Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.5 |
| Addons | Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Items Vault 1.3.0Donators/Buyers bonus! Everything is Unique! Fork 1.3.1A fork of Everything is Unique. Its broken. Use Randboss Rando instead. https://te4.org/games/addons/tome/randboss_rando |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Thalore |
| Class | Archer |
| Level / Exp | 126 / 92% |
| Size | big |
| Lifes / Deaths | Killed by Yvolle the large brown snake at level 3 on the 74th Pyre 122nd year of Ascendancy at 19:09 / 134Killed by Yvolle the large brown snake at level 3 on the 74th Pyre 122nd year of Ascendancy at 19:21 Killed by Adotira the large brown snake at level 7 on the 76th Pyre 122nd year of Ascendancy at 06:04 Killed by Xeryda the sick wolf at level 7 on the 1st Mirth 122nd year of Ascendancy at 12:55 Killed by Xeryda the sick wolf at level 8 on the 1st Mirth 122nd year of Ascendancy at 13:20 Killed by Xeryda the sick wolf at level 8 on the 1st Mirth 122nd year of Ascendancy at 13:45 Killed by Xeryda the sick wolf at level 8 on the 1st Mirth 122nd year of Ascendancy at 14:09 Killed by Emina the deformed cave bear at level 10 on the 2nd Mirth 122nd year of Ascendancy at 01:29 Killed by The Withering Thing at level 11 on the 2nd Mirth 122nd year of Ascendancy at 13:01 Killed by shadow at level 11 on the 2nd Mirth 122nd year of Ascendancy at 13:51 Killed by Mayera the gloomy giant venus flytrap at level 12 on the 2nd Mirth 122nd year of Ascendancy at 15:02 Killed by Betiba the hornet swarm at level 18 on the 2nd Dusk 122nd year of Ascendancy at 06:19 Killed by Betiba the hornet swarm at level 18 on the 2nd Dusk 122nd year of Ascendancy at 06:50 Killed by Betiba the hornet swarm at level 18 on the 2nd Dusk 122nd year of Ascendancy at 07:45 Killed by Betiba the hornet swarm at level 18 on the 2nd Dusk 122nd year of Ascendancy at 09:08 Killed by Betiba the hornet swarm at level 18 on the 2nd Dusk 122nd year of Ascendancy at 10:29 Killed by Cyriwyn the hummerhorn at level 25 on the 3rd Dusk 122nd year of Ascendancy at 10:51 Killed by Cyriwyn the hummerhorn at level 25 on the 3rd Dusk 122nd year of Ascendancy at 12:12 Killed by Poludassra the treant at level 31 on the 5th Dusk 122nd year of Ascendancy at 05:36 Killed by Poludassra the treant at level 31 on the 5th Dusk 122nd year of Ascendancy at 06:27 Killed by Mayatira the master vampire at level 32 on the 5th Dusk 122nd year of Ascendancy at 11:20 Killed by Mayatira the master vampire at level 32 on the 5th Dusk 122nd year of Ascendancy at 11:57 Killed by Azm at level 34 on the 6th Dusk 122nd year of Ascendancy at 09:48 Killed by Cyressra the dragon turtle at level 38 on the 7th Dusk 122nd year of Ascendancy at 05:13 Killed by Cyressra the dragon turtle at level 38 on the 7th Dusk 122nd year of Ascendancy at 06:37 Killed by Cyressra the dragon turtle at level 38 on the 7th Dusk 122nd year of Ascendancy at 07:25 Killed by Cyressra the dragon turtle at level 38 on the 7th Dusk 122nd year of Ascendancy at 08:02 Killed by Adura the entrenched horror at level 41 on the 7th Dusk 122nd year of Ascendancy at 17:57 Killed by Adura the entrenched horror at level 41 on the 7th Dusk 122nd year of Ascendancy at 18:45 Killed by Adura the entrenched horror at level 41 on the 7th Dusk 122nd year of Ascendancy at 20:05 Killed by electric eel at level 43 on the 7th Dusk 122nd year of Ascendancy at 23:58 Killed by Porille the entrenched horror at level 44 on the 8th Dusk 122nd year of Ascendancy at 03:09 Killed by Urkis, the High Tempest at level 47 on the 18th Dusk 122nd year of Ascendancy at 01:45 Killed by Vorurin the gwelgoroth at level 48 on the 18th Dusk 122nd year of Ascendancy at 05:36 Killed by Vorurin the gwelgoroth at level 48 on the 18th Dusk 122nd year of Ascendancy at 09:14 Killed by Vorurin the gwelgoroth at level 48 on the 18th Dusk 122nd year of Ascendancy at 10:36 Killed by Salida the snow giant at level 52 on the 19th Dusk 122nd year of Ascendancy at 01:04 Killed by cutpurse at level 61 on the 28th Dusk 122nd year of Ascendancy at 07:46 Killed by Kavdudos the shalore at level 62 on the 43rd Dusk 122nd year of Ascendancy at 04:28 Killed by Azm at level 63 on the 43rd Dusk 122nd year of Ascendancy at 06:11 Killed by Bladan the dwarf at level 63 on the 43rd Dusk 122nd year of Ascendancy at 13:42 Killed by shadow at level 68 on the 51st Dusk 122nd year of Ascendancy at 08:59 Killed by shadow at level 68 on the 51st Dusk 122nd year of Ascendancy at 09:50 Killed by shadow at level 68 on the 51st Dusk 122nd year of Ascendancy at 11:03 Killed by shadow at level 68 on the 51st Dusk 122nd year of Ascendancy at 13:44 Killed by shadow at level 68 on the 51st Dusk 122nd year of Ascendancy at 15:53 Killed by shadow at level 69 on the 51st Dusk 122nd year of Ascendancy at 18:43 Killed by Azm at level 69 on the 51st Dusk 122nd year of Ascendancy at 19:01 Killed by shadow at level 69 on the 51st Dusk 122nd year of Ascendancy at 20:17 Killed by shadow at level 69 on the 51st Dusk 122nd year of Ascendancy at 21:56 Killed by shadow at level 69 on the 51st Dusk 122nd year of Ascendancy at 23:15 Killed by shadow at level 69 on the 52nd Dusk 122nd year of Ascendancy at 00:36 Killed by shadow at level 69 on the 52nd Dusk 122nd year of Ascendancy at 01:44 Killed by shadow at level 69 on the 52nd Dusk 122nd year of Ascendancy at 03:03 Killed by shadow at level 69 on the 52nd Dusk 122nd year of Ascendancy at 04:24 Killed by shadow at level 69 on the 52nd Dusk 122nd year of Ascendancy at 05:27 Killed by Xenn the gigantic sandworm tunneler at level 69 on the 52nd Dusk 122nd year of Ascendancy at 06:28 Killed by shadow at level 69 on the 52nd Dusk 122nd year of Ascendancy at 07:46 Killed by Azm at level 69 on the 52nd Dusk 122nd year of Ascendancy at 11:00 Killed by Zubewe the sandworm at level 73 on the 53rd Dusk 122nd year of Ascendancy at 20:33 Killed by war hound at level 92 on the 26th Haze 122nd year of Ascendancy at 05:20 Killed by Xerolrama the giant acid ant at level 92 on the 26th Haze 122nd year of Ascendancy at 07:43 Killed by skeleton warrior at level 92 on the 26th Haze 122nd year of Ascendancy at 09:28 Killed by armoured skeleton warrior at level 92 on the 26th Haze 122nd year of Ascendancy at 11:01 Killed by skeleton mage at level 92 on the 26th Haze 122nd year of Ascendancy at 12:40 Killed by skeleton master archer at level 92 on the 26th Haze 122nd year of Ascendancy at 15:05 Killed by skeleton mage at level 92 on the 26th Haze 122nd year of Ascendancy at 16:36 Killed by skeleton mage at level 92 on the 26th Haze 122nd year of Ascendancy at 18:06 Killed by skeleton mage at level 92 on the 26th Haze 122nd year of Ascendancy at 19:46 Killed by skeleton mage at level 92 on the 26th Haze 122nd year of Ascendancy at 21:29 Killed by skeleton mage at level 92 on the 26th Haze 122nd year of Ascendancy at 23:08 Killed by skeleton warrior at level 92 on the 27th Haze 122nd year of Ascendancy at 00:52 Killed by shadowblade at level 92 on the 27th Haze 122nd year of Ascendancy at 10:55 Killed by Salinor the giant green ant at level 93 on the 27th Haze 122nd year of Ascendancy at 22:20 Killed by vampire at level 94 on the 28th Haze 122nd year of Ascendancy at 03:51 Killed by Salinor the giant green ant at level 94 on the 28th Haze 122nd year of Ascendancy at 07:43 Killed by shadow at level 94 on the 28th Haze 122nd year of Ascendancy at 09:08 Killed by Salinor the giant green ant at level 94 on the 28th Haze 122nd year of Ascendancy at 10:12 Killed by Salinor the giant green ant at level 94 on the 28th Haze 122nd year of Ascendancy at 11:23 Killed by Salinor the giant green ant at level 94 on the 28th Haze 122nd year of Ascendancy at 12:53 Killed by Salinor the giant green ant at level 94 on the 28th Haze 122nd year of Ascendancy at 14:51 Killed by Salinor the giant green ant at level 94 on the 28th Haze 122nd year of Ascendancy at 15:58 Killed by Salinor the giant green ant at level 94 on the 28th Haze 122nd year of Ascendancy at 18:14 Killed by Salinor the giant green ant at level 94 on the 28th Haze 122nd year of Ascendancy at 18:31 Killed by Salinor the giant green ant at level 94 on the 28th Haze 122nd year of Ascendancy at 20:09 Killed by Salinor the giant green ant at level 94 on the 28th Haze 122nd year of Ascendancy at 21:45 Killed by Salinor the giant green ant at level 94 on the 28th Haze 122nd year of Ascendancy at 23:42 Killed by Salinor the giant green ant at level 94 on the 29th Haze 122nd year of Ascendancy at 01:44 Killed by Salinor the giant green ant at level 94 on the 29th Haze 122nd year of Ascendancy at 03:53 Killed by Salinor the giant green ant at level 94 on the 29th Haze 122nd year of Ascendancy at 05:53 Killed by Salinor the giant green ant at level 94 on the 29th Haze 122nd year of Ascendancy at 07:37 Killed by Salinor the giant green ant at level 94 on the 29th Haze 122nd year of Ascendancy at 08:40 Killed by Salinor the giant green ant at level 94 on the 29th Haze 122nd year of Ascendancy at 10:14 Killed by Salinor the giant green ant at level 94 on the 29th Haze 122nd year of Ascendancy at 18:27 Killed by Salinor the giant green ant at level 94 on the 29th Haze 122nd year of Ascendancy at 23:23 Killed by Azm at level 94 on the 30th Haze 122nd year of Ascendancy at 12:22 Killed by Emelidhetira the venom drake hatchling at level 94 on the 30th Haze 122nd year of Ascendancy at 16:25 Killed by temporal hound at level 94 on the 30th Haze 122nd year of Ascendancy at 23:38 Killed by Vorolaith the cutpurse at level 96 on the 32nd Haze 122nd year of Ascendancy at 21:03 Killed by mucus ooze at level 96 on the 32nd Haze 122nd year of Ascendancy at 23:24 Killed by mucus ooze at level 96 on the 33rd Haze 122nd year of Ascendancy at 01:04 Killed by mucus ooze at level 96 on the 33rd Haze 122nd year of Ascendancy at 02:16 Killed by Vorolaith the cutpurse at level 96 on the 33rd Haze 122nd year of Ascendancy at 05:23 Killed by mucus ooze at level 96 on the 33rd Haze 122nd year of Ascendancy at 07:05 Killed by Vorolaith the cutpurse at level 96 on the 33rd Haze 122nd year of Ascendancy at 08:34 Killed by mucus ooze at level 96 on the 33rd Haze 122nd year of Ascendancy at 12:16 Killed by Vorolaith the cutpurse at level 96 on the 33rd Haze 122nd year of Ascendancy at 15:40 Killed by mucus ooze at level 96 on the 33rd Haze 122nd year of Ascendancy at 18:12 Killed by Vorolaith the cutpurse at level 96 on the 33rd Haze 122nd year of Ascendancy at 20:22 Killed by mucus ooze at level 96 on the 33rd Haze 122nd year of Ascendancy at 22:42 Killed by mucus ooze at level 96 on the 34th Haze 122nd year of Ascendancy at 01:45 Killed by mucus ooze at level 96 on the 34th Haze 122nd year of Ascendancy at 04:40 Killed by mucus ooze at level 96 on the 34th Haze 122nd year of Ascendancy at 06:57 Killed by Vorolaith the cutpurse at level 96 on the 34th Haze 122nd year of Ascendancy at 09:22 Killed by Vorolaith the cutpurse at level 96 on the 34th Haze 122nd year of Ascendancy at 10:37 Killed by Vorolaith the cutpurse at level 96 on the 34th Haze 122nd year of Ascendancy at 11:48 Killed by Azm at level 97 on the 34th Haze 122nd year of Ascendancy at 14:06 Killed by Vorolaith the cutpurse at level 97 on the 34th Haze 122nd year of Ascendancy at 16:09 Killed by mucus ooze at level 97 on the 34th Haze 122nd year of Ascendancy at 18:02 Killed by mucus ooze at level 97 on the 34th Haze 122nd year of Ascendancy at 20:18 Killed by Vorolaith the cutpurse at level 97 on the 34th Haze 122nd year of Ascendancy at 22:37 Killed by mucus ooze at level 97 on the 35th Haze 122nd year of Ascendancy at 01:03 Killed by mucus ooze at level 97 on the 35th Haze 122nd year of Ascendancy at 04:13 Killed by mucus ooze at level 97 on the 35th Haze 122nd year of Ascendancy at 05:21 Killed by bloated ooze at level 97 on the 35th Haze 122nd year of Ascendancy at 08:12 Killed by Ividhewen the giant lightning ant at level 97 on the 35th Haze 122nd year of Ascendancy at 14:39 Killed by Glorawe the wolf at level 97 on the 35th Haze 122nd year of Ascendancy at 16:31 Killed by Forgery of Haze (Glorawe the wolf) at level 97 on the 35th Haze 122nd year of Ascendancy at 19:01 Killed by Glorawe the wolf at level 97 on the 35th Haze 122nd year of Ascendancy at 21:19 Killed by multi-hued drake hatchling at level 102 on the 10th Decay 122nd year of Ascendancy at 15:42 Killed by rimebark at level 104 on the 10th Decay 122nd year of Ascendancy at 19:56 Killed by war hound at level 106 on the 1st Wintertide 123rd year of Ascendancy at 15:50 Killed by Azm at level 118 on the 2nd Allure 123rd year of Ascendancy at 18:05 Killed by Eilineba the elder vampire at level 119 on the 6th Allure 123rd year of Ascendancy at 05:54 |
Primary Stats
| Strength | 155 (base 100) |
| Dexterity | 148 (base 100) |
| Constitution | 124 (base 82) |
| Magic | 21 (base 10) |
| Willpower | 94 (base 41) |
| Cunning | 136 (base 71) |
Resources
| Life | 5090/5096 |
| Stamina | 7/678 |
| Equilibrium | 20 |
| Healing Factor | 1.15 |
| Regeneration | 78.3725 |
Speed
| Mental | -38.520408163265% |
| Attack | 0% |
| Movement | +18% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 11 |
| Infravision | 11 |
| See Stealth | 22 |
| See Invisible | 34 |
| ESP Range | 10 |
| ESP Kinds | dragon, demon/major, animal/canine, demon/minor |
Offense: Mainhand
| Damage | 462 |
| Accuracy | 132 |
| Crit Chance | 213% |
| APR | 199 |
| Speed | 1.14 |
Offense: Spell
| Spellpower | 27 |
| Crit Chance | 45% |
| Speed | 1 |
Offense: Mind
| Mindpower | 69 |
| Crit Chance | 52% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 134.04 (100%) |
| Defense | 25 |
| Ranged Defense | 25 |
| Fatigue | 13 |
| Physical Save | 81 |
| Spell Save | -9 |
| Mental Save | 69 |
Defense: Resistances
| All | + 28%( 83%) |
Defense: Immunities
| Teleport Resistance | 100% |
| Silence Resistance | 60% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 68% |
| Pinning Resistance | 5% |
| Disarm Resistance | 15% |
| Poison Resistance | 69% |
| Blind Resistance | 55% |
Inscriptions (5/5)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 462 damage for 8 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 280 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 380 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 427 and cleanse 1 wound and poison effect. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 462 damage for 7 turns. |
Class Talents
| Technique / Archery - bows | 1.50 |
| 12/5 |
| 12/5 |
| 12/5 |
| 12/5 |
| Technique / Archery training | 1.30 |
| 12/5 |
| 12/5 |
| 1/5 |
| 6/5 |
| Cunning / Poisons | 1.20 |
| 11/5 |
| 1/5 |
| 1/5 |
| 10/5 |
| Technique / Combat veteran | 0.90 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Archery excellence | 1.30 |
| 1/5 |
| 12/5 |
| 12/5 |
| 11/5 |
| Technique / Archery - slings | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.00 |
| 1/5 |
| 12/5 |
| 1/5 |
| 0/5 |
| Technique / Archery prowess | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 11/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 5/5 |
| 8/5 |
| 10/5 |
| Technique / Combat training | 1.30 |
| 12/5 |
| 11/5 |
| 12/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Harmony | 1.00 |
| 1/5 |
| 12/5 |
| 3/5 |
| 0/5 |
| Technique / Field control | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 6/5 |
| Race / Thalore | 1.00 |
| 6/5 |
| 11/5 |
| 12/5 |
| 3/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| talent | Aim |
| talent | Intuitive Shots |
| talent | Elemental Harmony |
| talent | Crippling Poison |
| talent | Stoning Poison |
| talent | Slow Motion |
| beneficial effect | Immune to physical effects. Spine of the World |
| detrimental effect | Huge cut that bleeds, doing 24.83 physical damage per turn. Bleeding |
| detrimental effect | Overwhelming magic has temporarily interfered with all damage resistances, lowering them by 20%. Spellshocked |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
| detrimental effect | Zone-wide effect: Strong scents fill the air and make you feel drowsy. If the timer reaches 0 you will fall into a dreaming sleep state. -10% mind resistance, -20% sleep resistance, +10% nature damage. Heady Scent |
| detrimental effect | The target is cursed, reducing defence and all saves by 114. Curse of Defenselessness |
| beneficial effect | A flow of life spins around the target, regenerating 56.00 life per turn. Regeneration |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You successfully escorted the lost anorithil to the recall portal on level 2 of Old Forest. Escort: lost anorithil (level 2 of Old Forest)As a reward you improved talent Heave (+1 level(s)). | done |
You abandoned lost sun paladin to death. Escort: lost sun paladin (level 1 of Heart of the Gloom) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 105. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * You've found the needed chunk of ghoul flesh. * You've found the needed bear paw. You have aided Stire of Derth in creating an elixir of precision. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed snow giant kidney. * You've found the needed vial of squid ink. * 'Needed: one bloated horror heart. Don't worry if it dissolves. Just don't get any on you.' Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * You've found the needed ice ant stinger. * You've found the needed vial of wight ectoplasm. * 'Needed: one storm wyrm claw. I recommend severing one of dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' Agrimley the hermit has completed an elixir of focus without your aid. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed naga tongue. * You've found the needed honey tree root. * You've found the needed pouch of faeros ash. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of rough leather boots 'Beedokan' (0 def, 1 armour) pair of rough leather boots 'Beedokan' (0 def, 1 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 1 When wielded/worn: Armour penetration: +5 Physical crit. chance: +4.0% Physical power: +4 (+0 eff.) Armour: +1 Fatigue: +1% Changes stats: +5 Str / +6 Dex / +3 Mag / +8 Cun / +4 Con Changes resistances: +13% temporal / +14% darkness / +7% fire / +9% mind / +7% cold Changes resistances penetration: +12% darkness / +12% temporal Changes damage: +3% blight / +6% physical Grants telepathy: Dragon Reduces incoming crit damage: 10.00% Physical save: +7 (+1 eff.) Spell save: +7 (+7 eff.) Mental save: +7 (+2 eff.) Light radius: +1 Defense after a teleport: +14 Resist all after a teleport: +12% New effects duration reduction after a teleport: +14% Size category: +1 It can be used to activate talent Disengage, placing all other charms into a 9 cooldown : Effective talent level: 3.0 Power cost: 9 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump away 5 grids from your target. A pair of boots made of leather. |
| Quiver | Rhilarin the Coalblast (5/21, 94-131.6 power, 30 apr) Rhilarin the Coalblast (5/21, 94-131.6 power, 30 apr)Requires: - Dexterity 48 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 5 Base power: 94.0 - 131.6 Uses stats: 70% Dex, 50% Str Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Accuracy: +23 Armour Penetration: +30 Physical crit. chance: +44.0% Capacity: 21 When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 40% chance to inflict damage reduction * 15% chance to gain 10% of a turn * 51% chance to corrode armour * 16% chance to disease * 20% chance to torment the target * 10% chance to crush the target * 20% chance to curse the target On weapon crit: * cripple the target Travel speed: +200% Damage (Ranged): +44 darkness / +20 gravity / +16 acid / +32 blight / +32 mind / +16 temporal Burst (radius 1) on hit: +4 acid Burst (radius 2) on crit: +4 mind / +8 acid Arrows are used with bows to pierce your foes to death. |
| Light source | Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light (146 power, based on Willpower), costing 6 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
| On head | Earoleg (8 def, 14 armour) Earoleg (8 def, 14 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Armour penetration: +16 Armour: +14 Defense: +8 (+4 eff.) Fatigue: +5% Effects on melee hit: * 10% chance to disease Damage when hit (Melee): 4 blight Changes stats: +6 Str / +10 Dex / +14 Wil / +10 Cun / +6 Con Changes resistances: +30% acid / +14% temporal / +34% lightning / +14% blight / +43% fire / +44% cold / +7% all Grants telepathy: Demon/Minor Demon/Major Physical save: +30 (+6 eff.) Mental save: +48 (+12 eff.) Equilibrium when hit: +0.12 Maximum psi: +10.00 Mindpower: +4 (+1 eff.) It can be used to activate talent Battle Cry, placing all other charms into a 17 cooldown : Effective talent level: 2.0 Power cost: 17 out of 28/28. Range: melee/personal Travel Speed: instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Aeragath the dwarven-steel pickaxe (dig speed 6 turns) Aeragath the dwarven-steel pickaxe (dig speed 6 turns)Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 3 When wielded/worn: Armour penetration: +10 Armour: +4 Defense: +6 (+3 eff.) Changes stats: +6 Str Changes resistances: +3% acid / +6% fire / +11% physical Changes resistances penetration: +10% mind Reduces incoming crit damage: 5.00% Physical save: +20 (+4 eff.) Spell save: +21 (+21 eff.) Mental save: +20 (+5 eff.) Blindness immunity: +10% Poison immunity: +15% Silence immunity: +10% Maximum life: +134.00 Infravision radius: +6 When carried: Talent granted: +1 Dig Activating this item is instant. It can be used to activate talent Perfect Strike, placing all other charms into a 16 cooldown : Effective talent level: 1.8 Power cost: 16 out of 26/26. Range: melee/personal Travel Speed: instantaneous Description: You have learned to focus your blows to hit your target, granting +54 accuracy and allowing you to attack creatures you cannot see without penalty for the next 2 turns. Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Dimripper the stralite ring Dimripper the stralite ringInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +13 (+1 eff.) Physical power: +13 (+2 eff.) Defense: +12 (+6 eff.) Effects on melee hit: * 18% chance to cause random gloom * 30% chance to blind Damage (Melee): 21 bleed Effects on ranged hit: * 18% chance to cause random gloom Damage (Ranged): 21 bleed Damage when hit (Melee): 4 darkness / 4 fire Changes stats: +9 Str / +8 Cun / +18 Con Changes resistances: +34% lightning / +6% darkness / +13% nature / +12% blight Changes resistances penetration: +15% fire / +10% light / +10% darkness Changes damage: +17% lightning / +3% darkness Physical save: +18 (+3 eff.) Mental save: +10 (+3 eff.) Poison immunity: +26% Disease immunity: +22% Confusion immunity: +44% Hate when firing a critical mind attack: +3.00 Maximum hate: +8.00 Light radius: +1 Movement speed: +18% Activating this item is instant. It can be used to activate talent Bleeding Edge, placing all other charms into a 12 cooldown : Effective talent level: 4.0 Power cost: 12 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 44%. Rings can have magical properties. |
| On fingers | voratun ring 'Musin' voratun ring 'Musin'Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +31 (+4 eff.) Armour penetration: +21 Defense: +14 (+7 eff.) Changes stats: +10 Dex / +8 Wil / +20 Cun / +6 Con Changes resistances: +40% lightning / +4% physical / +14% nature / +15% blight Changes resistances penetration: +15% physical Changes damage: +20% lightning Maximum encumbrance: +20 Physical save: +19 (+3 eff.) Spell save: +38 (+33 eff.) Mental save: +11 (+3 eff.) Blindness immunity: +45% Poison immunity: +28% Disease immunity: +30% Silence immunity: +50% Stamina each turn: +0.60 Mana each turn: +0.40 Maximum stamina: +40.00 Mindpower: +12 (+3 eff.) Infravision radius: +5 See stealth: +22 See invisible: +25 Healing mod.: +5% It can be used to activate talent Disengage, placing all other charms into a 6 cooldown : Effective talent level: 2.0 Power cost: 6 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
| Around waist | Borahek BorahekPowered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +9.0% Changes stats: +5 Dex / +4 Mag / +2 Wil / +6 Cun Changes resistances: +6% temporal / +10% cold / +11% fire Changes resistances penetration: +25% temporal / +5% mind / +14% physical Changes damage: +15% physical Physical save: +10 (+2 eff.) Mental save: +10 (+3 eff.) Mana each turn: +0.40 Maximum life: +98.00 Maximum mana: +97.00 Maximum stamina: +43.00 Maximum hate: +16.00 Maximum psi: +32.00 Maximum vim: +31.00 Maximum pos.energy: +32.00 Maximum neg.energy: +32.00 Spellpower: +8 (+4 eff.) Mindpower: +8 (+2 eff.) Mental crit. chance: +11% See invisible: +9 Reduces paradox anomalies(equivalent to willpower): +13 A belt that goes around your waist. |
| In main hand | Thaloren-Tree Longbow Thaloren-Tree LongbowRequires: - Dexterity 36 - Talent Shoot Infused by nature 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 5 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +12 Attack speed: 143% Firing range: +10 When wielded/worn: Defense: +12 (+6 eff.) Damage (Ranged): 30 light Changes stats: +10 Dex / +10 Wil Changes resistances: +20% darkness / +20% nature Changes damage: +30% physical Light radius: +1 In the aftermath of the Spellblaze, the Thaloren had to defend their forests against foes and fires alike. Many of the trees died despite the efforts of the Elves to save them. Their wood was fashioned into a bow to be wielded against the darkness. |
| On hands | temporal voratun gauntlets of dexterity (+4) (0 def, 3 armour) temporal voratun gauntlets of dexterity (+4) (0 def, 3 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +21 (+3 eff.) Armour: +3 Damage (Melee): 14 temporal Damage (Ranged): 16 temporal Changes stats: +4 Dex Changes resistances: +10% temporal Changes damage: +4% temporal Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | Betolaith the Deepsquell (9 def, 49 armour) Betolaith the Deepsquell (9 def, 49 armour)Requires: - Strength 60 - Talent Armour Training (level 3) Infused by nature Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +49 Defense: +9 (+4 eff.) Fatigue: +26% Damage when hit (Melee): 14 light Changes stats: +27 Str / +12 Wil / +9 Cun / +7 Con Changes resistances: +48% lightning / +48% physical / +69% darkness / +18% light / +29% blight / +39% cold / +13% fire / +28% acid Changes damage: +12% darkness / +9% mind Allows you to breathe in: water Physical save: +25 (+5 eff.) Mental save: +24 (+6 eff.) Disease immunity: +5% Disarm immunity: +15% Pinning immunity: +5% Life regen: +7.40 Stamina each turn: +1.90 Maximum life: +100.00 Light radius: +6 Defense after a teleport: +20 Resist all after a teleport: +8% New effects duration reduction after a teleport: +34% It can be used to activate talent Track, placing all other charms into a 18 cooldown : Effective talent level: 2.0 Power cost: 18 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 41 for 5 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. |
| Cloak | elven-silk cloak 'Glorulaith' (13 def, 0 armour) elven-silk cloak 'Glorulaith' (13 def, 0 armour)Infused by nature 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +35 (+5 eff.) Defense: +13 (+6 eff.) Fatigue: -9% Effects on melee hit: * 20% chance to disease Changes stats: +4 Cun Changes resistances: +25% light / +24% fire Changes resistances penetration: +15% mind Changes damage: +12% blight Stealth bonus: +15 Mental save: +3 (+1 eff.) Psi when hit: +0.04 Maximum life: +169.00 Maximum stamina: +40.00 Maximum hate: +4.00 Mental crit. chance: +2% Heals friendly targets nearby when you use a nature summon: +30 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Beloth BelothPowered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +23 Defense: +23 (+11 eff.) Fatigue: -10% Damage (Melee): 29 light / 30 darkness Effects when hit in melee: * 27% chance to inflict damage reduction * 29% chance to blind Changes stats: +6 Mag / +6 Wil Changes resistances: +6% blight / +6% arcane Changes resistances cap: +13% all Changes damage: +8% temporal / +36% light / +38% darkness / +3% arcane / +8% physical Physical save: +46 (+9 eff.) Mental save: +13 (+3 eff.) Disease immunity: +5% Confusion immunity: +24% Teleport immunity: +100% Life regen: +4.50 Only die when reaching: -60.00 life Spellpower: +6 (+3 eff.) Spell crit. chance: +6% Mindpower: +13 (+3 eff.) It can be used to teleport you randomly (rad 229), putting all charms on cooldown for 9 turns. Amulets can have magical properties. |
Inventory
regeneration infusion (heal 244 over 5 turns) regeneration infusion (heal 244 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 244 life over 5 turns. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the sneak (heal 522 over 5 turns) regeneration infusion of the sneak (heal 522 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 522 life over 5 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
shielding rune of the warrior (absorb 515 for 4 turns) shielding rune of the warrior (absorb 515 for 4 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 515 damage for 4 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the wizard (absorb 259 for 6 turns) shielding rune of the wizard (absorb 259 for 6 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 259 damage for 6 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Withering Orbs Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+1 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
copper amulet 'Strikekiss' copper amulet 'Strikekiss'Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Accuracy: +13 (+1 eff.) Armour penetration: +5 Physical crit. chance: +4.0% Armour: +8 Defense: +20 (+10 eff.) Fatigue: -12% Damage when hit (Melee): 4 fire Changes stats: +10 Dex / +3 Mag / +9 Cun / +13 Con / +8 Lck Changes resistances: +13% temporal / +28% cold / +28% fire Changes resistances cap: +6% all Changes resistances penetration: +5% lightning / +15% blight Changes damage: +5% acid / +11% lightning / +5% fire / +18% arcane / +5% cold Critical mult.: +12.00% Physical save: +22 (+4 eff.) Mental save: +9 (+2 eff.) Pinning immunity: +25% Knockback immunity: +26% Life regen: +1.20 Stamina each turn: +1.20 Mana each turn: +0.08 Spellpower: +6 (+3 eff.) Spell crit. chance: +4% Movement speed: +20% Heals friendly targets nearby when you use a nature summon: +20 Defense after a teleport: +10 Resist all after a teleport: +4% New effects duration reduction after a teleport: +20% Reduce all damage from unseen attackers: 12% Amulets can have magical properties. |
Koragofang KoragofangPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +9 (+1 eff.) Changes stats: +9 Str / +2 Dex / +8 Mag / +5 Wil / +10 Con Changes resistances: +6% mind Changes resistances penetration: +5% mind Spell save: +12 (+12 eff.) Maximum stamina: +20.00 Spellpower: +6 (+3 eff.) Light radius: +2 See invisible: +3 Rings can have magical properties. |
Noonstreaker the gold ring Noonstreaker the gold ringPowered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +33 (+4 eff.) Armour penetration: +13 Defense: +10 (+5 eff.) Changes stats: +13 Dex / +10 Mag / +7 Wil / +27 Cun Changes resistances: +9% blight / +5% arcane / +6% darkness / +3% mind Changes resistances penetration: +5% light Disease immunity: +10% Silence immunity: +71% Disarm immunity: +10% Pinning immunity: +15% Mana each turn: +0.55 Spellpower: +22 (+11 eff.) Mindpower: +11 (+3 eff.) Light radius: +3 It can be used to activate talent Disengage, placing all other charms into a 6 cooldown : Effective talent level: 2.0 Power cost: 6 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
Obsidianpulverizer ObsidianpulverizerPowered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +7 (+1 eff.) Physical power: +7 (+1 eff.) Effects on melee hit: * 12% chance to cause random gloom Damage (Melee): 9 bleed Effects on ranged hit: * 12% chance to cause random gloom Damage (Ranged): 8 bleed Damage when hit (Melee): 12 darkness Changes stats: +5 Dex / +5 Wil / +13 Cun Changes resistances: +12% blight / +39% darkness Changes damage: +12% blight / +24% darkness / +12% arcane Hate when firing a critical mind attack: +2.00 Maximum hate: +7.00 Spellpower: +7 (+4 eff.) Mindpower: +14 (+3 eff.) It can be used to activate talent Bleeding Edge, placing all other charms into a 12 cooldown : Effective talent level: 3.0 Power cost: 12 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 38%. Rings can have magical properties. |
gold ring gold ring0.10 Encumbrance. Type: jewelry / ring ; tier 3 Rings can have magical properties. |
steel ring 'Zuburera' steel ring 'Zuburera'Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +8 (+1 eff.) Armour: +8 Damage when hit (Melee): 4 arcane / 4 temporal Changes stats: +4 Str / +4 Dex / +3 Mag / +4 Wil Changes resistances: +8% nature / +7% blight Changes resistances penetration: +15% blight Mental save: +6 (+2 eff.) Poison immunity: +17% Disease immunity: +13% Mana each turn: +0.04 Maximum vim: +10.00 Defense after a teleport: +5 Resist all after a teleport: +2% New effects duration reduction after a teleport: +10% Rings can have magical properties. |
Silent Blade (25-32.5 power, 10 apr) Silent Blade (25-32.5 power, 10 apr)Requires: - Cunning 25 Crafted by a master 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Base power: 25.0 - 32.5 Uses stats: 35% Str, 55% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +10 Physical crit. chance: +8.0% Attack speed: 100% When used from stealth a simple attack with it will not break stealth. Damage (Melee): +10 silence When wielded/worn: Accuracy: +10 (+1 eff.) A thin, dark dagger that seems to meld seamlessly into the shadows. |
Bill's Tree Trunk (30-51 power, 7 apr) Bill's Tree Trunk (30-51 power, 7 apr)Requires: - Strength 25 Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 30.0 - 51.0 Uses stat: 130% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +7 Physical crit. chance: +1.5% Attack speed: 100% When wielded/worn: It can be used to activate talent Shattering Blow (costing 12 power out of 20/20) : Effective talent level: 2.0 Power cost: 12 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Hits the target with your weapon, doing 118% damage. If the attack hits, the target's armour and saves are reduced by 11 for 6 turns. Also if the target is protected by a temporary damage shield there is 60% chance to shatter it. Armor reduction chance increases with your Physical Power. This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it! |
Shinepain (18.5-27.75 power, 1 apr) Shinepain (18.5-27.75 power, 1 apr)Requires: - Strength 11 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 5.00 Encumbrance. [Random Unique] Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 18.5 - 27.8 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 Physical crit. chance: +0.5% Attack speed: 100% On weapon hit: * 16% chance to daze * 25% chance to put talents on cooldown On weapon crit: * splashes the target with acid Damage (Melee): +12 acid Burst (radius 1) on hit: +8 light Burst (radius 2) on crit: +4 light When wielded/worn: Accuracy: +40 (+5 eff.) Armour penetration: +20 Defense: +30 (+15 eff.) Effects on melee hit: * 20% chance to gain 10% of a turn Damage when hit (Melee): 20 blight / 16 temporal Changes stats: +8 Str / +3 Dex / +8 Mag / +8 Wil / +3 Cun / +3 Con Changes resistances: +3% blight Changes resistances penetration: +10% lightning / +20% physical / +5% temporal Changes damage: +6% temporal / +12% light / +30% physical Disarm immunity: +105% Stamina when hit: +1.26 Spellpower: +10 (+5 eff.) Massive two-handed mauls. |
Golden Three-Edged Sword 'The Truth' (49-78.4 power, 9 apr) Golden Three-Edged Sword 'The Truth' (49-78.4 power, 9 apr)Requires: - Willpower 18 - Cunning 18 - Strength 18 Infused by psionic forces 12.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 49.0 - 78.4 Uses stat: 129% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +9 Physical crit. chance: +9.0% Attack speed: 100% On weapon hit: * 9% chance to stun or confuse the target Damage (Melee): +49 light / +49 darkness The wise ones say that truth is a three-edged sword. And sometimes, the truth hurts. |
Windsting (27-43.2 power, 1 apr) Windsting (27-43.2 power, 1 apr)Requires: - Strength 11 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 27.0 - 43.2 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +1 Physical crit. chance: +2.5% Attack speed: 100% On weapon hit: * Slows global speed by 20% * Random elemental explosion On weapon crit: * wounds the target reducing their healing Damage (Melee): +14 cold / +24 mind / +12 fire Burst (radius 1) on hit: +8 nature When wielded/worn: Physical crit. chance: +20.0% Physical power: +30 (+4 eff.) Effects on melee hit: * Slows global speed by 46% * 30% chance to blind Damage when hit (Melee): 4 nature / 12 light Changes stats: +5 Con Changes resistances penetration: +13% acid / +10% physical / +15% light / +13% cold / +13% lightning / +13% fire Disarm immunity: +21% Light radius: +3 It can be used to project a melee attack out to range 10, dealing 150% (mind) weapon damage, putting all charms on cooldown for 4 turns. Massive two-handed swords. |
stralite greatsword 'Lustrewhisper' (62.5-100 power, 3 apr) stralite greatsword 'Lustrewhisper' (62.5-100 power, 3 apr)Requires: - Strength 35 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 62.5 - 100.0 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * 20% chance to cause random gloom * 40% chance to corrode armour * 25% chance to put talents on cooldown On weapon crit: * wounds the target reducing their healing Damage (Melee): +24 temporal / +24 nature / +8 mind Burst (radius 1) on hit: +12 lightning / +4 light Burst (radius 2) on crit: +4 mind / +20 light When wielded/worn: Accuracy: +38 (+5 eff.) Armour penetration: +46 Physical crit. chance: +38.0% Physical power: +38 (+5 eff.) Defense: +36 (+17 eff.) Damage when hit (Melee): 8 lightning Changes resistances: +15% light / +25% all Changes resistances penetration: +38% nature / +57% physical Changes damage: +6% acid / +55% physical Disarm immunity: +123% Light radius: +2 Massive two-handed swords. |
thunderous stralite greatsword of crippling (45.5-72.8 power, 3 apr) thunderous stralite greatsword of crippling (45.5-72.8 power, 3 apr)Requires: - Strength 35 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 45.5 - 72.8 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * 35% chance to daze On weapon crit: * cripple the target When wielded/worn: Physical crit. chance: +19.0% Changes stats: +6 Str / +3 Dex / +6 Mag / +6 Wil / +6 Cun / +6 Con Changes resistances penetration: +17% lightning Massive two-handed swords. |
warbringer's stralite greatsword of torment (49-78.4 power, 3 apr) warbringer's stralite greatsword of torment (49-78.4 power, 3 apr)Requires: - Strength 35 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 49.0 - 78.4 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * 20% chance to torment the target When wielded/worn: Physical power: +19 (+2 eff.) Changes stats: +7 Con Changes resistances penetration: +19% physical / +19% mind / +19% darkness Disarm immunity: +38% Massive two-handed swords. |
Corpsebow CorpsebowRequires: - Dexterity 16 - Talent Shoot Powered by arcane forces Infused by nature 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 2 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +7 When wielded/worn: Effects on ranged hit: * 40% chance to disease Damage (Ranged): 20 blight Changes damage: +40% blight Disease immunity: +50% It can be used to activate talent Cyst Burst (costing 6 power out of 20/20) : Effective talent level: 5.0 Power cost: 6 out of 20/20. Range: 8 Travel Speed: instantaneous Is: a spell Description: Make your target's diseases burst, doing 40.96 blight damage for each disease it is infected with. This will also spread any diseases to any nearby foes in a radius of 3. The damage will increase with your Spellpower. A lost artifact of the Age of Dusk, the Corpsebow is filled with a lingering essence of that era's terrible plagues. Those struck by arrows fired from its rotten string find themselves afflicted by echoes of ancient sickness. |
Noonbreeze NoonbreezeRequires: - Dexterity 11 - Talent Shoot Infused by nature Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / longbow ; tier 1 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +6 On weapon hit: * 7% chance to daze Burst (radius 1) on hit: +2 light / +4 blight When wielded/worn: Changes stats: +2 Str / +1 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Changes resistances: +6% blight / +3% light Changes resistances penetration: +6% lightning / +9% physical / +10% blight Changes damage: +10% physical Longbows are used to shoot arrows at your foes. |
Surefire SurefireRequires: - Dexterity 18 - Talent Shoot Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 1 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 133% Firing range: +9 When wielded/worn: Accuracy: +12 (+1 eff.) Physical crit. chance: +5.0% Changes stats: +3 Dex Changes damage: +5% physical It can be used to activate talent Steady Shot (costing 5 power out of 8/8) : Effective talent level: 2.6 Power cost: 5 out of 8/8. Range: 10 Travel Speed: instantaneous Description: A steady shot, doing 189% damage. This tightly strung bow appears to have been crafted by someone of considerable talent. When you pull the string, you feel incredible power behind it. |
dragonbone longbow of true flight dragonbone longbow of true flightRequires: - Dexterity 48 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 When wielded/worn: Accuracy: +9 (+1 eff.) Physical crit. chance: +9.0% Longbows are used to shoot arrows at your foes. |
swiftstrike yew longbow swiftstrike yew longbowRequires: - Dexterity 24 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 3 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 143% Firing range: +8 Travel speed: +200% Longbows are used to shoot arrows at your foes. |
Dawnzeal the iron mace (14-19.6 power, 2 apr) Dawnzeal the iron mace (14-19.6 power, 2 apr)Requires: - Strength 11 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mace ; tier 1 Base power: 14.0 - 19.6 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +0.5% Attack speed: 111% On weapon hit: * 11% chance to daze * 10% chance to corrode armour * 25% chance for lightning to arc to a second target * 25% chance to put talents on cooldown On weapon crit: * cripple the target Damage (Melee): +8 lightning Burst (radius 2) on crit: +10 ice When wielded/worn: Accuracy: +21 (+3 eff.) Armour penetration: +14 Physical crit. chance: +7.0% Armour: +7 Defense: +14 (+7 eff.) Effects on melee hit: * 45% chance to inflict damage reduction Damage when hit (Melee): 12 light Changes stats: +2 Str / +5 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Changes resistances: +7% arcane / +6% light / +4% all Changes resistances penetration: +7% lightning / +14% physical / +5% light / +20% darkness / +7% cold / +7% nature / +7% acid Changes damage: +3% arcane / +14% physical / +3% nature / +3% light Disarm immunity: +52% Life regen: +0.80 Blunt and deadly. |
Polamira the vined mindstar (5-5.5 power, 18 apr, mind damage) Polamira the vined mindstar (5-5.5 power, 18 apr, mind damage)Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 2 It is part of a set of items. This psionic mindstar has an epiphany about dreams. This harmonious mindstar will complement other natural mindstars. This psionic mindstar dreams of an epiphany. This psionic mindstar hates not to be wrathful. This mindstar absorbs psionic energy that needs to be projected. Base power: 5.0 - 5.5 Uses stats: 35% Wil, 15% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 6 mind / 5 darkness Changes stats: +4 Cun / +1 Wil Changes resistances: +13% lightning / +12% cold / +6% arcane / +6% blight / +13% fire / +6% nature / +13% mind Changes resistances penetration: +17% darkness / +6% nature / +18% mind Changes damage: +30% darkness / +6% temporal / +5% nature / +42% mind Talent masteries: +0.20 Wild-gift / Harmony +0.20 Psionic / Absorption +0.20 Psionic / Voracity Critical mult.: +11.00% Physical save: +4 (+0 eff.) Spell save: +5 (+5 eff.) Mental save: +12 (+3 eff.) Poison immunity: +5% Disease immunity: +15% Disarm immunity: +15% Equilibrium when hit: +2.60 Maximum psi: +36.00 Mindpower: +7 (+2 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Serpent's Glare (7-7.7 power, 15 apr, nature damage) Serpent's Glare (7-7.7 power, 15 apr, nature damage)Requires: - Willpower 12 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 1 Base power: 7.0 - 7.7 Uses stats: 30% Wil, 10% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +15 Physical crit. chance: +7.0% Attack speed: 100% Damage conversion: 30% poison When wielded/worn: Changes resistances: +10% nature Changes damage: +10% nature Poison immunity: +50% Mindpower: +4 (+1 eff.) Mental crit. chance: +2% It can be used to activate talent Spit Poison (costing 5 power out of 8/8) : Effective talent level: 2.0 Power cost: 5 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spit poison at your target, doing 334.96 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar. |
blooming thorny mindstar of sand (8-8.8 power, 24 apr, nature damage) blooming thorny mindstar of sand (8-8.8 power, 24 apr, nature damage)Requires: - Willpower 24 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 It is part of a set of items. This natural sand should be returned to the wyrm. Base power: 8.0 - 8.8 Uses stats: 40% Wil, 20% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 14 physical Changes resistances: +10% physical Changes resistances penetration: +14% physical Changes damage: +14% physical Mindpower: +6 (+1 eff.) Mental crit. chance: +3% Healing mod.: +22% Heals friendly targets nearby when you use a nature summon: +40 It can be used to activate talent Burrow, placing all other charms into a 18 cooldown : Effective talent level: 1.0 Power cost: 18 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a nature gift and a mind power Description: Allows you to burrow into earthen walls for 3 turns. Your powerful digging abilities also allow you to exploit and smash through enemy defensive weaknesses; You ignore 22 of target armor and 11% of enemy physical damage resistance while this is in effect. At Talent Level 5, this talent can be used instantly, and the cooldown will reduce with levels. Each point in sand drake talents also increases your physical resistance by 0.5%. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
epiphanous thorny mindstar of sand (8-8.8 power, 24 apr, nature damage) epiphanous thorny mindstar of sand (8-8.8 power, 24 apr, nature damage)Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 It is part of a set of items. This psionic mindstar has an epiphany about dreams. This natural sand should be returned to the wyrm. Base power: 8.0 - 8.8 Uses stats: 40% Wil, 20% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 14 physical Changes resistances: +13% physical Changes resistances penetration: +14% physical Changes damage: +17% mind / +13% physical Mindpower: +10 (+2 eff.) Mental crit. chance: +7% It can be used to activate talent Burrow, placing all other charms into a 18 cooldown : Effective talent level: 1.0 Power cost: 18 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a nature gift and a mind power Description: Allows you to burrow into earthen walls for 3 turns. Your powerful digging abilities also allow you to exploit and smash through enemy defensive weaknesses; You ignore 22 of target armor and 11% of enemy physical damage resistance while this is in effect. At Talent Level 5, this talent can be used instantly, and the cooldown will reduce with levels. Each point in sand drake talents also increases your physical resistance by 0.5%. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
hateful living mindstar of frost (15.5-17.05 power, 40 apr, mind damage) hateful living mindstar of frost (15.5-17.05 power, 40 apr, mind damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This psionic mindstar hates not to be wrathful. This natural frost should be returned to the wyrm. Base power: 15.5 - 17.1 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour: +9 Damage when hit (Melee): 7 ice Changes resistances: +15% cold Changes resistances penetration: +13% cold / +11% mind / +14% darkness Changes damage: +13% cold / +16% mind / +11% darkness Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
mitotic living mindstar of storms (18-19.8 power, 40 apr, mind damage) mitotic living mindstar of storms (18-19.8 power, 40 apr, mind damage)Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This natural lightning should be returned to the wyrm. Base power: 18.0 - 19.8 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +16.0% Attack speed: 100% On weapon hit: * Slows global speed by 17% * 20% chance to corrode armour When wielded/worn: Damage when hit (Melee): 19 lightning Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Changes resistances: +20% lightning Changes resistances penetration: +18% lightning Changes damage: +20% lightning Mindpower: +10 (+2 eff.) Mental crit. chance: +5% It can be used to divide the mindstar in two, putting all charms on cooldown for 1 turns. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
projecting living mindstar of venom (16.5-18.15 power, 40 apr, nature damage) projecting living mindstar of venom (16.5-18.15 power, 40 apr, nature damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This natural venom should be returned to the wyrm. This mindstar projects psionic energy if enough is absorbed. Base power: 16.5 - 18.2 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 16 acid Changes resistances: +19% acid Changes resistances penetration: +13% acid Changes damage: +16% acid / +22% fire / +20% cold / +25% lightning Talent masteries: +0.10 Psionic / Focus +0.10 Psionic / Projection Life regen: +1.20 Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
summoner's living mindstar (16.5-18.15 power, 40 apr, mind damage) summoner's living mindstar (16.5-18.15 power, 40 apr, mind damage)Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This natural mindstar summons a caller. Base power: 16.5 - 18.2 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Mindpower: +16 (+4 eff.) Mental crit. chance: +8% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
vined mindstar of flames (6-6.6 power, 18 apr, mind damage) vined mindstar of flames (6-6.6 power, 18 apr, mind damage)Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 It is part of a set of items. This natural fire should be returned to the wyrm. Base power: 6.0 - 6.6 Uses stats: 35% Wil, 15% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 11 fire Changes resistances: +11% fire Changes resistances penetration: +9% fire Changes damage: +11% fire Mindpower: +4 (+1 eff.) Mental crit. chance: +2% Global speed: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
hardened leather sling 'Charrend' hardened leather sling 'Charrend'Requires: - Dexterity 24 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / sling ; tier 3 Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +8 When this weapon hits: Shoot (10% chance level 1). Burst (radius 1) on hit: +2 acid / +2 fire Burst (radius 2) on crit: +6 acid When wielded/worn: Physical power: +7 (+1 eff.) Ammo reloads per turn: +3 Changes stats: +2 Str / +4 Mag Changes resistances: +3% acid / +12% fire Changes resistances penetration: +6% temporal / +9% physical Changes damage: +6% acid / +7% temporal / +11% physical Talent mastery: +0.20 Chronomancy / Bow Threading Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn. Slings are used to hurl stones or metal shots at your foes. |
Blackgrind the ash vilestaff (21-25.2 power, 3 apr, fire element) Blackgrind the ash vilestaff (21-25.2 power, 3 apr, fire element)Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 21.0 - 25.2 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * 20% chance to gain 10% of a turn Damage (Melee): +24 darkness Burst (radius 1) on hit: +16 darkness When wielded/worn: Effects on melee hit: * 11% chance to disease Damage (Melee): 23 fire Damage when hit (Melee): 12 darkness Changes stats: +6 Mag / +3 Wil / +2 Cun Changes damage: +21% blight / +21% fire / +21% darkness / +21% acid Grants telepathy: Humanoid/Orc Talent granted: +1 Command Staff Critical mult.: +23.00% Mana each turn: +0.37 Vim when firing critical spell: +2.00 Spellpower on spell critical (stacks up to 3 times): +7 Maximum mana: +166.00 Maximum vim: +19.00 Spellpower: +34 (+16 eff.) Spell crit. chance: +2% See invisible: +11 It can be used to conjure elemental energy in a radius 4 cone, dealing 48.10 to 57.72 fire damage, putting all charms on cooldown for 5 turns. Staves designed for wielders of magic, by the greats of the art. |
Emelovena the Chargewedge (30-36 power, 6 apr, fire element) Emelovena the Chargewedge (30-36 power, 6 apr, fire element)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Damage (Melee): +8 lightning Burst (radius 1) on hit: +12 mind When wielded/worn: Physical crit. chance: +14.0% Defense: +24 (+12 eff.) Damage (Melee): 35 fire / 41 arcane / 12 % chance of confusion Damage when hit (Melee): 8 lightning Changes stats: +6 Mag / +6 Wil Changes resistances: +15% fire Changes resistances penetration: +10% nature Changes damage: +12% lightning / +30% fire / +3% arcane Talent granted: +1 Command Staff Critical mult.: +40.00% Physical save: +15 (+3 eff.) Spell save: +27 (+27 eff.) Mental save: +15 (+4 eff.) Mana each turn: +0.40 Psi when hit: +0.04 Vim when firing critical spell: +3.00 Spellpower on spell critical (stacks up to 3 times): +27 Maximum mana: +325.00 Spellpower: +83 (+32 eff.) Spell crit. chance: +28% See invisible: +20 Damage Shield penetration: +43% It can be used to conjure elemental energy in a radius 10 cone, dealing 53.89 to 64.66 fire damage, putting all charms on cooldown for 5 turns. Staves designed for wielders of magic, by the greats of the art. |
Telos's Staff (Top Half) (35-42 power, 0 apr, arcane element) Telos's Staff (Top Half) (35-42 power, 0 apr, arcane element)Requires: - Magic 35 Powered by arcane forces 2.50 Encumbrance. [Unique] Type: weapon / staff ; tier 5 Base power: 35.0 - 42.0 Uses stat: 100% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +0 Physical crit. chance: +1.5% Attack speed: 100% When wielded/worn: Changes stats: +5 Wil Changes damage: +35% arcane Talent granted: +1 Command Staff Mental save: +8 (+2 eff.) Spellpower: +30 (+14 eff.) Spell crit. chance: +15% The top part of Telos' broken staff. |
void walker's yew starstaff of protection (20-24 power, 4 apr, light element) void walker's yew starstaff of protection (20-24 power, 4 apr, light element)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes resistances: +11% temporal / +10% darkness / +10% light Changes damage: +20% light Talent granted: +1 Command Staff Spellpower: +9 (+5 eff.) Spell crit. chance: +3% Defense after a teleport: +17 Resist all after a teleport: +17% New effects duration reduction after a teleport: +19% Reduces paradox anomalies(equivalent to willpower): +16 Staves designed for wielders of magic, by the greats of the art. |
Hathudeneg the Lightningtitan (19-26.6 power, 2 apr) Hathudeneg the Lightningtitan (19-26.6 power, 2 apr)Requires: - Strength 11 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 1 Base power: 19.0 - 26.6 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 111% On weapon hit: * Random elemental explosion On weapon crit: * wounds the target reducing their healing * cripple the target Damage Shield penetration (this weapon only): +20% When wielded/worn: Accuracy: +14 (+2 eff.) Armour penetration: +7 Physical crit. chance: +21.0% Physical power: +13 (+2 eff.) Damage when hit (Melee): 8 lightning / 16 blight Changes stats: +3 Str / +3 Dex / +2 Con Changes resistances penetration: +18% acid / +7% physical / +18% fire / +18% cold / +33% lightning Changes damage: +7% physical Critical mult.: +12.00% Spell save: +6 (+6 eff.) Disarm immunity: +15% Stamina when hit: +0.80 Spellpower on spell critical (stacks up to 3 times): +10 Spellpower: +4 (+2 eff.) Spell crit. chance: +2% Damage Shield penetration: +40% One-handed war axes. |
Skullcleaver (20-28 power, 4 apr) Skullcleaver (20-28 power, 4 apr)Requires: - Strength 18 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 1 Base power: 20.0 - 28.0 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +12.0% Attack speed: 100% When this weapon hits: Greater Weapon Focus (10% chance level 2). Lifesteal (this weapon only): +10% Damage conversion: 25% blight When wielded/worn: Changes damage: +8% blight A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson. |
Sparkvortex the steel waraxe (11.5-16.1 power, 3 apr) Sparkvortex the steel waraxe (11.5-16.1 power, 3 apr)Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 11.5 - 16.1 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +4.0% Attack speed: 100% On weapon crit: * wounds the target reducing their healing Burst (radius 1) on hit: +8 fire When wielded/worn: Physical crit. chance: +9.0% Physical power: +9 (+1 eff.) Damage when hit (Melee): 12 lightning Changes resistances: +6% lightning / +3% fire / +5% arcane / +3% temporal Changes resistances penetration: +10% fire Changes damage: +15% lightning / +6% fire One-handed war axes. |
Girdle of the Calm Waters Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
Jetravager JetravagerPowered by arcane forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 1 When wielded/worn: Damage when hit (Melee): 8 darkness Changes stats: +4 Mag / +3 Wil Changes resistances: +6% nature Changes resistances penetration: +10% darkness / +10% nature Changes damage: +3% darkness Mental save: +7 (+2 eff.) Spellpower: +3 (+2 eff.) Spell crit. chance: +4% A belt that goes around your waist. |
Elinor the linen cloak (26 def, 7 armour) Elinor the linen cloak (26 def, 7 armour)Powered by arcane forces Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 1 When wielded/worn: Armour: +7 Defense: +26 (+13 eff.) Changes stats: +7 Mag / +9 Wil Changes resistances: +6% lightning / +3% temporal / +26% light / +32% fire / +6% acid / +6% blight / +20% cold / +6% mind / +26% darkness Changes resistances penetration: +16% darkness Changes damage: +6% temporal / +17% darkness / +18% arcane Stealth bonus: +31 Physical save: +21 (+4 eff.) Mental save: +7 (+2 eff.) Vim when firing critical spell: +2.00 Only die when reaching: -50.00 life Spell crit. chance: +6% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Samaharahor the Bogire (1 def, 0 armour) Samaharahor the Bogire (1 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 1 When wielded/worn: Accuracy: +4 (+0 eff.) Armour penetration: +3 Defense: +1 (+0 eff.) Effects on melee hit: * Slows global speed by 40% * 30% chance to daze Changes stats: +2 Dex / +2 Mag / +2 Wil / +2 Cun Changes damage: +9% nature A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Spider-Silk Robe of Spydrรซ (10 def, 15 armour) Spider-Silk Robe of Spydrรซ (10 def, 15 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +15 Armour Hardiness: +30% Defense: +10 (+5 eff.) Damage when hit (Melee): 20 nature slow / 20 poison Changes stats: +5 Con / +4 Wil Changes resistances: +30% nature Changes damage: +10% acid / +10% nature / +10% mind Physical save: +10 (+2 eff.) Spell save: +10 (+10 eff.) Mindpower: +10 (+2 eff.) Mental crit. chance: +5% This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
Stormlady (4 def, 4 armour) Stormlady (4 def, 4 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 1 When wielded/worn: Armour: +4 Defense: +4 (+2 eff.) Effects on melee hit: * 30% chance to disease * 30% chance to daze * 45% chance to corrode armour Damage when hit (Melee): 16 lightning Changes stats: +6 Wil / +11 Mag Changes resistances: +15% lightning / +12% temporal / +7% light / +12% fire / +15% acid / +12% physical / +12% cold / +14% mind / +21% darkness Changes resistances penetration: +5% blight Changes damage: +9% lightning / +12% temporal / +8% light / +7% fire / +8% all / +13% acid / +7% physical / +7% cold / +24% arcane Talent cooldown: Refit Golem (-3 turns) Physical save: +12 (+2 eff.) Spell save: +12 (+12 eff.) Mental save: +24 (+6 eff.) Silence immunity: +50% Spellpower on spell critical (stacks up to 3 times): +6 Maximum life: +38.00 Maximum mana: +52.00 Spellpower: +28 (+14 eff.) Light radius: +2 The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. A cloth vestment. It offers no intrinsic protection but can be enchanted. |
linen robe 'Dairogrim' (0 def, 0 armour) linen robe 'Dairogrim' (0 def, 0 armour)Powered by arcane forces Infused by nature Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Physical power: +14 (+2 eff.) Fatigue: -6% Changes stats: +3 Dex / +13 Mag / +10 Wil / +6 Con Changes resistances: +12% acid / +12% physical / +18% light / +13% darkness / +12% cold / +14% mind / +12% fire Changes resistances penetration: +7% temporal / +7% physical Changes damage: +7% acid / +15% physical / +12% light / +8% temporal / +7% cold / +8% nature / +7% fire Talent cooldown: Refit Golem (-3 turns) Physical save: +12 (+2 eff.) Spell save: +12 (+12 eff.) Mental save: +24 (+6 eff.) Poison immunity: +26% Disease immunity: +26% Life regen: +0.60 Mana each turn: +0.45 Psi each turn: +0.31 Maximum life: +10.00 Maximum mana: +52.00 Spellpower: +18 (+9 eff.) Spell crit. chance: +7% Reduces paradox anomalies(equivalent to willpower): +10 The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Chargecrack the rough leather gloves (0 def, 1 armour) Chargecrack the rough leather gloves (0 def, 1 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +20 (+2 eff.) Armour: +1 Effects on melee hit: * 45% chance to daze * 13% chance to cause random gloom Damage (Melee): 7 blight / 16 darkness / 16 mind Changes stats: +3 Str / +3 Dex / +5 Mag / +3 Wil / +4 Cun / +7 Con Changes resistances: +6% blight / +13% darkness / +6% light Changes damage: +5% blight / +17% arcane Talent mastery: +0.20 Technique / Grappling Physical save: +28 (+5 eff.) Spell save: +16 (+16 eff.) Mental save: -4 (-1 eff.) Disarm immunity: +78% Vim when firing critical spell: +3.00 Maximum mana: +80.00 Maximum vim: +20.00 Spellpower: +4 (+2 eff.) Mindpower: +5 (+1 eff.) Infravision radius: +4 It can be used to activate talent Starfall, placing all other charms into a 12 cooldown : Effective talent level: 1.0 Power cost: 12 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a spell Description: A star falls on a radius 1 area, doing 64.91 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Flamewrought (0 def, 2 armour) Flamewrought (0 def, 2 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Changes stats: +2 Cun / +3 Wil Changes resistances: +10% fire Changes damage: +5% fire Mindpower: +2 (+0 eff.) It can be used to activate talent Flamespit (costing 5 power out of 24/24) : Effective talent level: 3.0 Power cost: 5 out of 24/24. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spits a bolt of fire, doing 80.76 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
Glorulranne (0 def, 8 armour) Glorulranne (0 def, 8 armour)Requires: - Talent Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +17 (+2 eff.) Armour: +8 Changes stats: +5 Dex Changes resistances: +9% cold / +9% nature / +3% physical Grants telepathy: Humanoid/Orc Pinning immunity: +15% Metal gloves protecting the hands up to the middle of the lower arm. |
Malyldir (0 def, 15 armour) Malyldir (0 def, 15 armour)Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +30 (+4 eff.) Physical crit. chance: +1.0% Physical power: +4 (+0 eff.) Armour: +15 Armour Hardiness: +10% Damage (Melee): 12 arcane / 11 nature Changes stats: +4 Str / +8 Mag / +12 Wil / +8 Cun / +19 Con Changes resistances: +22% darkness / +9% physical / +8% nature / +8% arcane Changes damage: +6% nature Talent mastery: +0.20 Technique / Grappling Critical mult.: +5.00% Physical save: +30 (+6 eff.) Spell save: +12 (+12 eff.) Mental save: +14 (+4 eff.) Disarm immunity: +107% Spellpower: +6 (+3 eff.) Infravision radius: +6 It can be used to activate talent Track, placing all other charms into a 9 cooldown : Effective talent level: 2.0 Power cost: 9 out of 15/15. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 41 for 5 turns. The radius will increase with your Cunning. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Spellhunt Remnants (2 def, 3 armour) Spellhunt Remnants (2 def, 3 armour)Requires: - Talent Armour Training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +3 Defense: +2 (+1 eff.) Spell save: +6 (+6 eff.) Mindpower: +6 (+1 eff.) Mental crit. chance: +2% It can be used to destroy an arcane item (of a higher tier than the gauntlets), costing 1 power out of 150/150. These once brilliant voratun gauntlets appear heavily decayed. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. |
Crown of Burning Pain (13 def, 0 armour) Crown of Burning Pain (13 def, 0 armour)Requires: - Cunning 25 Powered by arcane forces 4.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +0 Defense: +13 (+6 eff.) Fatigue: +4% Changes stats: +6 Cun / +6 Wil Changes resistances: +35% fire Changes damage: +35% fire It can be used to activate talent Meteor Rain (costing 15 power out of 50/50) : Effective talent level: 2.0 Power cost: 15 out of 50/50. Range: 5 Travel Speed: instantaneous Is: a spell Description: Uses arcane forces to summon 3 meteors that fall on the ground, smashing all around in a radius 2 for 72.05 fire and 114.56 physical damage. The hit zone will also turn into lava for 8 turns. The effects will increase with your Spellpower. This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor. |
Crown of Eternal Night (0 def, 3 armour) Crown of Eternal Night (0 def, 3 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 It is part of a set of items. You need to find something to bind its powers. When wielded/worn: Armour: +3 Fatigue: +3% Damage (Melee): 0 darkness Changes stats: +0 Cun Reduce damage by fixed amount: +10 all Changes damage: +0% darkness Talent mastery: +0.00(-) Cunning / Stealth Spell save: +0 (+0 eff.) Mental save: +0 (+0 eff.) Confusion immunity: +0% Knockback immunity: +0% Light radius: +0 This crown looks useless, yet you can feel it is woven with fell magics of undeath. Maybe it has a use. |
Isayakira (0 def, 5 armour) Isayakira (0 def, 5 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Accuracy: +4 (+0 eff.) Armour: +5 Fatigue: +5% Changes stats: +11 Str / +9 Dex / +3 Mag / +7 Wil / +4 Con Changes resistances: +13% lightning / +12% temporal / +24% darkness / +12% blight Changes resistances penetration: +10% physical Changes damage: +6% physical Physical save: +10 (+2 eff.) Mental save: +25 (+6 eff.) Maximum life: +20.00 Infravision radius: +6 It can be used to activate talent Battle Cry, placing all other charms into a 17 cooldown : Effective talent level: 2.0 Power cost: 17 out of 28/28. Range: melee/personal Travel Speed: instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A cap made of leather. |
Flashsquall (17 def, 17 armour) Flashsquall (17 def, 17 armour)Requires: - Strength 38 - Talent Armour Training Powered by arcane forces Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 4 When wielded/worn: Armour: +17 Defense: +17 (+8 eff.) Fatigue: +16% Damage (Melee): 59 acid / 60 fire Damage when hit (Melee): 40 acid / 61 fire Changes stats: +15 Str / +6 Wil / +5 Cun / +6 Con Changes resistances: +74% acid / +19% physical / +18% darkness / +78% fire / +27% cold Grants telepathy: Dragon Physical save: +22 (+4 eff.) Mental save: +22 (+6 eff.) Maximum life: +86.00 Light radius: +2 See invisible: +3 It can be used to activate talent Track, placing all other charms into a 18 cooldown : Effective talent level: 2.0 Power cost: 18 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 41 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
marauder's hardened leather armour of Toknor (10 def, 6 armour) marauder's hardened leather armour of Toknor (10 def, 6 armour)Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Physical crit. chance: +5.0% Physical power: +8 (+1 eff.) Armour: +6 Defense: +10 (+5 eff.) Fatigue: +8% Changes stats: +6 Str / +8 Dex Critical mult.: +16.00% Physical save: +14 (+2 eff.) A suit of armour made of leather. |
searing cured leather armour of the wind (10 def, 4 armour) searing cured leather armour of the wind (10 def, 4 armour)Requires: - Strength 14 Powered by arcane forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour penetration: +9 Physical crit. chance: +5.0% Armour: +4 Defense: +10 (+5 eff.) Fatigue: +7% Damage (Melee): 10 acid / 12 fire Damage when hit (Melee): 11 acid / 11 fire Changes resistances: +17% acid / +14% fire Stamina each turn: +0.80 Chance to avoid any damage: +6% Activating this item is instant. It can be used to activate talent Second Wind, placing all other charms into a 21 cooldown : Effective talent level: 5.0 Power cost: 21 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Take a deep breath to recover 55% of your stamina. A suit of armour made of leather. |
Bindings of Eternal Night (12 def, 12 armour) Bindings of Eternal Night (12 def, 12 armour)Powered by arcane forces 6.00 Encumbrance. [Unique] Type: armor / mummy ; tier 3 It is part of a set of items. A complementing item would be your crowning glory. When wielded/worn: Armour: +12 Defense: +12 (+6 eff.) Damage when hit (Melee): 10 darkness Changes stats: +5 Wil / +5 Mag Changes resistances: +30% blight / -10% fire / +30% darkness / -10% light Changes damage: +20% darkness Poison immunity: +100% Disease immunity: +100% Life regen: +1.00 Light radius: -1 The wearer is treated as an undead. Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death. |
Coral Spray (8 def, 8 armour, 48 block) Coral Spray (8 def, 8 armour, 48 block)Requires: - Strength 16 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 1 When wielded/worn: Armour: +8 Defense: +8 (+4 eff.) Fatigue: +12% Changes resistances: +15% cold / +10% fire Talent granted: +2 Block Maximum air capacity: +20.00 Special effect on block: Chance that a blast of icy cold water will spray at the target. A chunk of jagged coral, dredged from the ocean. |
quiver of yew arrows of amnesia (20/20, 33.5-46.9 power, 10 apr) quiver of yew arrows of amnesia (20/20, 33.5-46.9 power, 10 apr)Requires: - Dexterity 24 Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 3 Base power: 33.5 - 46.9 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +10 Physical crit. chance: +2.0% Capacity: 20 On weapon hit: * 25% chance to put talents on cooldown Arrows are used with bows to pierce your foes to death. |
7 agate 7 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
388 alchemist agate 388 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
6 onyx 6 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 aquamarine 3 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli 3 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+6 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+6 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal 3 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapphire sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+4 eff.) Physical save: +8 (+1 eff.) Spell save: +8 (+8 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+4 eff.) Physical save: +8 (+1 eff.) Spell save: +8 (+8 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz 3 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+0 eff.) Spell save: +4 (+4 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+0 eff.) Spell save: +4 (+4 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Mummified Egg-sac of Ungolรซ Mummified Egg-sac of UngolรซInfused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon up to 2 spiders, costing 48 power out of 100/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
This item will automatically be transmogrified when you leave the level. Rungof's FangRungof's Fang Infused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
3 emerald 3 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 jade 3 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 spinel 7 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
dwarven lantern 'Chalorab' dwarven lantern 'Chalorab'Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +12 Physical crit. chance: +6.0% Physical power: +10 (+1 eff.) Effects on melee hit: * 30% chance to corrode armour Changes stats: +5 Wil / +22 Cun / +6 Con Changes resistances: +27% blight / +3% darkness / +3% light Changes resistances penetration: +10% temporal / +14% all Critical mult.: +20.00% Physical save: +34 (+6 eff.) Blindness immunity: +48% Poison immunity: +20% Cut immunity: +5% Confusion immunity: +45% Stun/Freeze immunity: +5% Life regen: +6.50 Light radius: +6 Infravision radius: +17 See stealth: +22 See invisible: +25 Healing mod.: +28% It can be used to activate talent Track, placing all other charms into a 24 cooldown : Effective talent level: 2.0 Power cost: 24 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 41 for 5 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Prox's Lucky Halfling Foot Prox's Lucky Halfling FootPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+2 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
7 garnet 7 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 ruby 4 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (3/3) Rod of Recall (3/3)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 122 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Brightwish the pouch of dwarven-steel shots (40/40, 42-50.4 power, 10 apr) Brightwish the pouch of dwarven-steel shots (40/40, 42-50.4 power, 10 apr)Requires: - Dexterity 24 Powered by arcane forces 3.00 Encumbrance. [Random Unique] Type: ammo / shot ; tier 3 Base power: 42.0 - 50.4 Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +10 Physical crit. chance: +5.0% Capacity: 40 Turns elapse between self-loadings: 3 On weapon hit: * 54% chance to disease Damage (Ranged): +7 light / +14 blight / +14 cold / +8 fire Burst (radius 2) on crit: +4 blight / +12 fire Damage against: +16% Undead Shots are used with slings to pummel your foes to death. |
Zikath the Flaremark [power 317] (5 cooldown) Zikath the Flaremark [power 317] (5 cooldown)Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: charm / torque ; tier 5 When wielded/worn: Effects on melee hit: * 45% chance to corrode armour Damage when hit (Melee): 8 acid Changes resistances: +9% fire Changes resistances penetration: +20% fire Changes damage: +6% acid / +6% fire Talents cooldown: Telekinetic Blast (+20 turn) Silence (+10 turn) Talents granted: +18 Telekinetic Blast +10 Silence It can be used to fire a blast of psionic energies in a range 9 beam dealing 158.50 to 317.00 mind damage, putting all charms on cooldown for 5 turns. Torques are made by powerful psionics to store psionic powers. |
amethyst amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
4 quartz 4 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 amber 2 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
ametrine ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 citrine 8 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon 4 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Exterminator (Exploration mode) (Uniques)
Killed 1000 creatures.By Azm the Thalore Archer level 84
76th Dusk 122nd year of Ascendancy at 02:33 see stats
Eye of the storm (Exploration mode) (Uniques)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Azm the Thalore Archer level 47
18th Dusk 122nd year of Ascendancy at 03:02 see stats
Home sweet home (Exploration mode) (Uniques)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Azm the Thalore Archer level 46
8th Dusk 122nd year of Ascendancy at 17:21 see stats
Level 10 (Exploration mode) (Uniques)
Got a character to level 10.By Azm the Thalore Archer level 10
2nd Mirth 122nd year of Ascendancy at 01:20 see stats
Level 20 (Exploration mode) (Uniques)
Got a character to level 20.By Azm the Thalore Archer level 20
2nd Dusk 122nd year of Ascendancy at 13:33 see stats
Level 30 (Exploration mode) (Uniques)
Got a character to level 30.By Azm the Thalore Archer level 30
4th Dusk 122nd year of Ascendancy at 15:28 see stats
Level 40 (Exploration mode) (Uniques)
Got a character to level 40.By Azm the Thalore Archer level 40
7th Dusk 122nd year of Ascendancy at 12:55 see stats
Level 50 (Exploration mode) (Uniques)
Got a character to level 50.By Azm the Thalore Archer level 50
18th Dusk 122nd year of Ascendancy at 14:13 see stats
Overpowered! (Exploration mode) (Uniques)
Did over 6000 damage in one attack.By Azm the Thalore Archer level 64
50th Dusk 122nd year of Ascendancy at 23:14 see stats
Rescuer of the lost (Exploration mode) (Uniques)
Rescued the merchant from the assassin lord.By Azm the Thalore Archer level 62
28th Dusk 122nd year of Ascendancy at 13:06 see stats
Shasshhiy'Kaish (Exploration mode) (Uniques)
Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By Azm the Thalore Archer level 118
3rd Allure 123rd year of Ascendancy at 11:03 see stats
Size is everything (Exploration mode) (Uniques)
Did over 1500 damage in one attack.By Azm the Thalore Archer level 48
18th Dusk 122nd year of Ascendancy at 04:52 see stats
Size matters (Exploration mode) (Uniques)
Did over 600 damage in one attack.By Azm the Thalore Archer level 26
3rd Dusk 122nd year of Ascendancy at 14:00 see stats
Take you with me (Exploration mode) (Uniques)
Killed a boss while already dead.By Azm the Thalore Archer level 97
34th Haze 122nd year of Ascendancy at 14:06 see stats
Tales of the Spellblaze (Exploration mode) (Uniques)
Learned the eight chapters of the Spellblaze Chronicles.By Azm the Thalore Archer level 46
8th Dusk 122nd year of Ascendancy at 16:00 see stats
The Arena (Exploration mode) (Uniques)
Unlocked Arena mode.By Azm the Thalore Archer level 14
3rd Flare 122nd year of Ascendancy at 05:53 see stats
The bigger the better! (Exploration mode) (Uniques)
Did over 3000 damage in one attack.By Azm the Thalore Archer level 64
50th Dusk 122nd year of Ascendancy at 23:14 see stats
The secret city (Exploration mode) (Uniques)
Discovered the truth about mages.By Azm the Thalore Archer level 46
13rd Dusk 122nd year of Ascendancy at 13:04 see stats
Treasure Hunter (Exploration mode) (Uniques)
Amassed 1000 gold pieces.By Azm the Thalore Archer level 74
54th Dusk 122nd year of Ascendancy at 22:35 see stats
Log
Today is the 18th Dusk of the 130th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 19th Dusk of the 130th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 20th Dusk of the 130th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Saving game...
Today is the 21st Dusk of the 130th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Saving done.
Today is the 22nd Dusk of the 130th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 23rd Dusk of the 130th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 24th Dusk of the 130th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 25th Dusk of the 130th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 26th Dusk of the 130th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 27th Dusk of the 130th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 28th Dusk of the 130th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 29th Dusk of the 130th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 30th Dusk of the 130th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 31st Dusk of the 130th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 32nd Dusk of the 130th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 33rd Dusk of the 130th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 34th Dusk of the 130th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 35th Dusk of the 130th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Azm stops regenerating health quickly.
Azm deactivates Intuitive Shots.
Azm deactivates Aim.
Azm is less impervious to physical effects.
Azm deactivates Elemental Harmony.
Azm deactivates Slow Motion.
Azm deactivates Crippling Poison.
Azm stops bleeding.
Azm is no longer cursed.
Azm deactivates Stoning Poison.
