Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
Addons | Escorts Enhanced 1.2.3Various enhancements to escort quest NPCs: Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.3.0Donators/Buyers bonus! The lost city of Vulcus 1.2 1.2.0The Lost City of Vulcus Some events in history are of such importance and have such wide ranging ramifications that they become fixed points -- junctions in time that must and will happen in order to maintain the integrity of the chronoverse. Lost ages ago, Vulcus was considered by many to be the greatest center of Dwarven learning below the surface. Even up until the fall of Reknor in recent times, however, Dwarven innovation and breakthroughs continued, seemingly by miracle. Fate, however, dictates that one of the greatest untold secrets of the Empire cannot remain hidden forever. Perhaps you will be chosen to take part in this crucial point in history -- to reap the rewards or to suffer the consequences. This addon incorporates a new major event (like the drake cave or fearscape invasion portal) that has a chance to occur (possibly more than once) on each level in various zones (Infinite Dungeon, Spellblaze Scar, Ardhungol, High Peak, Reknor, Shadow Crypt). Within the game, this event is most like a combination of the Lost Merchant and Limmir quests, and is intended to replace those for characters in the I.D. Recommended level 10+ (depending on class). The intended difficulty is slightly higher than the Limmir quest, and there are gradations of success. Participating in the event when it spawns is completely optional and you can do it later if desired. This is possibly the most complex encounter in ToME, with a large number of NPCs, enhanced AI, and various terrain effects. It is compute heavy and will tax slower computers (even with reduced graphics settings). |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Ogre |
Class | Rogue |
Level / Exp | 50 / 532% |
Size | big |
Lifes / Deaths | Killed by red crystal at level 1 on the 75th Pyre 122nd year of Ascendancy at 00:10 / 144Killed by Spellblaze Crystal at level 3 on the 76th Pyre 122nd year of Ascendancy at 19:49 Killed by Spellblaze Crystal at level 3 on the 76th Pyre 122nd year of Ascendancy at 21:45 Killed by Forest Troll Hedge-Wizard at level 5 on the 5th Mirth 122nd year of Ascendancy at 06:46 Killed by Shax the Slimy at level 6 on the 8th Mirth 122nd year of Ascendancy at 22:04 Killed by Bill the Stone Troll at level 7 on the 9th Mirth 122nd year of Ascendancy at 19:08 Killed by Bill the Stone Troll at level 7 on the 10th Mirth 122nd year of Ascendancy at 02:50 Killed by bandit at level 9 on the 4th Dusk 122nd year of Ascendancy at 13:28 Killed by Bethima the green worm mass at level 9 on the 5th Dusk 122nd year of Ascendancy at 01:44 Killed by shivgoroth at level 9 on the 5th Dusk 122nd year of Ascendancy at 04:33 Killed by war hound at level 10 on the 7th Dusk 122nd year of Ascendancy at 02:03 Killed by shadow at level 10 on the 7th Dusk 122nd year of Ascendancy at 13:07 Killed by Keusind the human at level 10 on the 12nd Dusk 122nd year of Ascendancy at 01:41 Killed by Keusind the human at level 10 on the 12nd Dusk 122nd year of Ascendancy at 02:49 Killed by Keusind the human at level 10 on the 12nd Dusk 122nd year of Ascendancy at 04:48 Killed by Andinrob the halfling at level 10 on the 34th Dusk 122nd year of Ascendancy at 12:43 Killed by 3-headed hydra at level 10 on the 34th Dusk 122nd year of Ascendancy at 13:45 Killed by The Possessed at level 10 on the 44th Dusk 122nd year of Ascendancy at 22:30 Killed by shadowblade at level 11 on the 54th Dusk 122nd year of Ascendancy at 02:57 Killed by bandit at level 11 on the 54th Dusk 122nd year of Ascendancy at 04:56 Killed by Roigh the human at level 11 on the 16th Haze 122nd year of Ascendancy at 00:41 Killed by Arlbovik the dwarf at level 11 on the 16th Haze 122nd year of Ascendancy at 01:40 Killed by Arlbovik the dwarf at level 11 on the 16th Haze 122nd year of Ascendancy at 02:04 Killed by Umeir the shalore at level 11 on the 23rd Haze 122nd year of Ascendancy at 05:42 Killed by Sindiel the thalore at level 11 on the 23rd Haze 122nd year of Ascendancy at 06:38 Killed by Emelarawen the treant at level 11 on the 33rd Haze 122nd year of Ascendancy at 13:13 Killed by green mold at level 12 on the 33rd Haze 122nd year of Ascendancy at 19:26 Killed by poisoned deep water at level 12 on the 33rd Haze 122nd year of Ascendancy at 21:24 Killed by Belyvena the hornet swarm at level 12 on the 34th Haze 122nd year of Ascendancy at 06:36 Killed by Belyvena the hornet swarm at level 12 on the 34th Haze 122nd year of Ascendancy at 07:30 Killed by degenerated skeleton warrior at level 12 on the 35th Haze 122nd year of Ascendancy at 15:30 Killed by Shardskin at level 12 on the 36th Haze 122nd year of Ascendancy at 02:30 Killed by brecklorn at level 13 on the 38th Haze 122nd year of Ascendancy at 21:12 Killed by thief at level 13 on the 39th Haze 122nd year of Ascendancy at 12:06 Killed by bandit at level 13 on the 39th Haze 122nd year of Ascendancy at 13:25 Killed by Layerin the giant brown ant at level 14 on the 40th Haze 122nd year of Ascendancy at 21:23 Killed by Layerin the giant brown ant at level 14 on the 40th Haze 122nd year of Ascendancy at 22:32 Killed by rogue at level 14 on the 42nd Haze 122nd year of Ascendancy at 14:50 Killed by Horned Horror at level 14 on the 43rd Haze 122nd year of Ascendancy at 12:40 Killed by storm drake hatchling at level 14 on the 43rd Haze 122nd year of Ascendancy at 15:08 Killed by thief at level 14 on the 43rd Haze 122nd year of Ascendancy at 17:38 Killed by Horned Horror at level 14 on the 43rd Haze 122nd year of Ascendancy at 18:28 Killed by Emolravea the yellow ooze at level 14 on the 46th Haze 122nd year of Ascendancy at 18:40 Killed by gwelgoroth at level 15 on the 58th Haze 122nd year of Ascendancy at 01:05 Killed by ultimate gwelgoroth at level 15 on the 58th Haze 122nd year of Ascendancy at 03:58 Killed by Jacieli the halfling at level 15 on the 60th Haze 122nd year of Ascendancy at 12:53 Killed by cold drake at level 15 on the 64th Haze 122nd year of Ascendancy at 09:57 Killed by ice wyrm at level 15 on the 65th Haze 122nd year of Ascendancy at 12:27 Killed by snow giant thunderer at level 15 on the 65th Haze 122nd year of Ascendancy at 15:07 Killed by Yvann the white wolf at level 16 on the 65th Haze 122nd year of Ascendancy at 20:08 Killed by Shasshhiy'Kaish at level 16 on the 66th Haze 122nd year of Ascendancy at 10:40 Killed by Ce'Nylema the orc master assassin at level 16 on the 66th Haze 122nd year of Ascendancy at 15:19 Killed by Rantha the Worm at level 16 on the 66th Haze 122nd year of Ascendancy at 20:44 Killed by cold drake hatchling at level 16 on the 66th Haze 122nd year of Ascendancy at 22:36 Killed by Rantha the Worm at level 16 on the 66th Haze 122nd year of Ascendancy at 23:48 Killed by Rantha the Worm at level 16 on the 67th Haze 122nd year of Ascendancy at 01:09 Killed by Subject Z at level 18 on the 77th Haze 122nd year of Ascendancy at 01:18 Killed by Xerirann the bloated horror at level 18 on the 6th Decay 122nd year of Ascendancy at 16:03 Killed by blade horror at level 18 on the 7th Decay 122nd year of Ascendancy at 13:10 Killed by gwelgoroth at level 19 on the 9th Decay 122nd year of Ascendancy at 21:46 Killed by dredge at level 21 on the 12nd Regrowth 123rd year of Ascendancy at 18:04 Killed by dredge at level 21 on the 12nd Regrowth 123rd year of Ascendancy at 20:16 Killed by dredge at level 21 on the 12nd Regrowth 123rd year of Ascendancy at 22:11 Killed by Yvoldathra the heavy bone giant at level 21 on the 62nd Regrowth 123rd year of Ascendancy at 04:13 Killed by Yvoldathra the heavy bone giant at level 21 on the 62nd Regrowth 123rd year of Ascendancy at 06:19 Killed by Celia at level 21 on the 62nd Regrowth 123rd year of Ascendancy at 10:13 Killed by elven cultist at level 22 on the 65th Regrowth 123rd year of Ascendancy at 10:29 Killed by elven corruptor at level 22 on the 66th Regrowth 123rd year of Ascendancy at 16:18 Killed by elder vampire at level 23 on the 72nd Regrowth 123rd year of Ascendancy at 11:49 Killed by vampire lord at level 23 on the 72nd Regrowth 123rd year of Ascendancy at 13:14 Killed by forest wight at level 23 on the 74th Regrowth 123rd year of Ascendancy at 01:23 Killed by skeleton archer at level 23 on the 74th Regrowth 123rd year of Ascendancy at 03:34 Killed by elder vampire at level 23 on the 74th Regrowth 123rd year of Ascendancy at 06:05 Killed by skeleton warrior at level 24 on the 75th Regrowth 123rd year of Ascendancy at 16:10 Killed by skeleton archer at level 25 on the 1st Pyre 123rd year of Ascendancy at 00:09 Killed by ogre pounder at level 26 on the 4th Pyre 123rd year of Ascendancy at 12:50 Killed by Glorolle the elven tempest at level 26 on the 4th Pyre 123rd year of Ascendancy at 14:29 Killed by Lisanne the elven blood mage at level 26 on the 4th Pyre 123rd year of Ascendancy at 18:43 Killed by venom wyrm at level 27 on the 14th Pyre 123rd year of Ascendancy at 17:30 Killed by venom drake at level 28 on the 14th Pyre 123rd year of Ascendancy at 18:43 Killed by venom drake at level 28 on the 14th Pyre 123rd year of Ascendancy at 19:21 Killed by Greater Mummy Lord at level 29 on the 17th Pyre 123rd year of Ascendancy at 00:33 Killed by Salothra the orc grand master assassin at level 29 on the 29th Pyre 123rd year of Ascendancy at 20:32 Killed by icy orc wyrmic at level 30 on the 34th Pyre 123rd year of Ascendancy at 08:01 Killed by cold flames trap at level 31 on the 41st Pyre 123rd year of Ascendancy at 17:46 Killed by orc high pyromancer at level 31 on the 42nd Pyre 123rd year of Ascendancy at 05:22 Killed by orc soldier at level 31 on the 42nd Pyre 123rd year of Ascendancy at 07:56 Killed by orc cryomancer at level 31 on the 42nd Pyre 123rd year of Ascendancy at 13:23 Killed by orc cryomancer at level 31 on the 42nd Pyre 123rd year of Ascendancy at 14:41 Killed by orc cryomancer at level 31 on the 43rd Pyre 123rd year of Ascendancy at 00:02 Killed by overpowered greater multi-hued wyrm at level 31 on the 44th Pyre 123rd year of Ascendancy at 00:36 Killed by sand-drake at level 32 on the 59th Pyre 123rd year of Ascendancy at 08:02 Killed by gigantic corrosive tunneler at level 32 on the 59th Pyre 123rd year of Ascendancy at 11:18 Killed by Massok the Dragonslayer at level 32 on the 78th Pyre 123rd year of Ascendancy at 11:20 Killed by The Shade of Telos at level 35 on the 15th Dusk 123rd year of Ascendancy at 23:51 Killed by rogue at level 35 on the 16th Dusk 123rd year of Ascendancy at 01:25 Killed by greater multi-hued wyrm at level 36 on the 21st Dusk 123rd year of Ascendancy at 22:04 Killed by Forgery of Haze (Xeruwen the orc high cryomancer) at level 37 on the 27th Dusk 123rd year of Ascendancy at 05:56 Killed by venom drake at level 37 on the 37th Dusk 123rd year of Ascendancy at 16:07 Killed by Bethyldara the orc summoner at level 37 on the 37th Dusk 123rd year of Ascendancy at 18:41 Killed by Gorbat, Supreme Wyrmic of the Pride at level 37 on the 38th Dusk 123rd year of Ascendancy at 02:47 Killed by armoured skeleton warrior at level 37 on the 40th Dusk 123rd year of Ascendancy at 12:05 Killed by Elaldabeth the eternal bone giant at level 37 on the 43rd Dusk 123rd year of Ascendancy at 16:53 Killed by orc necromancer at level 37 on the 43rd Dusk 123rd year of Ascendancy at 18:36 Killed by Elaldabeth the eternal bone giant at level 37 on the 43rd Dusk 123rd year of Ascendancy at 21:53 Killed by Elaldabeth the eternal bone giant at level 37 on the 43rd Dusk 123rd year of Ascendancy at 22:56 Killed by orc soldier at level 38 on the 44th Dusk 123rd year of Ascendancy at 12:49 Killed by Islatira the orc elite fighter at level 38 on the 56th Dusk 123rd year of Ascendancy at 08:00 Killed by multi-hued drake at level 38 on the 56th Dusk 123rd year of Ascendancy at 20:13 Killed by multi-hued drake at level 38 on the 56th Dusk 123rd year of Ascendancy at 22:09 Killed by Islara the Neverdead at level 39 on the 63rd Dusk 123rd year of Ascendancy at 03:14 Killed by Islara the Neverdead at level 39 on the 63rd Dusk 123rd year of Ascendancy at 05:00 Killed by Islara the Neverdead at level 39 on the 63rd Dusk 123rd year of Ascendancy at 13:52 Killed by Islara the Neverdead at level 39 on the 63rd Dusk 123rd year of Ascendancy at 18:58 Killed by Islara the Neverdead at level 39 on the 64th Dusk 123rd year of Ascendancy at 07:45 Killed by fire drake at level 40 on the 20th Haze 123rd year of Ascendancy at 07:03 Killed by fire drake at level 40 on the 20th Haze 123rd year of Ascendancy at 11:57 Killed by fire wyrm at level 40 on the 20th Haze 123rd year of Ascendancy at 13:53 Killed by carrion worm mass at level 42 on the 37th Haze 123rd year of Ascendancy at 00:56 Killed by overpowered greater multi-hued wyrm at level 43 on the 57th Haze 123rd year of Ascendancy at 22:39 Killed by overpowered greater multi-hued wyrm at level 43 on the 58th Haze 123rd year of Ascendancy at 01:06 Killed by overpowered greater multi-hued wyrm at level 43 on the 58th Haze 123rd year of Ascendancy at 02:18 Killed by overpowered greater multi-hued wyrm at level 43 on the 58th Haze 123rd year of Ascendancy at 13:45 Killed by Atamathon the Giant Golem at level 44 on the 8th Decay 123rd year of Ascendancy at 04:54 Killed by Atamathon the Giant Golem at level 44 on the 8th Decay 123rd year of Ascendancy at 06:51 Killed by Atamathon the Giant Golem at level 44 on the 8th Decay 123rd year of Ascendancy at 07:19 Killed by Atamathon the Giant Golem at level 44 on the 8th Decay 123rd year of Ascendancy at 08:15 Killed by Atamathon the Giant Golem at level 44 on the 8th Decay 123rd year of Ascendancy at 10:33 Killed by Atamathon the Giant Golem at level 44 on the 8th Decay 123rd year of Ascendancy at 12:08 Killed by Atamathon the Giant Golem at level 44 on the 8th Decay 123rd year of Ascendancy at 13:29 Killed by Atamathon the Giant Golem at level 44 on the 8th Decay 123rd year of Ascendancy at 14:39 Killed by Atamathon the Giant Golem at level 44 on the 8th Decay 123rd year of Ascendancy at 16:22 Killed by Atamathon the Giant Golem at level 44 on the 8th Decay 123rd year of Ascendancy at 17:24 Killed by Atamathon the Giant Golem at level 44 on the 8th Decay 123rd year of Ascendancy at 18:54 Killed by naga myrmidon at level 45 on the 57th Regrowth 124th year of Ascendancy at 14:59 Killed by master vampire at level 45 on the 58th Regrowth 124th year of Ascendancy at 13:43 Killed by Betann the runed bone giant at level 46 on the 64th Regrowth 124th year of Ascendancy at 05:55 Killed by dúathedlen at level 47 on the 67th Regrowth 124th year of Ascendancy at 07:30 Killed by greater multi-hued wyrm at level 47 on the 69th Regrowth 124th year of Ascendancy at 22:53 Killed by daelach at level 47 on the 71st Regrowth 124th year of Ascendancy at 01:53 Killed by Ureslak the Prismatic at level 48 on the 71st Regrowth 124th year of Ascendancy at 12:24 Killed by elder vampire at level 48 on the 72nd Regrowth 124th year of Ascendancy at 12:41 Killed by Argoniel at level 50 on the 72nd Regrowth 124th year of Ascendancy at 14:22 Killed by ritch flamespitter at level 50 on the 6th Pyre 124th year of Ascendancy at 06:04 |
Primary Stats
Strength | 138 (base 60) |
Dexterity | 82 (base 36) |
Constitution | 32 (base 20) |
Magic | 50 (base 15) |
Willpower | 67 (base 40) |
Cunning | 119 (base 60) |
Resources
Life | 1303/1303 |
Stamina | 390/390 |
Psi | 157/157 |
Healing Factor | 0.85 |
Regeneration | 6.7504058009712 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | -1997 |
Infravision | 7 |
See Invisible | 9 |
Stealth | 90.514182356123 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 420 |
Accuracy | 78 |
Crit Chance | 79% |
APR | 27 |
Speed | 1.00 |
Offense: Spell
Spellpower | 51.666666666667 |
Crit Chance | 50% |
Speed | 1 |
Offense: Mind
Mindpower | 64.375 |
Crit Chance | 52% |
Speed | 1 |
Offense: Damage Bonus
All | +15% |
Offense: Damage Penetration
All | 0% |
Defense: Base
Armour (hardiness) | 29 (45%) |
Defense | 41.517632392589 |
Ranged Defense | 41.517632392589 |
Fatigue | 0 |
Physical Save | 45.666666666667 |
Spell Save | 57.083333333333 |
Mental Save | 47.866666666667 |
Defense: Resistances
All | + 20%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Stun Resistance | 100% |
Poison Resistance | 5% |
Confusion Resistance | 10% |
Inscriptions (6/6)
Runes | Effective talent level: 1.0 Rune: Controlled Phase DoorUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport in a range of 18. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 896% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 837 life over 5 turns. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 39% for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 1.0 Rune: Controlled Phase DoorUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport in a range of 14. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 17 for 7 turns. While Heroism is active, you will only die when reaching -725 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Willpower stat. |
Class Talents
Technique / Combat techniques | 1.60 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Cunning / Stealth | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Combat veteran | 1.30 |
| 1/5 |
| 4/5 |
| 4/5 |
| 0/5 |
Technique / Dual techniques | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 3/5 |
Cunning / Lethality | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Dual weapons | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Cunning / Trapping | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Dirty fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Wild-gift / Mindstar mastery | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.60 |
| 4/5 |
| 3/5 |
| 5/5 |
| 0/5 |
| 3/5 |
Technique / Acrobatics | 1.30 |
| 1/5 |
| 3/5 |
| 4/5 |
| 0/5 |
Race / Ogre | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Cunning / Scoundrel | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Cunning / Survival | 1.30 |
| 0/5 |
| 0/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Stealth |
talent | Lacerating Strikes |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a regenade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Scintillating Caves. Escort: injured seer (level 2 of Scintillating Caves)As a reward you improved Willpower by +1. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Scintillating Caves. Escort: injured seer (level 3 of Scintillating Caves)As a reward you improved Willpower by +1. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lone alchemist (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Dexterity by +1. | done |
You successfully escorted the lone alchemist to the recall portal on level 4 of Old Forest. Escort: lone alchemist (level 4 of Old Forest)As a reward you improved Dexterity by +1. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lost sun paladin (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Strength by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you improved Strength by +2. | done |
You successfully escorted the repented thief to the recall portal on level 1 of Dreadfell. Escort: repented thief (level 1 of Dreadfell)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved Dexterity by +2. | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Dreadfell. Escort: temporal explorer (level 2 of Dreadfell)As a reward you improved Willpower by +1. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 845. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Ungrol of Last Hope is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Stire of Derth has completed an elixir of precision without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of mastery. Agrimley the hermit has completed an elixir of explosive force without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | completed |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You entered a temporal rift on level 3 of the Lost Dwarven Kingdom of Reknor and found yourself outside an underground city of dwarves. The Lost City of VulcusWhile exploring the town, it came under siege. With your help, the City of Vulcus repelled the Orcish onslaught. 6 of 6 Dwarven artisans and 7 of 16 Dwarven combatants survived. | completed |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? Slasul bound his lifeforce to yours and gave your a powerful trident in return. * You have sided with Slasul and killed Ukllmswwik. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within1 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
Tool | Porubrema the Flashraptor [power 217] (6 cooldown) Porubrema the Flashraptor [power 217] (6 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 When wielded/worn: Effects on melee hit: * 30% chance to daze Changes resistances: +6% lightning Changes resistances penetration: +5% lightning Changes damage: +6% lightning Talent cooldown: Silence (+5 turn) Talent granted: +4 Silence See invisible: +9 It can be used to fire a blast of psionic energies in a range 8 beam (dam 108-217), putting all charms on cooldown for 6 turns. Torques are made by powerful psionics to store psionic powers. |
On fingers | Trickster's ring Trickster's ringPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +27 (+6 eff.) Physical power: +16 (+3 eff.) Damage when hit (Melee): 4 temporal Changes stats: +20 Dex / +7 Mag / +26 Cun Changes resistances: +6% nature / +12% temporal Changes resistances penetration: +5% nature / +5% temporal Changes damage: +6% nature / +8% all Spellpower: +35 (+11 eff.) Mindpower: +20 (+5 eff.) Rings can have magical properties. |
Main armor | Death's Embrace (18 def, 18 armour) Death's Embrace (18 def, 18 armour)Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +18 Armour Hardiness: +15% Defense: +18 (+8 eff.) Damage when hit (Melee): 15 darkness / 15 cold Changes stats: +5 Dex / +5 Mag / +5 Cun Changes resistances: +30% temporal / +30% darkness / +30% cold Changes damage: +20% darkness / +20% cold Talent masteries: +0.10 Spell / Phantasm +0.10 Spell / Shades +0.10 Cunning / Stealth Critical mult.: +20.00% Stealth bonus: +10 Spellpower: +10 (+3 eff.) Healing mod.: -15% It can be used to turn yourself invisible (power 38, based on Cunning and Magic) for 10 turns, costing 50 power out of 50/50. This deep black leather armor, wrapped with thick silk, is icy cold to the touch. |
On hands | Dakhtun's Gauntlets (0 def, 6 armour) Dakhtun's Gauntlets (0 def, 6 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Physical crit. chance: +10.0% Armour: +6 Changes stats: +6 Str / +6 Mag Changes damage: +10% physical Critical mult.: +50.00% Spell crit. chance: +10% Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. |
Light source | Dúathedlen Heart Dúathedlen HeartRequires: - Level 25 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 4 When wielded/worn: Physical power: +7 (+1 eff.) Changes resistances: +30% light Changes resistances cap: +10% light Talent mastery: +0.10 Cunning / Stealth Light radius: -1000 Infravision radius: +6 It can be used to activate talent Blood Grasp (costing 10 power out of 15/15) : Effective talent level: 3.0 Power cost: 10 out of 15/15. Range: 10 Travel Speed: 2000% of base Is: a spell Description: Project a bolt of corrupted blood, doing 181.08 blight damage and healing you for half the damage done. The damage will increase with your Spellpower. This dark red heart still beats despite being separated from its owner. It also snuffs out any light source that comes near it. This item has been sent to the Item's Vault. |
On head | voratun helm 'Emina' (0 def, 5 armour) voratun helm 'Emina' (0 def, 5 armour)Requires: - Talent Armour Training Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Physical power: +11 (+2 eff.) Armour: +5 Fatigue: +5% Damage when hit (Melee): 12 acid Changes stats: +7 Str / +17 Wil / +8 Cun Changes resistances: +3% blight / +14% physical / +12% lightning / +3% acid Physical save: +14 (+5 eff.) Poison immunity: +5% Stun/Freeze immunity: +10% Mindpower: +11 (+3 eff.) Defense after a teleport: +10 Resist all after a teleport: +4% New effects duration reduction after a teleport: +20% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
In main hand | Legacy of the Naloren (84-117.6 power, 20 apr) Legacy of the Naloren (84-117.6 power, 20 apr)Requires: - Strength 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / trident ; tier 5 It must be held with both hands. Base power: 84.0 - 117.6 Uses stat: 140% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +20 Physical crit. chance: +20.0% Attack speed: 100% When this weapon hits: Stunning Blow (10% chance level 1). When this weapon hits: Spit Poison (10% chance level 5). When this weapon hits: Silence (10% chance level 3). When wielded/worn: Physical power: +12 (+2 eff.) Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con / +10 Lck Changes resistances: +10% acid / +15% cold / +20% nature Changes damage: +15% cold / +25% nature / +10% mind Talent masteries: +0.30 Technique / Combat techniques +0.30 Technique / Combat training +0.30 Psionic / Psychic Assault Talents cooldown: Spit Poison (-2 turns) Rush (-3 turns) Mindpower: +12 (+3 eff.) Mental crit. chance: +12% Light radius: +2 It can be used to activate talent Implode (costing 40 power out of 60/60) : Effective talent level: 2.0 Power cost: 40 out of 60/60. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Bind the target mercilessly with constant, bone-shattering pressure, pinning and slowing it by 50% for 3 turns and dealing 102.5 Physical damage each turn. The duration and damage will improve with your Mindpower. This incredibly beautiful -- and powerful -- trident is made of the rare metal orichalcum. An amazing pearl is seated in head of the trident, as it spreads into three razor sharp prongs. It is imbued with the greatest strengths of all of the most powerful Naga warriors. Slasul gave it to you as a sign of his faith in you. It is a sign of hope for all of the Naloren race, that one outside of their tribe could be so trusted. |
Inventory
movement infusion of the psychic (691% speed; 5 turns) movement infusion of the psychic (691% speed; 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 691% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the warrior (heal 768 over 5 turns) regeneration infusion of the warrior (heal 768 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 768 life over 5 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion (resist 13%; cure magical, mental) wild infusion (resist 13%; cure magical, mental)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical or mental effect and reduce all damage taken by 13% for 5 turns. Also removes cross-tier effects of the affected types for free. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Rune of Reflection (absorb and reflect 450 for 5 turns) Rune of Reflection (absorb and reflect 450 for 5 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 450 damage for 5 turns. The effect will scale with your magic stat. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. You can see your own image mirrored in the surface of this silvery rune. |
Rune of the Rift (418.00 temporal damage, removed from time 4 turns) Rune of the Rift (418.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 480.70 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
biting gale rune (38 cold damage; 15 apply power) biting gale rune (38 cold damage; 15 apply power)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 37.50 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns with an apply power of 15. The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the psychic (absorb 516 for 5 turns) shielding rune of the psychic (absorb 516 for 5 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 516 damage for 5 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune of the psychic (range 149) teleportation rune of the psychic (range 149)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 149 with a minimum range of 15. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Taint of Telepathy (Range 10 telepathy for 5 turns) Taint of Telepathy (Range 10 telepathy for 5 turns)Powered by arcane forces 0.10 Encumbrance. [Plot Item] Type: scroll / taint ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 10 Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Strip the protective barriers from your mind for 5 turns, allowing in the thoughts all creatures within 10 squares but reducing mind save by 10 and increasing your mindpower by 35 for 10 turns. It can be used to inscribe your skin with the taint.. Corrupted taints may be inscribed onto your body, granting you an on-demand ability. |
Choker of Dread Choker of DreadPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +5 (+1 eff.) Blindness immunity: +100% Spellpower: +5 (+2 eff.) See invisible: +10 It can be used to summon an elder vampire to your side for 15 turns, costing 60 power out of 60/60. The evilness of undeath radiates from this amulet. |
Eilinuldatha the stralite amulet Eilinuldatha the stralite amuletPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +6 (+2 eff.) Armour penetration: +6 Physical crit. chance: +4.0% Changes stats: +5 Str / +7 Dex / +6 Wil Changes resistances: +6% blight Critical mult.: +12.00% Spell save: +9 (+3 eff.) Teleport immunity: +50% Mana each turn: +0.08 Spellpower: +2 (+1 eff.) Damage Shield penetration: +10% It can be used to teleport you randomly (rad 42), putting all charms on cooldown for 15 turns. Amulets can have magical properties. |
Feathersteel Amulet Feathersteel AmuletCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -20% Maximum encumbrance: +20 Movement speed: +20% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. |
Unflinching Eye Unflinching EyePowered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: -25% light Changes resistances cap: -25% light Change telepathy range by : +10 Grants telepathy: Horror Blindness immunity: +100% Confusion immunity: +50% Infravision radius: +3 It can be used to activate talent Arcane Eye (costing 60 power out of 60/60) : Effective talent level: 2.0 Power cost: 60 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 16 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 6 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. Someone has strung a thick black cord through this large bloodshot eyeball, allowing it to be worn around the neck, should you so choose. |
cleansing gold amulet of mastery (0.15 Wild-gift / Mindstar mastery) cleansing gold amulet of mastery (0.15 Wild-gift / Mindstar mastery)Infused by arcane disrupting forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes resistances: +14% nature / +14% blight Talent mastery: +0.15 Wild-gift / Mindstar mastery Poison immunity: +34% Disease immunity: +24% Amulets can have magical properties. |
stabilizing gold amulet of perfection (0.23 Technique / Dual weapons,0.23 Cunning / Lethality) stabilizing gold amulet of perfection (0.23 Technique / Dual weapons,0.23 Cunning / Lethality)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes resistances: +13% temporal Talent masteries: +0.23 Cunning / Lethality +0.23 Technique / Dual weapons Pinning immunity: +25% Knockback immunity: +30% Amulets can have magical properties. |
voratun amulet voratun amulet0.10 Encumbrance. Type: jewelry / amulet ; tier 5 Amulets can have magical properties. |
wanderer's stralite amulet of soulsearing wanderer's stralite amulet of soulsearingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Fatigue: -5% Changes stats: +6 Dex / +6 Cun / +6 Con Changes damage: +9% blight / +8% fire Critical mult.: +15.00% Life regen: +1.00 Stamina each turn: +0.70 Spellpower: +9 (+3 eff.) Movement speed: +10% Amulets can have magical properties. |
wanderer's stralite amulet of vision wanderer's stralite amulet of visionInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Fatigue: -7% Changes stats: +6 Dex / +6 Cun / +6 Con Blindness immunity: +20% Life regen: +1.00 Stamina each turn: +0.70 Infravision radius: +6 Sight radius: +2 See invisible: +9 Movement speed: +10% Amulets can have magical properties. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Exiler ExilerPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Damage (Melee): 15 temporal Changes resistances: +15% temporal Changes damage: +15% temporal / +10% physical Talent mastery: +0.20 Chronomancy / Timetravel Talent cooldown: Time Skip (-1 turn) Spellpower: +10 (+3 eff.) Reduces paradox anomalies(equivalent to willpower): +10 Talent on hit(spell): Rethread (10% chance level 2). It can be used to inflict 92.66 temporal damage (based on Spellpower and Paradox, if any) on summons, removing any that survive from time, in a radius 2 ball out to range 5, costing 32 power out of 32/32. The chronomancer known as Solith was renowned across all of Eyal. He always seemed to catch his enemies alone. In the case of opponents who weren't alone, he had to improvise. |
Ring of the Dead Ring of the DeadInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +10 Lck Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) Only die when reaching: -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
titan's stralite ring of life titan's stralite ring of lifeInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +7 Con Physical save: +14 (+5 eff.) Life regen: +1.00 Maximum life: +59.00 Healing mod.: +14% Rings can have magical properties. |
voratun ring 'Splendourprophet' voratun ring 'Splendourprophet'Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +11 (+3 eff.) Armour penetration: +15 Armour: +16 Defense: +14 (+6 eff.) Changes stats: +8 Str / +2 Mag Changes resistances penetration: +10% light Critical mult.: +5.00% Spell save: +12 (+4 eff.) Silence immunity: +39% Mana each turn: +0.38 Mana when firing critical spell: +1.00 It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
Crystalline Voratun battleaxe (68.75-103.125 power, 4 apr) Crystalline Voratun battleaxe (68.75-103.125 power, 4 apr)Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. It is part of a set of items. Base power: 68.8 - 103.1 Uses stat: 120% Str Damage type: Arcane Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% When wielded/worn: Physical crit. chance: +0.0% Physical power: +12 (+2 eff.) Changes stats: +3 Wil / +3 Con Changes resistances penetration: +0% arcane / +0% physical Changes damage: +10% arcane Spellpower: +12 (+4 eff.) Spell crit. chance: +0% Massive two-handed battleaxes. Transformed with the power of the Spellblaze. |
Khulmanar's Wrath (70-105 power, 8 apr) Khulmanar's Wrath (70-105 power, 8 apr)Requires: - Strength 52 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 70.0 - 105.0 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +8 Physical crit. chance: +8.0% Attack speed: 100% Damage (Melee): +50 fire Damage conversion: 20% fire When wielded/worn: Changes resistances: +20% fire Changes resistances penetration: +25% fire Changes damage: +20% fire The wearer is treated as a demon. It can be used to activate talent Infernal Breath (costing 35 power out of 35/35) : Effective talent level: 3.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Exhale a wave of dark fire with radius 6. Any non demon caught in the area will take 245.38 fire damage, and flames will be left dealing a further 57.36 each turn. Demons will be healed for the same amount. The damage will increase with your Strength Stat. Blackened with soot and covered in spikes, this battleaxe roars with the flames of the Fearscape. Given by Urh'Rok himself to his general, this powerful weapon can burn even the most resilient of foes. |
Life Drinker (42-54.6 power, 11 apr) Life Drinker (42-54.6 power, 11 apr)Requires: - Magic 44 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 5 Base power: 42.0 - 54.6 Uses stats: 35% Cun, 55% Mag Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +11 Physical crit. chance: +18.0% Attack speed: 100% When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes damage: +15% blight / +15% darkness / +15% acid Spellpower: +12 (+4 eff.) Spell crit. chance: +10% Infravision radius: +2 Talent on hit(spell): Blood Grasp (15% chance level 2). It can be used to activate talent Worm Rot (costing 40 power out of 50/50) : Effective talent level: 2.0 Power cost: 40 out of 50/50. Range: 6 Travel Speed: 600% of base Is: a spell Description: Infects the target with parasitic carrion worm larvae for 6 turns. Each turn the disease will remove a beneficial physical effect and deal 11.66 acid and 11.66 blight damage. If not cleared after five turns it will inflict 176.06 acid damage as the larvae hatch, removing the effect but spawning a full grown carrion worm mass near the target's location. Black blood for foul deeds. This dagger serves evil. |
Shantiz the Stormblade (15-19.5 power, 20 apr) Shantiz the Stormblade (15-19.5 power, 20 apr)Requires: - Dexterity 30 Infused by nature 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Base power: 15.0 - 19.5 Uses stats: 100% Dex, 0% Cun Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +20 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. When wielded/worn: Changes stats: +20 Dex Slows Projectiles: +40% Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn. This surreal dagger crackles with the intensity of a vicious storm. |
voratun dagger 'Dawnwyrd' (48.5-63.05 power, 9 apr) voratun dagger 'Dawnwyrd' (48.5-63.05 power, 9 apr)Requires: - Dexterity 48 Infused by nature Crafted by a master 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 5 Base power: 48.5 - 63.1 Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * 22% chance to daze * 40% chance to disease Burst (radius 2) on crit: +4 light When wielded/worn: Accuracy: +11 (+3 eff.) Effects on melee hit: * 40% chance to blind Changes stats: +8 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Changes resistances penetration: +7% lightning Changes damage: +11% physical Mental save: +3 (+1 eff.) Stamina when hit: +2.00 Heals friendly targets nearby when you use a nature summon: +50 Sharp, short and deadly. This item has been sent to the Item's Vault. |
Mayyyatha the voratun greatmaul (67-100.5 power, 25 apr) Mayyyatha the voratun greatmaul (67-100.5 power, 25 apr)Requires: - Strength 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 67.0 - 100.5 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +25 Physical crit. chance: +3.0% Attack speed: 100% Damage Shield penetration (this weapon only): +93% Damage (Melee): +12 blight When wielded/worn: Changes stats: +2 Cun Critical mult.: +10.00% Hate when firing a critical mind attack: +4.00 Mental crit. chance: +1% Defense after a teleport: +15 Resist all after a teleport: +6% New effects duration reduction after a teleport: +30% Massive two-handed mauls. This item has been sent to the Item's Vault. |
The Black Maul (70-105 power, 15 apr) The Black Maul (70-105 power, 15 apr)Requires: - Strength 40 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 70.0 - 105.0 Uses stat: 130% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +15 Physical crit. chance: +2.0% Attack speed: 100% When this weapon hits: Obliterating Smash (10% chance level 3). When wielded/worn: Accuracy: +20 (+4 eff.) Physical power: +12 (+2 eff.) Changes damage: +10% all Talent masteries: +0.20 Corruption / Brutality +0.20 Technique / Two-handed assault Shadow Power: +10 Increases all damage by 1% for each point of your Shadow Power. It can be used to activate talent Reckless Strike (costing 25 power out of 25/25) : Effective talent level: 3.0 Power cost: 25 out of 25/25. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Hits the target doing 255% weapon damage. This attack cannot miss, and ignores all armor and resistances on the target. However, you take damage equal to 25% of the damage dealt, or 30% of your current HP, whichever is lower. "A fitting weapon for the Champion." |
Tirakai's Maul (44-57.2 power, 9 apr) Tirakai's Maul (44-57.2 power, 9 apr)Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 44.0 - 57.2 Uses stats: 10% Mag, 120% Str Damage type: Fire Accuracy bonus: +0.1% dam / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% Damage conversion: 25% lightning / 25% cold / 25% arcane / 25% fire When wielded/worn: Changes stats: +6 Dex / +11 Mag / +6 Cun / +5 Con Changes resistances penetration: +6% all Changes damage: +10% lightning / +10% fire / +10% cold / +6% all Talent mastery: +0.20 Golem / Arcane Prothotipe's Prismatic Eye: Unique It can be used to imbue the hammer with a gem of your choice, costing 10 power out of 10/10. This massive hammer is formed from a thick mass of strange crystalline growths. In the side of the hammer itself you see an empty slot; it looks like a gem of your own could easily fit inside it. |
Borosk's Hate (60-96 power, 22 apr) Borosk's Hate (60-96 power, 22 apr)Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 60.0 - 96.0 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +22 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * 25% chance to strike the target again. When wielded/worn: Changes stats: +10 Str / +5 Dex / +15 Con Talent mastery: +0.20 Technique / Two-handed assault This impressive looking sword features two massive blades aligned in parallel. They seem weighted remarkably well. |
dragonbone longbow dragonbone longbowRequires: - Dexterity 48 - Talent Shoot 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 Longbows are used to shoot arrows at your foes. |
Blade of Distorted Time (40-56 power, 10 apr) Blade of Distorted Time (40-56 power, 10 apr)Requires: - Strength 44 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 40.0 - 56.0 Uses stats: 20% Mag, 90% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +10 Physical crit. chance: +8.0% Attack speed: 100% On weapon hit: * inflicts bonus temporal damage and slows target Damage conversion: 20% temporal When wielded/worn: Changes damage: +12% temporal / +10% physical It can be used to activate talent Rethread (costing 8 power out of 8/8) : Effective talent level: 2.0 Power cost: 8 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a spell Description: Rethread the timeline, dealing 79.60 temporal damage to the target before moving on to a second target. Rethread can hit up to 3 targets up to 10 grids apart, and will never hit the same one twice; nor will it hit the caster. The damage will increase with your Spellpower. The remnants of a damaged timeline, this blade shifts and fades at random. |
Butcher (48-67.2 power, 12 apr) Butcher (48-67.2 power, 12 apr)Requires: - Strength 40 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Base power: 48.0 - 67.2 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +12 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * Attempt to devour a low HP enemy, striking again and possibly killing it instantly. On weapon kill: * Enter a Rampage (Shared cooldown). When wielded/worn: Accuracy: +18 (+4 eff.) Changes stats: +10 Str / +10 Wil / +7 Cun Talent masteries: +0.20 Cursed / Rampage +0.20 Cursed / Slaughter Enter Rampage if health falls below 20% Be it corruption, madness or eccentric boredom, the halfling butcher by the name of Caleb once took to eating his kin instead of cattle. His spree was never ended and nobody knows where he disappeared to. Only the blade remained, stuck fast in bloodied block. Beneath, a carving said "This was fun, let's do it again some time." |
The Black Spike (48-67.2 power, 20 apr) The Black Spike (48-67.2 power, 20 apr)Requires: - Strength 40 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Base power: 48.0 - 67.2 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +20 Physical crit. chance: +5.0% Attack speed: 100% Damage conversion: 50% darkness When wielded/worn: Changes stats: +10 Str / +8 Mag Changes resistances: +18% darkness / +12% blight Changes resistances penetration: +5% all Changes damage: +25% darkness Shadow Power: +5 Increases all damage penetration by 1% for each point of your Shadow Power. "All the better to pierce the heart of the world." |
Arivea the drakeskin leather sling Arivea the drakeskin leather slingRequires: - Dexterity 48 - Talent Shoot Infused by nature 4.00 Encumbrance. [Unique] Type: weapon / sling ; tier 5 Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +10 On weapon hit: * 12% chance to daze Damage (Ranged): +13 cold / +19 fire When wielded/worn: Armour: +10 Defense: +6 (+3 eff.) Changes stats: +2 Str / +2 Dex / +3 Mag / +2 Wil / +3 Cun / +3 Con Changes resistances: +3% nature / +3% acid Changes resistances penetration: +8% lightning / +10% fire / +10% cold Cut immunity: +10% Silence immunity: +20% Global speed: +4% Slings are used to hurl stones or metal shots at your foes. |
drakeskin leather sling 'Blastshaper' drakeskin leather sling 'Blastshaper'Requires: - Dexterity 48 - Talent Shoot Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / sling ; tier 5 Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +10 On weapon hit: * 41% chance to daze When wielded/worn: Accuracy: +15 (+3 eff.) Physical crit. chance: +15.0% Changes stats: +8 Cun Changes resistances: +6% lightning / +3% fire / +6% darkness / +9% cold Changes resistances penetration: +25% physical Changes damage: +6% light / +16% physical Talents cooldown: Multishot (-2 turns) Steady Shot (-1 turn) Pinning Shot (-1 turn) Light radius: +1 Slings are used to hurl stones or metal shots at your foes. |
Aduna (30-36 power, 6 apr, light element) Aduna (30-36 power, 6 apr, light element)Requires: - Magic 48 Infused by nature Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Damage (Melee): +4 blight When wielded/worn: Physical crit. chance: +15.0% Changes stats: +6 Wil / +14 Con Changes damage: +30% light Talent granted: +1 Command Staff Critical mult.: +20.00% Life regen: +3.40 Maximum mana: +20.00 Spellpower: +35 (+11 eff.) Spell crit. chance: +13% Healing mod.: +53% Staves designed for wielders of magic, by the greats of the art. |
Awakened Staff of Absorption (60-72 power, 60 apr, physical element) Awakened Staff of Absorption (60-72 power, 60 apr, physical element)Requires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Godslayer] Type: weapon / staff It must be held with both hands. Base power: 60.0 - 72.0 Uses stat: 130% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Mag / +10 Wil Changes resistances penetration: +30% lightning / +30% fire / +30% arcane / +30% cold Changes damage: +60% lightning / +60% fire / +60% arcane / +60% cold Talent granted: +1 Command Staff Maximum mana: +100.00 Maximum pos.energy: +50.00 Maximum neg.energy: +50.00 Spellpower: +48 (+14 eff.) Spell crit. chance: +15% Allows you to speak and read the old Sher'Tul language. It can be used to absorb the essence of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns, costing 200 power out of 200/200. Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
bloodlich's dragonbone magestaff of greater warding (30-36 power, 6 apr, cold element) bloodlich's dragonbone magestaff of greater warding (30-36 power, 6 apr, cold element)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour: +10 Defense: +11 (+5 eff.) Changes stats: +8 Mag / +10 Cun / +7 Con Maximum wards: +3 cold Changes damage: +30% cold Talents granted: +2 Ward +1 Command Staff Critical mult.: +23.00% Vim when firing critical spell: +7.00 Maximum vim: +46.00 Maximum neg.energy: +39.00 Spellpower: +15 (+5 eff.) Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
Girdle of Preservation Girdle of PreservationInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +5 Con / +5 Wil Changes resistances: +15% lightning / +15% temporal / +15% light / +15% fire / +15% nature / +15% acid / +10% physical / +15% blight / +15% cold / +10% arcane / +15% darkness Physical save: +15 (+5 eff.) Spell save: +15 (+4 eff.) Mental save: +15 (+5 eff.) Confusion immunity: +20% A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
Mighty Girdle Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Maximum encumbrance: +70 Knockback immunity: +40% This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Muckradiance the elven-silk cloak (3 def, 11 armour) Muckradiance the elven-silk cloak (3 def, 11 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Armour: +11 Defense: +3 (+1 eff.) Changes stats: +10 Mag / +10 Wil Changes resistances: +22% cold Changes damage: +30% nature Reduces incoming crit damage: 15.00% Spell save: +22 (+6 eff.) Maximum mana: +136.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Serpentine Cloak (10 def, 0 armour) Serpentine Cloak (10 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +10 (+4 eff.) Changes stats: +6 Cun / +5 Con Changes resistances penetration: +15% nature Talent mastery: +0.10 Cunning / Stealth It can be used to activate talent Phase Door (costing 30 power out of 60/60) : Effective talent level: 2.0 Power cost: 30 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Teleports you randomly within a small range of up to 11 grids. At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 4). If the target area is not in line of sight, there is a chance the spell will fizzle. The range will increase with your Spellpower. Cunning and malice seem to emanate from this cloak. |
Ureslak's Molted Scales (0 def, 0 armour) Ureslak's Molted Scales (0 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Changes resistances: +20% lightning / +20% darkness / +20% cold / +20% fire / -30% arcane / +20% nature Changes resistances cap: +5% lightning / +5% darkness / +5% cold / +5% fire / -30% arcane / +5% nature This cloak is fashioned from the scales of some large reptilian creature. It appears to reflect every color of the rainbow. |
Black Robe (6 def, 0 armour) Black Robe (6 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Physical power: +10 (+2 eff.) Defense: +6 (+3 eff.) Changes stats: +5 Mag / +4 Wil / +3 Cun Spell save: +25 (+7 eff.) Blindness immunity: +50% Spellpower: +30 (+10 eff.) See invisible: +10 Talent on hit(spell): Blood Grasp (5% chance level 3). Talent on hit(spell): Soul Rot (5% chance level 3). Talent on hit(spell): Bone Spear (5% chance level 3). A silk robe, darker than the darkest night sky, it radiates power. |
Fist of the Destroyer (8 def, 0 armour) Fist of the Destroyer (8 def, 0 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 5 It is part of a set of items. Only the masochistic can unlock its full power. When wielded/worn: Defense: +8 (+3 eff.) Changes stats: +9 Str / +9 Mag / +3 Cun Talent masteries: +0.20 Corruption / Shadowflame +0.20 Corruption / Vim Stun/Freeze immunity: +20% Maximum vim: +25.00 Increases all damage by 4% of current vim Current Bonus: 0% It can be used to activate talent Darkfire (costing 12 power out of 12/12) : Effective talent level: 5.0 Power cost: 12 out of 12/12. Range: 6 Travel Speed: 400% of base Is: a spell Description: Conjures up a bolt of shadowflame that moves toward the target and explodes into a flash of darkness and fire, doing 95.86 fire damage and 112.53 darkness damage in a radius of 6. The damage will increase with your Spellpower. These fell looking gloves glow with untold power. |
Morningroar the drakeskin leather gloves (0 def, 3 armour) Morningroar the drakeskin leather gloves (0 def, 3 armour)Requires: - Level 35 Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +18 (+4 eff.) Armour penetration: +10 Physical power: +12 (+2 eff.) Armour: +3 Effects on melee hit: * 40% chance to corrode armour Damage when hit (Melee): 12 light Changes stats: +6 Str / +8 Dex / +12 Cun Changes resistances: +9% darkness Infravision radius: +3 It can be used to activate talent Track, placing all other charms into a 15 cooldown : Effective talent level: 2.0 Power cost: 15 out of 15/15. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 39 for 5 turns. The radius will increase with your Cunning. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. This item has been sent to the Item's Vault. |
Will of Ul'Gruth (0 def, 15 armour) Will of Ul'Gruth (0 def, 15 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Armour: +15 Changes stats: +5 Str / +5 Mag Changes resistances penetration: +10% all Changes damage: +15% all Talent masteries: +0.10 Corruption / Wrath +0.10 Corruption / Brutality Your Obliterating Smash can destroy walls. It can be used to activate talent Obliterating Smash (costing 25 power out of 25/25) : Effective talent level: 3.0 Power cost: 25 out of 25/25. Range: 3 Travel Speed: instantaneous Is: a spell Description: Swing your weapon with incredible force, striking all enemies in a radius 3 semicircle, dealing 145% weapon damage to all targets. Starting from talent level 5, all targets hit will have their armour and saves reduced by 16. This attack can not miss. These massive gauntlets once belonged to a very powerful demon named Ul'Gruth. The behemoth was said to be able to level entire buildings with a single swing of his hands. This item has been sent to the Item's Vault. |
Crown of Burning Pain (13 def, 0 armour) Crown of Burning Pain (13 def, 0 armour)Requires: - Cunning 25 Powered by arcane forces 4.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +0 Defense: +13 (+5 eff.) Fatigue: +4% Changes stats: +6 Cun / +6 Wil Changes resistances: +35% fire Changes damage: +35% fire It can be used to activate talent Meteor Rain (costing 25 power out of 50/50) : Effective talent level: 2.0 Power cost: 25 out of 50/50. Range: 5 Travel Speed: instantaneous Is: a spell Description: Uses arcane forces to summon 3 meteors that fall on the ground, smashing all around in a radius 2 for 133.97 fire and 145.62 physical damage. The hit zone will also turn into lava for 8 turns. The effects will increase with your Spellpower. This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor. |
Dragonskull Helm (0 def, 2 armour) Dragonskull Helm (0 def, 2 armour)Requires: - Willpower 24 - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +2 Fatigue: +12% Changes resistances: +15% acid / +15% fire / +15% cold / +15% lightning Grants telepathy: Dragon Physical save: +12 (+4 eff.) Spell save: +12 (+4 eff.) Mental save: +12 (+4 eff.) Traces of a dragon's power still remain in this bleached and cracked skull. |
Vorinor the elven-silk wizard hat (3 def, 0 armour) Vorinor the elven-silk wizard hat (3 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Damage when hit (Melee): 16 physical Changes stats: +2 Str / +1 Wil / +1 Cun Changes resistances: +30% fire Changes damage: +20% fire Stamina each turn: +0.20 A pointy cloth hat, very wizardly... |
champion's drakeskin leather cap of the bounder (0 def, 5 armour) champion's drakeskin leather cap of the bounder (0 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +11 Str / +8 Dex / +5 Wil Mental save: +10 (+3 eff.) Light radius: +1 A cap made of leather. |
Crystalline Voratun mail armour (11.9 def, 22.1 armour) Crystalline Voratun mail armour (11.9 def, 22.1 armour)Requires: - Strength 48 - Talent Armour Training Powered by arcane forces 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 It is part of a set of items. When wielded/worn: Armour: +22 Defense: +12 (+5 eff.) Fatigue: +16% Changes stats: +8 Mag / +8 Con / +12 Lck Changes resistances: +35% arcane / +15% physical Physical save: +25 (+8 eff.) Spell save: +35 (+9 eff.) Blindness immunity: +0% Poison immunity: +60% Disease immunity: +60% Stun/Freeze immunity: +0% A suit of armour made of mail. Transformed with the power of the Spellblaze. |
Xykira (13 def, 37 armour) Xykira (13 def, 37 armour)Requires: - Strength 48 - Talent Armour Training Infused by nature Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 When wielded/worn: Armour: +37 Defense: +13 (+5 eff.) Fatigue: +16% Damage when hit (Melee): 4 temporal Changes stats: +1 Str / +2 Wil / +11 Cun Changes damage: +3% acid Mental save: +24 (+8 eff.) Life regen: +4.00 Maximum life: +74.00 Healing mod.: +17% A suit of armour made of mail. |
Breath of Eyal (10 def, 10 armour) Breath of Eyal (10 def, 10 armour)Infused by nature Infused by arcane disrupting forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +10 Defense: +10 (+4 eff.) Fatigue: +20% Changes resistances: +20% lightning / +20% temporal / +20% light / +20% fire / +20% nature / +20% acid / +20% blight / +20% cold / +15% arcane / +20% darkness Spell save: +20 (+6 eff.) Mindpower: +10 (+2 eff.) This lightweight armor appears to have been woven of countless sprouts, still curling and growing. When you put it on, you feel the weight of the world on your shoulders, in spite of how light it feels in your hands. |
Molten Skin (15 def, 12 armour) Molten Skin (15 def, 12 armour)Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Physical crit. chance: +8.0% Armour: +12 Defense: +15 (+6 eff.) Damage (Melee): 15 light / 30 fire Damage (Ranged): 15 light / 30 fire Damage when hit (Melee): 30 fire Changes stats: +6 Cun / +6 Mag Changes resistances: +20% fire / +12% light / -5% cold Changes resistances penetration: +10% light / +15% fire Changes damage: +20% fire / +5% light / +10% all Talent masteries: +0.10 Celestial / Sun +0.10 Spell / Wildfire +0.10 Celestial / Sunlight +0.10 Spell / Fire Critical mult.: +20.00% Spellpower: +15 (+5 eff.) Spell crit. chance: +10% It can be used to activate talent Blastwave (costing 12 power out of 16/16) : Effective talent level: 4.0 Power cost: 12 out of 16/16. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wave of fire emanates from you with a radius of 5, knocking back anything caught inside and setting them ablaze, doing 140.26 fire damage over 3 turns. The damage will increase with your Spellpower. This mass of fused molten bone from the Heavy Sentinel radiates intense power. It still glows red with the heat of the Sentinel's core, and yet seems to do you no harm. |
The Untouchable (14 def, 12 armour) The Untouchable (14 def, 12 armour)Requires: - Strength 16 Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour penetration: +10 Armour: +12 Defense: +14 (+6 eff.) Changes stats: +8 Cun When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
nimble hardened leather armour of the wind (14 def, 6 armour) nimble hardened leather armour of the wind (14 def, 6 armour)Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour penetration: +5 Physical crit. chance: +5.0% Armour: +6 Defense: +14 (+6 eff.) Ranged Defense: +4 (+1 eff.) Fatigue: +8% Changes stats: +3 Dex Stamina each turn: +1.00 Movement speed: +20% Chance to avoid any damage: +5% It can be used to activate talent Second Wind, placing all other charms into a 35 cooldown : Effective talent level: 4.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Take a deep breath to recover 50% of your stamina. A suit of armour made of leather. |
troll-hide hardened leather armour of the deep (3 def, 9 armour) troll-hide hardened leather armour of the deep (3 def, 9 armour)Requires: - Strength 16 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +9 Defense: +3 (+1 eff.) Fatigue: +8% Changes resistances: +8% acid / +7% cold Allows you to breathe in: water Life regen: +8.10 Healing mod.: +12% A suit of armour made of leather. |
Cuirass of the Dark Lord (0 def, 30 armour) Cuirass of the Dark Lord (0 def, 30 armour)Requires: - Strength 52 - Talent Armour Training (level 3) Powered by arcane forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Physical power: +10 (+2 eff.) Armour: +30 Fatigue: +25% Damage when hit (Melee): 30 physical Changes stats: +10 Str / +10 Con Changes resistances: +20% physical Physical save: +15 (+5 eff.) Life regen: +0.00 Blood Charges: 0 It can be used to drain blood from all creatures within 5 spaces, causing them to bleed for 120 physical damage over 4 turns. For each creature drained (up to 10), the armor's stats increase, but decrease back to normal over 10 turns, costing 25 power out of 25/25. Worn by a villain long forgotten, this armor was powered by the blood of thousands of innocents. Decrepit and old, the dark lord died in solitude, his dominion crumbled, his subjects gone. Only the plate remained, dying to finally taste fresh blood again. |
Plate of the Blackened Mind (15 def, 40 armour) Plate of the Blackened Mind (15 def, 40 armour)Requires: - Strength 48 - Talent Armour Training (level 3) Infused by psionic forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +40 Defense: +15 (+6 eff.) Fatigue: +17% Effects when hit in melee: * 20% chance to cause random gloom Changes stats: +6 Wil / +4 Cun / +3 Con Changes resistances: +15% acid / +15% light / +20% blight / +25% mind / +20% darkness Talent mastery: +0.20 Cursed / Gloom Physical save: +15 (+5 eff.) Mental save: +25 (+8 eff.) Confusion immunity: +100% Fear immunity: +100% Mindpower: +10 (+2 eff.) Light radius: -2 Infravision radius: +4 It can be used to activate talent Dominate (costing 15 power out of 25/25) : Effective talent level: 2.0 Power cost: 15 out of 25/25. Range: 2 Travel Speed: instantaneous Description: Turn your attention to a nearby foe, and dominate them with your overwhelming presence. If the target fails to save versus your Mindpower, it will be unable to move for 4 turns and vulnerable to attacks. They will lose 11 Armour, 16 Defense and your attacks will gain 39% resistance penetration. If the target is adjacent to you, your domination will include a melee attack. Effects will improve with your Willpower. This deep black armor absorbs all light that touches it. A dark power sleeps within, primal, yet aware. When you touch the plate, you feel dark thoughts creeping into your mind. |
The Black Plate (25 def, 35 armour) The Black Plate (25 def, 35 armour)Requires: - Strength 48 - Talent Armour Training (level 3) Powered by arcane forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +35 Defense: +25 (+11 eff.) Fatigue: +15% Changes stats: +6 Wil / +4 Cun / +3 Con Changes resistances: +15% acid / +20% darkness / +15% blight / +25% fire / +20% cold Talent masteries: +0.20 Corruption / Doom covenant +0.20 Corruption / Oppression +0.20 Corruption / Wrath +0.20 Corruption / Infernal combat Physical save: +15 (+5 eff.) Spell save: +25 (+7 eff.) Confusion immunity: +100% Fear immunity: +100% Light radius: -2 Infravision radius: +3 Shadow Power: +10 Grants physical power equal to your Shadow Power. It can be used to activate talent Link of Pain (costing 15 power out of 15/15) : Effective talent level: 3.0 Power cost: 15 out of 15/15. Range: 7 Travel Speed: instantaneous Is: a spell Description: Using demonic forces you create a link of pain from a source creature to a victim for 6 turns. Each time the source creature takes damage the victim takes 70% of the damage. If the victim dies from the effect you gain a burst of energy, reducing all remaining cooldowns by 1. "Wreckage all about you. Is there anything left inside?" |
Temporal Rift (8 def, 4 armour, 325 block) Temporal Rift (8 def, 4 armour, 325 block)Requires: - Strength 40 - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 When wielded/worn: Armour: +4 Defense: +8 (+3 eff.) Ranged Defense: +10 (+3 eff.) Fatigue: +0% Changes resistances: +30% temporal Reduce damage by fixed amount: +20 all Talent granted: +5 Block Spell save: +20 (+6 eff.) Spellpower: +12 (+4 eff.) Slows Projectiles: +50% Some mad Chronomancer appears to have affixed a handle to this hole in spacetime. It looks highly effective, in its own strange way. |
The Black Wall (12 def, 9 armour, 200 block) The Black Wall (12 def, 9 armour, 200 block)Requires: - Strength 28 - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 When wielded/worn: Armour: +9 Defense: +12 (+5 eff.) Ranged Defense: +15 (+5 eff.) Fatigue: +28% Damage when hit (Melee): 10 darkness Changes resistances: +2% all Talent masteries: +0.20 Technique / Shield defense +0.20 Technique / Shield offense +0.20 Corruption / Doom shield Talent granted: +5 Block Shadow Power: +5 Increases all resists by 0.4% for each point of your Shadow Power. "With this, no one will ever harm you again." |
iron pickaxe of endurance (dig speed 36 turns) iron pickaxe of endurance (dig speed 36 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -4% Changes stats: +2 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's Fang Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Harodir the Splendourglamour Harodir the SplendourglamourPowered by arcane forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Damage when hit (Melee): 4 light / 13 fire Changes resistances: +7% fire Changes damage: +6% light Critical mult.: +10.00% Light radius: +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light (123 power, based on Willpower), costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Atamathon's Ruby Eye Atamathon's Ruby Eye0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Damage when hit (Melee): 100 fire Changes damage: +20% fire Pinning immunity: +50% Maximum life: +60.00 Light radius: +2 When used to imbue an object: Damage when hit (Melee): 100 fire Changes damage: +20% fire Pinning immunity: +50% Maximum life: +60.00 Light radius: +2 One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed, it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
6 fire opal 6 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
14 garnet 14 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
19 ruby 19 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 285/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Wind Worn Shot (25/25, 39-46.8 power, 15 apr) Wind Worn Shot (25/25, 39-46.8 power, 15 apr)Requires: - Dexterity 28 Infused by nature 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 4 Base power: 39.0 - 46.8 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +15 Physical crit. chance: +10.0% Capacity: 25 When this weapon hits: Tornado (10% chance level 2). On weapon hit: * 35% chance for lightning to arc to a second target Travel speed: +100% These perfectly white spheres appear to have been worn down by years of exposure to strong winds. |
pouch of iron shots (20/20, 15.5-18.6 power, 1 apr) pouch of iron shots (20/20, 15.5-18.6 power, 1 apr)Requires: - Dexterity 11 3.00 Encumbrance. Type: ammo / shot ; tier 1 Base power: 15.5 - 18.6 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 Physical crit. chance: +4.0% Capacity: 20 Shots are used with slings to pummel your foes to death. |
Telekinetic Core Telekinetic CoreInfused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Physical power: +3 (+0 eff.) Changes stats: +5 Wil Changes resistances: +5% physical Changes damage: +6% physical Physical save: +12 (+4 eff.) Mindpower: +3 (+1 eff.) It can be used to activate talent Psionic Pull (costing 18 power out of 35/35) : Effective talent level: 3.0 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Pull all foes toward you in radius 5 while dealing 100 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
supercharged ash totem of thorny skin [power 32] (26 cooldown) supercharged ash totem of thorny skin [power 32] (26 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 It can be used to harden the skin for 7 turns increasing armour by 32 and armour hardiness by 40%, putting all charms on cooldown for 26 turns. Natural totems are made by powerful wilders to store nature power. |
2 amethyst 2 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Pearl of Life and Death Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
10 diamond 10 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 moonstone 3 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+4 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+4 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
8 pearl 8 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
10 quartz 10 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 amber 6 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon 2 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
By Ogrue the Rogue Grue Ogre the Ogre Rogue level 29
22nd Pyre 123rd year of Ascendancy at 19:13 see stats
By Ogrue the Rogue Grue Ogre the Ogre Rogue level 26
1st Pyre 123rd year of Ascendancy at 13:18 see stats
By Ogrue the Rogue Grue Ogre the Ogre Rogue level 31
43rd Pyre 123rd year of Ascendancy at 22:09 see stats
By Ogrue the Rogue Grue Ogre the Ogre Rogue level 44
8th Decay 123rd year of Ascendancy at 18:54 see stats
By Ogrue the Rogue Grue Ogre the Ogre Rogue level 36
23rd Dusk 123rd year of Ascendancy at 01:18 see stats
By Ogrue the Rogue Grue Ogre the Ogre Rogue level 31
38th Pyre 123rd year of Ascendancy at 04:57 see stats
By Ogrue the Rogue Grue Ogre the Ogre Rogue level 20
3rd Regrowth 123rd year of Ascendancy at 13:11 see stats
By Ogrue the Rogue Grue Ogre the Ogre Rogue level 42
37th Haze 123rd year of Ascendancy at 00:26 see stats
By Ogrue the Rogue Grue Ogre the Ogre Rogue level 21
59th Regrowth 123rd year of Ascendancy at 14:00 see stats
By Ogrue the Rogue Grue Ogre the Ogre Rogue level 30
34th Pyre 123rd year of Ascendancy at 07:14 see stats
By Ogrue the Rogue Grue Ogre the Ogre Rogue level 50
72nd Regrowth 124th year of Ascendancy at 15:24 see stats
By Ogrue the Rogue Grue Ogre the Ogre Rogue level 17
74th Haze 122nd year of Ascendancy at 00:33 see stats
By Ogrue the Rogue Grue Ogre the Ogre Rogue level 19
3rd Regrowth 123rd year of Ascendancy at 02:35 see stats
By Ogrue the Rogue Grue Ogre the Ogre Rogue level 45
54th Regrowth 124th year of Ascendancy at 02:54 see stats
By Ogrue the Rogue Grue Ogre the Ogre Rogue level 39
64th Dusk 123rd year of Ascendancy at 09:19 see stats
By Ogrue the Rogue Grue Ogre the Ogre Rogue level 41
31st Haze 123rd year of Ascendancy at 07:54 see stats
By Ogrue the Rogue Grue Ogre the Ogre Rogue level 45
22nd Regrowth 124th year of Ascendancy at 13:18 see stats
By Ogrue the Rogue Grue Ogre the Ogre Rogue level 29
28th Pyre 123rd year of Ascendancy at 08:19 see stats
By Ogrue the Rogue Grue Ogre the Ogre Rogue level 19
7th Decay 122nd year of Ascendancy at 18:54 see stats
By Ogrue the Rogue Grue Ogre the Ogre Rogue level 44
58th Haze 123rd year of Ascendancy at 18:19 see stats
By Ogrue the Rogue Grue Ogre the Ogre Rogue level 10
6th Dusk 122nd year of Ascendancy at 21:11 see stats
By Ogrue the Rogue Grue Ogre the Ogre Rogue level 20
3rd Regrowth 123rd year of Ascendancy at 02:35 see stats
By Ogrue the Rogue Grue Ogre the Ogre Rogue level 30
31st Pyre 123rd year of Ascendancy at 23:50 see stats
By Ogrue the Rogue Grue Ogre the Ogre Rogue level 40
15th Haze 123rd year of Ascendancy at 12:06 see stats
By Ogrue the Rogue Grue Ogre the Ogre Rogue level 50
72nd Regrowth 124th year of Ascendancy at 13:54 see stats
By Ogrue the Rogue Grue Ogre the Ogre Rogue level 39
58th Dusk 123rd year of Ascendancy at 23:44 see stats
By Ogrue the Rogue Grue Ogre the Ogre Rogue level 46
63rd Regrowth 124th year of Ascendancy at 16:27 see stats
By Ogrue the Rogue Grue Ogre the Ogre Rogue level 40
20th Haze 123rd year of Ascendancy at 15:11 see stats
By Ogrue the Rogue Grue Ogre the Ogre Rogue level 11
54th Dusk 122nd year of Ascendancy at 07:28 see stats
By Ogrue the Rogue Grue Ogre the Ogre Rogue level 16
66th Haze 122nd year of Ascendancy at 11:38 see stats
By Ogrue the Rogue Grue Ogre the Ogre Rogue level 39
62nd Dusk 123rd year of Ascendancy at 09:57 see stats
By Ogrue the Rogue Grue Ogre the Ogre Rogue level 29
30th Pyre 123rd year of Ascendancy at 06:23 see stats
By Ogrue the Rogue Grue Ogre the Ogre Rogue level 30
34th Pyre 123rd year of Ascendancy at 14:41 see stats
By Ogrue the Rogue Grue Ogre the Ogre Rogue level 50
72nd Regrowth 124th year of Ascendancy at 15:22 see stats
By Ogrue the Rogue Grue Ogre the Ogre Rogue level 6
6th Mirth 122nd year of Ascendancy at 23:12 see stats
By Ogrue the Rogue Grue Ogre the Ogre Rogue level 8
10th Flare 122nd year of Ascendancy at 13:49 see stats
By Ogrue the Rogue Grue Ogre the Ogre Rogue level 39
58th Dusk 123rd year of Ascendancy at 16:55 see stats
By Ogrue the Rogue Grue Ogre the Ogre Rogue level 41
29th Haze 123rd year of Ascendancy at 12:29 see stats
By Ogrue the Rogue Grue Ogre the Ogre Rogue level 50
72nd Regrowth 124th year of Ascendancy at 15:24 see stats
By Ogrue the Rogue Grue Ogre the Ogre Rogue level 42
32nd Haze 123rd year of Ascendancy at 19:44 see stats
By Ogrue the Rogue Grue Ogre the Ogre Rogue level 19
2nd Wintertide 123rd year of Ascendancy at 21:49 see stats
By Ogrue the Rogue Grue Ogre the Ogre Rogue level 32
69th Pyre 123rd year of Ascendancy at 17:02 see stats
By Ogrue the Rogue Grue Ogre the Ogre Rogue level 31
36th Pyre 123rd year of Ascendancy at 05:12 see stats
By Ogrue the Rogue Grue Ogre the Ogre Rogue level 17
67th Haze 122nd year of Ascendancy at 08:50 see stats
By Ogrue the Rogue Grue Ogre the Ogre Rogue level 25
1st Pyre 123rd year of Ascendancy at 01:00 see stats
Log
Message from DarkGod: Brrrrrrrrr! It is so cold. The Santascape has come!
This is an event to celebrate the end of year, look for a snowman on your worldmap!
This even will be sent regulary during the festive days of the year's end!
Level 15 recommended.
Today is the 18th Pyre of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 16:30.
You transfer Eyal's Will (22-24.2 power, 40 apr, nature damage) to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer Nexus of the Way (22-24.2 power, 40 apr, mind damage) to the online item's vault.
Saving done.
Saving game...
Saving done.
Error while transfering from the online item's vault, please retry later.
Saving game...
You transfer Will of Ul'Gruth (0 def, 15 armour) from the online item's vault.
Saving done.
You transfer Crimson Robe (12 def, 0 armour) to the online item's vault.
Saving done.
Saving game...
Saving done.
Ogrue the Rogue Grue Ogre deactivates Stealth.
Ogrue the Rogue Grue Ogre deactivates Lacerating Strikes.