Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.0 |
Addons | Items Vault 1.3.0Donators/Buyers bonus! Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! |
Campaign | --- |
Mode | --- --- |
Sex | Male |
Race | Construct |
Class | Golem |
Level / Exp | 13 / 0% |
Size | big |
Lifes / Deaths | no deaths recorded 3 / 0 |
Primary Stats
Strength | 42 (base 37) |
Dexterity | 18 (base 18) |
Constitution | 37 (base 37) |
Magic | 12 (base 12) |
Willpower | 10 (base 10) |
Cunning | 10 (base 10) |
Resources
Life | 429/429 |
Mana | 148/148 |
Stamina | 136/136 |
Healing Factor | 1.6 |
Regeneration | 8.72 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 1 |
Infravision | 10 |
See Invisible | 30 |
Offense: Mainhand
Damage | 75 |
Accuracy | 50 |
Crit Chance | 15% |
APR | 2 |
Speed | 1.00 |
Offense: Spell
Spellpower | 6 |
Crit Chance | 1% |
Speed | 1 |
Offense: Mind
Mindpower | 11 |
Crit Chance | 1% |
Speed | 1 |
Offense: Damage Bonus
All | 0% |
Defense: Base
Armour (hardiness) | 4 (30%) |
Defense | 4.8 |
Ranged Defense | 4.8 |
Fatigue | 7 |
Physical Save | 25.787541277739 |
Spell Save | 9.704819099812 |
Mental Save | 8.8170671551272 |
Defense: Resistances
All | + 15%(100%) |
Defense: Immunities
Bleed Resistance | 100% |
Fear Resistance | 100% |
Stoning Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (1/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
Golem / Fighting | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 2/5 |
Golem / Arcane | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Effects
detrimental effect | Your arcane powers are disrupted by your antimagic equipment. Antimagic Disruption |
Quests
Equipment
Main armor | troll-hide cured leather armour of delving (2 def, 4 armour) troll-hide cured leather armour of delving (2 def, 4 armour)Requires: - Strength 14 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 (+2 eff.) Fatigue: +7% Changes stats: +5 Str Changes resistances: +12% darkness / +7% physical Life regen: +5.20 Light radius: +1 Healing mod.: +10% It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 15 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
In main hand | inquisitor's steel battleaxe of crippling (23.5-35.25 power, 2 apr) inquisitor's steel battleaxe of crippling (23.5-35.25 power, 2 apr)Requires: - Strength 16 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 23.5 - 35.3 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 17 arcane resource burn On weapon crit: * burns latent spell energy * cripple the target When wielded/worn: Physical crit. chance: +10.0% Massive two-handed battleaxes. |
Inventory
Newly picked up steel daggersteel dagger Requires: - Dexterity 16 Infused by nature Infused by arcane disrupting forces 1.00 Encumbrance. Type: weapon / dagger ; tier 2 |
Newly picked up steel daggersteel dagger Requires: - Dexterity 16 Infused by arcane disrupting forces Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 2 |
Newly picked up steel greatswordsteel greatsword Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 2 It must be held with both hands. |
Newly picked up balanced stralite greatsword of daylight (48.5-77.6 power, 3 apr)balanced stralite greatsword of daylight (48.5-77.6 power, 3 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 48.5 - 77.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% Damage (Melee): +13 light Damage against: +12% Undead When wielded/worn: Accuracy: +19 (+6 eff.) Defense: +12 (+12 eff.) Disarm immunity: +39% Massive two-handed swords. |
Newly picked up cured leather slingcured leather sling Requires: - Dexterity 16 - Talent Shoot Infused by nature 4.00 Encumbrance. Type: weapon / sling ; tier 2 |
Newly picked up woollen robewoollen robe Powered by arcane forces Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 2 |
Newly picked up iron helmiron helm Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 |
Newly picked up cured leather armourcured leather armour Requires: - Strength 14 Infused by arcane disrupting forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 |
tempestuous hardened leather armour of Toknor (7 def, 6 armour) tempestuous hardened leather armour of Toknor (7 def, 6 armour)Requires: - Strength 16 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Physical crit. chance: +4.0% Physical power: +6 (+2 eff.) Armour: +6 Defense: +7 (+7 eff.) Ranged Defense: +8 (+8 eff.) Fatigue: +8% Damage (Melee): 5 lightning Damage (Ranged): 6 lightning Changes resistances: +10% lightning / +14% cold Critical mult.: +14.00% A suit of armour made of leather. |
Newly picked up cured leather armourcured leather armour Requires: - Strength 14 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 2 |
Newly picked up steel shieldsteel shield Requires: - Strength 16 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 2 |
Newly picked up pouch of steel shotspouch of steel shots Requires: - Dexterity 16 Infused by nature Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 2 |
Achievements
Log
There is an item here: steel greatsword
There is an item here: iron helm
There is an item here: cured leather armour
There is an item here: steel dagger
There is an item here: steel dagger
Golem (servant of funonfun) picks up (a.): steel greatsword.
Golem (servant of funonfun) picks up (e.): iron helm.
Golem (servant of funonfun) picks up (h.): cured leather armour.
Golem (servant of funonfun) picks up (a.): steel dagger.
Golem (servant of funonfun) picks up (b.): steel dagger.
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is an exit to the worldmap here (press '' or right click to use).
Ran for 17 turns (stop reason: at exit).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is nowhere left to explore.
You may not leave the zone with this character!
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Can not give orders to this creature.
Can not give orders to this creature.