












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
| Addons | Store Wish List 1.6.0Allows you to keep notes about things you'd like to buy in various stores in the future, and pops up reminders when you can afford them. Press Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Talent Point Planner 1.6.0The Talent Point Planner allows you to plan how to spend your character's future talent points (hence the name). Bound to the <alt-shift-g> key by default [which can be changed in the usual manner], the planner makes a temporary copy of your character, levels it up to level 50, and opens the level-up dialog for you to set up your point plan. When you're finished, the plan will be saved and displayed as annotations in the regular level-up dialog. Also provides various small improvements and bugfixes for the levelup dialog:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: "Save" Talent/Stat Points 1.4.0A tweak to the Minimalist UI, allowing you to right-click on the level-up marker to mark your current unspent points as "saved". Saved points use distinct level-up indicators, allowing you to easily visually distinguish between points you want to spend now and points you want to spend later. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Notes to Self 1.3.0Allows you to add notes to a character which will be displayed just after you load it, as a reminder of anything you want to remember next time you play the character. Useful if, like me, you have several characters going at once. The Character Notes dialog is initially bound to Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Possessor Bonus Class 1.6.6Donators/Buyers bonus! Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.6.7Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
NPC Forgiveness 2.5 1.5.0This addon adjusts the way friendly NPC's react to hostile actions by the player. In most cases, the personal reaction of an NPC to the player (friendly/neutral/hostile) will slowly recover (by 10% each turn, minimum 1 point) back to it's default value over time. If the player doesn't further aggravate the NPC, it will eventually become neutral/friendly again. (Though it will still probably have the player targeted, depending on its ai settings which are not addressed in this addon.) The exception is if the player kills another friendly NPC within LOS, which will result in the NPC becoming permanently hostile to the player in most cases. Putting a detrimental status effect on the NPC will create a -25 (negative) reaction to the player (in addition to the penalties from any damage caused). Files affected: Showing Items Tier in Inventory 1.6.0This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Items Vault 1.6.0Donators/Buyers bonus! Enhanced Object Compare 1.6.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Go to Landmark 1.1.0Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Auto-Transmo Gems 1.1.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Prodigious Progress 1.6.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Pragmatic Heroism 1.6.0Modifies the life bar to show useful information when the player is below zero life. Also available as part of the ZOmnibus Addon Pack. Better Item Description 1.6.6This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Enhanced Wield Replace 1.3.0Allows you to choose which item to replace when wielding/wearing equipment if there are multiple possibilities. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. NOTE: If you are using this addon in conjunction with Enhanced Object Compare (directly or via ZOmnibus), be sure to update said addon(s) to at least the 2015-05-16 release (v3b for Enhanced Object Compare, v13d for ZOmnibus), as older versions will have minor interaction problems with this addon. Low Health Popup 1.1.0Pops up a warning dialog if your life falls below a configurable percent of your maximum life. The warning threshold can be configured via the "Low-health warning popup threshold" setting in the UI tab of the Game Options dialog. Also available as part of the ZOmnibus Addon Pack Frequently Asked Questions: |
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Female |
| Race | Halfling |
| Class | Rogue |
| Level / Exp | 43 / 35% |
| Size | small |
| Lifes / Deaths | Killed by Aduriada the gelatinous cube at level 41 on the 4th Mirth 124th year of Ascendancy at 09:53 / 1 |
Primary Stats
| Strength | 31 (base 13) |
| Dexterity | 119 (base 60) |
| Constitution | 51 (base 48) |
| Magic | 33 (base 10) |
| Willpower | 27 (base 10) |
| Cunning | 134 (base 60) |
Resources
| Life | 1141/1141 |
| Stamina | 254/254 |
| Equilibrium | 0 |
| Healing Factor | 1.4282805429864 |
| Regeneration | 26.280188724329 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +25% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | -997 |
| Infravision | 16 |
| See Stealth | 74.771040529007 |
| See Invisible | 74.771040529007 |
| Stealth | 80.496535238881 |
Offense: Mainhand
| Damage | 59 |
| Accuracy | 78 |
| Crit Chance | 63% |
| APR | 26 |
| Speed | 0.80 |
Offense: Offhand
| Damage | 49 |
| Accuracy | 78 |
| Crit Chance | 63% |
| APR | 26 |
| Speed | 0.80 |
Offense: Spell
| Spellpower | 26 |
| Crit Chance | 43% |
| Speed | 1 |
Offense: Mind
| Mindpower | 46 |
| Crit Chance | 57% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +15% |
| Light | +25% |
| Blight | +12% |
| Nature | +26% |
| Darkness | +35% |
| All | 0% |
Offense: Damage Penetration
| Darkness | +25% |
| Light | +25% |
| Nature | +15% |
| Acid | +10% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 23 (90.817490494297%) |
| Defense | 96 |
| Ranged Defense | 96 |
| Fatigue | 0 |
| Physical Save | 34 |
| Spell Save | 21 |
| Mental Save | 51 |
Defense: Resistances
| Physical | + 14%( 70%) |
| All | + 13%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.3 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical and mental effect and reduce all damage taken by 43% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.3 Infusion: Wild GrowthUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Causes thick vines to spring from the ground and entangle all targets within 5 squares for 10 turns, pinning them in place for 5 turns and dealing 58.53 physical damage and 147.50 nature damage. The vines also grow all around you, increasing your armour by 50 and armour hardiness by 30. |
| Infusions | Effective talent level: 1.3 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 773 life over 5 turns. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.3 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 956% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.3 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 8 turns. While Heroism is active, you will only die when reaching -674 life. The duration and life will increase by 1% for every 1% life you have lost (currently 674 life, 8 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Dexterity stat. |
Class Talents
| Cunning / Stealth | 1.60 |
| 5/5 |
| 5/5 |
| 3/5 |
| 4/5 |
| Technique / Duelist | 1.60 |
| 4/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Cunning / Trapping | 1.60 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Throwing knives | 1.60 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Dual techniques | 1.60 |
| 4/5 |
| 4/5 |
| 3/5 |
| 2/5 |
| Cunning / Dirty fighting | 1.60 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Poisons | 1.60 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.60 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Race / Halfling | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Spell / Staff combat | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.60 |
| 4/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| Technique / Mobility | 1.60 |
| 2/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Cunning / Lethality | 1.60 |
| 5/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Cunning / Scoundrel | 1.60 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Quickdraw |
| talent | Stealth |
| talent | Chant of Fortress |
| talent | Trained Reactions |
| beneficial effect | The target is wreathed in shadows, increasing life regeneration by 11.1 and stamina regeneration by 2.4. Soothing Darkness |
| detrimental effect | Zone-wide effect: +20 magic, +2 mana regen, -20 accuracy, -20 stealth power. Sorcerous Aura |
| beneficial effect | Has 10 throwing knives prepared: 10 KnivesRange: 7 Net Damage: 165 - 232 Accuracy: 95 (knife) APR: 40 Crit Chance: +90% Crit mult: 213% Uses Stats: 50% Cun, 70% Dex |
| beneficial effect | Parrying melee and ranged attacks: Has a 77% chance to deflect up to 19 damage from the next 3.2 attack(s). Parried attacks cannot crit. Parrying |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 2 of Old Forest. Escort: injured seer (level 2 of Old Forest)As a reward you improved talent Earth's Eyes (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 3 of Scintillating Caves. Escort: injured seer (level 3 of Scintillating Caves)As a reward you improved Willpower by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Daikara. Escort: lone alchemist (level 1 of Daikara)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Old Forest. Escort: lost defiler (level 1 of Old Forest)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 6 of Dreadfell. Escort: lost defiler (level 6 of Dreadfell)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Dreadfell. Escort: lost sun paladin (level 1 of Dreadfell)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: repented thief (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Misdirection (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: repented thief (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Misdirection (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Old Forest. Escort: worried loremaster (level 3 of Old Forest)As a reward you improved Dexterity by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 709. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Agrimley the hermit is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. You have aided Stire of Derth in creating an elixir of avoidance. Having failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of precision. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of mastery. Agrimley the hermit has completed an elixir of explosive force without your aid. You have aided Agrimley the hermit in creating an elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | completed |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? * You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * You have destroyed Grushnak. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* Find a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | [vs. restorative pair of drakeskin leather boots of evasion (10 def, 5 armour) (On feet)]restorative pair of drakeskin leather boots of evasion (10 def, 5 armour) 2.0 T5 feet armor [Ego++] Nature/Master While equipped: ----- def ----- Armour +5 (-) Defense +10 (+2 eff.) (-) HP.reg +7.00 (-) Heal.mod +15% (-) Evasion: (Instant) Puts all charms on 26 cooldown Level 6.4 Pwr.cost 26 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 39% chance to evade melee and ranged attacks and 75 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
| Quiver | [vs. barbed pouch of dwarven-steel shots of corruption (19/19, 154% power, 3 apr) (Quiver, 1 of 2)]barbed pouch of dwarven-steel shots of corruption (19/19, 154% power, 3 apr) 3.0 T3 shot ammo Reqs Dex 24 [Ego++] Arcane/Master Power 154% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +3 (-) Crit +12.0% (-) Capacity 19 (-) On Hit: 20% Curse of Vulnerability 3 On Crit: * Wound the target dealing 170 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. Tap to cycle through comparison choices |
| Light source | [vs. Wintertide Phial (Light source)]Wintertide Phial 2.0 T2 lite [Unique] Arcane While equipped: ---------- misc Light +1 (-) Infravis +6 (-) Cleanse your mind of up to 4 (based on Magic) detrimental mental effects. Uses 34 power out of 60/60 This phial seems filled with darkness, yet it cleanses your thoughts. |
| On head | [vs. Eye of the Forest (8 def, 0 armour) (On head)]Eye of the Forest (8 def, 0 armour) 2.0 T3 head armor [Unique] Nature While equipped: Stats +6(-) Cun +8(-) Wil dps ---------- Dmg.mod +20%(-) nature Res.pen +15%(-) nature ----- def ----- Defense +8 (+2 eff.) (-) Mind.save +12 (+4 eff.) (-) Blind- +100% (-) ---------- misc Infravis +2 (-) See.Stealth +15 (-) See.Invis +15 (-) Masteries +0.10(-) Wild-gift/Moss Earth's Eyes: Level 2.6 Pwr.cost 30 out of 35/35. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: Using your connection to Nature, you can see your surrounding area in a radius of 9. Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. |
| On hands | [vs. brawler's drakeskin leather gloves of archery (0 def, 3 armour) (On hands)]brawler's drakeskin leather gloves of archery (0 def, 3 armour) 1.0 T4 hands armor [Ego++] Master While equipped: Stats +3(-) Str +11(-) Dex +9(-) Cun dps ---------- Acc +7 (+1 eff.) (-) Apr +10 (-) ----- def ----- Armour +3 (-) Phys.save +11 (+6 eff.) (-) ---------- misc Cooldown Double Strike -1(-) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Steady Shot: Puts all charms on 17 cooldown Level 3.9 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 171% damage with a 28% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | [vs. Neruda the dwarven-steel pickaxe (dig speed 16 turns) (Tool)]Neruda the dwarven-steel pickaxe (dig speed 16 turns) 3.0 T3 digger tool [Rare] Master While equipped: Stats +6(-) Str +2(-) Dex +2(-) Con dps ---------- Crit.mult +13.00% (-) Phys.pwr +7 (+2 eff.) (-) Dmg.mod +12%(-) blight Apr +11 (-) ----- def ----- Defense +20 (+4 eff.) (-) While carried: ---------- misc Talents +1.00(-) Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | [vs. Wheel of Fate (On fingers, 1 of 2)]Wheel of Fate 0.1 T2 ring jewelry [Unique] Arcane While equipped: Stats +16(-) Cun +11(-) Dex dps ---------- Melee+ 0(-13) item expose 12(-) physical Ranged+ 0(-12) item expose 12(-) physical Dmg.mod +6%(-) nature Acc +15 (+3 eff.) (-) Melee Ret 4(-) nature On Hit (Melee): * 13% chance to reduce all saves and defense by 29 On Hit (Ranged): * 12% chance to reduce all saves and defense by 29 ----- def ----- Mind.save +9 (+3 eff.) (-) ---------- misc Equi/ret +0.08 (-) Hate/m.crit +1.00 (-) Max.hate +11.00 (-) Can be unequipped or rerolled. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Puts all charms on 1 cooldown "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? Tap to cycle through comparison choices |
| On fingers | [vs. Wheel of Fate (On fingers, 1 of 2)]Nightsong 0.1 T2 ring jewelry [Unique] Psionic While equipped: Stats +6(-10) Cun +0(-11) Dex dps ---------- Melee+ 0(-12) physical 0(-13) item expose Ranged+ 0(-12) physical 0(-12) item expose Dmg.mod +10% darkness +0%(-6%) nature Acc +0 (+0 eff.) (-15 (-3 eff.)) Melee Ret 0(-4) nature ----- def ----- Defense +6 (+1 eff.) Fatigue -7% Mind.save +13 (+4 eff.) (+4 (+1 eff.)) ---------- misc Equi/ret +0.00 (-0.08) Hate/m.crit +0.00 (-1.00) Max.stam +25.00 Max.hate +0.00 (-11.00) Cooldown Shadowstep -1 Shadowstep: Level 2.6 Pwr.cost 42 out of 50/50. Range 7 Travel.spd instantaneous Is a spell Description: Step through the shadows to your target, dazing it for 4 turns and hitting it with all your weapons for 167% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. Tap to cycle through comparison choices |
| Around neck | [vs. Feathersteel Amulet (Around neck)]Feathersteel Amulet 0.1 T2 amulet jewelry [Unique] Master While equipped: dps ---------- Mov.spd +25% (-) ----- def ----- Defense +15 (+3 eff.) (-) Fatigue -20% (-) Proj.slow +15% (-) ---------- misc Max.enc +20 (-) Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
| In main hand | [vs. Moon (100% power, 0 apr) (In main hand, 1 of 4)]Moon (100% power, 0 apr) 1.0 T3 dagger 1H weapon Reqs Cun 24,Dex 24 [Unique] Arcane The moon shines alone in a starless sky. The set is complete. Power 100% Range: 1.3x Uses 20% Cun, 20% Dex Dmg Darkness Mastery Dagger Mastery Acc+ +0.3% crit chance (max 25%) Atk.spd 125% (-) On Hit: * Deal 200% of your Cunning as Darkness damage (268). While equipped: dps ---------- Dmg.mod +25%(-) darkness Res.pen +25%(-) darkness ---------- misc Light +1 (-) A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light around it, it fades. Tap to cycle through comparison choices |
| Around waist | [vs. balancing drakeskin leather belt of burglary (Around waist)]balancing drakeskin leather belt of burglary 1.0 T5 belt armor [Ego++] Master While equipped: Stats +10(-) Dex +8(-) Cun +7(-) Lck dps ---------- Phys.crit +10.0% (-) Mind.crit +14% (-) ----- def ----- Stealth +10 (-) ---------- misc T.Disarm +12 (-) Infravis +5 (-) A belt that goes around your waist. |
| In off hand | [vs. Moon (100% power, 0 apr) (In main hand, 1 of 4)]Star (100% power, 0 apr) 1.0 T3 dagger 1H weapon Reqs Cun 24,Dex 24 [Unique] Arcane The star shines alone in a moonless sky. The set is complete. Power 100% Range: 1.3x Uses 20% Cun, 20% Dex Dmg Light Mastery Dagger Mastery Acc+ +0.3% crit chance (max 25%) Atk.spd 125% (-) On Hit: + Deal 200% of your Dexterity as Light damage (238). - Deal 200% of your Cunning as Darkness damage (268). While equipped: dps ---------- Dmg.mod +25% light +0%(-25%) darkness Res.pen +25% light +0%(-25%) darkness ---------- misc Light +3 (+2) Legend tells of a blade, shining bright as a star. Forged from a material fallen from the skies, it glows. Tap to cycle through comparison choices |
| Cloak | [vs. Destala's Scales (10 def, 0 armour) (Cloak)]Destala's Scales (10 def, 0 armour) 2.0 T3 cloak armor [Unique] Nature While equipped: Stats +6(-) Cun dps ---------- Mind.pwr +6 (+2 eff.) (-) Dmg.mod +15%(-) acid Res.pen +10%(-) acid ----- def ----- Defense +10 (+2 eff.) (-) ---------- misc Masteries +0.20(-) Wild-gift/Venom drake aspect On Nature Hit: 10% Acidic Spray 2 Dissolve: Level 3.0 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: You strike the enemy with a rain of fast, acidic blows. You strike four times for pure acid damage. Every blow does 49% damage. Every two talent levels, one of your strikes becomes blinding acid instead of normal acid, blinding the target 25% of the time if it hits. Each point in acid drake talents also increases your acid resistance by 1%. This talent will also attack with your shield, if you have one equipped. This cloak is made from the scales of an infamous Venom Drake that terrorized the country side towards the end of the Age of Dusk. It was slain by a party led by Kestin Highfin, who had this cloak fashioned personally. |
| Main armor | [vs. duelist's reinforced leather armour of the hero (18 def, 13 armour) (Main armor)]duelist's reinforced leather armour of the hero (18 def, 13 armour) 9.0 T4 light armor Reqs Str 18 [Ego++] Arcane/Nature/Master While equipped: Stats +6(-) Str +12(-) Dex +3(-) Mag +4(-) Wil +10(-) Cun ----- def ----- Armour +13 (-) Defense +18 (+4 eff.) (-) Fatigue +8% (-) Max.HP +39.00 (-) A suit of armour made of leather. |
Inventory
Mirror Image Rune (dur 6; cd 24)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Won't Break Stealth 100% Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of the Rift (258.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 258.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the sneak (absorb 554; dur 5; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 554 damage for 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune of the duelist (range 140; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Won't Break Stealth 100% Is a spell Description: Activate the rune to teleport randomly in a range of 140 with a minimum range of 15. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
[vs. Feathersteel Amulet (Around neck)]Choker of Dread 0.1 T3 amulet jewelry [Unique] Arcane While equipped: dps ---------- Phys.pwr +5 (+2 eff.) Spell.pwr +5 (+3 eff.) Mov.spd +0% (-25%) ----- def ----- Defense +0 (+0 eff.) (-15 (-3 eff.)) Fatigue +0% (+20%) Proj.slow +0% (-15%) Blind- +100% ---------- misc Max.enc +0 (-20) See.Invis +10 Summon an elder vampire with Taunt to your side for 15 turns. Uses 51 power out of 60/60 The evilness of undeath radiates from this amulet. |
[vs. Feathersteel Amulet (Around neck)]voratun amulet 'Dairydelen' 0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +9 Str +9 Dex +8 Wil +3 Con +20 Lck dps ---------- Mov.spd +0% (-25%) Dmg.mod +6% physical Acc +15 (+3 eff.) ----- def ----- Armour +8 Defense +20 (+4 eff.) (+5 (+1 eff.)) Fatigue +0% (+20%) Resists +5% arcane +24% light +30% darkness Proj.slow +0% (-15%) Unseen.red 17% Blind- +31% Disease- +20% ---------- misc Max.enc +0 (-20) Amulets can have magical properties. |
[vs. Wheel of Fate (On fingers, 1 of 2)]Bloodcaller 0.1 T4 ring jewelry [Unique] Psionic While equipped: Stats +0(-16) Cun +0(-11) Dex dps ---------- Melee+ 0(-12) physical 0(-13) item expose Ranged+ 0(-12) physical 0(-12) item expose Dmg.mod +0%(-6%) nature Acc +0 (+0 eff.) (-15 (-3 eff.)) Melee Ret 0(-4) nature ----- def ----- Fatigue -5% Mind.save -7 (-3 eff.) (-16 (-6 eff.)) ---------- misc Equi/ret +0.00 (-0.08) Hate/m.crit +0.00 (-1.00) Max.hate +0.00 (-11.00) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. Tap to cycle through comparison choices |
[vs. Wheel of Fate (On fingers, 1 of 2)]Elemental Fury 0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +0(-11) Dex +6 Mag +6(-10) Cun dps ---------- Melee+ 0(-12) physical 0(-13) item expose Ranged+ 0(-12) physical 0(-12) item expose Dmg.mod +25% lightning +0%(-6%) nature +25% fire +25% arcane +25% cold Res.pen +25% lightning +25% fire +25% arcane +25% cold Acc +0 (+0 eff.) (-15 (-3 eff.)) Melee Ret 0(-4) nature ----- def ----- Mind.save +0 (+0 eff.) (-9 (-3 eff.)) ---------- misc Equi/ret +0.00 (-0.08) Hate/m.crit +0.00 (-1.00) Max.hate +0.00 (-11.00) All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. Tap to cycle through comparison choices |
[vs. Wheel of Fate (On fingers, 1 of 2)]Ring of Growth 0.1 T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +0(-11) Dex +4 Wil +0(-16) Cun dps ---------- Melee+ 0(-12) physical 0(-13) item expose Ranged+ 0(-12) physical 0(-12) item expose Dmg.mod +8%(+2%) nature +8% physical Acc +0 (+0 eff.) (-15 (-3 eff.)) Melee Ret 0(-4) nature ----- def ----- Resists +10% nature Phys.save +8 (+4 eff.) Mind.save +0 (+0 eff.) (-9 (-3 eff.)) HP.reg +3.00 Heal.mod +20% ---------- misc Equi/ret +0.00 (-0.08) Hate/m.crit +0.00 (-1.00) Max.hate +0.00 (-11.00) This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. Tap to cycle through comparison choices |
[vs. Wheel of Fate (On fingers, 1 of 2)]The Black Ring 0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +0(-16) Cun +0(-11) Dex dps ---------- Melee+ 0(-12) physical 0(-13) item expose Ranged+ 0(-12) physical 0(-12) item expose Dmg.mod +0%(-6%) nature Acc +0 (+0 eff.) (-15 (-3 eff.)) Melee Ret 0(-4) nature ----- def ----- Spell.save +7 (+4 eff.) Mind.save +0 (+0 eff.) (-9 (-3 eff.)) ---------- misc Equi/ret +0.00 (-0.08) Hate/m.crit +0.00 (-1.00) Max.hate +0.00 (-11.00) Masteries +0.20 Corruption/Fearfire ShadowPwr +5 On Spell Hit: 10% Darkfire 3 Grants spell-crit equal to half of your Shadow Power. "An innocuous bauble. Until you look through the hole." Tap to cycle through comparison choices |
[vs. Wheel of Fate (On fingers, 1 of 2)]Vargh Redemption 0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +0(-11) Dex +4 Wil +0(-16) Cun +6 Con dps ---------- Melee+ 0(-12) physical 0(-13) item expose Ranged+ 0(-12) physical 0(-12) item expose Dmg.mod +0%(-6%) nature +15% cold Acc +0 (+0 eff.) (-15 (-3 eff.)) Melee Ret 0(-4) nature ----- def ----- Resists +10% nature +25% cold Mind.save +0 (+0 eff.) (-9 (-3 eff.)) ---------- misc Equi/ret +0.00 (-0.08) Hate/m.crit +0.00 (-1.00) Max.mana +20.00 Max.stam +20.00 Max.hate +0.00 (-11.00) Max.psi +20.00 Max.Air +50.00 Summon a radius 1 tidal wave that expands slowly over 7 turns, dealing 11.22 cold and 11.22 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 51 power out of 60/60 This azure ring seems to be always moist to the touch. Tap to cycle through comparison choices |
[vs. Wheel of Fate (On fingers, 1 of 2)]gold ring 'Mayirenor' 0.1 T3 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +7 Str +0(-11) Dex +8 Mag +5 Wil +0(-16) Cun +6 Con dps ---------- Phys.pwr +5 (+2 eff.) Spell.pwr +16 (+8 eff.) S.pwr/crit +4 Melee+ 0(-12) physical 0(-13) item expose Ranged+ 0(-12) physical 0(-12) item expose Dmg.mod +0%(-6%) nature Acc +0 (+0 eff.) (-15 (-3 eff.)) Melee Ret 0(-4) nature ----- def ----- Armour +4 Mind.save +0 (+0 eff.) (-9 (-3 eff.)) Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Equi/ret +0.00 (-0.08) Hate/m.crit +0.00 (-1.00) Max.hate +0.00 (-11.00) Rings can have magical properties. Tap to cycle through comparison choices |
[vs. Wheel of Fate (On fingers, 1 of 2)]warrior's voratun ring of life 0.1 T5 ring jewelry [Ego+] Nature/Master While equipped: Stats +6 Str +0(-11) Dex +0(-16) Cun dps ---------- Melee+ 0(-12) physical 0(-13) item expose Ranged+ 0(-12) physical 0(-12) item expose Dmg.mod +0%(-6%) nature Acc +0 (+0 eff.) (-15 (-3 eff.)) Melee Ret 0(-4) nature ----- def ----- Armour +12 Mind.save +0 (+0 eff.) (-9 (-3 eff.)) Max.HP +88.00 HP.reg +9.00 Heal.mod +18% ---------- misc Equi/ret +0.00 (-0.08) Hate/m.crit +0.00 (-1.00) Max.hate +0.00 (-11.00) Rings can have magical properties. Tap to cycle through comparison choices |
[vs. Moon (100% power, 0 apr) (In main hand, 1 of 2)]Crude Iron Battle Axe of Kroll (180% power, 7 apr) 3.0 T4 battleaxe 2H weapon Reqs Str 50 [Unique] Master Power 180% (+80%) Range: 1.5x (+0.2x) Uses 130% Str Dmg Physical Acc+ +0.3% crit chance (max 25%) Apr +7 Crit +10.0% Atk.spd 100% (-25%) On Hit: - Deal 70 Darkness damage. While equipped: Stats +2 Dex +2 Con dps ---------- Dmg.mod +0%(-25%) darkness +10% physical Res.pen +0%(-25%) darkness ----- def ----- Armour +6 Defense +6 (+1 eff.) Stun/Frz- +30% Knockbk- +30% ---------- misc Light +0 (-1) Made in times before the Dwarves learned beautiful craftsmanship, the rough appearance of this axe belies its great power. Only Dwarves may harness its true strength, however. Tap to cycle through comparison choices |
[vs. Moon (100% power, 0 apr) (In main hand, 1 of 2)]Khulmanar's Wrath (182% power, 8 apr) 3.0 T5 battleaxe 2H weapon Reqs Str 52 [Unique] Arcane Power 182% (+82%) Range: 1.5x (+0.2x) Uses 120% Str Dmg Physical Acc+ +0.3% crit chance (max 25%) Apr +8 Crit +8.0% Atk.spd 100% (-25%) Melee+ +50 fire Dmg.conv 20% fire On Hit: - Deal 70 Darkness damage. While equipped: dps ---------- Dmg.mod +0%(-25%) darkness +20% fire Res.pen +0%(-25%) darkness +25% fire ----- def ----- Resists +20% fire ---------- misc Light +0 (-1) The wearer is treated as a demon. Infernal Breath: Level 3.9 Pwr.cost 30 out of 35/35. Range melee/personal Travel.spd instantaneous Is a spell Description: Exhale a wave of dark fire with radius 7. Any non demon caught in the area will take 95.15 fire damage, and flames will be left dealing a further 21.97 each turn. Demons will be healed for the same amount. The damage will increase with your Strength Stat. Blackened with soot and covered in spikes, this battleaxe roars with the flames of the Fearscape. Given by Urh'Rok himself to his general, this powerful weapon can burn even the most resilient of foes. Tap to cycle through comparison choices |
[vs. Moon (100% power, 0 apr) (In main hand, 1 of 4)]Magmafear the voratun dagger (149% power, 9 apr) 1.0 T5 dagger 1H weapon Reqs Dex 48 [Random Unique] Arcane/Master Power 149% (+49%) Range: 1.3x (+0.0x) Uses 45% Cun, 45% Dex Dmg Fire Mastery Dagger Mastery Acc+ +0.5% APR (max 50%) Apr +9 Crit +10.0% Atk.spd 100% (-25%) Melee+ +19 cold On Hit.r1 +9 fire On Hit: - Deal 70 Darkness damage. While equipped: dps ---------- Dmg.mod +0%(-25%) darkness +6% fire Res.pen +0%(-25%) darkness Acc +9 (+2 eff.) ----- def ----- Defense +5 (+1 eff.) Disarm- +21% ---------- misc Light +0 (-1) Telepathy Dragon Humanoid/Orc Sharp, short and deadly. This item has been sent to the Item's Vault. Tap to cycle through comparison choices |
[vs. Moon (100% power, 0 apr) (In main hand, 1 of 4)]Umbral Razor (129% power, 10 apr) 1.0 T2 dagger 1H weapon Reqs Dex 32 [Unique] Arcane Power 129% (+29%) Range: 1.3x (+0.0x) Uses 45% Cun, 45% Dex, 10% Mag Dmg Physical Mastery Dagger Mastery Acc+ +0.3% crit chance (max 25%) Apr +10 Crit +9.0% Atk.spd 100% (-25%) Dmg.conv 50% darkness On Hit: + 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows. - Deal 70 Darkness damage. While equipped: Stats +4 Cun +4 Mag dps ---------- Dmg.mod +5%(-20%) darkness Res.pen +10%(-15%) darkness ----- def ----- Resists +10% darkness Stealth +10 ---------- misc Light +0 (-1) Invoke Darkness: Level 3.9 Pwr.cost 17 out of 20/20. Range 10 Travel.spd 2000% of base Is necromancy a spell Description: Conjures up a bolt of darkness, doing 135.36 darkness damage. At level 3, it will create a beam of shadows. At level 5, none of your Nightfall spells will hurt your minions. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. Tap to cycle through comparison choices |
[vs. Moon (100% power, 0 apr) (In main hand, 1 of 4)]caustic stralite dagger of ruin (131% power, 9 apr) 1.0 T4 dagger 1H weapon Reqs Dex 35 [Ego++] Nature/Master Power 131% (+31%) Range: 1.3x (+0.0x) Uses 45% Cun, 45% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.3% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% (-25%) On Crit.r2 +32 acid +25 nature On Hit: - Deal 70 Darkness damage. While equipped: dps ---------- Phys.crit +10.0% Crit.mult +17.00% Dmg.mod +0%(-25%) darkness Res.pen +10% acid +11% nature +0%(-25%) darkness Apr +15 ---------- misc Light +0 (-1) Sharp, short and deadly. Tap to cycle through comparison choices |
[vs. Moon (100% power, 0 apr) (In main hand, 1 of 4)]hateful stralite dagger of phasing (132% power, 16 apr) 1.0 T4 dagger 1H weapon Reqs Dex 35 [Ego] Arcane/Psionic Power 133% (+33%) Range: 1.3x (+0.0x) Uses 45% Cun, 45% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.3% crit chance (max 25%) Apr +16 Crit +8.0% Atk.spd 100% (-25%) Phasing +12% Melee+ +5 darkness Against +13% Living On Hit: - Deal 70 Darkness damage. While equipped: dps ---------- Dmg.mod +0%(-25%) darkness Res.pen +0%(-25%) darkness ---------- misc Light +0 (-1) Sharp, short and deadly. Tap to cycle through comparison choices |
[vs. Moon (100% power, 0 apr) (In main hand, 1 of 4)]plaguebringer's stralite dagger of torment (138% power, 9 apr) 1.0 T4 dagger 1H weapon Reqs Dex 35 [Ego++] Arcane/Psionic Power 138% (+38%) Range: 1.3x (+0.0x) Uses 45% Cun, 45% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.3% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% (-25%) Melee+ +8 blight On Hit: 20% Epidemic 4 On Hit: * 10% chance to reduce strength, dexterity, and constitution by 15 + 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns - Deal 70 Darkness damage. While equipped: dps ---------- Dmg.mod +0%(-25%) darkness Res.pen +0%(-25%) darkness ----- def ----- Disease- +10% ---------- misc Light +0 (-1) Sharp, short and deadly. Tap to cycle through comparison choices |
[vs. Moon (100% power, 0 apr) (In main hand, 1 of 4)]plaguebringer's voratun dagger of evisceration (150% power, 9 apr) 1.0 T5 dagger 1H weapon Reqs Dex 48 [Ego++] Arcane/Master Power 150% (+50%) Range: 1.3x (+0.0x) Uses 45% Cun, 45% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.3% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% (-25%) Melee+ +13 blight On Hit: 20% Epidemic 5 On Hit: * 6% chance to reduce strength, dexterity, and constitution by 15 - Deal 70 Darkness damage. On Crit: + Wound the target dealing 170 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +9.0% Phys.pwr +12 (+4 eff.) Dmg.mod +0%(-25%) darkness Res.pen +0%(-25%) darkness ----- def ----- Disease- +18% ---------- misc Light +0 (-1) Sharp, short and deadly. Tap to cycle through comparison choices |
[vs. Moon (100% power, 0 apr) (In main hand, 1 of 2)]acidic voratun greatmaul of crippling (177% power, 4 apr) 5.0 T5 greatmaul 2H weapon Reqs Str 48 [Ego+] Arcane/Master Power 178% (+78%) Range: 1.5x (+0.2x) Uses 120% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% (-25%) On Hit: - Deal 70 Darkness damage. On Crit: + Cripple the target reducing mind, spell, and combat action speeds by 30% + Splash the target with acid dealing 71 damage over 5 turns and reducing armor and accuracy by 9 While equipped: dps ---------- Phys.crit +13.0% Dmg.mod +0%(-25%) darkness Res.pen +0%(-25%) darkness ---------- misc Light +0 (-1) Massive two-handed mauls. Tap to cycle through comparison choices |
[vs. Moon (100% power, 0 apr) (In main hand, 1 of 2)]dragonbone longbow of true flight 4.0 T5 longbow 2H weapon Reqs Dex 48 Shoot [Ego+] Master Acc+ +0.3% crit chance (max 25%) Atk.spd 100% (-25%) Range +10 On Hit: - Deal 70 Darkness damage. While equipped: dps ---------- Phys.crit +12.0% Dmg.mod +0%(-25%) darkness Res.pen +0%(-25%) darkness Acc +17 (+3 eff.) ---------- misc Light +0 (-1) Longbows are used to shoot arrows at your foes. Tap to cycle through comparison choices |
[vs. Moon (100% power, 0 apr) (In main hand, 1 of 2)]voratun longsword 'Blackprophet' (150% power, 6 apr) 3.0 T5 longsword 1H weapon Reqs Str 48 [Random Unique] Arcane/Nature/Master Power 151% (+51%) Range: 1.4x (+0.1x) Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% (-25%) Melee+ +14 cold +8 nature On Hit.r1 +4 nature On Crit.r2 +29 lightning +17 cold On Hit: * 10% chance to reduce damage dealt by 24% - Deal 70 Darkness damage. While equipped: dps ---------- Phys.crit +8.0% Crit.mult +26.00% Mov.spd +42% Dmg.mod +0%(-25%) darkness Res.pen +22% lightning +19% cold +0%(-25%) darkness Apr +7 ----- def ----- Resists +3% nature +12% darkness ---------- misc Light +0 (-1) Sharp, long, and deadly. Tap to cycle through comparison choices |
[vs. Moon (100% power, 0 apr) (In main hand, 1 of 2)]blazebringer's voratun mace of projection (154% power, 6 apr) 3.0 T5 mace 1H weapon Reqs Str 48 [Ego++] Nature/Psionic Power 155% (+55%) Range: 1.4x (+0.1x) Uses 100% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% (-25%) On Crit.r2 +78 fire On Hit: + Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) - Deal 70 Darkness damage. While equipped: dps ---------- All.spd +5% Dmg.mod +0%(-25%) darkness Res.pen +0%(-25%) darkness +16% fire ---------- misc Light +0 (-1) Blunt and deadly. Tap to cycle through comparison choices |
[vs. Moon (100% power, 0 apr) (In main hand, 1 of 2)]Eclipse (117% power, 4 apr, darkness element) 5.0 T2 staff 2H weapon Reqs Mag 32 [Unique] Arcane Power 117% (+17%) Range: 1.2x (-0.1x) Uses 110% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +4 Crit +3.5% Atk.spd 100% (-25%) On Hit: - Deal 70 Darkness damage. While equipped: dps ---------- Spell.crit +8% Spell.pwr +12 (+6 eff.) Dmg.mod +15% light +15% physical +15%(-10%) darkness +15% temporal Res.pen +0%(-25%) darkness ---------- misc P.En/turn +0.10 N.En/turn +0.10 Light +0 (-1) Talents +1 Command Staff Cooldown Twilight -1 Moonlight Ray -1 Searing Light -1 This tall staff is tipped with a pitch black sphere that yet seems to give off a strong light. Tap to cycle through comparison choices |
[vs. balancing drakeskin leather belt of burglary (Around waist)]hardened leather belt 'Barithad' 1.0 T3 belt armor [Random Unique] Master/Psionic While equipped: Stats +8(-2) Dex +8(-) Cun +7(-) Lck dps ---------- Phys.crit +8.0% (-2.0%) Mind.crit +7% (-7%) Mind.pwr +5 (+1 eff.) Dmg.mod +3% blight Res.pen +15% blight +10% acid On Hit (Melee): * 20% chance to reduce armor by 25% ----- def ----- Resists +3% acid +6% blight Phys.save +5 (+2 eff.) Stealth +7 (-3) ---------- misc T.Disarm +12 (-) Infravis +4 (-1) A belt that goes around your waist. |
[vs. balancing drakeskin leather belt of burglary (Around waist)]noble's rough leather belt of unlife 1.0 T1 belt armor [Ego++] Arcane/Master While equipped: Stats +0(-10) Dex +4 Wil +4(-4) Cun +0(-7) Lck dps ---------- Phys.crit +0.0% (-10.0%) Mind.crit +0% (-14%) Against +15% Summoned ----- def ----- Resists +6% blight D.Red.from +17% Summoned Stealth +0 (-10) ---------- misc T.Disarm +0 (-12) Infravis +0 (-5) The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
[vs. duelist's reinforced leather armour of the hero (18 def, 13 armour) (Main armor)]psion's elven-silk robe of life (0 def, 0 armour) 2.0 T5 cloth armor [Ego++] Nature/Psionic While equipped: Stats +0(-6) Str +0(-12) Dex +0(-3) Mag +0(-4) Wil +0(-10) Cun dps ---------- Mind.crit +3% Mind.pwr +6 (+2 eff.) Dmg.mod +20% mind Res.pen +16% mind ----- def ----- Armour +0 (-13) Defense +0 (+0 eff.) (-18 (-4 eff.)) Fatigue +0% (-8%) Resists +11% blight +15% all Max.HP +67.00 (+28.00) HP.reg +4.50 Heal.mod +19% ---------- misc Psi/turn +0.30 Max.psi +26.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. restorative pair of drakeskin leather boots of evasion (10 def, 5 armour) (On feet)]Cinderfeet (3 def, 5 armour) 2.0 T4 feet armor Reqs Dex 10 [Unique] Arcane While equipped: Stats +4 Cun +4 Mag dps ---------- Dmg.mod +18% fire ----- def ----- Armour +5 (-) Defense +3 (+1 eff.) (-7 (-1 eff.)) Fatigue +6% Resists +20% cold HP.reg +0.00 (-7.00) Heal.mod +0% (-15%) ---------- misc Light +2 Trails fire behind you, dealing damage based on spellpower. A cautionary tale tells of the ancient warlock by the name of Caim, who fancied himself daily walks through Goedalath, both to test himself and the harsh demonic wastes. He was careful to never bring anything back with him, lest it provide a beacon for the demons to find him. Unfortunately, over time, his sandals drenched in the soot and ashes of the fearscape and the fire followed his footsteps outside, drawing in the conclusion of his grim fate. This item has been sent to the Item's Vault. |
[vs. restorative pair of drakeskin leather boots of evasion (10 def, 5 armour) (On feet)]Eden's Guile (2 def, 1 armour) 2.0 T2 feet armor [Unique] Master While equipped: Stats +3 Cun ----- def ----- Armour +1 (-4) Defense +2 (+0 eff.) (-8 (-2 eff.)) Fatigue +2% HP.reg +0.00 (-7.00) Heal.mod +0% (-15%) ---------- misc Masteries +0.20 Cunning/Survival Boost speed by 70% (based on Cunning). Uses 42 power out of 50/50 The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
[vs. restorative pair of drakeskin leather boots of evasion (10 def, 5 armour) (On feet)]Frost Treads (1 def, 4 armour) 2.0 T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Wil +4 Cun dps ---------- Mov.spd +20% Dmg.mod +15% cold ----- def ----- Armour +4 (-1) Defense +1 (+0 eff.) (-9 (-2 eff.)) Fatigue +7% Resists +10% nature +20% cold HP.reg +0.00 (-7.00) Heal.mod +0% (-15%) ---------- misc Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
[vs. restorative pair of drakeskin leather boots of evasion (10 def, 5 armour) (On feet)]Wanderer's Rest (4 def, 0 armour) 0.0 T3 feet armor [Unique] Psionic While equipped: Stats +3 Dex dps ---------- Mov.spd +10% ----- def ----- Armour +0 (-5) Defense +4 (+1 eff.) (-6 (-1 eff.)) Fatigue -10% Resists +5% physical HP.reg +0.00 (-7.00) Heal.mod +0% (-15%) Pinning- +100% ---------- misc Masteries +0.20 Psionic/Augmented mobility Telekinetic Leap: Level 3.9 Pwr.cost 17 out of 20/20. Range 6 Travel.spd instantaneous Is a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares from your starting point. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
[vs. brawler's drakeskin leather gloves of archery (0 def, 3 armour) (On hands)]Flamewrought (0 def, 2 armour) 1.0 T1 hands armor [Unique] Nature While equipped: Stats +0(-3) Str +0(-11) Dex +3 Wil +2(-7) Cun dps ---------- Mind.pwr +2 (+0 eff.) Dmg.mod +5% fire Acc +0 (+0 eff.) (-7 (-1 eff.)) Apr +0 (-10) ----- def ----- Armour +2 (-1) Resists +10% fire Phys.save +0 (+0 eff.) (-11 (-6 eff.)) ---------- misc Cooldown Double Strike +0(+1) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Flamespit: Level 3.9 Pwr.cost 7 out of 24/24. Range 10 Travel.spd instantaneous Is a nature gift Description: Spits a bolt of fire, doing 62.97 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
[vs. brawler's drakeskin leather gloves of archery (0 def, 3 armour) (On hands)]Gloves of the Firm Hand (0 def, 8 armour) 1.0 T3 hands armor [Unique] Master While equipped: Stats +0(-3) Str +0(-11) Dex +0(-9) Cun +4 Con dps ---------- Acc +0 (+0 eff.) (-7 (-1 eff.)) Apr +0 (-10) ----- def ----- Armour +8 (+5) Phys.save +0 (+0 eff.) (-11 (-6 eff.)) Disarm- +40% Stun/Frz- +30% Knockbk- +30% ---------- misc Cooldown Clinch -2 Double Strike +0(+1) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
[vs. brawler's drakeskin leather gloves of archery (0 def, 3 armour) (On hands)]Hathiregostir the drakeskin leather gloves (0 def, 3 armour) 1.0 T4 hands armor [Rare] Master While equipped: Stats +0(-3) Str +5(-6) Dex +0(-9) Cun dps ---------- Crit.mult +20.00% Dmg.mod +6% physical Res.pen +15% blight Acc +55 (+11 eff.) (+48 (+10 eff.)) Apr +0 (-10) ----- def ----- Armour +3 (-) Resists +15% darkness Phys.save +0 (+0 eff.) (-11 (-6 eff.)) Mind.save +15 (+5 eff.) Disarm- +20% ---------- misc Cooldown Double Strike +0(+1) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
[vs. brawler's drakeskin leather gloves of archery (0 def, 3 armour) (On hands)]Sludgegrip (0 def, 0 armour) 1.0 T1 hands armor [Unique] Nature While equipped: Stats +0(-3) Str +0(-11) Dex +4 Wil +4(-5) Cun dps ---------- Mind.pwr +2 (+0 eff.) Dmg.mod +5% nature Acc +0 (+0 eff.) (-7 (-1 eff.)) Apr +0 (-10) ----- def ----- Armour +0 (-3) Resists +10% nature Phys.save +0 (+0 eff.) (-11 (-6 eff.)) Poison- +20% ---------- misc Cooldown Double Strike +0(+1) Masteries +0.20 Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
[vs. Eye of the Forest (8 def, 0 armour) (On head)]Aletta's Diadem (0 def, 0 armour) 2.0 T3 head armor Reqs Wil 24 [Unique] Psionic While equipped: Stats +4(-2) Cun +4(-4) Wil dps ---------- Mind.crit +5% Mind.pwr +12 (+4 eff.) Dmg.mod +10% mind +0%(-20%) nature Res.pen +0%(-15%) nature Melee Ret 12 mind ----- def ----- Defense +0 (+0 eff.) (-8 (-2 eff.)) Mind.save +0 (+0 eff.) (-12 (-4 eff.)) Blind- +0% (-100%) ---------- misc Infravis +0 (-2) See.Stealth +0 (-15) See.Invis +0 (-15) Masteries +0.00(-0.10) Wild-gift/Moss Psychic Lobotomy: Level 3.9 Pwr.cost 7 out of 10/10. Range 7 Travel.spd instantaneous Is a mind power Description: Inflicts 109.14 mind damage and cripples the target's higher mental functions, reducing cunning by 13 and confusing (31% power) the target for 5 turns. The damage, cunning penalty, and confusion power will scale with your Mindpower. A filigree of silver set with many small jewels, this diadem seems radiant - ethereal almost. But its touch seems to freeze your skin and brings wild thoughts to your mind. You want to drop it, throw it away, and yet you cannot resist thinking of what powers it might bring you. Is this temptation a weak will on your part, or some domination from the artifact itself...? |
[vs. Eye of the Forest (8 def, 0 armour) (On head)]Crown of Eternal Night (0 def, 3 armour) 2.0 T4 head armor [Unique] Arcane You need to find something to bind its powers. While equipped: Stats +0(-6) Cun +0(-8) Wil dps ---------- Melee+ 0 darkness Dmg.mod +0% darkness +0%(-20%) nature Res.pen +0%(-15%) nature ----- def ----- Armour +3 Defense +0 (+0 eff.) (-8 (-2 eff.)) Fatigue +3% Dmg.red +10 all Spell.save +0 (+0 eff.) Mind.save +0 (+0 eff.) (-12 (-4 eff.)) Blind- +0% (-100%) Confus- +0% Knockbk- +0% ---------- misc Light +0 Infravis +0 (-2) See.Stealth +0 (-15) See.Invis +0 (-15) Masteries +0.00(-0.10) Wild-gift/Moss +0.00(-) Cunning/Stealth This crown looks useless, yet you can feel it is woven with fell magics of undeath. Maybe it has a use. |
[vs. Eye of the Forest (8 def, 0 armour) (On head)]Erelinik the cashmere wizard hat (2 def, 0 armour) 2.0 T3 head armor [Rare] Arcane While equipped: Stats +5 Dex +0(-8) Wil +0(-6) Cun +2 Con dps ---------- Phys.pwr +30 (+10 eff.) Dmg.mod +0%(-20%) nature Res.pen +0%(-15%) nature ----- def ----- Defense +2 (+1 eff.) (-6 (-1 eff.)) Mind.save +0 (+0 eff.) (-12 (-4 eff.)) Blind- +0% (-100%) ---------- misc Stam/turn +3.00 Max.stam +30.00 Infravis +5 (+3) See.Stealth +10 (-5) See.Invis +14 (-1) Masteries +0.00(-0.10) Wild-gift/Moss Circle of Warding: (Instant) Puts all charms on 34 cooldown Level 3.9 Pwr.cost 34 out of 40/40. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a circle of radius 4 at your feet; the circle slows incoming projectiles by 26% and attempts to push all creatures other than yourself out of its radius, inflicting 6.55 light damage and 7.07 darkness damage per turn as it does so. The circle lasts 7 turns. The effects will increase with your Spellpower. A pointy cloth hat, very wizardly... |
[vs. Eye of the Forest (8 def, 0 armour) (On head)]Steel Helm of Garkul (0 def, 6 armour) 3.0 T2 head armor Reqs - Heavy armour training Str 16 [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4(-4) Wil +0(-6) Cun +5 Con dps ---------- Dmg.mod +0%(-20%) nature +10% physical Res.pen +0%(-15%) nature ----- def ----- Armour +6 Defense +0 (+0 eff.) (-8 (-2 eff.)) Fatigue +8% Phys.save +12 (+6 eff.) Spell.save +12 (+6 eff.) Mind.save +12 (+4 eff.) (-) Blind- +0% (-100%) ---------- misc Infravis +0 (-2) See.Stealth +0 (-15) See.Invis +0 (-15) Masteries +0.00(-0.10) Wild-gift/Moss +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
[vs. Eye of the Forest (8 def, 0 armour) (On head)]The Face of Fear (8 def, 0 armour) 2.0 T3 head armor [Unique] Unknown While equipped: Stats +6(-) Cun +8(-) Wil dps ---------- Mind.pwr +16 (+5 eff.) Dmg.mod +0%(-20%) nature Res.pen +0%(-15%) nature ----- def ----- Defense +8 (+2 eff.) (-) Mind.save +0 (+0 eff.) (-12 (-4 eff.)) Blind- +0% (-100%) Fear- +60% ---------- misc Infravis +0 (-2) See.Stealth +0 (-15) See.Invis +0 (-15) Masteries +0.00(-0.10) Wild-gift/Moss +0.20 Cursed/Fears Instill Fear: Level 2.6 Pwr.cost 16 out of 45/45. Range 8 Travel.spd instantaneous Is a mind power Description: Instill fear in your foes within 2 radius of a target location dealing 16.00 mind and 21.60 darkness damage and causing one of 4 possible fears that last for 8 turns. The targets can save vs your Mindpower to resist the effect. Fear effects improve with your Mindpower. Possible fears are: Paranoid: Gives the target an 18% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well. Despair: Reduces mind resist, mindsave, armour and defence by 18. Terrified: Deals 3.50 mind and 4.72 darkness damage per turn and increases cooldowns by 29%. Haunted: Causes the target to suffer 6.31 mind and 8.51 darkness damage for each detrimental mental effect every turn. This mask appears to be carved out of the skull of a creature that never should have existed, malformed and distorted. You shiver as you look upon it, and its hollow eye sockets seem to stare back into you. |
[vs. Eye of the Forest (8 def, 0 armour) (On head)]clarifying cashmere wizard hat of the Brotherhood (2 def, 0 armour) 2.0 T3 head armor [Ego+] Arcane/Psionic While equipped: Stats +3 Mag +0(-8) Wil +4(-2) Cun +4 Con dps ---------- Dmg.mod +10% arcane +0%(-20%) nature Res.pen +0%(-15%) nature ----- def ----- Defense +2 (+1 eff.) (-6 (-1 eff.)) Mind.save +7 (+2 eff.) (-5 (-2 eff.)) Blind- +0% (-100%) ---------- misc Infravis +0 (-2) See.Stealth +0 (-15) See.Invis +0 (-15) Masteries +0.00(-0.10) Wild-gift/Moss Arcane Eye: (Instant) Puts all charms on 9 cooldown Level 6.5 Pwr.cost 9 out of 10/10. Range melee/personal Travel.spd instantaneous Is a spell Description: Summons an ethereal magical eye at the designated location that lasts for 29 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 10 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
[vs. duelist's reinforced leather armour of the hero (18 def, 13 armour) (Main armor)]Eremugar (42 def, 7 armour) 9.0 T4 light armor Reqs Str 18 [Rare] Arcane While equipped: Stats +0(-6) Str +0(-12) Dex +0(-3) Mag +0(-4) Wil +0(-10) Cun ----- def ----- Armour +7 (-6) Defense +42 (+9 eff.) (+24 (+5 eff.)) Fatigue +8% (-) Resists +18% lightning +12% cold +16% light +18% darkness Mind.save +12 (+4 eff.) Die.at -40.00 life Max.HP +0.00 (-39.00) Blind- +20% ---------- misc Light +3 A suit of armour made of leather. |
6 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
12 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
[vs. Neruda the dwarven-steel pickaxe (dig speed 16 turns) (Tool)]Pick of Dwarven Emperors (dig speed 12 turns) 3.0 T5 digger tool [Unique] Arcane/Master While equipped: Stats +5(-1) Str +0(-2) Dex +5(+3) Con dps ---------- Crit.mult +0.00% (-13.00%) Phys.pwr +0 (+0 eff.) (-7 (-2 eff.)) Dmg.mod +0%(-12%) blight Res.pen +10% physical Apr +0 (-11) ----- def ----- Defense +0 (+0 eff.) (-20 (-4 eff.)) Phys.save +10 (+5 eff.) Spell.save +10 (+5 eff.) Mind.save +10 (+3 eff.) Max.HP +50.00 While carried: ---------- misc Talents +1.00(-) Dig Earthquake: Level 5.2 Pwr.cost 26 out of 30/30. Range 10 Travel.spd instantaneous Is a spell Description: Causes a violent earthquake that deals 33.22 physical damage in a radius of 4 each turn for 8 turns, and potentially stuns any and all creatures it affects. The damage will increase with your Spellpower. This ancient pickaxe was used to pass down dwarven legends from one generation to the next. Every bit of the head and shaft is covered in runes that recount the stories of the dwarven people. |
Mummified Egg-sac of Ungolë2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 67 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
9 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
15 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+2 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
[vs. Wintertide Phial (Light source)]Eldritch Pearl 0.0 lite [Unique] Arcane While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con -5 Lck dps ---------- Phys.pwr +12 (+4 eff.) Spell.pwr +12 (+6 eff.) ---------- misc Light +6 (+5) Infravis +0 (-6) Breathe water Tidal Wave: Level 5.2 Pwr.cost 67 out of 150/150. Range melee/personal Travel.spd instantaneous Is a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 3, doing 15.43 cold damage and 15.43 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 5 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
Planar Beacon 1.0 lite [Unique] Arcane While equipped: ---------- misc Light +3 (+2) Infravis +0 (-6) Fearscape Shift: Level 2.6 Pwr.cost 21 out of 25/25. Range 6 Travel.spd instantaneous Is a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 78.10 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 78.10 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
[vs. Wintertide Phial (Light source)]Summertide Phial 1.0 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 (+4) Infravis +0 (-6) When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(80 power, based on Willpower). Uses 9 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
[vs. Wintertide Phial (Light source)]Umbraphage 0.0 T3 lite [Unique] Psionic While equipped: dps ---------- Mind.pwr +10 (+3 eff.) Dmg.mod +15% light +15% darkness Res.pen +10% darkness ----- def ----- Resists +20% darkness Affinity +20% darkness Mind.save +10 (+3 eff.) ---------- misc Light +5 (+4) Infravis +0 (-6) Masteries +0.20 Cursed/Shadows Absorbs all darkness (power 100, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 0). Release absorbed darkness in a 5 radius cone with a 50% chance to blind (based on lite radius), dealing 206.55 darkness damage (based on Mindpower and charge). Uses 9 power out of 10/10 This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 9 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
8 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
9 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 170 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 418.32 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 21 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
[vs. Neruda the dwarven-steel pickaxe (dig speed 16 turns) (Tool)]Abysskarma [power 275] (13 cooldown) 2.0 T3 torque charm [Rare] Psionic While equipped: Stats +0(-6) Str +0(-2) Dex +4 Wil +0(-2) Con dps ---------- Crit.mult +0.00% (-13.00%) Phys.pwr +0 (+0 eff.) (-7 (-2 eff.)) Dmg.mod +0%(-12%) blight Phasing +30% Apr +0 (-11) ----- def ----- Defense +0 (+0 eff.) (-20 (-4 eff.)) Resists +18% acid +6% fire +2% physical Mind.save +6 (+2 eff.) Confus- +20% Knockbk- +20% While carried: ---------- misc Talents +0(+-1) Dig Project a gust of wind in a cone knocking enemies back 10 spaces and dealing 275 physical damage Puts all charms on 13 cooldown 100% to increase all damage by 21% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
[vs. Neruda the dwarven-steel pickaxe (dig speed 16 turns) (Tool)]Telekinetic Core 2.0 T2 torque charm [Unique] Psionic While equipped: Stats +0(-6) Str +0(-2) Dex +5 Wil +0(-2) Con dps ---------- Crit.mult +0.00% (-13.00%) Phys.pwr +3 (+1 eff.) (-4 (-1 eff.)) Mind.pwr +3 (+1 eff.) Dmg.mod +0%(-12%) blight +6% physical Apr +0 (-11) ----- def ----- Defense +0 (+0 eff.) (-20 (-4 eff.)) Resists +5% physical Phys.save +12 (+6 eff.) While carried: ---------- misc Talents +0(+-1) Dig Psionic Pull: Level 3.9 Pwr.cost 16 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Pull all foes toward you in radius 5 while dealing 70 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
[vs. Neruda the dwarven-steel pickaxe (dig speed 16 turns) (Tool)]innervating dragonbone totem of summon tentacle [power 330] (21 cooldown) 2.0 T5 totem charm [Ego] Nature While equipped: Stats +0(-6) Str +0(-2) Dex +0(-2) Con dps ---------- Crit.mult +0.00% (-13.00%) Phys.pwr +0 (+0 eff.) (-7 (-2 eff.)) Dmg.mod +0%(-12%) blight Apr +0 (-11) ----- def ----- Defense +0 (+0 eff.) (-20 (-4 eff.)) While carried: ---------- misc Talents +0(+-1) Dig Summon a resilient tentacle up to 5 spaces away for 12 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 788 Base Damage: 391 Armor: 7 All Resist: 26 Puts all charms on 21 cooldown 100% to reduce fatigue by 31% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
[vs. Neruda the dwarven-steel pickaxe (dig speed 16 turns) (Tool)]overpowered elven-wood totem of thorny skin [power 102] (23 cooldown) 2.0 T4 totem charm [Ego+] Nature While equipped: Stats +0(-6) Str +0(-2) Dex +0(-2) Con dps ---------- Crit.mult +0.00% (-13.00%) Phys.pwr +0 (+0 eff.) (-7 (-2 eff.)) Dmg.mod +0%(-12%) blight Apr +0 (-11) ----- def ----- Defense +0 (+0 eff.) (-20 (-4 eff.)) While carried: ---------- misc Talents +0(+-1) Dig Harden the skin for 7 turns increasing armour by 102 and armour hardiness by 60% Puts all charms on 23 cooldown Natural totems are made by powerful wilders to store nature power. |
[vs. Neruda the dwarven-steel pickaxe (dig speed 16 turns) (Tool)]piercing dragonbone totem of healing [power 416] (13 cooldown) 2.0 T5 totem charm [Ego+] Nature While equipped: Stats +0(-6) Str +0(-2) Dex +0(-2) Con dps ---------- Crit.mult +0.00% (-13.00%) Phys.pwr +0 (+0 eff.) (-7 (-2 eff.)) Dmg.mod +0%(-12%) blight Apr +0 (-11) ----- def ----- Defense +0 (+0 eff.) (-20 (-4 eff.)) While carried: ---------- misc Talents +0(+-1) Dig Heal yourself and all friendly characters within 10 spaces for 416 Puts all charms on 13 cooldown 100% to increase all damage penetration by 26% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
[vs. Neruda the dwarven-steel pickaxe (dig speed 16 turns) (Tool)]overpowered dragonbone wand of conjuration [power 610] (19 cooldown) 2.0 T5 wand charm [Ego+] Arcane While equipped: Stats +0(-6) Str +0(-2) Dex +0(-2) Con dps ---------- Crit.mult +0.00% (-13.00%) Phys.pwr +0 (+0 eff.) (-7 (-2 eff.)) Dmg.mod +0%(-12%) blight Apr +0 (-11) ----- def ----- Defense +0 (+0 eff.) (-20 (-4 eff.)) While carried: ---------- misc Talents +0(+-1) Dig Fire a magical bolt dealing 610 fire damage Puts all charms on 19 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
3 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Phys.save +10 (+5 eff.) Spell.save +10 (+5 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+2 eff.) Phys.save +10 (+5 eff.) Spell.save +10 (+5 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
10 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Roguelike)
Found the mysterious staff and told Last Hope about it.By heyo the Halfling Rogue level 32
4th Mirth 123rd year of Ascendancy at 18:38 see stats
Against all odds (Roguelike)
Killed Ukruk in the ambush.By heyo the Halfling Rogue level 32
2nd Mirth 123rd year of Ascendancy at 21:08 see stats
Arachnophobia (Roguelike)
Destroyed the spydric menace.By heyo the Halfling Rogue level 38
55th Pyre 124th year of Ascendancy at 06:09 see stats
Brave new world (Roguelike)
Went to the Far East and took part in the war.By heyo the Halfling Rogue level 37
50th Pyre 124th year of Ascendancy at 07:21 see stats
Bringer of Doom (Roguelike)
Killed a Bringer of Doom.By heyo the Halfling Rogue level 20
6th Decay 122nd year of Ascendancy at 09:52 see stats
Curse Lifter (Roguelike)
Killed Ben Cruthdar the Cursed.By heyo the Halfling Rogue level 14
47th Haze 122nd year of Ascendancy at 09:58 see stats
Destroyer of the creation (Roguelike)
Killed Slasul.By heyo the Halfling Rogue level 38
63rd Pyre 124th year of Ascendancy at 03:30 see stats
Destroyer's bane (Roguelike)
Killed Golbug the Destroyer.By heyo the Halfling Rogue level 34
4th Haze 123rd year of Ascendancy at 08:40 see stats
Dragon's Greed (Roguelike)
Amassed 8000 gold pieces.By heyo the Halfling Rogue level 41
6th Mirth 124th year of Ascendancy at 00:36 see stats
Exterminator (Roguelike)
Killed 1000 creatures.By heyo the Halfling Rogue level 18
78th Haze 122nd year of Ascendancy at 03:56 see stats
Eye of the storm (Roguelike)
Freed Derth from the onslaught of the mad Tempest, Urkis.By heyo the Halfling Rogue level 28
58th Pyre 123rd year of Ascendancy at 18:11 see stats
Fear me not! (Roguelike)
Survived the Fearscape!By heyo the Halfling Rogue level 28
67th Pyre 123rd year of Ascendancy at 12:29 see stats
Flooder (Roguelike)
Defeated Ukllmswwik while doing his own quest.By heyo the Halfling Rogue level 39
63rd Pyre 124th year of Ascendancy at 05:01 see stats
Gold Donator
Donated at least 16 euros to Tales of Maj'Eyal.By heyo the Halfling Rogue level 19
79th Haze 122nd year of Ascendancy at 23:16 see stats
Guiding Hand (Roguelike)
Saved all escorted adventurers.By heyo the Halfling Rogue level 33
1st Time of Equilibrium 123rd year of Ascendancy at 07:17 see stats
Home sweet home (Roguelike)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By heyo the Halfling Rogue level 19
79th Haze 122nd year of Ascendancy at 22:31 see stats
Invasion from the Depths (Roguelike)
Stopped a naga invasion by closing their portal.By heyo the Halfling Rogue level 42
1st Dusk 124th year of Ascendancy at 05:36 see stats
Level 10 (Roguelike)
Got a character to level 10.By heyo the Halfling Rogue level 10
15th Dusk 122nd year of Ascendancy at 14:13 see stats
Level 20 (Roguelike)
Got a character to level 20.By heyo the Halfling Rogue level 20
6th Decay 122nd year of Ascendancy at 06:16 see stats
Level 30 (Roguelike)
Got a character to level 30.By heyo the Halfling Rogue level 30
73rd Pyre 123rd year of Ascendancy at 01:05 see stats
Level 40 (Roguelike)
Got a character to level 40.By heyo the Halfling Rogue level 40
1st Mirth 124th year of Ascendancy at 01:16 see stats
Lucky Girl (Roguelike)
Saved Melinda again and invited her to the Fortress to cure her.By heyo the Halfling Rogue level 26
12nd Pyre 123rd year of Ascendancy at 00:19 see stats
Oozemancer (Roguelike)
Destroyed the corrupted oozemancer.By heyo the Halfling Rogue level 36
59th Haze 123rd year of Ascendancy at 22:32 see stats
Poisonous (Roguelike)
Sided with the assassin lord.By heyo the Halfling Rogue level 14
50th Dusk 122nd year of Ascendancy at 18:03 see stats
Race through fire (Roguelike)
Raced through the fires of the Charred Scar to stop the Sorcerers.By heyo the Halfling Rogue level 42
2nd Dusk 124th year of Ascendancy at 09:58 see stats
Savior of the damsels in distress (Roguelike)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By heyo the Halfling Rogue level 26
72nd Regrowth 123rd year of Ascendancy at 06:32 see stats
Size matters (Roguelike)
Did over 600 damage in one attack.By heyo the Halfling Rogue level 26
18th Pyre 123rd year of Ascendancy at 18:14 see stats
Sliders (Roguelike)
Activated a portal using the Orb of Many Ways.By heyo the Halfling Rogue level 37
10th Allure 124th year of Ascendancy at 09:26 see stats
That was close (Roguelike)
Killed your target while having only 1 life left.By heyo the Halfling Rogue level 38
54th Pyre 124th year of Ascendancy at 19:57 see stats
The Arena (Roguelike)
Unlocked Arena mode.By heyo the Halfling Rogue level 11
20th Dusk 122nd year of Ascendancy at 21:56 see stats
The Legend of Garkul (Roguelike)
Learned the five chapters of the Legend of Garkul.By heyo the Halfling Rogue level 26
7th Pyre 123rd year of Ascendancy at 09:27 see stats
The Rat Lich (Roguelike)
Killed the terrible Rat Lich.By heyo the Halfling Rogue level 33
21st Dusk 123rd year of Ascendancy at 07:26 see stats
The secret city (Roguelike)
Discovered the truth about mages.By heyo the Halfling Rogue level 20
10th Allure 123rd year of Ascendancy at 23:15 see stats
Thralless (Roguelike)
Freed at least 30 enthralled slaves in the slavers' compound.By heyo the Halfling Rogue level 14
55th Haze 122nd year of Ascendancy at 13:24 see stats
Treasure Hoarder (Roguelike)
Amassed 3000 gold pieces.By heyo the Halfling Rogue level 25
71st Regrowth 123rd year of Ascendancy at 09:20 see stats
Treasure Hunter (Roguelike)
Amassed 1000 gold pieces.By heyo the Halfling Rogue level 19
79th Haze 122nd year of Ascendancy at 19:07 see stats
Unstoppable (Roguelike)
Returned from the dead.By heyo the Halfling Rogue level 41
4th Mirth 124th year of Ascendancy at 09:53 see stats
Vampire crusher (Roguelike)
Destroyed the Master in its lair of the Dreadfell.By heyo the Halfling Rogue level 31
1st Mirth 123rd year of Ascendancy at 19:53 see stats
Log
Heyo is knocked back!
Orc high cryomancer's cold repulsion area effect hits heyo for 38 cold, 29 physical (67 total damage).
Heyo stops burning.
Heyo's awareness returns to normal.
Talent Fan of Knives is ready to use.
Talent Dual Strike is ready to use.
Talent Infusion: Wild Growth is ready to use.
Resting starts...
Talent Heartseeker is ready to use.
Talent Stealth is ready to use.
Heyo activates Stealth.
Talent Infusion: Movement is ready to use.
Talent Flurry is ready to use.
Talent Evasion is ready to use.
Talent Infusion: Heroism is ready to use.
Rested for 15 turns (stop reason: all resources and life at maximum).
Resting starts...
Today is the 12nd Dusk of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Talent Indomitable is ready to use.
Rested for 19 turns (stop reason: all resources and life at maximum).
Heyo deactivates Stealth.
Heyo deactivates Quickdraw.
Heyo deactivates Chant of Fortress.
Heyo deactivates Trained Reactions.



















































































































































