
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
| Addons | Items Vault 1.3.0Donators/Buyers bonus! Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Higher |
| Class | Bulwark |
| Level / Exp | 21 / 98% |
| Size | medium |
| Lifes / Deaths | Killed by Betirawen the bandit at level 6 on the 33rd Dusk 122nd year of Ascendancy at 02:31 / 57Killed by Betirawen the bandit at level 6 on the 33rd Dusk 122nd year of Ascendancy at 05:11 Killed by skeleton archer at level 6 on the 33rd Dusk 122nd year of Ascendancy at 08:25 Killed by Assassin Lord at level 8 on the 57th Dusk 122nd year of Ascendancy at 06:49 Killed by shadowblade at level 8 on the 57th Dusk 122nd year of Ascendancy at 07:56 Killed by bandit at level 8 on the 57th Dusk 122nd year of Ascendancy at 09:27 Killed by bandit at level 8 on the 57th Dusk 122nd year of Ascendancy at 10:28 Killed by Shadow of Assassin Lord at level 8 on the 57th Dusk 122nd year of Ascendancy at 11:43 Killed by Assassin Lord at level 8 on the 57th Dusk 122nd year of Ascendancy at 13:18 Killed by Incurso at level 13 on the 16th Haze 122nd year of Ascendancy at 22:13 Killed by bloated horror at level 13 on the 17th Haze 122nd year of Ascendancy at 08:19 Killed by Weirdling Beast at level 13 on the 18th Haze 122nd year of Ascendancy at 09:09 Killed by Weirdling Beast at level 13 on the 18th Haze 122nd year of Ascendancy at 11:19 Killed by Weirdling Beast at level 13 on the 18th Haze 122nd year of Ascendancy at 12:41 Killed by Weirdling Beast at level 13 on the 18th Haze 122nd year of Ascendancy at 15:03 Killed by Weirdling Beast at level 13 on the 18th Haze 122nd year of Ascendancy at 17:55 Killed by Weirdling Beast at level 13 on the 18th Haze 122nd year of Ascendancy at 19:18 Killed by Weirdling Beast at level 13 on the 19th Haze 122nd year of Ascendancy at 03:58 Killed by Weirdling Beast at level 13 on the 19th Haze 122nd year of Ascendancy at 05:39 Killed by Weirdling Beast at level 13 on the 19th Haze 122nd year of Ascendancy at 07:30 Killed by Weirdling Beast at level 13 on the 19th Haze 122nd year of Ascendancy at 08:59 Killed by Weirdling Beast at level 13 on the 19th Haze 122nd year of Ascendancy at 10:11 Killed by Weirdling Beast at level 13 on the 19th Haze 122nd year of Ascendancy at 11:31 Killed by Weirdling Beast at level 13 on the 19th Haze 122nd year of Ascendancy at 13:59 Killed by Weirdling Beast at level 13 on the 19th Haze 122nd year of Ascendancy at 16:01 Killed by Weirdling Beast at level 13 on the 19th Haze 122nd year of Ascendancy at 18:18 Killed by Weirdling Beast at level 13 on the 19th Haze 122nd year of Ascendancy at 21:39 Killed by gwelgoroth at level 14 on the 33rd Haze 122nd year of Ascendancy at 17:35 Killed by Emoma the dredge at level 15 on the 47th Haze 122nd year of Ascendancy at 01:42 Killed by Horned Horror at level 16 on the 50th Haze 122nd year of Ascendancy at 04:50 Killed by Isloritira the Guardian at level 17 on the 5th Decay 122nd year of Ascendancy at 20:00 Killed by Bethyrin the Guardian at level 17 on the 6th Decay 122nd year of Ascendancy at 11:37 Killed by red jelly at level 17 on the 6th Decay 122nd year of Ascendancy at 19:41 Killed by skeleton mage at level 17 on the 6th Decay 122nd year of Ascendancy at 20:32 Killed by Bethorana the cold drake hatchling at level 17 on the 7th Decay 122nd year of Ascendancy at 00:30 Killed by multi-hued drake hatchling at level 18 on the 8th Decay 122nd year of Ascendancy at 13:23 Killed by luminous horror at level 18 on the 9th Decay 122nd year of Ascendancy at 06:07 Killed by ancient elven mummy at level 19 on the 38th Pyre 123rd year of Ascendancy at 22:33 Killed by orc mage-hunter at level 19 on the 38th Pyre 123rd year of Ascendancy at 23:49 Killed by devourer at level 19 on the 39th Pyre 123rd year of Ascendancy at 01:04 Killed by animated mummy wrappings at level 19 on the 39th Pyre 123rd year of Ascendancy at 01:38 Killed by naga myrmidon at level 19 on the 39th Pyre 123rd year of Ascendancy at 02:29 Killed by naga myrmidon at level 19 on the 39th Pyre 123rd year of Ascendancy at 03:15 Killed by snow giant boulder thrower at level 20 on the 43rd Pyre 123rd year of Ascendancy at 11:27 Killed by Ben Cruthdar, the Abomination at level 21 on the 46th Pyre 123rd year of Ascendancy at 00:31 Killed by dredge at level 21 on the 46th Pyre 123rd year of Ascendancy at 04:11 Killed by Liseyamira the dredge at level 21 on the 46th Pyre 123rd year of Ascendancy at 07:22 Killed by Liseyamira the dredge at level 21 on the 46th Pyre 123rd year of Ascendancy at 08:36 Killed by Liseyamira the dredge at level 21 on the 46th Pyre 123rd year of Ascendancy at 10:07 Killed by Liseyamira the dredge at level 21 on the 46th Pyre 123rd year of Ascendancy at 11:42 Killed by Liseyamira the dredge at level 21 on the 46th Pyre 123rd year of Ascendancy at 12:36 Killed by Liseyamira the dredge at level 21 on the 46th Pyre 123rd year of Ascendancy at 13:51 Killed by Gloroba the storm drake hatchling at level 21 on the 63rd Pyre 123rd year of Ascendancy at 04:50 Killed by Gloroba the storm drake hatchling at level 21 on the 63rd Pyre 123rd year of Ascendancy at 05:37 Killed by Gloroba the storm drake hatchling at level 21 on the 63rd Pyre 123rd year of Ascendancy at 06:11 Killed by Gloroba the storm drake hatchling at level 21 on the 63rd Pyre 123rd year of Ascendancy at 06:53 Killed by Gloroba the storm drake hatchling at level 21 on the 64th Pyre 123rd year of Ascendancy at 19:36 |
| Antimagic | Follower |
Primary Stats
| Strength | 39 (base 34) |
| Dexterity | 13 (base 12) |
| Constitution | 46 (base 40) |
| Magic | 11 (base 10) |
| Willpower | 52 (base 30) |
| Cunning | 10 (base 10) |
Resources
| Life | 434/625 |
| Stamina | 265/265 |
| Healing Factor | 1.4 |
| Regeneration | 16.284381971757 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 13 |
| Lite | 2 |
| Infravision | 2 |
Offense: Mainhand
| Damage | 63 |
| Accuracy | 29 |
| Crit Chance | 15% |
| APR | 22 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 3.6666666666667 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 32.7 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 28 (30%) |
| Defense | 22.525 |
| Ranged Defense | 22.525 |
| Fatigue | 17 |
| Physical Save | 48.916666666667 |
| Spell Save | 58.933475573687 |
| Mental Save | 23.85 |
Defense: Resistances
| All | + 10%( 70%) |
Defense: Immunities
| Confusion Resistance | 21% |
| Knockback Resistance | 100% |
| Instadeath Resistance | 100% |
| Blind Resistance | 23% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 262 life over 5 turns. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 216 life over 5 turns. Its effects scale with your Constitution stat. |
Class Talents
| Technique / Shield defense | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.50 |
| 1/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Higher | 1.20 |
| 5/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 3/5 |
| 4/5 |
| 1/5 |
| 4/5 |
| 0/5 |
Effects
| beneficial effect | You gain 8% resistance against lightning. Resolve |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the injured seer to the recall portal on level 2 of Trollmire. Escort: injured seer (level 2 of Trollmire)As a reward you improved Willpower by +1. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Trollmire. Escort: injured seer (level 3 of Trollmire)As a reward you improved Willpower by +1. | done |
You failed to protect the lone alchemist from death by snow giant thunderer. Escort: lone alchemist (level 2 of Daikara) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Daikara. Escort: lost sun paladin (level 1 of Daikara)As a reward you improved Willpower by +2. | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Old Forest. Escort: worried loremaster (level 1 of Old Forest)As a reward you improved Willpower by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. The fortress's current energy level is: 43. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * 'Needed: one storm wyrm claw. I recommend severing one of dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * You've found the needed skeleton mage skull. * You've found the needed mummified bone. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * You've found the needed bear paw. * You've found the needed vial of squid ink. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * You've found the needed honey tree root. * You've found the needed snow giant kidney. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' Ungrol of Last Hope has completed an elixir of foundations without your aid. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Vorilaith the pair of hardened leather boots (0 def, 3 armour) Vorilaith the pair of hardened leather boots (0 def, 3 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: -3% Changes stats: +4 Con / +4 Wil Changes resistances: +6% acid / +8% cold / +8% fire / +5% arcane / +3% nature Changes resistances penetration: +5% acid / +7% physical Maximum encumbrance: +28 Physical save: +8 (+3 eff.) Mindpower: +5 (+2 eff.) It can be used to activate talent Blindside, placing all other charms into a 25 cooldown : Effective talent level: 2.0 Power cost: 25 out of 25/25. Range: 6 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 44% (at 0 Hate) to 146% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 13 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
| Light source | survivor's brass lantern survivor's brass lanternInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Physical save: +6 (+2 eff.) Light radius: +2 Healing mod.: +10% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | stabilizing iron helm of constitution (+2) (0 def, 3 armour) stabilizing iron helm of constitution (+2) (0 def, 3 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +2 Con Physical save: +11 (+4 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | elm totem of cure ailments [power 1] (10 cooldown) elm totem of cure ailments [power 1] (10 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 It can be used to remove up to 1 poisons or diseases from a target within range 8 (Willpower), putting all charms on cooldown for 10 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | copper ring of clarity copper ring of clarityInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Mental save: +6 (+3 eff.) Confusion immunity: +21% Rings can have magical properties. |
| On fingers | Inertial Twine Inertial TwineCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +5 Changes stats: +4 Str / +8 Wil Changes resistances: +5% physical Changes damage: +5% physical Physical save: +12 (+4 eff.) Knockback immunity: +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
| Around waist | Girdle of the Calm Waters Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
| In main hand | Crooked Club (25-35 power, 4 apr) Crooked Club (25-35 power, 4 apr)Requires: - Strength 20 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 2 Base power: 25.0 - 35.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +10.0% Attack speed: 100% When this weapon hits: Battle Call (10% chance level 1). Damage (Melee): +14 % chance of confusion Burst (radius 2) on crit: +20 physical repulsion When wielded/worn: Accuracy: +12 (+6 eff.) An oddly twisted club with a hefty weight on the end. There's something very strange about it. |
| On hands | dwarven-steel gauntlets of butchering (0 def, 2 armour) dwarven-steel gauntlets of butchering (0 def, 2 armour)Requires: - Talent Armour Training Infused by arcane disrupting forces 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +6 (+3 eff.) Armour penetration: +7 Physical power: +6 (+2 eff.) Armour: +2 Changes resistances: +7% blight Spell save: +11 (+3 eff.) Metal gloves protecting the hands up to the middle of the lower arm. |
| In off hand | Coral Spray (8 def, 8 armour, 18-25.2 power, 48 block) Coral Spray (8 def, 8 armour, 18-25.2 power, 48 block)Requires: - Strength 16 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 18.0 - 25.2 Uses stat: 140% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +2.0% Block value: +48 Damage (Melee): +10 cold When wielded/worn: Armour: +8 Defense: +8 (+4 eff.) Fatigue: +12% Changes resistances: +15% cold / +10% fire Talent granted: +2 Block Maximum air capacity: +20.00 Special effect on block: Chance that a blast of icy cold water will spray at the target. A chunk of jagged coral, dredged from the ocean. |
| Main armor | cleansing reinforced leather armour of the wind (16 def, 7 armour) cleansing reinforced leather armour of the wind (16 def, 7 armour)Requires: - Strength 18 Infused by arcane disrupting forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour penetration: +11 Physical crit. chance: +5.0% Armour: +7 Defense: +16 (+8 eff.) Fatigue: +8% Changes resistances: +14% nature / +14% blight Stamina each turn: +0.80 Chance to avoid any damage: +7% It can be used to activate talent Second Wind, placing all other charms into a 35 cooldown : Effective talent level: 5.2 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Take a deep breath to recover 56% of your stamina. A suit of armour made of leather. |
| Around neck | restful steel amulet restful steel amuletCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -5% Life regen: +1.60 Amulets can have magical properties. |
Inventory
Rune of the Rift (358.00 temporal damage, removed from time 4 turns) Rune of the Rift (358.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 358.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
cashmere cloak 'Aravena' (2 def, 0 armour) cashmere cloak 'Aravena' (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Armour penetration: +1 Defense: +2 (+1 eff.) Physical save: +12 (+4 eff.) Spell save: +9 (+3 eff.) Mental save: +8 (+4 eff.) Life regen: +0.40 Healing mod.: +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Gloomwrack (0 def, 2 armour) Gloomwrack (0 def, 2 armour)Requires: - Talent Armour Training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Changes stats: +3 Mag Changes resistances: +6% darkness Changes resistances penetration: +10% darkness Changes damage: +5% arcane Metal gloves protecting the hands up to the middle of the lower arm. |
rejuvenating dwarven-steel plate armour of spell shielding (5 def, 11 armour) rejuvenating dwarven-steel plate armour of spell shielding (5 def, 11 armour)Requires: - Strength 35 - Talent Armour Training (level 3) Powered by arcane forces Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 Defense: +5 (+2 eff.) Fatigue: +24% Changes resistances: +8% arcane Spell save: +14 (+4 eff.) Life regen: +2.60 Stamina each turn: +1.40 A suit of armour made of metal plates. |
11 agate 11 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
136 alchemist agate 136 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
9 aquamarine 9 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 opal 10 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
15 topaz 15 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 emerald 2 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 spinel 6 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm Queen Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
garnet garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
ruby ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
11 amethyst 11 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
quartz quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 ametrine 7 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine 5 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon 6 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Antimagic! (Exploration mode)
Completed antimagic training in the Ziguranth camp.By Incurso the Higher Bulwark level 19
65th Regrowth 123rd year of Ascendancy at 20:49 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Incurso the Higher Bulwark level 17
70th Haze 122nd year of Ascendancy at 07:41 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Incurso the Higher Bulwark level 15
49th Haze 122nd year of Ascendancy at 05:50 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Incurso the Higher Bulwark level 17
80th Haze 122nd year of Ascendancy at 07:41 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Incurso the Higher Bulwark level 10
79th Dusk 122nd year of Ascendancy at 23:53 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Incurso the Higher Bulwark level 20
41st Pyre 123rd year of Ascendancy at 23:57 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Incurso the Higher Bulwark level 8
57th Dusk 122nd year of Ascendancy at 15:20 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Incurso the Higher Bulwark level 18
3rd Regrowth 123rd year of Ascendancy at 12:36 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Incurso the Higher Bulwark level 14
35th Haze 122nd year of Ascendancy at 18:03 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers' compound.By Incurso the Higher Bulwark level 18
3rd Regrowth 123rd year of Ascendancy at 07:05 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Incurso the Higher Bulwark level 18
9th Decay 122nd year of Ascendancy at 10:05 see stats
Log
Ultimate gwelgoroth resists!
Incurso is invigorated by the attack!
Incurso is invigorated by the attack!
Incurso has finished recovering.
Ultimate gwelgoroth hits Incurso for 10 lightning damage.
Hurricane from Ultimate gwelgoroth hits Incurso for 36 lightning damage.
Incurso hits Ultimate gwelgoroth for 56 physical damage.
Incurso is invigorated by the attack!
Ultimate gwelgoroth hits Incurso for 12 lightning damage.
Incurso is invigorated by the attack!
Incurso is invigorated by the attack!
Ultimate gwelgoroth hits Incurso for 10 lightning damage.
Hurricane from Ultimate gwelgoroth hits Incurso for 41 lightning damage.
Incurso hits Ultimate gwelgoroth for 54 physical damage.
Incurso killed Ultimate gwelgoroth!
Incurso is invigorated by the attack!
Hurricane from Ultimate gwelgoroth hits Incurso for 36 lightning damage.
The Hurricane around Incurso dissipates.
There is a previous level here (press '' or right click to use).
Talent Vitality is ready to use.
Talent Infusion: Regeneration is ready to use.
Incurso is no longer attuned.
