












Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! |
Campaign | Infinite |
Mode | Madness Exploration |
Sex | Male |
Race | Ogre |
Class | Adventurer |
Level / Exp | 32 / 12% |
Size | big |
Lifes / Deaths | Killed by storm drake hatchling at level 3 on the 76th Pyre 122nd year of Ascendancy at 06:50 / 288Killed by storm drake hatchling at level 3 on the 76th Pyre 122nd year of Ascendancy at 10:57 Killed by Dozing Salenn at level 6 on the 4th Mirth 122nd year of Ascendancy at 17:54 Killed by Dozing Velimigawen at level 6 on the 4th Mirth 122nd year of Ascendancy at 19:56 Killed by Sleeping Eluleda at level 6 on the 4th Mirth 122nd year of Ascendancy at 21:59 Killed by elven sun-mage at level 10 on the 10th Mirth 122nd year of Ascendancy at 12:43 Killed by Aerulle the giant green ant at level 10 on the 1st Summertide 122nd year of Ascendancy at 06:31 Killed by Belutta the rogue at level 11 on the 2nd Summertide 122nd year of Ascendancy at 09:56 Killed by Isiyawe the broken golem at level 13 on the 2nd Flare 122nd year of Ascendancy at 00:06 Killed by Ce'Narin the greater shivgoroth at level 13 on the 2nd Flare 122nd year of Ascendancy at 09:11 Killed by Ce'Narin the greater shivgoroth at level 13 on the 2nd Flare 122nd year of Ascendancy at 11:37 Killed by Ce'Narin the greater shivgoroth at level 13 on the 2nd Flare 122nd year of Ascendancy at 13:50 Killed by Ce'Narin the greater shivgoroth at level 13 on the 2nd Flare 122nd year of Ascendancy at 16:00 Killed by 3-headed hydra at level 13 on the 3rd Flare 122nd year of Ascendancy at 03:36 Killed by Aronn the human guard at level 13 on the 3rd Flare 122nd year of Ascendancy at 06:05 Killed by black jelly at level 13 on the 3rd Flare 122nd year of Ascendancy at 08:33 Killed by AtomicBomb at level 13 on the 3rd Flare 122nd year of Ascendancy at 10:08 Killed by Aronn the human guard at level 13 on the 3rd Flare 122nd year of Ascendancy at 11:47 Killed by Aronn the human guard at level 13 on the 3rd Flare 122nd year of Ascendancy at 13:34 Killed by Aronn the human guard at level 13 on the 3rd Flare 122nd year of Ascendancy at 15:10 Killed by Aronn the human guard at level 13 on the 3rd Flare 122nd year of Ascendancy at 16:40 Killed by Aronn the human guard at level 13 on the 3rd Flare 122nd year of Ascendancy at 18:58 Killed by Aronn the human guard at level 13 on the 3rd Flare 122nd year of Ascendancy at 21:36 Killed by AtomicBomb at level 13 on the 4th Flare 122nd year of Ascendancy at 00:01 Killed by AtomicBomb at level 13 on the 4th Flare 122nd year of Ascendancy at 01:43 Killed by grave wight at level 14 on the 5th Flare 122nd year of Ascendancy at 11:25 Killed by AtomicBomb at level 14 on the 5th Flare 122nd year of Ascendancy at 16:58 Killed by ultimate shivgoroth at level 15 on the 5th Flare 122nd year of Ascendancy at 20:09 Killed by Animated stormbringer's steel greatmaul of projection at level 15 on the 6th Flare 122nd year of Ascendancy at 20:40 Killed by Moving lifebinding ash starstaff at level 15 on the 6th Flare 122nd year of Ascendancy at 23:30 Killed by pyromancer at level 15 on the 7th Flare 122nd year of Ascendancy at 02:00 Killed by Animated shimmering ash vilestaff of wizardry at level 16 on the 7th Flare 122nd year of Ascendancy at 10:56 Killed by Animated shimmering ash vilestaff of wizardry at level 16 on the 7th Flare 122nd year of Ascendancy at 12:29 Killed by Poltergeist Skullcleaver at level 16 on the 7th Flare 122nd year of Ascendancy at 14:41 Killed by Poltergeist Skullcleaver at level 16 on the 7th Flare 122nd year of Ascendancy at 16:34 Killed by Poltergeist Skullcleaver at level 16 on the 7th Flare 122nd year of Ascendancy at 17:53 Killed by Poltergeist Skullcleaver at level 16 on the 7th Flare 122nd year of Ascendancy at 20:26 Killed by Poltergeist Skullcleaver at level 16 on the 7th Flare 122nd year of Ascendancy at 22:13 Killed by Poltergeist Skullcleaver at level 16 on the 8th Flare 122nd year of Ascendancy at 00:10 Killed by Poltergeist Eye of Winter at level 16 on the 8th Flare 122nd year of Ascendancy at 04:22 Killed by Poltergeist Eye of Winter at level 16 on the 8th Flare 122nd year of Ascendancy at 05:49 Killed by Poltergeist Eye of Winter at level 16 on the 8th Flare 122nd year of Ascendancy at 07:56 Killed by Poltergeist Eye of Winter at level 16 on the 8th Flare 122nd year of Ascendancy at 09:53 Killed by Poltergeist Eye of Winter at level 16 on the 8th Flare 122nd year of Ascendancy at 11:55 Killed by teluvorta at level 17 on the 10th Flare 122nd year of Ascendancy at 09:29 Killed by vampire lord at level 17 on the 10th Flare 122nd year of Ascendancy at 11:18 Killed by elven cultist at level 17 on the 10th Flare 122nd year of Ascendancy at 15:46 Killed by Spellblaze Crystal at level 18 on the 1st Dusk 122nd year of Ascendancy at 09:09 Killed by AtomicBomb at level 18 on the 1st Dusk 122nd year of Ascendancy at 10:33 Killed by AtomicBomb at level 18 on the 1st Dusk 122nd year of Ascendancy at 12:27 Killed by Spellblaze Crystal at level 18 on the 1st Dusk 122nd year of Ascendancy at 15:20 Killed by Spellblaze Crystal at level 18 on the 1st Dusk 122nd year of Ascendancy at 17:00 Killed by cold drake at level 18 on the 1st Dusk 122nd year of Ascendancy at 19:57 Killed by rogue at level 18 on the 1st Dusk 122nd year of Ascendancy at 22:56 Killed by AtomicBomb at level 19 on the 2nd Dusk 122nd year of Ascendancy at 07:00 Killed by venom wyrm at level 19 on the 2nd Dusk 122nd year of Ascendancy at 11:10 Killed by AtomicBomb at level 19 on the 2nd Dusk 122nd year of Ascendancy at 14:00 Killed by Spellblaze Crystal at level 19 on the 2nd Dusk 122nd year of Ascendancy at 17:00 Killed by AtomicBomb at level 19 on the 2nd Dusk 122nd year of Ascendancy at 19:03 Killed by Mirror Image (Spellblaze Crystal) at level 19 on the 2nd Dusk 122nd year of Ascendancy at 22:34 Killed by AtomicBomb at level 19 on the 3rd Dusk 122nd year of Ascendancy at 00:43 Killed by Ivarath the bandit lord at level 19 on the 3rd Dusk 122nd year of Ascendancy at 07:20 Killed by Ivarath the bandit lord at level 19 on the 3rd Dusk 122nd year of Ascendancy at 09:05 Killed by blade horror at level 19 on the 3rd Dusk 122nd year of Ascendancy at 12:01 Killed by AtomicBomb at level 20 on the 3rd Dusk 122nd year of Ascendancy at 18:02 Killed by Ivyminne the grizzly bear at level 20 on the 5th Dusk 122nd year of Ascendancy at 19:57 Killed by Ivyminne the grizzly bear at level 20 on the 5th Dusk 122nd year of Ascendancy at 21:40 Killed by Ivyminne the grizzly bear at level 20 on the 5th Dusk 122nd year of Ascendancy at 23:16 Killed by Ivyminne the grizzly bear at level 20 on the 6th Dusk 122nd year of Ascendancy at 00:56 Killed by Gloridheba the black bear at level 20 on the 6th Dusk 122nd year of Ascendancy at 05:00 Killed by Gloridheba the black bear at level 20 on the 6th Dusk 122nd year of Ascendancy at 07:34 Killed by Belusessra the grizzly bear at level 20 on the 6th Dusk 122nd year of Ascendancy at 12:18 Killed by ritch flamespitter at level 20 on the 6th Dusk 122nd year of Ascendancy at 14:28 Killed by thought-forged warrior at level 21 on the 6th Dusk 122nd year of Ascendancy at 21:07 Killed by Porunor the brown bear at level 21 on the 6th Dusk 122nd year of Ascendancy at 22:58 Killed by Porunor the brown bear at level 21 on the 7th Dusk 122nd year of Ascendancy at 01:20 Killed by Porunor the brown bear at level 21 on the 7th Dusk 122nd year of Ascendancy at 03:28 Killed by Cyrytta the cave bear at level 21 on the 7th Dusk 122nd year of Ascendancy at 10:14 Killed by Voralaith the war bear at level 21 on the 8th Dusk 122nd year of Ascendancy at 00:05 Killed by war hound at level 21 on the 8th Dusk 122nd year of Ascendancy at 02:19 Killed by ritch flamespitter at level 21 on the 8th Dusk 122nd year of Ascendancy at 04:28 Killed by Saliganne the brown bear at level 21 on the 8th Dusk 122nd year of Ascendancy at 06:24 Killed by Porayaratha the brown bear at level 21 on the 8th Dusk 122nd year of Ascendancy at 12:55 Killed by Ivylle the black bear at level 21 on the 8th Dusk 122nd year of Ascendancy at 14:52 Killed by Lisokira the black bear at level 21 on the 8th Dusk 122nd year of Ascendancy at 18:42 Killed by Lisokira the black bear at level 21 on the 8th Dusk 122nd year of Ascendancy at 20:43 Killed by ritch flamespitter (wild summon) at level 21 on the 9th Dusk 122nd year of Ascendancy at 00:25 Killed by fire drake at level 21 on the 9th Dusk 122nd year of Ascendancy at 02:23 Killed by war hound at level 21 on the 9th Dusk 122nd year of Ascendancy at 03:57 Killed by ritch flamespitter (wild summon) at level 21 on the 9th Dusk 122nd year of Ascendancy at 05:29 Killed by Xanowyn the brown bear at level 21 on the 9th Dusk 122nd year of Ascendancy at 07:17 Killed by fire drake at level 21 on the 9th Dusk 122nd year of Ascendancy at 09:34 Killed by fire drake at level 21 on the 9th Dusk 122nd year of Ascendancy at 11:13 Killed by fire drake at level 21 on the 9th Dusk 122nd year of Ascendancy at 13:23 Killed by rimebark at level 21 on the 9th Dusk 122nd year of Ascendancy at 14:45 Killed by fire drake at level 21 on the 9th Dusk 122nd year of Ascendancy at 16:39 Killed by fire drake at level 21 on the 9th Dusk 122nd year of Ascendancy at 18:12 Killed by fire drake at level 21 on the 9th Dusk 122nd year of Ascendancy at 20:00 Killed by Islelaith the brown bear at level 21 on the 10th Dusk 122nd year of Ascendancy at 00:00 Killed by Islelaith the brown bear at level 21 on the 10th Dusk 122nd year of Ascendancy at 01:51 Killed by Islelaith the brown bear at level 21 on the 10th Dusk 122nd year of Ascendancy at 04:04 Killed by Islelaith the brown bear at level 21 on the 10th Dusk 122nd year of Ascendancy at 06:22 Killed by Islelaith the brown bear at level 21 on the 10th Dusk 122nd year of Ascendancy at 07:53 Killed by Islelaith the brown bear at level 21 on the 10th Dusk 122nd year of Ascendancy at 09:54 Killed by Islelaith the brown bear at level 21 on the 10th Dusk 122nd year of Ascendancy at 11:43 Killed by Layomina the black bear at level 21 on the 10th Dusk 122nd year of Ascendancy at 13:08 Killed by Layomina the black bear at level 21 on the 10th Dusk 122nd year of Ascendancy at 15:13 Killed by Layomina the black bear at level 21 on the 10th Dusk 122nd year of Ascendancy at 18:31 Killed by Layomina the black bear at level 21 on the 10th Dusk 122nd year of Ascendancy at 20:50 Killed by Islelaith the brown bear at level 22 on the 10th Dusk 122nd year of Ascendancy at 23:16 Killed by Emiwyn the brown bear at level 22 on the 11st Dusk 122nd year of Ascendancy at 02:41 Killed by AtomicBomb at level 22 on the 11st Dusk 122nd year of Ascendancy at 05:00 Killed by AtomicBomb at level 22 on the 11st Dusk 122nd year of Ascendancy at 08:39 Killed by Velymina the brown bear at level 22 on the 11st Dusk 122nd year of Ascendancy at 13:16 Killed by Velymina the brown bear at level 22 on the 11st Dusk 122nd year of Ascendancy at 15:01 Killed by Velymina the brown bear at level 22 on the 11st Dusk 122nd year of Ascendancy at 17:05 Killed by Velymina the brown bear at level 22 on the 11st Dusk 122nd year of Ascendancy at 19:21 Killed by Velymina the brown bear at level 22 on the 11st Dusk 122nd year of Ascendancy at 21:28 Killed by Eilinera the black bear at level 22 on the 11st Dusk 122nd year of Ascendancy at 22:59 Killed by Velymina the brown bear at level 22 on the 12nd Dusk 122nd year of Ascendancy at 00:56 Killed by Velymina the brown bear at level 22 on the 12nd Dusk 122nd year of Ascendancy at 02:50 Killed by Velymina the brown bear at level 22 on the 12nd Dusk 122nd year of Ascendancy at 04:48 Killed by Eilinera the black bear at level 22 on the 12nd Dusk 122nd year of Ascendancy at 06:52 Killed by Eilinera the black bear at level 22 on the 12nd Dusk 122nd year of Ascendancy at 08:39 Killed by Velymina the brown bear at level 22 on the 12nd Dusk 122nd year of Ascendancy at 10:02 Killed by Poroba the brown bear at level 22 on the 12nd Dusk 122nd year of Ascendancy at 15:29 Killed by Poroba the brown bear at level 22 on the 12nd Dusk 122nd year of Ascendancy at 18:05 Killed by Betholle the cave bear at level 22 on the 12nd Dusk 122nd year of Ascendancy at 22:33 Killed by Betholle the cave bear at level 22 on the 13rd Dusk 122nd year of Ascendancy at 00:26 Killed by Betholle the cave bear at level 22 on the 13rd Dusk 122nd year of Ascendancy at 02:16 Killed by Betholle the cave bear at level 22 on the 13rd Dusk 122nd year of Ascendancy at 03:34 Killed by Betholle the cave bear at level 22 on the 13rd Dusk 122nd year of Ascendancy at 05:13 Killed by Betholle the cave bear at level 22 on the 13rd Dusk 122nd year of Ascendancy at 07:39 Killed by Betholle the cave bear at level 22 on the 13rd Dusk 122nd year of Ascendancy at 09:42 Killed by Aerynn the war bear at level 22 on the 13rd Dusk 122nd year of Ascendancy at 23:37 Killed by Aerynn the war bear at level 22 on the 14th Dusk 122nd year of Ascendancy at 01:57 Killed by Aerynn the war bear at level 22 on the 14th Dusk 122nd year of Ascendancy at 04:02 Killed by Aerynn the war bear at level 22 on the 14th Dusk 122nd year of Ascendancy at 06:34 Killed by Aerynn the war bear at level 22 on the 14th Dusk 122nd year of Ascendancy at 08:52 Killed by Xeredhenne the black bear at level 22 on the 14th Dusk 122nd year of Ascendancy at 10:49 Killed by Xeredhenne the black bear at level 22 on the 14th Dusk 122nd year of Ascendancy at 11:59 Killed by Xeredhenne the black bear at level 22 on the 14th Dusk 122nd year of Ascendancy at 13:49 Killed by Xeredhenne the black bear at level 22 on the 14th Dusk 122nd year of Ascendancy at 15:49 Killed by Xeredhenne the black bear at level 22 on the 14th Dusk 122nd year of Ascendancy at 18:07 Killed by Xeredhenne the black bear at level 22 on the 14th Dusk 122nd year of Ascendancy at 19:47 Killed by Mayiriawen the polar bear at level 22 on the 15th Dusk 122nd year of Ascendancy at 00:04 Killed by Mayiriawen the polar bear at level 22 on the 15th Dusk 122nd year of Ascendancy at 02:06 Killed by Zubonor the brown bear at level 22 on the 15th Dusk 122nd year of Ascendancy at 03:58 Killed by Zubonor the brown bear at level 22 on the 15th Dusk 122nd year of Ascendancy at 05:59 Killed by Zubonor the brown bear at level 22 on the 15th Dusk 122nd year of Ascendancy at 07:57 Killed by AtomicBomb at level 22 on the 15th Dusk 122nd year of Ascendancy at 09:51 Killed by Ivobeth the black bear at level 22 on the 15th Dusk 122nd year of Ascendancy at 12:14 Killed by Mayima the brown bear at level 22 on the 15th Dusk 122nd year of Ascendancy at 15:54 Killed by Mayima the brown bear at level 22 on the 15th Dusk 122nd year of Ascendancy at 18:13 Killed by Mayima the brown bear at level 22 on the 15th Dusk 122nd year of Ascendancy at 20:13 Killed by Govena the polar bear at level 22 on the 16th Dusk 122nd year of Ascendancy at 00:37 Killed by Govena the polar bear at level 22 on the 16th Dusk 122nd year of Ascendancy at 02:40 Killed by Poreyakira the grizzly bear at level 22 on the 16th Dusk 122nd year of Ascendancy at 06:48 Killed by Poreyakira the grizzly bear at level 22 on the 16th Dusk 122nd year of Ascendancy at 08:34 Killed by Poreyakira the grizzly bear at level 22 on the 16th Dusk 122nd year of Ascendancy at 10:54 Killed by Borius, Avatar of Bearness at level 22 on the 16th Dusk 122nd year of Ascendancy at 13:55 Killed by Borius, Avatar of Bearness at level 22 on the 16th Dusk 122nd year of Ascendancy at 15:56 Killed by Borius, Avatar of Bearness at level 22 on the 16th Dusk 122nd year of Ascendancy at 17:57 Killed by Borius, Avatar of Bearness at level 22 on the 16th Dusk 122nd year of Ascendancy at 19:56 Killed by Borius, Avatar of Bearness at level 22 on the 16th Dusk 122nd year of Ascendancy at 21:31 Killed by Emadhebrewyn the shivgoroth at level 23 on the 17th Dusk 122nd year of Ascendancy at 05:58 Killed by Emadhebrewyn the shivgoroth at level 23 on the 17th Dusk 122nd year of Ascendancy at 08:16 Killed by Emadhebrewyn the shivgoroth at level 23 on the 17th Dusk 122nd year of Ascendancy at 10:20 Killed by Zubomirin the elven elite warrior at level 23 on the 17th Dusk 122nd year of Ascendancy at 13:15 Killed by Prox the Mighty at level 23 on the 17th Dusk 122nd year of Ascendancy at 23:13 Killed by Xaneth the venom drake hatchling at level 23 on the 18th Dusk 122nd year of Ascendancy at 12:26 Killed by quasit at level 23 on the 19th Dusk 122nd year of Ascendancy at 01:26 Killed by Golbug the Destroyer at level 23 on the 19th Dusk 122nd year of Ascendancy at 03:11 Killed by shadow at level 23 on the 19th Dusk 122nd year of Ascendancy at 04:37 Killed by Golbug the Destroyer at level 23 on the 19th Dusk 122nd year of Ascendancy at 06:05 Killed by maelstrom at level 23 on the 19th Dusk 122nd year of Ascendancy at 08:23 Killed by Golbug the Destroyer at level 23 on the 19th Dusk 122nd year of Ascendancy at 09:52 Killed by Golbug the Destroyer at level 23 on the 19th Dusk 122nd year of Ascendancy at 11:30 Killed by Golbug the Destroyer at level 23 on the 19th Dusk 122nd year of Ascendancy at 13:01 Killed by maelstrom at level 23 on the 19th Dusk 122nd year of Ascendancy at 15:25 Killed by fire drake at level 23 on the 19th Dusk 122nd year of Ascendancy at 17:36 Killed by Golbug the Destroyer at level 23 on the 19th Dusk 122nd year of Ascendancy at 19:27 Killed by maelstrom at level 23 on the 19th Dusk 122nd year of Ascendancy at 20:51 Killed by broken golem at level 24 on the 19th Dusk 122nd year of Ascendancy at 23:17 Killed by Belyna the giant spider at level 24 on the 20th Dusk 122nd year of Ascendancy at 23:08 Killed by Arobeth the cold drake at level 25 on the 24th Dusk 122nd year of Ascendancy at 06:36 Killed by Islylaith the giant spider at level 25 on the 24th Dusk 122nd year of Ascendancy at 16:05 Killed by Horned Horror at level 26 on the 25th Dusk 122nd year of Ascendancy at 13:58 Killed by AtomicBomb at level 26 on the 26th Dusk 122nd year of Ascendancy at 01:08 Killed by Salomira the rogue at level 26 on the 26th Dusk 122nd year of Ascendancy at 03:40 Killed by Lisadatha the squid at level 26 on the 26th Dusk 122nd year of Ascendancy at 05:26 Killed by Xiwyn the giant lightning ant at level 26 on the 27th Dusk 122nd year of Ascendancy at 10:34 Killed by Layalaith the skeleton warrior at level 27 on the 27th Dusk 122nd year of Ascendancy at 21:02 Killed by Silyriassra the spitting spider at level 27 on the 28th Dusk 122nd year of Ascendancy at 00:24 Killed by Islena the giant spider at level 27 on the 28th Dusk 122nd year of Ascendancy at 02:37 Killed by Polulaith the giant army ant at level 27 on the 28th Dusk 122nd year of Ascendancy at 07:23 Killed by Mirror Challenge of AtomicBomb at level 27 on the 29th Dusk 122nd year of Ascendancy at 07:03 Killed by Mirror Challenge of AtomicBomb at level 27 on the 29th Dusk 122nd year of Ascendancy at 08:44 Killed by Mirror Challenge of AtomicBomb at level 27 on the 29th Dusk 122nd year of Ascendancy at 11:29 Killed by Mirror Challenge of AtomicBomb at level 27 on the 29th Dusk 122nd year of Ascendancy at 13:16 Killed by Mirror Challenge of AtomicBomb at level 27 on the 29th Dusk 122nd year of Ascendancy at 15:20 Killed by Mirror Challenge of AtomicBomb at level 27 on the 29th Dusk 122nd year of Ascendancy at 17:20 Killed by Mirror Challenge of AtomicBomb at level 27 on the 29th Dusk 122nd year of Ascendancy at 19:26 Killed by Mirror Challenge of AtomicBomb at level 27 on the 29th Dusk 122nd year of Ascendancy at 21:22 Killed by Mirror Challenge of AtomicBomb at level 27 on the 29th Dusk 122nd year of Ascendancy at 23:24 Killed by Mirror Challenge of AtomicBomb at level 27 on the 30th Dusk 122nd year of Ascendancy at 01:22 Killed by Mirror Challenge of AtomicBomb at level 27 on the 30th Dusk 122nd year of Ascendancy at 03:35 Killed by Mirror Challenge of AtomicBomb at level 27 on the 30th Dusk 122nd year of Ascendancy at 05:20 Killed by Mirror Challenge of AtomicBomb at level 27 on the 30th Dusk 122nd year of Ascendancy at 07:19 Killed by Mirror Challenge of AtomicBomb at level 27 on the 30th Dusk 122nd year of Ascendancy at 09:02 Killed by Mirror Challenge of AtomicBomb at level 27 on the 30th Dusk 122nd year of Ascendancy at 10:54 Killed by Mirror Challenge of AtomicBomb at level 27 on the 30th Dusk 122nd year of Ascendancy at 12:57 Killed by Mirror Challenge of AtomicBomb at level 27 on the 30th Dusk 122nd year of Ascendancy at 14:52 Killed by Mirror Challenge of AtomicBomb at level 27 on the 30th Dusk 122nd year of Ascendancy at 16:38 Killed by Mirror Challenge of AtomicBomb at level 27 on the 30th Dusk 122nd year of Ascendancy at 18:26 Killed by Mirror Challenge of AtomicBomb at level 27 on the 30th Dusk 122nd year of Ascendancy at 20:44 Killed by Mirror Challenge of AtomicBomb at level 27 on the 30th Dusk 122nd year of Ascendancy at 22:39 Killed by Mirror Challenge of AtomicBomb at level 27 on the 31st Dusk 122nd year of Ascendancy at 00:44 Killed by Mirror Challenge of AtomicBomb at level 27 on the 31st Dusk 122nd year of Ascendancy at 02:47 Killed by AtomicBomb at level 27 on the 31st Dusk 122nd year of Ascendancy at 08:29 Killed by Polowen the midge swarm at level 27 on the 31st Dusk 122nd year of Ascendancy at 10:01 Killed by Dozing Xanildatta at level 27 on the 32nd Dusk 122nd year of Ascendancy at 15:50 Killed by Sleeping Xayawen at level 27 on the 32nd Dusk 122nd year of Ascendancy at 17:19 Killed by Dozing Xanildatta at level 27 on the 32nd Dusk 122nd year of Ascendancy at 18:56 Killed by AtomicBomb at level 27 on the 32nd Dusk 122nd year of Ascendancy at 20:27 Killed by Sleeping Xayawen at level 28 on the 32nd Dusk 122nd year of Ascendancy at 21:58 Killed by Dozing Mayuwyn at level 28 on the 32nd Dusk 122nd year of Ascendancy at 23:36 Killed by Dozing Mayuwyn at level 28 on the 33rd Dusk 122nd year of Ascendancy at 01:38 Killed by Dozing Mayuwyn at level 28 on the 33rd Dusk 122nd year of Ascendancy at 03:18 Killed by Adewe the ghoulish rat at level 28 on the 33rd Dusk 122nd year of Ascendancy at 13:03 Killed by Adewe the ghoulish rat at level 28 on the 33rd Dusk 122nd year of Ascendancy at 14:49 Killed by Belyrevena the treant at level 28 on the 33rd Dusk 122nd year of Ascendancy at 22:59 Killed by Betholle the ice wyrm at level 28 on the 35th Dusk 122nd year of Ascendancy at 11:02 Killed by Ivuriarin the gaeramarth at level 28 on the 35th Dusk 122nd year of Ascendancy at 14:09 Killed by Vorolle the copperhead snake at level 30 on the 38th Dusk 122nd year of Ascendancy at 17:52 Killed by Vorolle the copperhead snake at level 30 on the 38th Dusk 122nd year of Ascendancy at 20:17 Killed by Nerebrewyn the dredge at level 30 on the 39th Dusk 122nd year of Ascendancy at 04:42 Killed by Salyra the gigantic bone rat at level 30 on the 39th Dusk 122nd year of Ascendancy at 09:06 Killed by Elymira the master vampire at level 30 on the 39th Dusk 122nd year of Ascendancy at 13:53 Killed by Elymira the master vampire at level 30 on the 39th Dusk 122nd year of Ascendancy at 15:46 Killed by Elymira the master vampire at level 30 on the 39th Dusk 122nd year of Ascendancy at 17:30 Killed by Xomiwyn the human guard at level 30 on the 40th Dusk 122nd year of Ascendancy at 02:19 Killed by Layille the giant blue ant at level 30 on the 40th Dusk 122nd year of Ascendancy at 05:40 Killed by Layille the giant blue ant at level 30 on the 40th Dusk 122nd year of Ascendancy at 07:28 Killed by Cyromina the ink squid at level 31 on the 41st Dusk 122nd year of Ascendancy at 11:12 Killed by Emowyn the venom drake hatchling at level 31 on the 41st Dusk 122nd year of Ascendancy at 12:55 Killed by Greater Mummy Lord at level 31 on the 41st Dusk 122nd year of Ascendancy at 15:07 Killed by Greater Mummy Lord at level 31 on the 41st Dusk 122nd year of Ascendancy at 18:46 Killed by Greater Mummy Lord at level 31 on the 41st Dusk 122nd year of Ascendancy at 20:13 Killed by Greater Mummy Lord at level 31 on the 41st Dusk 122nd year of Ascendancy at 21:48 Killed by Greater Mummy Lord at level 31 on the 41st Dusk 122nd year of Ascendancy at 23:56 Killed by Greater Mummy Lord at level 31 on the 42nd Dusk 122nd year of Ascendancy at 01:15 Killed by Greater Mummy Lord at level 31 on the 42nd Dusk 122nd year of Ascendancy at 02:43 Killed by Layunne the orc fighter at level 31 on the 42nd Dusk 122nd year of Ascendancy at 04:42 Killed by Layunne the orc fighter at level 31 on the 42nd Dusk 122nd year of Ascendancy at 07:13 Killed by Greater Mummy Lord at level 31 on the 42nd Dusk 122nd year of Ascendancy at 09:27 Killed by Greater Mummy Lord at level 31 on the 42nd Dusk 122nd year of Ascendancy at 11:04 Killed by Greater Mummy Lord at level 31 on the 42nd Dusk 122nd year of Ascendancy at 13:06 Killed by Greater Mummy Lord at level 31 on the 42nd Dusk 122nd year of Ascendancy at 14:39 Killed by Greater Mummy Lord at level 31 on the 42nd Dusk 122nd year of Ascendancy at 16:19 Killed by Zubibeth the ghoulish rat at level 31 on the 43rd Dusk 122nd year of Ascendancy at 01:53 Killed by Salorama the devourer at level 31 on the 43rd Dusk 122nd year of Ascendancy at 04:20 Killed by Salorama the devourer at level 31 on the 43rd Dusk 122nd year of Ascendancy at 06:14 Killed by Salorama the devourer at level 31 on the 43rd Dusk 122nd year of Ascendancy at 08:00 Killed by master vampire at level 31 on the 43rd Dusk 122nd year of Ascendancy at 12:22 Killed by skeleton master archer at level 31 on the 43rd Dusk 122nd year of Ascendancy at 15:07 Killed by Xanebeth the giant lightning ant at level 31 on the 43rd Dusk 122nd year of Ascendancy at 21:04 Killed by Betiwe the large white snake at level 31 on the 43rd Dusk 122nd year of Ascendancy at 22:38 Killed by Elurebeth the elder vampire at level 31 on the 44th Dusk 122nd year of Ascendancy at 00:16 Killed by Zubobeth the greater faeros at level 31 on the 44th Dusk 122nd year of Ascendancy at 12:40 Killed by armoured skeleton warrior at level 31 on the 44th Dusk 122nd year of Ascendancy at 15:23 Killed by armoured skeleton warrior at level 31 on the 44th Dusk 122nd year of Ascendancy at 17:26 Killed by Godhewen the squid at level 31 on the 44th Dusk 122nd year of Ascendancy at 19:19 Killed by armoured skeleton warrior at level 31 on the 44th Dusk 122nd year of Ascendancy at 21:44 Killed by AtomicBomb at level 31 on the 44th Dusk 122nd year of Ascendancy at 23:51 Killed by Elirenn the eternal bone giant at level 32 on the 45th Dusk 122nd year of Ascendancy at 05:31 Killed by Elirenn the eternal bone giant at level 32 on the 45th Dusk 122nd year of Ascendancy at 09:02 Killed by Elirenn the eternal bone giant at level 32 on the 45th Dusk 122nd year of Ascendancy at 12:26 Killed by Elirenn the eternal bone giant at level 32 on the 45th Dusk 122nd year of Ascendancy at 15:14 Killed by AtomicBomb at level 32 on the 45th Dusk 122nd year of Ascendancy at 17:11 Killed by Elirenn the eternal bone giant at level 32 on the 45th Dusk 122nd year of Ascendancy at 19:29 Killed by Elirenn the eternal bone giant at level 32 on the 45th Dusk 122nd year of Ascendancy at 22:11 Killed by Elirenn the eternal bone giant at level 32 on the 46th Dusk 122nd year of Ascendancy at 00:41 Killed by Isuwen the Guardian at level 32 on the 46th Dusk 122nd year of Ascendancy at 02:56 Killed by Isuwen the Guardian at level 32 on the 46th Dusk 122nd year of Ascendancy at 05:41 Killed by temporal stalker at level 32 on the 46th Dusk 122nd year of Ascendancy at 07:59 Killed by thief at level 32 on the 46th Dusk 122nd year of Ascendancy at 10:21 Killed by thief at level 32 on the 46th Dusk 122nd year of Ascendancy at 13:07 |
Primary Stats
Strength | 53 (base 12) |
Dexterity | 48 (base 12) |
Constitution | 34 (base 12) |
Magic | 102 (base 60) |
Willpower | 62 (base 15) |
Cunning | 113 (base 60) |
Resources
Life | 1014/1014 |
Mana | 126/126 |
Stamina | 283/283 |
Psi | 148/152 |
Healing Factor | 1.2953365646229 |
Regeneration | 3.8212428656376 |
Speed
Mental | +2.2% |
Attack | 0% |
Movement | -63.333333333333% |
Spell | +2.2% |
Global | +100% |
Vision
Sight | 10 |
Lite | 12 |
Offense: Mainhand
Damage | 53 |
Accuracy | 47 |
Crit Chance | 41% |
APR | 5 |
Speed | 0.98 |
Offense: Offhand
Damage | 31 |
Accuracy | 47 |
Crit Chance | 53% |
APR | 10 |
Speed | 0.98 |
Offense: Spell
Spellpower | 72 |
Crit Chance | 34% |
Speed | 0.97847358121331 |
Offense: Mind
Mindpower | 52 |
Crit Chance | 32% |
Speed | 1 |
Offense: Damage Bonus
Acid | +13% |
Arcane | +12% |
Cold | +65% |
All | 0% |
Lightning | +25% |
Light | +6% |
Temporal | +20% |
Physical | +20% |
Fire | +6% |
Nature | +35% |
Offense: Damage Penetration
Acid | +15% |
Arcane | +35% |
Cold | +66% |
All | 0% |
Light | +5% |
Temporal | +20% |
Physical | +20% |
Mind | +25% |
Nature | +30% |
Defense: Base
Armour (hardiness) | 15 (30%) |
Defense | 36 |
Ranged Defense | 36 |
Fatigue | 0 |
Physical Save | 40 |
Spell Save | 49 |
Mental Save | 47 |
Defense: Resistances
Acid | + 68%( 74%) |
Blight | + 40%( 74%) |
Arcane | + 41%( 74%) |
Cold | + 67%( 74%) |
All | + 38%( 74%) |
Darkness | + 46%( 74%) |
Physical | + 65%( 74%) |
Temporal | + 44%( 74%) |
Lightning | + 51%( 74%) |
Mind | + 47%( 74%) |
Fire | + 54%( 74%) |
Nature | + 74%( 74%) |
Defense: Immunities
Instadeath Resistance | 100% |
Disarm Resistance | 20% |
Poison Resistance | 20% |
Stun Resistance | 25% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 0 up to 5 times. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 97 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. |
Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 8 Cooldown: 12 Travel Speed: instantaneous Usage Speed: Spell (98% of a turn) Is: a spell Description: Activate the rune to teleport up to 8 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 20%, your defense is increased by 20 and all your resistances by 20%. Its effects scale with your Dexterity stat. |
Class Talents
Cunning / Shadow magic | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Spell / Ice | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Technique / Magical combat | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Corruption / Reaving combat | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Spell / Explosive admixtures | 1.26 |
| 4/5 |
| 2/5 |
| 5/5 |
| 0/5 |
Spell / Enhancement | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Spell / Frost alchemy | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Generic Talents
Technique / Combat training | 1.00 |
| 4/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Stone alchemy | 1.00 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Race / Ogre | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 2/5 |
Spell / Aegis | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Psionic / Finer energy manipulations | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Effects
talent | Arcane Feed |
talent | Shadow Feed |
talent | Shadow Combat |
talent | Arcane Shield |
talent | Ice Core |
talent | Uttercold |
talent | Frost Infusion |
talent | Shock Hands |
talent | Fiery Hands |
talent | Shielding |
talent | Beyond the Flesh |
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
All foes have the multiply talent! Infinite Dungeon Challenge (Level 10): MultiplicityTurns left: 0 You completed the challenge and received: +1 Class Point | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 14): Near SightedYou completed the challenge and received: +1 Generic Point | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 18): Mirror MatchYou completed the challenge and received: Random Artifact: Brenyran (0 def, 2 armour) | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 22): PacifistYou completed the challenge and received: +3 Stat Points and +1 Category Point | done |
Proceed directly to the next Infinite Dungeon level in less than 149 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 23): Rush Hour (149)Turns left: 109 You completed the challenge and received: +1 Generic Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 26): PacifistYou completed the challenge and received: +1 Class Point and +1 Class Point | done |
Wake up and kill the dreaming horror boss 'Ce'Nalle the dreaming horror'. Infinite Dungeon Challenge (Level 27): Dream HunterYou completed the challenge and received: +1 Class Point | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 5): Near SightedYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 7): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 9): Exterminator | active |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
Psionic focus | ![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used as an alchemist bomb: Bomb damage +25% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Quiver | ![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
On hands | ![]() Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Changes stats: +4 Cun / +4 Wil Changes resistances: +10% nature Changes damage: +5% nature Talent mastery: +0.20 Wild-gift / Slime Poison immunity: +20% Mindpower: +2 (+0 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
Light source | ![]() Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 3 When wielded/worn: Physical crit. chance: +5.0% Physical power: +8 (+2 eff.) Changes stats: +4 Wil Changes resistances: +3% darkness / +6% fire Critical mult.: +14.00% Disarm immunity: +20% Maximum life: +71.00 Light radius: +7 Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | ![]() Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Changes resistances: +10% lightning / +10% cold Changes damage: +10% lightning / +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. It can be used to activate talent Call Lightning (costing 15 power out of 30/30) : Effective talent level: 1.0 Power cost: 15 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 52.80 to 158.41 lightning damage (105.60 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
On feet | ![]() Requires: - Heavy armour training Infused by nature 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: -3% Changes resistances: +27% cold Changes resistances penetration: +15% acid / +20% cold Changes damage: +15% cold Stamina each turn: +0.40 Maximum life: +32.00 Light radius: +3 Movement speed: +10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Tool | ![]() Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 When wielded/worn: Effects on melee hit: * 20% chance to reduce damage dealt by 26% Changes resistances: +3% darkness Changes resistances penetration: +25% arcane / +25% mind It can be used to create a radius 3 storm for 5 turns. Each turn, creatures within take 115 lightning damage and will be dazed for 1 turn (577 total damage) Activation puts all charms on cooldown for 15 turns. When used: * Increase the duration of 2 beneficial effects by 1. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | ![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Fatigue: -5% Changes stats: +3 Str / +2 Dex Changes resistances: +26% acid Changes damage: +13% acid Maximum encumbrance: +24 Stun/Freeze immunity: +25% Life regen: +2.00 Rings make your fingers look great! |
On fingers | ![]() Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Effects on melee hit: * 20 arcane resource burn Damage when hit (Melee): 2 lightning Changes stats: +5 Wil Changes resistances: +12% acid / +3% blight / +9% fire / +9% nature / +5% arcane Changes damage: +9% lightning Mental save: +10 (+3 eff.) Rings make your fingers look great! |
Around neck | ![]() Requires: - Level 25 Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Armour: +3 Defense: +8 (+4 eff.) Changes resistances: +11% physical Changes resistances cap: +4% all Changes resistances penetration: +5% light / +10% arcane Changes damage: +12% arcane / +6% light Talent masteries: +0.26 Spell / Explosive admixtures +0.26 Cunning / Poisons Physical save: +20 (+6 eff.) Stamina each turn: +0.60 Light radius: +1 Amulets make your neck look great! This item has been sent to the Item's Vault. |
In main hand | ![]() Requires: - Strength 45 - Dexterity 30 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 5 It is part of a set of items. What would happen if more of Ureslak's remains were reunited? Base power: 52.0 - 72.8 Uses stat: 70% Wil Damage type: Poison Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +5 Crit. chance: +2.5% Attack speed: 100% On weapon hit: * 10% chance to shimmer to a different hue and gain powers When wielded/worn: Changes resistances: +45% nature / +15% all Changes resistances penetration: +30% nature Changes damage: +30% nature A shortened femur of the mighty prismatic dragon Ureslak, this erratic club still resonates with his volatile nature. This item has been sent to the Item's Vault. |
Around waist | ![]() Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Effects on melee hit: * 10% chance to reduce armor by 42% Changes resistances: +6% darkness Life regen: +0.70 Healing mod.: +11% A belt that goes around your waist. |
In off hand | ![]() Requires: - Dexterity 42 Infused by nature Infused by psionic forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 4 Base power: 35.0 - 45.5 Uses stats: 35% Wil, 35% Cun Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +15.0% Attack speed: 100% On weapon crit: * freezes the target On weapon kill: * explodes a frozen creature (damage scales with willpower) Damage (Melee): +30 cold When wielded/worn: Changes stats: +6 Cun / +6 Wil Changes damage: +25% cold Hate per kill: +4.00 Ice block penetration: +50% As any scryer knows, the link between the murderer and the murdered is the murder weapon, and a scryer can follow that link from the murdered to the weapon to the murderer. One rather cold blooded killer thought of a way around this. By carving blades out of ice, they could kill as they wished and the link would just melt away. Their killing spree ended when one of the victims got lucky and managed to stab the murderer in the heart with the icey blade. After being united with the cold heart that created it, the final ice blade has never melted. |
Cloak | ![]() Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 4 When wielded/worn: Defense: +10 (+5 eff.) Changes stats: +6 Cun / +5 Wil Changes resistances: +15% mind Talent masteries: +0.10 Psionic / Dreaming +0.10 Psionic / Slumber Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) Mindpower: +6 (+2 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Slumber (costing 10 power out of 25/25) : Effective talent level: 3.3 Power cost: 10 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts the target into a deep sleep for 4 turns, rendering it unable to act. Every 55 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
Main armor | ![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 It is part of a set of items. Oddly it never produces a hat. When wielded/worn: Armour: +3 Defense: +9 (+4 eff.) Damage when hit (Melee): 20 physical / 10 temporal Changes stats: +5 Mag / +3 Wil Changes resistances: +10% temporal / +10% physical / +13% all Changes resistances penetration: +20% temporal / +20% physical Changes damage: +20% temporal / +20% physical Spellpower: +23 (+6 eff.) It can be used to activate talent Temporal Reprieve (costing 50 power out of 50/50) : Effective talent level: 1.0 Power cost: 50 out of 50/50. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Transport yourself to a safe place for 1 turns. Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers. |
Inventory
![]() movement infusion (speed 400%; cd 9) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 400% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 642% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 210 life over 5 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 210 life over 5 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 294 life over 5 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Crafted by a master 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the elixir. This potent elixir can give insights into martial combat to those unlucky enough to ignore the basics. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 3 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (98% of a turn) Is: a spell Description: Activate the rune to teleport up to 3 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 14%, your defense is increased by 14 and all your resistances by 14%. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 8 Cooldown: 17 Travel Speed: instantaneous Usage Speed: Spell (98% of a turn) Is: a spell Description: Activate the rune to teleport up to 8 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 22%, your defense is increased by 22 and all your resistances by 22%. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 9 Cooldown: 17 Travel Speed: instantaneous Usage Speed: Spell (98% of a turn) Is: a spell Description: Activate the rune to teleport up to 9 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 30%, your defense is increased by 30 and all your resistances by 30%. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 14% all resistance, you move 33% faster, and you are invisible (power 12). It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (98% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 633% for 10 turns (50 total) and instantly restoring 32 mana. Also when resting your mana will regenerate at 0.5 per turn. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 236 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 8 up to 4 times. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 54 up to 4 times. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Armour: +6 Defense: +8 (+4 eff.) Damage when hit (Melee): 10 mind Changes resistances: +9% lightning / +12% fire Changes resistances cap: +4% all Changes resistances penetration: +20% mind Changes damage: +9% lightning / +12% mind Physical save: +14 (+4 eff.) Amulets make your neck look great! |
![]() Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Armour penetration: +3 Physical crit. chance: +1.0% Physical power: +25 (+8 eff.) Changes resistances: +3% fire / +13% light / +14% darkness Spell save: +3 (+1 eff.) Blindness immunity: +24% Maximum stamina: +10.00 Amulets make your neck look great! |
![]() Scorpionsting Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +4 Wil Changes resistances penetration: +20% nature Changes damage: +9% mind Critical mult.: +10.00% Physical save: +14 (+4 eff.) Spell save: +12 (+4 eff.) Mental save: +18 (+6 eff.) Mental crit. chance: +8% Amulets make your neck look great! |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Fatigue: -4% Damage when hit (Melee): 6 cold Changes stats: +1 Wil Changes resistances penetration: +5% blight Changes damage: +3% cold Life regen: +1.00 Amulets make your neck look great! |
![]() Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: -25% light Changes resistances cap: -25% light Change telepathy range by : +10 Grants telepathy: Horror Blindness immunity: +100% Confusion immunity: +50% Infravision radius: +3 Activating this item is instant. It can be used to activate talent Arcane Eye (costing 60 power out of 60/60) : Effective talent level: 2.0 Power cost: 60 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 16 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 6 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. Someone has strung a thick black cord through this large bloodshot eyeball, allowing it to be worn around the neck, should you so choose. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Armour: +5 Defense: +6 (+3 eff.) Changes stats: +5 Mag Changes resistances cap: +4% all Changes resistances penetration: +5% arcane / +20% mind Changes damage: +6% acid / +6% fire / +5% cold / +6% lightning Physical save: +15 (+5 eff.) Equilibrium when hit: +0.08 Spellpower: +5 (+1 eff.) Spell crit. chance: +4% Mindpower: +15 (+5 eff.) Mental crit. chance: +2% Amulets make your neck look great! |
![]() wanderer's stralite amulet Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Fatigue: -6% Changes stats: +7 Dex / +4 Cun / +6 Con Life regen: +3.00 Stamina each turn: +0.70 Movement speed: +10% Amulets make your neck look great! |
![]() Aerireta the Morningqueller Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +7 (+2 eff.) Effects on melee hit: * 20% chance to reduce armor by 42% Changes resistances: +15% cold Changes damage: +12% light / +6% cold Spellpower: +6 (+2 eff.) Mindpower: +6 (+2 eff.) Light radius: +3 Rings make your fingers look great! |
![]() Requires: - Level 35 Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +14 (+5 eff.) Defense: +14 (+6 eff.) Changes stats: +15 Cun / +9 Dex Changes resistances: +15% mind / +5% arcane Changes resistances penetration: +20% arcane Changes damage: +3% mind Stun/Freeze immunity: +33% Life regen: +6.00 Rings make your fingers look great! This item has been sent to the Item's Vault. |
![]() Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 (+3 eff.) Fatigue: -7% Changes stats: +6 Cun Changes damage: +10% darkness Talent cooldown: Shadowstep (-1 turn) Mental save: +13 (+4 eff.) Maximum stamina: +25.00 It can be used to activate talent Shadowstep (costing 50 power out of 50/50) : Effective talent level: 2.0 Power cost: 50 out of 50/50. Range: 7 Travel Speed: instantaneous Is: a spell Description: Step through the shadows to your target, dazing it for 3 turns and hitting it with all your weapons for 156% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
![]() Vargh Redemption Infused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil / +6 Con Changes resistances: +10% nature / +25% cold Changes damage: +15% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 26.59 cold and 19.34 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance Activation costs 60 power out of 60/60. This azure ring seems to be always moist to the touch. |
![]() Infused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil / +6 Con Changes resistances: +10% nature / +25% cold Changes damage: +15% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 26.59 cold and 19.34 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance Activation costs 60 power out of 60/60. This azure ring seems to be always moist to the touch. |
![]() Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Effects on melee hit: * 10% chance to gain 10% of a turn (3/turn limit) Changes stats: +1 Mag / +2 Wil / +2 Con Changes damage: +9% arcane Physical save: +4 (+1 eff.) Spell save: +3 (+1 eff.) Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Rings make your fingers look great! |
![]() marksman's copper ring of aether (+11%) Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +6 (+2 eff.) Changes stats: +3 Dex Changes resistances: +11% arcane Changes damage: +11% arcane Rings make your fingers look great! |
![]() mule's stralite ring of luminosity Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -6% Damage (Melee): 16 light Damage (Ranged): 10 light Changes stats: +3 Mag Changes damage: +11% light Maximum encumbrance: +26 Rings make your fingers look great! |
![]() Treewish the stralite battleaxe (59-88 power, 3 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 59.0 - 88.5 Uses stat: 84% Wil Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +7.5% Attack speed: 100% On weapon hit: * 20% chance to slow global speed by 59% Damage (radius 2) on crit: +4 light When wielded/worn: Changes resistances: +9% nature Changes resistances penetration: +25% light Changes damage: +3% nature / +3% cold Massive two-handed battleaxes. |
![]() chilling stralite battleaxe of phasing (42-62 power, 17 apr) Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 41.5 - 62.2 Uses stat: 84% Wil Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +17 Crit. chance: +7.5% Attack speed: 100% Damage Shield penetration (this weapon only): +19% Damage (Melee): +13 cold Massive two-handed battleaxes. |
![]() stormbringer's dwarven-steel battleaxe (30-45 power, 2 apr) Requires: - Strength 24 Infused by nature 3.00 Encumbrance. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 30.0 - 45.0 Uses stat: 84% Wil Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +6.5% Attack speed: 100% Damage (radius 2) on crit: +14 lightning / +31 cold When wielded/worn: Changes resistances penetration: +10% lightning / +9% cold Movement speed: +41% Massive two-handed battleaxes. |
![]() stralite battleaxe 'Mayalle' (49-74 power, 3 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 49.0 - 73.5 Uses stat: 84% Wil Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +7.5% Attack speed: 100% When wielded/worn: Accuracy: +13 (+5 eff.) Physical crit. chance: +3.0% Physical power: +10 (+3 eff.) Armour: +10 Defense: +24 (+9 eff.) Changes resistances penetration: +10% temporal Disarm immunity: +36% Maximum psi: +30.00 Massive two-handed battleaxes. |
![]() blazebringer's dwarven-steel dagger of massacre (26-33 power, 7 apr) Requires: - Dexterity 24 Infused by nature Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 25.5 - 33.1 Uses stats: 35% Wil, 35% Cun Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% Damage (radius 2) on crit: +42 fire When wielded/worn: Changes resistances penetration: +10% fire Global speed: +4% Sharp, short and deadly. |
![]() chilling stralite dagger of massacre (38-49 power, 9 apr) Requires: - Dexterity 35 Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 37.5 - 48.8 Uses stats: 35% Wil, 35% Cun Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 100% Damage (Melee): +13 cold Sharp, short and deadly. |
![]() Requires: - Dexterity 24 Infused by nature 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 3 Base power: 18.0 - 23.4 Uses stats: 35% Wil, 35% Cun Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% On weapon hit: * 10% chance to reduce damage dealt by 26% Damage (Melee): +8 arcane Damage (radius 2) on crit: +20 lightning / +8 cold When wielded/worn: Damage when hit (Melee): 2 arcane Changes stats: +3 Str / +6 Dex / +8 Mag / +16 Wil / +8 Cun / +14 Con Changes resistances: +5% arcane / +12% darkness Changes resistances penetration: +10% lightning / +10% cold Maximum life: +25.00 Movement speed: +29% Sharp, short and deadly. |
![]() plaguebringer's stralite dagger of projection (28-36 power, 9 apr) Requires: - Dexterity 35 Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 28.0 - 36.4 Uses stats: 35% Wil, 35% Cun Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 100% When this weapon hits: Epidemic (20% chance level 4). On weapon hit: * 5% chance to reduce strength, dexterity, and constitution by 32 * Projects up to 1 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) Damage (Melee): +9 blight When wielded/worn: Disease immunity: +22% Sharp, short and deadly. |
![]() quick stralite dagger of enduring (30-38 power, 9 apr) Requires: - Dexterity 35 Infused by nature Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 29.5 - 38.4 Uses stats: 35% Wil, 35% Cun Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 100% When wielded/worn: Accuracy: +7 (+3 eff.) Changes stats: +4 Dex / +7 Wil / +8 Con Maximum life: +10.00 Combat speed: +10% Sharp, short and deadly. |
![]() truestriking dwarven-steel dagger of massacre (28-36 power, 7 apr) Requires: - Dexterity 24 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 28.0 - 36.4 Uses stats: 35% Wil, 35% Cun Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% When wielded/worn: Accuracy: +6 (+2 eff.) Armour penetration: +7 Changes resistances penetration: +7% physical Sharp, short and deadly. |
![]() warbringer's stralite dagger (28-36 power, 9 apr) Requires: - Dexterity 35 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 28.0 - 36.4 Uses stats: 35% Wil, 35% Cun Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 100% When wielded/worn: Physical power: +9 (+3 eff.) Changes stats: +3 Con Changes resistances penetration: +9% physical Disarm immunity: +18% Sharp, short and deadly. |
![]() arcing dwarven-steel greatmaul of daylight (43-64 power, 2 apr) Requires: - Strength 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 43.0 - 64.5 Uses stat: 84% Wil Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +1.5% Attack speed: 100% On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 116 damage Damage (Melee): +12 light Damage against: +12% Undead Massive two-handed mauls. |
![]() Requires: - Strength 10 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 48.0 - 76.8 Uses stat: 91% Wil Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +12 Crit. chance: +11.0% Attack speed: 50% When wielded/worn: Fatigue: -12% Changes stats: +7 Dex Changes resistances: +7% lightning Changes damage: +7% lightning Maximum encumbrance: +50 Movement speed: +10% Avoid Pressure Traps: The wearer never triggers traps that require pressure. Attack speed improves with your strength and size category. This intricate blade is impractically long and almost as wide as your body, yet contrary to its size and apparent girth it is not only light, but threatens to escape your grasp and fly away. You will need to be really strong to keep it grounded. Or really big. |
![]() Genocide (42-67 power, 4 apr) Requires: - Willpower 20 - Strength 40 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 42.0 - 67.2 Uses stat: 84% Wil Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +18.0% Attack speed: 100% Damage against: +25% Orc When wielded/worn: Changes stats: +7 Str / +7 Dex / +7 Con Reduced damage from: +15% Orc Grants telepathy: Humanoid/Orc Life regen: +0.50 Stamina each turn: +1.00 Farian was King Toknor's captain, and fought by his side in the great Battle of Last Hope. However, when he returned after the battle to find his hometown burnt in an orcish pyre, a madness overtook him. The desire for vengeance made him quit the army and strike out on his own, lightly armoured and carrying nought but his sword. Most thought him dead until the reports came back of a fell figure tearing through the orcish encampments, slaughtering all before him and mercilessly butchering the corpses after. It is said his blade drank the blood of 100 orcs each day until finally all of Maj'Eyal was cleared of their presence. When the final orc was slain and no more were to be found, Farian at the last turned the blade on himself and stuck it through his chest. Those nearby said his body shook with convulsions as he did so, though they could not tell whether he was laughing or crying. |
![]() Golden Three-Edged Sword 'The Truth' (49-78 power, 9 apr) Requires: - Willpower 18 - Cunning 18 - Strength 18 Infused by psionic forces 12.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 49.0 - 78.4 Uses stat: 90% Wil Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +9 Crit. chance: +9.0% Attack speed: 100% On weapon hit: * 9% chance to stun or confuse the target Damage (Melee): +49 light / +49 darkness The wise ones say that truth is a three-edged sword. And sometimes, the truth hurts. |
![]() Ivura the stralite greatsword (52-84 power, 5 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 52.5 - 84.0 Uses stat: 84% Wil Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% Damage (radius 2) on crit: +12 physical When wielded/worn: Accuracy: +19 (+7 eff.) Armour: +4 Damage when hit (Melee): 10 mind Changes stats: +4 Dex Changes damage: +18% mind Mindpower: +15 (+5 eff.) Combat speed: +10% Massive two-handed swords. |
![]() blazebringer's stralite greatsword of torment (47-75 power, 3 apr) Requires: - Strength 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 47.0 - 75.2 Uses stat: 84% Wil Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +3 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns Damage (radius 2) on crit: +35 fire When wielded/worn: Changes resistances penetration: +13% fire Global speed: +7% Massive two-handed swords. |
![]() thought-forged stralite greatsword of shearing (48-77 power, 3 apr) Requires: - Strength 35 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 48.0 - 76.8 Uses stat: 84% Wil Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +3 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * 19% chance to reduce all saves and defense by 32 Damage (Melee): +16 mind When wielded/worn: Accuracy: +13 (+5 eff.) Armour penetration: +7 Changes stats: +3 Cun / +6 Wil Changes resistances penetration: +10% all Massive two-handed swords. |
![]() truestriking stralite greatsword of enduring (48-77 power, 3 apr) Requires: - Strength 35 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 48.0 - 76.8 Uses stat: 84% Wil Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +3 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Accuracy: +7 (+3 eff.) Armour penetration: +10 Changes stats: +12 Con / +12 Wil Changes resistances penetration: +13% physical Maximum life: +34.00 Massive two-handed swords. |
![]() yew longbow 'Emeloyalaith' Requires: - Dexterity 24 - Talent Shoot Infused by nature Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / longbow ; tier 3 It must be held with both hands. Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +8 When wielded/worn: Accuracy: +12 (+4 eff.) Physical crit. chance: +5.0% Physical power: +17 (+5 eff.) Effects on ranged hit: * 10% chance to reduce all saves and defense by 32 Changes stats: +5 Str / +15 Wil / +14 Con Changes resistances: +3% acid / +6% fire Physical save: +6 (+2 eff.) Confusion immunity: +10% Stun/Freeze immunity: +20% Maximum life: +68.00 Longbows are used to shoot arrows at your foes. |
![]() Requires: - Strength 40 Crafted by a master Powered by unknown forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 40.0 - 56.0 Uses stat: 70% Wil Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +12 Crit. chance: +6.0% Attack speed: 100% On weapon crit: * grows in power On weapon kill: * grows dramatically in power Damage (Melee): +18 draining blight When wielded/worn: Changes damage: +5% blight Cut immunity: -25% Maximum vim: +20.00 Thick straps encircle this blade. Jagged edges like teeth travel down the blade, bisecting it. It fights to overcome the straps, but lacks the strength. |
![]() caustic dwarven-steel longsword of vileness (21-29 power, 4 apr) Requires: - Strength 24 Powered by arcane forces Infused by nature 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 21.0 - 29.4 Uses stat: 70% Wil Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * 10% chance to reduce strength, dexterity, and constitution by 32 Damage (Melee): +11 blight Damage (radius 2) on crit: +14 acid / +13 nature When wielded/worn: Armour penetration: +8 Changes resistances penetration: +11% acid / +11% nature Sharp, long, and deadly. |
![]() quick stralite longsword of crippling (36-50 power, 5 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 35.5 - 49.7 Uses stat: 70% Wil Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% When wielded/worn: Accuracy: +13 (+5 eff.) Physical crit. chance: +8.0% Changes stats: +3 Dex Combat speed: +10% Sharp, long, and deadly. |
![]() truestriking stralite longsword of crippling (36-50 power, 5 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 36.0 - 50.4 Uses stat: 70% Wil Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% When wielded/worn: Accuracy: +8 (+3 eff.) Armour penetration: +9 Physical crit. chance: +6.0% Changes resistances penetration: +8% physical Sharp, long, and deadly. |
![]() blazebringer's stralite mace (37-52 power, 5 apr) Requires: - Strength 35 Infused by nature 3.00 Encumbrance. Type: weapon / mace ; tier 4 Base power: 37.0 - 51.8 Uses stat: 70% Wil Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +5 Crit. chance: +2.5% Attack speed: 100% Damage (radius 2) on crit: +50 fire When wielded/worn: Changes resistances penetration: +11% fire Global speed: +5% Blunt and deadly. |
![]() stralite mace 'Cyrolera' (38-52 power, 5 apr) Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. Type: weapon / mace ; tier 4 Base power: 37.5 - 52.5 Uses stat: 70% Wil Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +5 Crit. chance: +2.5% Attack speed: 100% Damage (Melee): +13 cold When wielded/worn: Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 32 Changes stats: +3 Str / +2 Mag Changes resistances penetration: +25% mind Mindpower: +15 (+5 eff.) Mental crit. chance: +7% Infravision radius: +3 Blunt and deadly. |
![]() Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 3 It is part of a set of items. You feel two unconnected psionic channels on this item. Base power: 10.0 - 11.0 Uses stats: 50% Wil, 30% Cun Damage type: Lightning Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +24 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances: +15% lightning Changes resistances penetration: +9% lightning Changes damage: +15% lightning Talent mastery: +0.15 Psionic / Charged mastery Talent granted: +1 Psionic Maelstrom Mental save: +9 (+3 eff.) Maximum psi: +30.00 Mindpower: +12 (+4 eff.) Mental crit. chance: +6% Electrical energies are focussed in the core of this mindstar. |
![]() Requires: - Willpower 18 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 It is part of a set of items. You feel two unconnected psionic channels on this item. Base power: 6.0 - 6.6 Uses stats: 50% Wil, 30% Cun Damage type: Physical Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances: +10% physical Changes resistances penetration: +6% physical Changes damage: +10% physical Talent mastery: +0.10 Psionic / Kinetic mastery Talent granted: +1 Psionic Maelstrom Physical save: +6 (+2 eff.) Psi when firing a critical mind attack: +1.00 Mindpower: +8 (+2 eff.) Mental crit. chance: +4% Kinetic energies are focussed in the core of this mindstar. |
![]() Requires: - Willpower 18 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 It is part of a set of items. Nature requires balance in these matters. Base power: 8.0 - 8.8 Uses stats: 50% Wil, 30% Cun Damage type: Cold Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour: +10 Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Changes resistances: -10% fire Changes resistances penetration: +10% cold Changes damage: +10% cold Mindpower: +8 (+2 eff.) Mental crit. chance: +4% Talent on hit(mindpower): Winter's Fury (10% chance level 2). This mindstar glows with a dim cool light, but seems somehow incomplete. |
![]() Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 3 Base power: 12.0 - 13.2 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +25 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +3 Cun / +3 Wil Changes resistances: +10% mind Changes damage: +15% mind / +5% physical Mindpower: +10 (+3 eff.) Mental crit. chance: +8% It can be used to release a wave of psionic power, dealing 161.60 mind damage (based on Willpower) to all within radius 5 Activation costs 40 power out of 40/40. This mindstar constantly shakes and vibrates, as if a powerful force is desperately trying to escape. |
![]() Requires: - Willpower 12 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 1 Base power: 7.0 - 7.7 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +15 Crit. chance: +7.0% Attack speed: 100% Damage conversion: 30% poison When wielded/worn: Changes resistances: +10% nature Changes damage: +10% nature Poison immunity: +50% Mindpower: +4 (+1 eff.) Mental crit. chance: +2% It can be used to activate talent Spit Poison (costing 8 power out of 8/8) : Effective talent level: 2.0 Power cost: 8 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spit poison at your target, doing 204.17 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar. |
![]() gifted thorny mindstar of balance (8-9 power, 24 apr, nature damage) Requires: - Willpower 24 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 8.0 - 8.8 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +24 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Talent granted: +1 Attune Mindstar Physical save: +5 (+1 eff.) Spell save: +5 (+1 eff.) Mental save: +4 (+1 eff.) Equilibrium when hit: +1.10 Mindpower: +11 (+3 eff.) Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() honing thorny mindstar of clarity (8-9 power, 24 apr, mind damage) Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 8.0 - 8.8 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +24 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes stats: +3 Cun / +2 Wil Changes resistances: +4% physical Changes resistances penetration: +5% physical Changes damage: +3% physical Talent granted: +1 Attune Mindstar Mental save: +2 (+0 eff.) Maximum psi: +14.00 Mindpower: +6 (+2 eff.) Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() horrifying pulsing mindstar of storms (12-13 power, 32 apr, mind damage) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 12.0 - 13.2 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +32 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage (Melee): 8 lightning / 7 mind / 3 darkness Changes stats: +3 Str / +4 Dex / +1 Mag / +3 Wil / +2 Cun / +3 Con Changes resistances: +13% lightning Changes resistances penetration: +12% lightning Changes damage: +9% lightning / +5% mind / +5% darkness Talent granted: +1 Attune Mindstar Mindpower: +8 (+2 eff.) Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() horrifying pulsing mindstar of storms (13-14 power, 32 apr, mind damage) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 13.0 - 14.3 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +32 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage (Melee): 13 lightning / 9 mind / 9 darkness Changes stats: +5 Str / +1 Dex / +3 Mag / +2 Wil / +3 Cun / +3 Con Changes resistances: +8% lightning Changes resistances penetration: +8% lightning Changes damage: +15% lightning / +4% mind / +3% darkness Talent granted: +1 Attune Mindstar Mindpower: +8 (+2 eff.) Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() mitotic pulsing mindstar (14-15 power, 32 apr, mind damage) Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 13.5 - 14.9 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +32 Crit. chance: +9.5% Attack speed: 100% On weapon hit: * 7% chance to slow global speed by 59% * 9% chance to reduce armor by 42% When wielded/worn: Talent granted: +1 Attune Mindstar Mindpower: +8 (+2 eff.) Mental crit. chance: +4% It can be used to divide the mindstar in two Activation puts all charms on cooldown for 1 turns. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() pulsing mindstar 'Gunifast' (14-15 power, 32 apr, mind damage) Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 4 Base power: 13.5 - 14.9 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +32 Crit. chance: +4.5% Attack speed: 100% Damage (Melee): +12 acid When wielded/worn: Effects on melee hit: * 10% chance to reduce armor by 42% Damage (Melee): 16 acid Damage when hit (Melee): 4 acid Changes resistances: +23% acid / +6% mind Changes resistances penetration: +13% acid Changes damage: +26% acid Talent granted: +1 Attune Mindstar Life regen: +7.00 Mindpower: +16 (+5 eff.) Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() pulsing mindstar of gales (12-13 power, 32 apr, mind damage) Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 12.0 - 13.2 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +32 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Defense: +16 (+7 eff.) Changes damage: +8% lightning / +12% cold / +8% physical Talent granted: +1 Attune Mindstar Pinning immunity: +23% Mindpower: +8 (+2 eff.) Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() mighty reinforced leather sling Requires: - Dexterity 35 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 4 Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +9 When wielded/worn: Physical power: +9 (+3 eff.) Changes stats: +3 Str Slings are used to hurl stones or metal shots at your foes. |
![]() Bolbum's Big Knocker (64-77 power, 10 apr, physical element) Requires: - Magic 38 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 64.0 - 76.8 Uses stat: 140% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +10 Attack speed: 100% Damage (Melee): +10 % chance of confusion When wielded/worn: Accuracy: +7 (+3 eff.) Changes damage: +20% physical Talent mastery: +0.20 Spell / Staff combat Spellpower: +12 (+3 eff.) Spell crit. chance: +18% It can be used to activate talent Channel Staff (costing 9 power out of 20/20) : Effective talent level: 2.0 Power cost: 9 out of 20/20. Range: 8 Travel Speed: 2000% of base Is: a spell Description: Channel raw mana through your staff, projecting a bolt of your staff's damage type, doing 84% staff damage. The bolt will only hurt hostile targets, and pass safely through friendly ones. This attack always has a 100% chance to hit, and ignores the target's Armour. When projecting a bolt with your staff its damage modifier is increased by 20%. A thick staff with a heavy knob on the end. It was said to be used by the grand alchemist Bolbum in the Age of Allure. Much renowned is the fear of his students for their master, and the high rate of cranial injuries amongst them. Bolbum died with seven daggers in his back and his much-cursed staff went missing after. |
![]() Requires: - Magic 20 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 16.0 - 19.2 Uses stat: 130% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Attack speed: 100% Damage conversion: 50% blight When wielded/worn: Changes resistances: +10% arcane / +10% blight Changes damage: +18% arcane / +18% blight Damage affinity(heal): +20% arcane Spellpower: +14 (+4 eff.) Spell crit. chance: +4% It can be used to create 2 living shards of crystal to serve you for 10 turns Activation costs 45 power out of 45/45. This crystalline tree branch is remarkably rigid, and refracts light in myriad colors. Gazing at it entrances you, and you worry where its power may have come from. |
![]() Requires: - Magic 20 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 16.0 - 19.2 Uses stat: 130% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Attack speed: 100% Damage conversion: 50% blight When wielded/worn: Changes resistances: +10% arcane / +10% blight Changes damage: +18% arcane / +18% blight Damage affinity(heal): +20% arcane Spellpower: +14 (+4 eff.) Spell crit. chance: +4% It can be used to create 2 living shards of crystal to serve you for 10 turns Activation costs 45 power out of 45/45. This crystalline tree branch is remarkably rigid, and refracts light in myriad colors. Gazing at it entrances you, and you worry where its power may have come from. |
![]() Durirolach (25-30 power, 5 apr, temporal element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Defense: +5 (+3 eff.) Changes resistances: +27% cold Changes damage: +25% temporal Talent granted: +1 Command Staff Critical mult.: +15.00% Knockback immunity: +20% Life regen: +2.00 Spellpower: +22 (+6 eff.) Spell crit. chance: +4% Healing mod.: +10% Staves designed for wielders of magic, by the greats of the art. |
![]() Isolrana (33-40 power, 5 apr, darkness element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 33.0 - 39.6 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 8 arcane Changes stats: +1 Wil Changes resistances penetration: +10% arcane Changes damage: +33% darkness / +12% arcane Talent granted: +1 Command Staff Critical mult.: +20.00% Maximum pos.energy: +10.00 Maximum neg.energy: +10.00 Spellpower: +26 (+7 eff.) Spell crit. chance: +6% Staves designed for wielders of magic, by the greats of the art. |
![]() Requires: - Magic 25 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 110% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +1.5% Attack speed: 100% When wielded/worn: Changes damage: +10% acid / +10% fire / +10% darkness / +10% blight Talent mastery: +0.10 Corruption / Bone Talent granted: +1 Command Staff Spellpower: +7 (+2 eff.) Spell crit. chance: +8% See invisible: +2 It can be used to activate talent Bone Spear (costing 6 power out of 6/6) : Effective talent level: 3.0 Power cost: 6 out of 6/6. Range: 10 Travel Speed: instantaneous Is: a spell Description: Conjures up a spear of bones, doing 224.23 physical damage to all targets in a line. Each target takes an additional 20% damage for each magical debuff they are afflicted with up to a max of 100% (448). The damage will increase with your Spellpower. Made from the bones of many creatures, this staff glows with power. You can feel its evil presence even from a distance. |
![]() Requires: - Magic 24 Powered by arcane forces Infused by nature 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Nature Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes resistances: +30% blight / +30% physical Damage affinity(heal): +20% physical Talent granted: +1 Command Staff Spell save: +15 (+5 eff.) Spellpower: +15 (+4 eff.) Spell crit. chance: +10% It can be used to cure up to 6 diseases or poisons (based on Magic) Activation costs 10 power out of 60/60. A powerful staff sent in secret to Angolwen by the Shaloren, to aid their fighting of the plagues following the Spellblaze. Its power is not to harm, but to heal and protect. |
![]() blighted elven-wood magestaff of might (25-30 power, 5 apr, fire element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes damage: +25% fire Talent granted: +1 Command Staff Vim when firing critical spell: +5.00 Maximum vim: +31.00 Spellpower: +21 (+5 eff.) Spell crit. chance: +19% Staves designed for wielders of magic, by the greats of the art. |
![]() infernal ash starstaff of invocation (15-18 power, 3 apr, physical element) Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Damage (Melee): 20 fire Changes damage: +15% physical Talent granted: +1 Command Staff Critical mult.: +17.00% Spellpower on spell critical (stacks up to 3 times): +6 Spellpower: +17 (+4 eff.) Spell crit. chance: +2% See invisible: +8 It can be used to conjure elemental energy in a radius 4 cone, dealing 50.68 to 60.82 physical damage Activation puts all charms on cooldown for 8 turns. Staves designed for wielders of magic, by the greats of the art. |
![]() shimmering ash starstaff of protection (15-18 power, 3 apr, darkness element) Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes resistances: +8% darkness Changes damage: +15% darkness Talent granted: +1 Command Staff Mana each turn: +0.20 Maximum mana: +30.00 Spellpower: +6 (+2 eff.) Spell crit. chance: +2% Staves designed for wielders of magic, by the greats of the art. |
![]() Requires: - Strength 12 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / trident ; tier 1 It must be held with both hands. Base power: 23.0 - 32.2 Uses stat: 84% Wil Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +8 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +15 cold When wielded/worn: Accuracy: +10 (+4 eff.) Changes resistances: +10% cold Changes damage: +10% cold Spellpower: +10 (+3 eff.) Movement speed: +10% Talent on hit(spell): Glacial Vapour (20% chance level 1). It can be used to activate talent Tidal Wave (costing 80 power out of 80/80) : Effective talent level: 1.0 Power cost: 80 out of 80/80. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 3, doing 31.49 cold damage and 22.90 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 5 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. This gorgeous and ornate trident was wielded by Lady Nashva, and when you hold it, you can faintly hear the roar of a rushing river. |
![]() enhanced orite trident of erosion (42-67 power, 13 apr) Requires: - Strength 35 Infused by nature 3.00 Encumbrance. Type: weapon / trident ; tier 4 It must be held with both hands. Base power: 42.0 - 67.2 Uses stat: 84% Wil Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +13 Crit. chance: +3.5% Attack speed: 100% Damage (Melee): +13 nature When wielded/worn: Changes stats: +7 Str / +9 Dex / +10 Mag / +10 Wil / +5 Cun / +9 Con A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
![]() hateful deep-steel trident of erosion (28-46 power, 10 apr) Requires: - Strength 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / trident ; tier 3 It must be held with both hands. Base power: 28.5 - 45.6 Uses stat: 84% Wil Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +10 Crit. chance: +2.5% Attack speed: 100% Damage (Melee): +14 nature / +16 darkness Damage against: +14% Living A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
![]() Requires: - Dexterity 24 - Strength 40 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 3 Base power: 33.0 - 46.2 Uses stat: 70% Wil Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +7.0% Attack speed: 100% When this weapon hits: Ice Breath (15% chance level 2). Damage conversion: 50% ice When wielded/worn: Armour: +20 Changes resistances penetration: +20% cold Ice block penetration: +25% A hand axe carved out of the most frozen parts of the northern wasteland. |
![]() Grinychik the Cracklezeal (40-57 power, 6 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 40.5 - 56.7 Uses stat: 70% Wil Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% Damage (Melee): +20 lightning / +16 fire / +12 darkness When wielded/worn: Accuracy: +9 (+3 eff.) Armour penetration: +11 Changes resistances: +6% lightning Changes resistances penetration: +15% lightning / +9% physical / +20% fire Changes damage: +9% lightning / +6% darkness One-handed war axes. |
![]() Requires: - Strength 18 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 1 Base power: 20.0 - 28.0 Uses stat: 70% Wil Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +12.0% Attack speed: 100% Lifesteal (this weapon only): +10% Damage conversion: 25% blight When wielded/worn: Changes damage: +8% blight Light radius: +4 Infravision radius: +4 A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson. |
![]() stralite waraxe 'Lightningbreak' (40-56 power, 5 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 40.0 - 56.0 Uses stat: 70% Wil Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +6.5% Attack speed: 100% Damage (Melee): +8 blight / +20 lightning When wielded/worn: Changes damage: +12% lightning / +12% arcane Critical mult.: +15.00% Maximum mana: +40.00 One-handed war axes. |
![]() truestriking steel waraxe (14-19 power, 3 apr) Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 13.5 - 18.9 Uses stat: 70% Wil Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +4.0% Attack speed: 100% When wielded/worn: Accuracy: +11 (+4 eff.) Armour penetration: +7 Changes resistances penetration: +5% physical One-handed war axes. |
![]() Blazebliss the cashmere cloak (7 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +7 (+4 eff.) Damage when hit (Melee): 8 lightning Changes stats: +2 Mag / +2 Wil Changes resistances: +6% temporal / +12% mind / +3% nature Spell save: +3 (+1 eff.) Disarm immunity: +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Damage when hit (Melee): 4 lightning Changes stats: +1 Str / +2 Con Changes damage: +12% light / +3% cold Light radius: +1 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() murderer's cashmere cloak of mindcraft (2 def, 0 armour) Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +5 (+2 eff.) Armour penetration: +5 Defense: +2 (+1 eff.) Changes stats: +3 Dex / +4 Wil / +5 Cun Mental crit. chance: +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() thick cashmere cloak of the hunter (2 def, 5 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +20 (+7 eff.) Armour: +5 Defense: +2 (+1 eff.) Fatigue: -6% Changes resistances: +15% cold Maximum life: +65.00 Maximum stamina: +15.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() focusing silk robe of corrosion (+33%) (0 def, 0 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Changes stats: +5 Mag / +6 Wil Changes resistances: +33% acid / +13% all Changes damage: +22% acid Mana each turn: +0.18 Psi each turn: +0.14 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() mindwoven silk robe of corrosion (+15%) (0 def, 0 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Changes resistances: +15% acid / +13% all Changes damage: +10% acid Mental save: +19 (+6 eff.) Mindpower: +4 (+1 eff.) Mental crit. chance: +4% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() silk robe of life (0 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Changes resistances: +12% blight / +13% all Life regen: +3.40 Maximum life: +60.00 Healing mod.: +15% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() stormwoven silk robe of alchemy (0 def, 0 armour) Powered by arcane forces Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Changes stats: +5 Str / +5 Mag / +4 Wil Changes resistances: +7% lightning / +10% physical / +14% acid / +22% cold / +11% fire / +13% all Changes damage: +18% lightning / +23% physical / +11% fire / +21% cold / +16% acid Talent cooldown: Refit Golem (-4 turns) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +6% fire / +3% darkness / +6% light Changes resistances penetration: +15% fire Changes damage: +3% fire Stamina each turn: +0.40 Maximum stamina: +11.00 Light radius: +1 A pair of boots made of leather. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 Defense: +1 (+1 eff.) Fatigue: +7% Changes stats: +4 Str / +4 Wil / +4 Cun Changes resistances: +10% nature / +20% cold Changes damage: +15% cold Light radius: +1 Movement speed: +20% Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
![]() pair of iron boots 'Dimstoker' (0 def, 3 armour) Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: -2% Effects on melee hit: * 20% chance to reduce all saves and defense by 32 Damage when hit (Melee): 4 darkness Changes resistances: +15% mind Changes resistances penetration: +15% light Changes damage: +9% darkness / +6% mind Maximum encumbrance: +22 Physical save: +7 (+2 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() stealthy pair of hardened leather boots of tirelessness (0 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Changes stats: +7 Lck / +4 Dex Stealth bonus: +9 Stamina each turn: +0.60 Maximum stamina: +10.00 A pair of boots made of leather. |
![]() traveler's pair of hardened leather boots of strife (0 def, 3 armour) Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: -6% Changes stats: +4 Con / +2 Wil Changes resistances penetration: +7% physical Maximum encumbrance: +29 Physical save: +7 (+2 eff.) Mindpower: +5 (+1 eff.) It can be used to activate talent Blindside, placing all other charms into a 25 cooldown : Effective talent level: 1.0 Power cost: 25 out of 25/25. Range: 6 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 37% (at 0 Hate) to 124% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 12 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
![]() Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Changes stats: +2 Cun / +3 Wil Changes resistances: +10% fire Changes damage: +5% fire Mindpower: +2 (+0 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Flamespit (costing 8 power out of 24/24) : Effective talent level: 3.0 Power cost: 8 out of 24/24. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spits a bolt of fire, doing 65.74 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
![]() Requires: - Heavy armour training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+1 eff.) Changes stats: +2 Cun / +2 Wil Changes resistances penetration: +5% nature Changes damage: +5% nature Spell save: +4 (+1 eff.) Maximum life: +20.00 Mindpower: +4 (+1 eff.) Mental crit. chance: +3% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Can't be worn by those with arcane powers. It can be used to destroy an arcane item (of a higher tier than the gauntlets) Activation costs 1 power out of 150/150. These once brilliant voratun gauntlets have fallen into a deep decay. Originally used in the spellhunt, they were often used to destroy arcane artifacts, curing the world of their influence. |
![]() alchemist's voratun gauntlets of strength (+4) (0 def, 3 armour) Requires: - Heavy armour training Powered by arcane forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Physical power: +11 (+3 eff.) Armour: +3 Fatigue: +5% Damage (Melee): 9 acid / 5 fire / 3 cold / 5 lightning Changes stats: +4 Str / +3 Mag / +2 Wil Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
![]() heroic voratun gauntlets of magic (+4) (0 def, 6 armour) Requires: - Heavy armour training Powered by arcane forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +6 Fatigue: +5% Changes stats: +4 Mag Changes damage: +4% arcane Mental save: +10 (+3 eff.) Maximum life: +40.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
![]() steady voratun gauntlets of the verdant (0 def, 3 armour) Requires: - Heavy armour training Infused by arcane disrupting forces Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Accuracy: +6 (+2 eff.) Armour: +3 Fatigue: +5% Changes resistances: +10% blight / +10% darkness / +11% arcane Damage affinity(heal): +6% nature Talent mastery: +0.20 Wild-gift / Antimagic Physical save: +8 (+2 eff.) Spell save: +16 (+5 eff.) Mental save: +8 (+2 eff.) Disarm immunity: +34% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
![]() Ce'Nelratira the hardened leather cap (0 def, 3 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes resistances: +3% temporal Changes resistances penetration: +10% mind Critical mult.: +15.00% Stamina when hit: +1.00 Equilibrium when hit: +1.28 Psi when hit: +0.08 Mindpower: +25 (+8 eff.) Mental crit. chance: +3% A cap made of leather. |
![]() Eilinada (0 def, 3 armour) Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Physical power: +8 (+2 eff.) Armour: +3 Fatigue: +3% Changes stats: +5 Str / +6 Dex / +2 Mag / +8 Wil / +4 Cun / +1 Con Changes resistances: +8% physical Physical save: +9 (+3 eff.) Mindpower: +3 (+1 eff.) Light radius: +2 See invisible: +12 A cap made of leather. |
![]() Snowswift the cashmere wizard hat (2 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Damage when hit (Melee): 6 mind Changes resistances: +19% light Changes damage: +12% acid / +18% cold / +13% light Hate when firing a critical mind attack: +4.00 Maximum psi: +30.00 Mindpower: +20 (+6 eff.) A pointy cloth hat, very wizardly... |
![]() Requires: - Heavy armour training - Strength 16 Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 (+4 eff.) Spell save: +12 (+4 eff.) Mental save: +12 (+4 eff.) A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
![]() miner's hardened leather cap of strength (+4) (0 def, 6 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +6 Fatigue: +3% Changes stats: +4 Str Infravision radius: +2 A cap made of leather. |
![]() Belymilaith (5 def, 10 armour) Requires: - Heavy armour training - Strength 48 Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 (+3 eff.) Fatigue: +12% Changes stats: +2 Cun / +2 Wil Critical mult.: +20.00% Life regen: +4.30 Stamina each turn: +1.70 Equilibrium when hit: +0.12 Mindpower: +10 (+3 eff.) A suit of armour made of mail. |
![]() Requires: - Heavy armour training - Strength 38 Infused by nature Crafted by a master 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 It is part of a set of items. Kroltar's head would turn up the heat. When wielded/worn: Armour: +18 Defense: +10 (+5 eff.) Fatigue: +16% Changes stats: +5 Str / +3 Dex / +4 Con Changes resistances: +20% acid / +20% blight / +20% fire / +20% nature / +20% lightning Maximum life: +120.00 It can be used to activate talent Devouring Flame (costing 50 power out of 80/80) : Effective talent level: 3.0 Power cost: 50 out of 80/80. Range: 10 Travel Speed: instantaneous Is: a nature gift and a mind power Description: Spit a cloud of flames, doing 33.59 fire damage in a radius of 3 each turn for 7 turns. The flames will ignore the caster, and will drain 10% of the damage dealt as the flames consume enemies life force and transfer it to the user. The damage will increase with your Mindpower, and can critical. Each point in fire drake talents also increases your fire resistance by 1%. A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields. |
![]() fortifying stralite mail armour (4 def, 8 armour) Requires: - Heavy armour training - Strength 38 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 (+2 eff.) Fatigue: +12% Changes stats: +3 Str / +3 Con Maximum life: +37.00 A suit of armour made of mail. |
![]() radiant stralite mail armour of implacability (4 def, 12 armour) Requires: - Heavy armour training - Strength 38 Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +12 Defense: +4 (+2 eff.) Fatigue: +6% Changes stats: +3 Wil Changes resistances: +18% blight / +14% darkness Physical save: +13 (+4 eff.) Light radius: +2 A suit of armour made of mail. |
![]() rejuvenating stralite mail armour of acid resistance (4 def, 8 armour) Requires: - Heavy armour training - Strength 38 Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 (+2 eff.) Fatigue: +12% Changes resistances: +22% acid Life regen: +4.00 Stamina each turn: +0.90 A suit of armour made of mail. |
![]() rejuvenating stralite mail armour of command (11 def, 13 armour) Requires: - Heavy armour training - Strength 38 Infused by nature Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +13 Defense: +11 (+5 eff.) Fatigue: +12% Changes stats: +3 Cun Mental save: +10 (+3 eff.) Life regen: +2.70 Stamina each turn: +1.30 A suit of armour made of mail. |
![]() Cobrafear the hardened leather armour (13 def, 10 armour) Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +10 Defense: +13 (+6 eff.) Fatigue: +8% Effects on melee hit: * 20% chance to slow global speed by 59% Damage when hit (Melee): 4 mind Changes stats: +5 Cun / +5 Dex Changes resistances: +12% nature / +12% fire Changes resistances penetration: +20% fire Changes damage: +9% nature Psi when hit: +0.12 Maximum psi: +20.00 A suit of armour made of leather. |
![]() Skin of Many (12 def, 6 armour) Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +12 (+5 eff.) Fatigue: +7% Changes stats: +4 Con Talent mastery: -0.20 Cunning / Stealth Maximum life: +40.00 Infravision radius: +3 The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony. |
![]() enlightening reinforced leather armour of the wind (21 def, 7 armour) Requires: - Strength 18 Crafted by a master Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour penetration: +8 Physical crit. chance: +7.0% Armour: +7 Defense: +21 (+8 eff.) Fatigue: +8% Changes stats: +5 Cun / +4 Wil Mental save: +11 (+3 eff.) Stamina each turn: +0.80 Activating this item is instant. It can be used to activate talent Second Wind, placing all other charms into a 35 cooldown : Effective talent level: 5.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Take a deep breath to recover 145 stamina. The stamina recovery improves with your Strength and Willpower. A suit of armour made of leather. |
![]() marauder's reinforced leather armour (14 def, 7 armour) Requires: - Strength 18 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +14 (+6 eff.) Fatigue: +8% Changes stats: +3 Str / +6 Dex Physical save: +9 (+3 eff.) A suit of armour made of leather. |
![]() multi-hued hardened leather armour (9 def, 6 armour) Requires: - Strength 16 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +9 (+4 eff.) Fatigue: +8% Changes resistances: +10% acid / +8% physical / +10% cold / +9% lightning / +8% fire Mindpower: +8 (+2 eff.) A suit of armour made of leather. |
![]() reinforced leather armour of command (17 def, 10 armour) Requires: - Strength 18 Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +10 Defense: +17 (+7 eff.) Fatigue: +8% Changes stats: +3 Cun Mental save: +11 (+3 eff.) A suit of armour made of leather. |
![]() volcanic reinforced leather armour of the deep (12 def, 18 armour) Requires: - Strength 18 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +18 Defense: +12 (+5 eff.) Fatigue: +8% Damage (Melee): 6 fire Damage (Ranged): 8 fire Changes resistances: +9% acid / +16% fire / +6% cold / +14% physical Allows you to breathe in: water A suit of armour made of leather. |
![]() stralite plate armour 'Chamehek' (0 def, 29 armour) Requires: - Massive armour training - Strength 48 Infused by nature Crafted by a master 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 4 When wielded/worn: Armour: +29 Fatigue: +16% Changes resistances: +3% cold / +3% temporal Physical save: +9 (+3 eff.) Life regen: +6.00 Only die when reaching: -20.00 life Maximum life: +77.00 Maximum hate: +6.00 Mental crit. chance: +1% Healing mod.: +20% A suit of armour made of metal plates. |
![]() Powered by arcane forces 6.00 Encumbrance. [Unique] Type: armor / mummy ; tier 4 It is part of a set of items. A complementing item would be your crowning glory. When wielded/worn: Armour: +12 Defense: +12 (+5 eff.) Damage when hit (Melee): 10 darkness Changes stats: +5 Wil / +5 Mag Changes resistances: +30% blight / -10% fire / +30% darkness / -10% light Changes damage: +15% cold / +15% arcane / +20% darkness Poison immunity: +100% Disease immunity: +100% Life regen: +1.00 Light radius: -1 The wearer is treated as an undead. Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death. |
![]() 6.00 Encumbrance. Type: armor / mummy ; tier 4 When wielded/worn: Armour: +2 Defense: +5 (+3 eff.) Fatigue: +2% Changes stats: +3 Mag Changes resistances: -25% fire Changes damage: +15% cold / +15% arcane / +15% darkness Spellpower: +6 (+2 eff.) Decaying mummy wrappings. |
![]() Mardyreroddarath the Chillthorn (0 def, 8 armour, 146 block) Requires: - Shield usage training - Strength 35 Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 4 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +8 Fatigue: +8% Damage (Melee): 6 fire Damage when hit (Melee): 6 fire Changes stats: +7 Cun / +7 Wil Talent granted: +1 Block Maximum hate: +10.00 Maximum psi: +20.00 Handheld deflection devices. |
![]() Requires: - Shield usage training - Strength 37 Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 3 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +18 Armour Hardiness: +20% Defense: +20 (+8 eff.) Ranged Defense: +10 (+5 eff.) Fatigue: +30% Talent granted: +1 Block This shield made of the darkest stralite is huge, heavy and very solid. |
![]() Requires: - Shield usage training - Strength 25 Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 2 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +10 Defense: +9 (+4 eff.) Fatigue: +14% Changes resistances: +20% cold / +20% darkness / +20% nature Talent granted: +1 Block The barkwood of Wrathroot, made into roughly the shape of a shield. |
![]() acidic dwarven-steel shield of shrapnel (0 def, 6 armour, 77 block) Requires: - Shield usage training - Strength 24 Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 3 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +6 Fatigue: +8% Damage (Melee): 7 acid Damage when hit (Melee): 6 acid On shield block: * Cause enemies within radius 6 to bleed for 181 physical damage over 5 turns (1/turn) Talent granted: +1 Block Handheld deflection devices. |
![]() stralite shield 'Poruvea' (0 def, 8 armour, 182.5 block) Requires: - Shield usage training - Strength 35 Infused by nature Crafted by a master 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 4 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +8 Fatigue: +8% Damage (Melee): 20 lightning / 5 fire Damage when hit (Melee): 15 lightning / 9 fire On shield block: * Cause enemies within radius 6 to bleed for 181 physical damage over 5 turns (1/turn) Changes resistances: +3% temporal Changes damage: +6% temporal Talent granted: +1 Block Handheld deflection devices. |
![]() Infused by nature 3.00 Encumbrance. [Unique] Type: misc / animal It can be used to invoke your inner bearness Activation costs 100 power out of 100/100. The very essence of bearness! |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used as an alchemist bomb: Bomb damage +5% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used as an alchemist bomb: Bomb damage +15% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all When used as an alchemist bomb: Mana regain 20 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used as an alchemist bomb: Mana regain 30 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used as an alchemist bomb: Bomb damage +10% Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+4 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+4 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) When used as an alchemist bomb: Additional 30 ice damage Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used as an alchemist bomb: Bomb thrown range +3 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Infused by psionic forces 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Physical power: +10 (+3 eff.) Armour: +6 Changes stats: +3 Str Changes resistances: +15% mind Changes damage: +9% fire / +9% mind / +9% darkness Mental save: +12 (+4 eff.) Maximum stamina: +30.00 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all When used as an alchemist bomb: Additional 50 poison damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all When used as an alchemist bomb: Slows by 17% Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) When used as an alchemist bomb: Mana regain 10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+4 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+4 eff.) Changes resistances penetration: +10% all When used as an alchemist bomb: Additional 30 acid damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +4 Wil Changes damage: +5% mind Blindness immunity: +21% Confusion immunity: +10% Light radius: +6 See stealth: +7 See invisible: +5 It can be used to activate talent Track, placing all other charms into a 40 cooldown : Effective talent level: 5.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 35 for 8 turns. The radius will increase with your Cunning. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+3 eff.) Mindpower: +5 (+1 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.3 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 4 turns, rendering them unable to act. Every 13 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
![]() Requires: - Level 15 Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Con / +5 Mag Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Casts lasers on spellcast when worn or imbued. When used to imbue an object: Changes stats: +5 Con / +5 Mag Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. This item has been sent to the Item's Vault. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% When used as an alchemist bomb: Life regen 10% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used as an alchemist bomb: Additional 40 fire damage Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used as an alchemist bomb: Life regen 5% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used as an alchemist bomb: Bomb damage +20% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() Requires: - Dexterity 28 Infused by nature 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 4 Base power: 39.0 - 46.8 Uses stat: 99% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +15 Crit. chance: +10.0% Capacity: 25 When this weapon hits: Tornado (10% chance level 2). On weapon hit: * 35% chance for lightning to arc to a second target Travel speed: +100% These perfectly white spheres appear to have been worn down by years of exposure to strong winds. |
![]() Powered by arcane forces 1.00 Encumbrance. [Unique] Type: tool / skull ; tier 3 When wielded/worn: Damage when hit (Melee): 12 darkness Spellpower: +10 (+3 eff.) Spell crit. chance: +4% It can be used to raise one or two undead rats to fight beside you Activation costs 70 power out of 70/70. This ancient skull is all that remains of the Rat Lich. Some fragments of its power remain and a faint red light still glows within its eye sockets. |
![]() supercharged stralite torque of mindblast [power 410] (19 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 It can be used to blast the opponent's mind dealing 410 mind damage and silencing them for 4 turns Activation puts all charms on cooldown for 19 turns. Torques are made by powerful psionics to store psionic powers. |
![]() Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 5 When wielded/worn: Effects on melee hit: * 20% chance to reduce damage dealt by 26% Changes stats: +4 Dex / +11 Con Changes resistances: +9% darkness Changes damage: +9% darkness Light radius: +2 It can be used to harden the skin for 7 turns increasing armour by 83 and armour hardiness by 70% Activation puts all charms on cooldown for 20 turns. When used: * Increase the duration of 3 beneficial effects by 2. Natural totems are made by powerful wilders to store nature power. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used as an alchemist bomb: Additional 25 arcane damage Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() Mayegamina the elven-wood wand of shielding [power 362] (20 cooldown) Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: charm / wand ; tier 4 When wielded/worn: Damage when hit (Melee): 10 mind Maximum hate: +6.00 Maximum psi: +30.00 Mindpower: +5 (+1 eff.) It can be used to create a shield absorbing up to 500 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 20 turns. When used: * Increase all damage penetration by 19% for 2 turns. * Heal for 67. * Gain a 22% chance to evade weapon attacks for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() innervating elven-wood wand of conjuration [power 340] (15 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 It can be used to fire a magical bolt dealing 384 acid damage Activation puts all charms on cooldown for 15 turns. When used: * Reduce fatigue by 44% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() innervating yew wand of clairvoyance [power 11] (15 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 It can be used to reveal the area around you, dispelling darkness (radius 11, power 87 based on Magic), and detect the presence of nearby creatures for 10 turns Activation puts all charms on cooldown for 15 turns. When used: * Reduce fatigue by 36% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() warded yew wand of shielding [power 278] (20 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 When wielded/worn: Maximum wards: +4 acid / +3 cold / +2 temporal / +3 blight Talent granted: +1 Ward It can be used to create a shield absorbing up to 384 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 20 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() Powered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used as an alchemist bomb: Bomb damage +25% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+5 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+5 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) When used as an alchemist bomb: 20% chance to stun for 3 turns Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all When used as an alchemist bomb: Lights terrain (power 100) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% When used as an alchemist bomb: Additional 10 physical repulsion damage Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used as an alchemist bomb: 10% chance to stun for 2 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used as an alchemist bomb: Lights terrain (power 10) Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 When used as an alchemist bomb: Bomb thrown range +1 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all When used as an alchemist bomb: 20% chance to daze for 3 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By AtomicBomb the Ogre Adventurer level 6
4th Mirth 122nd year of Ascendancy at 17:40 see stats
By AtomicBomb the Ogre Adventurer level 4
1st Mirth 122nd year of Ascendancy at 01:03 see stats
By AtomicBomb the Ogre Adventurer level 22
16th Dusk 122nd year of Ascendancy at 23:11 see stats
By AtomicBomb the Ogre Adventurer level 21
8th Dusk 122nd year of Ascendancy at 14:25 see stats
By AtomicBomb the Ogre Adventurer level 12
3rd Summertide 122nd year of Ascendancy at 13:32 see stats
By AtomicBomb the Ogre Adventurer level 28
33rd Dusk 122nd year of Ascendancy at 09:59 see stats
By AtomicBomb the Ogre Adventurer level 10
9th Mirth 122nd year of Ascendancy at 23:29 see stats
By AtomicBomb the Ogre Adventurer level 20
3rd Dusk 122nd year of Ascendancy at 17:29 see stats
By AtomicBomb the Ogre Adventurer level 30
38th Dusk 122nd year of Ascendancy at 00:48 see stats
By AtomicBomb the Ogre Adventurer level 18
1st Dusk 122nd year of Ascendancy at 14:33 see stats
By AtomicBomb the Ogre Adventurer level 27
31st Dusk 122nd year of Ascendancy at 02:47 see stats
By AtomicBomb the Ogre Adventurer level 24
22nd Dusk 122nd year of Ascendancy at 09:31 see stats
By AtomicBomb the Ogre Adventurer level 26
25th Dusk 122nd year of Ascendancy at 04:49 see stats
By AtomicBomb the Ogre Adventurer level 12
3rd Summertide 122nd year of Ascendancy at 13:32 see stats
Log
Talent Shadow Combat is ready to use.
Talent Arcane Feed is ready to use.
Talent Shadow Feed is ready to use.
Talent Inner Power is ready to use.
Talent Rune: Stormshield is ready to use.
AtomicBomb activates Arcane Feed.
Talent Realign is ready to use.
AtomicBomb activates Shadow Feed.
AtomicBomb activates Shadow Combat.
Talent Fiery Hands is ready to use.
Talent Shock Hands is ready to use.
AtomicBomb activates Fiery Hands.
AtomicBomb activates Shock Hands.
Talent Shielding is ready to use.
AtomicBomb activates Shielding.
Talent Uttercold is ready to use.
Talent Arcane Shield is ready to use.
Talent Frost Infusion is ready to use.
AtomicBomb activates Frost Infusion.
AtomicBomb activates Uttercold.
AtomicBomb activates Arcane Shield.
Talent Ice Core is ready to use.
AtomicBomb activates Ice Core.
Saving done.