Hulk the level 1 Hulk Adventurer by Kazky

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.4
Addons
Hulk! 1.4.4
CampaignMaj'Eyal
ModeNormal Exploration
SexMale
RaceHulk
ClassAdventurer
Level / Exp1 / 29%
Sizemedium
Lifes / Deaths

Primary Stats

Strength1011 (base 12)
Dexterity1011 (base 12)
Constitution1012 (base 13)
Magic1011 (base 12)
Willpower1011 (base 12)
Cunning1011 (base 12)

Resources

Life4108/4108
Stamina2602/2602
Healing Factor1
Regeneration9999

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+200%

Vision

Sight10
Lite2

Offense: Barehand

Damage374
Accuracy227
Crit Chance600%
APR0
Speed0.60

Offense: Spell

Spellpower191.1
Crit Chance100%
Speed1

Offense: Mind

Mindpower201.1
Crit Chance100%
Speed1

Defense: Base

Armour (hardiness)0 (30%)
Defense163.32777777778
Ranged Defense163.32777777778
Fatigue0
Physical Save178.09722222222
Spell Save178.05833333333
Mental Save178.05833333333

Defense: Immunities

Instadeath Resistance100%
Confusion Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Cunning / Tactical1.50
0/5
0/5
0/5
0/5
Technique / Grappling1.00
2/5
0/5
0/5
0/5

Generic Talents

Technique / Unarmed training1.00
5/5
0/5
0/5
0/5
Wild-gift / Harmony1.80
0/5
0/5
0/5
0/5

Effects

Quests

failed
active
active

Equipment

Light source

Inventory

Achievements

Size matters (Exploration mode) Did over 600 damage in one attack.
By Hulk the Hulk Adventurer level 1
74th Pyre 122nd year of Ascendancy at 11:03
see stats

Log


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Hulk picks up (i.):
elm wand of clairvoyance [power 9] (6 cooldown).
Lore found:
tattered paper scrap (trollmire)
You can read all your collected lore in the game menu, by pressing Escape.

Ran for 7 turns (stop reason: learnt lore).


Ran for 2 turns (stop reason: hostile spotted to the southwest (giant rabbit)).


There is a way to the next level here (press '' or right click to use).

You gain 0.05 gold from the transmogrification of
elm wand of clairvoyance [power 9] (6 cooldown).
You gain 0.70 gold from the transmogrification of
pair of rough leather boots of uncanny dodging (3 def, 1 armour).
You gain 1.17 gold from the transmogrification of
slimy linen robe of protection (2 def, 2 armour).
You gain 1.66 gold from the transmogrification of
hateful iron longsword (12-16.8 power, 2 apr).
You gain 1.18 gold from the transmogrification of
regeneration infusion of the wizard (heal 3497 over 5 turns).
There is a way to the previous level here (press '' or right click to use).
Accepted quest ''! (Press 'j' to see the quest log)
You feel mildly anxious, and walk with caution.
Saving game...

Saving done.


You don't see how to get there...

You don't see how to get there...


You don't see how to get there...


You don't see how to get there...