Deirion the level 18 Shalore Sun Paladin by aiandy

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.2
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceShalore
ClassSun Paladin
Level / Exp18 / 43%
Sizemedium
Lifes / Deaths

Primary Stats

Strength65 (base 46)
Dexterity13 (base 10)
Constitution23 (base 10)
Magic46 (base 37)
Willpower21 (base 10)
Cunning17 (base 10)

Resources

Life548/548
Positive7/41
Stamina188/188
Healing Factor1.1
Regeneration0.275

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4

Offense: Mainhand

Damage110
Accuracy36
Crit Chance38%
APR2
Speed1.00

Offense: Spell

Spellpower33
Crit Chance20%
Speed1

Offense: Mind

Mindpower22.75
Crit Chance14%
Speed1

Offense: Damage Bonus

All0%

Defense: Base

Armour (hardiness)21 (30%)
Defense11.05
Ranged Defense11.05
Fatigue8
Physical Save41.516888432159
Spell Save35.600332648239
Mental Save35.15

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Disarm Resistance41%
Pinning Resistance41%
Instadeath Resistance100%
Knockback Resistance93%

Inscriptions (3/3)

Runes
Runes
Infusions

Class Talents

Technique / Combat veteran1.10
0/5
0/5
0/5
0/5
Celestial / Crusader1.30
1/5
1/5
1/5
0/5
Celestial / Combat1.30
4/5
1/5
1/5
1/5
Celestial / Sun1.30
3/5
4/5
4/5
0/5
Technique / Shield offense1.10
0/5
0/5
0/5
0/5
Technique / Two-handed assault1.10
1/5
1/5
1/5
0/5

Generic Talents

Celestial / Light1.30
1/5
1/5
1/5
1/5
Celestial / Chants1.30
1/5
0/5
0/5
0/5
Race / Shalore1.00
1/5
3/5
0/5
0/5
Technique / Combat training1.10
0/5
3/5
4/5
5/5
0/5

Effects

talent
talent
talent
talent

Quests

done
active
done
done
done
done
active
active
active
active
done
done
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Bringer of Doom (Nightmare (Adventure) difficulty) Killed a Bringer of Doom.
By Deirion the Shalore Sun Paladin level 16
13rd Haze 122nd year of Ascendancy at 06:35
see stats
Level 10 (Nightmare (Adventure) difficulty) Got a character to level 10.
By Deirion the Shalore Sun Paladin level 10
10th Mirth 122nd year of Ascendancy at 00:21
see stats
Lost in translation (Nightmare (Adventure) difficulty) Destroyed the naga portal in the slazish fens and got caught in the after-effect.
By Deirion the Shalore Sun Paladin level 4
77th Pyre 122nd year of Ascendancy at 15:08
see stats
Rescuer of the lost (Nightmare (Adventure) difficulty) Rescued the merchant from the assassin lord.
By Deirion the Shalore Sun Paladin level 15
47th Dusk 122nd year of Ascendancy at 04:53
see stats
The Arena (Nightmare (Adventure) difficulty) Unlocked Arena mode.
By Deirion the Shalore Sun Paladin level 8
6th Mirth 122nd year of Ascendancy at 22:56
see stats
The Right thing to do (Nightmare (Adventure) difficulty) Did the righteous thing in the ring of blood and disposed of the Blood Master.
By Deirion the Shalore Sun Paladin level 15
63rd Dusk 122nd year of Ascendancy at 19:30
see stats
The secret city (Nightmare (Adventure) difficulty) Discovered the truth about mages.
By Deirion the Shalore Sun Paladin level 15
10th Dusk 122nd year of Ascendancy at 01:47
see stats
Thralless (Nightmare (Adventure) difficulty) Freed at least 30 enthralled slaves in the slavers' compound.
By Deirion the Shalore Sun Paladin level 15
63rd Dusk 122nd year of Ascendancy at 09:15
see stats

Log

Deirion's solar fury subsides.
Wrathroot's ice storm area effect hits
Deirion for (23 absorbed), 0 cold (0 total damage).

The shield around Deirion crumbles.

Wrathroot damages himself through Martyrdom!
Wrathroot's ice storm area effect hits
Deirion for 23 cold damage.

Talent Absorption Strike is ready to use.

Deirion slows down.

Deirion stops shining.


Resting starts...

Talent Path of the Sun is ready to use.
Talent Rune: Reflection Shield is ready to use.
Talent Mark of Light is ready to use.
Talent Providence is ready to use.
Rested for 34 turns (stop reason: all resources and life at maximum).


Resting starts...

Talent Grace of the Eternals is ready to use.
Rested for 3 turns (stop reason: all resources and life at maximum).


Ran for 2 turns (stop reason: interesting terrain).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the lake of Nur here (press '' or right click to use).
Ran for 54 turns (stop reason: at exit).