











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.8 |
| Addons | Items Vault 1.5.0Donators/Buyers bonus! Possessor Bonus Class 1.5.4Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Cornac |
| Class | Bulwark |
| Level / Exp | 25 / 88% |
| Size | medium |
| Lifes / Deaths | Killed by Arutha the rogue at level 12 on the 24th Haze 122nd year of Ascendancy at 07:26 0 / 7Killed by dread at level 24 on the 58th Dusk 123rd year of Ascendancy at 11:11 Killed by dreadmaster at level 24 on the 58th Dusk 123rd year of Ascendancy at 18:34 Killed by armoured skeleton warrior at level 25 on the 62nd Dusk 123rd year of Ascendancy at 19:47 Killed by skeleton warrior at level 25 on the 62nd Dusk 123rd year of Ascendancy at 22:08 Killed by will o' the wisp at level 25 on the 63rd Dusk 123rd year of Ascendancy at 01:50 Killed by The Master at level 25 on the 63rd Dusk 123rd year of Ascendancy at 06:12 |
Primary Stats
| Strength | 52 (base 40) |
| Dexterity | 42 (base 31) |
| Constitution | 44 (base 43) |
| Magic | 10 (base 10) |
| Willpower | 21 (base 10) |
| Cunning | 17 (base 10) |
Resources
| Life | -7/1310 |
| Stamina | 199/223 |
| Healing Factor | 1.3383177570093 |
| Regeneration | 90.713390991743 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 5 |
| See Stealth | 19.500146650446 |
| See Invisible | 22.500146650446 |
Offense: Mainhand
| Damage | 90 |
| Accuracy | 61 |
| Crit Chance | 4% |
| APR | 17 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Mind
| Mindpower | 23 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +6% |
| Light | +6% |
| Blight | +15% |
| Physical | +6% |
| Mind | +3% |
| All | 0% |
Offense: Damage Penetration
| Physical | +5% |
Defense: Base
| Armour (hardiness) | 55.467211560252 (93.924050632911%) |
| Defense | 30 |
| Ranged Defense | 37 |
| Fatigue | 32 |
| Physical Save | 42 |
| Spell Save | 23 |
| Mental Save | 22 |
Defense: Resistances
| Blight | + 15%( 70%) |
| Arcane | + 15%( 70%) |
| Mind | + 15%( 70%) |
| All | + 10%( 70%) |
| Lightning | + 19%( 70%) |
| Light | + 29%( 70%) |
| Cold | + 23%( 70%) |
| Fire | + 24%( 70%) |
| Nature | + 26%( 70%) |
Defense: Immunities
| Knockback Resistance | 57% |
| Stun Resistance | 96% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 20% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 328 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 155 and cleanse 1 wound and 1 poison effect. Its effects scale with your Strength stat. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.50 |
| 5/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Technique / Warcries | 1.50 |
| 5/5 |
| 2/5 |
| 4/5 |
| 1/5 |
| Technique / Combat veteran | 1.30 |
| 2/5 |
| 4/5 |
| 1/5 |
| 1/5 |
| Technique / Shield defense | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 3/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Effects
| talent | Shield Wall |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+5 cooldowns). Infusion Saturation |
| detrimental effect | The target is infected by a disease, reducing its constitution by 9 and doing 23.54 blight damage per turn. Rotting Disease |
| beneficial effect | A flow of life spins around the target, regenerating 57.74 life per turn. Regeneration |
| beneficial effect | Increases maximum life and stamina by 27%. When the effect ends, the extra life and stamina will be lost. Battle Shout |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You abandoned injured seer to death. Escort: injured seer (level 4 of Old Forest) | failed |
You abandoned injured seer to death. Escort: injured seer (level 8 of Dreadfell) | failed |
You abandoned lone alchemist to death. Escort: lone alchemist (level 1 of Dreadfell) | failed |
You failed to protect the lone alchemist from death by storm drake hatchling. Escort: lone alchemist (level 2 of Daikara) | failed |
You abandoned lost anorithil to death. Escort: lost anorithil (level 6 of Dreadfell) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost sun paladin (level 1 of Ruins of Kor'Pul)As a reward you improved Strength by +2. | done |
You failed to protect the temporal explorer from death by giant yellow ant. Escort: temporal explorer (level 2 of Old Forest) | failed |
You abandoned worried loremaster to death. Escort: worried loremaster (level 2 of Dreadfell) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * You've found the needed faerlhing fang. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed vial of wight ectoplasm. Marus of Elvala has completed an elixir of mastery without your aid. Agrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed minotaur nose. * You've found the needed vial of greater demon bile. You have aided Agrimley the hermit in creating an elixir of focus. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
Equipment
| On feet | Morningpride (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Damage when hit (Melee): 8 light Changes resistances: +6% fire / +12% light / +7% cold Changes damage: +6% light Light radius: +3 A pair of boots made of leather. |
| Quiver | plaguebringer's pouch of steel shots (19/19, 19.5-23.4 power, 2 apr)Requires: - Dexterity 16 Powered by arcane forces 3.00 Encumbrance. Type: ammo / shot ; tier 2 Base power: 19.5 - 23.4 Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Crit. chance: +4.5% Capacity: 19 When this weapon hits: Epidemic (10% chance level 2). On weapon hit: * 7% chance to disease Damage (Ranged): +7 blight Shots are used with slings to pummel your foes to death. |
| Light source | EremodradirInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Defense: +6 (+3 eff.) Ranged Defense: +6 (+3 eff.) Changes stats: +2 Dex Changes damage: +6% physical Critical mult.: +9.00% Maximum life: +43.00 Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | rough leather cap 'Glovea' (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes resistances: +9% light Physical save: +10 (+3 eff.) Mental save: +3 (+2 eff.) Disease immunity: +15% A cap made of leather. |
| On hands | psychic's rough leather gloves of dexterity (+3) (0 def, 1 armour)Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +11 (+3 eff.) Armour: +1 Damage (Melee): 6 mind Changes stats: +3 Dex Changes resistances: +6% mind Changes damage: +3% mind Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Relgerand (dig speed 30 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +6 Changes stats: +4 Str / +3 Dex Mental save: +3 (+2 eff.) Maximum hate: +6.00 Mindpower: +2 (+1 eff.) Mental crit. chance: +4% When carried: Talent granted: +1 Dig Activating this item is instant. It can be used to activate talent Perfect Strike, placing all other charms into a 26 cooldown : Effective talent level: 3.9 Power cost: 26 out of 26/26. Range: melee/personal Travel Speed: instantaneous Description: You have learned to focus your blows to hit your target, granting +85 accuracy and allowing you to attack creatures you cannot see without penalty for the next 5 turns. Allows you to dig a wall, remove a tree, create ways. |
| On fingers | steel ring 'Xerytira'Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +3 Dex / +8 Wil / +4 Cun / +2 Con Mental save: +6 (+3 eff.) See invisible: +3 Rings can have magical properties. |
| On fingers | Boradin the copper ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Fatigue: -4% Changes resistances: +5% arcane Maximum encumbrance: +20 Confusion immunity: +20% Stun/Freeze immunity: +15% Mindpower: +4 (+2 eff.) Rings can have magical properties. |
| Around neck | grounding copper amulet of cunning (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Cun Changes resistances: +10% lightning Stun/Freeze immunity: +24% Amulets can have magical properties. |
| In main hand | truestriking dwarven-steel mace of massacre (36.5-51.1 power, 4 apr)Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 36.5 - 51.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Crit. chance: +1.5% Attack speed: 100% When wielded/worn: Accuracy: +5 (+1 eff.) Armour penetration: +7 Changes resistances penetration: +5% physical Blunt and deadly. |
| Around waist | Gawen the hardened leather beltCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Accuracy: +4 (+1 eff.) Armour: +14 Changes stats: +3 Wil Changes resistances: +7% cold / +9% fire Life regen: +0.40 Maximum life: +40.00 A belt that goes around your waist. |
| In off hand | Cloudbile (8 def, 2 armour, 29-34.8 power, 78 block)Requires: - Strength 24 - Talent Heavy Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 29.0 - 34.8 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Crit. chance: +3.5% Block value: +78 On weapon hit: * 40% chance to disease * reduce the cooldown of your ward talent by 1 Burst (radius 2) on crit: +8 blight When wielded/worn: Armour: +2 Defense: +8 (+4 eff.) Ranged Defense: +8 (+3 eff.) Fatigue: +12% Changes resistances: +6% blight Maximum wards: +3 lightning / +3 temporal / +3 blight / +1 fire / +3 cold Changes damage: +15% blight / +6% lightning Talents granted: +3 Block +1 Ward Handheld deflection devices. |
| Cloak | Taintvalor the cashmere cloak (2 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +6 (+2 eff.) Defense: +2 (+1 eff.) Changes stats: +3 Str / +6 Con Changes resistances: +18% nature Physical save: +17 (+5 eff.) Stamina each turn: +0.60 Maximum life: +52.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | fortifying steel plate armour of Eyal (4 def, 9 armour)Requires: - Strength 28 - Talent Heavy Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Defense: +4 (+2 eff.) Fatigue: +22% Changes stats: +3 Str / +2 Con Life regen: +1.70 Maximum life: +80.00 Healing mod.: +10% A suit of armour made of metal plates. |
Inventory
This item will automatically be transmogrified when you leave the level.blazebringer's dwarven-steel longsword of shearing (23.5-32.9 power, 4 apr) Requires: - Strength 24 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 23.5 - 32.9 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% Burst (radius 2) on crit: +6 fire When wielded/worn: Armour penetration: +8 Changes resistances penetration: +7% fire / +8% physical Changes damage: +7% physical Global speed: +3% Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level.yew vilestaff (20-24 power, 4 apr, fire element) Requires: - Magic 24 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +20% fire Talent granted: +1 Command Staff Spellpower: +9 (+9 eff.) Spell crit. chance: +3% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.hardened leather belt 1.00 Encumbrance. Type: armor / belt ; tier 3 A belt that goes around your waist. |
Bregerion (1 def, 6 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour penetration: +6 Physical power: +2 (+0 eff.) Armour: +6 Defense: +1 (+0 eff.) Changes resistances: +11% cold Maximum life: +10.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level.cashmere cloak 'Ameromisus' (11 def, 4 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 3 When wielded/worn: Armour: +4 Defense: +11 (+5 eff.) Changes stats: +5 Wil / +5 Mag Changes resistances: +5% arcane Changes damage: +12% arcane / +21% mind Physical save: +14 (+4 eff.) Spell save: +20 (+10 eff.) Mental save: +16 (+8 eff.) Maximum mana: +61.00 Spell crit. chance: +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Coral Spray (8 def, 8 armour, 18-25.2 power, 48 block)Requires: - Strength 16 - Talent Heavy Armour Training (level 2) Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 18.0 - 25.2 Uses stat: 140% Str Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Crit. chance: +2.0% Block value: +48 Damage (Melee): +10 cold When wielded/worn: Armour: +8 Defense: +8 (+4 eff.) Fatigue: +12% Changes resistances: +10% fire / +15% cold Talent granted: +2 Block Maximum air capacity: +20.00 Special effect on block: 30% chance to spray freezing water (radius 4 cone) at the target. A chunk of jagged coral, dredged from the ocean. |
This item will automatically be transmogrified when you leave the level.sentry's quiver of yew arrows of crippling (49/49, 41-57.4 power, 21 apr) Requires: - Dexterity 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 3 Base power: 41.0 - 57.4 Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +21 Crit. chance: +16.0% Capacity: 49 Turns elapse between self-loadings: 3 On weapon crit: * cripple the target Arrows are used with bows to pierce your foes to death. |
125 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+4 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+4 eff.) When used to imbue an object: Defense: +8 (+4 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Achievements
Earth Master
Killed Harkor'Zun and unlocked Stone magic.By tpgpl the Cornac Bulwark level 19
15th Regrowth 123rd year of Ascendancy at 14:41 see stats
Exterminator
Killed 1000 creatures.By tpgpl the Cornac Bulwark level 17
5th Decay 122nd year of Ascendancy at 22:38 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By tpgpl the Cornac Bulwark level 21
77th Regrowth 123rd year of Ascendancy at 19:24 see stats
Level 10
Got a character to level 10.By tpgpl the Cornac Bulwark level 10
14th Haze 122nd year of Ascendancy at 20:08 see stats
Level 20
Got a character to level 20.By tpgpl the Cornac Bulwark level 20
15th Regrowth 123rd year of Ascendancy at 14:41 see stats
The Arena
Unlocked Arena mode.By tpgpl the Cornac Bulwark level 7
3rd Dusk 122nd year of Ascendancy at 19:30 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By tpgpl the Cornac Bulwark level 22
45th Pyre 123rd year of Ascendancy at 01:31 see stats
The secret city
Discovered the truth about mages.By tpgpl the Cornac Bulwark level 21
72nd Regrowth 123rd year of Ascendancy at 02:53 see stats
Thralless
Freed at least 30 enthralled slaves in the slavers' compound.By tpgpl the Cornac Bulwark level 22
44th Pyre 123rd year of Ascendancy at 11:28 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By tpgpl the Cornac Bulwark level 25
62nd Dusk 123rd year of Ascendancy at 05:44 see stats
Treasure Hunter
Amassed 1000 gold pieces.By tpgpl the Cornac Bulwark level 16
61st Haze 122nd year of Ascendancy at 13:47 see stats
Log
The Master resists the mind attack!
tpgpl hits The Master for 85 physical, 3 mind (88 total damage).
Skeleton archer shoots!
Tpgpl is free from the illness.
Talent Block is ready to use.
Skeleton archer's Shoot hits tpgpl for 29 physical, 13 nature, 22 lightning (64 total damage).
Rotting Disease from Ghast hits tpgpl for 7 blight damage.
The Master uses Hidden Resources.
The Master's focuses.
The Master misses tpgpl.
Tpgpl uses Block.
tpgpl hits Skeleton archer for 6 light damage.
Rotting Disease from Ghast hits tpgpl for (8 blocked), 0 blight (0 total damage).
The Master casts Manathrust.
The Master's spell attains critical power!
The Master hits tpgpl for 218 arcane damage.
Skeleton archer stops regenerating health quickly.
Tpgpl uses Shield Pummel.
The Master resists the mind attack!
The Master resists the shield bash!
tpgpl hits The Master for 81 physical, 6 mind, 91 physical, 11 mind (189 total damage).
tpgpl hits Skeleton archer for 6 light damage.
Rotting Disease from Ghast hits tpgpl for (8 blocked), 0 blight (0 total damage).
The Master casts Strike.
The Master's spell attains critical power!
Saving game...
































































