Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.9 |
| Addons | Items Vault 1.4.8Donators/Buyers bonus! Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! |
| Campaign | Arena |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Cornac |
| Class | Bulwark |
| Level / Exp | 27 / 56% |
| Size | medium |
| Lifes / Deaths | Killed by skeleton mage at level 27 on the 78th Pyre 122nd year of Ascendancy at 06:51 6 / 1 |
Primary Stats
| Strength | 63 (base 58) |
| Dexterity | 37 (base 37) |
| Constitution | 31 (base 25) |
| Magic | 15 (base 10) |
| Willpower | 13 (base 10) |
| Cunning | 10 (base 10) |
Resources
| Life | -166/685 |
| Stamina | 156/156 |
| Healing Factor | 1.15 |
| Regeneration | 16.95290196602 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
Offense: Mainhand
| Damage | 91 |
| Accuracy | 52 |
| Crit Chance | 4% |
| APR | 4 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 15 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 13 |
| Crit Chance | 1% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 66.869939187806 (93.924050632911%) |
| Defense | 42 |
| Ranged Defense | 45 |
| Fatigue | 27 |
| Physical Save | 36 |
| Spell Save | 25 |
| Mental Save | 13 |
Defense: Resistances
| All | + 4%( 70%) |
Defense: Immunities
| Disarm Resistance | 24% |
| Stun Resistance | 87% |
| Pinning Resistance | 30% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 86% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and poison effect. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 6 for 9 turns. While Heroism is active, you will only die when reaching -133 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. |
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 9. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 21%, your defense is increased by 21 and all your resistances by 21%. |
Class Talents
| Technique / Combat veteran | 1.30 |
| 5/5 |
| 4/5 |
| 1/5 |
| 1/5 |
| Technique / Shield offense | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Combat techniques | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield defense | 1.50 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Effects
| talent | Shield Wall |
| beneficial effect | The target is recovering 33 life each turn. Recovery |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | champion's hardened leather cap of might (0 def, 3 armour) champion's hardened leather cap of might (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Physical power: +3 (+1 eff.) Armour: +3 Fatigue: +3% Changes stats: +5 Str / +3 Wil / +3 Con Mental save: +5 (+5 eff.) Light radius: +2 A cap made of leather. |
| Tool | natural ash totem of thorny skin [power 26] (20 cooldown) natural ash totem of thorny skin [power 26] (20 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 It can be used to harden the skin for 7 turns increasing armour by 26 and armour hardiness by 40%, putting all charms on cooldown for 20 turns. When used: 100% chance to regenerate 4 equilibrium. Natural totems are made by powerful wilders to store nature power. |
| On fingers | steel ring of perseverance steel ring of perseveranceCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Stun/Freeze immunity: +27% Life regen: +1.40 Rings can have magical properties. |
| On fingers | mule's steel ring of tenacity mule's steel ring of tenacityCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Fatigue: -5% Maximum encumbrance: +21 Disarm immunity: +24% Pinning immunity: +30% Knockback immunity: +26% Maximum life: +25.00 Rings can have magical properties. |
| Around waist | hardened leather belt of life hardened leather belt of lifeInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Life regen: +0.90 Healing mod.: +15% A belt that goes around your waist. |
| In main hand | caustic dwarven-steel waraxe of massacre (25.5-35.7 power, 4 apr) caustic dwarven-steel waraxe of massacre (25.5-35.7 power, 4 apr)Requires: - Strength 24 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 25.5 - 35.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * 10% chance to corrode armour When wielded/worn: Changes resistances penetration: +7% acid Life regen: +0.70 One-handed war axes. |
| On hands | dwarven-steel gauntlets of magic (+2) (0 def, 2 armour) dwarven-steel gauntlets of magic (+2) (0 def, 2 armour)Requires: - Talent Armour Training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Changes stats: +2 Mag Changes damage: +4% arcane Metal gloves protecting the hands up to the middle of the lower arm. |
| In off hand | Isilravena (14 def, 2 armour, 34.5-41.4 power, 72 block) Isilravena (14 def, 2 armour, 34.5-41.4 power, 72 block)Requires: - Strength 24 - Talent Armour Training (level 2) Powered by arcane forces Crafted by a master 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 34.5 - 41.4 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +3.5% Block value: +72 On weapon hit: * 20% chance to disease Damage (Melee): +8 temporal / +12 light Burst (radius 2) on crit: +16 light / +19 darkness When wielded/worn: Armour: +2 Defense: +14 (+5 eff.) Ranged Defense: +8 (+2 eff.) Fatigue: +12% Effects on melee hit: * 20% chance to gain 10% of a turn Effects when hit in melee: * 19% chance to blind Changes stats: +3 Con / +3 Mag Changes resistances: +19% light / +8% darkness Changes resistances penetration: +10% temporal Changes damage: +6% temporal Talent granted: +3 Block Deflect projectiles away: +10% Special effect on block: Unleash the fury of the cosmos, dealing light and darkness damage to your attackers Handheld deflection devices. |
| Main armor | rejuvenating steel plate armour (4 def, 9 armour) rejuvenating steel plate armour (4 def, 9 armour)Requires: - Strength 28 - Talent Armour Training (level 3) Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Defense: +4 (+1 eff.) Fatigue: +22% Life regen: +2.60 Stamina each turn: +0.70 A suit of armour made of metal plates. |
| Around neck | restful steel amulet of the eclipse restful steel amulet of the eclipsePowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -5% Damage (Melee): 6 light / 7 darkness Effects when hit in melee: * 7% chance to inflict damage reduction * 6% chance to blind Changes damage: +7% light / +8% darkness Life regen: +1.20 Amulets can have magical properties. |
Inventory
Newly picked up lightning rune of the sneak (171 lightning damage)lightning rune of the sneak (171 lightning damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 5 Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of lightning, doing 57.00 to 171.00 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Newly picked up Fire Dragon Shield (16 def, 9 armour, 58-69.6 power, 220 block)Fire Dragon Shield (16 def, 9 armour, 58-69.6 power, 220 block) Requires: - Strength 28 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 58.0 - 69.6 Uses stat: 100% Str Damage type: Fire Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +4.5% Block value: +220 When wielded/worn: Armour: +9 Defense: +16 (+5 eff.) Ranged Defense: +15 (+5 eff.) Fatigue: +20% Damage when hit (Melee): 17 fire Changes resistances: +35% fire Talent granted: +5 Block This large shield was made using scales of many fire drakes from the lost land of Tar'Eyal. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Achievements
Arena Battler 20
Got to wave 20 in the arena.By Lily the Cornac Bulwark level 17
76th Pyre 122nd year of Ascendancy at 17:11 see stats
Level 10
Got a character to level 10.By Lily the Cornac Bulwark level 10
75th Pyre 122nd year of Ascendancy at 19:53 see stats
Level 20
Got a character to level 20.By Lily the Cornac Bulwark level 20
77th Pyre 122nd year of Ascendancy at 01:40 see stats
Log
Orc necromancer leeches life from Degenerated skeleton warrior!
Orc necromancer receives 13 healing from Degenerated skeleton warrior.
Orc necromancer hits Skeleton mage for 111 cold damage.
Orc necromancer hits Skeleton mage for 87 cold damage.
Orc necromancer hits Ghast for 111 cold damage.
Orc necromancer hits Degenerated skeleton warrior for 111 cold damage.
Orc necromancer hits Lily for 107 cold damage.
Lily receives 38 healing.
Orc necromancer misses Lily.
Lily receives 38 healing.
Orc necromancer casts Invoke Darkness.
Orc necromancer hits Lily for 224 darkness damage.
Lily receives 38 healing.
Skeleton mage is free from the ice.
Skeleton mage casts Manathrust.
Ghast is free from the ice.
Skeleton mage is free from the ice.
Skeleton mage casts Manathrust.
Skeleton mage's spell attains critical power!
Skeleton mage hits Lily for 255 arcane damage.
Skeleton mage hits Skeleton mage for (70 to ice), 104 arcane (104 total damage).
Skeleton mage hits Degenerated skeleton warrior for (70 to ice), 104 arcane (104 total damage).
Skeleton mage hits Lily for 167 arcane damage.
Lily the level 27 cornac bulwark was dweomered to death by a skeleton mage on level 33 of The Arena.
Skeleton mage killed Lily!
Lily has finished recovering.
Lily deactivates Shield Wall.
