Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
| Addons | Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Ashes of Urh'Rok 1.2.4Official Expansion!Items Vault 1.3.0Donators/Buyers bonus! Steamtech UI 1.1.4 |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Halfling |
| Class | Skirmisher |
| Level / Exp | 32 / 59% |
| Size | small |
| Lifes / Deaths | Killed by golem at level 17 on the 5th Decay 122nd year of Ascendancy at 15:16 0 / 8Killed by Shardskin at level 18 on the 24th Regrowth 123rd year of Ascendancy at 18:30 Killed by thaurhereg at level 25 on the 36th Pyre 123rd year of Ascendancy at 00:05 Killed by wretchling at level 25 on the 36th Pyre 123rd year of Ascendancy at 18:21 Killed by Layyselaith the maulotaur at level 26 on the 57th Pyre 123rd year of Ascendancy at 20:54 Killed by Arithra the skeleton mage at level 29 on the 4th Mirth 123rd year of Ascendancy at 01:59 Killed by Arithra the skeleton mage at level 29 on the 4th Mirth 123rd year of Ascendancy at 04:43 Killed by Xerenor the orc elite fighter at level 32 on the 71st Dusk 123rd year of Ascendancy at 00:36 |
Primary Stats
| Strength | 23 (base 13) |
| Dexterity | 88 (base 60) |
| Constitution | 36 (base 12) |
| Magic | 17 (base 10) |
| Willpower | 31 (base 16) |
| Cunning | 107 (base 58) |
Resources
| Life | 0/841 |
| Stamina | 160/235 |
| Equilibrium | 0 |
| Healing Factor | 1 |
| Regeneration | 93.306152461984 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +30% |
| Spell | 0% |
| Global | +85.470085470085% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 5 |
| See Stealth | 9 |
| See Invisible | 17 |
| ESP Range | 10 |
| ESP Kinds | demon/minor, demon/major |
Offense: Mainhand
| Damage | 164 |
| Accuracy | 75 |
| Crit Chance | 135% |
| APR | 21 |
| Speed | 0.80 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 41.5 |
| Crit Chance | 100% |
| Speed | 1 |
Offense: Mind
| Mindpower | 57.666666666667 |
| Crit Chance | 100% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 33 (36%) |
| Defense | 0 |
| Ranged Defense | 5 |
| Fatigue | 30 |
| Physical Save | 64.906012207768 |
| Spell Save | 60.943512207768 |
| Mental Save | 76.818512207768 |
Defense: Resistances
| All | + 10%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 143 with a minimum range of 15. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 295 and cleanse 1 wound and poison effect. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 425 life over 5 turns. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 371 damage for 4 turns. Its effects scale with your Cunning stat. |
Class Talents
| Cunning / Poisons | 1.20 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Tireless Combatant | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Skirmisher - Slings | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Buckler Training | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Cunning / Called Shots | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Cunning / Survival | 1.50 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Race / Halfling | 1.00 |
| 1/5 |
| 4/5 |
| 5/5 |
| 0/5 |
| Technique / Acrobatics | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Technique / Combat training | 1.30 |
| 2/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Deadly Poison |
| talent | Counter Shot |
| talent | Trained Reactions |
| talent | Numbing Poison |
| detrimental effect | The target is on fire, taking 51.37 fire damage per turn. Burning |
| beneficial effect | Increases physical power, physical save, spellpower, spell save, mindpower, and mental save by 37. Militant Mind |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| beneficial effect | The target stands strong, increasing all resistances by 3.6% and resistance caps by 0.7%. Eternal Warrior |
| beneficial effect | A flow of life spins around the target, regenerating 85.16 life per turn. Regeneration |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
| detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
| beneficial effect | The target's luck and cunning combine to grant it 62% higher combat critical chance, 62% higher mental critical chance, and 62% higher spell critical chance. Halflings's Luck |
| beneficial effect | The target is recovering 21 life each turn. Recovery |
| detrimental effect | The target is encased in ice. All damage done to it will be split, 40% absorbed by the ice and 60% by the target. The target's defense is nullified while in the ice, and it may only attack the ice, but it is also immune to any new detrimental status effects. The target cannot teleport or heal while frozen. 584 HP on the iceblock remaining. Frozen |
| detrimental effect | Reduces global action speed by 17%. Slow |
| beneficial effect | The target has 50% chance to evade melee attacks. Evasion |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Dreadfell. Escort: lone alchemist (level 1 of Dreadfell)As a reward you improved Dexterity by +1. | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Old Forest. Escort: lost anorithil (level 2 of Old Forest)As a reward you improved Cunning by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Dreadfell. Escort: lost anorithil (level 3 of Dreadfell)As a reward you improved Cunning by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Old Forest. Escort: lost anorithil (level 3 of Old Forest)As a reward you improved Cunning by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 5 of Dreadfell. Escort: lost anorithil (level 5 of Dreadfell)As a reward you improved Cunning by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 7 of Dreadfell. Escort: lost anorithil (level 7 of Dreadfell)As a reward you improved Cunning by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lost warrior (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Vitality (+1 level(s)). | done |
You failed to protect the repented thief from death by mountain troll. Escort: repented thief (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the repented thief to the recall portal on level 2 of Daikara. Escort: repented thief (level 2 of Daikara)As a reward you improved Dexterity by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have forced a recall while in an exploratory farportal zone. The farportal was rendered unusable in the process. The fortress's current energy level is: 117. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Marus of Elvala is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Stire of Derth has completed an elixir of precision without your aid. Marus of Elvala has completed an elixir of mysticism without your aid. You have aided Marus of Elvala in creating an elixir of the savior. You have aided Marus of Elvala in creating an elixir of mastery. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of focus. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of foundations. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* Find a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Xayann the pair of dwarven-steel boots (0 def, 4 armour) Xayann the pair of dwarven-steel boots (0 def, 4 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Physical crit. chance: +2.0% Physical power: +5 (+1 eff.) Armour: +4 Fatigue: +3% Damage when hit (Melee): 8 blight Changes resistances penetration: +9% physical Changes damage: +6% blight Mental save: +25 (+5 eff.) Mental crit. chance: +1% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Quiver | insidious pouch of stralite shots of annihilation (16/23, 161% power, 11 apr) insidious pouch of stralite shots of annihilation (16/23, 161% power, 11 apr)Requires: - Dexterity 35 Infused by nature Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 4 Power: 161% Range: 1.2x Uses stats: 70% Dex, 50% Cun Damage type: Physical Mastery: Sling Supremacy Accuracy bonus: +0.1% dam / acc Armour Penetration: +11 Physical crit. chance: +12.5% Capacity: 23 Travel speed: +200% Damage (Ranged): +36 insidious poison Shots are used with slings to pummel your foes to death. |
| Light source | ethereal alchemist's lamp of clarity ethereal alchemist's lamp of clarityPowered by arcane forces Infused by psionic forces 0.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +5 Mag Mental save: +7 (+1 eff.) Spellpower: +10 (+3 eff.) Light radius: +5 See stealth: +9 See invisible: +17 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Crown of Command (3 def, 6 armour) Crown of Command (3 def, 6 armour)Requires: - Cunning 25 - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +6 Defense: +3 (+0 eff.) Fatigue: +4% Changes stats: +7 Str / +10 Wil / +7 Cun / +3 Con Changes resistances: +8% physical Talent masteries: +0.20 Technique / Superiority +0.20 Technique / Field control Mindpower: +5 (+1 eff.) It can be used to activate talent Indomitable (costing 51 power out of 60/60) : Effective talent level: 1.0 Power cost: 51 out of 60/60. Range: melee/personal Travel Speed: instantaneous Description: Halflings have one of the most powerful military forces in the known world and they have been at war with most other races for thousand of years. Removes 2 stun, daze, or pin effects, and makes you immune to stuns, dazes and pins for 2 turns. This talent takes no time to use. This crown was worn by the Halfling king Roupar, who ruled over the Nargol lands in the Age of Dusk. Those were dark times, and the king enforced order and discipline under the harshest of terms. Any who deviated were punished, any who disagreed were repressed, and many disappeared without a trace into his numerous prisons. All must be loyal to the crown or suffer dearly. When he died without heir the crown was lost and his kingdom fell into chaos. |
| On hands | stone warden's dwarven-steel gauntlets of war-making (0 def, 7 armour) stone warden's dwarven-steel gauntlets of war-making (0 def, 7 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Physical crit. chance: +10.0% Armour: +7 Armour Hardiness: +6% Changes stats: +8 Con Changes resistances: +7% physical Critical mult.: +8.00% Spell crit. chance: +13% Mental crit. chance: +12% Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Isitta the elven-wood totem of thorny skin [power 64] (17 cooldown) Isitta the elven-wood totem of thorny skin [power 64] (17 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 When wielded/worn: Accuracy: +6 (+1 eff.) Changes stats: +2 Str Changes resistances: +1% physical Talent granted: +4 Rushing Claws Physical save: +3 (+0 eff.) It can be used to harden the skin for 7 turns increasing armour by 64 and armour hardiness by 60%, putting all charms on cooldown for 17 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | sneakthief's gold ring of misery sneakthief's gold ring of miseryCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +8 (+2 eff.) Effects on melee hit: * 12% chance to cause random gloom Damage (Melee): 10 bleed Effects on ranged hit: * 13% chance to cause random gloom Damage (Ranged): 10 bleed Changes stats: +9 Cun / +6 Dex Hate when firing a critical mind attack: +1.00 Maximum hate: +7.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 17 cooldown : Effective talent level: 2.0 Power cost: 17 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 275% weapon damage over 7 turns, and all healing will be reduced by 28%. Rings can have magical properties. |
| On fingers | sneakthief's gold ring of blinding strikes sneakthief's gold ring of blinding strikesPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +8 (+2 eff.) Effects on melee hit: * 17% chance to blind Effects on ranged hit: * 15% chance to blind Changes stats: +6 Cun / +6 Dex Rings can have magical properties. |
| Around neck | wanderer's gold amulet of manastreaming wanderer's gold amulet of manastreamingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -4% Changes stats: +3 Dex / +2 Mag / +5 Cun / +5 Con Life regen: +0.50 Stamina each turn: +0.50 Mana each turn: +0.22 Spellpower on spell critical (stacks up to 3 times): +2 Maximum mana: +30.00 Movement speed: +10% Amulets can have magical properties. |
| In main hand | Hare-Skin Sling Hare-Skin SlingRequires: - Dexterity 35 - Talent Shoot Infused by nature 4.00 Encumbrance. [Unique] Type: weapon / sling ; tier 3 Mastery: Sling Supremacy Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +10 When wielded/worn: Physical crit. chance: +5.0% Defense: +10 (+0 eff.) Changes stats: +10 Lck Talent mastery: +0.20 Cunning / Survival Movement speed: +20% Activating this item is instant. It can be used to activate talent Inertial Shot (costing 7 power out of 8/8) : Effective talent level: 3.0 Power cost: 7 out of 8/8. Range: 10 Travel Speed: instantaneous Description: You fire a mighty shot at your target, doing 138% damage and knocking it back. The knockback chance increases with your Accuracy. This well-tended sling is made from the leather and sinews of a large hare. It feels smooth to the touch, yet very durable. Some say that the skin of a hare brings luck and fortune. Hard to tell if that really helped its former owner, but it's clear that the skin is at least also strong and reliable. |
| Around waist | Toriroddayon ToriroddayonCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +10.0% Changes stats: +6 Cun / +4 Dex Grants telepathy: Demon/Minor Demon/Major Hate when firing a critical mind attack: +2.00 Maximum life: +20.00 Mindpower: +6 (+2 eff.) Mental crit. chance: +8% A belt that goes around your waist. |
| In off hand | Fire Dragon Shield (16 def, 9 armour, 100% power, 220 block) Fire Dragon Shield (16 def, 9 armour, 100% power, 220 block)Requires: - Cunning 28 - Talent Buckler Expertise (level 1) Infused by nature Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 4 When used to attack (with talents): Power: 170% Range: 1.2x Uses stat: 100% Str Damage type: Fire Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +4.5% Block value: +220 When wielded/worn: Armour: +9 Defense: +16 (+0 eff.) Ranged Defense: +15 (+15 eff.) Fatigue: +20% Damage when hit (Melee): 17 fire Changes resistances: +35% fire Talent granted: +5 Block This large shield was made using scales of many fire drakes from the lost land of Tar'Eyal. |
| Cloak | marshal's cashmere cloak of backstabbing (2 def, 0 armour) marshal's cashmere cloak of backstabbing (2 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +8 (+2 eff.) Armour penetration: +10 Defense: +2 (+0 eff.) Changes stats: +4 Str / +3 Con Critical mult.: +17.00% Stealth bonus: +8 Physical save: +9 (+2 eff.) Maximum life: +50.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Rogue Plight (6 def, 7 armour) Rogue Plight (6 def, 7 armour)Requires: - Strength 22 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour: +7 Defense: +6 (+0 eff.) Fatigue: +7% Changes stats: +4 Con / +5 Wil Changes resistances: +35% nature Reduces incoming crit damage: 30.00% Transfers a bleed, poison, or wound to its source or a nearby enemy every 4 turns. No rogue blades shall incapacitate the wearer of this armour. |
Inventory
Elixir of Invulnerability Elixir of InvulnerabilityInfused by nature 2.00 Encumbrance. [Plot Item] Type: potion / potion It can be used to grant you complete invulnerability for five turns. A vial of thick fluid, metallic and reflective. It's incredibly heavy. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
43 alchemist agate 43 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
sapphire sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+0 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+0 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
jade jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm Queen Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 9 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (2/2) Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 170 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (3/3) Rod of Spydric Poison (3/3)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison out to range 12, dealing 268.00 nature damage (based on Magic) over 6 turns while rendering the target unable to move, costing 21 power out of 75/75. This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By marudor the Halfling Skirmisher level 29
3rd Mirth 123rd year of Ascendancy at 02:16 see stats
Against all odds
Killed Ukruk in the ambush.By marudor the Halfling Skirmisher level 29
79th Pyre 123rd year of Ascendancy at 15:56 see stats
Arachnophobia
Destroyed the spydric menace.By marudor the Halfling Skirmisher level 32
41st Dusk 123rd year of Ascendancy at 21:57 see stats
Brave new world
Went to the Far East and took part in the war.By marudor the Halfling Skirmisher level 31
38th Dusk 123rd year of Ascendancy at 13:16 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By marudor the Halfling Skirmisher level 12
13rd Haze 122nd year of Ascendancy at 20:40 see stats
Destroyer's bane
Killed Golbug the Destroyer.By marudor the Halfling Skirmisher level 30
2nd Summertide 123rd year of Ascendancy at 13:42 see stats
Earth Master
Killed Harkor'Zun and unlocked Stone magic.By marudor the Halfling Skirmisher level 20
66th Regrowth 123rd year of Ascendancy at 05:53 see stats
Exterminator
Killed 1000 creatures.By marudor the Halfling Skirmisher level 17
22nd Regrowth 123rd year of Ascendancy at 05:56 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By marudor the Halfling Skirmisher level 20
44th Regrowth 123rd year of Ascendancy at 13:21 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By marudor the Halfling Skirmisher level 19
26th Regrowth 123rd year of Ascendancy at 12:53 see stats
Level 10
Got a character to level 10.By marudor the Halfling Skirmisher level 10
53rd Dusk 122nd year of Ascendancy at 15:49 see stats
Level 20
Got a character to level 20.By marudor the Halfling Skirmisher level 20
44th Regrowth 123rd year of Ascendancy at 12:42 see stats
Level 30
Got a character to level 30.By marudor the Halfling Skirmisher level 30
8th Mirth 123rd year of Ascendancy at 21:38 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By marudor the Halfling Skirmisher level 17
5th Decay 122nd year of Ascendancy at 03:52 see stats
Size matters
Did over 600 damage in one attack.By marudor the Halfling Skirmisher level 21
67th Regrowth 123rd year of Ascendancy at 05:30 see stats
Sliders
Activated a portal using the Orb of Many Ways.By marudor the Halfling Skirmisher level 31
23rd Dusk 123rd year of Ascendancy at 12:56 see stats
The Restless Dead
Disturbed an old battlefield and survived the consequences.By marudor the Halfling Skirmisher level 19
43rd Regrowth 123rd year of Ascendancy at 16:15 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By marudor the Halfling Skirmisher level 17
9th Regrowth 123rd year of Ascendancy at 04:31 see stats
The secret city
Discovered the truth about mages.By marudor the Halfling Skirmisher level 12
1st Haze 122nd year of Ascendancy at 17:04 see stats
The sky is falling!
Saw a huge meteor falling from the sky.By marudor the Halfling Skirmisher level 17
5th Decay 122nd year of Ascendancy at 15:15 see stats
Thralless
Freed at least 30 enthralled slaves in the slavers' compound.By marudor the Halfling Skirmisher level 17
8th Regrowth 123rd year of Ascendancy at 19:08 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By marudor the Halfling Skirmisher level 25
55th Pyre 123rd year of Ascendancy at 01:44 see stats
Treasure Hunter
Amassed 1000 gold pieces.By marudor the Halfling Skirmisher level 16
61st Haze 122nd year of Ascendancy at 02:52 see stats
Unstoppable
Returned from the dead.By marudor the Halfling Skirmisher level 29
4th Mirth 123rd year of Ascendancy at 04:43 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By marudor the Halfling Skirmisher level 27
76th Pyre 123rd year of Ascendancy at 22:24 see stats
Log
Marudor seems more aware.
Marudor casts Rune: Shielding.
A shield forms around marudor.
Marudor uses Infusion: Regeneration.
Marudor starts regenerating health quickly.
Orc berserker slows down.
Marudor cleverly deflects the attack with his shield!
marudor follows up with a countershot.
marudor repels an attack from Orc berserker.
Emelyriatta the orc berserker casts Invoke Darkness.
Cyriratira the orc elite berserker overcomes the gloom
Bleeding from Marudor hits Iceblock for 6 physical damage.
Insidious Poison from Marudor hits Iceblock for 5 nature damage.
Insidious Poison from Marudor hits Iceblock for 5 nature damage.
Poison from Marudor hits Iceblock for 47 nature damage.
Bleeding from Marudor hits Iceblock for 3 physical damage.
Emelyriatta the orc berserker hits marudor for (233 absorbed), 0 darkness (0 total damage).
Thunderstorm hits marudor for (48 absorbed), 0 lightning (0 total damage).
marudor performs a ranged critical strike against marudor!
Marudor shrugs off the critical damage!
Marudor is no longer poisoned.
Marudor shrugs off the critical damage!
Marudor's Counter Shot hits Iceblock for 62 physical, 3 nature, 1 physical (65 total damage).
Marudor's Counter Shot hits marudor for , (0 total damage).
Cyriratira the orc elite berserker casts Disperse Magic.
The shield around marudor crumbles.
Xerenor the orc elite fighter uses Thermal Balance.
Xerenor the orc elite fighter's mind surges with critical power!
Marudor shrugs off the critical damage!
Saving game...
