Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
| Addons | Escorts Enhanced 1.2.3Various enhancements to escort quest NPCs: Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.3.0Donators/Buyers bonus! The lost city of Vulcus 1.2 1.2.0The Lost City of Vulcus Some events in history are of such importance and have such wide ranging ramifications that they become fixed points -- junctions in time that must and will happen in order to maintain the integrity of the chronoverse. Lost ages ago, Vulcus was considered by many to be the greatest center of Dwarven learning below the surface. Even up until the fall of Reknor in recent times, however, Dwarven innovation and breakthroughs continued, seemingly by miracle. Fate, however, dictates that one of the greatest untold secrets of the Empire cannot remain hidden forever. Perhaps you will be chosen to take part in this crucial point in history -- to reap the rewards or to suffer the consequences. This addon incorporates a new major event (like the drake cave or fearscape invasion portal) that has a chance to occur (possibly more than once) on each level in various zones (Infinite Dungeon, Spellblaze Scar, Ardhungol, High Peak, Reknor, Shadow Crypt). Within the game, this event is most like a combination of the Lost Merchant and Limmir quests, and is intended to replace those for characters in the I.D. Recommended level 10+ (depending on class). The intended difficulty is slightly higher than the Limmir quest, and there are gradations of success. Participating in the event when it spawns is completely optional and you can do it later if desired. This is possibly the most complex encounter in ToME, with a large number of NPCs, enhanced AI, and various terrain effects. It is compute heavy and will tax slower computers (even with reduced graphics settings). |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Yeek |
| Class | Adventurer |
| Level / Exp | 50 / 1779% |
| Size | medium |
| Lifes / Deaths | Killed by chitinous ritch at level 1 on the 77th Pyre 122nd year of Ascendancy at 01:11 / 118Killed by chitinous ritch at level 1 on the 77th Pyre 122nd year of Ascendancy at 06:20 Killed by chitinous ritch at level 1 on the 77th Pyre 122nd year of Ascendancy at 08:06 Killed by ritch flamespitter at level 1 on the 77th Pyre 122nd year of Ascendancy at 13:41 Killed by chitinous ritch at level 2 on the 78th Pyre 122nd year of Ascendancy at 07:23 Killed by chitinous ritch at level 2 on the 78th Pyre 122nd year of Ascendancy at 09:16 Killed by ritch impaler at level 2 on the 78th Pyre 122nd year of Ascendancy at 11:13 Killed by Little Yeti at level 2 on the 78th Pyre 122nd year of Ascendancy at 13:18 Killed by chitinous ritch at level 2 on the 79th Pyre 122nd year of Ascendancy at 10:39 Killed by chitinous ritch at level 2 on the 79th Pyre 122nd year of Ascendancy at 15:03 Killed by Ritch Great Hive Mother at level 3 on the 2nd Mirth 122nd year of Ascendancy at 11:42 Killed by Ritch Great Hive Mother at level 3 on the 2nd Mirth 122nd year of Ascendancy at 13:33 Killed by ritch impaler at level 3 on the 2nd Mirth 122nd year of Ascendancy at 15:23 Killed by ritch impaler at level 3 on the 2nd Mirth 122nd year of Ascendancy at 17:18 Killed by yaech mindslayer at level 5 on the 4th Mirth 122nd year of Ascendancy at 07:57 Killed by yaech psion at level 6 on the 5th Mirth 122nd year of Ascendancy at 22:26 Killed by yaech diver at level 6 on the 6th Mirth 122nd year of Ascendancy at 03:31 Killed by yaech mindslayer at level 6 on the 6th Mirth 122nd year of Ascendancy at 08:54 Killed by yaech psion at level 6 on the 6th Mirth 122nd year of Ascendancy at 18:39 Killed by yaech hunter at level 6 on the 7th Mirth 122nd year of Ascendancy at 01:13 Killed by Subject Z at level 8 on the 9th Mirth 122nd year of Ascendancy at 06:29 Killed by Subject Z at level 8 on the 9th Mirth 122nd year of Ascendancy at 07:50 Killed by Subject Z at level 8 on the 9th Mirth 122nd year of Ascendancy at 09:47 Killed by Subject Z at level 8 on the 9th Mirth 122nd year of Ascendancy at 11:10 Killed by Subject Z at level 8 on the 9th Mirth 122nd year of Ascendancy at 13:59 Killed by degenerated skeleton warrior at level 9 on the 9th Mirth 122nd year of Ascendancy at 16:09 Killed by armoured skeleton warrior at level 9 on the 9th Mirth 122nd year of Ascendancy at 20:07 Killed by Gyyakira the midge swarm at level 10 on the 7th Dusk 122nd year of Ascendancy at 20:39 Killed by Eluda the copperhead snake at level 10 on the 8th Dusk 122nd year of Ascendancy at 18:28 Killed by Emuna the sandworm at level 15 on the 41st Dusk 122nd year of Ascendancy at 08:54 Killed by gigantic corrosive tunneler at level 15 on the 41st Dusk 122nd year of Ascendancy at 17:56 Killed by sand-drake at level 15 on the 42nd Dusk 122nd year of Ascendancy at 04:15 Killed by Gukira the sandworm at level 15 on the 42nd Dusk 122nd year of Ascendancy at 05:50 Killed by Arolerin the giant acid ant at level 17 on the 53rd Dusk 122nd year of Ascendancy at 21:20 Killed by Ilirenan the human at level 17 on the 58th Dusk 122nd year of Ascendancy at 00:08 Killed by bandit at level 18 on the 60th Dusk 122nd year of Ascendancy at 09:56 Killed by black crystal at level 18 on the 62nd Dusk 122nd year of Ascendancy at 09:39 Killed by dredge at level 18 on the 63rd Dusk 122nd year of Ascendancy at 12:19 Killed by dredge at level 18 on the 63rd Dusk 122nd year of Ascendancy at 13:38 Killed by dredge at level 18 on the 64th Dusk 122nd year of Ascendancy at 00:37 Killed by dredge at level 19 on the 64th Dusk 122nd year of Ascendancy at 02:20 Killed by Xanida the water imp at level 19 on the 65th Dusk 122nd year of Ascendancy at 02:33 Killed by Xanida the water imp at level 19 on the 65th Dusk 122nd year of Ascendancy at 03:51 Killed by shadow at level 19 on the 65th Dusk 122nd year of Ascendancy at 08:25 Killed by blade horror at level 19 on the 66th Dusk 122nd year of Ascendancy at 02:16 Killed by Urkis, the High Tempest at level 20 on the 71st Dusk 122nd year of Ascendancy at 14:45 Killed by skeleton mage at level 21 on the 3rd Haze 122nd year of Ascendancy at 17:39 Killed by elven corruptor at level 21 on the 8th Haze 122nd year of Ascendancy at 14:38 Killed by elven blood mage at level 21 on the 8th Haze 122nd year of Ascendancy at 15:59 Killed by Grand Corruptor at level 22 on the 9th Haze 122nd year of Ascendancy at 14:32 Killed by elven mage at level 22 on the 9th Haze 122nd year of Ascendancy at 17:35 Killed by elven blood mage at level 22 on the 9th Haze 122nd year of Ascendancy at 19:13 Killed by Shasshhiy'Kaish at level 22 on the 32nd Haze 122nd year of Ascendancy at 13:14 Killed by snow giant boulder thrower at level 23 on the 33rd Haze 122nd year of Ascendancy at 20:41 Killed by ritch flamespitter at level 23 on the 33rd Haze 122nd year of Ascendancy at 22:04 Killed by Xerelralaith the snow giant chieftain at level 23 on the 34th Haze 122nd year of Ascendancy at 00:31 Killed by ultimate teluvorta at level 25 on the 36th Haze 122nd year of Ascendancy at 11:37 Killed by dredgling at level 25 on the 37th Haze 122nd year of Ascendancy at 01:59 Killed by Salatta the void horror at level 25 on the 37th Haze 122nd year of Ascendancy at 03:48 Killed by Emavena the temporal stalker at level 25 on the 37th Haze 122nd year of Ascendancy at 17:28 Killed by Emavena the temporal stalker at level 25 on the 37th Haze 122nd year of Ascendancy at 19:29 Killed by Ethem the quasit at level 26 on the 42nd Haze 122nd year of Ascendancy at 21:48 Killed by Xanita the elven warrior at level 26 on the 43rd Haze 122nd year of Ascendancy at 02:31 Killed by elven mage at level 26 on the 43rd Haze 122nd year of Ascendancy at 15:42 Killed by elven corruptor at level 26 on the 43rd Haze 122nd year of Ascendancy at 19:44 Killed by elven cultist at level 26 on the 43rd Haze 122nd year of Ascendancy at 21:00 Killed by elven guard at level 26 on the 44th Haze 122nd year of Ascendancy at 15:45 Killed by Beluwen the elven blood mage at level 26 on the 44th Haze 122nd year of Ascendancy at 17:39 Killed by Beluwen the elven blood mage at level 26 on the 44th Haze 122nd year of Ascendancy at 19:33 Killed by ogre rune-spinner at level 27 on the 45th Haze 122nd year of Ascendancy at 17:58 Killed by Thzima the thalore at level 27 on the 51st Haze 122nd year of Ascendancy at 19:32 Killed by corrosive seed at level 28 on the 53rd Haze 122nd year of Ascendancy at 09:21 Killed by mucus ooze at level 28 on the 53rd Haze 122nd year of Ascendancy at 11:04 Killed by skeleton archer at level 28 on the 53rd Haze 122nd year of Ascendancy at 15:38 Killed by luminous horror at level 28 on the 54th Haze 122nd year of Ascendancy at 03:41 Killed by radiant horror at level 28 on the 54th Haze 122nd year of Ascendancy at 14:48 Killed by Greater Mummy Lord at level 28 on the 54th Haze 122nd year of Ascendancy at 23:37 Killed by Islyldabeth the assassin at level 29 on the 60th Haze 122nd year of Ascendancy at 02:46 Killed by Betharin the ghoulking at level 29 on the 4th Regrowth 123rd year of Ascendancy at 00:02 Killed by Xenne the runed bone giant at level 29 on the 4th Regrowth 123rd year of Ascendancy at 03:26 Killed by Ce'Nimina the ghoulking at level 30 on the 22nd Regrowth 123rd year of Ascendancy at 13:06 Killed by Adyvea the chitinous spider at level 31 on the 22nd Regrowth 123rd year of Ascendancy at 15:16 Killed by Borfast the Broken at level 31 on the 23rd Regrowth 123rd year of Ascendancy at 21:10 Killed by skeleton mage at level 31 on the 24th Regrowth 123rd year of Ascendancy at 00:39 Killed by Betarekira the ninurlhing at level 32 on the 26th Regrowth 123rd year of Ascendancy at 01:26 Killed by orc berserker at level 36 on the 6th Pyre 123rd year of Ascendancy at 17:34 Killed by overpowered greater multi-hued wyrm at level 37 on the 7th Pyre 123rd year of Ascendancy at 15:31 Killed by overpowered greater multi-hued wyrm at level 38 on the 8th Pyre 123rd year of Ascendancy at 00:51 Killed by giant spider at level 41 on the 43rd Pyre 123rd year of Ascendancy at 12:51 Killed by Massok the Dragonslayer at level 41 on the 47th Pyre 123rd year of Ascendancy at 23:34 Killed by ruin banshee at level 42 on the 53rd Pyre 123rd year of Ascendancy at 14:11 Killed by ruin banshee at level 42 on the 53rd Pyre 123rd year of Ascendancy at 15:59 Killed by Ldihro the shalore at level 42 on the 77th Pyre 123rd year of Ascendancy at 20:06 Killed by thaurhereg at level 44 on the 9th Flare 123rd year of Ascendancy at 12:02 Killed by Xeribretira the ghoul at level 44 on the 10th Flare 123rd year of Ascendancy at 02:39 Killed by Ivemirelle the orc pyromancer at level 45 on the 7th Dusk 123rd year of Ascendancy at 22:24 Killed by orc high pyromancer at level 45 on the 8th Dusk 123rd year of Ascendancy at 18:15 Killed by orc cryomancer at level 45 on the 8th Dusk 123rd year of Ascendancy at 22:43 Killed by Little Yeti at level 47 on the 74th Dusk 123rd year of Ascendancy at 20:49 Killed by patchwork troll at level 48 on the 78th Dusk 123rd year of Ascendancy at 10:51 Killed by skeleton mage at level 48 on the 79th Dusk 123rd year of Ascendancy at 05:44 Killed by skeleton mage at level 48 on the 79th Dusk 123rd year of Ascendancy at 08:42 Killed by heavy bone giant at level 49 on the 3rd Haze 123rd year of Ascendancy at 00:41 Killed by Atamathon the Giant Golem at level 50 on the 53rd Haze 123rd year of Ascendancy at 15:09 Killed by Atamathon the Giant Golem at level 50 on the 53rd Haze 123rd year of Ascendancy at 17:03 Killed by Atamathon the Giant Golem at level 50 on the 53rd Haze 123rd year of Ascendancy at 19:59 Killed by Atamathon the Giant Golem at level 50 on the 53rd Haze 123rd year of Ascendancy at 21:11 Killed by Atamathon the Giant Golem at level 50 on the 53rd Haze 123rd year of Ascendancy at 22:25 Killed by Atamathon the Giant Golem at level 50 on the 53rd Haze 123rd year of Ascendancy at 23:57 Killed by Atamathon the Giant Golem at level 50 on the 54th Haze 123rd year of Ascendancy at 01:33 Killed by Atamathon the Giant Golem at level 50 on the 54th Haze 123rd year of Ascendancy at 04:00 Killed by Urthiue the champion of Urh'Rok at level 50 on the 73rd Haze 123rd year of Ascendancy at 02:53 Killed by Zagege the daelach at level 50 on the 76th Haze 123rd year of Ascendancy at 07:17 Killed by Little Yeti at level 50 on the 77th Haze 123rd year of Ascendancy at 00:09 Killed by Little Yeti at level 50 on the 77th Haze 123rd year of Ascendancy at 13:25 Killed by orc high cryomancer at level 50 on the 2nd Decay 123rd year of Ascendancy at 03:03 Killed by skeleton archer at level 50 on the 3rd Decay 123rd year of Ascendancy at 09:23 Killed by Little Yeti at level 50 on the 3rd Decay 123rd year of Ascendancy at 12:14 |
Primary Stats
| Strength | 66 (base 26) |
| Dexterity | 89 (base 60) |
| Constitution | 51 (base 35) |
| Magic | 78 (base 35) |
| Willpower | 57 (base 22) |
| Cunning | 99 (base 57) |
Resources
| Life | 685/1069 |
| Mana | 221/419 |
| Stamina | 80/314 |
| Hate | 111/111 |
| Healing Factor | 1.012 |
| Regeneration | 148.34908 |
Speed
| Mental | -25% |
| Attack | 0% |
| Movement | +24% |
| Spell | 0% |
| Global | +160% |
Vision
| Sight | 10 |
| Lite | 11 |
| Infravision | 3 |
| See Invisible | 3 |
Offense: Mainhand
| Damage | 169 |
| Accuracy | 85 |
| Crit Chance | 96% |
| APR | 107 |
| Speed | 0.93 |
Offense: Spell
| Spellpower | 56 |
| Crit Chance | 33% |
| Speed | 1 |
Offense: Mind
| Mindpower | 61.625 |
| Crit Chance | 37% |
| Speed | 1 |
Offense: Damage Bonus
| All | +15% |
Offense: Damage Penetration
| All | +10% |
Defense: Base
| Armour (hardiness) | 43 (30%) |
| Defense | 41.55 |
| Ranged Defense | 48.55 |
| Fatigue | 9 |
| Physical Save | 61.4875 |
| Spell Save | 58.083333333333 |
| Mental Save | 56.100725210387 |
Defense: Resistances
| All | + 13%( 70%) |
Defense: Immunities
| Pinning Resistance | 44% |
| Confusion Resistance | 89% |
| Disarm Resistance | 54% |
| Silence Resistance | 54% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 40% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical, physical or mental effect and increase affinity for all damage by 10% for 6 turns. Also removes cross-tier effects of the affected types for free. |
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 95 with a minimum range of 15. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 684 life over 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 490 damage for 5 turns. The effect will scale with your magic stat. Its effects scale with your Magic stat. |
Class Talents
| Technique / Archery - bows | 1.00 |
| 5/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Cursed / Rampage | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Spell / Temporal | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Technique / Archery training | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Archery prowess | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Technique / Archery excellence | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Technique / Combat training | 1.00 |
| 4/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Harmony | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 4/5 |
| 5/5 |
| 0/5 |
| Spell / Aegis | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 4/5 |
| Technique / Acrobatics | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 3/5 |
| Spell / Conveyance | 1.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Corruption / Hexes | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Aim |
| talent | Intuitive Shots |
| talent | Essence of Speed |
| talent | Shielding |
| talent | Trained Reactions |
| detrimental effect | Huge cut that bleeds, doing 3.50 physical damage per turn. Bleeding |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
| beneficial effect | The target is attuned to the wild, increasing all damage affinity by 10%. Primal Attunement |
| detrimental effect | Huge cut that bleeds, doing 18.90 physical damage per turn and decreasing all heals received by 38%. Deep Wound |
| beneficial effect | A flow of life spins around the target, regenerating 136.84 life per turn. Regeneration |
| beneficial effect | The time distortion has created a restoration field, healing the target for 87 each turn. Temporal Restoration Field |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Daikara. Escort: injured seer (level 2 of Daikara)As a reward you improved Magic by +2. | done |
You successfully escorted the injured seer to the recall portal on level 4 of Old Forest. Escort: injured seer (level 4 of Old Forest)As a reward you improved Magic by +2. | done |
You successfully escorted the injured seer to the recall portal on level 5 of Dreadfell. Escort: injured seer (level 5 of Dreadfell)As a reward you improved talent Vision (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you improved Magic by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 8 of Dreadfell. Escort: lost anorithil (level 8 of Dreadfell)As a reward you improved Cunning by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Norgos Lair. Escort: lost sun paladin (level 2 of Norgos Lair)As a reward you improved Strength by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you improved Strength by +2. | done |
You successfully escorted the repented thief to the recall portal on level 3 of Dreadfell. Escort: repented thief (level 3 of Dreadfell)As a reward you improved Dexterity by +2. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have been tasked to remove two threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished Murgol. * You have explored the ritch tunnels and vanquished their queen. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 851. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Marus of Elvala is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. You have aided Marus of Elvala in creating an elixir of mysticism. Marus of Elvala has completed an elixir of the savior without your aid. Marus of Elvala has completed an elixir of mastery without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You entered a temporal rift on level 10 of the High Peak and found yourself outside an underground city of dwarves. The Lost City of VulcusWhile exploring the town, it came under siege. With your help, the City of Vulcus repelled the Orcish onslaught. 6 of 6 Dwarven artisans and 4 of 16 Dwarven combatants survived. | completed |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Geleg (6 def, 11 armour) Geleg (6 def, 11 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +11 Defense: +6 (+2 eff.) Ranged Defense: +6 (+2 eff.) Fatigue: +5% Damage when hit (Melee): 8 mind Changes stats: +4 Cun / +3 Dex Changes resistances: +3% darkness Spell save: +25 (+7 eff.) Disarm immunity: +10% Life regen: +5.50 Infravision radius: +3 Healing mod.: +29% It can be used to activate talent Disengage, placing all other charms into a 15 cooldown : Effective talent level: 1.0 Power cost: 15 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump away 3 grids from your target. A pair of boots made of leather. |
| Quiver | sentry's quiver of dragonbone arrows of annihilation (6/51, 68.5-95.9 power, 36 apr) sentry's quiver of dragonbone arrows of annihilation (6/51, 68.5-95.9 power, 36 apr)Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 68.5 - 95.9 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +36 Physical crit. chance: +10.0% Capacity: 51 Turns elapse between self-loadings: 2 Travel speed: +200% Arrows are used with bows to pierce your foes to death. |
| Light source | Umbraphage UmbraphageRequires: - Level 15 Infused by psionic forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% darkness Changes resistances penetration: +10% darkness Changes damage: +15% light / +15% darkness Damage affinity(heal): +20% darkness Talent mastery: +0.20 Cursed / Shadows Mental save: +10 (+3 eff.) Mindpower: +10 (+2 eff.) Light radius: +10 Absorbs all darkness (power 124, based on Willpower and Cunning) within its light radius, increasing in brightness. (current charge 300). It can be used to release absorbed darkness in a 10 radius cone with a 100% chance to blind (based on lite radius), dealing 357.34 darkness damage (based on Mindpower and charge), costing 10 power out of 10/10. This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. This item has been sent to the Item's Vault. |
| On head | thaloren dwarven-steel helm of the bounder (0 def, 4 armour) thaloren dwarven-steel helm of the bounder (0 def, 4 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes stats: +6 Str / +7 Dex / +5 Wil Changes resistances: +7% blight Mental save: +7 (+2 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | The Bladed Rift The Bladed RiftPowered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 5 When wielded/worn: Damage (Melee): 25 physical bleed Damage when hit (Melee): 25 physical bleed Changes resistances: +15% temporal Changes damage: +10% temporal / +5% physical Spellpower: +10 (+3 eff.) Mindpower: +10 (+2 eff.) This item does not take a turn to use. Activating this item is instant. It can be used to activate talent Animate Blade (costing 15 power out of 25/25) : Effective talent level: 1.0 Power cost: 15 out of 25/25. Range: 10 Travel Speed: instantaneous Is: a spell Description: Open a hole in space, summoning an animate blade for 10 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
| On fingers | sneakthief's stralite ring of speed sneakthief's stralite ring of speedCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +22 (+4 eff.) Defense: +10 (+3 eff.) Changes stats: +8 Cun / +8 Dex Movement speed: +14% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown : Effective talent level: 3.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 31% for 5 turns. Rings can have magical properties. |
| On fingers | stralite ring 'Burntouch' stralite ring 'Burntouch'Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +15 (+3 eff.) Armour penetration: +15 Defense: +15 (+5 eff.) Effects on melee hit: * 18% chance to cause random gloom Damage (Melee): 19 bleed Effects on ranged hit: * 18% chance to cause random gloom Damage (Ranged): 21 bleed Changes stats: +12 Cun Changes resistances: +6% fire Spell save: +27 (+7 eff.) Disarm immunity: +44% Pinning immunity: +44% Knockback immunity: +40% Psi when hit: +0.08 Hate when firing a critical mind attack: +3.00 Maximum life: +44.00 Maximum hate: +11.00 Mindpower: +2 (+0 eff.) Mental crit. chance: +4% It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 29%. Rings can have magical properties. |
| Around waist | Vulcan Glorin the Sewerstinger Vulcan Glorin the SewerstingerInfused by nature Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical power: +13 (+3 eff.) Effects on melee hit: * Slows global speed by 30% Changes stats: +5 Str / +3 Wil / +2 Cun / +6 Con Changes resistances: +16% acid / +6% light / +10% fire / +14% cold / +10% lightning Physical save: +44 (+11 eff.) Mindpower: +21 (+5 eff.) See invisible: +3 Size category: +1 A belt that goes around your waist. |
| In main hand | Storm Fury Storm FuryRequires: - Magic 30 - Dexterity 30 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 5 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 143% Firing range: +10 When wielded/worn: Ranged Defense: +15 (+5 eff.) Damage (Ranged): 75 lightning Changes stats: +5 Dex / +7 Mag Changes resistances: +20% lightning Changes damage: +20% lightning Talent masteries: +0.10 Spell / Storm +0.20 Spell / Air Spellpower: +20 (+6 eff.) Movement speed: +10% Automatically fires lightning bolts at nearby enemies, with a chance to inflict Daze. This dragonbone longbow is enhanced with bands of steel, which arc with intense lightning. Bolts travel up and down the string, ignorant of you. |
| On hands | Will of Ul'Gruth (0 def, 15 armour) Will of Ul'Gruth (0 def, 15 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Armour: +15 Changes stats: +5 Str / +5 Mag Changes resistances penetration: +10% all Changes damage: +15% all Talent masteries: +0.10 Corruption / Wrath +0.10 Corruption / Brutality Your Obliterating Smash can destroy walls. It can be used to activate talent Obliterating Smash (costing 25 power out of 25/25) : Effective talent level: 3.3 Power cost: 25 out of 25/25. Range: 3 Travel Speed: instantaneous Is: a spell Description: Swing your weapon with incredible force, striking all enemies in a radius 3 semicircle, dealing 151% weapon damage to all targets. Starting from talent level 5, all targets hit will have their armour and saves reduced by 17. This attack can not miss. These massive gauntlets once belonged to a very powerful demon named Ul'Gruth. The behemoth was said to be able to level entire buildings with a single swing of his hands. |
| Main armor | Tondur the silk robe (3 def, 0 armour) Tondur the silk robe (3 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Armour penetration: +1 Defense: +3 (+1 eff.) Changes stats: +9 Str / +5 Mag / +6 Wil / +4 Cun Changes resistances: +10% lightning / +8% cold / +5% arcane Changes damage: +8% lightning / +13% physical / +8% cold Critical mult.: +18.00% Mental save: +20 (+6 eff.) Life regen: +0.40 Hate when firing a critical mind attack: +5.00 Psi when firing a critical mind attack: +4.00 Maximum life: +10.00 Mindpower: +4 (+1 eff.) Mental crit. chance: +5% Healing mod.: +10% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | Vulcan Gorygorn (3 def, 13 armour) Vulcan Gorygorn (3 def, 13 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +6 (+1 eff.) Armour: +13 Defense: +3 (+1 eff.) Changes stats: +5 Str / +11 Mag / +12 Wil / +6 Con Changes resistances: +24% cold Changes resistances penetration: +15% physical Physical save: +27 (+7 eff.) Spell save: +15 (+4 eff.) Life regen: +0.60 Maximum life: +110.00 Maximum mana: +80.00 Maximum stamina: +10.00 Spell crit. chance: +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | vitalizing voratun amulet of murder vitalizing voratun amulet of murderInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +8 (+2 eff.) Armour penetration: +5 Physical crit. chance: +5.0% Changes stats: +6 Con Critical mult.: +16.00% Physical save: +14 (+4 eff.) Life regen: +3.00 Maximum life: +41.00 Amulets can have magical properties. |
Inventory
healing infusion (heal 50) healing infusion (heal 50)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and poison effect. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
healing infusion of the sneak (heal 258) healing infusion of the sneak (heal 258)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 258 and cleanse 1 wound and poison effect. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the duelist (680% speed; 6 turns) movement infusion of the duelist (680% speed; 6 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 680% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the sneak (heal 397 over 5 turns) regeneration infusion of the sneak (heal 397 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 397 life over 5 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the titan (heal 260 over 5 turns) regeneration infusion of the titan (heal 260 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 260 life over 5 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the warrior (heal 540 over 5 turns) regeneration infusion of the warrior (heal 540 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 540 life over 5 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the duelist (resist 26%; cure magical) wild infusion of the duelist (resist 26%; cure magical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 26% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the sneak (resist 20%; cure magical) wild infusion of the sneak (resist 20%; cure magical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 20% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Blood of Life Blood of LifeInfused by nature 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
Elixir of Invulnerability Elixir of InvulnerabilityInfused by nature 2.00 Encumbrance. [Plot Item] Type: potion / potion It can be used to grant you complete invulnerability for five turns. A vial of thick fluid, metallic and reflective. It's incredibly heavy. |
Rune of the Rift (378.00 temporal damage, removed from time 4 turns) Rune of the Rift (378.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 472.50 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
controlled phase door rune (range 9) controlled phase door rune (range 9)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport in a range of 9. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
invisibility rune of the duelist (power 17 for 9 turns) invisibility rune of the duelist (power 17 for 9 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to become invisible (power 17) for 9 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
manasurge rune (611% regen over 10 turns; 31 instant mana) manasurge rune (611% regen over 10 turns; 31 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 611% over 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
manasurge rune (1589% regen over 10 turns; 79 instant mana) manasurge rune (1589% regen over 10 turns; 79 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1589% over 10 turns and instantly restoring 79 mana. Also when resting your mana will regenerate at 0.5 per turn. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
manasurge rune (1431% regen over 10 turns; 72 instant mana) manasurge rune (1431% regen over 10 turns; 72 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1431% over 10 turns and instantly restoring 72 mana. Also when resting your mana will regenerate at 0.5 per turn. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
manasurge rune of the sneak (1210% regen over 10 turns; 60 instant mana) manasurge rune of the sneak (1210% regen over 10 turns; 60 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 29 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1210% over 10 turns and instantly restoring 60 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the sneak (absorb 514 for 5 turns) shielding rune of the sneak (absorb 514 for 5 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 514 damage for 5 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the warrior (absorb 539 for 6 turns) shielding rune of the warrior (absorb 539 for 6 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 539 damage for 6 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the wizard (absorb 308 for 5 turns) shielding rune of the wizard (absorb 308 for 5 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 308 damage for 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Ancient Tome titled 'Gems and their uses' Ancient Tome titled 'Gems and their uses'0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Petrified Wood adorned Vulcan voratun amulet 'Coalbraid' Petrified Wood adorned Vulcan voratun amulet 'Coalbraid'Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +6 Effects on melee hit: * 30% chance to inflict damage reduction Changes stats: +6 Mag / +25 Con Changes resistances: +16% cold / +25% nature / +10% darkness Changes resistances penetration: +10% darkness Changes damage: +7% lightning / +3% darkness / +15% blight / +29% fire / +8% cold / +8% acid Talent mastery: +0.31 Spell / Ice Critical mult.: +14.00% Reduces incoming crit damage: 23.00% Blindness immunity: +10% Spellpower: +21 (+6 eff.) Spell crit. chance: +6% Amulets can have magical properties. |
Withering Orbs Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+1 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
grounding voratun amulet of vision grounding voratun amulet of visionInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes resistances: +29% lightning Blindness immunity: +27% Stun/Freeze immunity: +33% Infravision radius: +7 Sight radius: +2 See invisible: +14 Amulets can have magical properties. |
restful stralite amulet of perfection (0.24 Technique / Tireless Combatant,0.24 Wild-gift / Harmony) restful stralite amulet of perfection (0.24 Technique / Tireless Combatant,0.24 Wild-gift / Harmony)Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Fatigue: -6% Talent masteries: +0.24 Technique / Tireless Combatant +0.24 Wild-gift / Harmony Life regen: +1.70 Amulets can have magical properties. |
stabilizing steel amulet of willpower (+3) stabilizing steel amulet of willpower (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +3 Wil Changes resistances: +12% temporal Pinning immunity: +20% Knockback immunity: +26% Amulets can have magical properties. |
voratun amulet voratun amulet0.10 Encumbrance. Type: jewelry / amulet ; tier 5 Amulets can have magical properties. |
voratun amulet voratun amulet0.10 Encumbrance. Type: jewelry / amulet ; tier 5 Amulets can have magical properties. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Bloodcaller BloodcallerInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 (-2 eff.) Life leech chance: +15% Life leech: +30% You won the Ring of Blood trial, and this is your reward. |
Mnemonic MnemonicInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +8 Wil Changes resistances: +25% mind Talent mastery: +0.20 Psionic / Mentalism Mental save: +20 (+6 eff.) Confusion immunity: +40% Psi each turn: +0.50 Mindpower: +12 (+3 eff.) When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns. Talent on hit(mindpower): Mental Refresh (10% chance level 1). It can be used to activate talent Mental Shielding (costing 30 power out of 30/30) : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a mind power Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 2 mental effects will be affected. This talent takes no time to use. As long as you wear this ring, you will never forget who you are. |
Nightsong NightsongInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 (+2 eff.) Fatigue: -7% Changes stats: +6 Cun Changes damage: +5% physical Talent cooldown: Shadowstep (-1 turn) Mental save: +13 (+4 eff.) Maximum stamina: +25.00 It can be used to activate talent Dark Tendrils (costing 40 power out of 50/50) : Effective talent level: 2.0 Power cost: 40 out of 50/50. Range: 6 Travel Speed: instantaneous Is: a mind power Description: Send tendrils of creeping dark out to attack your target, and pin them in the darkness for 3 turns. Creeping dark will trail behind the tendrils as they move. The darkness does 38 damage per turn. The damage will increase with your Mindpower. You do +9% damage to anything that has entered your creeping dark. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
Ring of the Dead Ring of the DeadInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +10 Lck Physical save: +10 (+2 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) Only die when reaching: -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Vargh Redemption Vargh RedemptionInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil / +6 Con Changes resistances: +10% nature / +25% cold Changes damage: +15% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a radius 1 tidal wave that expands slowly over 7 turns, dealing 19.09 cold and 20.64 physical damage (based on Willpower) each turn and knocking opponents back, costing 60 power out of 60/60. This azure ring seems to be always moist to the touch. |
Void Orb Void OrbPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Damage (Melee): 15 arcane Changes resistances: +15% arcane Changes resistances penetration: +10% arcane Changes damage: +4% lightning / +4% physical / +4% cold / +4% fire / +15% arcane / +5% all Talent masteries: +0.10 Spell / Arcane +0.10 Spell / Aether Talent cooldown: Aether Avatar (-4 turns) Spell save: +10 (+3 eff.) Silence immunity: +30% Maximum mana: +35.00 Spellpower: +10 (+3 eff.) Spell crit. chance: +5% Talent on hit(spell): Arcane Vortex (10% chance level 2). It can be used to activate talent Manathrust (costing 6 power out of 6/6) : Effective talent level: 4.0 Power cost: 6 out of 6/6. Range: 10 Travel Speed: instantaneous Is: a spell Description: Conjures up mana into a powerful bolt doing 184.30 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. |
Life Drinker (42-54.6 power, 11 apr) Life Drinker (42-54.6 power, 11 apr)Requires: - Magic 44 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 5 Base power: 42.0 - 54.6 Uses stats: 55% Mag, 35% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +11 Physical crit. chance: +18.0% Attack speed: 100% When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes damage: +15% blight / +15% darkness / +15% acid Spellpower: +12 (+4 eff.) Spell crit. chance: +10% Infravision radius: +2 Talent on hit(spell): Blood Grasp (15% chance level 2). It can be used to activate talent Worm Rot (costing 40 power out of 50/50) : Effective talent level: 2.0 Power cost: 40 out of 50/50. Range: 6 Travel Speed: 600% of base Is: a spell Description: Infects the target with parasitic carrion worm larvae for 6 turns. Each turn the disease will remove a beneficial physical effect and deal 12.59 acid and 12.59 blight damage. If not cleared after five turns it will inflict 185.78 acid damage as the larvae hatch, removing the effect but spawning a full grown carrion worm mass near the target's location. Black blood for foul deeds. This dagger serves evil. |
mage-hunter's dragonbone longbow of dexterity (+6) mage-hunter's dragonbone longbow of dexterity (+6)Requires: - Dexterity 48 - Talent Shoot Infused by arcane disrupting forces Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 When wielded/worn: Effects on ranged hit: * 19 arcane resource burn Changes stats: +6 Dex / +5 Wil / +5 Cun Changes resistances penetration: +17% physical Talent mastery: +0.10 Wild-gift / Antimagic Mindpower: +12 (+3 eff.) Longbows are used to shoot arrows at your foes. |
thaloren dragonbone longbow of nature thaloren dragonbone longbow of natureRequires: - Dexterity 48 - Talent Shoot Infused by nature Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 Damage (Ranged): +19 nature When wielded/worn: Changes resistances: +6% all Changes resistances penetration: +6% nature Changes damage: +16% physical Talents cooldown: Volley of Arrows (-2 turns) Steady Shot (-1 turn) Pinning Shot (-1 turn) Longbows are used to shoot arrows at your foes. |
Lost Staff of Archmage Tarelion (30-36 power, 4 apr, physical element) Lost Staff of Archmage Tarelion (30-36 power, 4 apr, physical element)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 150% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes stats: +7 Wil / +8 Mag Changes damage: +30% lightning / +30% fire / +30% arcane / +30% cold Talents cooldown: Chain Lightning (-2 turns) Ice Storm (-2 turns) Arcane Vortex (-2 turns) Fireflash (-2 turns) Talent granted: +1 Command Staff Silence immunity: +40% Mana when firing critical spell: +12.00 Maximum mana: +40.00 Spellpower: +40 (+11 eff.) Spell crit. chance: +25% Archmage Tarelion travelled the world in his youth. But the world is not a nice place and it seems he had to run fast. |
Rod of Sarrilon (30-36 power, 4 apr, physical element) Rod of Sarrilon (30-36 power, 4 apr, physical element)Requires: - Magic 48 Powered by unknown forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 150% Mag Damage type: Temporal Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes stats: +7 Wil / +8 Mag Changes resistances penetration: +30% temporal Changes damage: +40% temporal Talent masteries: +0.10 Chronomancy / Stasis +0.10 Chronomancy / Flux +0.10 Spell / Temporal Talents cooldown: Attenuate (-1 turn) Stop (-2 turns) Time Shield (-3 turns) Time Shield (-3 turns) Teleport immunity: +100% Spellpower: +40 (+11 eff.) Spell crit. chance: +15% Reduces paradox anomalies(equivalent to willpower): +25 A plain looking ceremonial rod. It has connections with Time that even chronomancers do not yet understand. |
Siloba the dragonbone magestaff (30-36 power, 6 apr, arcane element) Siloba the dragonbone magestaff (30-36 power, 6 apr, arcane element)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour: +7 Defense: +8 (+3 eff.) Damage (Melee): 35 fire Damage when hit (Melee): 12 temporal Changes stats: +3 Str / +2 Dex Maximum wards: +2 arcane Changes damage: +30% arcane Talents granted: +4 Ward +1 Command Staff Critical mult.: +38.00% Mana each turn: +0.32 Maximum mana: +84.00 Spellpower: +24 (+7 eff.) Spell crit. chance: +5% See invisible: +18 Staves designed for wielders of magic, by the greats of the art. |
monstrous drakeskin leather belt of recklessness monstrous drakeskin leather belt of recklessnessInfused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +4.0% Physical power: +16 (+4 eff.) Changes stats: +4 Str / +5 Con Critical mult.: +13.00% Physical save: +7 (+2 eff.) Size category: +1 A belt that goes around your waist. |
Infernostake the elven-silk cloak (14 def, 7 armour) Infernostake the elven-silk cloak (14 def, 7 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Armour: +7 Defense: +14 (+5 eff.) Changes stats: +10 Mag / +5 Wil Changes resistances: +9% blight / +18% fire Physical save: +15 (+4 eff.) Spell save: +29 (+8 eff.) Mental save: +18 (+5 eff.) Maximum mana: +103.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Threads of Fate (10 def, 0 armour) Threads of Fate (10 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Changes stats: +6 Mag / +6 Wil / +10 Lck Changes resistances: +20% temporal Changes resistances cap: +10% temporal Changes damage: +10% temporal Talent masteries: +0.10 Chronomancy / Timeline Threading +0.10 Chronomancy / Chronomancy +0.10 Spell / Divination Physical save: +20 (+5 eff.) Spell save: +20 (+5 eff.) Mental save: +20 (+6 eff.) Confusion immunity: +40% Spellpower: +8 (+3 eff.) It can be used to activate talent See the Threads (costing 50 power out of 50/50) : Effective talent level: 1.0 Power cost: 50 out of 50/50. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: You peer into three possible futures, allowing you to explore each for 2 turns. When the effect expires, you'll choose which of the three futures becomes your present. If you know Foresight you'll gain additional defense and chance to shrug off critical hits (equal to your Foresight values) while See the Threads is active. This spell splits the timeline. Attempting to use another spell that also splits the timeline while this effect is active will be unsuccessful. If you die in any thread you'll revert the timeline to the point when you first cast the spell and the effect will end. This spell may only be used once per zone level. Untouched by the ravages of time, this fine spun white cloak appears to be crafted of an otherworldly material that shifts and shimmers in the light. |
elven-silk cloak of conjuring (3 def, 0 armour) elven-silk cloak of conjuring (3 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes resistances penetration: +10% arcane Changes damage: +11% arcane Critical mult.: +24.00% Maximum mana: +93.00 Spellpower: +7 (+2 eff.) Spell crit. chance: +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
restorative cashmere cloak of implacability (2 def, 0 armour) restorative cashmere cloak of implacability (2 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes resistances: +14% nature / +12% blight Physical save: +8 (+2 eff.) Mental save: +11 (+4 eff.) Life regen: +2.10 Only die when reaching: -50.00 life Healing mod.: +14% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
The Calm (15 def, 0 armour) The Calm (15 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Defense: +15 (+5 eff.) Changes stats: +10 Mag / +8 Wil / +6 Cun Changes resistances: +20% lightning Changes resistances penetration: +15% lightning Changes damage: +25% lightning Spellpower: +20 (+6 eff.) Movement speed: +10% Slows Projectiles: +15% Your Lightning and Chain Lightning spells gain a 24% chance to daze, and your Thunderstorm spell gains a 12% chance to daze. This green robe is engraved with icons showing clouds and swirling winds. Its original owner, a powerful mage named Proccala, was often revered for both his great benevolence and his intense power when it proved necessary. |
pair of drakeskin leather boots 'Fulonarichik' (0 def, 5 armour) pair of drakeskin leather boots 'Fulonarichik' (0 def, 5 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Effects on melee hit: * 30% chance to gain 10% of a turn Damage when hit (Melee): 4 blight Changes stats: +15 Lck / +7 Dex Changes resistances: +3% blight / +30% temporal / +30% darkness Changes resistances penetration: +18% darkness / +20% temporal Changes damage: +24% blight / +3% temporal Stealth bonus: +14 Silence immunity: +50% Confusion immunity: +41% Stun/Freeze immunity: +40% Defense after a teleport: +30 Resist all after a teleport: +19% New effects duration reduction after a teleport: +29% A pair of boots made of leather. |
Molten Skin (15 def, 12 armour) Molten Skin (15 def, 12 armour)Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Physical crit. chance: +8.0% Armour: +12 Defense: +15 (+5 eff.) Damage (Melee): 15 light / 30 fire Damage (Ranged): 15 light / 30 fire Damage when hit (Melee): 30 fire Changes stats: +6 Cun / +6 Mag Changes resistances: +20% fire / +12% light / -5% cold Changes resistances penetration: +10% light / +15% fire Changes damage: +20% fire / +5% light / +10% all Talent masteries: +0.10 Celestial / Sun +0.10 Spell / Wildfire +0.10 Celestial / Sunlight +0.10 Spell / Fire Critical mult.: +20.00% Spellpower: +15 (+5 eff.) Spell crit. chance: +10% It can be used to activate talent Blastwave (costing 12 power out of 16/16) : Effective talent level: 4.0 Power cost: 12 out of 16/16. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wave of fire emanates from you with a radius of 5, knocking back anything caught inside and setting them ablaze, doing 148.21 fire damage over 3 turns. The damage will increase with your Spellpower. This mass of fused molten bone from the Heavy Sentinel radiates intense power. It still glows red with the heat of the Sentinel's core, and yet seems to do you no harm. |
Plate of the Blackened Mind (15 def, 40 armour) Plate of the Blackened Mind (15 def, 40 armour)Requires: - Strength 48 - Talent Armour Training (level 3) Infused by psionic forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +40 Defense: +15 (+5 eff.) Fatigue: +17% Effects when hit in melee: * 20% chance to cause random gloom Changes stats: +6 Wil / +4 Cun / +3 Con Changes resistances: +15% acid / +15% light / +20% blight / +25% mind / +20% darkness Talent mastery: +0.20 Cursed / Gloom Physical save: +15 (+4 eff.) Mental save: +25 (+7 eff.) Confusion immunity: +100% Fear immunity: +100% Mindpower: +10 (+2 eff.) Light radius: -2 Infravision radius: +4 It can be used to activate talent Dominate (costing 15 power out of 25/25) : Effective talent level: 2.0 Power cost: 15 out of 25/25. Range: 2 Travel Speed: instantaneous Description: Turn your attention to a nearby foe, and dominate them with your overwhelming presence. If the target fails to save versus your Mindpower, it will be unable to move for 4 turns and vulnerable to attacks. They will lose 9 Armour, 14 Defense and your attacks will gain 37% resistance penetration. If the target is adjacent to you, your domination will include a melee attack. Effects will improve with your Willpower. This deep black armor absorbs all light that touches it. A dark power sleeps within, primal, yet aware. When you touch the plate, you feel dark thoughts creeping into your mind. |
The Black Wall (12 def, 9 armour, 200 block) The Black Wall (12 def, 9 armour, 200 block)Requires: - Strength 28 - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 When wielded/worn: Armour: +9 Defense: +12 (+4 eff.) Ranged Defense: +15 (+5 eff.) Fatigue: +28% Damage when hit (Melee): 10 darkness Talent masteries: +0.20 Technique / Shield defense +0.20 Technique / Shield offense +0.20 Corruption / Doom shield Talent granted: +5 Block Shadow Power: +5 Increases all resists by 0.4% for each point of your Shadow Power. "With this, no one will ever harm you again." |
Arkul's Siege Arrows (14/14, 68-95.2 power, 100 apr) Arkul's Siege Arrows (14/14, 68-95.2 power, 100 apr)Requires: - Strength 30 - Dexterity 20 Crafted by a master 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 5 Base power: 68.0 - 95.2 Uses stats: 70% Str, 50% Dex Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +100 Physical crit. chance: +10.0% Capacity: 14 25% of all damage splashes in a radius of 1 around the target. These titanic double-helical arrows seem to have been designed more for knocking down towers than for use in regular combat. They'll no doubt make short work of most foes. |
Blazebraid the quiver of dragonbone arrows (0/22, 81.5-114.1 power, 33 apr) Blazebraid the quiver of dragonbone arrows (0/22, 81.5-114.1 power, 33 apr)Requires: - Dexterity 48 Crafted by a master 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 5 Base power: 81.5 - 114.1 Uses stats: 70% Dex, 50% Str Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Accuracy: +22 Armour Penetration: +33 Physical crit. chance: +20.0% Capacity: 22 On weapon hit: * 40% chance to daze Travel speed: +400% When wielded/worn: Ammo reloads per turn: +1 Arrows are used with bows to pierce your foes to death. |
inquisitor's quiver of dragonbone arrows of amnesia (22/22, 53.5-74.9 power, 18 apr) inquisitor's quiver of dragonbone arrows of amnesia (22/22, 53.5-74.9 power, 18 apr)Requires: - Dexterity 48 Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 53.5 - 74.9 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +18 Physical crit. chance: +3.0% Capacity: 22 On weapon hit: * 25% chance to put talents on cooldown On weapon crit: * burns latent spell energy Damage (Ranged): +22 manaburn arcane Arrows are used with bows to pierce your foes to death. |
inquisitor's quiver of dragonbone arrows of persecution (0/25, 54-75.6 power, 18 apr) inquisitor's quiver of dragonbone arrows of persecution (0/25, 54-75.6 power, 18 apr)Requires: - Dexterity 48 Infused by arcane disrupting forces 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 54.0 - 75.6 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +18 Physical crit. chance: +3.0% Capacity: 25 On weapon hit: * disrupts spell-casting On weapon crit: * burns latent spell energy Damage (Ranged): +20 manaburn arcane Damage against: +21% Unnatural Arrows are used with bows to pierce your foes to death. |
Wyrm Bile Wyrm BileInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / blood It can be used to drink the vile blood. A vial of thick, lumpy fluid. Who knows what this will do to you if you drink it? |
Zerechik (dig speed 23 turns) Zerechik (dig speed 23 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Armour penetration: +7 Damage when hit (Melee): 4 temporal Changes stats: +5 Str / +1 Wil Critical mult.: +10.00% Mana when firing critical spell: +2.00 When carried: Talent granted: +1 Dig It can be used to activate talent Perfect Strike, placing all other charms into a 26 cooldown : Effective talent level: 3.0 Power cost: 26 out of 26/26. Range: melee/personal Travel Speed: instantaneous Description: You have learned to focus your blows to hit your target, granting +73 accuracy and allowing you to attack creatures you cannot see without penalty for the next 4 turns. Allows you to dig a wall, remove a tree, create ways. |
Wintertide Phial Wintertide PhialPowered by arcane forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Light radius: +1 Infravision radius: +6 It can be used to cleanse your mind of up to 5 (based on Magic) detrimental mental effects, costing 40 power out of 60/60. This phial seems filled with darkness, yet it cleanses your thoughts. |
Imp Claw Imp ClawPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Light radius: +1 See stealth: +10 It can be used to activate talent Flame (costing 9 power out of 9/9) : Effective talent level: 2.0 Power cost: 9 out of 9/9. Range: 10 Travel Speed: 2000% of base Is: a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 175.53 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Atamathon's Ruby Eye Atamathon's Ruby Eye0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Damage when hit (Melee): 100 fire Changes damage: +20% fire Pinning immunity: +50% Maximum life: +60.00 Light radius: +2 When used to imbue an object: Damage when hit (Melee): 100 fire Changes damage: +20% fire Pinning immunity: +50% Maximum life: +60.00 Light radius: +2 One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed, it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Pouch of the Subconscious (20/20, 38-45.6 power, 15 apr) Pouch of the Subconscious (20/20, 38-45.6 power, 15 apr)Requires: - Dexterity 28 Infused by psionic forces 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 4 Base power: 38.0 - 45.6 Uses stats: 10% Wil, 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +15 Physical crit. chance: +10.0% Capacity: 20 On weapon hit: * 50% chance to reload 1 ammo Damage (Ranged): +25 mind / +30 mind slow You find yourself constantly fighting an urge to handle this strange pouch of shot. |
The Jolt The JoltInfused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Changes stats: +4 Cun Changes damage: +10% mind / +10% lightning Any lightning damage you do that is more than 10% of the victim's maximum life will attempt to mental crosstier the target, which inflicts Brainlock if your mindpower is a tier above their mindsave. This torque feels tingly to the touch, but seems to enhance your thinking. |
The Guardian's Totem The Guardian's TotemInfused by nature Infused by arcane disrupting forces 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 5 When wielded/worn: Damage when hit (Melee): 18 nature slow Changes stats: +10 Wil Changes resistances: +20% blight / +20% arcane Talent masteries: +0.10 Wild-gift / Fungus +0.10 Wild-gift / Antimagic Spell save: +20 (+5 eff.) Mindpower: +8 (+2 eff.) It can be used to call an antimagic pillar for 15 turns, but silence yourself for 5 turns, costing 35 power out of 35/35. This totem of ancient stone oozes a thick slime from myriad cracks. Nonetheless, you sense great power within it. |
Burning Star Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 It can be used to map surroundings within range 20, costing 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
Your sacrifice worked. Your mental energies were imbued with farportal energies. The Way radiated from the High Peak toward the rest of Eyal like a mental tidal wave.
Every sentient being in Eyal is now part of the Way. Peace and happiness are enforced for all.
Only the mages of Angolwen were able to withstand the mental shock and thus are the only unsafe people left. But what can they do against the might of the Way?
While you were in the Far East, the Grand Corruptor was busy in Maj'Eyal.
With the fall of Zigur he was able to attack and take control of Elvala, the Shaloren capital city.
His plans however do not stop there.
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Little Yeti the Yeek Adventurer level 32
55th Regrowth 123rd year of Ascendancy at 17:14 see stats
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Little Yeti the Yeek Adventurer level 46
11st Dusk 123rd year of Ascendancy at 06:05 see stats
Anti-Antimagic! (Exploration mode)
Destroyed the Ziguranth camp with your Rhaloren allies.By Little Yeti the Yeek Adventurer level 22
9th Haze 122nd year of Ascendancy at 17:34 see stats
Are you out of your mind?! (Exploration mode)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Little Yeti the Yeek Adventurer level 37
7th Pyre 123rd year of Ascendancy at 11:33 see stats
Atamathoned! (Exploration mode)
Killed the giant golem Atamathon after foolishly reactivating it.By Little Yeti the Yeek Adventurer level 50
54th Haze 123rd year of Ascendancy at 07:34 see stats
Back and there again (Exploration mode)
Opened a portal to the Far East from Maj'Eyal.By Little Yeti the Yeek Adventurer level 45
10th Flare 123rd year of Ascendancy at 16:42 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Little Yeti the Yeek Adventurer level 36
1st Time of Balance 123rd year of Ascendancy at 18:32 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Little Yeti the Yeek Adventurer level 22
9th Haze 122nd year of Ascendancy at 06:15 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Little Yeti the Yeek Adventurer level 22
18th Haze 122nd year of Ascendancy at 08:39 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Little Yeti the Yeek Adventurer level 35
63rd Regrowth 123rd year of Ascendancy at 22:52 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By Little Yeti the Yeek Adventurer level 50
38th Haze 123rd year of Ascendancy at 18:30 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Little Yeti the Yeek Adventurer level 21
8th Haze 122nd year of Ascendancy at 17:14 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Little Yeti the Yeek Adventurer level 20
71st Dusk 122nd year of Ascendancy at 16:12 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By Little Yeti the Yeek Adventurer level 29
3rd Regrowth 123rd year of Ascendancy at 07:35 see stats
Fear of Fours (Exploration mode)
Killed all four bosses of the Slime Tunnels.By Little Yeti the Yeek Adventurer level 50
42nd Haze 123rd year of Ascendancy at 05:44 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Little Yeti the Yeek Adventurer level 20
67th Dusk 122nd year of Ascendancy at 03:19 see stats
I cleared the room of death and all I got was this lousy achievement! (Exploration mode)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Little Yeti the Yeek Adventurer level 39
8th Pyre 123rd year of Ascendancy at 13:37 see stats
Invasion from the Depths (Exploration mode)
Stopped a naga invasion by closing their portal.By Little Yeti the Yeek Adventurer level 46
66th Dusk 123rd year of Ascendancy at 03:44 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Little Yeti the Yeek Adventurer level 10
7th Dusk 122nd year of Ascendancy at 04:30 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Little Yeti the Yeek Adventurer level 20
66th Dusk 122nd year of Ascendancy at 10:30 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Little Yeti the Yeek Adventurer level 30
18th Regrowth 123rd year of Ascendancy at 08:58 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Little Yeti the Yeek Adventurer level 40
18th Pyre 123rd year of Ascendancy at 11:05 see stats
Level 50 (Exploration mode)
Got a character to level 50.By Little Yeti the Yeek Adventurer level 50
8th Haze 123rd year of Ascendancy at 21:27 see stats
Orcrist (Exploration mode)
Killed the leaders of the Orc Pride.By Little Yeti the Yeek Adventurer level 50
40th Haze 123rd year of Ascendancy at 00:34 see stats
Poisonous (Exploration mode)
Sided with the assassin lord.By Little Yeti the Yeek Adventurer level 29
60th Haze 122nd year of Ascendancy at 05:31 see stats
Race through fire (Exploration mode)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Little Yeti the Yeek Adventurer level 47
69th Dusk 123rd year of Ascendancy at 03:02 see stats
Shasshhiy'Kaish (Exploration mode)
Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By Little Yeti the Yeek Adventurer level 22
32nd Haze 122nd year of Ascendancy at 14:23 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Little Yeti the Yeek Adventurer level 42
79th Pyre 123rd year of Ascendancy at 06:16 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Little Yeti the Yeek Adventurer level 33
62nd Regrowth 123rd year of Ascendancy at 03:54 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Little Yeti the Yeek Adventurer level 35
78th Regrowth 123rd year of Ascendancy at 04:26 see stats
Tactical master (Exploration mode)
Fought the two Sorcerers without closing any invocation portals.By Little Yeti the Yeek Adventurer level 50
3rd Decay 123rd year of Ascendancy at 12:13 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Little Yeti the Yeek Adventurer level 42
53rd Pyre 123rd year of Ascendancy at 14:05 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Little Yeti the Yeek Adventurer level 9
4th Flare 122nd year of Ascendancy at 01:02 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By Little Yeti the Yeek Adventurer level 50
39th Haze 123rd year of Ascendancy at 16:05 see stats
The bigger the better! (Exploration mode)
Did over 3000 damage in one attack.By Little Yeti the Yeek Adventurer level 48
2nd Haze 123rd year of Ascendancy at 01:03 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Little Yeti the Yeek Adventurer level 14
33rd Dusk 122nd year of Ascendancy at 03:17 see stats
There and back again (Exploration mode)
Opened a portal to Maj'Eyal from the Far East.By Little Yeti the Yeek Adventurer level 40
35th Pyre 123rd year of Ascendancy at 20:18 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers' compound.By Little Yeti the Yeek Adventurer level 42
60th Pyre 123rd year of Ascendancy at 11:07 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Little Yeti the Yeek Adventurer level 31
24th Regrowth 123rd year of Ascendancy at 07:49 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Little Yeti the Yeek Adventurer level 21
1st Time of Equilibrium 122nd year of Ascendancy at 06:14 see stats
Triumph of the Way (Exploration mode)
Won ToME by sacrificing yourself to forcefully spread the Way to every other sentient being on Eyal.By Little Yeti the Yeek Adventurer level 50
3rd Decay 123rd year of Ascendancy at 12:14 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Little Yeti the Yeek Adventurer level 32
25th Regrowth 123rd year of Ascendancy at 23:35 see stats
Log
Little Yeti shoots!
Little Yeti performs a ranged critical strike against Argoniel!
Quest 'Falling Toward Apotheosis' is done! (Press 'j' to see the quest log)
Personal New Achievement: Tactical master (Exploration mode)!
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
Your hate has conquered a great adversary! (+92 hate)
Little Yeti's Shoot hits Argoniel for 296 physical damage.
Little Yeti's Shoot killed Argoniel!
Talent Phase Door is ready to use.
Little Yeti HEALS from physical damage!
Deep Wound from Argoniel hits Little Yeti for 17 physical, 2 healing (17 total damage) [2 healing].
Little Yeti receives 88 healing from Temporal Restoration Field.
Bleeding from Little Yeti hits Little Yeti for 4 physical damage.
An elite foe has fallen to your hate! (+8 hate)
Saving game...
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
Lore found: closing the void farportal
You can read all your collected lore in the game menu, by pressing Escape.
Personal New Achievement: Triumph of the Way (Exploration mode)!
Saving done.
Little Yeti deactivates Shielding.
Little Yeti deactivates Trained Reactions.
Little Yeti deactivates Essence of Speed.
Little Yeti deactivates Intuitive Shots.
Little Yeti is no longer one with nature.
Little Yeti stops regenerating health quickly.
Little Yeti deactivates Aim.
Little Yeti stops bleeding.
Little Yeti stops bleeding.
