Azm the level 8 Ghoul Cursed by Azmgard

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.7
Addons
CampaignMaj'Eyal
ModeNormal Exploration
SexFemale
RaceGhoul
ClassCursed
Level / Exp8 / 67%
Sizemedium
Lifes / Deaths

Primary Stats

Strength36 (base 20)
Dexterity13 (base 10)
Constitution27 (base 11)
Magic10 (base 10)
Willpower32 (base 32)
Cunning10 (base 10)

Resources

Life303/303
Hate37/100
Healing Factor1.0159994420414
Regeneration3.6067980192469

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+80%

Vision

Sight10
Lite5

Offense: Mainhand

Damage28
Accuracy11
Crit Chance0%
APR1
Speed1.00

Offense: Spell

Spellpower7.5
Crit Chance1%
Speed1

Offense: Mind

Mindpower30
Crit Chance1%
Speed1

Offense: Damage Bonus

Light+10%
All0%

Defense: Base

Armour (hardiness)13.317011280365 (73.452380952381%)
Defense4
Ranged Defense4
Fatigue13
Physical Save24
Spell Save20
Mental Save20

Defense: Resistances

Blight+ 5%( 70%)
Nature+ 6%( 70%)
Light+ 30%( 70%)
All 0%( 70%)

Defense: Immunities

Stun Resistance65%
Bleed Resistance100%
Confusion Resistance15%
Fear Resistance100%
Instadeath Resistance100%
Poison Resistance80%
Knockback Resistance15%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Cursed / Gloom1.30
1/5
1/5
1/5
0/5
Cursed / Predator1.30
5/5
2/5
1/5
0/5
Cursed / Slaughter1.30
0/5
0/5
0/5
0/5
Cursed / Endless hunt1.30
1/5
0/5
0/5
0/5
Cursed / Strife1.30
0/5
0/5
0/5
0/5

Generic Talents

Cursed / Cursed form1.00
4/5
1/5
1/5
0/5
Undead / Ghoul1.10
3/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
3/5
0/5
0/5
0/5
0/5

Effects

talent
talent
talent
beneficial effect
detrimental effect

Quests

active
done

Equipment

Tool
On fingers
On fingers
Around waist
Main armor
On head
Light source
Cloak
In main hand

Inventory

Achievements

Log

There is a next level here (press '' or right click to use).
Ran for 24 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 24 turns (stop reason: at exit).


Azm wears (replacing
bright brass lantern of health): Summertide Phial.

Azm wears:
rough leather belt of life.

Azm wears:
marksman's copper ring.

You gain 3.29 gold from the transmogrification of
bright brass lantern of health.
Azm wears (replacing
cleansing rough leather cap of dexterity (+3) (0 def, 1 armour)): cleansing rough leather cap of strength (+2) (0 def, 1 armour).

You gain 1.28 gold from the transmogrification of
cleansing rough leather cap of dexterity (+3) (0 def, 1 armour).
You gain 0.60 gold from the transmogrification of
deadly pouch of iron shots of accuracy (20/20, 19.5-23.4 power, 1 apr).
You gain 0.25 gold from the transmogrification of
iron shield (0 def, 2 armour, 7.5-9 power, 19.5 block).
You gain 1.61 gold from the transmogrification of
prismatic iron mail armour of cold resistance (2 def, 4 armour).
You gain 1.77 gold from the transmogrification of
impenetrable iron mail armour of acid resistance (2 def, 10 armour).
You gain 0.77 gold from the transmogrification of
linen wizard hat of the mind (+11%) (1 def, 0 armour).
You gain 0.10 gold from the transmogrification of
linen wizard hat (1 def, 0 armour).
You gain 2.23 gold from the transmogrification of
elm magestaff of illumination (10-12 power, 2 apr, cold element).
You gain 1.45 gold from the transmogrification of
gifted mossy mindstar of life (2.5-2.75 power, 12 apr, nature damage).
You gain 3.07 gold from the transmogrification of
thought-forged iron longsword of persecution (10.5-14.7 power, 2 apr).
Azm deactivates
Gloom.
Azm deactivates
Stalk.
Azm deactivates
Savage Hunter.