











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 | 
| Addons | Passive Cooldowns 1.7.0A tweak to the Minimalist UI to show the effect cooldowns of various passive talents and prodigies with triggered effects in the buffs area. Affected talents in the base module: 
 Affected talents from the Embers of Rage DLC: 
 Affected talents from the Ashes of Urh'Rok DLC: 
 Affected talents from the Forbidden Cults DLC: 
 Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Corner-Only Threat Brackets 1.1.5Changes the threat brackets in shockbolt so they're only the upper left corner and don't hide the healthbars. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
 Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game:  :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Enhanced Object Compare 1.7.0Improves the "Press  
 Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor.  The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal.  The few remnants of the ravaged Prides are caged...  but one Pride remains.  Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom.  The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal.  Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
 Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot! 
 
 Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up. 
 
 
 
 
 
 
 
 | 
| Campaign | Maj'Eyal | 
| Mode | Insane Roguelike | 
| Sex | Male | 
| Race | Doomelf | 
| Class | Sun Paladin | 
| Level / Exp | 9 / 75% | 
| Size | medium | 
| Lifes / Deaths | Killed by skeleton magus at level 9 on the 9th Mirth 122nd year of Ascendancy at 22:56/ 1 | 
Primary Stats
| Strength | 29 (base 30) | 
| Dexterity | 16 (base 10) | 
| Constitution | 11 (base 10) | 
| Magic | 30 (base 23) | 
| Willpower | 23 (base 10) | 
| Cunning | 13 (base 10) | 
Resources
| Life | -89/289 | 
| Positive | 34/74 | 
| Stamina | 166/166 | 
| Healing Factor | 1.1597162075846 | 
| Regeneration | 0.28992905189616 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | 0% | 
| Spell | 0% | 
| Global | +100% | 
Vision
| Sight | 10 | 
| Lite | 3 | 
| Infravision | 2 | 
Offense: Mainhand
| Damage | 34 | 
| Accuracy | 28 | 
| Crit Chance | 4% | 
| APR | 2 | 
| Speed | 1.00 | 
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed | 
Offense: Spell
| Spellpower | 25 | 
| Crit Chance | 1% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 20 | 
| Crit Chance | 4% | 
| Speed | 1 | 
Offense: Damage Bonus
| Mind | +3% | 
| Nature | +23% | 
Offense: Damage Penetration
| Cold | +10% | 
| Light | +5% | 
| Mind | +15% | 
Defense: Base
| Armour (hardiness) | 20.413408721348 (65.897138898113%) | 
| Defense | 12 | 
| Ranged Defense | 12 | 
| Fatigue | 24 | 
| Physical Save | 17 | 
| Spell Save | 20 | 
| Mental Save | 25 | 
Defense: Resistances
| Acid | + 12%( 70%) | 
| Light | + 17%( 70%) | 
| Nature | + 44%( 70%) | 
| Blight | + 26%( 70%) | 
| Darkness | + 14%( 70%) | 
| Cold | + 19%( 70%) | 
| All | 0%( 70%) | 
Defense: Immunities
| Disarm Resistance | 22% | 
| Pinning Resistance | 22% | 
| Blind Resistance | 21% | 
| Instadeath Resistance | 100% | 
| Knockback Resistance | 21% | 
Inscriptions (3/3)
| Runes | Effective talent level: 1.0Rune: Shielding Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. | 
| Runes | Effective talent level: 1.0Rune: Shatter Afflictions Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. | 
| Runes | Effective talent level: 1.0Rune: Blink Use mode: Activated Range: 3 Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 3 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. | 
Class Talents
| Technique / Combat veteran | 1.00 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Celestial / Combat | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| Technique / Shield offense | 1.00 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| Celestial / Sun | 1.30 | 
| 
 | 3/5 | 
| 
 | 3/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Technique / Two-handed assault | 1.00 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
Generic Talents
| Race / Doomelf | 1.00 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Celestial / Chants | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| Celestial / Light | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Technique / Combat training | 1.00 | 
| 
 | 0/5 | 
| 
 | 3/5 | 
| 
 | 0/5 | 
| 
 | 2/5 | 
| 
 | 2/5 | 
| 
 | 0/5 | 
Effects
Quests
| You do not remember much of your life before you were on this burning continent, floating in the void between worlds.  You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal.Ashes in the Wind You are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done | 
| You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies.Echoes of the Spellblaze There are also rumours of a renegade Shaloren camp to the west. * You must explore the scintillating caves. * You must explore the renegade Shaloren camp. | active | 
| You failed to protect the lost warrior from death by golem (servant of Voriwen the white crystal).Escort: lost warrior (level 2 of Scintillating Caves) | failed | 
| You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire.Hidden treasure It looks extremely dangerous, however - beware. | active | 
| You were asked to prove your worth as a fighter by a rogue, in order to participate in the arenaThe agent of the arena | done | 
Equipment
| On feet |  miner's pair of iron boots of tirelessness (0 def, 5 armour) 3.0 T1 feet armor Reqs Heavy armour training [Ego] Master While equipped: ----- def ----- Armour +5 Fatigue +2% ---------- misc Stam/turn +0.40 Max.stam +10.00 Infravis +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. | 
| Light source |  brass lantern 'Darkclash' 2.0 T1 lite [Rare] Nature While equipped: Stats +1 Cun dps ---------- Dmg.mod +12% nature +3% mind ----- def ----- Resists +3% darkness Max.HP +46.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. | 
| On head |  rough leather cap 'Mardechak' (5 def, 2 armour) 2.0 T1 head armor [Rare] Master While equipped: dps ---------- Crit.mult +5.00% ----- def ----- Armour +2 Defense +5 (+5 eff.) Fatigue +1% Resists +12% acid Phys.save +3 (+3 eff.) ---------- misc Infravis +1 A cap made of leather. | 
| On hands |  iron gauntlets (0 def, 1 armour) 1.5 T1 hands armor Reqs Heavy armour training [Normal] While equipped: ----- def ----- Armour +1 Fatigue +1% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. | 
| Tool |  supercharged iron torque of gale force [power 135]  (17/19 cooldown) 2.0 T1 torque charm [Ego+] Psionic Project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 135 physical damage Puts all charms on 19 cooldown Torques are made by powerful psionics to store psionic powers. | 
| On fingers |  copper ring of tenacity 0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- Max.HP +21.00 Disarm- +22% Pinning- +22% Knockbk- +21% Rings make your fingers look great! | 
| On fingers |  copper ring 'Frostobeisance' 0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +1 Str +1 Mag +3 Wil dps ---------- Dmg.mod +11% nature Res.pen +10% cold ----- def ----- Resists +22% nature Rings make your fingers look great! | 
| Around neck |  Brightnigh the copper amulet 0.1 T1 amulet jewelry [Rare] Nature While equipped: dps ---------- Mind.crit +3% Res.pen +5% light ----- def ----- Resists +17% light +11% darkness Mind.save +3 (+1 eff.) Blind- +21% Amulets make your neck look great! | 
| In main hand |  iron waraxe 'Ce'Nykira' (103% power, 2 apr) 3.0 T1 waraxe 1H weapon [Rare] Psionic Power 103% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +6 mind On Hit: * 12% chance to reduce all saves and defense by 14 While equipped: Stats +3 Mag +2 Wil +2 Cun dps ---------- Res.pen +10% mind ----- def ----- Mind.save +9 (+4 eff.) One-handed war axes. | 
| Around waist |  Girdle of the Calm Waters 1.0 T2 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +15% A belt rumoured to have been worn by the Conclave healers. | 
| In off hand |  iron shield 'Ce'Neyawyn' (0 def, 2 armour, 98% power, 16.5 block) 7.0 T1 shield armor Reqs Shield usage training [Rare] Arcane When used to Attack: Power 98% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +2.5% Block +16 On Hit: * reduce the cooldown of your ward talent by 1 While equipped: Stats +5 Dex dps ---------- Res.pen +5% mind Melee Ret 2 mind ----- def ----- Armour +2 Fatigue +8% ---------- misc Wards +4 lightning +4 temporal +4 darkness +4 fire +4 nature +3 blight +3 cold +4 arcane +4 light Talents +1 Ward +1 Block Handheld deflection devices. | 
| Cloak |  Broduruidin the linen cloak (1 def, 0 armour) 2.0 T1 cloak armor [Rare] Psionic While equipped: Stats +3 Wil ----- def ----- Defense +1 (+1 eff.) Resists +3% nature +6% blight Spell.save +3 (+2 eff.) Mind.save +6 (+3 eff.) Die.at -60.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
| Main armor |  iron mail armour (2 def, 4 armour) 14.0 T1 heavy armor Reqs Heavy armour training [Normal] While equipped: ----- def ----- Armour +4 Defense +2 (+2 eff.) Fatigue +12% A suit of armour made of mail. | 
Inventory
|  movement infusion of the titan (speed 435%; cd 16) 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 435% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. | 
|  iron dagger of phasing (100% power, 11 apr) 1.0 T1 dagger 1H weapon [Ego] Arcane Power 100% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +11 Crit +4.0% Atk.spd 100% Phasing +11% Sharp, short and deadly. | 
|  iron greatmaul 'Voryrinne' (120% power, 1 apr) 5.0 T1 greatmaul 2H weapon [Rare] Master Power 120% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +1 Crit +0.5% Atk.spd 100% While equipped: dps ---------- Acc +9 (+4 eff.) ----- def ----- Defense +9 (+8 eff.) Resists +3% temporal Crit.chn- 15.00% Die.at -20.00 life Disarm- +27% Massive two-handed mauls. | 
|  flaming iron greatsword (112% power, 1 apr) 3.0 T1 greatsword 2H weapon [Ego] Arcane Power 112% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +1 Crit +2.5% Atk.spd 100% On Hit.r1 +9 fire Massive two-handed swords. | 
|  creative mossy mindstar of life (77% power, 12 apr, mind damage) 3.0 T1 mindstar 1H weapon [Ego] Nature/Psionic Power 77% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: Stats +2 Cun dps ---------- Mind.crit +1% Crit.mult +6.00% Mind.pwr +2 (+1 eff.) ----- def ----- Max.HP +14.00 HP.reg +0.50 ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. | 
|  iron waraxe (107% power, 2 apr) 3.0 T1 waraxe 1H weapon [Normal] Power 107% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% One-handed war axes. | 
|  Stormlash (115% power, 7 apr) 3.0 T1 whip 1H weapon [Unique] Arcane Power 115% Range: 1.1x Uses 100% Dex Dmg Physical Mastery Exotic Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +7 Crit +5.0% Atk.spd 125% Dmg.conv 50% dazing lightning On Crit: * Focus the lightning forces on an enemy While equipped: dps ---------- Dmg.mod +10% lightning Acc +7 (+3 eff.) Strike an enemy within range 3 (for 100% weapon damage as lightning) and release a radius 1 burst of electricity dealing 13.44 to 40.33 lightning damage (based on Magic and Dexterity). Uses 10 power out of 10/10 This steel plated whip arcs with intense electricity. The force feels uncontrollable, explosive, powerful. | 
|  Flashspike the linen cloak (7 def, 0 armour) 2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- Dmg.mod +12% acid Res.pen +5% light Melee Ret 2 acid ----- def ----- Defense +7 (+7 eff.) Resists +6% mind Phys.save +6 (+4 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
|  Radhydil the linen cloak (1 def, 0 armour) 2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Cun +1 Dex dps ---------- Dmg.mod +6% acid Acc +4 (+2 eff.) Apr +5 ----- def ----- Defense +1 (+1 eff.) Resists +9% acid +1% physical ---------- misc Max.stam +10.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
|  linen cloak 'Emamira' (6 def, 0 armour) 2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Cun +1 Dex dps ---------- Crit.mult +10.00% ----- def ----- Defense +6 (+6 eff.) Resists +3% blight Poison- +10% Disease- +10% ---------- misc Hate/m.crit +2.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
|  Salumina the rough leather cap (0 def, 1 armour) 2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Crit.mult +5.00% Mind.pwr +15 (+8 eff.) ----- def ----- Armour +1 Fatigue +1% Resists +6% lightning +5% temporal Mind.save +12 (+6 eff.) ---------- misc Hate/m.crit +1.00 A cap made of leather. | 
|  rough leather cap 'Mayomina' (0 def, 7 armour) =water= 2.0 T1 head armor [Rare] Nature While equipped: Stats +3 Dex dps ---------- Res.pen +10% physical Melee Ret 4 physical ----- def ----- Armour +7 Fatigue +1% Resists +6% cold ---------- misc Breathe water A cap made of leather. | 
|  Zerezilagund (2 def, 4 armour) 14.0 T1 heavy armor Reqs Heavy armour training [Rare] Master While equipped: Stats +1 Str +1 Mag +2 Cun dps ---------- Dmg.mod +9% acid On Hit (Melee): * 10% chance to reduce armor by 24% ----- def ----- Armour +4 Defense +2 (+2 eff.) Fatigue +12% Resists +15% fire ---------- misc See.Invis +3 A suit of armour made of mail. | 
|  searing iron plate armour (0 def, 7 armour) 17.0 T1 massive armor Reqs Massive armour training [Ego+] Arcane While equipped: dps ---------- Melee+ 9 acid 9 fire Melee Ret 9 acid 8 fire ----- def ----- Armour +7 Fatigue +22% Resists +11% acid +11% fire A suit of armour made of metal plates. | 
|  iron shield (0 def, 2 armour, 91% power, 20.5 block) 7.0 T1 shield armor Reqs Shield usage training [Normal] When used to Attack: Power 91% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +2.5% Block +20 While equipped: ----- def ----- Armour +2 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. | 
|  2 agate 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. | 
|  iron pickaxe (dig speed 36 turns) 3.0 T1 digger tool [Normal] While equipped: Stats +1 Str While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. | 
|  Prox's Lucky Halfling Foot 2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+5 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. | 
|  Scrying Orb 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. | 
|  Rod of Recall (1/1) 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. | 
|  Transmogrification Chest 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. | 
|  iron torque of clear mind 'Anublek' [power 1]  (17/25 cooldown) 2.0 T1 torque charm [Rare] Psionic While equipped: Stats +3 Wil +1 Mag dps ---------- On Hit (Melee): * 10 arcane resource burn ----- def ----- Resists +6% nature +6% cold Remove 1 confusion or silence effect and prevent the application of 1 detrimental mental effects for 5 turns Puts all charms on 25 cooldown 100% to reduce 2 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. | 
|  soothing elm wand of shielding [power 110]  (17/20 cooldown) 2.0 T1 wand charm [Ego] Arcane Create a shield absorbing up to 110 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to heal for 33. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. | 
|  2 citrine 0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
Achievements
 Hell has no fury like a demon scorned! (Insane (Roguelike) difficulty)
			Escaped the Searing Halls.
			Hell has no fury like a demon scorned! (Insane (Roguelike) difficulty)
			Escaped the Searing Halls.By The Sun Voice the Doomelf Sun Paladin level 6
78th Pyre 122nd year of Ascendancy at 19:00 see stats
 The Arena (Insane (Roguelike) difficulty)
			Unlocked Arena mode.
			The Arena (Insane (Roguelike) difficulty)
			Unlocked Arena mode.By The Sun Voice the Doomelf Sun Paladin level 7
4th Mirth 122nd year of Ascendancy at 09:37 see stats
Log
Skeleton magus casts Manathrust.
Skeleton warrior misses The Sun Voice.
Skeleton magus hits Skeleton warrior for 151 arcane damage.
Skeleton magus hits The Sun Voice for 151 arcane damage.
The Sun Voice's sun path area effect hits Skeleton warrior for 8 light damage.
--------------------------------
The Sun Voice casts Rune: Shatter Afflictions.
The Sun Voice stops burning.
A shield forms around The Sun Voice.
The Sun Voice uses his supercharged iron torque of gale force!
Talent Block is ready to use.
Talent Shield Slam is ready to use.
Talent Bathe in Light is ready to use.
The Sun Voice hits Skeleton magus for 61 physical damage.
The Sun Voice hits Skeleton warrior for 67 physical damage.
The Sun Voice killed Skeleton warrior!
Skeleton magus casts Flame.
Your shield crumbles under the damage!
The shield around The Sun Voice crumbles.
The Sun Voice is on fire!
Skeleton magus hits The Sun Voice for (50 absorbed), 59 fire (59 total damage).
--------------------------------
The Sun Voice casts Haste of the Doomed.
The Sun Voice is out of phase.
The Sun Voice casts Haste of the Doomed.
Burning from Skeleton magus hits The Sun Voice for 32 fire damage.
--------------------------------
The Sun Voice casts Bathe in Light.
Burning from Skeleton magus hits The Sun Voice for 32 fire damage.
The Sun Voice the level 9 doomelf sun paladin was combusted to death by a skeleton magus on level 3 of Trollmire.











































