Mad Doc the level 9 Higher Archmage by levsha

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexMale
RaceHigher
ClassArchmage
Level / Exp9 / 96%
Sizemedium
Lifes / Deaths

Primary Stats

Strength18 (base 12)
Dexterity11 (base 10)
Constitution18 (base 10)
Magic34 (base 33)
Willpower21 (base 20)
Cunning13 (base 11)

Resources

Life0/211
Mana126/211
Healing Factor1.0711363549267
Regeneration0.26778408873168

Speed

Mental0%
Attack0%
Movement+15%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision1

Offense: Mainhand

Damage17
Accuracy5
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower31
Crit Chance8%
Speed1

Offense: Mind

Mindpower19
Crit Chance1%
Speed1

Offense: Damage Bonus

Cold+14%
Lightning+10%

Offense: Damage Penetration

Fire+10%
Cold+8%

Defense: Base

Armour (hardiness)4 (30%)
Defense12
Ranged Defense12
Fatigue1
Physical Save15
Spell Save19
Mental Save11

Defense: Resistances

Blight+ 12%( 70%)
Cold+ 26%( 70%)
Mind+ 19%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%
Confusion Resistance21%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.30
1/5
0/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Spell / Temporal1.30
1/5
4/5
1/5
0/5
Spell / Air1.30
4/5
3/5
0/5
0/5
Spell / Water1.60
0/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
4/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5
Spell / Divination1.30
1/5
1/5
0/5
0/5
Spell / Conveyance1.30
4/5
0/5
0/5
0/5

Effects

Quests

active
active
done
done

Equipment

Tool
On feet
Around neck
Main armor
On hands
Light source
On head
In main hand

Inventory

Achievements

Orbituary (Insane (Roguelike) difficulty) Stabilized the Abashed Expanse to maintain it in orbit.
By Mad Doc the Higher Archmage level 3
75th Pyre 122nd year of Ascendancy at 00:53
see stats
The Arena (Insane (Roguelike) difficulty) Unlocked Arena mode.
By Mad Doc the Higher Archmage level 9
2nd Mirth 122nd year of Ascendancy at 18:34
see stats

Log

Resting starts...
Talent Infusion: Regeneration is ready to use.
Rested for 21 turns (stop reason: all resources and life at maximum).


Mad Doc uses
Infusion: Regeneration.
Mad Doc starts regenerating health quickly.


Mad Doc casts
Temporal Shield.
The very fabric of time alters around Mad Doc.

Mad Doc casts
Chain Lightning.
Mad Doc hits Something for 166 lightning damage.
Mad Doc hits Skeleton magus for 130 lightning damage.
Skeleton magus casts
Flame.
Mad Doc is on fire!

Skeleton magus casts
Flame.
Skeleton magus's spell attains critical power!
Skeleton magus hits Mad Doc for (152 to time), 0 fire (0 total damage).
Skeleton magus hits Mad Doc for (101 to time), 0 fire (0 total damage).
Burning from Skeleton magus hits
Mad Doc for (84 to time), 0 fire (0 total damage).

Your time shield crumbles under the damage!

The fabric of time around Mad Doc stabilizes to normal.

The powerful time-altering energies generate a restoration field on Mad Doc.

Burning from Skeleton magus hits
Mad Doc for (83 to time), 1 fire (2 total damage).

Skeleton magus casts
Manathrust.
Skeleton magus's spell attains critical power!
Skeleton magus hits Mad Doc for 210 arcane damage.
Skeleton magus hits Skeleton magus for 179 arcane damage.
Mad Doc the level 9 higher archmage was dweomered to death by a skeleton magus on level 1 of collapsed tower.