Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.6 |
| Addons | Player AI 1.3.1Adds a keybind to activate the new player AI. Set to Alt+F1 by default. This description seems to vanish when I put too much text in it, so view the feature list and changelog on the steam version here: http://steamcommunity.com/sharedfiles/filedetails/?id=523638132. Note for Developers: This addon superwrites Player:act(), so if your addon also touches Player:act() change the load order so that the Player AI addon loads last. Ashes of Urh'Rok 1.4.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.3.0Donators/Buyers bonus! The lost city of Vulcus 1.2 1.2.0The Lost City of Vulcus Some events in history are of such importance and have such wide ranging ramifications that they become fixed points -- junctions in time that must and will happen in order to maintain the integrity of the chronoverse. Lost ages ago, Vulcus was considered by many to be the greatest center of Dwarven learning below the surface. Even up until the fall of Reknor in recent times, however, Dwarven innovation and breakthroughs continued, seemingly by miracle. Fate, however, dictates that one of the greatest untold secrets of the Empire cannot remain hidden forever. Perhaps you will be chosen to take part in this crucial point in history -- to reap the rewards or to suffer the consequences. This addon incorporates a new major event (like the drake cave or fearscape invasion portal) that has a chance to occur (possibly more than once) on each level in various zones (Infinite Dungeon, Spellblaze Scar, Ardhungol, High Peak, Reknor, Shadow Crypt). Within the game, this event is most like a combination of the Lost Merchant and Limmir quests, and is intended to replace those for characters in the I.D. Recommended level 10+ (depending on class). The intended difficulty is slightly higher than the Limmir quest, and there are gradations of success. Participating in the event when it spawns is completely optional and you can do it later if desired. This is possibly the most complex encounter in ToME, with a large number of NPCs, enhanced AI, and various terrain effects. It is compute heavy and will tax slower computers (even with reduced graphics settings). Embers of Rage 1.4.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Escorts Enhanced 1.2.3Various enhancements to escort quest NPCs: |
| Campaign | Maj'Eyal |
| Mode | Insane Exploration |
| Sex | Male |
| Race | Ogre |
| Class | Adventurer |
| Level / Exp | 19 / 23% |
| Size | huge |
| Lifes / Deaths | Killed by large white snake at level 2 on the 79th Pyre 122nd year of Ascendancy at 13:42 / 160Killed by stone troll at level 2 on the 2nd Summertide 122nd year of Ascendancy at 07:57 Killed by Mayyra the white wolf at level 3 on the 1st Flare 122nd year of Ascendancy at 01:55 Killed by Mayyra the white wolf at level 3 on the 1st Flare 122nd year of Ascendancy at 04:13 Killed by Mayyra the white wolf at level 3 on the 1st Flare 122nd year of Ascendancy at 05:46 Killed by skeleton mage at level 3 on the 3rd Flare 122nd year of Ascendancy at 05:06 Killed by skeleton mage at level 3 on the 3rd Flare 122nd year of Ascendancy at 07:40 Killed by skeleton mage at level 3 on the 3rd Flare 122nd year of Ascendancy at 10:17 Killed by large white snake at level 3 on the 4th Flare 122nd year of Ascendancy at 07:03 Killed by skeleton warrior at level 4 on the 4th Flare 122nd year of Ascendancy at 14:02 Killed by Xanomina the brown mold at level 4 on the 4th Flare 122nd year of Ascendancy at 20:49 Killed by Xanomina the brown mold at level 4 on the 4th Flare 122nd year of Ascendancy at 23:07 Killed by The Shade at level 4 on the 5th Flare 122nd year of Ascendancy at 09:56 Killed by Mayyra the white wolf at level 4 on the 6th Flare 122nd year of Ascendancy at 01:27 Killed by Mayodath the copperhead snake at level 4 on the 8th Flare 122nd year of Ascendancy at 21:03 Killed by Adebeth the large white snake at level 4 on the 9th Flare 122nd year of Ascendancy at 00:32 Killed by Adebeth the large white snake at level 4 on the 9th Flare 122nd year of Ascendancy at 02:25 Killed by Xeseda the copperhead snake at level 4 on the 9th Dusk 122nd year of Ascendancy at 02:27 Killed by Xeseda the copperhead snake at level 4 on the 9th Dusk 122nd year of Ascendancy at 03:47 Killed by Yvomina the giant crystal rat at level 4 on the 9th Dusk 122nd year of Ascendancy at 21:59 Killed by mean looking elven guard at level 4 on the 10th Dusk 122nd year of Ascendancy at 03:29 Killed by Xerowe the elven tempest at level 4 on the 10th Dusk 122nd year of Ascendancy at 04:51 Killed by Silukira the elven mage at level 5 on the 10th Dusk 122nd year of Ascendancy at 06:58 Killed by Vorura the gloomy fox at level 5 on the 19th Dusk 122nd year of Ascendancy at 11:16 Killed by war hound at level 5 on the 19th Dusk 122nd year of Ascendancy at 13:06 Killed by Adybeth the rattlesnake at level 5 on the 20th Dusk 122nd year of Ascendancy at 14:17 Killed by Adybeth the rattlesnake at level 5 on the 20th Dusk 122nd year of Ascendancy at 16:14 Killed by Mayoriathra the large white snake at level 5 on the 20th Dusk 122nd year of Ascendancy at 17:44 Killed by Adybeth the rattlesnake at level 5 on the 20th Dusk 122nd year of Ascendancy at 19:35 Killed by Adybeth the rattlesnake at level 5 on the 20th Dusk 122nd year of Ascendancy at 20:36 Killed by Adybeth the rattlesnake at level 5 on the 20th Dusk 122nd year of Ascendancy at 21:32 Killed by Adybeth the rattlesnake at level 5 on the 20th Dusk 122nd year of Ascendancy at 22:33 Killed by Arabeth the warg at level 5 on the 21st Dusk 122nd year of Ascendancy at 04:41 Killed by Arabeth the warg at level 5 on the 21st Dusk 122nd year of Ascendancy at 08:19 Killed by Arabeth the warg at level 5 on the 21st Dusk 122nd year of Ascendancy at 09:29 Killed by Arabeth the warg at level 5 on the 21st Dusk 122nd year of Ascendancy at 10:39 Killed by Yvomina the copperhead snake at level 5 on the 21st Dusk 122nd year of Ascendancy at 12:51 Killed by The Shade at level 5 on the 24th Dusk 122nd year of Ascendancy at 17:43 Killed by The Shade at level 5 on the 24th Dusk 122nd year of Ascendancy at 19:01 Killed by The Shade at level 5 on the 24th Dusk 122nd year of Ascendancy at 20:21 Killed by Silukira the elven mage at level 6 on the 30th Dusk 122nd year of Ascendancy at 05:32 Killed by Emara the elven mage at level 6 on the 30th Dusk 122nd year of Ascendancy at 09:42 Killed by Emara the elven mage at level 6 on the 30th Dusk 122nd year of Ascendancy at 11:02 Killed by Yvewen the yellow ooze at level 7 on the 31st Dusk 122nd year of Ascendancy at 06:04 Killed by Poravena the elven tempest at level 7 on the 31st Dusk 122nd year of Ascendancy at 22:11 Killed by Bethyth the mean looking elven guard at level 7 on the 32nd Dusk 122nd year of Ascendancy at 06:15 Killed by Bethyth the mean looking elven guard at level 7 on the 32nd Dusk 122nd year of Ascendancy at 07:13 Killed by Bethovea the grey mold at level 7 on the 32nd Dusk 122nd year of Ascendancy at 11:19 Killed by Velavea the mean looking elven guard at level 7 on the 33rd Dusk 122nd year of Ascendancy at 08:22 Killed by Zubuthra the mean looking elven guard at level 7 on the 33rd Dusk 122nd year of Ascendancy at 10:30 Killed by Zubuthra the mean looking elven guard at level 7 on the 33rd Dusk 122nd year of Ascendancy at 15:31 Killed by Glorudhenn the elven tempest at level 7 on the 33rd Dusk 122nd year of Ascendancy at 21:48 Killed by Arugatira the mean looking elven guard at level 7 on the 34th Dusk 122nd year of Ascendancy at 09:29 Killed by Glorumira the elven tempest at level 7 on the 34th Dusk 122nd year of Ascendancy at 19:50 Killed by Elodhetira the elven guard at level 7 on the 35th Dusk 122nd year of Ascendancy at 08:07 Killed by Elodhetira the elven guard at level 7 on the 35th Dusk 122nd year of Ascendancy at 09:04 Killed by Xanitha the mean looking elven guard at level 7 on the 35th Dusk 122nd year of Ascendancy at 10:42 Killed by Xanitha the mean looking elven guard at level 7 on the 35th Dusk 122nd year of Ascendancy at 12:37 Killed by Rhaloren Inquisitor at level 8 on the 46th Dusk 122nd year of Ascendancy at 22:28 Killed by elven mage at level 9 on the 47th Dusk 122nd year of Ascendancy at 02:27 Killed by Xeseda the copperhead snake at level 9 on the 48th Dusk 122nd year of Ascendancy at 00:18 Killed by Velywen the white crystal at level 9 on the 48th Dusk 122nd year of Ascendancy at 16:09 Killed by Gytira the rattlesnake at level 9 on the 48th Dusk 122nd year of Ascendancy at 17:19 Killed by skeleton archer at level 9 on the 49th Dusk 122nd year of Ascendancy at 01:19 Killed by Eilinobeth the brown bear at level 9 on the 49th Dusk 122nd year of Ascendancy at 11:54 Killed by Adeldama the king cobra at level 9 on the 49th Dusk 122nd year of Ascendancy at 14:02 Killed by Isetta the large white snake at level 11 on the 65th Dusk 122nd year of Ascendancy at 11:21 Killed by Layelramira the large brown snake at level 11 on the 66th Dusk 122nd year of Ascendancy at 07:02 Killed by Layelramira the large brown snake at level 11 on the 66th Dusk 122nd year of Ascendancy at 08:35 Killed by Poreriama the copperhead snake at level 11 on the 66th Dusk 122nd year of Ascendancy at 17:41 Killed by Elivena the gloomy giant brown rat at level 11 on the 68th Dusk 122nd year of Ascendancy at 09:47 Killed by Elivena the gloomy giant brown rat at level 11 on the 68th Dusk 122nd year of Ascendancy at 10:29 Killed by Ivibrenne the deformed poison ivy at level 12 on the 69th Dusk 122nd year of Ascendancy at 16:47 Killed by Lisyra the deformed poison ivy at level 12 on the 70th Dusk 122nd year of Ascendancy at 03:33 Killed by Lorehlias the shalore at level 12 on the 5th Haze 122nd year of Ascendancy at 01:28 Killed by Osdal the thalore at level 12 on the 5th Haze 122nd year of Ascendancy at 03:46 Killed by Lisuwen the white jelly at level 12 on the 5th Haze 122nd year of Ascendancy at 20:56 Killed by Mayybrenn the blue ooze at level 12 on the 5th Haze 122nd year of Ascendancy at 23:08 Killed by Ademina the blue jelly at level 12 on the 6th Haze 122nd year of Ascendancy at 00:13 Killed by Layydheth the sandworm destroyer at level 12 on the 6th Haze 122nd year of Ascendancy at 01:30 Killed by Ademina the blue jelly at level 12 on the 6th Haze 122nd year of Ascendancy at 02:27 Killed by Cyribeth the blue jelly at level 12 on the 6th Haze 122nd year of Ascendancy at 04:37 Killed by Vorirera the white ooze at level 12 on the 6th Haze 122nd year of Ascendancy at 06:04 Killed by sandworm at level 13 on the 6th Haze 122nd year of Ascendancy at 12:38 Killed by Cyrira the yellow jelly at level 13 on the 6th Haze 122nd year of Ascendancy at 14:08 Killed by Aerylle the black jelly at level 13 on the 6th Haze 122nd year of Ascendancy at 15:05 Killed by shadow at level 13 on the 6th Haze 122nd year of Ascendancy at 16:05 Killed by Aerylle the black jelly at level 13 on the 6th Haze 122nd year of Ascendancy at 17:49 Killed by Aerylle the black jelly at level 13 on the 6th Haze 122nd year of Ascendancy at 19:08 Killed by Aerylle the black jelly at level 13 on the 6th Haze 122nd year of Ascendancy at 22:36 Killed by Dulmalo the thalore at level 13 on the 11st Haze 122nd year of Ascendancy at 16:25 Killed by Bogteia the halfling at level 13 on the 11st Haze 122nd year of Ascendancy at 18:14 Killed by Silumina the green jelly at level 13 on the 15th Haze 122nd year of Ascendancy at 06:40 Killed by Zubyssra the thief at level 13 on the 15th Haze 122nd year of Ascendancy at 09:38 Killed by Neritha the giant acid ant at level 13 on the 15th Haze 122nd year of Ascendancy at 16:06 Killed by Neritha the giant acid ant at level 13 on the 15th Haze 122nd year of Ascendancy at 18:10 Killed by Silumina the green jelly at level 13 on the 16th Haze 122nd year of Ascendancy at 23:11 Killed by thought-forged warrior at level 13 on the 17th Haze 122nd year of Ascendancy at 02:02 Killed by Glorosena the thief at level 13 on the 17th Haze 122nd year of Ascendancy at 07:12 Killed by Glorosena the thief at level 13 on the 17th Haze 122nd year of Ascendancy at 08:13 Killed by Cyrelewe the cutpurse at level 13 on the 17th Haze 122nd year of Ascendancy at 13:35 Killed by Islurissra the giant army ant at level 13 on the 17th Haze 122nd year of Ascendancy at 16:37 Killed by minotaur at level 13 on the 17th Haze 122nd year of Ascendancy at 18:05 Killed by Xaneyabeth the fox at level 13 on the 17th Haze 122nd year of Ascendancy at 20:41 Killed by Emelarassra the forest troll at level 13 on the 17th Haze 122nd year of Ascendancy at 23:20 Killed by Bethynor the cutpurse at level 13 on the 18th Haze 122nd year of Ascendancy at 05:29 Killed by Ivolle the bandit at level 13 on the 18th Haze 122nd year of Ascendancy at 09:55 Killed by Ivolle the bandit at level 13 on the 18th Haze 122nd year of Ascendancy at 10:36 Killed by Islurissra the giant army ant at level 13 on the 18th Haze 122nd year of Ascendancy at 11:27 Killed by Emelarassra the forest troll at level 13 on the 18th Haze 122nd year of Ascendancy at 13:13 Killed by Islurissra the giant army ant at level 13 on the 18th Haze 122nd year of Ascendancy at 16:12 Killed by Islurissra the giant army ant at level 13 on the 18th Haze 122nd year of Ascendancy at 18:18 Killed by Islurissra the giant army ant at level 13 on the 18th Haze 122nd year of Ascendancy at 20:05 Killed by Emeba the rattlesnake at level 14 on the 20th Haze 122nd year of Ascendancy at 12:26 Killed by Isedhelaith the giant brown ant at level 14 on the 20th Haze 122nd year of Ascendancy at 18:02 Killed by Aerylle the black jelly at level 14 on the 23rd Haze 122nd year of Ascendancy at 23:22 Killed by Aerylle the black jelly at level 14 on the 24th Haze 122nd year of Ascendancy at 00:09 Killed by Mayodhemira the green worm mass at level 14 on the 24th Haze 122nd year of Ascendancy at 07:16 Killed by Bethuwen the sandworm at level 15 on the 24th Haze 122nd year of Ascendancy at 09:23 Killed by Isivena the giant venus flytrap at level 16 on the 30th Haze 122nd year of Ascendancy at 11:20 Killed by Isivena the giant venus flytrap at level 16 on the 30th Haze 122nd year of Ascendancy at 16:06 Killed by ritch flamespitter at level 16 on the 31st Haze 122nd year of Ascendancy at 18:08 Killed by Layilewyn the bee swarm at level 16 on the 31st Haze 122nd year of Ascendancy at 19:01 Killed by Layilewyn the bee swarm at level 16 on the 31st Haze 122nd year of Ascendancy at 22:29 Killed by shadow at level 16 on the 31st Haze 122nd year of Ascendancy at 23:46 Killed by bloated horror at level 16 on the 32nd Haze 122nd year of Ascendancy at 01:23 Killed by rimebark at level 16 on the 32nd Haze 122nd year of Ascendancy at 02:43 Killed by Cyrytta the giant lightning ant at level 16 on the 32nd Haze 122nd year of Ascendancy at 07:15 Killed by Neresetira the hornet swarm at level 16 on the 32nd Haze 122nd year of Ascendancy at 08:18 Killed by Neresetira the hornet swarm at level 16 on the 32nd Haze 122nd year of Ascendancy at 10:47 Killed by crimson crystal at level 16 on the 32nd Haze 122nd year of Ascendancy at 13:09 Killed by Belylaith the red crystal at level 17 on the 32nd Haze 122nd year of Ascendancy at 16:07 Killed by Glorawyn the orc soldier at level 17 on the 32nd Haze 122nd year of Ascendancy at 20:49 Killed by Glorawyn the orc soldier at level 17 on the 33rd Haze 122nd year of Ascendancy at 03:04 Killed by Emiwyn the honey tree at level 17 on the 33rd Haze 122nd year of Ascendancy at 15:22 Killed by Emiwyn the honey tree at level 17 on the 33rd Haze 122nd year of Ascendancy at 16:43 Killed by Lisuda the war bear at level 17 on the 34th Haze 122nd year of Ascendancy at 06:18 Killed by Belynne the giant army ant at level 17 on the 34th Haze 122nd year of Ascendancy at 07:38 Killed by multi-hued drake hatchling at level 17 on the 34th Haze 122nd year of Ascendancy at 09:49 Killed by Nerelekira the black crystal at level 17 on the 35th Haze 122nd year of Ascendancy at 01:17 Killed by Glurima the brown bear at level 17 on the 36th Haze 122nd year of Ascendancy at 03:26 Killed by Glurima the brown bear at level 17 on the 36th Haze 122nd year of Ascendancy at 04:35 Killed by Glurima the brown bear at level 17 on the 36th Haze 122nd year of Ascendancy at 05:39 Killed by Voramina the crimson crystal at level 18 on the 36th Haze 122nd year of Ascendancy at 10:53 Killed by black mamba at level 18 on the 36th Haze 122nd year of Ascendancy at 12:50 Killed by Glorirath the red crystal at level 18 on the 36th Haze 122nd year of Ascendancy at 15:19 Killed by Glorirath the red crystal at level 18 on the 36th Haze 122nd year of Ascendancy at 18:16 Killed by saw horror at level 19 on the 39th Haze 122nd year of Ascendancy at 14:20 Killed by Betiselle the bloated horror at level 19 on the 39th Haze 122nd year of Ascendancy at 15:26 Killed by Polomille the oozing horror at level 19 on the 39th Haze 122nd year of Ascendancy at 16:44 Killed by Isliwyn the saw horror at level 19 on the 39th Haze 122nd year of Ascendancy at 17:55 Killed by saw horror at level 19 on the 39th Haze 122nd year of Ascendancy at 18:47 Killed by saw horror at level 19 on the 39th Haze 122nd year of Ascendancy at 19:39 Killed by Betiselle the bloated horror at level 19 on the 39th Haze 122nd year of Ascendancy at 20:38 Killed by Polomille the oozing horror at level 19 on the 39th Haze 122nd year of Ascendancy at 22:03 Killed by saw horror at level 19 on the 39th Haze 122nd year of Ascendancy at 23:25 Killed by Betiselle the bloated horror at level 19 on the 40th Haze 122nd year of Ascendancy at 00:37 Killed by Salirin the bloated horror at level 19 on the 40th Haze 122nd year of Ascendancy at 01:37 Killed by Polomille the oozing horror at level 19 on the 40th Haze 122nd year of Ascendancy at 04:38 Killed by saw horror at level 19 on the 40th Haze 122nd year of Ascendancy at 05:42 |
Primary Stats
| Strength | 42 (base 29) |
| Dexterity | 15 (base 12) |
| Constitution | 28 (base 23) |
| Magic | 42 (base 36) |
| Willpower | 22 (base 16) |
| Cunning | 18 (base 16) |
Resources
| Mana | 197/211 |
| Psi | 112/112 |
| Vim | 178/178 |
| Life | -36/536 |
| Positive | 96/104 |
| Stamina | 227/227 |
| Healing Factor | 1.3 |
| Regeneration | 6.565 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +66.666666666667% |
Vision
| Sight | 10 |
| Lite | 2 |
| See Stealth | 16 |
| See Invisible | 15 |
Offense: Mainhand
| Damage | 47 |
| Accuracy | 43 |
| Crit Chance | 15% |
| APR | 9 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 21 |
| Accuracy | 43 |
| Crit Chance | 16% |
| APR | 4 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 32 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Mind
| Mindpower | 23 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 16 (30%) |
| Defense | 31 |
| Ranged Defense | 35 |
| Fatigue | 18 |
| Physical Save | 22 |
| Spell Save | 34 |
| Mental Save | 20 |
Defense: Resistances
| All | + 19%( 70%) |
Defense: Immunities
| Disarm Resistance | 68% |
| Stun Resistance | 22% |
| Pinning Resistance | 50% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 10% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 27%, your defense is increased by 27 and all your resistances by 27%. Its effects scale with your Magic stat. |
Class Talents
| Spell / Arcane | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Technique / Magical combat | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Reaving combat | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Psi-fighting | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Air | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Generic Talents
| Wild-gift / Harmony | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Demonic strength | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Race / Ogre | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Aegis | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 1/5 |
| 4/5 |
| 3/5 |
| 0/5 |
Effects
| talent | Thunderstorm |
| talent | Arcane Combat |
| talent | Beyond the Flesh |
| detrimental effect | Slowed by 50% and taking 81 crushing damage per turn. Imploding (slow) |
| beneficial effect | The target is the epicenter of a terrible arcane storm, he gets +69% arcane resistance. Arcane Storm |
| detrimental effect | Immobilized by telekinetic forces. Immobilized |
| beneficial effect | The target is out of phase with reality, increasing defense by 15, resist all by 15%, and reducing the duration of detrimental timed effects by 15%. Out of Phase |
| detrimental effect | Huge cut that bleeds, doing 21.27 physical damage per turn. Bleeding |
| detrimental effect | The more you use runes, the longer they will take to recharge (+2 cooldowns). Runic Saturation |
| detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the injured seer to the recall portal on level 1 of Old Forest. Escort: injured seer (level 1 of Old Forest)As a reward you improved Magic by +2. | done |
You abandoned lone alchemist to death. Escort: lone alchemist (level 2 of Old Forest) | failed |
You successfully escorted the lone alchemist to the recall portal on level 3 of Scintillating Caves. Escort: lone alchemist (level 3 of Scintillating Caves)As a reward you improved talent Staff Mastery (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 4 of Old Forest. Escort: lost anorithil (level 4 of Old Forest)As a reward you improved talent Healing Light (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed bloated horror heart. * 'Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.' * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| Psionic focus | Issuyon the Skybiter (41.5-62.25 power, 2 apr) Issuyon the Skybiter (41.5-62.25 power, 2 apr)Requires: - Strength 24 Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 3 Base power: 41.5 - 62.3 Uses stat: 72% Wil Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.5% Attack speed: 100% On weapon hit: * 20% chance to corrode armour When wielded/worn: Accuracy: +10 (+4 eff.) Defense: +13 (+6 eff.) Effects on melee hit: * 30% chance to corrode armour Damage when hit (Melee): 4 lightning Changes resistances: +9% lightning Disarm immunity: +36% Massive two-handed mauls. |
| Quiver | psychokinetic pouch of iron shots of accuracy (15/15, 15-18 power, 1 apr) psychokinetic pouch of iron shots of accuracy (15/15, 15-18 power, 1 apr)Requires: - Dexterity 11 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: ammo / shot ; tier 1 Base power: 15.0 - 18.0 Uses stat: 92% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +5 Armour Penetration: +1 Physical crit. chance: +4.0% Capacity: 15 On weapon hit: * 10% chance to knock the target back Damage (Ranged): +16 physical Shots are used with slings to pummel your foes to death. |
| On hands | Lustrebreaker (0 def, 2 armour) Lustrebreaker (0 def, 2 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Effects on melee hit: * 15% chance to blind Damage (Melee): 8 nature Changes stats: +3 Str / +3 Wil / +3 Con Changes resistances: +7% nature / +9% light Changes damage: +6% nature Talent mastery: +0.20 Technique / Grappling Disarm immunity: +32% Life regen: +3.20 Stamina each turn: +0.60 Psi each turn: +0.13 Metal gloves protecting the hands up to the middle of the lower arm. |
| Light source | scorching brass lantern of clarity scorching brass lantern of clarityPowered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 11 fire Changes resistances: +6% fire Mental save: +6 (+3 eff.) Light radius: +2 See stealth: +6 See invisible: +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Cloud Caller (0 def, 0 armour) Cloud Caller (0 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Changes resistances: +10% light / +10% lightning Changes damage: +10% light / +10% lightning It can be used to activate talent Call Lightning (costing 20 power out of 30/30) : Effective talent level: 1.0 Power cost: 20 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 29.77 to 89.31 lightning damage. The damage will increase with your Mindpower. This hat's broad brim protects you from harsh sunlight and sudden storms. |
| On feet | Anti-Gravity Boots (8 def, 8 armour) Anti-Gravity Boots (8 def, 8 armour)Requires: - Talent Armour Training Powered by steamtech 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +8 Defense: +8 (+4 eff.) Fatigue: +8% Changes stats: +5 Str / +4 Dex Changes resistances: +10% fire Changes damage: +10% fire Pinning immunity: +50% Steampower: +3 (+2 eff.) These boots have a 13% chance to fail to operate properly (reduced by Cunning). It can be used to jump to a nearby location within range 7, blasting everything within radius 2 (29 burning fire damage, 2 tile knockback) of the jump point and within radius 3 (53 burning fire damage, 3 tile knockback) of the landing point (damage based on Cunning), costing 18 power out of 18/18. These boots seem to have been made by a... creative individual who seems to have decided that launching yourself through the air via rocketry qualifies as "anti-gravity". They look like they will work, though. Probably. If you're very careful. |
| Tool | defiled ash wand of conjuration [power 175] (2/10 cooldown) defiled ash wand of conjuration [power 175] (2/10 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 When wielded/worn: Maximum vim: +6.00 It can be used to fire a bolt of a random element with (base) damage 88 to 175, putting all charms on cooldown for 10 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | Bleakschism the copper ring Bleakschism the copper ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Effects on melee hit: * 30% chance to inflict damage reduction Stun/Freeze immunity: +22% Life regen: +0.90 Rings can have magical properties. |
| On fingers | gold ring 'Moldream' gold ring 'Moldream'Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Damage when hit (Melee): 4 arcane / 4 nature Changes resistances: +20% lightning Changes resistances penetration: +15% arcane / +5% nature Changes damage: +10% lightning Rings can have magical properties. |
| Around neck | Withering Orbs Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+3 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
| In main hand | Golden Three-Edged Sword 'The Truth' (49-78.4 power, 9 apr) Golden Three-Edged Sword 'The Truth' (49-78.4 power, 9 apr)Requires: - Willpower 18 - Strength 18 - Cunning 18 Infused by psionic forces 12.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 49.0 - 78.4 Uses stat: 77% Wil Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +9 Physical crit. chance: +9.0% Attack speed: 100% On weapon hit: * 9% chance to stun or confuse the target Damage (Melee): +49 light / +49 darkness The wise ones say that truth is a three-edged sword. And sometimes, the truth hurts. |
| Around waist | Girdle of the Calm Waters Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
| In off hand | Crooked Club (25-35 power, 4 apr) Crooked Club (25-35 power, 4 apr)Requires: - Strength 20 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 2 Base power: 25.0 - 35.0 Uses stat: 60% Wil Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +10.0% Attack speed: 100% When this weapon hits: Battle Call (10% chance level 1). Damage (Melee): +14 % chance of confusion Burst (radius 2) on crit: +20 physical repulsion When wielded/worn: Accuracy: +12 (+4 eff.) An oddly twisted club with a hefty weight on the end. There's something very strange about it. |
| Cloak | spellcowled linen cloak (1 def, 0 armour) spellcowled linen cloak (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +2 Wil / +2 Mag Spell save: +6 (+3 eff.) Maximum mana: +43.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Behemoth Hide (4 def, 6 armour) Behemoth Hide (4 def, 6 armour)Requires: - Strength 22 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +4 (+2 eff.) Ranged Defense: +8 (+4 eff.) Fatigue: +10% Changes stats: +2 Str / +2 Con Maximum encumbrance: +20 Knockback immunity: +10% Life regen: +0.70 Stamina each turn: +0.70 Maximum life: +45.00 Maximum stamina: +43.00 Size category: +1 A rough hide made from a massive beast. Seeing as it's so weathered but still usable, maybe it's a bit special... |
Inventory
medical injector implant (efficiency 81% / cooldown 73%) medical injector implant (efficiency 81% / cooldown 73%)Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 81% efficiency and cooldown mod of 73%. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. |
medical injector implant (efficiency 80% / cooldown 84%) medical injector implant (efficiency 80% / cooldown 84%)Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 80% efficiency and cooldown mod of 84%. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. |
medical injector implant of the duelist (efficiency 104% / cooldown 66%) medical injector implant of the duelist (efficiency 104% / cooldown 66%)Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 104% efficiency and cooldown mod of 66%. Its effects scale with your Dexterity stat. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. |
medical injector implant of the titan (efficiency 119% / cooldown 58%) medical injector implant of the titan (efficiency 119% / cooldown 58%)Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 119% efficiency and cooldown mod of 58%. Its effects scale with your Constitution stat. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. |
medical injector implant of the titan (efficiency 124% / cooldown 90%) medical injector implant of the titan (efficiency 124% / cooldown 90%)Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 124% efficiency and cooldown mod of 90%. Its effects scale with your Constitution stat. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. |
steam generator implant (steam 4) steam generator implant (steam 4)Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 29 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 4.0 steam per turn. Can be activated for an instant burst of 20 steam. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. |
regeneration infusion of the titan (heal 232 over 5 turns) regeneration infusion of the titan (heal 232 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 232 life over 5 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion (resist 19%; cure magical, mental) wild infusion (resist 19%; cure magical, mental)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical or mental effect and reduce all damage taken by 19% for 4 turns. Also removes cross-tier effects of the affected types for free. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
manasurge rune (600% regen over 10 turns; 30 instant mana) manasurge rune (600% regen over 10 turns; 30 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 31 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 600% for 10 turns and instantly restoring 30 mana. Also when resting your mana will regenerate at 0.5 per turn. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
manasurge rune of the titan (757% regen over 10 turns; 38 instant mana) manasurge rune of the titan (757% regen over 10 turns; 38 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 31 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 757% for 10 turns and instantly restoring 38 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
schematic: Armour Reinforcement schematic: Armour ReinforcementRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Frost Salve 2 schematic: Frost SalveRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Grounding Strap schematic: Grounding StrapRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Headlamp schematic: HeadlampRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Kinetic Stabiliser schematic: Kinetic StabiliserRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Magnetic Shell 2 schematic: Magnetic ShellRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Pain Suppressor Salve 2 schematic: Pain Suppressor SalveRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Razor Edge schematic: Razor EdgeRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Second Skin schematic: Second SkinRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Spring Grapple 2 schematic: Spring GrappleRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Steamgun 2 schematic: SteamgunRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Toxic Cannister Launcher schematic: Toxic Cannister LauncherRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
Belihor BelihorInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Defense: +4 (+2 eff.) Ranged Defense: +4 (+2 eff.) Changes resistances: +10% cold / +11% fire Amulets can have magical properties. |
Samodolach the copper ring Samodolach the copper ringPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Str Changes resistances: +20% darkness Changes resistances penetration: +5% acid Changes damage: +10% darkness Rings can have magical properties. |
Wildwinnow WildwinnowCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Effects on melee hit: * Slows global speed by 15% Disarm immunity: +22% Pinning immunity: +20% Knockback immunity: +20% Maximum life: +21.00 Mindpower: +4 (+2 eff.) Rings can have magical properties. |
Dagahor the dwarven-steel battleaxe (31-46.5 power, 2 apr) Dagahor the dwarven-steel battleaxe (31-46.5 power, 2 apr)Requires: - Strength 24 Infused by psionic forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 31.0 - 46.5 Uses stat: 72% Wil Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +6.5% Attack speed: 100% Damage (Melee): +13 mind When wielded/worn: Critical mult.: +10.00% Reduces incoming crit damage: 5.00% It can be used to project a melee attack out to range 10, dealing 150% (mind) weapon damage, putting all charms on cooldown for 6 turns. Massive two-handed battleaxes. |
Bill's Tree Trunk (30-51 power, 7 apr) Bill's Tree Trunk (30-51 power, 7 apr)Requires: - Strength 25 Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 30.0 - 51.0 Uses stat: 78% Wil Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +7 Physical crit. chance: +1.5% Attack speed: 100% When wielded/worn: It can be used to activate talent Shattering Blow (costing 20 power out of 20/20) : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Hits the target with your weapon, doing 124% damage. If the attack hits, the target's armour and saves are reduced by 11 for 6 turns. Also if the target is protected by a temporary damage shield there is 60% chance to shatter it. Armor reduction chance increases with your Physical Power. This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it! |
This item will automatically be transmogrified when you leave the level. hardened leather sling 'Dratomas'hardened leather sling 'Dratomas' Requires: - Dexterity 24 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / sling ; tier 3 Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +8 Damage (Ranged): +11 fire When wielded/worn: Ranged Defense: +2 (+1 eff.) Changes resistances: +6% temporal Changes damage: +14% fire Spell save: +3 (+1 eff.) Poison immunity: +10% Defense after a teleport: +10 Slings are used to hurl stones or metal shots at your foes. |
Skullcleaver (20-28 power, 4 apr) Skullcleaver (20-28 power, 4 apr)Requires: - Strength 18 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 1 Base power: 20.0 - 28.0 Uses stat: 60% Wil Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +12.0% Attack speed: 100% When this weapon hits: Greater Weapon Focus (10% chance level 2). Lifesteal (this weapon only): +10% Damage conversion: 25% blight When wielded/worn: Changes damage: +8% blight A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson. |
linen cloak 'Baloledil' (1 def, 0 armour) linen cloak 'Baloledil' (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +2 Wil / +1 Mag Changes resistances: +6% temporal Knockback immunity: +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Silk Current (12 def, 0 armour) Silk Current (12 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 1 When wielded/worn: Defense: +12 (+6 eff.) Damage when hit (Melee): 10 cold Changes resistances: +15% cold Changes resistances penetration: +8% cold Changes damage: +10% cold Talent mastery: +0.10 Spell / Water Spellpower: +4 (+2 eff.) Movement speed: +15% This deep blue robe flows and ripples as if pushed by an invisible tide. |
restorative pair of rough leather boots (0 def, 1 armour) restorative pair of rough leather boots (0 def, 1 armour)Infused by nature 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Life regen: +1.50 Healing mod.: +11% A pair of boots made of leather. |
restful rough leather gloves (0 def, 1 armour) restful rough leather gloves (0 def, 1 armour)Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Life regen: +1.10 Stamina each turn: +0.60 Maximum stamina: +11.00 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Aletta's Diadem (0 def, 0 armour) Aletta's Diadem (0 def, 0 armour)Requires: - Willpower 24 Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Damage when hit (Melee): 12 mind Changes stats: +4 Cun / +4 Wil Changes damage: +10% mind Mindpower: +12 (+6 eff.) Mental crit. chance: +5% It can be used to activate talent Psychic Lobotomy (costing 8 power out of 10/10) : Effective talent level: 3.0 Power cost: 8 out of 10/10. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Inflicts 67.17 mind damage and cripples the target's higher mental functions, reducing cunning by 7 and confusing (23% power) the target for 4 turns. The damage, cunning penalty, and confusion power will scale with your Mindpower. A filigree of silver set with many small jewels, this diadem seems radiant - ethereal almost. But its touch seems to freeze your skin and brings wild thoughts to your mind. You want to drop it, throw it away, and yet you cannot resist thinking of what powers it might bring you. Is this temptation a weak will on your part, or some domination from the artifact itself...? |
This item will automatically be transmogrified when you leave the level. hardened leather hat (0 def, 3 armour)hardened leather hat (0 def, 3 armour) 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% A hat made of leather. Very stylish. |
rejuvenating rough leather armour of lightning resistance (1 def, 2 armour) rejuvenating rough leather armour of lightning resistance (1 def, 2 armour)Requires: - Strength 10 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+0 eff.) Fatigue: +6% Changes resistances: +15% lightning Life regen: +2.10 Stamina each turn: +0.60 A suit of armour made of leather. |
quiver of elm arrows (25/25, 14-19.6 power, 5 apr) quiver of elm arrows (25/25, 14-19.6 power, 5 apr)Requires: - Dexterity 11 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Base power: 14.0 - 19.6 Uses stats: 30% Wil, 42% Cun Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +1.0% Capacity: 25 Arrows are used with bows to pierce your foes to death. |
4 agate 4 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
256 alchemist agate 256 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 aquamarine 3 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 opal 6 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 topaz 7 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
emerald emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 spinel 9 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Planar Beacon Planar BeaconPowered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Light radius: +3 It can be used to activate talent Fearscape Shift (costing 25 power out of 25/25) : Effective talent level: 2.0 Power cost: 25 out of 25/25. Range: 5 Travel Speed: instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 86.82 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 86.82 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Imp Claw Imp ClawPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Light radius: +1 See stealth: +10 It can be used to activate talent Flame (costing 9 power out of 9/9) : Effective talent level: 2.0 Power cost: 9 out of 9/9. Range: 10 Travel Speed: 2000% of base Is: a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 116.50 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. |
Prox's Lucky Halfling Foot Prox's Lucky Halfling FootPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+2 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Automated Portable Extractor Automated Portable ExtractorPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level), costing 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
garnet garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
pouch of iron shots (20/20, 16.5-19.8 power, 1 apr) pouch of iron shots (20/20, 16.5-19.8 power, 1 apr)Requires: - Dexterity 11 3.00 Encumbrance. Type: ammo / shot ; tier 1 Base power: 16.5 - 19.8 Uses stat: 92% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 Physical crit. chance: +4.0% Capacity: 20 Shots are used with slings to pummel your foes to death. |
Growworth the elm totem of thorny skin [power 19] (2/29 cooldown) Growworth the elm totem of thorny skin [power 19] (2/29 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 When wielded/worn: Effects on melee hit: * Slows global speed by 30% Changes resistances penetration: +5% nature It can be used to harden the skin for 7 turns increasing armour by 19 and armour hardiness by 30%, putting all charms on cooldown for 29 turns. Natural totems are made by powerful wilders to store nature power. |
elm totem of thorny skin 'Sulfurwasp' [power 21] (2/28 cooldown) elm totem of thorny skin 'Sulfurwasp' [power 21] (2/28 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 When wielded/worn: Effects on melee hit: * 30% chance to blind Changes resistances penetration: +5% nature It can be used to harden the skin for 7 turns increasing armour by 21 and armour hardiness by 30%, putting all charms on cooldown for 28 turns. Natural totems are made by powerful wilders to store nature power. |
4 amethyst 4 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
yew wand of trap destruction 'Amegakan' [power 46] (2/11 cooldown) yew wand of trap destruction 'Amegakan' [power 46] (2/11 cooldown)Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: charm / wand ; tier 3 When wielded/worn: Armour penetration: +1 Physical crit. chance: +2.0% Talent granted: +1 Strike Maximum life: +10.00 Maximum vim: +9.00 It can be used to disarm traps (46 bonus disarm power, based on Magic) along a range 3 line, putting all charms on cooldown for 11 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
3 ametrine 3 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine 6 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon 6 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Exterminator (Exploration mode)
Killed 1000 creatures.By Kagan the Ogre Adventurer level 17
35th Haze 122nd year of Ascendancy at 07:28 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Kagan the Ogre Adventurer level 10
56th Dusk 122nd year of Ascendancy at 01:11 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Kagan the Ogre Adventurer level 7
32nd Dusk 122nd year of Ascendancy at 15:00 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Kagan the Ogre Adventurer level 8
40th Dusk 122nd year of Ascendancy at 13:37 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Kagan the Ogre Adventurer level 14
20th Haze 122nd year of Ascendancy at 11:41 see stats
Log
Kagan starts to bleed.
Something hits Kagan for 204 physical damage.
Kagan's arcane area effect hits Kagan for 13 arcane damage.
Kagan is confused and fails to use Healing Light.
Bleeding from Saw horror hits Kagan for 20 physical damage.
Kagan's arcane area effect hits Kagan for 13 arcane damage.
Kagan activates Disruption Shield.
Kagan is confused and fails to use Healing Light.
Talent Lightning is ready to use.
Kagan converts damage to mana!
Bleeding from Saw horror hits Kagan for (20 converted), 0 physical (0 total damage).
Kagan deactivates Disruption Shield.
Kagan's disruption shield collapses and then explodes in a powerful manastorm!
Kagan is being crushed.
Kagan is bound by telekinetic forces!
Kagan converts damage to mana!
Something hits Kagan for (53 converted), 25 physical (25 total damage).
Kagan's arcane area effect hits Kagan for 3 arcane damage.
Kagan's arcane area effect hits Kagan for 5 arcane damage.
Kagan's surge ends.
Kagan seems more focused.
Talent Chain Lightning is ready to use.
Bleeding from Saw horror hits Kagan for 20 physical damage.
Imploding (slow) from Saw horror hits Kagan for 78 physical damage.
Kagan casts Rune: Phase Door.
Kagan is out of phase.
Kagan's arcane area effect hits Kagan for 3 arcane damage.
