Sporklebints the level 5 Yeek Bulwark by zanich

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceYeek
ClassBulwark
Level / Exp5 / 72%
Sizesmall
Lifes / Deaths

Primary Stats

Strength22 (base 24)
Dexterity10 (base 12)
Constitution7 (base 12)
Magic12 (base 10)
Willpower16 (base 10)
Cunning14 (base 10)

Resources

Life170/170
Stamina97/97
Healing Factor0.96880457979619
Regeneration0.24220114494905

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5
See Stealth7
See Invisible6

Offense: Mainhand

Damage31
Accuracy21
Crit Chance2%
APR2
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower12
Crit Chance2%
Speed1

Offense: Mind

Mindpower16
Crit Chance2%
Speed1

Offense: Damage Bonus

Nature+5%
Arcane+4%

Defense: Base

Armour (hardiness)21.37080478101 (62.32946707186%)
Defense2
Ranged Defense2
Fatigue17
Physical Save10
Spell Save9
Mental Save15

Defense: Resistances

Cold+ 5%( 70%)
Fire+ 6%( 70%)
Nature+ 10%( 70%)

Defense: Immunities

Knockback Resistance32%
Stun Resistance32%
Instadeath Resistance100%
Confusion Resistance35%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Combat techniques1.30
1/5
0/5
0/5
0/5
Technique / Shield defense1.30
2/5
0/5
0/5
0/5
Technique / Shield offense1.30
3/5
0/5
0/5
0/5
Technique / Combat veteran1.30
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Conditioning1.30
0/5
0/5
0/5
0/5
Race / Yeek1.00
4/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
2/5
0/5
1/5
1/5
0/5

Effects

talent

Quests

done
active

Equipment

Tool
On fingers
On hands
In main hand
Main armor
Light source
On head
In off hand

Inventory

Achievements

Log

Resting starts...
Talent Dominant Will is ready to use.
Rested for 7 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 33 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

Sporklebints wears:
woodsman's iron pickaxe (dig speed 38 turns).

You gain 10.00 gold from the transmogrification of
Summertide Phial.
You gain 0.90 gold from the transmogrification of
iron pickaxe of endurance (dig speed 38 turns).
You gain 2.70 gold from the transmogrification of
pair of iron boots of tirelessness (0 def, 3 armour).
You gain 0.92 gold from the transmogrification of
shimmering linen robe (0 def, 0 armour).
You gain 0.10 gold from the transmogrification of
linen cloak (1 def, 0 armour).
You gain 1.92 gold from the transmogrification of
coral trident of daylight (14-22 power, 6 apr).
You gain 0.25 gold from the transmogrification of
coral trident (12-19 power, 6 apr).
You gain 0.25 gold from the transmogrification of
coral trident (13-21 power, 6 apr).
You gain 0.25 gold from the transmogrification of
coral trident (14-22 power, 6 apr).
You gain 2.87 gold from the transmogrification of
balanced coral trident (14-22 power, 6 apr).
You gain 0.75 gold from the transmogrification of
acidic coral trident (12-19 power, 6 apr).
You gain 2.23 gold from the transmogrification of
elm vilestaff of illumination (10-12 power, 2 apr, blight element).
You gain 3.00 gold from the transmogrification of
Kor's Fall (10-12 power, 0 apr, darkness element).
You gain 1.21 gold from the transmogrification of
iron mace of erosion (14-19 power, 2 apr).
You gain 3.27 gold from the transmogrification of
balanced iron dagger of erosion (10-13 power, 5 apr).
You gain 1.00 gold from the transmogrification of
wild infusion (res 15%; mental; dur 4; cd 11).
You gain 1.52 gold from the transmogrification of
movement infusion (speed 401%; cd 14).
There is a Way into the lair of Murgol here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...