Red the level 1 Cornac Archmage by valahmag

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.8
Addons
Steamtech UI 1.1.4
CampaignMaj'Eyal
ModeNormal Roguelike
SexFemale
RaceCornac
ClassArchmage
Level / Exp1 / 0%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity10 (base 10)
Constitution10 (base 10)
Magic15 (base 15)
Willpower13 (base 13)
Cunning11 (base 11)

Resources

Life-25/90
Mana115/115
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage7
Accuracy4
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower18
Crit Chance2%
Speed1

Offense: Mind

Mindpower13
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)0 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save7
Spell Save9
Mental Save8

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.30
2/5
0/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Spell / Air1.30
0/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
0/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
1/5
0/5
0/5
0/5

Effects

Quests

active
failed

Equipment

Light source
Main armor
In main hand

Inventory

Achievements

Log

Today is the 74th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 11:01.
Talent Command Staff is ready to use.

You don't see how to get there...


There is a portal back here (press '' or right click to use).

There is a Hidden teleportation portal to Angolwen, the hidden city of magic here (press '' or right click to use).
Saving game...

There is a A gate into the Maze here (press '' or right click to use).
Ran for 3 turns (stop reason: interesting terrain).


Saving done.

There is an exit to the worldmap here (press '' or right click to use).
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
Saving game...

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 2 turns (stop reason: hostile spotted to the east (degenerated skeleton warrior)).


Degenerated skeleton warrior hits Red for 24 physical damage.
Saving done.

Red hits Degenerated skeleton warrior for 5 physical damage.

Degenerated skeleton warrior hits Red for 23 physical damage.
Red misses Degenerated skeleton warrior.

Degenerated skeleton warrior hits Red for 35 physical damage.
Red misses Degenerated skeleton warrior.
Saving game...