doble the level 8 Dwarf Adventurer by Bursade

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeInsane Adventure
SexMale
RaceDwarf
ClassAdventurer
Level / Exp8 / 70%
Sizemedium
Lifes / Deaths

Primary Stats

Strength26 (base 22)
Dexterity13 (base 12)
Constitution18 (base 12)
Magic20 (base 22)
Willpower22 (base 16)
Cunning12 (base 12)

Resources

Life288/288
Stamina132/132
Equilibrium15
Healing Factor1.0711363549267
Regeneration0.26778408873168

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage33
Accuracy27
Crit Chance3%
APR0
Speed1.00

Offense: Offhand

Damage17
Accuracy27
Crit Chance3%
APR0
Speed1.00

Offense: Spell

Spellpower20
Crit Chance1%
Speed1

Offense: Mind

Mindpower20
Crit Chance1%
Speed1

Offense: Damage Bonus

Mind+6%
Physical+11%

Defense: Base

Armour (hardiness)35.46833540793 (56.297102139833%)
Defense5
Ranged Defense5
Fatigue36
Physical Save15
Spell Save14
Mental Save11

Defense: Resistances

Acid+ 15%( 70%)
Fire+ 6%( 70%)
Nature+ 6%( 70%)
Physical+ 10%( 70%)
Cold+ 5%( 70%)
All 0%( 70%)

Defense: Immunities

Stun Resistance16%
Instadeath Resistance100%
Knockback Resistance16%

Inscriptions (3/3)

Infusions
Runes
Infusions

Class Talents

Wild-gift / Dwarven nature1.00
1/5
0/5
0/5
0/5
Technique / Magical combat1.00
1/5
0/5
0/5
0/5
Technique / Shield defense1.00
1/5
1/5
0/5
0/5
Wild-gift / Earthen power1.00
4/5
1/5
0/5
0/5
Wild-gift / Earthen vines1.00
1/5
1/5
0/5
0/5
Technique / Shield offense1.00
1/5
1/5
0/5
0/5

Generic Talents

Race / Dwarf1.00
5/5
1/5
0/5
0/5
Technique / Combat training1.00
0/5
2/5
0/5
2/5
0/5
0/5

Effects

talent
talent

Quests

done
done
active
done
active

Equipment

On feet
Light source
On head
Tool
On fingers
Around neck
In main hand
On hands
In off hand
Cloak
Main armor

Inventory

Achievements

Squadmate (Insane (Adventure) difficulty) Escaped from Reknor alive with your squadmate Norgan.
By doble the Dwarf Adventurer level 5
19th Voratun 122nd year of Ascendancy at 02:37
see stats
The secret city (Insane (Adventure) difficulty) Discovered the truth about mages.
By doble the Dwarf Adventurer level 8
1st Acquisition 122nd year of Ascendancy at 08:20
see stats

Log

You collect a new ingredient: lump of iron (1).
You gain 3.36 gold from the melting of
balanced iron mace of erosion (14-19 power, 2 apr).
There is a portal back here (press '' or right click to use).
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
Saving game...

Saving done.


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 2 turns (stop reason: interesting character).


Bought:
regeneration infusion of the wizard (heal 328; 17 cd) for 52.71 gold.
You have no more inscription slots.

You are now inscribed with Infusion: Regeneration.

Bought:
healing infusion of the warrior (heal 104; cd 13) for 34.23 gold.
You have no more inscription slots.

You are now inscribed with Infusion: Healing.

Resting starts...

Today is the 2nd Acquisition of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.

Talent Infusion: Healing is ready to use.
Talent Infusion: Regeneration is ready to use.
Rested for 17 turns (stop reason: all resources and life at maximum).


There is a portal back here (press '' or right click to use).
Ran for 32 turns (stop reason: at exit).


There is a Hidden teleportation portal to Angolwen, the hidden city of magic here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.