Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
Addons | Stone Wardens DLC Class 1.1.3Donators/Buyers bonus! Conveyance Reward 1.0.4This adds the Spell/Conveyance tree as a reward for completing the Tempest Peak questline for Angolwen. All the code is borrowed from DG's own, and thus everything works the same as antimagic characters getting Fungus. Items Vault 1.1.2Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Lich |
Class | Necromancer |
Level / Exp | 50 / 595% |
Size | medium |
Lifes / Deaths | Killed by Zubewen the sandworm destroyer at level 14 on the 27th Dusk 122nd year of Ascendancy at 18:49 / 114Killed by rogue at level 15 on the 31st Dusk 122nd year of Ascendancy at 23:37 Killed by Xerovea the elder vampire at level 16 on the 39th Dusk 122nd year of Ascendancy at 19:40 Killed by Harkor'Zun at level 18 on the 59th Dusk 122nd year of Ascendancy at 00:20 Killed by Siletta the ultimate telugoroth at level 19 on the 62nd Dusk 122nd year of Ascendancy at 08:24 Killed by temporal stalker at level 19 on the 63rd Dusk 122nd year of Ascendancy at 08:22 Killed by Chronolith Twin at level 20 on the 65th Dusk 122nd year of Ascendancy at 07:21 Killed by Chronolith Twin at level 20 on the 65th Dusk 122nd year of Ascendancy at 12:15 Killed by Urkis, the High Tempest at level 21 on the 25th Haze 122nd year of Ascendancy at 21:44 Killed by Urkis, the High Tempest at level 21 on the 25th Haze 122nd year of Ascendancy at 23:14 Killed by Urkis, the High Tempest at level 21 on the 26th Haze 122nd year of Ascendancy at 03:27 Killed by Urkis, the High Tempest at level 21 on the 26th Haze 122nd year of Ascendancy at 08:36 Killed by skeleton warrior at level 22 on the 36th Haze 122nd year of Ascendancy at 22:34 Killed by elven corruptor at level 22 on the 52nd Haze 122nd year of Ascendancy at 08:09 Killed by elven corruptor at level 22 on the 52nd Haze 122nd year of Ascendancy at 09:11 Killed by elven blood mage at level 23 on the 54th Haze 122nd year of Ascendancy at 20:11 Killed by Grand Corruptor at level 23 on the 54th Haze 122nd year of Ascendancy at 23:47 Killed by Grand Corruptor at level 23 on the 55th Haze 122nd year of Ascendancy at 02:05 Killed by Roian the Guardian at level 24 on the 61st Haze 122nd year of Ascendancy at 03:40 Killed by heavy bone giant at level 24 on the 61st Haze 122nd year of Ascendancy at 05:27 Killed by Frosty at level 24 on the 61st Haze 122nd year of Ascendancy at 21:28 Killed by Ce'Nekira the heavy bone giant at level 24 on the 79th Haze 122nd year of Ascendancy at 00:42 Killed by Celia at level 24 on the 79th Haze 122nd year of Ascendancy at 08:35 Killed by elven cultist at level 24 on the 1st Decay 122nd year of Ascendancy at 18:06 Killed by elven cultist at level 24 on the 1st Decay 122nd year of Ascendancy at 21:16 Killed by elven corruptor at level 24 on the 2nd Decay 122nd year of Ascendancy at 00:28 Killed by elven corruptor at level 24 on the 2nd Decay 122nd year of Ascendancy at 01:29 Killed by elven corruptor at level 24 on the 2nd Decay 122nd year of Ascendancy at 02:56 Killed by elven corruptor at level 24 on the 2nd Decay 122nd year of Ascendancy at 04:46 Killed by elven cultist at level 25 on the 2nd Decay 122nd year of Ascendancy at 07:34 Killed by elven tempest at level 25 on the 2nd Decay 122nd year of Ascendancy at 13:06 Killed by elven tempest at level 25 on the 4th Decay 122nd year of Ascendancy at 12:53 Killed by minotaur at level 26 on the 21st Regrowth 123rd year of Ascendancy at 15:08 Killed by skeleton archer at level 26 on the 21st Regrowth 123rd year of Ascendancy at 22:29 Killed by orc berserker at level 26 on the 22nd Regrowth 123rd year of Ascendancy at 03:10 Killed by minotaur at level 26 on the 23rd Regrowth 123rd year of Ascendancy at 15:23 Killed by naga myrmidon at level 26 on the 23rd Regrowth 123rd year of Ascendancy at 19:32 Killed by skeleton master archer at level 26 on the 24th Regrowth 123rd year of Ascendancy at 00:39 Killed by skeleton master archer at level 26 on the 24th Regrowth 123rd year of Ascendancy at 02:55 Killed by void horror at level 27 on the 24th Regrowth 123rd year of Ascendancy at 21:05 Killed by orc grand master assassin at level 27 on the 24th Regrowth 123rd year of Ascendancy at 23:04 Killed by skeleton archer at level 27 on the 34th Regrowth 123rd year of Ascendancy at 15:12 Killed by skeleton archer at level 27 on the 34th Regrowth 123rd year of Ascendancy at 15:12 Killed by enthralled slave at level 27 on the 39th Regrowth 123rd year of Ascendancy at 20:28 Killed by venom wyrm at level 30 on the 5th Pyre 123rd year of Ascendancy at 18:41 Killed by ghoul at level 31 on the 9th Pyre 123rd year of Ascendancy at 00:14 Killed by shadow at level 32 on the 9th Pyre 123rd year of Ascendancy at 09:54 Killed by Nerumitira the orc warrior at level 32 on the 14th Pyre 123rd year of Ascendancy at 10:33 Killed by orc soldier at level 32 on the 14th Pyre 123rd year of Ascendancy at 14:43 Killed by Layyna the forest troll at level 33 on the 15th Pyre 123rd year of Ascendancy at 07:30 Killed by Layolle the orc soldier at level 33 on the 16th Pyre 123rd year of Ascendancy at 22:38 Killed by orc grand master assassin at level 33 on the 18th Pyre 123rd year of Ascendancy at 06:46 Killed by Zubomira the dire wolf at level 33 on the 18th Pyre 123rd year of Ascendancy at 08:10 Killed by Aerenor the orc soldier at level 33 on the 20th Pyre 123rd year of Ascendancy at 07:46 Killed by Ealnt the Bringer of Doom at level 33 on the 20th Pyre 123rd year of Ascendancy at 11:53 Killed by Ealnt the Bringer of Doom at level 33 on the 20th Pyre 123rd year of Ascendancy at 13:08 Killed by naga myrmidon at level 35 on the 38th Pyre 123rd year of Ascendancy at 22:09 Killed by orc fighter at level 36 on the 58th Pyre 123rd year of Ascendancy at 10:14 Killed by Rak'Shor Cultist at level 36 on the 4th Flare 123rd year of Ascendancy at 03:44 Killed by Rak'Shor Cultist at level 36 on the 4th Flare 123rd year of Ascendancy at 05:36 Killed by shadow at level 36 on the 4th Flare 123rd year of Ascendancy at 07:50 Killed by Rak'Shor Cultist at level 36 on the 4th Flare 123rd year of Ascendancy at 09:44 Killed by Doomed Shade of Frosty at level 36 on the 4th Flare 123rd year of Ascendancy at 11:31 Killed by Doomed Shade of Frosty at level 36 on the 4th Flare 123rd year of Ascendancy at 12:44 Killed by Doomed Shade of Frosty at level 36 on the 4th Flare 123rd year of Ascendancy at 14:54 Killed by Doomed Shade of Frosty at level 36 on the 4th Flare 123rd year of Ascendancy at 15:56 Killed by multi-hued drake at level 37 on the 4th Dusk 123rd year of Ascendancy at 01:16 Killed by overpowered greater multi-hued wyrm at level 38 on the 4th Dusk 123rd year of Ascendancy at 07:42 Killed by overpowered greater multi-hued wyrm at level 38 on the 4th Dusk 123rd year of Ascendancy at 09:42 Killed by overpowered greater multi-hued wyrm at level 38 on the 4th Dusk 123rd year of Ascendancy at 16:36 Killed by multi-hued drake at level 38 on the 4th Dusk 123rd year of Ascendancy at 18:25 Killed by overpowered greater multi-hued wyrm at level 38 on the 4th Dusk 123rd year of Ascendancy at 21:39 Killed by overpowered greater multi-hued wyrm at level 38 on the 4th Dusk 123rd year of Ascendancy at 22:58 Killed by overpowered greater multi-hued wyrm at level 38 on the 5th Dusk 123rd year of Ascendancy at 01:15 Killed by overpowered greater multi-hued wyrm at level 38 on the 5th Dusk 123rd year of Ascendancy at 09:41 Killed by overpowered greater multi-hued wyrm at level 38 on the 5th Dusk 123rd year of Ascendancy at 17:57 Killed by orc blood mage at level 39 on the 34th Dusk 123rd year of Ascendancy at 11:05 Killed by Massok the Dragonslayer at level 40 on the 36th Dusk 123rd year of Ascendancy at 10:02 Killed by The Shade of Telos at level 41 on the 74th Dusk 123rd year of Ascendancy at 11:45 Killed by skeleton warrior at level 42 on the 77th Dusk 123rd year of Ascendancy at 10:01 Killed by Tannen at level 42 on the 77th Dusk 123rd year of Ascendancy at 13:48 Killed by Tannen at level 42 on the 77th Dusk 123rd year of Ascendancy at 17:11 Killed by dreaming horror at level 43 on the 5th Haze 123rd year of Ascendancy at 02:14 Killed by shadow at level 43 on the 5th Haze 123rd year of Ascendancy at 14:29 Killed by dreaming horror at level 43 on the 5th Haze 123rd year of Ascendancy at 18:22 Killed by ritch flamespitter at level 50 on the 69th Haze 123rd year of Ascendancy at 17:08 Killed by Ngas the Crusher at level 50 on the 2nd Decay 123rd year of Ascendancy at 07:45 Killed by Frosty at level 50 on the 2nd Decay 123rd year of Ascendancy at 11:32 Killed by Ngas the Crusher at level 50 on the 2nd Decay 123rd year of Ascendancy at 14:45 Killed by Ngas the Crusher at level 50 on the 2nd Decay 123rd year of Ascendancy at 20:48 Killed by Ngas the Crusher at level 50 on the 3rd Decay 123rd year of Ascendancy at 06:06 Killed by Frosty at level 50 on the 3rd Decay 123rd year of Ascendancy at 14:31 Killed by Ngas the Crusher at level 50 on the 3rd Decay 123rd year of Ascendancy at 20:26 Killed by Ngas the Crusher at level 50 on the 3rd Decay 123rd year of Ascendancy at 23:47 Killed by Ngas the Crusher at level 50 on the 4th Decay 123rd year of Ascendancy at 07:01 Killed by Frosty at level 50 on the 4th Decay 123rd year of Ascendancy at 10:28 Killed by Ngas the Crusher at level 50 on the 4th Decay 123rd year of Ascendancy at 17:03 Killed by Ngas the Crusher at level 50 on the 4th Decay 123rd year of Ascendancy at 22:01 Killed by Ngas the Crusher at level 50 on the 5th Decay 123rd year of Ascendancy at 03:04 Killed by Ngas the Crusher at level 50 on the 5th Decay 123rd year of Ascendancy at 20:40 Killed by Eilinemikira the orc cryomancer at level 50 on the 10th Allure 124th year of Ascendancy at 21:37 Killed by orc blood mage at level 50 on the 1st Regrowth 124th year of Ascendancy at 06:54 Killed by champion of Urh'Rok at level 50 on the 2nd Regrowth 124th year of Ascendancy at 13:55 Killed by minotaur at level 50 on the 2nd Regrowth 124th year of Ascendancy at 22:59 Killed by Betuthra the orc soldier at level 50 on the 3rd Regrowth 124th year of Ascendancy at 03:19 Killed by Frosty at level 50 on the 3rd Regrowth 124th year of Ascendancy at 14:42 Killed by Layymira the orc summoner at level 50 on the 7th Regrowth 124th year of Ascendancy at 15:58 Killed by Ianokel the daelach at level 50 on the 9th Regrowth 124th year of Ascendancy at 14:02 Killed by Ianokel the daelach at level 50 on the 9th Regrowth 124th year of Ascendancy at 15:50 Killed by Ianokel the daelach at level 50 on the 9th Regrowth 124th year of Ascendancy at 18:39 Killed by Ianokel the daelach at level 50 on the 9th Regrowth 124th year of Ascendancy at 22:47 Killed by Bethelle the multi-hued drake at level 50 on the 20th Regrowth 124th year of Ascendancy at 08:00 Killed by Elandar at level 50 on the 20th Regrowth 124th year of Ascendancy at 14:01 Killed by Elandar at level 50 on the 20th Regrowth 124th year of Ascendancy at 18:27 |
Primary Stats
Strength | 40 (base 22) |
Dexterity | 40 (base 19) |
Constitution | 72 (base 60) |
Magic | 112 (base 61) |
Willpower | 89 (base 60) |
Cunning | 61 (base 28) |
Resources
Life | 1331/1331 |
Mana | 994/994 |
Positive | 146/197 |
Souls | 8/10 |
Healing Factor | 1 |
Regeneration | 0.25 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -63.333333333333% |
Spell | -1.1102230246252E-14% |
Global | +100% |
Vision
Sight | 10 |
Lite | 6 |
Infravision | 5 |
See Invisible | 10 |
Offense: Mainhand
Damage | 98 |
Accuracy | 32 |
Crit Chance | 18% |
APR | 10 |
Speed | 1.00 |
Offense: Offhand
Damage | 9 |
Accuracy | 32 |
Crit Chance | 17% |
APR | 10 |
Speed | 1.00 |
Offense: Spell
Spellpower | 78.75 |
Crit Chance | 48% |
Speed | 1 |
Offense: Mind
Mindpower | 49.566666666667 |
Crit Chance | 17% |
Speed | 1 |
Offense: Damage Bonus
Acid | +20% |
Temporal | +21% |
Darkness | +47% |
Lightning | +35% |
Cold | +20% |
All | 0% |
Offense: Damage Penetration
Lightning | +15% |
Defense: Base
Armour (hardiness) | 21 (50%) |
Defense | 52.566666666667 |
Ranged Defense | 52.566666666667 |
Fatigue | 0 |
Physical Save | 46.575 |
Spell Save | 61.21875 |
Mental Save | 58.675 |
Defense: Resistances
Acid | + 40%( 85%) |
Blight | + 20%( 85%) |
Cold | + 85%( 85%) |
All | + 15%( 85%) |
Lightning | + 74%( 90%) |
Light | + 18%( 85%) |
Temporal | + 27%( 85%) |
Darkness | + 45%( 85%) |
Fire | + 47%( 85%) |
Nature | + 30%( 85%) |
Defense: Immunities
Stun Resistance | 50% |
Bleed Resistance | 100% |
Confusion Resistance | 30% |
Fear Resistance | 100% |
Instadeath Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 575 damage for 3 turns. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 580 damage for 8 turns. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 29 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1413% over 10 turns and instantly restoring 71 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Magic stat. |
Class Talents
Spell / Animus | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 3/5 |
Spell / Nightfall | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Celestial / Star fury | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Ice | 1.20 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Spell / Grave | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Spell / Shades | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Spell / Necrotic minions | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Necrosis | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Generic Talents
Cunning / Survival | 0.90 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Light | 0.80 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Divination | 1.20 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Spell / Conveyance | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Spell / Staff combat | 1.10 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her failed experiments. You have taken her heart, for your own experiments. You do not plan to fail as she did. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | completed |
You successfully escorted the injured seer to the recall portal on level 1 of Dreadfell. Escort: injured seer (level 1 of Dreadfell)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: injured seer (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Norgos Lair. Escort: lone alchemist (level 2 of Norgos Lair)As a reward you gained talent category Spell / Staff combat (at mastery 0.80). | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Norgos Lair. Escort: lone alchemist (level 3 of Norgos Lair)As a reward you improved talent Channel Staff (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 4 of Old Forest. Escort: lone alchemist (level 4 of Old Forest)As a reward you improved talent Channel Staff (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Dreadfell. Escort: lost anorithil (level 3 of Dreadfell)As a reward you gained talent category Celestial / Light (at mastery 0.80). | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Old Forest. Escort: lost warrior (level 1 of Old Forest)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Daikara. Escort: worried loremaster (level 1 of Daikara)As a reward you improved Magic by +2. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | active |
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * You are experienced enough. * You have 'extracted' the heart of one of your fellow necromancers. * Yiilkgur the Sher'tul Fortress is a suitable location. * Yiilkgur has enough energy. * You are now on the path of lichdom. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1048. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Stire of Derth. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Stire of Derth has completed an elixir of avoidance without your aid. Stire of Derth has completed an elixir of precision without your aid. You have aided Marus of Elvala in creating an elixir of mysticism. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of mastery. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of explosive force. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have sided with Ukllmswwik and killed Slasul. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | eldritch pair of drakeskin leather boots of evasion (25 def, 5 armour) eldritch pair of drakeskin leather boots of evasion (25 def, 5 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +25 Fatigue: +5% Changes stats: +4 Mag / +3 Wil Mana each turn: +0.59 Maximum mana: +38.00 Spell crit. chance: +3% It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 2.7 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 30% chance to completely evade them and granting you 21 defense for 14 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. A pair of boots made of leather. |
Light source | Eldritch Pearl Eldritch PearlPowered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Physical power: +12 Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con / -5 Lck Allows you to breathe in: water Spellpower: +12 Light radius: +6 It can be used to activate talent Tidal Wave (costing 80 power out of 150/150) : Effective talent level: 4.0 Power cost: 80 out of 150/150. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing 1 per turn to a maximum eventual radius of 4, doing 46.06 cold damage and 38.39 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 7 turns. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
On head | eldritch elven-silk wizard hat of decomposition (3 def, 0 armour) eldritch elven-silk wizard hat of decomposition (3 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 Changes resistances: +7% fire / +8% cold / +6% lightning / +5% acid / +5% nature / +6% blight / +4% light / +5% darkness / +4% temporal Mana each turn: +1.50 Mana when hit: +1.70 Maximum mana: +68.00 Spellpower: +6 It can be used to activate talent Manaflow, placing all other charms into a 40 cooldown : Effective talent level: 1.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Engulf yourself in a surge of mana, quickly restoring 14 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
On hands | Storm Bringer's Gauntlets (0 def, 3 armour) Storm Bringer's Gauntlets (0 def, 3 armour)Requires: - Talent Armour Training Powered by arcane forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +3 Changes stats: +4 Mag Changes resistances: +15% lightning Changes resistances cap: +5% lightning Changes damage: +10% lightning Critical mult.: +20.00% Spell crit. chance: +5% It can be used to activate talent Chain Lightning (costing 16 power out of 16/16) : Effective talent level: 3.0 Power cost: 16 out of 16/16. Range: 10.0 Travel Speed: instantaneous Is: a spell Description: Invokes a forking beam of lightning doing 88.67 to 266.01 damage and forking to another target. It can hit up to 6 targets up to 10 grids apart, and will never hit the same one twice; nor will it hit the caster. The damage will increase with your Spellpower. This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery but odds are the crafter knew a thing or two about magic. |
Tool | Void Shard Void ShardPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 5 When wielded/worn: Changes stats: +8 Mag Damage when the wearer is hit: 16 temporal darkness Changes resistances: +10% darkness / +10% temporal Changes damage: +12% darkness / +12% temporal Spell save: +15 Spellpower: +3 It can be used to release a burst of void energy, costing 20 power out of 40/40. This jagged shape looks like a hole in space, yet is solid, though light in weight. |
On fingers | Bloodcaller BloodcallerInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 Life leech chance: +15% Life leech: +30% You won the Ring of Blood trial, this is your reward. |
On fingers | treant's voratun ring of warding treant's voratun ring of wardingPowered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes resistances: +22% fire / +30% cold / +28% lightning / +25% acid / +13% nature Physical save: +16 Poison immunity: +19% Disease immunity: +21% Rings can have magical properties. |
Around neck | Choker of Dread Choker of DreadPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +5 Blindness immunity: +100% Spellpower: +5 See invisible: +10 It can be used to summon an elder vampire to your side, costing 60 power out of 51/60. The evilness of undeath radiates from this amulet. |
In main hand | Telos's Staff (Top Half) (35-42 power, 0 apr, darkness damage) Telos's Staff (Top Half) (35-42 power, 0 apr, darkness damage)Requires: - Magic 35 Powered by arcane forces 2.50 Encumbrance. [Unique] Type: weapon / staff ; tier 5 Base power: 35.0 - 42.0 Uses stat: 100% Mag Damage type: Darkness Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +0 Physical crit. chance: +1.5% Attack speed: 100% When wielded/worn: Changes stats: +5 Wil Changes damage: +35% darkness Talent granted: +1 Command Staff Mental save: +8 Spellpower: +30 Spell crit. chance: +15% The top part of Telos's broken staff. |
Around waist | hardened leather belt 'Healtaint' hardened leather belt 'Healtaint'Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Defense: +16 Changes stats: +5 Dex / +5 Cun / +8 Lck Damage when the wearer hits(melee): 6 nature Changes resistances: +9% fire / +9% cold Trap disarming bonus: +19 Stealth bonus: +21 Hate per kill: +1.00 Mindpower: +2 Infravision radius: +5 Heals friendly targets nearby when you use a nature summon: +30 A belt that goes around your waist. |
In off hand | Telos's Staff (Bottom Half) Telos's Staff (Bottom Half)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Attack speed: 100% When wielded/worn: Changes stats: +4 Mag Changes damage: +20% cold / +20% acid Critical mult.: +20.00% Mental save: +8 Confusion immunity: +20% Maximum mana: +50.00 Spell crit. chance: +8% The bottom part of Telos's broken staff. |
Cloak | Xanythra the Toxinquick (3 def, 13 armour) Xanythra the Toxinquick (3 def, 13 armour)Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +9 Armour penetration: +10 Armour: +13 Defense: +3 Changes stats: +8 Str / +6 Dex / +6 Cun / +8 Con Damage when the wearer hits(melee): 6 nature / 2 fire Damage when the wearer is hit: 20 nature / 8 temporal Changes resistances: +24% cold Changes damage: +9% temporal A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | The Calm (15 def, 0 armour) The Calm (15 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Defense: +15 Changes stats: +10 Mag / +8 Wil / +6 Cun Changes resistances: +20% lightning Changes resistances penetration: +15% lightning Changes damage: +25% lightning Spellpower: +20 Movement speed: +10% Slows Projectiles: +15% Your Lightning and Chain Lightning spells gain a 24% chance to daze, and your Thunderstorm spell gains a 12% chance to daze. This green robe is engraved with icons showing clouds and swirling winds. Its original owner, a powerful mage named Proccala, was often revered for both his great benevolence and his intense power when it proved necessary. |
Inventory
movement infusion of the wizard (876% speed; 4 turns) movement infusion of the wizard (876% speed; 4 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 876% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 4 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the wizard (1186% speed; 4 turns) movement infusion of the wizard (1186% speed; 4 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 1186% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 4 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the titan (heal 308 over 5 turns) regeneration infusion of the titan (heal 308 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 308 life over 5 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the duelist (resist 17%; cure physical) wild infusion of the duelist (resist 17%; cure physical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 17% for 5 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the psychic (resist 21%; cure physical) wild infusion of the psychic (resist 21%; cure physical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 21% for 6 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the titan (resist 18%; cure magical) wild infusion of the titan (resist 18%; cure magical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of magical effects and reduce all damage taken by 18% for 5 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
manasurge rune of the duelist (762% regen over 10 turns; 38 instant mana) manasurge rune of the duelist (762% regen over 10 turns; 38 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 762% over 10 turns and instantly restoring 38 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
manasurge rune of the sneak (861% regen over 10 turns; 43 instant mana) manasurge rune of the sneak (861% regen over 10 turns; 43 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 29 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 861% over 10 turns and instantly restoring 43 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune (absorb 390 for 5 turns) shielding rune (absorb 390 for 5 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 390 damage for 5 turns. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the wizard (absorb 424 for 6 turns) shielding rune of the wizard (absorb 424 for 6 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 424 damage for 6 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune of the titan (range 92) teleportation rune of the titan (range 92)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 92 with a minimum range of 15. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score |
Delygrim DelygrimInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +10 Armour penetration: +7 Physical crit. chance: +6.0% Changes stats: +10 Cun / +10 Wil Changes resistances penetration: +8% mind Changes damage: +8% mind Critical mult.: +19.00% Stamina when hit: +2.10 Mana when hit: +4.40 Equilibrium when hit: +2.20 Psi when hit: +1.50 Hate when hit: +0.20 Psi per kill: +1.00 Maximum psi: +20.00 Mental crit. chance: +2% Life regen bonus (wilder-summons): +2.00 It can be used to forces nearby enemies to attack you (rad 13), placing all other charms into a 15 cooldown. Amulets can have magical properties. |
Garkul's Teeth Garkul's TeethCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 It is part of a set of items. When wielded/worn: Changes stats: +10 Str / +6 Con Talent masteries: +0.10 Technique / Two-handed maiming +0.10 Technique / Bloodthirst +0.10 Technique / Warcries +0.10 Technique / Two-handed weapons Physical save: +18 Mental save: +18 Pinning immunity: +100% Only die when reaching: +0.00 life It can be used to activate talent Shattering Shout (costing 10 power out of 48/48) : Effective talent level: 4.0 Power cost: 10 out of 48/48. Range: melee/personal Travel Speed: instantaneous Description: Release a powerful shout, doing 162.29 physical damage in a radius 7 cone in front of you. The damage increases with your Strength. Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals. |
Shard of Insanity Shard of InsanityInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Damage when the wearer is hit: 5 % chance of confusion Changes resistances: -10% mind Changes resistances penetration: +20% mind Changes damage: +25% mind Mental save: +35 Confusion immunity: -100% Mindpower: +8 It can be used to activate talent Inner Demons (costing 30 power out of 30/30) : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: 7.0 Travel Speed: instantaneous Is: a mind power Description: Brings the target's inner demons to the surface. Each turn, for 10 turns, there's a 18% chance that a demon will surface, requiring the target to make a Mental Save to keep it from manifesting. If the target is sleeping, the chance to save will be halved, and fear immunity will be ignored. Otherwise, if the summoning is resisted, the effect will end early. The summon chance will scale with your Mindpower and the demon's life will scale with the target's rank. A deep red light glows from within this damaged amulet of black stone. When you touch it, you can hear voices whispering into your mind. |
Unflinching Eye Unflinching EyePowered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: -25% light Changes resistances cap: -25% light Change telepathy range by : +10 Grants telepathy: Horror Blindness immunity: +100% Confusion immunity: +50% Infravision radius: +3 It can be used to activate talent Arcane Eye (costing 60 power out of 60/60) : Effective talent level: 2.4 Power cost: 60 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 17 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 6 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. Someone has strung a thick black cord through this large bloodshot eyeball, allowing it to be worn around the neck, should you so choose. |
Vox VoxPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Silence immunity: +100% Maximum mana: +50.00 Maximum vim: +50.00 Spellpower: +9 Spell crit. chance: +4% See invisible: +20 Casting speed: +15% No force can hope to silence the wearer of this amulet. |
gold amulet gold amulet0.10 Encumbrance. Type: jewelry / amulet ; tier 3 Amulets can have magical properties. |
savior's stralite amulet of mastery (0.33 Spell / Grave) savior's stralite amulet of mastery (0.33 Spell / Grave)Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Talent mastery: +0.33 Spell / Grave Physical save: +10 Spell save: +17 Mental save: +20 Amulets can have magical properties. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to not be of this world, switching rapidly. If used near a portal it could probably activate it. |
Heatnoon the steel ring Heatnoon the steel ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +2 Mag Changes resistances: +3% fire Stun/Freeze immunity: +29% Life regen: +2.40 Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +6 Rings can have magical properties. |
Maniregodig ManiregodigPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +20 Fatigue: -9% Changes stats: +10 Mag / +6 Con Damage when the wearer is hit: 12 mind Changes resistances: +9% nature / +6% fire Changes resistances penetration: +10% mind Changes damage: +8% all Maximum encumbrance: +28 Spell save: +39 Hate per kill: +3.00 Maximum stamina: +39.00 Spellpower: +20 Mindpower: +23 Rings can have magical properties. |
Mnemonic MnemonicInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +8 Wil Changes resistances: +25% mind Talent mastery: +0.20 Psionic / Mentalism Mental save: +20 Confusion immunity: +40% Psi each turn: +0.50 Mindpower: +12 When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns. Talent on hit(mindpower): Mental Refresh (10% chance level 1). It can be used to activate talent Mental Shielding (costing 30 power out of 30/30) : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a mind power Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 2 mental effects will be affected. This talent takes no time to use. As long as you wear this ring, you will never forget who you are. |
Nightsong NightsongInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 Fatigue: -7% Changes stats: +6 Cun Changes damage: +5% physical Talent cooldown: Shadowstep (-1 turn) Mental save: +13 Maximum stamina: +25.00 It can be used to activate talent Dark Tendrils (costing 40 power out of 50/50) : Effective talent level: 2.0 Power cost: 40 out of 50/50. Range: 6.0 Travel Speed: instantaneous Is: a mind power Description: Send tendrils of creeping dark out to attack your target, and pin them in the darkness for 3 turns. Creeping dark will trail behind the tendrils as they move. The darkness does 30 damage per turn. The damage will increase with your Mindpower. You do +9% damage to anything that has entered your creeping dark. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
Ring of Growth Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 Life regen: +0.15 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
conjurer's gold ring of darkness (+24%) conjurer's gold ring of darkness (+24%)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +5 Mag / +6 Wil Changes resistances: +24% darkness Changes damage: +12% darkness Spellpower: +7 Rings can have magical properties. |
conjurer's voratun ring of perseverance conjurer's voratun ring of perseverancePowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +6 Mag / +6 Wil Stun/Freeze immunity: +41% Life regen: +1.90 Spellpower: +9 Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. gladiator's voratun ring of fire (+32%)gladiator's voratun ring of fire (+32%) Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +14 Changes stats: +8 Str / +8 Con Changes resistances: +32% fire Changes damage: +16% fire Rings can have magical properties. |
gold ring 'Falidur' gold ring 'Falidur'Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +9 Armour penetration: +9 Defense: +9 Changes stats: +1 Cun / +3 Wil Light radius: +1 It can be used to activate talent Disengage, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: 7.0 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
voratun ring voratun ring0.10 Encumbrance. Type: jewelry / ring ; tier 5 Rings can have magical properties. |
Mandible of Ungolmor (40-52 power, 12 apr) Mandible of Ungolmor (40-52 power, 12 apr)Requires: - Cunning 38 Infused by nature 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 5 Base power: 40.0 - 52.0 Uses stats: 35% Str, 35% Dex, 30% Cun Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +12 Physical crit. chance: +22.0% Attack speed: 100% Special effect when this weapon crits: inflicts pinning spydric poison upon the target Damage conversion: 30% darkness When wielded/worn: Armour: +5 Armour Hardiness: +5% Changes stats: +8 Cun / +4 Dex Changes damage: +30% nature / +20% darkness Light radius: -2 It can be used to activate talent Creeping Darkness (costing 25 power out of 40/40) : Effective talent level: 3.0 Power cost: 25 out of 40/40. Range: 5.0 Travel Speed: instantaneous Is: a mind power Description: Creeping dark slowly spreads from 4 spots in a radius of 3 around the targeted location. The dark deals 27 damage, and blocks the sight of any who do not possess Dark Vision or some other magical means of seeing. The damage will increase with your Mindpower. You do +12% damage to anything that has entered your creeping dark. This obsidian-crafted, curved blade is studded with the deadly fangs of the Ungolmor. It seems to drain light from the world around it. |
This item will automatically be transmogrified when you leave the level. caustic dragonbone longbow of recursioncaustic dragonbone longbow of recursion Requires: - Dexterity 48 - Talent Shoot Powered by arcane forces Infused by nature 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 When this weapon hits: Shoot (10% chance level 1). Damage when this weapon hits(ranged): +14 acid blind Damage conversion: 35% temporal When wielded/worn: Changes resistances penetration: +11% acid Life regen: +1.60 Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. gifted living mindstar of flames (15.5-17.05 power, 40 apr, mind damage)gifted living mindstar of flames (15.5-17.05 power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 15.5 - 17.1 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when the wearer is hit: 20 fire Changes resistances: +11% fire Changes resistances penetration: +14% fire Changes damage: +17% fire Mindpower: +13 Mental crit. chance: +5% Global speed: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Sceptre of the Archlich (40-48 power, 12 apr, darkness damage) Sceptre of the Archlich (40-48 power, 12 apr, darkness damage)Requires: - Magic 40 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 4 It must be held with both hands. It is part of a set of items. Base power: 40.0 - 48.0 Uses stat: 130% Mag Damage type: Darkness Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +12 Attack speed: 100% When wielded/worn: Changes damage: +26% darkness Talent masteries: +0.20 Spell / Necrotic minions +0.20 Celestial / Star fury +0.10 Spell / Advanced necrotic minions Spellpower: +28 Spell crit. chance: +14% This sceptre, carved of ancient, blackened bone, holds a single gem of deep obsidian. You feel a dark power from deep within, looking to get out. |
This item will automatically be transmogrified when you leave the level. blazebringer's orichalcum trident of massacre (65-104 power, 16 apr)blazebringer's orichalcum trident of massacre (65-104 power, 16 apr) Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / trident ; tier 5 It must be held with both hands. Base power: 65.0 - 104.0 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +16 Physical crit. chance: +4.0% Attack speed: 100% Damage conversion: 52% fire When wielded/worn: Changes resistances penetration: +16% fire Global speed: +5% A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
This item will automatically be transmogrified when you leave the level. insidious orichalcum trident of massacre (68-108.8 power, 16 apr)insidious orichalcum trident of massacre (68-108.8 power, 16 apr) Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / trident ; tier 5 It must be held with both hands. Base power: 68.0 - 108.8 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +16 Physical crit. chance: +4.0% Attack speed: 100% Damage when this weapon hits: +72 insidious poison A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
This item will automatically be transmogrified when you leave the level. quick orichalcum trident of shearing (54-86.4 power, 16 apr)quick orichalcum trident of shearing (54-86.4 power, 16 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / trident ; tier 5 It must be held with both hands. Base power: 54.0 - 86.4 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +16 Physical crit. chance: +4.0% Attack speed: 111% When wielded/worn: Accuracy: +17 Armour penetration: +15 Changes stats: +6 Dex Changes resistances penetration: +18% physical Changes damage: +14% physical A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
This item will automatically be transmogrified when you leave the level. restorative pair of voratun boots of rushing (0 def, 5 armour)restorative pair of voratun boots of rushing (0 def, 5 armour) Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Changes stats: +4 Str / +4 Con Life regen: +4.10 Healing mod.: +24% It can be used to activate talent Rush, placing all other charms into a 25 cooldown : Effective talent level: 3.0 Power cost: 25 out of 25/25. Range: 8.0 Travel Speed: instantaneous Description: Rushes toward your target with incredible speed. If the target is reached, you get a free attack doing 120% weapon damage. If the attack hits, the target is dazed for 3 turns. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Bloomsage the drakeskin leather gloves (0 def, 13 armour) Bloomsage the drakeskin leather gloves (0 def, 13 armour)Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +10 Armour penetration: +10 Armour: +13 Changes stats: +4 Cun / +5 Dex Damage when the wearer hits(melee): 10 physical / 40 mind / 40 darkness / 15 lightning Damage when the wearer is hit: 4 lightning Changes resistances: +8% lightning / +3% nature Changes damage: +11% lightning / +11% physical Allows you to breathe in: water Mental save: -5 Mindpower: +10 Light radius: +3 It can be used to activate talent Ruined Earth, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 5.0 Travel Speed: instantaneous Is: a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Crown of Command (3 def, 6 armour) Crown of Command (3 def, 6 armour)Requires: - Cunning 25 - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +6 Defense: +3 Fatigue: +4% Changes stats: +3 Con / +10 Wil Changes resistances: +8% physical Talent masteries: +0.20 Technique / Superiority +0.20 Technique / Field control Mindpower: +5 It can be used to activate talent Indomitable (costing 60 power out of 60/60) : Effective talent level: 1.0 Power cost: 60 out of 60/60. Range: melee/personal Travel Speed: instantaneous Description: Halflings have one of the most powerful military forces in the known world and they have been at war with most other races for thousand of years. Removes 2 stun, daze, or pin effects, and makes you immune to stuns, dazes and pins for 2 turns. This talent takes no time to use. This crown was worn by the Halfling king Roupar, who ruled over the Nargol lands in the Age of Dusk. Those were dark times, and the king enforced order and discipline under the harshest of terms. Any who deviated were punished, any who disagreed were repressed, and many disappeared without a trace into his numerous prisons. All must be loyal to the crown or suffer dearly. When he died without heir the crown was lost and his kingdom fell into chaos. |
This item will automatically be transmogrified when you leave the level. Gleamnull (3 def, 0 armour)Gleamnull (3 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 Damage when the wearer hits(melee): 6 fire / 4 temporal Damage when the wearer is hit: 4 light Changes resistances: +6% temporal Changes resistances penetration: +5% temporal Changes damage: +6% fire / +3% temporal / +6% light Psi each turn: +0.40 Mindpower: +6 Mental crit. chance: +6% A pointy cloth hat, very wizardly... |
Steel Helm of Garkul (0 def, 6 armour) Steel Helm of Garkul (0 def, 6 armour)Requires: - Strength 16 - Talent Armour Training Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Damage when the wearer hits(melee): 0 % chance to summon an orc spirit Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 Spell save: +12 Mental save: +12 A great helm that belonged to Garkul the Devourer, one of the greatest orcs to live. |
This item will automatically be transmogrified when you leave the level. hardened voratun mail armour (5 def, 19 armour)hardened voratun mail armour (5 def, 19 armour) Requires: - Strength 48 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +19 Defense: +5 Fatigue: +16% Changes resistances: +11% physical / +10% fire / +12% cold / +11% lightning / +11% acid A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. hardened voratun mail armour of Eyal (5 def, 18 armour)hardened voratun mail armour of Eyal (5 def, 18 armour) Requires: - Strength 48 - Talent Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +18 Defense: +5 Fatigue: +16% Changes resistances: +9% physical / +10% fire / +11% cold / +8% lightning / +13% acid Life regen: +2.00 Maximum life: +67.00 Healing mod.: +28% A suit of armour made of mail. |
Death's Embrace (18 def, 18 armour) Death's Embrace (18 def, 18 armour)Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +18 Armour Hardiness: +15% Defense: +18 Changes stats: +5 Dex / +5 Mag / +5 Cun Damage when the wearer is hit: 15 darkness / 15 cold Changes resistances: +30% cold / +30% darkness / +30% temporal Changes damage: +20% darkness / +20% cold Talent masteries: +0.10 Spell / Phantasm +0.10 Spell / Shades +0.10 Cunning / Stealth Critical mult.: +20.00% Stealth bonus: +10 Spellpower: +10 Healing mod.: -15% It can be used to turn yourself invisible for 10 turns, costing 50 power out of 50/50. This deep black leather armor, wrapped with thick silk, is icy cold to the touch. |
Xerima the Abysstrail (12 def, 8 armour) Xerima the Abysstrail (12 def, 8 armour)Requires: - Strength 20 Infused by nature Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +12 Fatigue: +8% Changes stats: +8 Str / +8 Dex / +6 Wil / +7 Cun Changes resistances: +6% fire Critical mult.: +5.00% Physical save: +13 Mental save: +19 Life regen: +7.70 Stamina each turn: +0.60 Psi when firing a critical mind attack: +3.00 Mindpower: +4 Mental crit. chance: +2% A suit of armour made of leather. |
120 alchemist agate 120 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Celia's Still Beating Heart Celia's Still Beating HeartPowered by arcane forces 2.00 Encumbrance. [Unique] Type: misc / heart It can be used to extract a tiny part of Celia's soul, costing 75 power out of 75/75. The living heart of the necromancer Celia, carved out of her chest and preserved with magic. |
Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light, costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
preserving dwarven lantern of clarity preserving dwarven lantern of clarityInfused by nature Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Changes stats: +4 Con Changes resistances: +8% blight Mental save: +10 Life regen: +3.30 Light radius: +4 See stealth: +11 See invisible: +14 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Prox's Lucky Halfling Foot Prox's Lucky Halfling FootPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Gives a 25% to shrug off up to three stuns, pins, and dazes each turn, with a 10 turn cooldown. A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its course on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is it stinks. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Atamathon's Lost Ruby Eye Atamathon's Lost Ruby Eye0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Changes damage: +12% fire When used to imbue an object: Changes damage: +12% fire One of the ruby eyes of the legendary giant golem: Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Runed Skull Runed SkullPowered by arcane forces 3.00 Encumbrance. [Unique] Type: gem / red ; tier 5 When carried: Damage when the wearer is hit: 25 fire Spellpower: +7 Dull red runes are etched all over this blackened skull. |
3 bloodstone 3 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Gems can be sold for money or used in arcane rituals. |
5 fire opal 5 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Gems can be sold for money or used in arcane rituals. |
Gwai's Burninator Gwai's BurninatorPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 3 It can be used to shoot a cone of fire, costing 50 power out of 23/75. Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. blazing pouch of voratun shots of gravity (24/24, 53-63.6 power, 6 apr)blazing pouch of voratun shots of gravity (24/24, 53-63.6 power, 6 apr) Requires: - Dexterity 48 Infused by nature 3.00 Encumbrance. Type: ammo / shot ; tier 5 Base power: 53.0 - 63.6 Uses stats: 50% Cun, 70% Dex Damage type: Physical Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +7.0% Capacity: 24 Special effect when this weapon hits: 10% chance to crush the target Damage when this weapon hits(ranged): +24 fire / +15 gravity Damage conversion: 34% fire Shots are used with slings to pummel your foes to death. |
Skull of the Rat Lich Skull of the Rat LichPowered by arcane forces 1.00 Encumbrance. [Unique] Type: tool / skull ; tier 3 When wielded/worn: Damage when the wearer is hit: 12 darkness Spellpower: +10 Spell crit. chance: +4% It can be used to raise undead rats, costing 70 power out of 70/70. This ancient skull is all that remains of the Rat Lich. Some fragments of its power remain and a faint red light still glows within its eyes |
This item will automatically be transmogrified when you leave the level. void dragonbone wand of illumination [power 13] (5 cooldown)void dragonbone wand of illumination [power 13] (5 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 When wielded/worn: Talent cooldown: Void Blast (+6 turn) Talent granted: +2 Void Blast It can be used to light the area around you (rad 13), placing all other charms into a 5 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
7 diamond 7 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Gems can be sold for money or used in arcane rituals. |
3 moonstone 3 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 When used to imbue an object: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 Gems can be sold for money or used in arcane rituals. |
4 pearl 4 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Gems can be sold for money or used in arcane rituals. |
Achievements
By Frosty the Lich Necromancer level 32
11st Pyre 123rd year of Ascendancy at 15:52 see stats
By Frosty the Lich Necromancer level 44
7th Haze 123rd year of Ascendancy at 06:33 see stats
By Frosty the Lich Necromancer level 32
9th Pyre 123rd year of Ascendancy at 21:36 see stats
By Frosty the Cornac Necromancer level 23
55th Haze 122nd year of Ascendancy at 05:07 see stats
By Frosty the Lich Necromancer level 37
4th Dusk 123rd year of Ascendancy at 01:10 see stats
By Frosty the Lich Necromancer level 42
77th Dusk 123rd year of Ascendancy at 20:37 see stats
By Frosty the Lich Necromancer level 36
8th Flare 123rd year of Ascendancy at 12:02 see stats
By Frosty the Lich Necromancer level 29
3rd Pyre 123rd year of Ascendancy at 16:25 see stats
By Frosty the Lich Necromancer level 45
21st Haze 123rd year of Ascendancy at 15:32 see stats
By Frosty the Cornac Necromancer level 22
45th Haze 122nd year of Ascendancy at 22:00 see stats
By Frosty the Lich Necromancer level 35
39th Pyre 123rd year of Ascendancy at 00:58 see stats
By Frosty the Lich Necromancer level 34
21st Pyre 123rd year of Ascendancy at 17:28 see stats
By Frosty the Lich Necromancer level 50
1st Allure 124th year of Ascendancy at 18:40 see stats
By Frosty the Cornac Necromancer level 18
59th Dusk 122nd year of Ascendancy at 01:47 see stats
By Frosty the Cornac Necromancer level 20
64th Dusk 122nd year of Ascendancy at 02:30 see stats
By Frosty the Cornac Necromancer level 21
26th Haze 122nd year of Ascendancy at 09:58 see stats
By Frosty the Cornac Necromancer level 15
28th Dusk 122nd year of Ascendancy at 20:05 see stats
By Frosty the Lich Necromancer level 50
7th Decay 123rd year of Ascendancy at 03:58 see stats
By Frosty the Lich Necromancer level 50
65th Haze 123rd year of Ascendancy at 22:08 see stats
By Frosty the Cornac Necromancer level 21
72nd Dusk 122nd year of Ascendancy at 20:07 see stats
By Frosty the Lich Necromancer level 45
9th Haze 123rd year of Ascendancy at 14:36 see stats
By Frosty the Lich Necromancer level 46
25th Haze 123rd year of Ascendancy at 14:51 see stats
By Frosty the Cornac Necromancer level 10
9th Flare 122nd year of Ascendancy at 12:09 see stats
By Frosty the Cornac Necromancer level 20
63rd Dusk 122nd year of Ascendancy at 15:02 see stats
By Frosty the Lich Necromancer level 30
3rd Pyre 123rd year of Ascendancy at 16:25 see stats
By Frosty the Lich Necromancer level 40
34th Dusk 123rd year of Ascendancy at 13:03 see stats
By Frosty the Lich Necromancer level 50
54th Haze 123rd year of Ascendancy at 11:58 see stats
By Frosty the Cornac Necromancer level 27
34th Regrowth 123rd year of Ascendancy at 15:12 see stats
By Frosty the Lich Necromancer level 27
61st Regrowth 123rd year of Ascendancy at 02:24 see stats
By Frosty the Lich Necromancer level 50
69th Haze 123rd year of Ascendancy at 21:41 see stats
By Frosty the Lich Necromancer level 46
28th Haze 123rd year of Ascendancy at 16:58 see stats
By Frosty the Cornac Necromancer level 15
32nd Dusk 122nd year of Ascendancy at 01:14 see stats
By Frosty the Cornac Necromancer level 25
5th Decay 122nd year of Ascendancy at 10:17 see stats
By Frosty the Lich Necromancer level 50
10th Regrowth 124th year of Ascendancy at 08:32 see stats
By Frosty the Cornac Necromancer level 24
62nd Haze 122nd year of Ascendancy at 05:31 see stats
By Frosty the Lich Necromancer level 34
21st Pyre 123rd year of Ascendancy at 21:53 see stats
By Frosty the Lich Necromancer level 29
1st Pyre 123rd year of Ascendancy at 10:23 see stats
By Frosty the Cornac Necromancer level 7
3rd Summertide 122nd year of Ascendancy at 21:27 see stats
By Frosty the Lich Necromancer level 49
54th Haze 123rd year of Ascendancy at 00:16 see stats
By Frosty the Cornac Necromancer level 23
53rd Haze 122nd year of Ascendancy at 09:31 see stats
By Frosty the Cornac Necromancer level 17
46th Dusk 122nd year of Ascendancy at 11:37 see stats
By Frosty the Lich Necromancer level 39
29th Dusk 123rd year of Ascendancy at 05:10 see stats
By Frosty the Lich Necromancer level 27
39th Regrowth 123rd year of Ascendancy at 21:15 see stats
By Frosty the Lich Necromancer level 33
16th Pyre 123rd year of Ascendancy at 15:16 see stats
By Frosty the Cornac Necromancer level 18
58th Dusk 122nd year of Ascendancy at 10:35 see stats
By Frosty the Lich Necromancer level 31
8th Pyre 123rd year of Ascendancy at 12:29 see stats
Log
Frosty casts Rune: Manasurge.
Frosty starts to surge mana.
Frosty is not stunned anymore.
Frosty has recovered!
Burning Shock from Elandar hits Frosty for 34 fire damage.
Hotkey page 2 is now displayed.
Frosty uses Relentless Pursuit.
Frosty is not stunned anymore.
Frosty casts Curse of the Meek.
Cute bunny is cursed.
Cute bunny is cursed.
Something hits Frosty for 360 arcane damage.
Frosty the level 50 lich necromancer was energised to death by a Elandar on level 11 of High Peak.
Frosty deactivates Vampiric Gift.
Frosty deactivates Keen Senses.
Frosty deactivates Animus Hoarder.
Frosty deactivates Frostdusk.
The protective shield of Frosty disappears.
Frosty stops surging mana.
Frosty deactivates Premonition.
Frosty deactivates Defensive Posture.
Frosty is free from the hex.
Frosty deactivates Necrotic Aura.
Frosty deactivates Uttercold.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Something killed Frosty!
Saving done.