give you cause to remain ever vigilant for the threats they warned of, including their authors, and you wonder what your people will do now that their struggle to escape eradication, one that has defined them for their entire recorded history, has ceased to be a concern.

Regardless... You just killed a god and gave your people the first chance to relax in thousands of years. It's been a pretty good day.

You may continue playing and enjoy the rest of the world. Your soldiers may want to speak with you outside...


Achievements

Across the Narrow Sea (Nightmare (Adventure) difficulty) Destroyed the Sunwall Outpost to secure a way to the mainland.
By Bad Horse the Whitehoof Archmage level 12
33rd Retaking 124th year of Ascendancy at 11:16
see stats
Exterminator (Nightmare (Adventure) difficulty) Killed 1000 creatures.
By Bad Horse the Whitehoof Archmage level 29
46th Revenge 124th year of Ascendancy at 11:11
see stats
I did not want that! (Nightmare (Adventure) difficulty) Tricked Nektosh into killing one of his own people.
By Bad Horse the Whitehoof Archmage level 25
15th Revenge 124th year of Ascendancy at 08:39
see stats
Imp'ing Away (Nightmare (Adventure) difficulty) You have spared the last remnants of the Atmos Tribe, showing mercy where others gave none to the orcs.
By Bad Horse the Whitehoof Archmage level 50
9th Destruction 124th year of Ascendancy at 07:03
see stats
Level 10 (Nightmare (Adventure) difficulty) Got a character to level 10.
By Bad Horse the Whitehoof Archmage level 10
18th Retaking 124th year of Ascendancy at 22:46
see stats
Level 20 (Nightmare (Adventure) difficulty) Got a character to level 20.
By Bad Horse the Whitehoof Archmage level 20
45th Retaking 124th year of Ascendancy at 01:44
see stats
Level 30 (Nightmare (Adventure) difficulty) Got a character to level 30.
By Bad Horse the Whitehoof Archmage level 30
2nd Pain 124th year of Ascendancy at 23:40
see stats
Level 40 (Nightmare (Adventure) difficulty) Got a character to level 40.
By Bad Horse the Whitehoof Archmage level 40
15th Dearth 124th year of Ascendancy at 07:56
see stats
Level 50 (Nightmare (Adventure) difficulty) Got a character to level 50.
By Bad Horse the Whitehoof Archmage level 50
40th Loss 124th year of Ascendancy at 09:16
see stats
Mercy, mercy! (Nightmare (Adventure) difficulty) Killed Talosis without any civilians deaths.
By Bad Horse the Whitehoof Archmage level 5
11st Retaking 124th year of Ascendancy at 20:22
see stats
One Ill Turn Deserves Another (Nightmare (Adventure) difficulty) The Palace of Fumes stands in ruins, its Council shattered. The Atmos Tribe will not bother the Prides anymore.
By Bad Horse the Whitehoof Archmage level 50
4th Destruction 124th year of Ascendancy at 06:42
see stats
Reclaiming Garkul's Heritage (Nightmare (Adventure) difficulty) Freed the remnants of the Prides from the Internment Camp.
By Bad Horse the Whitehoof Archmage level 35
8th Dearth 124th year of Ascendancy at 09:09
see stats
Size matters (Nightmare (Adventure) difficulty) Did over 600 damage in one attack.
By Bad Horse the Whitehoof Archmage level 27
28th Revenge 124th year of Ascendancy at 03:27
see stats
The Dead God Rests (Nightmare (Adventure) difficulty) You have defeated the Sher'tul Priest trying to resurrect Amakthel, saving both the Prides and the world.
By Bad Horse the Whitehoof Archmage level 50
9th Destruction 124th year of Ascendancy at 02:23
see stats
The High Lady's Destiny (Finale) (Nightmare (Adventure) difficulty) Crushed High Sun Paladin Aeryn and with her destroyed the bastion of the Sunwall.
By Bad Horse the Whitehoof Archmage level 36
12nd Dearth 124th year of Ascendancy at 10:45
see stats
The Restless Dead (Nightmare (Adventure) difficulty) Disturbed an old battlefield and survived the consequences.
By Bad Horse the Whitehoof Archmage level 42
7th Loss 124th year of Ascendancy at 05:35
see stats
This will make a big Omelette! (Nightmare (Adventure) difficulty) Collected 40 ritch eggs in the Ritch Hive.
By Bad Horse the Whitehoof Archmage level 16
44th Retaking 124th year of Ascendancy at 06:53
see stats
Treasure Hoarder (Nightmare (Adventure) difficulty) Amassed 3000 gold pieces.
By Bad Horse the Whitehoof Archmage level 41
33rd Dearth 124th year of Ascendancy at 03:37
see stats
Treasure Hunter (Nightmare (Adventure) difficulty) Amassed 1000 gold pieces.
By Bad Horse the Whitehoof Archmage level 23
1st Revenge 124th year of Ascendancy at 05:17
see stats
True Savior (Nightmare (Adventure) difficulty) Freed all the Orc Prides without killing a single mind-controlled orc.
By Bad Horse the Whitehoof Archmage level 35
8th Dearth 124th year of Ascendancy at 09:09
see stats
You were not supposed to see that! (Nightmare (Adventure) difficulty) Read a Forbidden Tome.
By Bad Horse the Whitehoof Archmage level 35
8th Dearth 124th year of Ascendancy at 13:18
see stats

Log

There is a Stair to the ruins here (press '' or right click to use).

Saving done.

There is a ladder to the previous level here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a ladder to the next level here (press '' or right click to use).
Ran for 38 turns (stop reason: at exit).


There is a Stair to the cave here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.


Guardian psi-ghost says: 'It is approaching...'


Guardian psi-ghost says: 'Soon...'


Guardian psi-ghost says: 'They will come back...'


There is a Stair to the cave here (press '' or right click to use).

Bad Horse deactivates
Burning Wake.
Bad Horse deactivates
Wildfire.
Bad Horse deactivates
Shielding.
Bad Horse deactivates
Stone Skin.
Bad Horse deactivates
Chant of Fortress.
Bad Horse deactivates
Metaphasic Spin.