Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
Addons | Stone Wardens DLC Class 1.1.3Donators/Buyers bonus! Spellsword 1.0.4This addon grew out of an attempt to rework the Arcane Blade base class from the TOME module way back in beta. Previous versions can be found under the "Arcane Blade Rework" addon. I got sufficient positive feedback, and it was a sufficient departure from the original class, that it was decided to split it off to its own class, while letting the Arcane Blade be updated by others. The class revolves around melee spells, utilizing a mixture of stamina and mana require skills. Probably the most unique feature are the elemental stances, only which one of is active at a time, and which are activated by using the basic elemental strikes. Conveyance Reward 1.0.4This adds the Spell/Conveyance tree as a reward for completing the Tempest Peak questline for Angolwen. All the code is borrowed from DG's own, and thus everything works the same as antimagic characters getting Fungus. Items Vault 1.1.2Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Cornac |
Class | Alchemist |
Level / Exp | 50 / 627% |
Size | medium |
Lifes / Deaths | Killed by golem (servant of Xylen) at level 1 on the 75th Pyre 122nd year of Ascendancy at 15:23 / 104Killed by brown bear at level 2 on the 77th Pyre 122nd year of Ascendancy at 05:05 Killed by fire drake hatchling at level 12 on the 10th Dusk 122nd year of Ascendancy at 03:54 Killed by void horror at level 12 on the 11st Dusk 122nd year of Ascendancy at 02:41 Killed by golem (servant of Xylen) at level 13 on the 12nd Dusk 122nd year of Ascendancy at 11:28 Killed by Layurebeth the drem at level 13 on the 13rd Dusk 122nd year of Ascendancy at 09:56 Killed by Horned Horror at level 13 on the 13rd Dusk 122nd year of Ascendancy at 23:50 Killed by crimson ooze at level 14 on the 35th Dusk 122nd year of Ascendancy at 22:21 Killed by gwelgoroth at level 18 on the 50th Dusk 122nd year of Ascendancy at 10:17 Killed by golem (servant of Xylen) at level 18 on the 53rd Dusk 122nd year of Ascendancy at 12:34 Killed by venom drake at level 18 on the 53rd Dusk 122nd year of Ascendancy at 14:11 Killed by golem (servant of Xylen) at level 19 on the 61st Dusk 122nd year of Ascendancy at 15:37 Killed by golem (servant of Xylen) at level 19 on the 72nd Dusk 122nd year of Ascendancy at 13:33 Killed by golem (servant of Xylen) at level 19 on the 72nd Dusk 122nd year of Ascendancy at 16:37 Killed by Urkis, the High Tempest at level 20 on the 8th Haze 122nd year of Ascendancy at 17:49 Killed by Urkis, the High Tempest at level 20 on the 8th Haze 122nd year of Ascendancy at 20:28 Killed by golem (servant of Xylen) at level 21 on the 43rd Haze 122nd year of Ascendancy at 10:17 Killed by Neroldavena the spitting spider at level 21 on the 46th Haze 122nd year of Ascendancy at 21:43 Killed by Neroldavena the spitting spider at level 21 on the 46th Haze 122nd year of Ascendancy at 23:21 Killed by golem (servant of Xylen) at level 21 on the 47th Haze 122nd year of Ascendancy at 06:28 Killed by ritch flamespitter at level 21 on the 50th Haze 122nd year of Ascendancy at 07:13 Killed by Arnold (servant of Xylen) at level 24 on the 61st Haze 122nd year of Ascendancy at 18:59 Killed by will o' the wisp at level 24 on the 62nd Haze 122nd year of Ascendancy at 14:19 Killed by Celia at level 24 on the 62nd Haze 122nd year of Ascendancy at 17:32 Killed by elven cultist at level 24 on the 65th Haze 122nd year of Ascendancy at 09:45 Killed by Arnold (servant of Xylen) at level 24 on the 65th Haze 122nd year of Ascendancy at 11:23 Killed by Arnold (servant of Xylen) at level 24 on the 66th Haze 122nd year of Ascendancy at 00:11 Killed by Mayata the mean looking elven guard at level 24 on the 66th Haze 122nd year of Ascendancy at 01:58 Killed by Arnold (servant of Xylen) at level 24 on the 66th Haze 122nd year of Ascendancy at 13:53 Killed by Arnold (servant of Xylen) at level 24 on the 67th Haze 122nd year of Ascendancy at 04:42 Killed by Arnold (servant of Xylen) at level 24 on the 67th Haze 122nd year of Ascendancy at 08:24 Killed by elven corruptor at level 25 on the 68th Haze 122nd year of Ascendancy at 19:26 Killed by Arnold (servant of Xylen) at level 25 on the 80th Haze 122nd year of Ascendancy at 01:05 Killed by Arnold (servant of Xylen) at level 25 on the 80th Haze 122nd year of Ascendancy at 02:36 Killed by elven corruptor at level 26 on the 6th Decay 122nd year of Ascendancy at 04:02 Killed by Urkis, the High Tempest at level 26 on the 3rd Allure 123rd year of Ascendancy at 00:50 Killed by Urkis, the High Tempest at level 26 on the 3rd Allure 123rd year of Ascendancy at 03:19 Killed by Urkis, the High Tempest at level 26 on the 3rd Allure 123rd year of Ascendancy at 05:06 Killed by Arnold (servant of Xylen) at level 26 on the 3rd Allure 123rd year of Ascendancy at 06:51 Killed by Urkis, the High Tempest at level 27 on the 3rd Allure 123rd year of Ascendancy at 08:02 Killed by storm drake at level 29 on the 13rd Regrowth 123rd year of Ascendancy at 17:39 Killed by Arnold (servant of Xylen) at level 29 on the 14th Regrowth 123rd year of Ascendancy at 04:04 Killed by greater multi-hued wyrm at level 30 on the 16th Regrowth 123rd year of Ascendancy at 09:34 Killed by Xylen at level 30 on the 16th Regrowth 123rd year of Ascendancy at 09:34 Killed by greater multi-hued wyrm at level 30 on the 16th Regrowth 123rd year of Ascendancy at 19:16 Killed by greater multi-hued wyrm at level 30 on the 16th Regrowth 123rd year of Ascendancy at 22:27 Killed by Arnold (servant of Xylen) at level 30 on the 17th Regrowth 123rd year of Ascendancy at 00:04 Killed by war hound at level 30 on the 27th Regrowth 123rd year of Ascendancy at 16:57 Killed by Arnold (servant of Xylen) at level 30 on the 32nd Regrowth 123rd year of Ascendancy at 06:12 Killed by Arnold (servant of Xylen) at level 30 on the 39th Regrowth 123rd year of Ascendancy at 19:15 Killed by tormentor at level 31 on the 43rd Regrowth 123rd year of Ascendancy at 06:52 Killed by Xylen at level 31 on the 43rd Regrowth 123rd year of Ascendancy at 06:53 Killed by Arnold (servant of Xylen) at level 31 on the 43rd Regrowth 123rd year of Ascendancy at 11:12 Killed by Arnold (servant of Xylen) at level 31 on the 44th Regrowth 123rd year of Ascendancy at 17:57 Killed by Arnold (servant of Xylen) at level 31 on the 44th Regrowth 123rd year of Ascendancy at 19:12 Killed by The Master at level 31 on the 46th Regrowth 123rd year of Ascendancy at 08:03 Killed by skeleton mage at level 31 on the 46th Regrowth 123rd year of Ascendancy at 11:35 Killed by armoured skeleton warrior at level 33 on the 74th Regrowth 123rd year of Ascendancy at 14:17 Killed by Arnold (servant of Xylen) at level 33 on the 74th Regrowth 123rd year of Ascendancy at 17:04 Killed by Arnold (servant of Xylen) at level 34 on the 75th Regrowth 123rd year of Ascendancy at 06:42 Killed by Arnold (servant of Xylen) at level 34 on the 76th Regrowth 123rd year of Ascendancy at 13:57 Killed by Xylen at level 34 on the 76th Regrowth 123rd year of Ascendancy at 13:57 Killed by greater multi-hued wyrm at level 34 on the 77th Regrowth 123rd year of Ascendancy at 04:17 Killed by Arnold (servant of Xylen) at level 34 on the 77th Regrowth 123rd year of Ascendancy at 08:56 Killed by greater multi-hued wyrm at level 34 on the 77th Regrowth 123rd year of Ascendancy at 15:41 Killed by greater multi-hued wyrm at level 34 on the 77th Regrowth 123rd year of Ascendancy at 18:32 Killed by Xylen at level 34 on the 77th Regrowth 123rd year of Ascendancy at 18:32 Killed by Arnold (servant of Xylen) at level 36 on the 56th Pyre 123rd year of Ascendancy at 12:39 Killed by Arnold (servant of Xylen) at level 36 on the 56th Pyre 123rd year of Ascendancy at 14:32 Killed by Arnold (servant of Xylen) at level 37 on the 56th Pyre 123rd year of Ascendancy at 19:26 Killed by Arnold (servant of Xylen) at level 37 on the 57th Pyre 123rd year of Ascendancy at 09:56 Killed by Arnold (servant of Xylen) at level 37 on the 57th Pyre 123rd year of Ascendancy at 23:17 Killed by orc pyromancer at level 38 on the 6th Mirth 123rd year of Ascendancy at 14:07 Killed by Arnold (servant of Xylen) at level 38 on the 6th Mirth 123rd year of Ascendancy at 15:24 Killed by orc cryomancer at level 38 on the 6th Mirth 123rd year of Ascendancy at 16:16 Killed by Warmaster Gnarg at level 38 on the 6th Mirth 123rd year of Ascendancy at 20:27 Killed by overpowered greater multi-hued wyrm at level 39 on the 7th Mirth 123rd year of Ascendancy at 19:59 Killed by overpowered greater multi-hued wyrm at level 39 on the 8th Mirth 123rd year of Ascendancy at 05:20 Killed by overpowered greater multi-hued wyrm at level 39 on the 8th Mirth 123rd year of Ascendancy at 07:30 Killed by orc blood mage at level 43 on the 54th Haze 123rd year of Ascendancy at 15:21 Killed by Porolaith the venom drake hatchling at level 45 on the 65th Haze 123rd year of Ascendancy at 13:51 Killed by Gorbat, Supreme Wyrmic of the Pride at level 45 on the 66th Haze 123rd year of Ascendancy at 12:51 Killed by Arnold (servant of Xylen) at level 46 on the 70th Haze 123rd year of Ascendancy at 19:14 Killed by orc blood mage at level 46 on the 6th Allure 124th year of Ascendancy at 14:18 Killed by overpowered greater multi-hued wyrm at level 48 on the 33rd Regrowth 124th year of Ascendancy at 11:22 Killed by Arnold (servant of Xylen) at level 50 on the 38th Regrowth 124th year of Ascendancy at 09:08 Killed by Arnold (servant of Xylen) at level 50 on the 50th Regrowth 124th year of Ascendancy at 16:43 Killed by Vorema the orc elite berserker at level 50 on the 51st Regrowth 124th year of Ascendancy at 23:53 Killed by Isetta the Fearsome at level 50 on the 53rd Regrowth 124th year of Ascendancy at 01:45 Killed by Isetta the Fearsome at level 50 on the 53rd Regrowth 124th year of Ascendancy at 04:40 Killed by Isetta the Fearsome at level 50 on the 53rd Regrowth 124th year of Ascendancy at 08:10 Killed by Isetta the Fearsome at level 50 on the 53rd Regrowth 124th year of Ascendancy at 10:59 Killed by Isetta the Fearsome at level 50 on the 53rd Regrowth 124th year of Ascendancy at 15:53 Killed by Isetta the Fearsome at level 50 on the 53rd Regrowth 124th year of Ascendancy at 18:18 Killed by Arnold (servant of Xylen) at level 50 on the 54th Regrowth 124th year of Ascendancy at 06:36 Killed by Isetta the Fearsome at level 50 on the 54th Regrowth 124th year of Ascendancy at 21:03 Killed by Xylen at level 50 on the 54th Regrowth 124th year of Ascendancy at 21:03 Killed by Isetta the Fearsome at level 50 on the 55th Regrowth 124th year of Ascendancy at 01:41 Killed by Isetta the Fearsome at level 50 on the 55th Regrowth 124th year of Ascendancy at 05:14 Killed by Arnold (servant of Xylen) at level 50 on the 58th Regrowth 124th year of Ascendancy at 17:26 Killed by Elandar at level 50 on the 69th Regrowth 124th year of Ascendancy at 13:10 Killed by Argoniel at level 50 on the 69th Regrowth 124th year of Ascendancy at 15:33 Killed by Arnold (servant of Xylen) at level 50 on the 69th Regrowth 124th year of Ascendancy at 20:25 Killed by champion of Urh'Rok at level 50 on the 70th Regrowth 124th year of Ascendancy at 01:40 |
Primary Stats
Strength | 38 (base 15) |
Dexterity | 42 (base 10) |
Constitution | 72 (base 60) |
Magic | 100 (base 60) |
Willpower | 83 (base 60) |
Cunning | 73 (base 31) |
Resources
Life | 1526/1526 |
Mana | 668/668 |
Healing Factor | 1.05 |
Regeneration | 4.3575 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -66.666666666667% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 7 |
Infravision | 3 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 217 |
Accuracy | 51 |
Crit Chance | 34% |
APR | 38 |
Speed | 1.00 |
Offense: Spell
Spellpower | 67.25 |
Crit Chance | 48% |
Speed | 1 |
Offense: Mind
Mindpower | 49.1 |
Crit Chance | 23% |
Speed | 1 |
Offense: Damage Bonus
Acid | +27% |
Physical | +47% |
Cold | +39% |
All | +10% |
Lightning | +25% |
Temporal | +25% |
Darkness | +30% |
Arcane | +42% |
Fire | +26% |
Nature | +16% |
Offense: Damage Penetration
Arcane | +10% |
Acid | +5% |
Light | +20% |
Nature | +10% |
Defense: Base
Armour (hardiness) | 109.90567323927 (65%) |
Defense | 82.821134647853 |
Ranged Defense | 82.821134647853 |
Fatigue | 0 |
Physical Save | 72.15625 |
Spell Save | 59.058333333333 |
Mental Save | 64.68125 |
Defense: Resistances
Acid | + 40%( 70%) |
Blight | + 20%( 70%) |
Physical | + 31%( 70%) |
Cold | + 63%( 70%) |
All | + 15%( 70%) |
Lightning | + 39%( 70%) |
Temporal | + 40%( 70%) |
Darkness | + 51%( 70%) |
Arcane | + 19%( 70%) |
Fire | + 70%( 70%) |
Nature | + 25%( 70%) |
Defense: Immunities
Stun Resistance | 0% |
Instadeath Resistance | 100% |
Confusion Resistance | 60% |
Inscriptions (5/5)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 633 life over 5 turns. Its effects scale with your Constitution stat. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1050% over 10 turns and instantly restoring 52 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 314 damage for 4 turns. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 1217% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 8 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
Class Talents
Spell / Infusion | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Spell / Advanced-golemancy | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Explosive admixtures | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Spell / Fire alchemy | 1.30 |
| 4/5 |
| 4/5 |
| 5/5 |
| 5/5 |
Spell / Golemancy | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Generic Talents
Spell / Stone alchemy | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Spell / Staff combat | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Combat training | 1.00 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Defensive Posture |
talent | Acid Infusion |
talent | Body of Fire |
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: injured seer (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Magic by +2. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Dreadfell. Escort: injured seer (level 2 of Dreadfell)As a reward you improved talent Arcane Eye (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Old Forest. Escort: lone alchemist (level 3 of Old Forest)As a reward you improved talent Staff Mastery (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 1 of Daikara. Escort: lost anorithil (level 1 of Daikara)As a reward you learnt talent Healing Light (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 1 of Old Forest. Escort: lost anorithil (level 1 of Old Forest)As a reward you learnt talent Healing Light (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost anorithil (level 1 of Ruins of Kor'Pul)As a reward you improved Magic by +1. | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Trollmire. Escort: lost anorithil (level 3 of Trollmire)As a reward you improved Magic by +1. | done |
You successfully escorted the lost anorithil to the recall portal on level 4 of Dreadfell. Escort: lost anorithil (level 4 of Dreadfell)As a reward you learnt talent Healing Light (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 4 of Old Forest. Escort: lost anorithil (level 4 of Old Forest)As a reward you learnt talent Healing Light (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded the transmogrification chest to automatically transmute metallic items into gems before transmogrifying them. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1932. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Stire of Derth is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. You have aided Stire of Derth in creating an elixir of avoidance. Stire of Derth has completed an elixir of precision without your aid. Marus of Elvala has completed an elixir of mysticism without your aid. You have aided Marus of Elvala in creating an elixir of mastery. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | completed |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have sided with Ukllmswwik and killed Slasul. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Olelathafast the pair of voratun boots (0 def, 23 armour) Olelathafast the pair of voratun boots (0 def, 23 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +4 Physical crit. chance: +5.0% Physical power: +5 Armour: +23 Fatigue: +4% Damage when the wearer is hit: 8 arcane / 4 temporal Changes resistances: +15% fire / +11% cold / +13% lightning / +12% acid Changes resistances penetration: +5% arcane Changes damage: +9% arcane / +15% temporal Infravision radius: +3 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Quiver | 38 alchemist moonstone 38 alchemist moonstone0.00 Encumbrance. Type: alchemist-gem / white ; tier 5 When used as an alchemist bomb: 20% chance to stun for 3 turns Gems can be sold for money or used in arcane rituals. |
Light source | Eldritch Pearl Eldritch PearlPowered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Physical power: +12 Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con / -5 Lck Allows you to breathe in: water Spellpower: +12 Light radius: +6 It can be used to activate talent Tidal Wave (costing 80 power out of 150/150) : Effective talent level: 4.0 Power cost: 80 out of 150/150. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing 1 per turn to a maximum eventual radius of 4, doing 45.76 cold damage and 48.39 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 6 turns. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
On head | augmenting elven-silk wizard hat of the Brotherhood (3 def, 0 armour) augmenting elven-silk wizard hat of the Brotherhood (3 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 Changes stats: +6 Mag / +8 Con Changes damage: +23% arcane / +10% fire / +9% cold / +15% lightning / +11% acid It can be used to activate talent Arcane Eye, placing all other charms into a 10 cooldown : Effective talent level: 4.0 Power cost: 10 out of 10/10. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 22 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 8 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
Tool | Zuboldatha (dig speed 6 turns) Zuboldatha (dig speed 6 turns)Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 5 When wielded/worn: Armour: +10 Defense: +16 Fatigue: -9% Changes stats: +8 Str / +1 Wil Changes resistances: +19% physical / +5% arcane / +6% darkness / +9% nature Changes damage: +6% acid Spell save: +3 Psi when firing a critical mind attack: +3.00 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | Glory of the Pride Glory of the PrideCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +10 Physical power: +10 Armour: +10 Defense: +5 Fatigue: -15% Changes damage: +8% physical Talent cooldown: Rush (-6 turns) Physical save: +45 Confusion immunity: +50% Maximum mana: -40.00 Maximum stamina: +40.00 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
On fingers | Glimmerhunger the voratun ring Glimmerhunger the voratun ringCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +32 Armour penetration: +17 Defense: +53 Changes stats: +8 Dex / +3 Mag / +18 Cun Changes resistances penetration: +5% arcane / +20% light Spell save: +3 Spellpower on spell critical (stacks up to 3 times): +4 Maximum mana: +40.00 Spell crit. chance: +1% It can be used to activate talent Disengage, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: 7.0 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
Around waist | Anti-fattening belt Anti-fattening beltCrafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Physical power: +6 Armour: +15 Defense: +37 Changes stats: +6 Wil Damage when the wearer hits(melee): 6 fire Damage when the wearer is hit: 12 nature Changes resistances: +3% acid / +6% fire Changes resistances penetration: +10% nature Changes damage: +6% nature / +6% fire Critical mult.: +15.00% Stealth bonus: +13 Physical save: +25 Mental save: +15 Maximum life: +86.00 A belt that goes around your waist. |
In main hand | Bolbum's Big Knocker (64-76.8 power, 10 apr, physical damage) Bolbum's Big Knocker (64-76.8 power, 10 apr, physical damage)Requires: - Magic 38 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 64.0 - 76.8 Uses stat: 140% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +10 Attack speed: 100% Damage when this weapon hits: +10 % chance of confusion When wielded/worn: Accuracy: +7 Changes damage: +20% physical Talent mastery: +0.20 Spell / Staff combat Spellpower: +12 Spell crit. chance: +18% It can be used to activate talent Channel Staff (costing 9 power out of 20/20) : Effective talent level: 3.0 Power cost: 9 out of 20/20. Range: 8.0 Travel Speed: 2000% of base Is: a spell Description: Channel raw mana through your staff, projecting a bolt of your staff's damage type, doing 94% staff damage. The bolt will only hurt hostile targets, and pass safely through friendly ones. This attack always has a 100% chance to hit, and ignores the target's Armour. A thick staff with a heavy knob on the end. It was said to be used by the grand alchemist Bolbum in the Age of Allure. Much renowned is the fear of his students for their master, and the high rate of cranial injuries amongst them. Bolbum died with seven daggers in his back and his much-cursed staff went missing after. |
On hands | Deloduvon (0 def, 9 armour) Deloduvon (0 def, 9 armour)Requires: - Talent Armour Training Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +10 Armour: +9 Changes stats: +5 Str / +5 Dex / +5 Cun Changes resistances: +6% darkness Talent cooldown: Double Strike (-1 turn) Physical save: +24 Mental save: +25 Life regen: +3.90 Stamina each turn: +2.00 Maximum life: +80.00 Maximum stamina: +30.00 Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | Death's Embrace (fire opal) (18 def, 18 armour) Death's Embrace (fire opal) (18 def, 18 armour)Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Armour: +18 Armour Hardiness: +15% Defense: +18 Changes stats: +5 Dex / +5 Mag / +5 Cun Damage when the wearer is hit: 15 darkness / 15 cold Changes resistances: +30% cold / +30% darkness / +30% temporal Changes damage: +20% cold / +20% darkness / +10% all Talent masteries: +0.10 Spell / Phantasm +0.10 Spell / Shades +0.10 Cunning / Stealth Critical mult.: +20.00% Stealth bonus: +10 Spellpower: +10 Spell crit. chance: +5% Mental crit. chance: +5% Healing mod.: -15% It can be used to turn yourself invisible for 10 turns, costing 50 power out of 50/50. This deep black leather armor, wrapped with thick silk, is icy cold to the touch. |
Cloak | Villain cape (18 def, 0 armour) Villain cape (18 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +18 Changes stats: +4 Dex / +12 Mag / +12 Wil / +4 Cun Changes resistances: +3% nature / +6% blight Changes resistances penetration: +5% acid Changes damage: +9% physical Physical save: +13 Spell save: +24 Mental save: +6 Stamina each turn: +0.60 Maximum mana: +160.00 Healing mod.: +20% Defense after a teleport: +5 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | Spellblaze Echoes Spellblaze EchoesPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Armour: +6 Defense: +6 Spellpower on spell critical (stacks up to 3 times): +15 Spellpower: +8 Spell crit. chance: +6% It can be used to unleash a destructive wail, costing 60 power out of 60/60. This ancient charm still retains a distant echo of the destruction wrought by the Spellblaze |
Inventory
This item will automatically be transmogrified when you leave the level. healing infusion (heal 329)healing infusion (heal 329) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 329 life. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
healing infusion of the wizard (heal 334) healing infusion of the wizard (heal 334)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 334 life. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the sneak (+16 for 12 turns, die at -984) heroism infusion of the sneak (+16 for 12 turns, die at -984)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 16 for 12 turns. Also while Heroism is active, you will only die when reaching -984 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion (688% speed; 4 turns) movement infusion (688% speed; 4 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 688% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 4 turns. Note: since you will be moving very fast, game turns will pass very slowly. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the titan (813% speed; 7 turns) movement infusion of the titan (813% speed; 7 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 813% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the warrior (983% speed; 7 turns) movement infusion of the warrior (983% speed; 7 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 983% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. regeneration infusion (heal 339 over 5 turns)regeneration infusion (heal 339 over 5 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 339 life over 5 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the titan (heal 508 over 5 turns) regeneration infusion of the titan (heal 508 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 508 life over 5 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the titan (heal 551 over 5 turns) regeneration infusion of the titan (heal 551 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 551 life over 5 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the warrior (heal 296 over 5 turns) regeneration infusion of the warrior (heal 296 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 296 life over 5 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the wizard (heal 620 over 5 turns) regeneration infusion of the wizard (heal 620 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 620 life over 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the psychic (resist 28%; cure magical) wild infusion of the psychic (resist 28%; cure magical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of magical effects and reduce all damage taken by 28% for 6 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Blood of Life Blood of LifeInfused by nature 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
Rune of the Rift (482.00 temporal damage, removed from time 4 turns) Rune of the Rift (482.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 4.0 Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Inflicts 602.50 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 60 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. controlled phase door rune of the titan (range 13)controlled phase door rune of the titan (range 13) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport in a range of 13. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
controlled phase door rune of the wizard (range 14) controlled phase door rune of the wizard (range 14)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport in a range of 14. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. lightning rune (475 lightning damage)lightning rune (475 lightning damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 8.0 Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of lightning, doing 158.33 to 475.00 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. teleportation rune (range 88)teleportation rune (range 88) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 88 with a minimum range of 15. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. teleportation rune (range 66)teleportation rune (range 66) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 66 with a minimum range of 15. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score |
Ancient Tome titled 'Gems and their uses' Ancient Tome titled 'Gems and their uses'0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! Most of them function better with a high Magic score |
Feathersteel Amulet Feathersteel AmuletCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -20% Maximum encumbrance: +20 Movement speed: +20% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. |
Garkul's Teeth Garkul's TeethCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 It is part of a set of items. When wielded/worn: Changes stats: +10 Str / +6 Con Talent masteries: +0.10 Technique / Two-handed maiming +0.10 Technique / Bloodthirst +0.10 Technique / Warcries +0.10 Technique / Two-handed weapons Physical save: +18 Mental save: +18 Pinning immunity: +100% It can be used to activate talent Shattering Shout (costing 10 power out of 48/48) : Effective talent level: 4.0 Power cost: 10 out of 48/48. Range: melee/personal Travel Speed: instantaneous Description: Release a powerful shout, doing 233.49 physical damage in a radius 7 cone in front of you. The damage increases with your Strength. Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals. |
gold amulet of the fish gold amulet of the fishInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes resistances: +17% cold Allows you to breathe in: water Amulets can have magical properties. |
restful stralite amulet of manastreaming restful stralite amulet of manastreamingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Fatigue: -6% Changes stats: +4 Mag Life regen: +2.80 Mana each turn: +0.30 Spellpower on spell critical (stacks up to 3 times): +3 Maximum mana: +32.00 Amulets can have magical properties. |
stralite amulet of willpower (+5) stralite amulet of willpower (+5)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +5 Wil Amulets can have magical properties. |
warmaker's stralite amulet of constitution (+6) warmaker's stralite amulet of constitution (+6)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +6 Str / +6 Dex / +6 Wil / +4 Con Amulets can have magical properties. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to not be of this world, switching rapidly. If used near a portal it could probably activate it. |
Dawnsever the stralite ring Dawnsever the stralite ringCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +15 Armour penetration: +14 Defense: +15 Changes stats: +9 Cun / +5 Con Damage when the wearer hits(melee): 2 blight / 32 bleed / 18 gloom / 2 light Changes resistances penetration: +15% light Changes damage: +3% light Spell save: +18 Hate when firing a critical mind attack: +3.00 Maximum stamina: +26.00 Maximum hate: +13.00 Spellpower: +6 Resist all after a teleport: +4% It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 38%. Rings can have magical properties. |
Elemental Fury Elemental FuryPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +3 Cun / +3 Mag Changes damage: +12% arcane / +12% fire / +12% cold / +12% lightning All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
Exiler ExilerPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Damage when the wearer hits(melee): 15 temporal Changes resistances: +15% temporal Changes damage: +10% physical / +15% temporal Talent mastery: +0.20 Chronomancy / Time Travel Talent cooldown: Time Skip (-1 turn) Spellpower: +10 Reduces paradox failures(equivalent to willpower): +20 Talent on hit(spell): Rethread (10% chance level 2). It can be used to deal temporal damage to summons, and if they survive, remove them from time, costing 32 power out of 32/32. The chronomancer known as Solith was renowned across all of Maj'Eyal. He always seemed to catch his enemies alone. In the case of opponents who weren't alone, he had to improvise. |
Inertial Twine Inertial TwineCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +5 Changes stats: +4 Str / +8 Wil Changes resistances: +5% physical Changes damage: +5% physical Physical save: +12 Knockback immunity: +100% It can be used to activate talent Bind (costing 25 power out of 28/28) : Effective talent level: 2.0 Power cost: 25 out of 28/28. Range: 5.0 Travel Speed: instantaneous Is: a mind power Description: Bind the target in crushing bands of telekinetic force, immobilizing it for 6 turns. The duration will improve with your Mindpower. The use of a telekinetically-wielded gem or mindstar as a focus will improve the effects of this talent considerably. This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
Mnemonic MnemonicInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +8 Wil Changes resistances: +25% mind Talent mastery: +0.20 Psionic / Mentalism Mental save: +20 Confusion immunity: +40% Psi each turn: +0.50 Mindpower: +12 When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns. Talent on hit(mindpower): Mental Refresh (10% chance level 1). It can be used to activate talent Mental Shielding (costing 30 power out of 30/30) : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a mind power Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 2 mental effects will be affected. This talent takes no time to use. As long as you wear this ring, you will never forget who you are. |
Thundersear ThundersearCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +9 Armour penetration: +9 Defense: +19 Changes stats: +5 Cun Changes resistances: +9% darkness / +6% lightning / +9% fire Mental save: +8 Confusion immunity: +38% It can be used to activate talent Disengage, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: 7.0 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
conjurer's gold ring of blinding strikes conjurer's gold ring of blinding strikesPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +5 Mag / +4 Wil Damage when the wearer hits(melee): 6 physical / 7 blinding / 8 lightning Damage when the wearer is hit: 6 physical / 5 blinding / 3 lightning Spellpower: +7 Rings can have magical properties. |
conjurer's voratun ring of warding conjurer's voratun ring of wardingPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +6 Mag / +7 Wil Changes resistances: +13% fire / +16% cold / +22% lightning / +25% acid Spellpower: +10 Rings can have magical properties. |
gold ring gold ring0.10 Encumbrance. Type: jewelry / ring ; tier 3 Rings can have magical properties. |
psionicist's copper ring psionicist's copper ringInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Wil Mental save: +6 Rings can have magical properties. |
psionicist's copper ring of lightning (+20%) psionicist's copper ring of lightning (+20%)Infused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Wil Changes resistances: +20% lightning Changes damage: +10% lightning Mental save: +4 Rings can have magical properties. |
titan's stralite ring of life titan's stralite ring of lifeInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +8 Con Physical save: +16 Life regen: +1.40 Maximum life: +54.00 Healing mod.: +17% Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. voratun ring of focusvoratun ring of focus Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes resistances penetration: +12% physical It can be used to activate talent Greater Weapon Focus, placing all other charms into a 20 cooldown : Effective talent level: 4.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on your blows; each strike has a 40% chance to deal another, similar, blow for 9 turns. This works for all blows, even ones from other talents and from shield bashes. The chance increases with your Dexterity. Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. elemental voratun battleaxe (54.5-81.75 power, 4 apr)elemental voratun battleaxe (54.5-81.75 power, 4 apr) Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 54.5 - 81.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% Special effect when this weapon hits: random elemental effect Damage conversion: 24% fire / 26% cold / 30% lightning / 26% acid Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. plaguebringer's voratun battleaxe (55-82.5 power, 4 apr)plaguebringer's voratun battleaxe (55-82.5 power, 4 apr) Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 55.0 - 82.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 1). Damage when this weapon hits: +6 blight When wielded/worn: Disease immunity: +37% Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. thought-forged voratun battleaxe of daylight (57.5-86.25 power, 4 apr)thought-forged voratun battleaxe of daylight (57.5-86.25 power, 4 apr) Requires: - Strength 48 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 57.5 - 86.3 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% Damage when this weapon hits: +15 mind / +12 light Damage conversion: 54% mind Damage against: +20% Undead When wielded/worn: Changes stats: +6 Wil Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. elemental voratun dagger of shearing (37-48.1 power, 9 apr)elemental voratun dagger of shearing (37-48.1 power, 9 apr) Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 5 Base power: 37.0 - 48.1 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% Special effect when this weapon hits: random elemental effect Damage conversion: 18% fire / 18% cold / 18% lightning / 16% acid When wielded/worn: Armour penetration: +10 Changes resistances penetration: +10% physical Changes damage: +11% physical Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. plaguebringer's voratun dagger of ruin (37.5-48.75 power, 9 apr)plaguebringer's voratun dagger of ruin (37.5-48.75 power, 9 apr) Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 5 Base power: 37.5 - 48.8 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 1). Damage when this weapon hits: +12 blight When wielded/worn: Armour penetration: +8 Physical crit. chance: +12.0% Critical mult.: +14.00% Disease immunity: +28% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. psychic's voratun dagger of ruin (38-49.4 power, 9 apr)psychic's voratun dagger of ruin (38-49.4 power, 9 apr) Requires: - Dexterity 48 Crafted by a master Infused by psionic forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 5 Base power: 38.0 - 49.4 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% When wielded/worn: Armour penetration: +11 Physical crit. chance: +8.0% Changes stats: +4 Cun / +4 Wil Critical mult.: +13.00% Mindpower: +7 Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. voratun greatmaul of gravity (67-100.5 power, 4 apr)voratun greatmaul of gravity (67-100.5 power, 4 apr) Requires: - Strength 48 Infused by nature 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 67.0 - 100.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +3.0% Attack speed: 100% Special effect when this weapon hits: 25% chance to crush the target Damage when this weapon hits: +24 gravity When wielded/worn: Changes damage: +15% physical Massive two-handed maul. |
This item will automatically be transmogrified when you leave the level. blazebringer's voratun greatsword of nature (62-99.2 power, 4 apr)blazebringer's voratun greatsword of nature (62-99.2 power, 4 apr) Requires: - Strength 48 Infused by nature 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 62.0 - 99.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% Damage conversion: 54% nature / 42% fire When wielded/worn: Changes resistances: +10% all Changes resistances penetration: +11% nature / +12% fire Global speed: +6% Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. icy voratun greatsword of shearing (62.5-100 power, 4 apr)icy voratun greatsword of shearing (62.5-100 power, 4 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 62.5 - 100.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% Damage when this weapon hits: +20 ice When wielded/worn: Armour penetration: +14 Changes resistances penetration: +15% physical Changes damage: +18% physical Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. warbringer's voratun greatsword of evisceration (62-99.2 power, 4 apr)warbringer's voratun greatsword of evisceration (62-99.2 power, 4 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 62.0 - 99.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% Special effect when this weapon crits: wounds the target When wielded/worn: Physical crit. chance: +14.0% Physical power: +27 Changes stats: +8 Con Changes resistances penetration: +18% physical Disarm immunity: +34% Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. thaloren dragonbone longbow of powerthaloren dragonbone longbow of power Requires: - Dexterity 48 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 When wielded/worn: Changes resistances penetration: +18% physical Changes damage: +31% physical Talents cooldown: Volley of Arrows (-2 turns) Steady Shot (-1 turn) Pinning Shot (-1 turn) Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. quick voratun longsword (42.5-59.5 power, 6 apr)quick voratun longsword (42.5-59.5 power, 6 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 42.5 - 59.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 111% When wielded/worn: Accuracy: +14 Changes stats: +7 Dex Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. caustic voratun mace of ruin (45-63 power, 6 apr)caustic voratun mace of ruin (45-63 power, 6 apr) Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 45.0 - 63.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +3.0% Attack speed: 100% Damage conversion: 41% acid blind When wielded/worn: Armour penetration: +12 Physical crit. chance: +14.0% Changes resistances penetration: +12% acid Critical mult.: +17.00% Life regen: +1.90 Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. quick voratun mace of gravity (46.5-65.1 power, 6 apr)quick voratun mace of gravity (46.5-65.1 power, 6 apr) Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 46.5 - 65.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +3.0% Attack speed: 111% Special effect when this weapon hits: 25% chance to crush the target Damage when this weapon hits: +15 gravity When wielded/worn: Accuracy: +12 Changes stats: +6 Dex Changes damage: +12% physical Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. magelord's dragonbone magestaff of fate (42-50.4 power, 6 apr, arcane damage)magelord's dragonbone magestaff of fate (42-50.4 power, 6 apr, arcane damage) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 42.0 - 50.4 Uses stat: 100% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Physical crit. chance: +14.0% Damage when the wearer hits(melee): 15 arcane Changes damage: +42% arcane Talent granted: +1 Command Staff Physical save: +13 Spell save: +10 Mental save: +13 Maximum mana: +49.00 Spellpower: +23 Spell crit. chance: +13% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. drakeskin leather belt of recklessnessdrakeskin leather belt of recklessness Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Physical power: +6 Critical mult.: +13.00% A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. insulating drakeskin leather belt of recklessnessinsulating drakeskin leather belt of recklessness Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +4.0% Physical power: +5 Changes resistances: +14% fire / +10% cold Critical mult.: +14.00% A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. spiritwalker's drakeskin leather belt of the mysticspiritwalker's drakeskin leather belt of the mystic Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +5 Mag Mental save: +10 Mana each turn: +0.56 Maximum mana: +44.00 Spellpower: +9 A belt that goes around your waist. |
Radiance (15 def, 0 armour) Radiance (15 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +15 Changes stats: +10 Dex / +8 Mag / +6 Cun Damage when the wearer is hit: 30 blinding light Changes resistances: +20% darkness / +20% light Changes resistances cap: +10% light Changes damage: +15% light Talent masteries: +0.10 Celestial / Sun +0.10 Spell / Phantasm +0.10 Celestial / Light Spellpower: +8 It can be used to activate talent Barrier (costing 40 power out of 40/40) : Effective talent level: 3.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A protective shield forms around you that lasts for up to 10 turns and negates 351 damage. The total damage the barrier can absorb will increase with your Spellpower. This pristine golden cloak flows with a wind that seems to be conjured from nowhere. Its inner surface is a completely plain white, but the outside shines with intense light. |
Boots of the Hunter (2 def, 12 armour) Boots of the Hunter (2 def, 12 armour)Requires: - Talent Armour Training Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Armour penetration: +15 Physical power: +12 Armour: +12 Defense: +2 Fatigue: +8% Talent masteries: +0.20 Cunning / Trapping +0.20 Cursed / Endless hunt +0.20 Cursed / Predator Spell save: +10 Mental save: +10 Stun/Freeze immunity: +40% Maximum life: +80.00 It can be used to boost movement speed by 300% for 4 turns (does not use a turn), costing 32 power out of 32/32. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. |
This item will automatically be transmogrified when you leave the level. restorative pair of drakeskin leather boots of disengagement (0 def, 5 armour)restorative pair of drakeskin leather boots of disengagement (0 def, 5 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +4 Cun / +3 Dex Life regen: +2.70 Healing mod.: +26% It can be used to activate talent Disengage, placing all other charms into a 15 cooldown : Effective talent level: 1.0 Power cost: 15 out of 15/15. Range: 7.0 Travel Speed: instantaneous Description: Jump away 3 grids from your target. A pair of boots made of leather. |
Storm Bringer's Gauntlets (0 def, 3 armour) Storm Bringer's Gauntlets (0 def, 3 armour)Requires: - Talent Armour Training Powered by arcane forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +3 Changes stats: +4 Mag Changes resistances: +15% lightning Changes resistances cap: +5% lightning Changes damage: +10% lightning Critical mult.: +20.00% Spell crit. chance: +5% It can be used to activate talent Chain Lightning (costing 16 power out of 16/16) : Effective talent level: 3.0 Power cost: 16 out of 16/16. Range: 10.0 Travel Speed: instantaneous Is: a spell Description: Invokes a forking beam of lightning doing 71.07 to 213.21 damage and forking to another target. It can hit up to 6 targets up to 10 grids apart, and will never hit the same one twice; nor will it hit the caster. The damage will increase with your Spellpower. This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery but odds are the crafter knew a thing or two about magic. |
This item will automatically be transmogrified when you leave the level. drakeskin leather gloves of regeneration (0 def, 3 armour)drakeskin leather gloves of regeneration (0 def, 3 armour) Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 Life regen: +4.10 Stamina each turn: +0.90 Psi each turn: +0.21 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level. restful voratun gauntlets of magic (+5) (0 def, 3 armour)restful voratun gauntlets of magic (+5) (0 def, 3 armour) Requires: - Talent Armour Training Powered by arcane forces Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 Changes stats: +5 Mag Changes damage: +10% arcane Life regen: +4.00 Stamina each turn: +0.60 Maximum stamina: +26.00 Metal gloves protecting the hands up to the middle of the lower arm. |
Crown of the Elements (0 def, 5 armour) Crown of the Elements (0 def, 5 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +5 Con / +3 Wil Damage when the wearer hits(melee): 10 fire / 10 cold / 10 lightning / 10 acid Changes resistances: +15% fire / +15% cold / +15% lightning / +15% acid Changes damage: +8% fire / +8% cold / +8% lightning / +8% acid See invisible: +15 This jeweled crown shimmers with colors. |
Un'fezan's Cap (1 def, 0 armour) Un'fezan's Cap (1 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 It is part of a set of items. When wielded/worn: Defense: +1 Changes stats: +8 Cun / +4 Wil Changes resistances: +20% temporal Talent mastery: +0.20 Chronomancy / Time Travel Spellpower: +8 Mindpower: +8 Reduces paradox failures(equivalent to willpower): +10 It can be used to activate talent Wormhole (costing 15 power out of 15/15) : Effective talent level: 1.0 Power cost: 15 out of 15/15. Range: 10.0 Travel Speed: instantaneous Is: a spell Description: You fold the space between yourself and a random point within range, creating a pair of wormholes. Any creature stepping on either wormhole will be teleported to the other. The wormholes will last 5 turns. At level 4, you may choose the exit location target area (radius 7). The duration will scale with your Paradox. This fez once belonged to a traveler, it always seems to be found lying around in odd locations. Fezzes are cool. |
aegis elven-silk wizard hat of the Brotherhood (3 def, 0 armour) aegis elven-silk wizard hat of the Brotherhood (3 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 Changes stats: +10 Mag / +8 Con Changes damage: +13% arcane Talent mastery: +0.20 Spell / Aegis Life regen: +2.00 Maximum life: +42.00 It can be used to activate talent Arcane Eye, placing all other charms into a 10 cooldown : Effective talent level: 4.0 Power cost: 10 out of 10/10. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 22 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 8 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. drakeskin leather cap of the depths (0 def, 5 armour)drakeskin leather cap of the depths (0 def, 5 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes resistances: +16% cold Allows you to breathe in: water A cap made of leather. |
This item will automatically be transmogrified when you leave the level. grounding drakeskin leather cap of precognition (10 def, 5 armour)grounding drakeskin leather cap of precognition (10 def, 5 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Accuracy: +9 Armour: +5 Defense: +10 Fatigue: +5% Changes stats: +8 Cun Changes resistances: +11% lightning / +12% temporal A cap made of leather. |
This item will automatically be transmogrified when you leave the level. insulating elven-silk wizard hat of arcana (3 def, 0 armour)insulating elven-silk wizard hat of arcana (3 def, 0 armour) Powered by arcane forces Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 Changes stats: +7 Mag / +5 Wil Changes resistances: +11% fire / +10% cold Spellpower: +5 A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. mindcaging voratun helm of strength (+7) (0 def, 5 armour)mindcaging voratun helm of strength (+7) (0 def, 5 armour) Requires: - Talent Armour Training Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +7 Str Changes resistances: +24% mind Mental save: +23 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. radiant drakeskin leather armour of acid resistance (5 def, 8 armour)radiant drakeskin leather armour of acid resistance (5 def, 8 armour) Requires: - Strength 20 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 Fatigue: +8% Changes stats: +6 Wil Damage when the wearer is hit: 14 light Changes resistances: +25% blight / +24% darkness / +26% acid Light radius: +2 A suit of armour made of leather. |
Cuirass of the Thronesmen (20 def, 29 armour) Cuirass of the Thronesmen (20 def, 29 armour)Requires: - Strength 44 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 4 When wielded/worn: Armour: +29 Armour Hardiness: +10% Defense: +20 Fatigue: +15% Changes stats: +6 Con Changes resistances: +25% darkness / +25% fire Physical save: +40 Stun/Freeze immunity: +40% Knockback immunity: +40% Healing mod.: -30% This heavy dwarven-steel armour was created in the deepest forges of the Iron Throne. While it grants incomparable protection, it demands that you rely only on your own strength. |
This item will automatically be transmogrified when you leave the level. fearforged voratun plate armour of spell shielding (9 def, 16 armour)fearforged voratun plate armour of spell shielding (9 def, 16 armour) Requires: - Strength 60 - Talent Armour Training (level 3) Powered by arcane forces 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Defense: +9 Fatigue: +37% Changes stats: +8 Con Changes resistances: +8% arcane / +12% fire / +8% darkness / -16% light Physical save: +8 Spell save: +34 Mental save: +9 A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. hardened voratun plate armour (9 def, 24 armour)hardened voratun plate armour (9 def, 24 armour) Requires: - Strength 60 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +24 Defense: +9 Fatigue: +26% Changes resistances: +10% physical / +10% fire / +8% cold / +7% lightning / +10% acid A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. prismatic voratun plate armour of resilience (9 def, 16 armour)prismatic voratun plate armour of resilience (9 def, 16 armour) Requires: - Strength 60 - Talent Armour Training (level 3) Powered by arcane forces Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Defense: +9 Fatigue: +26% Changes resistances: +18% darkness / +20% light Maximum life: +42.00 A suit of armour made of metal plates. |
242 alchemist agate 242 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
12 topaz 12 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used as an alchemist bomb: Bomb thrown range +3 Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Rungof's Fang Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
8 alchemist spinel 8 alchemist spinel0.00 Encumbrance. Type: alchemist-gem / green ; tier 1 When used as an alchemist bomb: Mana regain 10 Gems can be sold for money or used in arcane rituals. |
7 spinel 7 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used as an alchemist bomb: Mana regain 10 Gems can be sold for money or used in arcane rituals. |
turquoise turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 When used as an alchemist bomb: Additional 30 acid damage Gems can be sold for money or used in arcane rituals. |
preserving dwarven lantern of the forge preserving dwarven lantern of the forgeInfused by nature Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Changes stats: +3 Con Damage when the wearer hits(melee): 18 dreamforge Damage when the wearer is hit: 20 dreamforge Changes resistances: +10% mind / +9% blight / +8% fire Life regen: +4.30 Light radius: +4 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Atamathon's Lost Ruby Eye Atamathon's Lost Ruby Eye0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Changes damage: +12% fire When used to imbue an object: Changes damage: +12% fire One of the ruby eyes of the legendary giant golem: Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Runed Skull Runed SkullPowered by arcane forces 3.00 Encumbrance. [Unique] Type: gem / red ; tier 5 When carried: Damage when the wearer is hit: 25 fire Spellpower: +7 Dull red runes are etched all over this blackened skull. |
3 alchemist bloodstone 3 alchemist bloodstone0.00 Encumbrance. Type: alchemist-gem / red ; tier 5 When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
5 bloodstone 5 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
17 fire opal 17 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Gems can be sold for money or used in arcane rituals. |
11 ruby 11 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used as an alchemist bomb: Bomb damage +20% Gems can be sold for money or used in arcane rituals. |
Rod of Annulment Rod of AnnulmentPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to force some of your foe's infusions, runes or talents on cooldown, costing 30 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. acidic pouch of voratun shots of vileness (22/22, 51-61.2 power, 6 apr)acidic pouch of voratun shots of vileness (22/22, 51-61.2 power, 6 apr) Requires: - Dexterity 48 Powered by arcane forces 3.00 Encumbrance. Type: ammo / shot ; tier 5 Base power: 51.0 - 61.2 Uses stats: 50% Cun, 70% Dex Damage type: Physical Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +7.0% Capacity: 22 Special effect when this weapon crits: splashes the target with acid Damage when this weapon hits(ranged): +20 acid / +15 blight Burst (radius 2) on crit: +23 infective blight Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. pouch of voratun shots (22/22, 55.5-66.6 power, 6 apr)pouch of voratun shots (22/22, 55.5-66.6 power, 6 apr) Requires: - Dexterity 48 3.00 Encumbrance. Type: ammo / shot ; tier 5 Base power: 55.5 - 66.6 Uses stats: 50% Cun, 70% Dex Damage type: Physical Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +7.0% Capacity: 22 Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. telekinetic voratun torque of psychoportation [power 60] (30 cooldown)telekinetic voratun torque of psychoportation [power 60] (30 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 5 When wielded/worn: Talent cooldown: Telekinetic Blast (+5 turn) Talent granted: +5 Telekinetic Blast It can be used to teleport randomly (rad 60), placing all other charms into a 30 cooldown. Torques are made by powerful psionics to store psionic powers. |
Tree of Life Tree of LifeInfused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +7 Wil / +6 Con Changes resistances: +10% nature / +10% blight Changes damage: +10% nature Talent masteries: +0.10 Wild-gift / Call of the wild +0.10 Wild-gift / Harmony Mindpower: +7 Healing mod.: +25% Heals all nearby living creatures by 5 points each turn. This small tree shaped totem is imbued with powerful healing energies. |
This item will automatically be transmogrified when you leave the level. rushing dragonbone totem of cure illness [power 4] (20 cooldown)rushing dragonbone totem of cure illness [power 4] (20 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 5 When wielded/worn: Talent granted: +4 Rushing Claws It can be used to remove up to 4 diseases from the target, placing all other charms into a 20 cooldown. Natural totems are made by powerful wilders to store nature power. |
This item will automatically be transmogrified when you leave the level. overpowered dragonbone wand of trap destruction [power 184] (23 cooldown)overpowered dragonbone wand of trap destruction [power 184] (23 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 It can be used to try to disarm traps in a line (disarm power 184), placing all other charms into a 23 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Burning Star Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 It can be used to map surroundings, costing 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
66 alchemist pearl 66 alchemist pearl0.00 Encumbrance. Type: alchemist-gem / white ; tier 5 When used as an alchemist bomb: Additional 100 lite damage Gems can be sold for money or used in arcane rituals. |
10 diamond 10 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used as an alchemist bomb: Bomb damage +25% Gems can be sold for money or used in arcane rituals. |
4 moonstone 4 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 When used to imbue an object: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 When used as an alchemist bomb: 20% chance to stun for 3 turns Gems can be sold for money or used in arcane rituals. |
4 pearl 4 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all When used as an alchemist bomb: Additional 100 lite damage Gems can be sold for money or used in arcane rituals. |
9 quartz 9 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% When used as an alchemist bomb: Additional 10 physical repulsion damage Gems can be sold for money or used in arcane rituals. |
127 alchemist amber 127 alchemist amber0.00 Encumbrance. Type: alchemist-gem / yellow ; tier 4 When used as an alchemist bomb: 10% chance to stun for 2 turns Gems can be sold for money or used in arcane rituals. |
amber amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used as an alchemist bomb: 10% chance to stun for 2 turns Gems can be sold for money or used in arcane rituals. |
Achievements
By Xylen the Cornac Alchemist level 34
16th Pyre 123rd year of Ascendancy at 03:42 see stats
By Xylen the Cornac Alchemist level 50
38th Regrowth 124th year of Ascendancy at 02:20 see stats
By Xylen the Cornac Alchemist level 34
79th Regrowth 123rd year of Ascendancy at 00:40 see stats
By Xylen the Cornac Alchemist level 26
6th Decay 122nd year of Ascendancy at 15:52 see stats
By Xylen the Cornac Alchemist level 39
7th Flare 123rd year of Ascendancy at 17:14 see stats
By Xylen the Cornac Alchemist level 38
7th Mirth 123rd year of Ascendancy at 03:52 see stats
By Xylen the Cornac Alchemist level 43
50th Haze 123rd year of Ascendancy at 10:51 see stats
By Xylen the Cornac Alchemist level 38
1st Mirth 123rd year of Ascendancy at 16:23 see stats
By Xylen the Cornac Alchemist level 19
60th Dusk 122nd year of Ascendancy at 14:38 see stats
By Xylen the Cornac Alchemist level 47
25th Regrowth 124th year of Ascendancy at 03:28 see stats
By Xylen the Cornac Alchemist level 11
9th Flare 122nd year of Ascendancy at 01:01 see stats
By Xylen the Cornac Alchemist level 47
5th Regrowth 124th year of Ascendancy at 23:09 see stats
By Xylen the Cornac Alchemist level 35
28th Pyre 123rd year of Ascendancy at 10:26 see stats
By Xylen the Cornac Alchemist level 38
78th Pyre 123rd year of Ascendancy at 13:43 see stats
By Xylen the Cornac Alchemist level 17
43rd Dusk 122nd year of Ascendancy at 05:45 see stats
By Xylen the Cornac Alchemist level 26
3rd Allure 123rd year of Ascendancy at 07:49 see stats
By Xylen the Cornac Alchemist level 47
6th Regrowth 124th year of Ascendancy at 04:38 see stats
By Xylen the Cornac Alchemist level 50
55th Regrowth 124th year of Ascendancy at 23:54 see stats
By Xylen the Cornac Alchemist level 34
18th Pyre 123rd year of Ascendancy at 10:10 see stats
By Xylen the Cornac Alchemist level 18
48th Dusk 122nd year of Ascendancy at 13:17 see stats
By Xylen the Cornac Alchemist level 10
2nd Summertide 122nd year of Ascendancy at 17:34 see stats
By Xylen the Cornac Alchemist level 20
73rd Dusk 122nd year of Ascendancy at 07:48 see stats
By Xylen the Cornac Alchemist level 30
14th Regrowth 123rd year of Ascendancy at 20:31 see stats
By Xylen the Cornac Alchemist level 40
45th Dusk 123rd year of Ascendancy at 05:50 see stats
By Xylen the Cornac Alchemist level 50
35th Regrowth 124th year of Ascendancy at 13:50 see stats
By Xylen the Cornac Alchemist level 36
56th Pyre 123rd year of Ascendancy at 17:05 see stats
By Xylen the Cornac Alchemist level 50
52nd Regrowth 124th year of Ascendancy at 01:32 see stats
By Xylen the Cornac Alchemist level 36
56th Pyre 123rd year of Ascendancy at 12:10 see stats
By Xylen the Cornac Alchemist level 48
31st Regrowth 124th year of Ascendancy at 04:25 see stats
By Xylen the Cornac Alchemist level 21
19th Haze 122nd year of Ascendancy at 07:34 see stats
By Xylen the Cornac Alchemist level 25
69th Haze 122nd year of Ascendancy at 12:27 see stats
By Xylen the Cornac Alchemist level 29
14th Regrowth 123rd year of Ascendancy at 17:35 see stats
By Xylen the Cornac Alchemist level 37
76th Pyre 123rd year of Ascendancy at 22:58 see stats
By Xylen the Cornac Alchemist level 37
58th Pyre 123rd year of Ascendancy at 02:06 see stats
By Xylen the Cornac Alchemist level 12
10th Dusk 122nd year of Ascendancy at 03:52 see stats
By Xylen the Cornac Alchemist level 9
5th Mirth 122nd year of Ascendancy at 06:31 see stats
By Xylen the Cornac Alchemist level 50
52nd Regrowth 124th year of Ascendancy at 02:00 see stats
By Xylen the Cornac Alchemist level 25
80th Haze 122nd year of Ascendancy at 20:29 see stats
By Xylen the Cornac Alchemist level 9
6th Mirth 122nd year of Ascendancy at 15:51 see stats
By Xylen the Cornac Alchemist level 40
53rd Dusk 123rd year of Ascendancy at 21:34 see stats
By Xylen the Cornac Alchemist level 25
80th Haze 122nd year of Ascendancy at 02:05 see stats
By Xylen the Cornac Alchemist level 28
8th Regrowth 123rd year of Ascendancy at 18:33 see stats
By Xylen the Cornac Alchemist level 20
78th Dusk 122nd year of Ascendancy at 01:53 see stats
By Xylen the Cornac Alchemist level 33
74th Regrowth 123rd year of Ascendancy at 19:14 see stats
Log
Talent Fire Storm is ready to use.
Xylen stops surging mana.
Saving done.
Resting starts...
Talent Rune: Manasurge is ready to use.
Xylen casts Rune: Manasurge.
Xylen starts to surge mana.
Talent Defensive Posture is ready to use.
Talent Acid Infusion is ready to use.
Xylen activates Acid Infusion.
Xylen activates Defensive Posture.
Talent Supercharge Golem is ready to use.
Rested for 12 turns (stop reason: all resources and life at maximum).
Xylen casts Supercharge Golem.
Arnold (servant of Xylen) is free from the acid.
Arnold (servant of Xylen) seems less dangerous.
Arnold (servant of Xylen) is overloaded with power.
Xylen stops surging mana.
Resting starts...
Talent Body of Fire is ready to use.
Arnold (servant of Xylen) seems less dangerous.
Xylen activates Body of Fire.
Xylen turns into pure flame!
Rested for 7 turns (stop reason: all resources and life at maximum).
The raging fire around Xylen calms down and disappears.