init the level 1 Cornac Adventurer by soobnauce

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.1
Addons
CampaignInfinite
ModeNormal Exploration
SexFemale
RaceCornac
ClassAdventurer
Level / Exp1 / 70%
Sizemedium
Lifes / Deaths

Primary Stats

Strength13 (base 12)
Dexterity12 (base 12)
Constitution12 (base 12)
Magic15 (base 15)
Willpower12 (base 12)
Cunning12 (base 12)

Resources

Life108/108
Stamina105/105
Paradox300
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement-66.666666666667%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage9
Accuracy16
Crit Chance3%
APR2
Speed1.00

Offense: Offhand

Damage4
Accuracy16
Crit Chance5%
APR5
Speed1.00

Offense: Spell

Spellpower15
Crit Chance2%
Speed1

Offense: Mind

Mindpower13.2
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)3 (30%)
Defense1.7
Ranged Defense1.7
Fatigue6
Physical Save8.75
Spell Save9.45
Mental Save8.4

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Archery prowess1.00
1/5
0/5
0/5
0/5
Chronomancy / Temporal Guardian1.00
0/5
0/5
0/5
0/5
Chronomancy / Speed Control1.00
1/5
0/5
0/5
0/5
Chronomancy / Temporal Combat1.00
1/5
0/5
0/5
0/5
Chronomancy / Bow Threading1.00
1/5
0/5
0/5
0/5
Chronomancy / Blade Threading1.00
1/5
0/5
0/5
0/5

Generic Talents

Chronomancy / Spacetime Weaving1.00
2/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
1/5
0/5
0/5

Effects

detrimental effect

Quests

active

Equipment

Tool
Main armor
On hands
In off hand
In main hand
Light source

Inventory

Achievements

Log


Init uses Infusion: Healing.

init receives 50 healing from Infusion: Healing.
init hits Apprentice mage for 10 physical, 4 physical (14 total damage).
Apprentice mage misses init.

You require a bow or sling for this talent.

init hits Apprentice mage for 9 physical, 4 physical (14 total damage).
Apprentice mage hits init for 5 physical damage.
Talent Weapon Folding is ready to use.

init hits Apprentice mage for 10 physical, 4 physical (15 total damage).
Apprentice mage casts Manathrust.

Apprentice mage hits init for 59 arcane damage.
Talent Warp Blade is ready to use.

Init uses Infusion: Regeneration.

Init starts regenerating health quickly.

Apprentice mage casts Freeze.

Apprentice mage hits init for 38 cold damage.
init the level 1 cornac adventurer was frozen and shattered into a million little shards to death by an apprentice mage on level 1 of Infinite Dungeon.
Init stops regenerating health quickly.

You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...

Apprentice mage killed init!
Talent Arrow Stitching is ready to use.

Saving done.

Saving game...