











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! |
Campaign | Infinite |
Mode | Madness Exploration |
Sex | Male |
Race | Ogre |
Class | Adventurer |
Level / Exp | 60 / 34% |
Size | big |
Lifes / Deaths | Killed by human guard at level 1 on the 74th Pyre 122nd year of Ascendancy at 13:17 / 533Killed by pyromancer at level 2 on the 75th Pyre 122nd year of Ascendancy at 06:07 Killed by elven sun-mage at level 3 on the 76th Pyre 122nd year of Ascendancy at 08:45 Killed by orc necromancer at level 3 on the 76th Pyre 122nd year of Ascendancy at 16:37 Killed by orc necromancer at level 3 on the 76th Pyre 122nd year of Ascendancy at 17:47 Killed by orc necromancer at level 3 on the 76th Pyre 122nd year of Ascendancy at 19:34 Killed by orc necromancer at level 3 on the 76th Pyre 122nd year of Ascendancy at 21:50 Killed by orc necromancer at level 3 on the 76th Pyre 122nd year of Ascendancy at 23:13 Killed by orc necromancer at level 3 on the 77th Pyre 122nd year of Ascendancy at 00:27 Killed by luminous horror at level 11 on the 8th Mirth 122nd year of Ascendancy at 22:18 Killed by worm that walks at level 11 on the 9th Mirth 122nd year of Ascendancy at 00:03 Killed by worm that walks at level 11 on the 9th Mirth 122nd year of Ascendancy at 02:00 Killed by luminous horror at level 11 on the 9th Mirth 122nd year of Ascendancy at 04:00 Killed by luminous horror at level 11 on the 9th Mirth 122nd year of Ascendancy at 06:15 Killed by elven corruptor at level 12 on the 9th Mirth 122nd year of Ascendancy at 08:50 Killed by elven corruptor at level 12 on the 9th Mirth 122nd year of Ascendancy at 10:40 Killed by elven corruptor at level 12 on the 9th Mirth 122nd year of Ascendancy at 12:30 Killed by elven corruptor at level 12 on the 9th Mirth 122nd year of Ascendancy at 14:02 Killed by onilug at level 12 on the 9th Mirth 122nd year of Ascendancy at 16:16 Killed by Sleeping Belath at level 13 on the 10th Mirth 122nd year of Ascendancy at 04:56 Killed by Sleeping Belath at level 13 on the 10th Mirth 122nd year of Ascendancy at 06:18 Killed by Sleeping Belath at level 13 on the 10th Mirth 122nd year of Ascendancy at 07:45 Killed by Sleeping Belath at level 13 on the 10th Mirth 122nd year of Ascendancy at 09:09 Killed by Sleeping Belath at level 13 on the 10th Mirth 122nd year of Ascendancy at 10:48 Killed by ritch flamespitter (wild summon) at level 13 on the 10th Mirth 122nd year of Ascendancy at 12:06 Killed by Sleeping Belath at level 13 on the 10th Mirth 122nd year of Ascendancy at 13:44 Killed by Sleeping Belath at level 13 on the 10th Mirth 122nd year of Ascendancy at 14:42 Killed by Mirror Challenge of StarPlatinum at level 15 on the 2nd Flare 122nd year of Ascendancy at 13:50 Killed by Betumina the giant spider at level 15 on the 4th Flare 122nd year of Ascendancy at 20:49 Killed by Mirror Challenge of StarPlatinum at level 15 on the 5th Flare 122nd year of Ascendancy at 00:29 Killed by Mirror Challenge of StarPlatinum at level 15 on the 5th Flare 122nd year of Ascendancy at 04:32 Killed by Poltergeist Skullcleaver at level 19 on the 3rd Dusk 122nd year of Ascendancy at 07:16 Killed by Poltergeist Skullcleaver at level 19 on the 3rd Dusk 122nd year of Ascendancy at 08:52 Killed by Poltergeist Skullcleaver at level 19 on the 3rd Dusk 122nd year of Ascendancy at 10:13 Killed by Poltergeist Skullcleaver at level 19 on the 3rd Dusk 122nd year of Ascendancy at 11:40 Killed by Poltergeist Skullcleaver at level 19 on the 3rd Dusk 122nd year of Ascendancy at 12:54 Killed by Poltergeist Skullcleaver at level 19 on the 3rd Dusk 122nd year of Ascendancy at 14:07 Killed by Poltergeist Dawnvein the steel battleaxe at level 19 on the 3rd Dusk 122nd year of Ascendancy at 16:55 Killed by Poltergeist Dawnvein the steel battleaxe at level 19 on the 3rd Dusk 122nd year of Ascendancy at 18:47 Killed by Poltergeist Dawnvein the steel battleaxe at level 19 on the 3rd Dusk 122nd year of Ascendancy at 20:19 Killed by Poltergeist Dawnvein the steel battleaxe at level 19 on the 3rd Dusk 122nd year of Ascendancy at 21:31 Killed by Poltergeist Dawnvein the steel battleaxe at level 19 on the 3rd Dusk 122nd year of Ascendancy at 22:42 Killed by Poltergeist Skullcleaver at level 19 on the 4th Dusk 122nd year of Ascendancy at 00:27 Killed by Vorawen the snow giant at level 20 on the 5th Dusk 122nd year of Ascendancy at 15:57 Killed by Ivuda the cold drake at level 20 on the 5th Dusk 122nd year of Ascendancy at 19:18 Killed by Eletha the chitinous spider at level 20 on the 7th Dusk 122nd year of Ascendancy at 04:17 Killed by Ce'Newyn the copperhead snake at level 20 on the 7th Dusk 122nd year of Ascendancy at 08:32 Killed by Xerylemira the teluvorta at level 21 on the 8th Dusk 122nd year of Ascendancy at 14:23 Killed by Mayuselenn the panther at level 21 on the 8th Dusk 122nd year of Ascendancy at 16:20 Killed by Mayuselenn the panther at level 21 on the 8th Dusk 122nd year of Ascendancy at 17:18 Killed by Mayuselenn the panther at level 21 on the 8th Dusk 122nd year of Ascendancy at 18:56 Killed by Xerylemira the teluvorta at level 21 on the 8th Dusk 122nd year of Ascendancy at 20:10 Killed by Nerodann the sabertooth tiger at level 21 on the 8th Dusk 122nd year of Ascendancy at 21:25 Killed by Nerodann the sabertooth tiger at level 21 on the 8th Dusk 122nd year of Ascendancy at 23:30 Killed by Nerodann the sabertooth tiger at level 21 on the 9th Dusk 122nd year of Ascendancy at 00:35 Killed by Nerodann the sabertooth tiger at level 21 on the 9th Dusk 122nd year of Ascendancy at 01:46 Killed by Mayuselenn the panther at level 21 on the 9th Dusk 122nd year of Ascendancy at 02:51 Killed by Mayuselenn the panther at level 21 on the 9th Dusk 122nd year of Ascendancy at 04:06 Killed by Xerylemira the teluvorta at level 21 on the 9th Dusk 122nd year of Ascendancy at 05:30 Killed by Nerodann the sabertooth tiger at level 21 on the 9th Dusk 122nd year of Ascendancy at 07:12 Killed by Mayuselenn the panther at level 21 on the 9th Dusk 122nd year of Ascendancy at 08:23 Killed by Mayuselenn the panther at level 21 on the 9th Dusk 122nd year of Ascendancy at 09:33 Killed by Xerylemira the teluvorta at level 21 on the 9th Dusk 122nd year of Ascendancy at 12:05 Killed by Aerylewen the fire drake at level 21 on the 9th Dusk 122nd year of Ascendancy at 18:17 Killed by temporal hound at level 21 on the 9th Dusk 122nd year of Ascendancy at 19:58 Killed by temporal hound at level 21 on the 9th Dusk 122nd year of Ascendancy at 21:46 Killed by temporal hound at level 21 on the 9th Dusk 122nd year of Ascendancy at 23:47 Killed by Aerylewen the fire drake at level 21 on the 10th Dusk 122nd year of Ascendancy at 01:41 Killed by temporal hound at level 21 on the 10th Dusk 122nd year of Ascendancy at 03:32 Killed by temporal hound at level 21 on the 10th Dusk 122nd year of Ascendancy at 04:52 Killed by Aerylewen the fire drake at level 21 on the 10th Dusk 122nd year of Ascendancy at 06:18 Killed by Aerylewen the fire drake at level 21 on the 10th Dusk 122nd year of Ascendancy at 08:04 Killed by Lisayaba the fire drake hatchling at level 21 on the 10th Dusk 122nd year of Ascendancy at 09:41 Killed by Lisayaba the fire drake hatchling at level 21 on the 10th Dusk 122nd year of Ascendancy at 11:15 Killed by temporal hound at level 21 on the 10th Dusk 122nd year of Ascendancy at 13:54 Killed by temporal hound at level 21 on the 10th Dusk 122nd year of Ascendancy at 15:33 Killed by Aerylewen the fire drake at level 21 on the 10th Dusk 122nd year of Ascendancy at 16:48 Killed by Aerylewen the fire drake's temporal clone at level 21 on the 10th Dusk 122nd year of Ascendancy at 18:19 Killed by Poluna the ultimate teluvorta at level 21 on the 10th Dusk 122nd year of Ascendancy at 23:46 Killed by Poluna the ultimate teluvorta at level 21 on the 11st Dusk 122nd year of Ascendancy at 02:12 Killed by Poluna the ultimate teluvorta at level 21 on the 11st Dusk 122nd year of Ascendancy at 05:41 Killed by Poluna the ultimate teluvorta at level 21 on the 11st Dusk 122nd year of Ascendancy at 07:53 Killed by Poluna the ultimate teluvorta at level 21 on the 11st Dusk 122nd year of Ascendancy at 10:35 Killed by Betugara the teluvorta at level 21 on the 11st Dusk 122nd year of Ascendancy at 12:30 Killed by Betugara the teluvorta at level 21 on the 11st Dusk 122nd year of Ascendancy at 13:43 Killed by temporal hound at level 21 on the 11st Dusk 122nd year of Ascendancy at 15:41 Killed by temporal hound at level 21 on the 11st Dusk 122nd year of Ascendancy at 16:48 Killed by temporal hound at level 21 on the 11st Dusk 122nd year of Ascendancy at 18:24 Killed by temporal hound at level 21 on the 11st Dusk 122nd year of Ascendancy at 20:00 Killed by temporal hound at level 21 on the 11st Dusk 122nd year of Ascendancy at 22:23 Killed by Eilinosekira the fire drake hatchling at level 21 on the 11st Dusk 122nd year of Ascendancy at 23:37 Killed by fire wyrm at level 22 on the 12nd Dusk 122nd year of Ascendancy at 10:39 Killed by Aeryrinne the fire drake hatchling at level 22 on the 12nd Dusk 122nd year of Ascendancy at 13:35 Killed by Aeryrinne the fire drake hatchling at level 22 on the 12nd Dusk 122nd year of Ascendancy at 14:57 Killed by Glorawen the greater teluvorta at level 22 on the 12nd Dusk 122nd year of Ascendancy at 17:51 Killed by Glorawen the greater teluvorta at level 22 on the 12nd Dusk 122nd year of Ascendancy at 19:45 Killed by Mayawe the fire drake at level 22 on the 12nd Dusk 122nd year of Ascendancy at 21:51 Killed by Mayawe the fire drake at level 22 on the 12nd Dusk 122nd year of Ascendancy at 23:00 Killed by Eledhelle the fire drake hatchling at level 22 on the 13rd Dusk 122nd year of Ascendancy at 00:39 Killed by Mayawe the fire drake at level 22 on the 13rd Dusk 122nd year of Ascendancy at 01:46 Killed by Eledhelle the fire drake hatchling at level 22 on the 13rd Dusk 122nd year of Ascendancy at 02:54 Killed by Mayawe the fire drake at level 22 on the 13rd Dusk 122nd year of Ascendancy at 03:52 Killed by Mayawe the fire drake at level 22 on the 13rd Dusk 122nd year of Ascendancy at 05:06 Killed by Eledhelle the fire drake hatchling at level 22 on the 13rd Dusk 122nd year of Ascendancy at 07:02 Killed by Eledhelle the fire drake hatchling at level 22 on the 13rd Dusk 122nd year of Ascendancy at 08:19 Killed by Eledhelle the fire drake hatchling at level 22 on the 13rd Dusk 122nd year of Ascendancy at 09:38 Killed by Mayawe the fire drake at level 22 on the 13rd Dusk 122nd year of Ascendancy at 10:51 Killed by Eledhelle the fire drake hatchling at level 22 on the 13rd Dusk 122nd year of Ascendancy at 12:02 Killed by Mayawe the fire drake at level 22 on the 13rd Dusk 122nd year of Ascendancy at 13:17 Killed by Mayawe the fire drake at level 22 on the 13rd Dusk 122nd year of Ascendancy at 14:36 Killed by Behri the shalore at level 24 on the 50th Dusk 122nd year of Ascendancy at 13:40 Killed by Velawyn the giant lightning ant at level 24 on the 65th Dusk 122nd year of Ascendancy at 07:11 Killed by Voryriatta the elven blood mage at level 25 on the 68th Dusk 122nd year of Ascendancy at 03:08 Killed by Aerowyn the elven tempest at level 25 on the 68th Dusk 122nd year of Ascendancy at 04:17 Killed by Aerowyn the elven tempest at level 25 on the 68th Dusk 122nd year of Ascendancy at 05:33 Killed by elven blood mage at level 25 on the 68th Dusk 122nd year of Ascendancy at 07:14 Killed by Aerowyn the elven tempest at level 25 on the 68th Dusk 122nd year of Ascendancy at 08:49 Killed by Voryriatta the elven blood mage at level 25 on the 68th Dusk 122nd year of Ascendancy at 10:10 Killed by Voryriatta the elven blood mage at level 25 on the 68th Dusk 122nd year of Ascendancy at 11:56 Killed by Voryriatta the elven blood mage at level 25 on the 68th Dusk 122nd year of Ascendancy at 13:16 Killed by Voryriatta the elven blood mage at level 25 on the 68th Dusk 122nd year of Ascendancy at 14:31 Killed by Aerowyn the elven tempest at level 25 on the 68th Dusk 122nd year of Ascendancy at 16:09 Killed by Xeralera the elven warrior at level 25 on the 68th Dusk 122nd year of Ascendancy at 17:19 Killed by elven cultist at level 25 on the 68th Dusk 122nd year of Ascendancy at 18:32 Killed by Xeralera the elven warrior at level 25 on the 68th Dusk 122nd year of Ascendancy at 19:48 Killed by Voryriatta the elven blood mage at level 25 on the 68th Dusk 122nd year of Ascendancy at 21:23 Killed by Vorywyn the elven warrior at level 26 on the 68th Dusk 122nd year of Ascendancy at 22:44 Killed by Vorywyn the elven warrior at level 26 on the 69th Dusk 122nd year of Ascendancy at 00:55 Killed by war hound (wild summon) at level 26 on the 69th Dusk 122nd year of Ascendancy at 05:04 Killed by war hound (wild summon) at level 26 on the 69th Dusk 122nd year of Ascendancy at 06:16 Killed by Aeriwe the elven mage at level 26 on the 69th Dusk 122nd year of Ascendancy at 07:54 Killed by Aeriwe the elven mage at level 26 on the 69th Dusk 122nd year of Ascendancy at 09:21 Killed by Aeriwe the elven mage at level 26 on the 69th Dusk 122nd year of Ascendancy at 10:35 Killed by Aeriwe the elven mage at level 26 on the 69th Dusk 122nd year of Ascendancy at 12:13 Killed by Aeriwe the elven mage at level 26 on the 69th Dusk 122nd year of Ascendancy at 13:10 Killed by Ivora the fox at level 27 on the 77th Dusk 122nd year of Ascendancy at 12:04 Killed by Glorenor the rattlesnake at level 28 on the 78th Dusk 122nd year of Ascendancy at 09:50 Killed by Mayerata the deformed treant at level 28 on the 1st Time of Equilibrium 122nd year of Ascendancy at 19:25 Killed by Islyyanne the bandit at level 29 on the 6th Haze 122nd year of Ascendancy at 19:23 Killed by Beliwen the dredgling at level 29 on the 7th Haze 122nd year of Ascendancy at 05:24 Killed by war hound at level 30 on the 10th Haze 122nd year of Ascendancy at 03:20 Killed by Betukira the gigantic sandworm tunneler at level 30 on the 10th Haze 122nd year of Ascendancy at 10:55 Killed by Betukira the gigantic sandworm tunneler at level 30 on the 10th Haze 122nd year of Ascendancy at 12:19 Killed by Betukira the gigantic sandworm tunneler at level 30 on the 10th Haze 122nd year of Ascendancy at 14:13 Killed by Isonne the sandworm at level 30 on the 10th Haze 122nd year of Ascendancy at 18:04 Killed by Velith the gigantic sandworm tunneler at level 30 on the 10th Haze 122nd year of Ascendancy at 20:12 Killed by Velith the gigantic sandworm tunneler at level 30 on the 10th Haze 122nd year of Ascendancy at 21:25 Killed by Velith the gigantic sandworm tunneler at level 30 on the 10th Haze 122nd year of Ascendancy at 22:36 Killed by Cyronne the gigantic corrosive tunneler at level 30 on the 11st Haze 122nd year of Ascendancy at 03:55 Killed by Xamina the gigantic gravity worm at level 31 on the 11st Haze 122nd year of Ascendancy at 18:43 Killed by Xamina the gigantic gravity worm at level 31 on the 11st Haze 122nd year of Ascendancy at 19:36 Killed by Ivutira the sandworm destroyer at level 31 on the 12nd Haze 122nd year of Ascendancy at 01:04 Killed by Ivutira the sandworm destroyer at level 31 on the 12nd Haze 122nd year of Ascendancy at 02:43 Killed by Ivutira the sandworm destroyer at level 31 on the 12nd Haze 122nd year of Ascendancy at 04:25 Killed by Lisawen the giant yellow ant at level 31 on the 16th Haze 122nd year of Ascendancy at 13:32 Killed by Cyrogakira the large white snake at level 31 on the 17th Haze 122nd year of Ascendancy at 03:18 Killed by Cyrogakira the large white snake at level 31 on the 17th Haze 122nd year of Ascendancy at 04:50 Killed by Xaneseth the giant eel at level 33 on the 19th Haze 122nd year of Ascendancy at 04:38 Killed by Islavea the ink squid at level 33 on the 19th Haze 122nd year of Ascendancy at 07:59 Killed by Mayelethra the mass of parasitic leeches at level 33 on the 19th Haze 122nd year of Ascendancy at 12:45 Killed by Silimina the headless horror at level 33 on the 19th Haze 122nd year of Ascendancy at 14:58 Killed by Mayebrelle the nightmare horror at level 33 on the 19th Haze 122nd year of Ascendancy at 19:03 Killed by Mayebrelle the nightmare horror at level 33 on the 19th Haze 122nd year of Ascendancy at 20:25 Killed by Mayebrelle the nightmare horror at level 33 on the 19th Haze 122nd year of Ascendancy at 21:34 Killed by Mayebrelle the nightmare horror at level 33 on the 19th Haze 122nd year of Ascendancy at 22:49 Killed by Mayebrelle the nightmare horror at level 33 on the 20th Haze 122nd year of Ascendancy at 00:08 Killed by Mayebrelle the nightmare horror at level 33 on the 20th Haze 122nd year of Ascendancy at 06:45 Killed by StarPlatinum's Inner Demon at level 33 on the 20th Haze 122nd year of Ascendancy at 07:53 Killed by Weirdling Beast at level 33 on the 20th Haze 122nd year of Ascendancy at 12:02 Killed by Layubeth the faeros at level 34 on the 31st Haze 122nd year of Ascendancy at 05:22 Killed by snow giant thunderer at level 34 on the 31st Haze 122nd year of Ascendancy at 20:53 Killed by Polekira the skeleton warrior at level 35 on the 63rd Haze 122nd year of Ascendancy at 11:36 Killed by Gloretta the skeleton warrior at level 35 on the 63rd Haze 122nd year of Ascendancy at 12:49 Killed by Cyrovena the skeleton warrior at level 35 on the 63rd Haze 122nd year of Ascendancy at 14:04 Killed by Xerulrada the armoured skeleton warrior at level 35 on the 63rd Haze 122nd year of Ascendancy at 15:23 Killed by Gloretta the skeleton warrior at level 35 on the 63rd Haze 122nd year of Ascendancy at 16:58 Killed by Gloretta the skeleton warrior at level 35 on the 63rd Haze 122nd year of Ascendancy at 18:35 Killed by Adeth the skeleton master archer at level 35 on the 64th Haze 122nd year of Ascendancy at 08:33 Killed by Isletha the skeleton magus at level 35 on the 64th Haze 122nd year of Ascendancy at 09:50 Killed by Poltergeist Eye of Winter at level 36 on the 65th Haze 122nd year of Ascendancy at 02:04 Killed by Emelewe the skeleton warrior at level 36 on the 65th Haze 122nd year of Ascendancy at 09:35 Killed by Emelewe the skeleton warrior at level 36 on the 65th Haze 122nd year of Ascendancy at 10:42 Killed by Eilinyvea the ghoulking at level 36 on the 65th Haze 122nd year of Ascendancy at 12:33 Killed by armoured skeleton warrior at level 36 on the 65th Haze 122nd year of Ascendancy at 13:44 Killed by Eilinyvea the ghoulking at level 36 on the 65th Haze 122nd year of Ascendancy at 15:38 Killed by Eilinyvea the ghoulking at level 36 on the 65th Haze 122nd year of Ascendancy at 17:14 Killed by Eilinyvea the ghoulking at level 36 on the 65th Haze 122nd year of Ascendancy at 19:24 Killed by poison gas trap at level 36 on the 66th Haze 122nd year of Ascendancy at 00:16 Killed by Mayuwe the skeleton warrior at level 36 on the 66th Haze 122nd year of Ascendancy at 07:48 Killed by Adebreth the eternal bone giant at level 36 on the 66th Haze 122nd year of Ascendancy at 10:51 Killed by Adebreth the eternal bone giant at level 36 on the 66th Haze 122nd year of Ascendancy at 17:16 Killed by Adebreth the eternal bone giant at level 36 on the 66th Haze 122nd year of Ascendancy at 21:07 Killed by Adebreth the eternal bone giant at level 36 on the 67th Haze 122nd year of Ascendancy at 00:07 Killed by Adumitira the skeleton warrior at level 37 on the 75th Haze 122nd year of Ascendancy at 03:49 Killed by Adumitira the skeleton warrior at level 37 on the 75th Haze 122nd year of Ascendancy at 05:04 Killed by Betomira the emperor wight at level 37 on the 75th Haze 122nd year of Ascendancy at 06:20 Killed by Betomira the emperor wight at level 37 on the 75th Haze 122nd year of Ascendancy at 07:16 Killed by Emeldassra the ghast at level 37 on the 75th Haze 122nd year of Ascendancy at 08:35 Killed by Bethabeth the brown bear at level 37 on the 75th Haze 122nd year of Ascendancy at 10:05 Killed by skeleton master archer at level 38 on the 77th Haze 122nd year of Ascendancy at 09:38 Killed by Neritta the vampire lord at level 38 on the 77th Haze 122nd year of Ascendancy at 10:49 Killed by ghast at level 38 on the 77th Haze 122nd year of Ascendancy at 12:00 Killed by armoured skeleton warrior at level 38 on the 77th Haze 122nd year of Ascendancy at 13:06 Killed by archlich at level 39 on the 79th Haze 122nd year of Ascendancy at 07:12 Killed by Emotira the skeleton master archer at level 39 on the 79th Haze 122nd year of Ascendancy at 08:35 Killed by Emotira the skeleton master archer at level 39 on the 79th Haze 122nd year of Ascendancy at 09:43 Killed by Emotira the skeleton master archer at level 39 on the 79th Haze 122nd year of Ascendancy at 10:57 Killed by Emotira the skeleton master archer at level 39 on the 79th Haze 122nd year of Ascendancy at 12:50 Killed by Emotira the skeleton master archer at level 39 on the 79th Haze 122nd year of Ascendancy at 14:12 Killed by Emotira the skeleton master archer at level 39 on the 79th Haze 122nd year of Ascendancy at 16:56 Killed by Emabeth the multi-hued drake hatchling at level 40 on the 80th Haze 122nd year of Ascendancy at 03:58 Killed by Emabeth the multi-hued drake hatchling at level 40 on the 80th Haze 122nd year of Ascendancy at 05:00 Killed by Isliwe the dreadmaster at level 40 on the 80th Haze 122nd year of Ascendancy at 13:30 Killed by Emeth the orc master wyrmic at level 41 on the 1st Decay 122nd year of Ascendancy at 21:34 Killed by The Master at level 41 on the 1st Decay 122nd year of Ascendancy at 23:07 Killed by Veladhenor the lesser vampire at level 41 on the 2nd Decay 122nd year of Ascendancy at 01:09 Killed by Porynne the skeleton warrior at level 41 on the 2nd Decay 122nd year of Ascendancy at 02:14 Killed by skeleton warrior at level 41 on the 2nd Decay 122nd year of Ascendancy at 05:22 Killed by Salulratha the skeleton master archer at level 41 on the 2nd Decay 122nd year of Ascendancy at 06:21 Killed by Emurialebeth the orc berserker at level 41 on the 8th Decay 122nd year of Ascendancy at 00:40 Killed by Polariabrebeth the cave troll at level 42 on the 8th Decay 122nd year of Ascendancy at 06:46 Killed by Poleritta the forest troll at level 42 on the 8th Decay 122nd year of Ascendancy at 17:55 Killed by ritch flamespitter (wild summon) at level 42 on the 8th Decay 122nd year of Ascendancy at 22:01 Killed by Nerowyn the patchwork troll at level 43 on the 9th Decay 122nd year of Ascendancy at 14:37 Killed by Xanagatira the weaver young at level 43 on the 9th Decay 122nd year of Ascendancy at 21:21 Killed by Adoth the orc grand master assassin at level 43 on the 10th Decay 122nd year of Ascendancy at 11:56 Killed by Xanyvea the skeleton magus at level 44 on the 10th Decay 122nd year of Ascendancy at 17:47 Killed by Lisayanne the large brown snake at level 44 on the 10th Decay 122nd year of Ascendancy at 19:35 Killed by Emelavea the orc master assassin at level 44 on the 10th Decay 122nd year of Ascendancy at 22:40 Killed by Ce'Nywyn the orc warrior at level 44 on the 1st Wintertide 123rd year of Ascendancy at 03:04 Killed by Emelatha the ninurlhing at level 44 on the 1st Wintertide 123rd year of Ascendancy at 04:55 Killed by Ce'Nanne the warg at level 44 on the 1st Wintertide 123rd year of Ascendancy at 09:11 Killed by Isevea the spitting spider at level 44 on the 10th Allure 123rd year of Ascendancy at 04:08 Killed by Isevea the spitting spider at level 44 on the 10th Allure 123rd year of Ascendancy at 05:10 Killed by Adagawyn the weaver young at level 44 on the 10th Allure 123rd year of Ascendancy at 06:23 Killed by Lisydata the spitting spider at level 45 on the 10th Allure 123rd year of Ascendancy at 10:25 Killed by Lisydata the spitting spider at level 45 on the 10th Allure 123rd year of Ascendancy at 11:37 Killed by Galdaba the ungolmor at level 45 on the 10th Allure 123rd year of Ascendancy at 13:09 Killed by uruivellas at level 45 on the 10th Allure 123rd year of Ascendancy at 14:15 Killed by Emeleriann the spitting spider at level 45 on the 2nd Regrowth 123rd year of Ascendancy at 01:36 Killed by Zubewen the gaeramarth at level 45 on the 2nd Regrowth 123rd year of Ascendancy at 03:11 Killed by Mirror Image (Salamira the ninurlhing) at level 45 on the 2nd Regrowth 123rd year of Ascendancy at 04:11 Killed by Emeleriann the spitting spider at level 45 on the 2nd Regrowth 123rd year of Ascendancy at 05:27 Killed by Salamira the ninurlhing at level 45 on the 2nd Regrowth 123rd year of Ascendancy at 06:50 Killed by Salamira the ninurlhing at level 45 on the 2nd Regrowth 123rd year of Ascendancy at 08:14 Killed by Neroriwyn the vampire at level 45 on the 2nd Regrowth 123rd year of Ascendancy at 09:46 Killed by Salamira the ninurlhing at level 45 on the 2nd Regrowth 123rd year of Ascendancy at 10:58 Killed by Velibrethra the spitting spider at level 45 on the 2nd Regrowth 123rd year of Ascendancy at 12:41 Killed by Glorerida the ungolmor at level 46 on the 2nd Regrowth 123rd year of Ascendancy at 15:11 Killed by war hound at level 46 on the 2nd Regrowth 123rd year of Ascendancy at 18:28 Killed by Emaba the ghoulking at level 46 on the 3rd Regrowth 123rd year of Ascendancy at 11:07 Killed by Emaba the ghoulking at level 46 on the 3rd Regrowth 123rd year of Ascendancy at 12:23 Killed by Velytta the shiaak venomblade at level 46 on the 3rd Regrowth 123rd year of Ascendancy at 14:18 Killed by Eloma the orc necromancer at level 46 on the 6th Regrowth 123rd year of Ascendancy at 21:06 Killed by Lord of Skulls (warrior) at level 46 on the 6th Regrowth 123rd year of Ascendancy at 22:50 Killed by orc corruptor at level 46 on the 32nd Regrowth 123rd year of Ascendancy at 07:25 Killed by orc necromancer at level 46 on the 32nd Regrowth 123rd year of Ascendancy at 08:35 Killed by orc necromancer at level 46 on the 32nd Regrowth 123rd year of Ascendancy at 09:32 Killed by orc necromancer at level 47 on the 32nd Regrowth 123rd year of Ascendancy at 11:03 Killed by Islyssra the orc necromancer at level 47 on the 32nd Regrowth 123rd year of Ascendancy at 13:07 Killed by Rotting Titan at level 47 on the 32nd Regrowth 123rd year of Ascendancy at 13:59 Killed by Xumina the orc necromancer at level 47 on the 32nd Regrowth 123rd year of Ascendancy at 15:27 Killed by bone giant at level 47 on the 32nd Regrowth 123rd year of Ascendancy at 16:31 Killed by Nerugath the eternal bone giant at level 47 on the 32nd Regrowth 123rd year of Ascendancy at 17:25 Killed by Xanumina the wolf at level 47 on the 32nd Regrowth 123rd year of Ascendancy at 18:43 Killed by runed bone giant at level 47 on the 32nd Regrowth 123rd year of Ascendancy at 20:02 Killed by Rotting Titan at level 47 on the 32nd Regrowth 123rd year of Ascendancy at 21:16 Killed by Nerugath the eternal bone giant at level 47 on the 32nd Regrowth 123rd year of Ascendancy at 22:22 Killed by Mayurelaith the cold drake hatchling at level 47 on the 32nd Regrowth 123rd year of Ascendancy at 23:38 Killed by Heavy Sentinel at level 47 on the 33rd Regrowth 123rd year of Ascendancy at 00:56 Killed by necrotic abomination at level 47 on the 33rd Regrowth 123rd year of Ascendancy at 00:56 Killed by Lisuvena the orc blood mage at level 47 on the 33rd Regrowth 123rd year of Ascendancy at 02:26 Killed by Vorunor the orc necromancer at level 47 on the 33rd Regrowth 123rd year of Ascendancy at 03:50 Killed by orc necromancer at level 47 on the 33rd Regrowth 123rd year of Ascendancy at 05:20 Killed by orc necromancer at level 47 on the 33rd Regrowth 123rd year of Ascendancy at 06:45 Killed by orc necromancer at level 47 on the 33rd Regrowth 123rd year of Ascendancy at 07:42 Killed by dread at level 47 on the 33rd Regrowth 123rd year of Ascendancy at 09:01 Killed by Neryritta the orc corruptor at level 47 on the 33rd Regrowth 123rd year of Ascendancy at 10:50 Killed by Ce'Nakira the orc corruptor at level 48 on the 33rd Regrowth 123rd year of Ascendancy at 23:02 Killed by Zuburiathra the orc grand master assassin at level 48 on the 34th Regrowth 123rd year of Ascendancy at 07:24 Killed by Adyda the orc necromancer at level 48 on the 34th Regrowth 123rd year of Ascendancy at 09:02 Killed by Glynn the orc necromancer at level 48 on the 34th Regrowth 123rd year of Ascendancy at 10:14 Killed by Neruthra the ghoulking at level 48 on the 34th Regrowth 123rd year of Ascendancy at 11:34 Killed by orc necromancer at level 48 on the 34th Regrowth 123rd year of Ascendancy at 12:50 Killed by orc necromancer at level 48 on the 34th Regrowth 123rd year of Ascendancy at 21:33 Killed by orc necromancer at level 48 on the 34th Regrowth 123rd year of Ascendancy at 23:28 Killed by Bethuthra the orc master assassin at level 48 on the 35th Regrowth 123rd year of Ascendancy at 04:51 Killed by Zubeta the orc blood mage at level 48 on the 35th Regrowth 123rd year of Ascendancy at 06:31 Killed by Rak'shor, Grand Necromancer of the Pride at level 48 on the 35th Regrowth 123rd year of Ascendancy at 08:05 Killed by Rak'shor, Grand Necromancer of the Pride at level 48 on the 35th Regrowth 123rd year of Ascendancy at 08:05 Killed by Rak'shor, Grand Necromancer of the Pride at level 49 on the 35th Regrowth 123rd year of Ascendancy at 10:31 Killed by Lord of Skulls (archer) at level 49 on the 35th Regrowth 123rd year of Ascendancy at 11:47 Killed by Gloralera the multi-hued drake hatchling at level 49 on the 35th Regrowth 123rd year of Ascendancy at 13:34 Killed by orc warrior at level 49 on the 35th Regrowth 123rd year of Ascendancy at 15:03 Killed by Ivudalaith the heavy bone giant at level 49 on the 35th Regrowth 123rd year of Ascendancy at 16:05 Killed by Rak'shor, Grand Necromancer of the Pride at level 49 on the 35th Regrowth 123rd year of Ascendancy at 18:08 Killed by Arch Zephyr at level 49 on the 35th Regrowth 123rd year of Ascendancy at 19:16 Killed by Arch Zephyr at level 49 on the 35th Regrowth 123rd year of Ascendancy at 20:40 Killed by ghoul at level 49 on the 35th Regrowth 123rd year of Ascendancy at 22:27 Killed by dread at level 49 on the 36th Regrowth 123rd year of Ascendancy at 08:46 Killed by Vorutta the sand-drake at level 49 on the 38th Regrowth 123rd year of Ascendancy at 14:09 Killed by Salyseba the ritch hive mother at level 49 on the 38th Regrowth 123rd year of Ascendancy at 15:48 Killed by Salyseba the ritch hive mother at level 49 on the 38th Regrowth 123rd year of Ascendancy at 17:11 Killed by Vorutta the sand-drake at level 49 on the 38th Regrowth 123rd year of Ascendancy at 20:09 Killed by Vorutta the sand-drake at level 49 on the 38th Regrowth 123rd year of Ascendancy at 22:21 Killed by Eilinevena the gigantic corrosive tunneler at level 49 on the 39th Regrowth 123rd year of Ascendancy at 05:15 Killed by Eilinevena the gigantic corrosive tunneler at level 50 on the 39th Regrowth 123rd year of Ascendancy at 06:48 Killed by fire imp at level 50 on the 39th Regrowth 123rd year of Ascendancy at 09:11 Killed by Fyrk, Faeros High Guard at level 50 on the 40th Regrowth 123rd year of Ascendancy at 12:48 Killed by Voremitira the patchwork troll at level 51 on the 55th Regrowth 123rd year of Ascendancy at 03:52 Killed by orc high cryomancer at level 51 on the 55th Regrowth 123rd year of Ascendancy at 05:12 Killed by orc high cryomancer at level 51 on the 55th Regrowth 123rd year of Ascendancy at 06:27 Killed by Warmaster Gnarg at level 51 on the 55th Regrowth 123rd year of Ascendancy at 10:23 Killed by Warmaster Gnarg at level 51 on the 55th Regrowth 123rd year of Ascendancy at 11:43 Killed by Xerorin the orc master wyrmic at level 51 on the 55th Regrowth 123rd year of Ascendancy at 13:11 Killed by Warmaster Gnarg at level 51 on the 55th Regrowth 123rd year of Ascendancy at 14:35 Killed by Warmaster Gnarg at level 52 on the 55th Regrowth 123rd year of Ascendancy at 17:02 Killed by Warmaster Gnarg at level 52 on the 55th Regrowth 123rd year of Ascendancy at 18:08 Killed by Warmaster Gnarg at level 52 on the 55th Regrowth 123rd year of Ascendancy at 19:29 Killed by Warmaster Gnarg at level 52 on the 55th Regrowth 123rd year of Ascendancy at 21:34 Killed by Warmaster Gnarg at level 52 on the 55th Regrowth 123rd year of Ascendancy at 22:40 Killed by overpowered greater multi-hued wyrm at level 52 on the 56th Regrowth 123rd year of Ascendancy at 01:56 Killed by overpowered greater multi-hued wyrm at level 52 on the 56th Regrowth 123rd year of Ascendancy at 03:26 Killed by overpowered greater multi-hued wyrm at level 52 on the 56th Regrowth 123rd year of Ascendancy at 05:07 Killed by overpowered greater multi-hued wyrm at level 52 on the 56th Regrowth 123rd year of Ascendancy at 06:34 Killed by overpowered greater multi-hued wyrm at level 52 on the 56th Regrowth 123rd year of Ascendancy at 08:20 Killed by orc pyromancer at level 53 on the 56th Regrowth 123rd year of Ascendancy at 20:00 Killed by Poleldawen the orc cryomancer at level 53 on the 56th Regrowth 123rd year of Ascendancy at 21:18 Killed by Poleldawen the orc cryomancer at level 53 on the 56th Regrowth 123rd year of Ascendancy at 22:40 Killed by Belolrabeth the orc pyromancer at level 53 on the 57th Regrowth 123rd year of Ascendancy at 00:01 Killed by Polotha the naga myrmidon at level 53 on the 57th Regrowth 123rd year of Ascendancy at 01:18 Killed by Poleldawen the orc cryomancer at level 53 on the 57th Regrowth 123rd year of Ascendancy at 02:42 Killed by Xanydawen the orc cryomancer at level 54 on the 57th Regrowth 123rd year of Ascendancy at 04:28 Killed by Nerorin the skeleton magus at level 54 on the 57th Regrowth 123rd year of Ascendancy at 07:40 Killed by Silovena the orc summoner at level 54 on the 57th Regrowth 123rd year of Ascendancy at 09:43 Killed by Belathra the orc pyromancer at level 54 on the 57th Regrowth 123rd year of Ascendancy at 12:39 Killed by Belegakira the grave wight at level 54 on the 57th Regrowth 123rd year of Ascendancy at 14:44 Killed by naga myrmidon at level 54 on the 57th Regrowth 123rd year of Ascendancy at 17:26 Killed by orc high cryomancer at level 54 on the 57th Regrowth 123rd year of Ascendancy at 23:41 Killed by Belegakira the grave wight's temporal clone at level 54 on the 58th Regrowth 123rd year of Ascendancy at 02:23 Killed by Belegakira the grave wight at level 54 on the 58th Regrowth 123rd year of Ascendancy at 03:45 Killed by Belegakira the grave wight at level 54 on the 58th Regrowth 123rd year of Ascendancy at 05:09 Killed by Belegakira the grave wight's temporal clone at level 54 on the 58th Regrowth 123rd year of Ascendancy at 06:41 Killed by orc cryomancer at level 54 on the 58th Regrowth 123rd year of Ascendancy at 17:15 Killed by Saleriwyn the orc high cryomancer at level 54 on the 59th Regrowth 123rd year of Ascendancy at 01:54 Killed by Xanena the orc master assassin at level 54 on the 59th Regrowth 123rd year of Ascendancy at 03:44 Killed by Glyldaleba the skeleton warrior at level 54 on the 59th Regrowth 123rd year of Ascendancy at 05:16 Killed by Glyldaleba the skeleton warrior at level 55 on the 59th Regrowth 123rd year of Ascendancy at 06:31 Killed by worm that walks at level 55 on the 59th Regrowth 123rd year of Ascendancy at 08:07 Killed by Glyldaleba the skeleton warrior at level 55 on the 59th Regrowth 123rd year of Ascendancy at 09:45 Killed by Glyldaleba the skeleton warrior at level 55 on the 59th Regrowth 123rd year of Ascendancy at 11:08 Killed by Lisurevena the orc cryomancer at level 55 on the 59th Regrowth 123rd year of Ascendancy at 12:46 Killed by orc cryomancer at level 55 on the 59th Regrowth 123rd year of Ascendancy at 14:06 Killed by orc cryomancer at level 55 on the 59th Regrowth 123rd year of Ascendancy at 17:51 Killed by Eluthra the orc pyromancer at level 55 on the 59th Regrowth 123rd year of Ascendancy at 19:47 Killed by Glyldaleba the skeleton warrior at level 55 on the 59th Regrowth 123rd year of Ascendancy at 21:03 Killed by Saleriwyn the orc high cryomancer at level 55 on the 59th Regrowth 123rd year of Ascendancy at 22:33 Killed by Ivoldata the orc high pyromancer at level 55 on the 60th Regrowth 123rd year of Ascendancy at 01:40 Killed by Glyldaleba the skeleton warrior at level 55 on the 60th Regrowth 123rd year of Ascendancy at 03:13 Killed by orc cryomancer at level 55 on the 60th Regrowth 123rd year of Ascendancy at 05:17 Killed by orc pyromancer at level 55 on the 60th Regrowth 123rd year of Ascendancy at 06:14 Killed by Glyldaleba the skeleton warrior at level 55 on the 60th Regrowth 123rd year of Ascendancy at 08:03 Killed by Glyldaleba the skeleton warrior at level 55 on the 60th Regrowth 123rd year of Ascendancy at 09:26 Killed by Glyldaleba the skeleton warrior at level 55 on the 60th Regrowth 123rd year of Ascendancy at 11:14 Killed by orc cryomancer at level 55 on the 60th Regrowth 123rd year of Ascendancy at 12:48 Killed by orc high pyromancer at level 55 on the 60th Regrowth 123rd year of Ascendancy at 15:58 Killed by Cyrynn the orc cryomancer at level 55 on the 60th Regrowth 123rd year of Ascendancy at 21:56 Killed by Cyrynn the orc cryomancer at level 55 on the 60th Regrowth 123rd year of Ascendancy at 23:06 Killed by Belowe the orc cryomancer at level 55 on the 61st Regrowth 123rd year of Ascendancy at 00:13 Killed by Belowe the orc cryomancer at level 55 on the 61st Regrowth 123rd year of Ascendancy at 01:31 Killed by Belowe the orc cryomancer at level 55 on the 61st Regrowth 123rd year of Ascendancy at 02:46 Killed by Mirror Image (Vor, Grand Geomancer of the Pride) at level 55 on the 61st Regrowth 123rd year of Ascendancy at 04:23 Killed by orc high pyromancer at level 55 on the 61st Regrowth 123rd year of Ascendancy at 05:38 Killed by Mirror Image (Vor, Grand Geomancer of the Pride) at level 55 on the 61st Regrowth 123rd year of Ascendancy at 07:07 Killed by Beluma the wolf at level 55 on the 61st Regrowth 123rd year of Ascendancy at 08:32 Killed by Ivanor the orc high pyromancer at level 55 on the 61st Regrowth 123rd year of Ascendancy at 10:01 Killed by lava floor at level 55 on the 61st Regrowth 123rd year of Ascendancy at 11:25 Killed by Vor, Grand Geomancer of the Pride at level 55 on the 61st Regrowth 123rd year of Ascendancy at 12:56 Killed by StarPlatinum at level 55 on the 61st Regrowth 123rd year of Ascendancy at 14:16 Killed by Elarewen the orc assassin at level 55 on the 61st Regrowth 123rd year of Ascendancy at 16:01 Killed by lava floor at level 55 on the 61st Regrowth 123rd year of Ascendancy at 17:25 Killed by Isitta the orc cryomancer at level 55 on the 61st Regrowth 123rd year of Ascendancy at 18:55 Killed by Mayissra the orc pyromancer at level 55 on the 61st Regrowth 123rd year of Ascendancy at 20:12 Killed by Isitta the orc cryomancer at level 55 on the 61st Regrowth 123rd year of Ascendancy at 21:46 Killed by Vor, Grand Geomancer of the Pride at level 55 on the 61st Regrowth 123rd year of Ascendancy at 23:20 Killed by Vor, Grand Geomancer of the Pride at level 55 on the 62nd Regrowth 123rd year of Ascendancy at 00:47 Killed by Vor, Grand Geomancer of the Pride at level 55 on the 62nd Regrowth 123rd year of Ascendancy at 02:05 Killed by Vor, Grand Geomancer of the Pride at level 55 on the 62nd Regrowth 123rd year of Ascendancy at 03:30 Killed by StarPlatinum at level 55 on the 62nd Regrowth 123rd year of Ascendancy at 04:49 Killed by Isitta the orc cryomancer at level 55 on the 62nd Regrowth 123rd year of Ascendancy at 06:10 Killed by Mirror Image (Vor, Grand Geomancer of the Pride) at level 55 on the 62nd Regrowth 123rd year of Ascendancy at 08:54 Killed by Vor, Grand Geomancer of the Pride at level 55 on the 62nd Regrowth 123rd year of Ascendancy at 10:06 Killed by Vor, Grand Geomancer of the Pride at level 55 on the 62nd Regrowth 123rd year of Ascendancy at 11:34 Killed by Isyridheda the orc high pyromancer at level 55 on the 62nd Regrowth 123rd year of Ascendancy at 13:57 Killed by Vor, Grand Geomancer of the Pride at level 55 on the 62nd Regrowth 123rd year of Ascendancy at 15:15 Killed by StarPlatinum at level 55 on the 62nd Regrowth 123rd year of Ascendancy at 16:43 Killed by Mirror Image (Vor, Grand Geomancer of the Pride) at level 55 on the 62nd Regrowth 123rd year of Ascendancy at 18:06 Killed by Vor, Grand Geomancer of the Pride at level 55 on the 62nd Regrowth 123rd year of Ascendancy at 19:43 Killed by Vor, Grand Geomancer of the Pride at level 55 on the 62nd Regrowth 123rd year of Ascendancy at 21:28 Killed by Belowe the orc cryomancer at level 55 on the 62nd Regrowth 123rd year of Ascendancy at 23:11 Killed by Vor, Grand Geomancer of the Pride at level 55 on the 63rd Regrowth 123rd year of Ascendancy at 00:48 Killed by Belowe the orc cryomancer at level 56 on the 63rd Regrowth 123rd year of Ascendancy at 02:23 Killed by Isyridheda the orc high pyromancer at level 56 on the 63rd Regrowth 123rd year of Ascendancy at 05:34 Killed by orc pyromancer at level 56 on the 63rd Regrowth 123rd year of Ascendancy at 18:44 Killed by Glyldaleba the skeleton warrior at level 56 on the 63rd Regrowth 123rd year of Ascendancy at 23:10 Killed by Belhujin the daelach at level 56 on the 74th Regrowth 123rd year of Ascendancy at 06:33 Killed by Salyba the copperhead snake at level 56 on the 74th Regrowth 123rd year of Ascendancy at 11:51 Killed by Uhraxor the daelach at level 57 on the 75th Regrowth 123rd year of Ascendancy at 06:54 Killed by Haungit the dolleg at level 57 on the 75th Regrowth 123rd year of Ascendancy at 08:07 Killed by Rihanzut the dolleg at level 57 on the 75th Regrowth 123rd year of Ascendancy at 09:42 Killed by champion of Urh'Rok at level 57 on the 76th Regrowth 123rd year of Ascendancy at 16:17 Killed by champion of Urh'Rok at level 57 on the 76th Regrowth 123rd year of Ascendancy at 17:18 Killed by fire imp at level 57 on the 76th Regrowth 123rd year of Ascendancy at 18:26 Killed by forge-giant at level 57 on the 76th Regrowth 123rd year of Ascendancy at 20:17 Killed by daelach at level 57 on the 76th Regrowth 123rd year of Ascendancy at 21:41 Killed by wretchling at level 57 on the 77th Regrowth 123rd year of Ascendancy at 01:11 Killed by daelach at level 57 on the 77th Regrowth 123rd year of Ascendancy at 02:35 Killed by wretchling at level 57 on the 77th Regrowth 123rd year of Ascendancy at 04:05 Killed by Polivena the orc summoner at level 57 on the 39th Pyre 123rd year of Ascendancy at 07:40 Killed by Isinn the orc necromancer at level 57 on the 39th Pyre 123rd year of Ascendancy at 08:33 Killed by Vorawyn the icy orc wyrmic at level 57 on the 42nd Pyre 123rd year of Ascendancy at 11:13 Killed by temporal hound at level 57 on the 42nd Pyre 123rd year of Ascendancy at 12:30 Killed by Zubilemina the orc warrior at level 57 on the 42nd Pyre 123rd year of Ascendancy at 13:51 Killed by blinkwyrm at level 57 on the 42nd Pyre 123rd year of Ascendancy at 15:08 Killed by Layinor the orc summoner at level 57 on the 42nd Pyre 123rd year of Ascendancy at 17:00 Killed by Glessra the storm wyrm at level 57 on the 42nd Pyre 123rd year of Ascendancy at 18:29 Killed by Polylrawyn the storm wyrm at level 57 on the 42nd Pyre 123rd year of Ascendancy at 19:46 Killed by Zubitta the orc summoner at level 57 on the 42nd Pyre 123rd year of Ascendancy at 21:51 Killed by Silenor the fiery orc wyrmic at level 57 on the 42nd Pyre 123rd year of Ascendancy at 23:02 Killed by multi-hued drake at level 57 on the 43rd Pyre 123rd year of Ascendancy at 00:11 Killed by temporal hound at level 57 on the 43rd Pyre 123rd year of Ascendancy at 01:31 Killed by Polylrawyn the storm wyrm at level 57 on the 43rd Pyre 123rd year of Ascendancy at 03:10 Killed by orc mage-hunter at level 57 on the 43rd Pyre 123rd year of Ascendancy at 04:19 Killed by StarPlatinum at level 57 on the 43rd Pyre 123rd year of Ascendancy at 05:49 Killed by multi-hued drake at level 57 on the 43rd Pyre 123rd year of Ascendancy at 06:52 Killed by shadow at level 57 on the 43rd Pyre 123rd year of Ascendancy at 08:17 Killed by Lisobrevea the orc master wyrmic at level 57 on the 43rd Pyre 123rd year of Ascendancy at 09:41 Killed by Mayota the orc summoner at level 57 on the 43rd Pyre 123rd year of Ascendancy at 11:07 Killed by Arygaldata the fire wyrm at level 57 on the 43rd Pyre 123rd year of Ascendancy at 12:40 Killed by ritch flamespitter at level 57 on the 43rd Pyre 123rd year of Ascendancy at 14:12 Killed by shadow at level 57 on the 43rd Pyre 123rd year of Ascendancy at 15:31 Killed by Porille the venom wyrm at level 57 on the 43rd Pyre 123rd year of Ascendancy at 16:47 Killed by shadow at level 57 on the 43rd Pyre 123rd year of Ascendancy at 18:03 Killed by Salildaba the orc mage-hunter at level 58 on the 43rd Pyre 123rd year of Ascendancy at 20:22 Killed by shadow at level 58 on the 43rd Pyre 123rd year of Ascendancy at 21:30 Killed by temporal hound at level 58 on the 43rd Pyre 123rd year of Ascendancy at 22:53 Killed by Arygaldata the fire wyrm at level 58 on the 44th Pyre 123rd year of Ascendancy at 00:12 Killed by temporal hound at level 58 on the 44th Pyre 123rd year of Ascendancy at 01:41 Killed by temporal hound at level 58 on the 44th Pyre 123rd year of Ascendancy at 04:41 Killed by temporal hound at level 58 on the 44th Pyre 123rd year of Ascendancy at 06:23 Killed by Zubilemina the orc warrior's temporal clone at level 58 on the 44th Pyre 123rd year of Ascendancy at 08:02 Killed by temporal hound at level 58 on the 44th Pyre 123rd year of Ascendancy at 09:26 Killed by temporal hound at level 58 on the 44th Pyre 123rd year of Ascendancy at 11:02 Killed by temporal hound at level 58 on the 44th Pyre 123rd year of Ascendancy at 12:13 Killed by temporal hound at level 58 on the 44th Pyre 123rd year of Ascendancy at 13:39 Killed by dreaming horror at level 58 on the 44th Pyre 123rd year of Ascendancy at 16:25 Killed by oozing horror at level 58 on the 44th Pyre 123rd year of Ascendancy at 19:05 Killed by forge-giant at level 58 on the 44th Pyre 123rd year of Ascendancy at 20:16 Killed by forge-giant at level 58 on the 44th Pyre 123rd year of Ascendancy at 22:48 Killed by forge-giant at level 58 on the 45th Pyre 123rd year of Ascendancy at 00:29 Killed by forge-giant at level 58 on the 45th Pyre 123rd year of Ascendancy at 02:00 Killed by forge-giant at level 58 on the 45th Pyre 123rd year of Ascendancy at 03:09 Killed by Xerulegatha the orc grand summoner at level 58 on the 45th Pyre 123rd year of Ascendancy at 08:03 Killed by stone golem at level 58 on the 45th Pyre 123rd year of Ascendancy at 09:46 Killed by Poryma the orc mage-hunter at level 58 on the 45th Pyre 123rd year of Ascendancy at 11:40 Killed by Xinn the orc master wyrmic at level 58 on the 45th Pyre 123rd year of Ascendancy at 12:53 Killed by shadow at level 58 on the 45th Pyre 123rd year of Ascendancy at 14:04 Killed by venom wyrm at level 58 on the 45th Pyre 123rd year of Ascendancy at 15:30 Killed by Poryma the orc mage-hunter at level 58 on the 45th Pyre 123rd year of Ascendancy at 16:45 Killed by Nerulle the orc master wyrmic at level 58 on the 45th Pyre 123rd year of Ascendancy at 18:03 Killed by Silitha the orc archer at level 58 on the 45th Pyre 123rd year of Ascendancy at 19:30 Killed by shadow at level 58 on the 45th Pyre 123rd year of Ascendancy at 20:42 Killed by Silitha the orc archer at level 58 on the 45th Pyre 123rd year of Ascendancy at 22:05 Killed by Nerulle the orc master wyrmic at level 58 on the 45th Pyre 123rd year of Ascendancy at 23:21 Killed by Aerotta the orc summoner at level 58 on the 46th Pyre 123rd year of Ascendancy at 00:44 Killed by Xanalaith the fire wyrm at level 58 on the 46th Pyre 123rd year of Ascendancy at 02:21 Killed by Xanalaith the fire wyrm at level 58 on the 46th Pyre 123rd year of Ascendancy at 03:43 Killed by orc master wyrmic at level 58 on the 46th Pyre 123rd year of Ascendancy at 05:19 Killed by orc master wyrmic at level 58 on the 46th Pyre 123rd year of Ascendancy at 06:55 Killed by shadow at level 58 on the 46th Pyre 123rd year of Ascendancy at 09:00 Killed by Eilinerena the orc summoner at level 58 on the 46th Pyre 123rd year of Ascendancy at 10:12 Killed by minotaur at level 58 on the 46th Pyre 123rd year of Ascendancy at 11:40 Killed by Mayadhena the orc summoner at level 58 on the 46th Pyre 123rd year of Ascendancy at 12:56 Killed by stone golem (wild summon) at level 59 on the 46th Pyre 123rd year of Ascendancy at 14:38 Killed by war hound (wild summon) at level 59 on the 46th Pyre 123rd year of Ascendancy at 16:08 Killed by war hound at level 59 on the 46th Pyre 123rd year of Ascendancy at 17:40 Killed by Neroth the blinkwyrm at level 59 on the 46th Pyre 123rd year of Ascendancy at 19:30 Killed by Neroth the blinkwyrm at level 59 on the 46th Pyre 123rd year of Ascendancy at 20:29 Killed by Neroth the blinkwyrm at level 59 on the 46th Pyre 123rd year of Ascendancy at 21:56 Killed by Neroth the blinkwyrm at level 59 on the 46th Pyre 123rd year of Ascendancy at 23:20 Killed by Neroth the blinkwyrm at level 59 on the 47th Pyre 123rd year of Ascendancy at 02:24 Killed by Neroth the blinkwyrm at level 59 on the 47th Pyre 123rd year of Ascendancy at 03:42 Killed by Ealra the dolleg at level 59 on the 47th Pyre 123rd year of Ascendancy at 05:59 Killed by Yepigo the Invader at level 59 on the 47th Pyre 123rd year of Ascendancy at 07:28 Killed by Ealra the dolleg at level 59 on the 47th Pyre 123rd year of Ascendancy at 08:54 Killed by Jaliep the quasit at level 59 on the 47th Pyre 123rd year of Ascendancy at 10:24 Killed by Sthzon the wretchling at level 59 on the 47th Pyre 123rd year of Ascendancy at 12:29 Killed by Emeda the orc mage-hunter at level 59 on the 47th Pyre 123rd year of Ascendancy at 19:21 Killed by Glydhethra the orc summoner at level 59 on the 47th Pyre 123rd year of Ascendancy at 20:38 Killed by Glorunn the orc summoner at level 59 on the 47th Pyre 123rd year of Ascendancy at 22:17 Killed by Cyredhegath the orc summoner at level 59 on the 47th Pyre 123rd year of Ascendancy at 23:39 Killed by Xanegarin the blinkwyrm at level 59 on the 48th Pyre 123rd year of Ascendancy at 01:20 Killed by ritch flamespitter (wild summon) at level 59 on the 48th Pyre 123rd year of Ascendancy at 03:10 Killed by turtle at level 59 on the 48th Pyre 123rd year of Ascendancy at 04:29 Killed by Gorbat, Supreme Wyrmic of the Pride at level 59 on the 48th Pyre 123rd year of Ascendancy at 05:49 Killed by Poloda the orc elite berserker at level 59 on the 48th Pyre 123rd year of Ascendancy at 07:08 Killed by war hound at level 59 on the 48th Pyre 123rd year of Ascendancy at 09:25 Killed by stone golem at level 59 on the 48th Pyre 123rd year of Ascendancy at 10:33 Killed by Yvotha the spire dragon at level 59 on the 48th Pyre 123rd year of Ascendancy at 11:54 Killed by Gorbat, Supreme Wyrmic of the Pride at level 59 on the 48th Pyre 123rd year of Ascendancy at 13:21 Killed by multi-hued drake at level 59 on the 48th Pyre 123rd year of Ascendancy at 14:45 Killed by rimebark at level 59 on the 48th Pyre 123rd year of Ascendancy at 15:53 Killed by Gorbat, Supreme Wyrmic of the Pride at level 59 on the 48th Pyre 123rd year of Ascendancy at 17:15 Killed by Poloda the orc elite berserker at level 59 on the 48th Pyre 123rd year of Ascendancy at 18:26 Killed by Poloda the orc elite berserker at level 59 on the 48th Pyre 123rd year of Ascendancy at 19:42 Killed by rimebark at level 59 on the 48th Pyre 123rd year of Ascendancy at 21:06 Killed by Gorbat, Supreme Wyrmic of the Pride at level 59 on the 48th Pyre 123rd year of Ascendancy at 22:25 Killed by Poloda the orc elite berserker at level 59 on the 48th Pyre 123rd year of Ascendancy at 23:42 Killed by Gloryba the orc summoner at level 59 on the 49th Pyre 123rd year of Ascendancy at 01:01 Killed by Gorbat, Supreme Wyrmic of the Pride at level 59 on the 49th Pyre 123rd year of Ascendancy at 02:10 Killed by black jelly at level 59 on the 49th Pyre 123rd year of Ascendancy at 03:33 Killed by Gorbat, Supreme Wyrmic of the Pride at level 59 on the 49th Pyre 123rd year of Ascendancy at 05:00 Killed by Gloryba the orc summoner at level 59 on the 49th Pyre 123rd year of Ascendancy at 06:05 Killed by minotaur at level 59 on the 49th Pyre 123rd year of Ascendancy at 07:37 Killed by Poloda the orc elite berserker at level 59 on the 49th Pyre 123rd year of Ascendancy at 08:41 Killed by Ivyta the fire wyrm at level 60 on the 49th Pyre 123rd year of Ascendancy at 09:54 Killed by Betumima the orc mage-hunter at level 60 on the 49th Pyre 123rd year of Ascendancy at 11:11 Killed by Poloda the orc elite berserker at level 60 on the 49th Pyre 123rd year of Ascendancy at 12:26 Killed by Betumima the orc mage-hunter at level 60 on the 49th Pyre 123rd year of Ascendancy at 13:27 Killed by Poloda the orc elite berserker at level 60 on the 49th Pyre 123rd year of Ascendancy at 16:29 Killed by minotaur at level 60 on the 49th Pyre 123rd year of Ascendancy at 19:34 Killed by Aeryda the orc grand summoner at level 60 on the 49th Pyre 123rd year of Ascendancy at 21:37 Killed by Aryth the orc soldier at level 60 on the 49th Pyre 123rd year of Ascendancy at 22:56 |
Primary Stats
Strength | 90 (base 12) |
Dexterity | 107 (base 12) |
Constitution | 69 (base 12) |
Magic | 142 (base 69) |
Willpower | 101 (base 60) |
Cunning | 131 (base 69) |
Resources
Mana | 758/784 |
Equilibrium | 30 |
Vim | 366/366 |
Life | -48/1219 |
Stamina | 453/502 |
Psi | 408/659 |
Healing Factor | 0.37272198670224 |
Regeneration | 2.7022344035913 |
Speed
Mental | +14.2% |
Attack | +12% |
Movement | -30.645524647069% |
Spell | +14.2% |
Global | +96.270473100607% |
Vision
Sight | 10 |
Lite | 8.178516483155 |
Infravision | 5 |
See Stealth | 43.796924254647 |
See Invisible | 43.796924254647 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 359 |
Accuracy | 47 |
Crit Chance | 64% |
APR | 76 |
Speed | 1.05 |
Offense: Offhand
Damage | 144 |
Accuracy | 47 |
Crit Chance | 61% |
APR | 74 |
Speed | 0.88 |
Offense: Spell
Spellpower | 86 |
Crit Chance | 56% |
Speed | 0.87565674255692 |
Offense: Mind
Mindpower | 67 |
Crit Chance | 51% |
Speed | 0.89285714285714 |
Offense: Damage Bonus
Acid | +66% |
Blight | +49% |
Arcane | +74% |
Cold | +70% |
All | +41% |
Darkness | +54% |
Physical | +78% |
Temporal | +56% |
Lightning | +97% |
Mind | +49% |
Fire | +101% |
Nature | +74% |
Offense: Damage Penetration
Arcane | +25% |
Cold | +40% |
All | +15% |
Defense: Base
Armour (hardiness) | 36 (45%) |
Defense | 40 |
Ranged Defense | 50 |
Fatigue | 0 |
Physical Save | 40.69 |
Spell Save | 47.8 |
Mental Save | 32 |
Defense: Resistances
Acid | + 36%( 70%) |
Arcane | + 2%( 40%) |
Cold | + 53%( 80%) |
All | + 15%( 70%) |
Lightning | + 53%( 80%) |
Light | + 26%( 70%) |
Temporal | + 28%( 70%) |
Physical | + 20%( 70%) |
Darkness | + 32%( 80%) |
Fire | + 53%( 80%) |
Nature | + 45%( 80%) |
Defense: Immunities
Stun Resistance | 100% |
Confusion Resistance | 100% |
Fear Resistance | 41% |
Poison Resistance | 59% |
Blind Resistance | 59% |
Silence Resistance | 100% |
Bleed Resistance | 59% |
Pinning Resistance | 100% |
Instadeath Resistance | 100% |
Knockback Resistance | 71% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 973 damage for 8 turns. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 1023 damage for 5 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 8 Cooldown: 13 Travel Speed: instantaneous Usage Speed: Spell (88% of a turn) Is: a spell Description: Activate the rune to teleport up to 8 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 37%, your defense is increased by 37 and all your resistances by 37%. Its effects scale with your Constitution stat. |
Class Talents
Cunning / Shadow magic | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Psionic / Solipsism | 1.10 |
| 2/5 |
| 1/5 |
| 3/5 |
| 1/5 |
Wild-gift / Ooze | 1.00 |
| 4/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Technique / Magical combat | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Corruption / Reaving combat | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Dual techniques | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Spell / Air | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Chronomancy / Temporal Guardian | 1.00 |
| 4/5 |
| 2/5 |
| 4/5 |
| 0/5 |
Spell / Enhancement | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Psionic / Psi-fighting | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cursed / Cursed aura | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Cursed / Cursed form | 1.00 |
| 1/5 |
| 4/5 |
| 1/5 |
| 1/5 |
Technique / Unarmed training | 1.00 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Spell / Staff combat | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Harmony | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Race / Ogre | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 2/5 |
Corruption / Hexes | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Stone alchemy | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Arcane Feed |
talent | Arcane Combat |
talent | Shadow Combat |
talent | Mitosis |
talent | Augmentation |
talent | Elemental Harmony |
talent | Feather Wind |
talent | Shock Hands |
talent | Fiery Hands |
talent | Shadow Feed |
talent | Beyond the Flesh |
detrimental effect | Reduces global action speed by 30%. Slow |
detrimental effect | The target is using a two handed weapon in a single hand, reducing accuracy, physical power, spellpower and mindpower by 20% (based on size); also all damage procs from your offhand are reduced by 50%. Hit Penalty |
detrimental effect | Movement speed is reduced by 60%. Slow movement |
detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
detrimental effect | The target is blinded, unable to see anything. Blinded |
beneficial effect | Inscriptions cooldown twice as fast. Writ Large |
detrimental effect | The target is wasting away, taking 42.65 temporal damage per turn. Wasting |
detrimental effect | Zone-wide effect: +20 mindpower, +2 life regen, -1 equilibrium per turn, -20% resistance penetration. Natural Aura |
beneficial effect | All direct healing done to the target is increased by 65% and each heal restores 10.0 equilibrium. Healing Nexus |
beneficial effect | The creature has found a state of clarity and sees the world for what it is (+1% global speed). Clarity |
detrimental effect | Mind and body exposed to effects and attacks, reducing all saves and defense by 18. Exposed |
detrimental effect | The target is suffering from disabling wounds, reducing their critical strike damage by 93%. Scoundrel's Strategies |
beneficial effect | Increases global speed by 10%. Elemental Harmony |
beneficial effect | The target's unnatural body has responded to damage taken. All damage that the target inflicts is increased by 4%. Strength and Willpower are increased by 1. Poisons and diseases have a 8% chance of being neutralized each turn. Cursed Form |
beneficial effect | Do not try to resist it! Ogric Wrath |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 10): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 12): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 13): Exterminator | active |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 14): Near SightedYou completed the challenge and received: +1 Class Point | done |
Proceed directly to the next Infinite Dungeon level in less than 68 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 15): Rush Hour (68)Turns left: 57 You completed the challenge and received: +1 Category Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 5): ExterminatorYou completed the challenge and received: +1 Category Point | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 8): Mirror MatchYou completed the challenge and received: +1 Generic Point | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 9): Mirror MatchYou completed the challenge and received: +1 Class Point | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | failed |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. In the aftermath you turned against the Grand Corruptor and dispatched him. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * Grushnak Pride, near a small mountain range in the north west. * You have destroyed Gorbat. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * Find a Resonating Diamond. | active |
Equipment
Psionic focus | ![]() Requires: - Level 25 Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. This item has been sent to the Item's Vault. |
Quiver | ![]() Requires: - Dexterity 32 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 5 Base power: 45.0 - 63.0 Uses stats: 42% Cun, 140% Mag Damage type: Temporal darkness Mastery: Strength of Purpose Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +120 Crit. chance: +6.0% When this weapon hits: Spatial Tether (15% chance level 1). When this weapon hits: Dimensional Anchor (15% chance level 1). An endless supply of arrows lay within this deep black quiver. Tiny white lights dot its surface. |
On hands | ![]() Requires: - Heavy armour training Powered by arcane forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Accuracy: +9 (+3 eff.) Armour penetration: +15 Armour: +21 Armour Hardiness: +15% Fatigue: +5% Changes stats: +7 Dex / +8 Cun / +14 Con Changes resistances: +6% physical When used to modify unarmed attacks: Base power: 29.5 - 41.3 Uses stats: 24% Wil, 50% Mag, 64% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Accuracy: +11 Armour Penetration: +24 Crit. chance: +10.0% Attack speed: 100% When this weapon hits: Stone Touch (5% chance level 5). When this weapon hits: Perfect Strike (15% chance level 5). Curse of Shrouds It can be used to activate talent Steady Shot, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
Light source | ![]() Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +11 Changes resistances: +13% light Changes resistances penetration: +15% all Changes damage: +13% darkness Damage affinity(heal): +5% darkness Light radius: +7 Infravision radius: +5 It can be used to activate talent Moonlight Ray, placing all other charms into a 8 cooldown : Effective talent level: 4.0 Power cost: 8 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a spell Description: Focuses the power of the Moon into a beam of shadows, doing 347.39 damage. The damage dealt will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | ![]() Requires: - Level 35 Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +10 Fatigue: +5% Damage (Melee): 10 acid / 10 fire / 10 lightning / 10 cold Changes stats: +10 Mag / +10 Wil Changes resistances: +25% acid / +25% fire / +25% cold / +25% lightning Changes damage: +25% acid / +25% fire / +25% cold / +25% lightning Spellpower: +15 (+3 eff.) Mindpower: +15 (+3 eff.) Curse of Nightmares This jeweled crown shimmers with colors. This item has been sent to the Item's Vault. |
On feet | ![]() Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +11 Physical crit. chance: +6.0% Physical power: +5 (+0 eff.) Armour: +5 Changes stats: +2 Wil / +3 Mag Changes damage: +9% arcane Silence immunity: +81% Confusion immunity: +74% Stun/Freeze immunity: +91% Mana each turn: +0.04 Maximum vim: +30.00 Spellpower: +20 (+3 eff.) Curse of Madness A pair of boots made of leather. |
Tool | ![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Changes resistances: +15% temporal / -12% all Changes damage: +15% temporal / +10% all Movement speed: -16% Combat speed: +12% Casting speed: +12% Mental speed: +12% Offers either offensive or defensive benefits, depending on the position of the sands. Switching the direction of flow takes no time. It can be used to flip the hourglass (sands currently flowing towards entropy) Activation costs 20 power out of 20/20. This hourglass of otherworldly crystal appears to be filled with countless tiny gemstones in place of sand. As they fall, you feel the flow of time change around you. |
On fingers | ![]() Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Armour penetration: +3 Damage when hit (Melee): 10 cold Changes stats: +7 Dex Changes resistances penetration: +25% cold Changes damage: +9% arcane / +21% physical Critical mult.: +25.14% Physical save: +15 (+4 eff.) Silence immunity: +44% Stamina each turn: +3.00 Mana each turn: +0.33 Maximum stamina: +37.71 Rings make your fingers look great! |
On fingers | ![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Damage (Melee): 15 arcane Changes resistances: +15% arcane Changes resistances penetration: +10% arcane Changes damage: +4% lightning / +4% physical / +4% cold / +4% fire / +15% arcane / +5% all Talent masteries: +0.10 Spell / Arcane +0.10 Spell / Aether Talent cooldown: Aether Avatar (-4 turns) Spell save: +10 (+2 eff.) Silence immunity: +30% Maximum mana: +35.00 Spellpower: +10 (+2 eff.) Spell crit. chance: +5% Talent on hit(spell): Arcane Vortex (10% chance level 2). It can be used to activate talent Manathrust (costing 6 power out of 6/6) : Effective talent level: 4.4 Power cost: 6 out of 6/6. Range: 10 Travel Speed: 2000% of base Is: a spell and usable during Aether Avatar Description: Conjures up mana into a powerful bolt doing 413.07 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. |
Around neck | ![]() Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +13 Con Physical save: +19 (+6 eff.) Life regen: +7.00 Maximum life: +68.00 Amulets make your neck look great! |
In main hand | ![]() Requires: - Magic 60 Powered by arcane forces 12.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 96.0 - 144.0 Uses stat: 190% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +22 Crit. chance: +10.0% Attack speed: 83% On weapon hit: * 50% chance to reduce strength, dexterity, and constitution by 36 * Blasts creatures in a radius 1 shockwave around your target for 285.56 to 856.69 physical damage (based on Strength). Damage conversion: 20% blight When wielded/worn: Changes damage: +12% physical Critical mult.: +40.00% Knockback immunity: +30% Curse of Misfortune It can be used to knock away other creatures within radius 4), dealing 704.98 to 1409.96 physical damage (based on Strength) to each Activation costs 50 power out of 50/50. The massive stone limb of the Rotting Titan, a mass of stone and rotting flesh. You think you can lift it, but it is very heavy. |
Around waist | ![]() Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Effects on melee hit: * 28% chance to slow global speed by 66% Changes stats: +4 Str / +24 Mag / +10 Wil Changes resistances: +15% nature Changes damage: +33% nature / +24% fire Reduces incoming crit damage: 20.89% Spell crit. chance: +6% Light radius: +4 Curse of Nightmares A belt that goes around your waist. |
In off hand | ![]() Requires: - Willpower 20 - Magic 32 Infused by psionic forces Powered by unknown forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 47.0 - 65.8 Uses stats: 10% Wil, 150% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +20 Crit. chance: +7.0% Attack speed: 100% On weapon hit: * torments the target with many mental effects On weapon kill: * reduces mental save penalty When wielded/worn: Changes damage: +8% mind Mindpower: +9 (+2 eff.) Curse of Madness The eye on the hilt of this blade seems to glare at you, piercing your soul and mind. Tentacles surround the hilt, latching onto your hand. |
Cloak | ![]() Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 It is part of a set of items. It would go well with another part of Ureslak. When wielded/worn: Changes resistances: +20% lightning / +20% darkness / +20% nature / +20% cold / -30% arcane / +20% fire Changes resistances cap: +10% lightning / +10% darkness / +10% nature / +10% cold / -30% arcane / +10% fire Curse of Madness It can be used to energize the scales for 16 turns, increasing resistance to Fire, Cold, Lightning, Nature, or Darkness damage by 15% just before you are damaged. (This effect lasts 5 turns and only works on one type of damage.) Activation costs 50 power out of 50/50. This cloak is fashioned from the scales of some large reptilian creature. It appears to reflect every color of the rainbow. |
Main armor | ![]() Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Defense: +12 (+4 eff.) Damage (Melee): 35 mind / 10 % chance of gloom effects Damage when hit (Melee): 35 mind / 10 % chance of gloom effects Changes stats: +10 Cun / +10 Wil Changes resistances: +15% all Changes resistances penetration: +20% all Changes damage: +10% all Talent masteries: +0.20 Psionic / Focus +0.20 Cursed / Punishments +0.10 Psionic / Solipsism +0.20 Cursed / Slaughter Psi each turn: +0.20 Hate when firing a critical mind attack: +4.00 Psi when firing a critical mind attack: +4.00 Hate per kill: +2.00 Spell crit. chance: +5% Mindpower: +20 (+4 eff.) Mental crit. chance: +14% Global speed: +15% Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn. Talent on hit(mindpower): Agony (8% chance level 2). Talent on hit(mindpower): Hateful Whisper (8% chance level 2). Curse of Corpses This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind. |
Inventory
![]() Infused by nature 0.10 Encumbrance. [Unique] Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 23% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 4 each turn for 4 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. This wild infusion has evolved. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 330 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 441 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 431 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 288 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 303 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 286 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 29 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 5 turns. While Heroism is active, you will only die when reaching -885 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 1771 life, 10 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 795% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 983% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 819% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 1070% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 1145% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 780 life over 5 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 44% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 41% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 34% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 33% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 38% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 36% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 53% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Infused by nature 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Spell (88% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Spell (88% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 4 lightning, 3 physical, 3 acid, 3 fire, 4 mind, 3 cold It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 607.67 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 530.83 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 396.78 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 644.93 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 804.28 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 537.58 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() blink rune (range 7; phase 21; cd 16) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 7 Cooldown: 17 Travel Speed: instantaneous Usage Speed: Spell (88% of a turn) Is: a spell Description: Activate the rune to teleport up to 7 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 21%, your defense is increased by 21 and all your resistances by 21%. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 11 Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (88% of a turn) Is: a spell Description: Activate the rune to teleport up to 11 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 33%, your defense is increased by 33 and all your resistances by 33%. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 10 Cooldown: 11 Travel Speed: instantaneous Usage Speed: Spell (88% of a turn) Is: a spell Description: Activate the rune to teleport up to 10 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 43%, your defense is increased by 43 and all your resistances by 43%. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 8 Cooldown: 11 Travel Speed: instantaneous Usage Speed: Spell (88% of a turn) Is: a spell Description: Activate the rune to teleport up to 8 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 24%, your defense is increased by 24 and all your resistances by 24%. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (88% of a turn) Is: a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 23%, your defense is increased by 23 and all your resistances by 23%. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 9 Cooldown: 12 Travel Speed: instantaneous Usage Speed: Spell (88% of a turn) Is: a spell Description: Activate the rune to teleport up to 9 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 31%, your defense is increased by 31 and all your resistances by 31%. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 46% all resistance, you move 46% faster, and you are invisible (power 42). Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 36% all resistance, you move 45% faster, and you are invisible (power 33). Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 40% all resistance, you move 52% faster, and you are invisible (power 37). Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 47% all resistance, you move 45% faster, and you are invisible (power 37). Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Spell (88% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1639% for 10 turns (191 total) and instantly restoring 82 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (88% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1165% for 10 turns (136 total) and instantly restoring 58 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Spell (88% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 2011% for 10 turns (234 total) and instantly restoring 101 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (88% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1744% for 10 turns (203 total) and instantly restoring 87 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 198 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 252 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 561 damage for 4 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 524 damage for 6 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 699 damage for 3 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 10 up to 6 times. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 71 up to 9 times. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Spell (88% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 234 with a minimum range of 15. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Spell (88% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 126 with a minimum range of 15. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
![]() 0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +5 (+0 eff.) Blindness immunity: +100% Spellpower: +5 (+1 eff.) See invisible: +10 It can be used to summon an elder vampire with Taunt to your side for 15 turns Activation costs 60 power out of 60/60. The evilness of undeath radiates from this amulet. |
![]() Crafted by a master 2.00 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Armour: +10 Fatigue: +2% Changes stats: +6 Str / +6 Con Changes resistances: +20% physical A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
![]() Infused by nature 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +5 Wil Damage affinity(heal): +15% nature Life regen: +2.00 Mindpower: +5 (+1 eff.) Enhances the effectiveness of Meditation by 20% It can be used to activate talent Nature's Touch (costing 35 power out of 35/35) : Effective talent level: 2.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift and a mind power Description: Touch a target (or yourself) to infuse it with Nature, healing it for 322 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
![]() Infused by nature 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +5 Wil Damage affinity(heal): +15% nature Life regen: +2.00 Mindpower: +5 (+1 eff.) Enhances the effectiveness of Meditation by 20% It can be used to activate talent Nature's Touch (costing 35 power out of 35/35) : Effective talent level: 2.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift and a mind power Description: Touch a target (or yourself) to infuse it with Nature, healing it for 322 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
![]() Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Defense: +15 (+5 eff.) Fatigue: -20% Maximum encumbrance: +20 Movement speed: +25% Slows Projectiles: +15% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. |
![]() Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Changes stats: +10 Str / +6 Con Talent masteries: +0.10 Technique / Berserker's strength +0.10 Technique / Bloodthirst +0.10 Technique / Warcries +0.10 Technique / Two-handed assault Physical save: +18 (+5 eff.) Mental save: +18 (+9 eff.) Pinning immunity: +100% It can be used to activate talent Shattering Shout (costing 10 power out of 48/48) : Effective talent level: 4.0 Power cost: 10 out of 48/48. Range: melee/personal Travel Speed: instantaneous Description: Release a powerful shout, doing 716.01 physical damage in a radius 7 cone in front of you. At level 5 the shout is so strong it shatters all incomming projectiles caught inside. The damage increases with your Strength. Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Effects when hit in melee: * 30% chance to blind Changes resistances: +25% light Changes damage: +12% light Light radius: +1 It can be used to create a reflective shield (50% reflection rate, 434 strength, based on Magic) for 5 turns Activation costs 24 power out of 24/24. Said to have been created by a powerful mage after his home was destroyed by a mob following the Spellblaze. Though he fled, his possessions were crushed, burned, and smashed. When he returned to the ruins, he made this amulet from the remains of his shattered mirror. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: +10% light / +10% darkness Changes resistances cap: +5% light / +5% darkness Changes resistances penetration: +15% light / +15% darkness Changes damage: +8% light / +8% darkness Spellpower: +8 (+1 eff.) Spell crit. chance: +5% All your damage is converted and split into light and darkness. Activating this item is instant. It can be used to activate talent Circle of Sanctity (costing 30 power out of 60/60) : Effective talent level: 3.0 Power cost: 30 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 33 light damage to everyone else who enters. The circle lasts 4 turns. This small pendant depicts a hematite moon eclipsing a golden sun and according to legend was worn by one of the Sunwall's founders. |
![]() Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Damage (Melee): 5 % chance of confusion Damage when hit (Melee): 5 % chance of confusion Changes resistances: -10% mind Changes resistances penetration: +20% mind Changes damage: +25% mind Mental save: +35 (+14 eff.) Confusion immunity: -100% Mindpower: +8 (+2 eff.) Talent on hit(mindpower): Sunder Mind (8% chance level 1). A deep red light glows from within this damaged amulet of black stone. When you touch it, you can hear voices whispering within your mind. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Effects on melee hit: * 27% chance to reduce all saves and defense by 38 * 27% chance to reduce strength, dexterity, and constitution by 36 Changes resistances penetration: +33% blight / +33% temporal / +33% lightning Changes damage: +13% blight / +9% fire / +33% temporal Critical mult.: +14.00% Spellpower: +13 (+2 eff.) Defense after a teleport: +20 Resist all after a teleport: +20% New effects duration reduction after a teleport: +20% Amulets make your neck look great! |
![]() Powered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +10 Con Teleport immunity: +100% It can be used to activate talent Teleport (costing 36 power out of 36/36) : Effective talent level: 4.0 Power cost: 36 out of 36/36. Range: 10 Travel Speed: instantaneous Is: a spell Description: Teleports you randomly within a large range (186). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 15). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
![]() Powered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +10 Con Teleport immunity: +100% It can be used to activate talent Teleport (costing 36 power out of 36/36) : Effective talent level: 4.0 Power cost: 36 out of 36/36. Range: 10 Travel Speed: instantaneous Is: a spell Description: Teleports you randomly within a large range (186). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 15). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
![]() Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: -25% light Changes resistances cap: -25% light Change telepathy range by : +10 Grants telepathy: Horror Blindness immunity: +100% Confusion immunity: +50% Infravision radius: +3 Activating this item is instant. It can be used to activate talent Arcane Eye (costing 60 power out of 60/60) : Effective talent level: 2.0 Power cost: 60 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 16 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 6 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. Someone has strung a thick black cord through this large bloodshot eyeball, allowing it to be worn around the neck, should you so choose. |
![]() Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Effects on melee hit: * 10% chance to gain 10% of a turn (3/turn limit) Changes resistances: +3% light Changes resistances penetration: +5% acid Changes damage: +3% acid Poison immunity: +20% Cut immunity: +40% Life regen: +4.00 Healing mod.: +11% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 3.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 404 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
![]() Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -10% Damage when hit (Melee): 4 cold Changes stats: +10 Dex / +10 Cun / +9 Con Changes resistances: +12% nature / +6% cold Changes damage: +24% temporal / +18% cold Talent masteries: +0.37 Spell / Dreadmaster +0.35 Psionic / Nightmare +0.35 Corruption / Vim Life regen: +5.00 Stamina each turn: +1.30 Movement speed: +10% Amulets make your neck look great! |
![]() Powered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Damage when hit (Melee): 10 blight Changes resistances: +21% cold Changes resistances penetration: +31% blight / +25% cold / +31% lightning Changes damage: +26% blight / +12% fire / +30% lightning / +24% acid Critical mult.: +18.00% Spellpower: +13 (+2 eff.) Amulets make your neck look great! |
![]() Requires: - Level 15 Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes resistances penetration: +25% lightning / +25% fire / +25% arcane / +25% cold Changes damage: +25% lightning / +25% fire / +25% arcane / +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. This item has been sent to the Item's Vault. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Damage (Melee): 15 temporal Changes resistances: +15% temporal Changes damage: +10% physical / +15% temporal Talent mastery: +0.20 Chronomancy / Timetravel Talent cooldown: Time Skip (-1 turn) Spellpower: +10 (+2 eff.) Reduces paradox anomalies(equivalent to willpower): +10 Talent on hit(spell): Rethread (10% chance level 2). It can be used to attempt to inflict 170.63 temporal damage (based on Spellpower and Paradox, if any) on foes in a radius 2 ball out to range 5 (chance depends on rank, summons are always affected), removing any that survive from time for up to 1 turn(s) Activation costs 32 power out of 32/32. The chronomancer known as Solith was renowned across all of Eyal. He always seemed to catch his enemies alone. In the case of opponents who weren't alone, he had to improvise. |
![]() Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +5 Changes stats: +4 Str / +8 Wil Changes resistances: +5% physical Changes damage: +5% physical Physical save: +12 (+3 eff.) Knockback immunity: +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
![]() Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +8 Wil Changes resistances: +25% mind Talent mastery: +0.20 Psionic / Mentalism Mental save: +20 (+9 eff.) Confusion immunity: +40% Psi each turn: +0.50 Mindpower: +12 (+2 eff.) When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns. Talent on hit(mindpower): Mental Refresh (10% chance level 1). Activating this item is instant. It can be used to activate talent Mental Shielding (costing 30 power out of 30/30) : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a mind power Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 2 mental effects will be affected. As long as you wear this ring, you will never forget who you are. |
![]() Infused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +10 Lck Physical save: +10 (+3 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+5 eff.) Only die when reaching: -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
![]() Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Armour penetration: +15 Physical crit. chance: +5.0% Physical power: +10 (+1 eff.) Changes stats: +3 Str / +3 Dex / +3 Con Talent category bonus: +0.30 Technique A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Damage when hit (Melee): 10 cold Changes stats: +7 Wil / +7 Mag Changes damage: +9% arcane Critical mult.: +20.00% Spell save: +9 (+2 eff.) Mana each turn: +0.12 Maximum mana: +100.00 Spellpower: +11 (+2 eff.) Damage Shield penetration: +30% Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Rings make your fingers look great! |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +11 Str / +5 Mag Changes damage: +12% lightning Reduces incoming crit damage: 15.00% Disarm immunity: +23% Pinning immunity: +25% Knockback immunity: +23% Maximum life: +25.00 Rings make your fingers look great! |
![]() Infused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +6 Con / +4 Wil Changes resistances: +10% nature / +25% cold Changes damage: +15% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 34.25 cold and 35.86 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance Activation costs 60 power out of 60/60. This azure ring seems to be always moist to the touch. |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Physical power: +38 (+4 eff.) Fatigue: -9% Effects on melee hit: * 25% chance to reduce all saves and defense by 38 Maximum encumbrance: +34 Stamina each turn: +3.77 Maximum stamina: +37.71 Spell crit. chance: +9% Defense after a teleport: +19 Resist all after a teleport: +19% New effects duration reduction after a teleport: +19% Rings make your fingers look great! |
![]() 0.10 Encumbrance. Type: jewelry / ring ; tier 5 Rings make your fingers look great! |
![]() Requires: - Magic 52 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 70.0 - 105.0 Uses stat: 170% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +8 Crit. chance: +8.0% Attack speed: 100% Damage (Melee): +50 fire Damage conversion: 20% fire When wielded/worn: Changes resistances: +20% fire Changes resistances penetration: +25% fire Changes damage: +20% fire The wearer is treated as a demon. Curse of Madness It can be used to activate talent Infernal Breath (costing 35 power out of 35/35) : Effective talent level: 3.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Exhale a wave of dark fire with radius 6. Any non demon caught in the area will take 317.21 fire damage, and flames will be left dealing a further 73.78 each turn. Demons will be healed for the same amount. The damage will increase with your Strength Stat. Blackened with soot and covered in spikes, this battleaxe roars with the flames of the Fearscape. Given by Urh'Rok himself to his general, this powerful weapon can burn even the most resilient of foes. |
![]() Requires: - Willpower 42 Infused by psionic forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 5 Base power: 38.0 - 49.4 Uses stats: 30% Wil, 24% Cun, 80% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +40 Crit. chance: +10.0% Attack speed: 100% When wielded/worn: Accuracy: +8 (+2 eff.) Physical power: +15 (+1 eff.) Changes resistances penetration: +30% physical Talent mastery: +0.20 Psionic / Augmented striking Curse of Misfortune It can be used to fire a bolt of kinetic force (range 8), dealing 150% (physical) weapon damage Activation costs 10 power out of 10/10. A simple, rudely crafted stone hilt, this object manifests a blade of wavering, nearly invisible force, like a heat haze, as you grasp it. Despite its simple appearance, it is capable of shearing through solid granite, in the hands of those with the necessary mental fortitude to use it properly. |
![]() Requires: - Magic 44 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 5 Base power: 42.0 - 54.6 Uses stat: 140% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +11 Crit. chance: +18.0% Attack speed: 100% When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes damage: +15% blight / +15% darkness / +15% acid Spellpower: +12 (+2 eff.) Spell crit. chance: +10% Infravision radius: +2 Talent on hit(spell): Blood Grasp (15% chance level 2). Curse of Shrouds It can be used to activate talent Worm Rot (costing 40 power out of 50/50) : Effective talent level: 2.0 Power cost: 40 out of 50/50. Range: 6 Travel Speed: instantaneous Is: a spell Description: Infects the target with parasitic carrion worm larvae for 5 turns. Each turn the disease will remove a beneficial physical effect and deal 30.73 acid and 27.59 blight damage. If not cleared after five turns it will inflict 156.66 blight damage as the larvae hatch, removing the effect but spawning a full grown carrion worm mass near the target's location. Even if this disease is removed early, there is still a 43% chance for the larvae to hatch. You can never have more than 5 worms active from any source at a time. The damage dealt will increase with your Spellpower. Black blood for foul deeds. This dagger serves evil. |
![]() Requires: - Cunning 38 Infused by nature 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 5 Base power: 40.0 - 52.0 Uses stats: 51% Cun, 85% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +12 Crit. chance: +22.0% Attack speed: 100% When this weapon hits: Poisonous Bite (20% chance level 3). On weapon crit: * inflicts spydric poison dealing 200 damage over 3 turns and pinning the target Damage conversion: 30% darkness When wielded/worn: Armour: +15 Changes stats: +8 Cun / +4 Dex Changes damage: +30% nature / +20% darkness Talent granted: +5 Toxic Death Poison immunity: +100% Light radius: -2 Curse of Corpses This obsidian-crafted, curved blade is studded with the deadly fangs of the Ungolmor. It seems to drain light from the world around it. |
![]() Requires: - Dexterity 30 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Base power: 27.0 - 35.1 Uses stats: 105% Mag, 33% Cun Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +8 Crit. chance: +9.0% Attack speed: 100% When this weapon hits: Disperse Magic (15% chance level 1). On weapon hit: * steals up to 50 mana from the target When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes resistances: +12% arcane Spell save: +12 (+3 eff.) Curse of Madness Countless mages have fallen victim to the sharp sting of this blade, betrayed by those among them with greed for ever greater power. Passed on and on, this blade has developed a thirst of its own. |
![]() Requires: - Cunning 10 - Dexterity 10 Crafted by a master 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Base power: 25.0 - 32.5 Uses stats: 80% Cun, 50% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +20 Crit. chance: +15.0% Attack speed: 111% On weapon crit: * Breaks enemy weapon. When wielded/worn: Armour Hardiness: +20% Defense: +15 (+5 eff.) Changes stats: +8 Cun / +8 Dex Talent granted: +1 Dagger Block Physical save: +15 (+4 eff.) Disarm immunity: +50% Can block like a shield, potentially disarming the enemy. Curse of Misfortune This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. |
![]() balanced stralite greatmaul of crippling (Corpses) (57-86 power, 3 apr) Requires: - Magic 35 Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 57.0 - 85.5 Uses stat: 170% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +2.5% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% When wielded/worn: Accuracy: +19 (+5 eff.) Physical crit. chance: +19.0% Defense: +19 (+6 eff.) Disarm immunity: +62% Curse of Corpses Massive two-handed mauls. |
![]() enhanced stralite greatmaul (Shrouds) (54-81 power, 3 apr) Requires: - Magic 35 Infused by nature 5.00 Encumbrance. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 54.0 - 81.0 Uses stat: 170% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes stats: +16 Str / +16 Dex / +16 Mag / +13 Wil / +16 Cun / +16 Con Curse of Shrouds Massive two-handed mauls. |
![]() voratun greatmaul of torment (Corpses) (65-98 power, 4 apr) Requires: - Magic 48 Infused by psionic forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 65.0 - 97.5 Uses stat: 170% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns Curse of Corpses Massive two-handed mauls. |
![]() acidic dwarven-steel greatsword of crippling (Misfortune) (35-56 power, 2 apr) Requires: - Magic 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 35.0 - 56.0 Uses stat: 170% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% On weapon crit: * Splash the target with acid dealing 223 damage over 5 turns and reducing armor and accuracy by 28 * Cripple the target reducing mind, spell, and combat action speeds by 30% When wielded/worn: Physical crit. chance: +16.0% Curse of Misfortune Massive two-handed swords. |
![]() voratun greatsword of torment (Shrouds) (60-97 power, 4 apr) Requires: - Magic 48 Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 60.5 - 96.8 Uses stat: 170% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns Curse of Shrouds Massive two-handed swords. |
![]() Requires: - Magic 30 - Dexterity 30 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 5 It must be held with both hands. Base power: 0.0 - 0.0 Uses stat: 50% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +10 When this weapon hits: Chain Lightning (12% chance level 3). When wielded/worn: Defense: +30 (+10 eff.) Damage (Ranged): 75 lightning Changes stats: +10 Dex / +10 Mag Changes resistances: +20% lightning Changes damage: +25% lightning Talent masteries: +0.50 Spell / Storm +0.50 Spell / Air Spellpower: +30 (+5 eff.) Spell crit. chance: +10% Movement speed: +30% Automatically fires lightning bolts every game turn at nearby enemies dealing 182 to 364 lightning damage based on Magic with a chance to inflict Daze. Curse of Shrouds This dragonbone longbow is enhanced with bands of steel, which arc with intense lightning. Bolts travel up and down the string, ignorant of you. |
![]() Requires: - Magic 40 Crafted by a master Powered by unknown forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 40.0 - 56.0 Uses stat: 150% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +12 Crit. chance: +6.0% Attack speed: 100% On weapon crit: * grows in power On weapon kill: * grows dramatically in power Damage (Melee): +18 draining blight When wielded/worn: Changes damage: +5% blight Critical mult.: +4.00% Cut immunity: -25% Maximum vim: +20.00 Curse of Nightmares Thick straps encircle this blade. Jagged edges like teeth travel down the blade, bisecting it. It fights to overcome the straps, but lacks the strength. |
![]() Requires: - Magic 40 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 38.0 - 53.2 Uses stat: 150% Mag Damage type: Fire Mastery: Strength of Purpose Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +10 Crit. chance: +18.0% Attack speed: 100% When this weapon hits: Fire Breath (15% chance level 4). When wielded/worn: Changes stats: +7 Str / +7 Wil Changes resistances: +10% nature / +15% fire Changes resistances penetration: +15% fire Changes damage: +20% fire Curse of Madness This ornate blade is carved from the wood of a tree said to burn eternally. Its hilt is encrusted with gems, suggesting it once belonged to a figure of considerable status. The flames seem to bend to the will of the sword's holder. |
![]() Requires: - Magic 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 5 Base power: 55.0 - 77.0 Uses stat: 150% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +14 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 134 damage On weapon crit: * Splash the target with acid dealing 223 damage over 5 turns and reducing armor and accuracy by 28 Damage Shield penetration (this weapon only): +20% Damage (radius 2) on crit: +12 cold When wielded/worn: Defense: +10 (+3 eff.) Changes stats: +2 Con Changes damage: +9% lightning Physical save: +3 (+1 eff.) Stamina each turn: +3.72 Curse of Misfortune Sharp, long, and deadly. |
![]() Requires: - Magic 40 Powered by arcane forces Powered by unknown forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 50.0 - 70.0 Uses stat: 170% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +12 Crit. chance: +7.0% Attack speed: 100% On weapon hit: * deal 123.88 arcane and 109.68 darkness damage (based on Magic) in a radius 1 around the target On weapon kill: * swallows the victim's soul, gaining a new power When wielded/worn: Talent granted: +1 Soul Purge Spellpower: +24 (+4 eff.) Spell crit. chance: +12% Curse of Madness It can be used to activate talent Dominate (costing 8 power out of 8/8) : Effective talent level: 3.0 Power cost: 8 out of 8/8. Range: 2 Travel Speed: instantaneous Description: Turn your attention to a nearby foe, and dominate them with your overwhelming presence. If the target fails to save versus your Mindpower, it will be unable to move for 5 turns and vulnerable to attacks. They will lose 18 Armour, 27 Defense and your attacks will gain 35% resistance penetration. If the target is adjacent to you, your domination will include a melee attack. Effects will improve with your Willpower. This talent will also attack with your shield, if you have one equipped. This heavy, ridged blade emanates magical power, yet as you grasp the handle an icy chill runs its course through your spine. You feel the disembodied presence of all those slain by it. In unison, they demand company. |
![]() hateful voratun longsword of rage (Madness) (42-59 power, 6 apr) Requires: - Magic 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 42.5 - 59.5 Uses stat: 150% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +19 darkness Damage against: +18% Living When wielded/worn: Accuracy: +25 (+7 eff.) Changes stats: +10 Str Changes damage: +14% physical Curse of Madness Sharp, long, and deadly. |
![]() stralite longsword 'Stormobeisance' (Misfortune) (33-46 power, 5 apr) Requires: - Magic 35 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 33.0 - 46.2 Uses stat: 150% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% On weapon crit: * Splash the target with acid dealing 223 damage over 5 turns and reducing armor and accuracy by 28 Damage (radius 1) on hit: +27 lightning Damage (radius 2) on crit: +24 lightning When wielded/worn: Changes resistances: +41% lightning Changes resistances penetration: +20% blight Changes damage: +21% arcane Critical mult.: +25.00% Equilibrium when hit: +0.32 Curse of Misfortune Sharp, long, and deadly. |
![]() Requires: - Willpower 45 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 4 Base power: 16.0 - 17.6 Uses stats: 50% Wil, 10% Cun, 70% Mag Damage type: Physical Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +24 Crit. chance: +2.5% Attack speed: 100% Damage conversion: 20% acid / 20% physical / 20% fire / 20% lightning / 20% cold When wielded/worn: Physical crit. chance: +5.0% Physical power: +10 (+1 eff.) Changes resistances: +10% acid / +10% physical / +10% cold / +10% lightning / +10% fire Changes damage: +12% lightning / +12% physical / +12% cold / +12% acid / +12% fire Talent masteries: +0.30 Wild-gift / Venom drake aspect +0.30 Wild-gift / Cold drake aspect +0.30 Wild-gift / Fire drake aspect +0.30 Wild-gift / Storm drake aspect +0.30 Wild-gift / Sand drake aspect Mindpower: +10 (+2 eff.) Mental crit. chance: +5% The breath attack has a chance to shift randomly between Fire, Ice, Lightning, Acid, and Sand each turn. Curse of Shrouds It can be used to activate talent Fire Breath (costing 30 power out of 30/30) : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a nature gift and a mind power Description: You breathe fire in a frontal cone of radius 8. Any target caught in the area will take 618.22 fire damage over 3 turns. The damage will increase with your Strength and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. A black iris cuts through the core of this mindstar, which shifts with myriad colours. It darts around, as if searching for something. |
![]() hateful pulsing mindstar of venom (Nightmares) (13-14 power, 32 apr, nature damage) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 13.0 - 14.3 Uses stats: 50% Wil, 50% Mag, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +32 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage (Melee): 17 acid Changes resistances: +17% acid Changes resistances penetration: +17% acid / +12% mind / +12% darkness Changes damage: +15% acid / +20% mind / +21% darkness Talent granted: +1 Attune Mindstar Life regen: +5.00 Maximum hate: +6.00 Mindpower: +8 (+2 eff.) Mental crit. chance: +4% Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() hungering vined mindstar of sand (Corpses) (5-6 power, 18 apr, nature damage) Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 5.0 - 5.5 Uses stats: 50% Wil, 50% Mag, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Damage (Melee): 10 physical Changes resistances: +11% physical Changes resistances penetration: +11% physical Changes damage: +11% physical Talent masteries: +0.20 Psionic / Voracity +0.20 Cursed / Dark sustenance Talent granted: +1 Attune Mindstar Hate per kill: +3.00 Psi per kill: +3.00 Mindpower: +4 (+1 eff.) Mental crit. chance: +2% Curse of Corpses It can be used to inflict 155.16 mind damage (range 10), gaining psi and hate equal to 10% of the damage done Activation puts all charms on cooldown for 20 turns. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() enhanced reinforced leather sling of true flight (Madness) Requires: - Dexterity 35 - Talent Shoot Infused by nature Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 4 Base power: 0.0 - 0.0 Uses stat: 50% Mag Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +10 When wielded/worn: Accuracy: +9 (+3 eff.) Physical crit. chance: +9.0% Changes stats: +11 Str / +11 Dex / +11 Mag / +11 Wil / +10 Cun / +11 Con Curse of Madness Slings are used to hurl stones or metal shots at your foes. |
![]() halfling reinforced leather sling of lightning (Misfortune) Requires: - Dexterity 35 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 4 Base power: 0.0 - 0.0 Uses stat: 50% Mag Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +9 Damage (Ranged): +21 lightning When wielded/worn: Changes damage: +20% lightning / +20% physical Talents cooldown: Fragmentation Shot (-2 turns) Pin Down (-1 turn) Curse of Misfortune Slings are used to hurl stones or metal shots at your foes. |
![]() reinforced leather sling 'Vorybrenn' (Misfortune) Requires: - Dexterity 35 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / sling ; tier 4 Base power: 0.0 - 0.0 Uses stat: 50% Mag Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +9 Travel speed: +271% Damage (Ranged): +20 acid / +13 fire When wielded/worn: Armour: +18 Ammo reloads per turn: +5 Changes stats: +5 Cun Changes resistances: +30% acid Changes damage: +20% fire Critical mult.: +27.06% Infravision radius: +4 Curse of Misfortune Slings are used to hurl stones or metal shots at your foes. |
![]() warden's drakeskin leather sling of cold (Corpses) Requires: - Dexterity 48 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / sling ; tier 5 Base power: 0.0 - 0.0 Uses stat: 50% Mag Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +10 Damage (Ranged): +20 cold When wielded/worn: Ammo reloads per turn: +5 Changes stats: +6 Mag Changes resistances penetration: +15% physical / +10% temporal Changes damage: +10% temporal / +22% cold / +14% physical Talent mastery: +0.10 Chronomancy / Bow Threading Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn. Curse of Corpses Slings are used to hurl stones or metal shots at your foes. |
![]() cruel elven-wood starstaff of illumination (Corpses) (25-30 power, 5 apr, darkness element) Requires: - Magic 35 Infused by nature Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 130% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Defense: +13 (+4 eff.) Changes damage: +25% darkness Talent granted: +1 Command Staff Critical mult.: +16.00% Spellpower: +12 (+2 eff.) Spell crit. chance: +15% Light radius: +4 Curse of Corpses It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 1.0 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 159.56 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
![]() cruel elven-wood starstaff of protection (Shrouds) (25-30 power, 5 apr, physical element) Requires: - Magic 35 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 130% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes resistances: +12% physical Changes damage: +25% physical Talent granted: +1 Command Staff Critical mult.: +18.00% Spellpower: +12 (+2 eff.) Spell crit. chance: +16% Curse of Shrouds Staves designed for wielders of magic, by the greats of the art. |
![]() earthen elven-wood magestaff of protection (Corpses) (25-30 power, 5 apr, fire element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 130% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Armour: +10 Armour Hardiness: +8% Changes resistances: +12% fire Changes damage: +25% fire Talent granted: +1 Command Staff Physical save: +10 (+3 eff.) Spellpower: +12 (+2 eff.) Spell crit. chance: +4% Curse of Corpses Staves designed for wielders of magic, by the greats of the art. |
![]() Requires: - Magic 48 3.00 Encumbrance. Type: weapon / trident ; tier 5 It must be held with both hands. Base power: 55.5 - 88.8 Uses stat: 170% Mag Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +16 Crit. chance: +4.0% Attack speed: 100% Curse of Misfortune A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
![]() Requires: - Magic 55 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 4 Base power: 40.0 - 48.0 Uses stat: 150% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +15 Crit. chance: +10.0% Attack speed: 100% When this weapon hits: Curse of Death (10% chance level 3). When this weapon hits: Curse of Vulnerability (10% chance level 3). Damage (radius 1) on hit: +25 blight When wielded/worn: Changes damage: +20% blight Spellpower: +20 (+3 eff.) Talent on hit(spell): Curse of Impotence (10% chance level 3). Talent on hit(spell): Curse of Defenselessness (10% chance level 3). Curse of Corpses The land withers and crumbles wherever this cursed axe rests. |
![]() Requires: - Magic 42 Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 5 Base power: 38.0 - 53.2 Uses stat: 150% Mag Damage type: Physical bleed Mastery: Strength of Purpose Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +16 Crit. chance: +7.0% Attack speed: 100% When wielded/worn: Accuracy: +40 (+10 eff.) Armour penetration: +30 Changes stats: +4 Str / +4 Dex Changes resistances penetration: +30% physical Curse of Madness This mighty axe can cleave through armour like the sharpest swords, yet hit with all the impact of a heavy club. It is said the wielder will slowly grow mad. This, however, has never been proven - no known possessor of this item has lived to tell the tale. |
![]() Zanydan the Frozenlash (Misfortune) (40-55 power, 6 apr) Requires: - Magic 48 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 39.5 - 55.3 Uses stat: 150% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 134 damage Damage (Melee): +27 cold When wielded/worn: Accuracy: +20 (+5 eff.) Armour: +8 Damage when hit (Melee): 8 temporal / 6 cold Changes stats: +3 Con Changes resistances penetration: +20% mind / +34% cold Changes damage: +21% mind Critical mult.: +20.00% Mental crit. chance: +3% Curse of Misfortune One-handed war axes. |
![]() iron waraxe of crippling (Nightmares) (12-17 power, 2 apr) Requires: - Magic 11 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 12.0 - 16.8 Uses stat: 150% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% When wielded/worn: Physical crit. chance: +7.0% Curse of Nightmares One-handed war axes. |
![]() iron waraxe of evisceration (Nightmares) (13-18 power, 2 apr) Requires: - Magic 11 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 13.0 - 18.2 Uses stat: 150% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% On weapon crit: * Wound the target dealing 382 physical damage across 5 turns and reducing healing by 50% When wielded/worn: Physical crit. chance: +7.0% Physical power: +7 (+0 eff.) Curse of Nightmares One-handed war axes. |
![]() stralite waraxe (Misfortune) (32-45 power, 5 apr) Requires: - Magic 35 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 32.0 - 44.8 Uses stat: 150% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +6.5% Attack speed: 100% Curse of Misfortune One-handed war axes. |
![]() Requires: - Magic 48 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 40.0 - 56.0 Uses stat: 150% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% Curse of Shrouds One-handed war axes. |
![]() Requires: - Magic 40 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / whip ; tier 4 It must be held with both hands. Base power: 56.0 - 61.6 Uses stats: 24% Cun, 140% Mag Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +7 Crit. chance: +14.0% Attack speed: 125% When this weapon hits: Lightning Breath (10% chance level 3). When this weapon hits: Poison Breath (10% chance level 3). When this weapon hits: Acid Breath (10% chance level 3). On weapon hit: * hit up to two adjacent enemies When wielded/worn: Changes damage: +12% acid / +12% nature / +12% lightning Curse of Nightmares This three-headed stralite flail strikes with the power of a hydra. With each attack it lashes out, hitting everyone around you. This item has been sent to the Item's Vault. |
![]() Requires: - Dexterity 48 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / whip ; tier 5 Base power: 55.0 - 60.5 Uses stats: 60% Cun, 50% Mag Damage type: Devouring flames Mastery: Exotic Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Crit. chance: +9.0% Attack speed: 125% When this weapon hits: Bone Nova (20% chance level 4). When this weapon hits: Blood Boil (15% chance level 3). When wielded/worn: Changes damage: +20% blight / +20% fire Grants telepathy: Demon/Minor Demon/Major Spellpower: +15 (+3 eff.) See invisible: +2 When carried: Changes damage: +8% blight Curse of Corpses With this unbearably bright whip of flame, the demon master Urh'Rok has become known for never having lost in combat. |
![]() Requires: - Level 35 Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical power: +8 (+0 eff.) Effects on melee hit: * 20% chance to reduce armor by 46% Changes stats: +6 Str / +6 Dex / +5 Wil / +6 Cun Changes resistances: +6% acid / +9% fire / +10% cold / +9% nature / +9% lightning Changes resistances penetration: +5% acid Changes damage: +12% acid Physical save: +15 (+4 eff.) Spell save: +33 (+8 eff.) Mental save: +20 (+9 eff.) Size category: +1 Curse of Misfortune A belt that goes around your waist. This item has been sent to the Item's Vault. |
![]() Infused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +5 Wil / +5 Con Changes resistances: +15% lightning / +15% temporal / +15% light / +15% fire / +15% nature / +15% acid / +10% physical / +15% blight / +15% cold / +10% arcane / +15% darkness Physical save: +15 (+4 eff.) Spell save: +15 (+4 eff.) Mental save: +15 (+8 eff.) Confusion immunity: +20% Curse of Misfortune A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
![]() Powered by arcane forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +2 Cun / +5 Wil Confusion immunity: +30% Stun/Freeze immunity: +30% Mana when firing critical spell: +3.00 Curse of Nightmares It can be used to surround yourself with a magical shield (strength 455, based on Magic) for 10 turns Activation costs 20 power out of 20/20. Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. |
![]() Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 4 When wielded/worn: Defense: +10 (+3 eff.) Changes stats: +6 Cun / +5 Wil Changes resistances: +15% mind Talent masteries: +0.10 Psionic / Dreaming +0.10 Psionic / Slumber Physical save: +10 (+3 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+5 eff.) Mindpower: +6 (+1 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. Curse of Misfortune It can be used to activate talent Slumber (costing 10 power out of 25/25) : Effective talent level: 3.0 Power cost: 10 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts the target into a deep sleep for 4 turns, rendering it unable to act. Every 66 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +12 (+4 eff.) Damage when hit (Melee): 60 ice Changes stats: +12 Mag Changes resistances: -15% fire / +25% cold / +8% all Changes damage: +25% cold Curse of Nightmares It can be used to release a radius 4 chilling blast, instantly dealing 854.09 cold damage and condensing the air into freezing vapors that deal 284.70 cold damage (based on Magic) each turn for 10 turns Activation costs 30 power out of 30/30. All that remains of the Glacial Legion. This cloak seems to exude an icy cold vapor that freezes all it touches. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +15 (+5 eff.) Damage when hit (Melee): 30 blinding light Changes stats: +10 Cun / +10 Mag Changes resistances: +30% light / +30% darkness Changes resistances cap: +10% light Changes damage: +25% light Talent category bonus: +0.20 Celestial Spellpower: +20 (+3 eff.) Curse of Corpses This pristine golden cloak flows with a wind that seems to be conjured from nowhere. Its inner surface is a completely plain white, but the outside shines with intense light. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Changes stats: +6 Mag / +6 Wil / +10 Lck Changes resistances: +20% temporal Changes resistances cap: +10% temporal Changes damage: +10% temporal Talent masteries: +0.10 Chronomancy / Timeline Threading +0.10 Spell / Divination +0.10 Chronomancy / Chronomancy Physical save: +20 (+6 eff.) Spell save: +20 (+6 eff.) Mental save: +20 (+9 eff.) Confusion immunity: +40% Spellpower: +8 (+1 eff.) Curse of Misfortune It can be used to activate talent See the Threads (costing 50 power out of 50/50) : Effective talent level: 1.0 Power cost: 50 out of 50/50. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: You peer into three possible futures, allowing you to explore each for 2 turns. When the effect expires, you'll choose which of the three futures becomes your present. If you know Foresight you'll gain additional defense and chance to shrug off critical hits (equal to your Foresight values) while See the Threads is active. This spell splits the timeline. Attempting to use another spell that also splits the timeline while this effect is active will be unsuccessful. If you die in any thread you'll revert the timeline to the point when you first cast the spell and the effect will end. This spell may only be used once per zone level. Untouched by the ravages of time, this fine spun white cloak appears to be crafted of an otherworldly material that shifts and shimmers in the light. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +4 (+1 eff.) Changes stats: +3 Dex Silence immunity: +30% Deflect projectiles away: +25% Slows Projectiles: +20% Activating this item is instant. Curse of Shrouds It can be used to activate talent Evasion (costing 50 power out of 50/50) : Effective talent level: 2.0 Power cost: 50 out of 50/50. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 35% chance to evade melee and ranged attacks and 29 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. When the enchanter Razeen was cornered by Spellhunters near the Daikara mountain pass she wrapped her cloak about her and fled down a narrow ravine. The hunters fired volley after volley of arrows at her, but by miracle or magic they all missed. Razeen was able to escape and flee to the hidden city in the west. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 2 When wielded/worn: Changes resistances: +5% physical Changes damage: +5% physical Talent masteries: +0.20 Chronomancy / Gravity +0.20 Spell / Stone +0.10 Chronomancy / Matter +0.20 Spell / Earth Spellpower: +6 (+1 eff.) Curse of Shrouds It can be used to activate talent Stone Wall (costing 60 power out of 60/60) : Effective talent level: 1.0 Power cost: 60 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Entomb yourself in a wall of stone for 8 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 239.25 physical damage. Duration and damage will improve with your Spellpower. This thick cloak is incredibly tough, yet bends and flows with ease. |
![]() Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +7 Defense: +1 (+0 eff.) Effects on melee hit: * 20% chance to slow global speed by 66% * 20% chance to reduce damage dealt by 30% Damage when hit (Melee): 2 lightning Changes resistances: +9% lightning / +9% light / +6% fire / +3% nature / +13% cold Changes resistances penetration: +15% lightning Curse of Misfortune A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() regal elven-silk cloak of sorcery (Nightmares) (3 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +10 Wil / +5 Mag Mental save: +15 (+8 eff.) Spell crit. chance: +8% Curse of Nightmares A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Physical crit. chance: +5.0% Armour: +2 Defense: +15 (+5 eff.) Damage when hit (Melee): 18 fire Changes stats: +6 Cun / +10 Mag Changes resistances: -10% cold / +50% fire / +11% all Changes resistances penetration: +20% fire Changes damage: +20% fire / +10% all Spellpower: +12 (+2 eff.) Spell crit. chance: +5% Mental crit. chance: +5% Damage all enemies in range 4 for 40 fire damage and yourself for 5 fire damage every turn. Curse of Shrouds This fiery robe was worn by the mad pyromancer Halchot, who terrorised many towns in the late Age of Dusk, burning and looting villages as they tried to recover from the Spellblaze. Eventually he was tracked down by the Ziguranth, who cut out his tongue, chopped off his head, and rent his body to shreds. The head was encased in a block of ice and paraded through the streets of nearby towns amidst the cheers of the locals. Only this robe remains of the flames of Halchot. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Armour: +10 Defense: +10 (+3 eff.) Damage when hit (Melee): 15 arcane Changes stats: +6 Mag / +6 Wil / +6 Cun Changes resistances: +10% lightning / +10% fire / +10% cold / +10% arcane / +13% all Changes damage: +12% all Spell save: +20 (+6 eff.) Mental save: +15 (+8 eff.) Silence immunity: +50% Mana each turn: +2.00 Spellpower: +15 (+3 eff.) Light radius: +1 Curse of Nightmares A plain elven-silk robe. It would be unremarkable if not for the sheer power it radiates. |
![]() Requires: - Level 25 Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Armour: +5 Defense: +15 (+5 eff.) Changes stats: +10 Mag / +8 Wil / +6 Cun Changes resistances: +20% lightning / +18% all Changes resistances penetration: +15% lightning Changes damage: +25% lightning Spellpower: +20 (+3 eff.) Movement speed: +10% Slows Projectiles: +15% Your Lightning and Chain Lightning spells gain a 24% chance to daze, and your Thunderstorm spell gains a 12% chance to daze. Curse of Corpses This green robe is engraved with icons showing clouds and swirling winds. Its original owner, a powerful mage named Proccala, was often revered for both his great benevolence and his intense power when it proved necessary. This item has been sent to the Item's Vault. |
![]() silk robe of power (Misfortune) (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Changes resistances: +13% all Changes damage: +17% all Spellpower: +18 (+3 eff.) Curse of Misfortune A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() timebroken linen robe of power (Madness) (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes stats: +3 Wil / +3 Mag Changes resistances: +7% all Changes damage: +9% temporal / +10% arcane / +8% all Maximum mana: +18.00 Spellpower: +16 (+3 eff.) Spell crit. chance: +3% Curse of Madness A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Defense: +6 (+2 eff.) Fatigue: +1% Changes stats: +8 Cun / +8 Mag Changes resistances: +25% arcane Changes damage: +25% arcane Spellpower: +15 (+3 eff.) Defense after a teleport: +20 Resist all after a teleport: +20% New effects duration reduction after a teleport: +20% Creates an arcane explosion dealing 306 arcane damage based on magic in a radius of 3 around the user after any teleport. Curse of Shrouds It can be used to phase door up to range 6, within radius 2 of the target location Activation costs 24 power out of 24/24. A wispy purple aura surrounds these translucent black boots. |
![]() Charbutcher the pair of drakeskin leather boots (Madness) (19 def, 5 armour) Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +19 (+6 eff.) Damage when hit (Melee): 6 fire Changes stats: +1 Str / +10 Dex / +10 Mag / +6 Wil / +9 Cun / +2 Con Changes damage: +10% acid / +9% blight Critical mult.: +15.00% Physical save: +15 (+4 eff.) Spell save: +14 (+4 eff.) Mental save: +13 (+7 eff.) Disease immunity: +44% Mana each turn: +0.04 Spellpower on spell critical (stacks up to 3 times): +6 Maximum vim: +10.00 Spellpower: +10 (+2 eff.) Curse of Madness A pair of boots made of leather. |
![]() Requires: - Heavy armour training Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +3 Armour: +9 Defense: +21 (+7 eff.) Fatigue: +4% Changes stats: +12 Dex / +10 Mag / +6 Wil / +4 Con Changes resistances penetration: +10% blight / +8% physical Spell save: +3 (+1 eff.) Vim when firing critical spell: +2.00 Lowers spell cool-downs by: 10% Mindpower: +7 (+1 eff.) Curse of Madness It can be used to activate talent Blindside, placing all other charms into a 25 cooldown : Effective talent level: 3.0 Power cost: 25 out of 25/25. Range: 6 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 49% (at 0 Hate) to 163% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 27 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. This item has been sent to the Item's Vault. |
![]() wanderer's pair of voratun boots of tirelessness (Madness) (0 def, 5 armour) Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Changes stats: +6 Cun / +6 Con Physical save: +25 (+7 eff.) Mental save: +25 (+11 eff.) Stamina each turn: +1.30 Maximum stamina: +40.00 Curse of Madness Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() Gleambait the drakeskin leather gloves (Nightmares) (0 def, 3 armour) Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +3 Damage (Melee): 15 blight Changes resistances: +9% blight / +15% nature / +18% acid Changes damage: +10% blight / +15% nature / +41% arcane / +21% light Spellpower: +41 (+7 eff.) Light radius: +4 When used to modify unarmed attacks: Base power: 27.5 - 30.3 Uses stats: 24% Wil, 50% Mag, 64% Cun Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +5.0% Attack speed: 125% When this weapon hits: Soul Rot (20% chance level 5). Damage (radius 2) on crit: +15 blight Curse of Nightmares Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +8 Changes stats: +4 Con Talent cooldown: Clinch (-2 turns) Disarm immunity: +40% Stun/Freeze immunity: +30% Knockback immunity: +30% When used to modify unarmed attacks: Base power: 19.0 - 20.9 Uses stats: 24% Wil, 50% Mag, 64% Cun Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +1 Crit. chance: +7.0% Attack speed: 125% When this weapon hits: Clinch (20% chance level 3). When this weapon hits: Maim (10% chance level 3). When this weapon hits: Take Down (10% chance level 3). Curse of Corpses These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
![]() Requires: - Heavy armour training Powered by arcane forces Infused by nature 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Armour: +12 Changes stats: +6 Str / +6 Mag Changes resistances: +10% physical Changes resistances penetration: +15% physical Changes damage: +12% physical Talent masteries: +0.20 Spell / Stone +0.10 Wild-gift / Sand drake aspect +0.10 Spell / Earth Spellpower: +10 (+2 eff.) Spell crit. chance: +10% When used to modify unarmed attacks: Base power: 39.0 - 54.6 Uses stats: 60% Mag, 24% Wil, 64% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +10 Crit. chance: +7.0% Attack speed: 100% When this weapon hits: Earthen Missiles (15% chance level 5). Damage (radius 1) on hit: +50 gravity Damage (radius 2) on crit: +30 gravity pin Curse of Madness It can be used to activate talent Earthquake (costing 30 power out of 30/30) : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell Description: Causes a violent earthquake that deals 134.00 physical damage in a radius of 4 each turn for 7 turns, and potentially stuns any and all creatures it affects. The damage will increase with your Spellpower. These heavy stone gauntlets make the very ground beneath you bend and warp as they move. |
![]() Requires: - Heavy armour training Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +7 Fatigue: +10% Changes resistances: +20% acid / +10% physical Changes resistances cap: +10% acid / +5% physical Changes resistances penetration: +15% acid / +15% physical Changes damage: +10% acid / +5% physical Talent cooldown: Clinch (-2 turns) When used to modify unarmed attacks: Base power: 27.0 - 37.8 Uses stats: 36% Wil, 50% Mag, 48% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +15 Crit. chance: +5.0% Attack speed: 100% When this weapon hits: Corrosive Mist (10% chance level 1). When this weapon hits: Earthen Missiles (20% chance level 3). Damage (Melee): +10 acid Curse of Madness Fashioned in ancient times by cultists of Harkor'Zun, these heavy granite gauntlets were designed to protect the wearer from the wrath of their dark master. |
![]() Requires: - Heavy armour training Powered by arcane forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +5 Changes stats: +6 Mag Changes resistances: +15% lightning Changes damage: +15% lightning Critical mult.: +20.00% Spellpower: +12 (+2 eff.) Spell crit. chance: +5% When used to modify unarmed attacks: Base power: 23.0 - 32.2 Uses stats: 24% Wil, 64% Cun, 50% Mag Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +10 Crit. chance: +4.0% Attack speed: 100% When this weapon hits: Chain Lightning (20% chance level 2). When this weapon hits: Nova (15% chance level 1). Damage (Melee): +20 lightning Talent level: +1 to all lightning damage spells. Talent on hit(spell): Lightning (10% chance level 1). Curse of Shrouds This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic. |
![]() stone warden's drakeskin leather gloves of strength (+15) (Shrouds) (0 def, 23 armour) Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Physical power: +20 (+2 eff.) Armour: +23 Armour Hardiness: +12% Changes stats: +6 Str / +15 Con Changes resistances: +12% physical When used to modify unarmed attacks: Base power: 34.0 - 37.4 Uses stats: 24% Wil, 50% Mag, 64% Cun Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +5.0% Attack speed: 125% When this weapon hits: Stone Touch (5% chance level 5). Curse of Shrouds Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Accuracy: +22 (+6 eff.) Armour: +5 Defense: +20 (+7 eff.) Fatigue: +5% Effects when hit in melee: * 40% chance to gain 10% of a turn (3/turn limit) Changes stats: +4 Str / +1 Wil / +22 Cun / +5 Con Physical save: +10 (+3 eff.) Mental save: +17 (+8 eff.) Hate when firing a critical mind attack: +3.00 Maximum psi: +20.00 Curse of Corpses It can be used to activate talent Battle Cry, placing all other charms into a 28 cooldown : Effective talent level: 2.0 Power cost: 28 out of 28/28. Range: melee/personal Travel Speed: instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A cap made of leather. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +8 (+3 eff.) Changes stats: +6 Cun / +8 Wil Changes resistances penetration: +15% nature Changes damage: +20% nature Talent mastery: +0.10 Wild-gift / Moss Mental save: +12 (+6 eff.) Blindness immunity: +100% Infravision radius: +2 See stealth: +15 See invisible: +15 Curse of Corpses It can be used to activate talent Earth's Eyes (costing 35 power out of 35/35) : Effective talent level: 2.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift and a mind power Description: Using your connection to Nature, you can see your surrounding area in a radius of 8. Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. |
![]() Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Defense: +2 (+1 eff.) Damage (Melee): 30 % chance of gloom effects Changes resistances: +20% fire Changes damage: +10% darkness / +10% physical Talent mastery: +0.20 Cursed / Punishments Mental save: -10 (-5 eff.) Hate when firing a critical mind attack: +2.00 Hate per kill: +2.00 Maximum hate: +20.00 Spellpower: +10 (+2 eff.) Mindpower: +15 (+3 eff.) Mental crit. chance: +10% Healing mod.: -10% Talent on hit(spell): Agony (10% chance level 2). Talent on hit(mindpower): Hateful Whisper (10% chance level 2). Curse of Nightmares This black hat once belonged to a powerful mage named Malslek, in the Age of Dusk, who was known to deal with beings from other planes. In particular, he dealt with many powerful demons, until one of them, tired of his affairs, betrayed him and stole his power. In his rage, Malslek set fire to his own tower in an attempt to kill the demon. This charred hat is all that remained in the ruins. |
![]() Requires: - Heavy armour training - Strength 16 Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 (+3 eff.) Spell save: +12 (+3 eff.) Mental save: +12 (+6 eff.) Curse of Nightmares A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
![]() stabilizing drakeskin leather cap of sanctity (Misfortune) (0 def, 5 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes resistances: +13% blight / +15% darkness Physical save: +24 (+6 eff.) Spell save: +15 (+4 eff.) Mental save: +15 (+8 eff.) Activating this item is instant. Curse of Misfortune It can be used to activate talent Circle of Sanctity, placing all other charms into a 30 cooldown : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a circle of radius 4 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 38 light damage to everyone else who enters. The circle lasts 5 turns. A cap made of leather. |
![]() prismatic voratun mail armour of implacability (Corpses) (5 def, 20 armour) Requires: - Heavy armour training - Strength 48 Powered by arcane forces Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +20 Defense: +5 (+2 eff.) Fatigue: +2% Changes resistances: +20% light / +18% darkness Physical save: +13 (+4 eff.) Curse of Corpses A suit of armour made of mail. |
![]() nimble reinforced leather armour (Nightmares) (26 def, 7 armour) Requires: - Strength 18 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +26 (+9 eff.) Fatigue: +8% Changes stats: +9 Dex Movement speed: +20% Curse of Nightmares A suit of armour made of leather. |
![]() rejuvenating reinforced leather armour of fire resistance (Corpses) (12 def, 7 armour) Requires: - Strength 18 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +12 (+4 eff.) Fatigue: +8% Changes resistances: +27% fire Life regen: +6.80 Stamina each turn: +2.10 Curse of Corpses A suit of armour made of leather. |
![]() troll-hide rough leather armour of acid resistance (Misfortune) (3 def, 2 armour) Requires: - Strength 10 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +3 (+1 eff.) Fatigue: +6% Changes resistances: +18% acid Life regen: +4.90 Maximum life: +37.00 Healing mod.: +12% Curse of Misfortune A suit of armour made of leather. |
![]() volcanic drakeskin leather armour of command (Misfortune) (35 def, 32 armour) Requires: - Strength 20 Infused by nature Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +32 Defense: +35 (+12 eff.) Fatigue: +8% Damage (Melee): 10 fire Damage (Ranged): 10 fire Changes stats: +6 Cun Changes resistances: +30% physical / +29% fire Mental save: +20 (+9 eff.) Curse of Misfortune A suit of armour made of leather. |
![]() Cuirass of the Dark Lord (Madness) (0 def, 30 armour) Requires: - Massive armour training - Strength 52 Powered by arcane forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Physical power: +10 (+1 eff.) Armour: +30 Fatigue: +25% Damage when hit (Melee): 30 physical Changes stats: +10 Str / +10 Con Changes resistances: +20% physical Physical save: +15 (+4 eff.) Blood Charges: 0 Curse of Madness It can be used to drain blood from all creatures within range 5, causing them to bleed for 605.03 physical damage over 4 turns (based on your Physicalpower). For each creature drained (up to 10), the armor gains strength, which fades over 10 turns if it is not fed Activation costs 25 power out of 25/25. Worn by a villain long forgotten, this armor was powered by the blood of thousands of innocents. Decrepit and old, the dark lord died in solitude, his dominion crumbled, his subjects gone. Only this cuirass remained, dying to finally taste fresh blood again. |
![]() Requires: - Massive armour training - Strength 48 Infused by psionic forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +40 Defense: +15 (+5 eff.) Fatigue: +17% Effects when hit in melee: * 20% chance to cause random gloom Changes stats: +6 Wil / +4 Cun / +3 Con Changes resistances: +15% acid / +15% light / +20% blight / +25% mind / +20% darkness Talent mastery: +0.20 Cursed / Gloom Physical save: +15 (+4 eff.) Mental save: +25 (+11 eff.) Confusion immunity: +100% Fear immunity: +100% Mindpower: +10 (+2 eff.) Light radius: -2 Infravision radius: +4 Curse of Corpses It can be used to activate talent Dominate (costing 15 power out of 25/25) : Effective talent level: 2.0 Power cost: 15 out of 25/25. Range: 2 Travel Speed: instantaneous Description: Turn your attention to a nearby foe, and dominate them with your overwhelming presence. If the target fails to save versus your Mindpower, it will be unable to move for 4 turns and vulnerable to attacks. They will lose 16 Armour, 23 Defense and your attacks will gain 29% resistance penetration. If the target is adjacent to you, your domination will include a melee attack. Effects will improve with your Willpower. This talent will also attack with your shield, if you have one equipped. This deep black armor absorbs all light that touches it. A dark power sleeps within, primal, yet aware. When you touch the plate, you feel dark thoughts creeping into your mind. |
![]() Requires: - Massive armour training - Strength 52 Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 4 When wielded/worn: Armour: +50 Armour Hardiness: +15% Fatigue: +35% Changes stats: +15 Con Physical save: +45 (+12 eff.) Knockback immunity: +100% When your effective movement speed (global speed times movement speed) is less than 100%, reduces all incoming damage by a percent equal to the speed detriment (up to 70%). Current reduction bonus: 0% Curse of Madness It can be used to slow the movement speed of all creatures (including yourself) within range 5 by 40% for 3 turns Activation costs 25 power out of 25/25. This massive suit of plate boasts an enormous bulk and overbearing weight. Said to belong to a nameless soldier who safeguarded a passage across the bridge to his village, in defiance to the cohorts of invading orcs. After days of assault failed to fell him, the orcs turned back. The man however, fell dead on the spot - from exhaustion. The armor had finally claimed his life. |
![]() 6.00 Encumbrance. Type: armor / mummy ; tier 4 When wielded/worn: Armour: +2 Defense: +5 (+2 eff.) Fatigue: +2% Changes stats: +1 Mag Changes resistances: -25% fire Changes damage: +15% cold / +15% arcane / +15% darkness Spellpower: +5 (+1 eff.) Curse of Corpses Decaying mummy wrappings. |
![]() Requires: - Shield usage training - Strength 20 Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 3 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +2 Defense: +8 (+3 eff.) Ranged Defense: +8 (+3 eff.) Fatigue: +6% On shield block: * Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it Changes stats: +5 Wil Changes resistances: +25% blight / +25% darkness Talent granted: +1 Block Special effect on block: Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it Curse of Shrouds Black, interwoven tendrils form this mesh that can be used as a shield. It reacts visibly to your touch, clinging to your arm and engulfing it in a warm, black mass. |
![]() Ravenburst (Misfortune) (0 def, 30 armour, 253.11099703387 block) Requires: - Shield usage training - Strength 48 Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +30 Fatigue: +8% Effects on melee hit: * 27% chance to reduce armor by 46% Changes resistances: +24% acid / +29% fire / +27% darkness Changes resistances penetration: +30% temporal Talent granted: +1 Block Maximum life: +135.28 Curse of Misfortune Handheld deflection devices. |
![]() Requires: - Shield usage training - Strength 40 Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +4 Defense: +8 (+3 eff.) Ranged Defense: +10 (+3 eff.) Changes resistances: +30% temporal Reduce damage by fixed amount: +20 all Talent granted: +1 Block Spell save: +20 (+6 eff.) Spellpower: +12 (+2 eff.) Slows Projectiles: +50% Curse of Madness Some mad Chronomancer appears to have affixed a handle to this hole in spacetime. It looks highly effective, in its own strange way. |
![]() windwalling stralite shield (Madness) (0 def, 8 armour, 139 block) Requires: - Shield usage training - Strength 35 Infused by psionic forces 7.00 Encumbrance. Type: armor / shield ; tier 4 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +8 Fatigue: +8% Changes stats: +5 Wil Changes resistances: +17% physical Talent granted: +1 Block Slows Projectiles: +34% Bonus block near projectiles: +90 Curse of Madness Handheld deflection devices. |
![]() quiver of dragonbone arrows 'Shimmerkin' (19/19, 54-76 power, 18 apr) Requires: - Dexterity 48 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 5 Base power: 54.0 - 75.6 Uses stats: 100% Mag, 42% Cun Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +18 Crit. chance: +26.0% Capacity: 19 On weapon hit: * 10% chance to slow global speed by 66% * 27 arcane resource burn * 20% chance to knock the target back 3 spaces and deal 257 physical damage On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Damage (Ranged): +43 lightning / +59 physical / +16 light Damage (radius 1) on hit: +4 light / +8 lightning Damage (radius 2) on crit: +38 lightning Arrows are used with bows to pierce your foes to death. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used as an alchemist bomb: Bomb damage +5% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used as an alchemist bomb: Bomb damage +15% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all When used as an alchemist bomb: Mana regain 20 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) When used as an alchemist bomb: Mana regain 30 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used as an alchemist bomb: Bomb damage +10% Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+3 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+4 eff.) When used to imbue an object: Defense: +8 (+3 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+4 eff.) When used as an alchemist bomb: Additional 30 ice damage Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) When used as an alchemist bomb: Bomb thrown range +3 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: gem / demonic ; tier 5 When carried: Damage when hit (Melee): 34 healing Mental save: -18 (-9 eff.) Life regen: -2.00 Light radius: -2 Healing mod.: -50% When used to imbue an object: Physical power: +12 (+1 eff.) Damage when hit (Melee): 34 darkness Changes damage: +9% all Grants telepathy: Demon/Major Demon/Minor Spellpower: +16 (+3 eff.) Infravision radius: +3 See invisible: +14 Healing mod.: +50% Latent Damage Type: Shadowflame A small rock that seems from beyond this world, vibrating with a fierce energy. It feels warped and terrible and evil... and yet oh so powerful. |
![]() Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon up to 2 spiders Activation costs 80 power out of 100/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
![]() Infused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
![]() Infused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all When used as an alchemist bomb: Additional 50 poison damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all When used as an alchemist bomb: Slows by 17% Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used as an alchemist bomb: Mana regain 10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all When used as an alchemist bomb: Additional 30 acid damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Infused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance Activation costs 100 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
![]() Powered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 4 When wielded/worn: Physical power: +7 (+0 eff.) Damage (Melee): 20 darkness Changes stats: +5 Mag Changes resistances: +30% light Changes resistances cap: +10% light Talent masteries: +0.20 Cunning / Stealth +0.20 Cursed / Darkness Light radius: -1000 Infravision radius: +7 The heart seems to absorb light when you deal darkness damage. Standing on unlit tiles, you feel stronger. Talent on hit(spell): Invoke Darkness (15% chance level 4). This dark red heart still beats despite being separated from its owner. It also snuffs out any light source that comes near it. |
![]() 1.00 Encumbrance. [Plot Item] Type: misc / misc An athame, covered in blood runes. It radiates power. |
![]() Crafted by a master 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Accuracy: +12 (+3 eff.) Armour penetration: +12 Defense: +12 (+4 eff.) Changes stats: +10 Lck / +5 Cun Physical save: +10 (+3 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+5 eff.) See stealth: +12 See invisible: +12 It can be used to activate talent Track (costing 18 power out of 35/35) : Effective talent level: 2.0 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 25 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Con / +5 Mag Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Casts lasers on spellcast when worn or imbued. When used to imbue an object: Changes stats: +5 Con / +5 Mag Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb Activation costs 1 power out of 1/1. This orb is warm to the touch. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb Activation costs 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb Activation costs 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() Requires: - Level 25 Infused by nature 0.00 Encumbrance. [Unique] Type: gem / red ; tier 4 When wielded/worn: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% When used to imbue an object: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. This item has been sent to the Item's Vault. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% When used as an alchemist bomb: Life regen 10% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used as an alchemist bomb: Additional 40 fire damage Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used as an alchemist bomb: Life regen 5% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used as an alchemist bomb: Bomb damage +20% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 3 It can be used to shoot a cone of flames (radius 5) for 1174.04 fire damage (based on Magic) Activation costs 50 power out of 75/75. Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison out to range 8, dealing 1339.98 nature damage (based on Magic) over 6 turns while rendering the target unable to move Activation costs 25 power out of 25/25. This rod carved out of a giant spider fang continuously drips venom. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() Requires: - Dexterity 28 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 4 Base power: 32.0 - 38.4 Uses stats: 92% Cun, 50% Mag Damage type: Fire Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +15 Crit. chance: +10.0% Capacity: 20 On weapon hit: * sets off a powerful explosion Intense heat radiates from this powerful shot. |
![]() barbed pouch of dwarven-steel shots of crippling (6/18, 44-52 power, 3 apr) Requires: - Dexterity 24 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 3 Base power: 43.5 - 52.2 Uses stats: 92% Cun, 50% Mag Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +27.0% Capacity: 18 On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Wound the target dealing 382 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
![]() Powered by arcane forces 1.00 Encumbrance. [Unique] Type: tool / skull ; tier 3 When wielded/worn: Damage when hit (Melee): 12 darkness Spellpower: +10 (+2 eff.) Spell crit. chance: +4% It can be used to raise one or two undead rats to fight beside you Activation costs 70 power out of 70/70. This ancient skull is all that remains of the Rat Lich. Some fragments of its power remain and a faint red light still glows within its eye sockets. |
![]() Infused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Changes stats: +4 Cun Changes damage: +10% mind / +10% lightning Your mind is attuned to electricity. Any lightning damage you do that is more than 10% of the victim's maximum life will attempt to brainlock the target. Upon taking lightning damage >10% of your max life, your mind fires back, dealing 30% of the original damage as mind and trying to brainlock the target. Upon taking mind damage >10% of your max life, you reflexively trigger the jolt, sending an arc of dazing lightning toward the target (damage based on mindpower). This item can have up to 2 charges, with each charge having 4 turn cooldown. This torque feels tingly to the touch, but seems to enhance your thinking. |
![]() Duathelstreaker the dragonbone totem of summon tentacle [power 470] (25 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 5 When wielded/worn: Damage when hit (Melee): 8 mind Changes resistances penetration: +30% acid Changes damage: +12% acid / +39% darkness / +15% mind Mental save: +15 (+8 eff.) Maximum hate: +12.00 Mindpower: +20 (+4 eff.) Mental crit. chance: +11% It can be used to summon a resilient tentacle up to 5 spaces away for 9 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 1236 Base Damage: 569 Armor: 50 All Resist: 50 Activation puts all charms on cooldown for 25 turns. When used: * Gain a 40% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +6 Con / +7 Wil Changes resistances: +20% blight / +20% nature Changes damage: +20% nature Talent masteries: +0.10 Wild-gift / Call of the wild +0.10 Wild-gift / Harmony Mindpower: +7 (+1 eff.) Healing mod.: +25% Heals all nearby living creatures by 5 points each turn. Activating this item is instant. It can be used to take root increasing health by 300, armor by 20, and armor hardiness by 20%% but rooting you in place for 4 turns Activation costs 10 power out of 15/15. This small tree-shaped totem is imbued with powerful healing energies. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used as an alchemist bomb: Additional 25 arcane damage Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 When wielded/worn: Effects on melee hit: * 23% chance to reduce damage dealt by 30% Mental save: +20 (+9 eff.) Poison immunity: +23% Pinning immunity: +23% Life regen: +4.54 Only die when reaching: -90.86 life It can be used to create a shield absorbing up to 320 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 20 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 3 When wielded/worn: Damage when hit (Melee): 18 light Changes resistances: +12% darkness / +12% light Changes damage: +10% light Spell save: +15 (+4 eff.) Light radius: +2 It can be used to summon a stationary shining orb within range 5 for 15 turns that will illuminate its area and deal 205 light damage (based on your Magic and Strength) to your foes within radius 5 each turn Activation costs 35 power out of 35/35. This gold-tipped wand shines with an unnatural sheen. |
![]() Lisanne the Airbreaker [power 530] (15 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 When wielded/worn: Defense: +20 (+7 eff.) Damage when hit (Melee): 14 lightning Changes resistances: +18% lightning / +6% physical Maximum wards: +6 arcane / +6 cold / +6 mind / +6 darkness Changes damage: +27% lightning Talent granted: +1 Ward Reduces incoming crit damage: 20.29% Cut immunity: +27% Silence immunity: +27% Stun/Freeze immunity: +27% It can be used to create a radius 3 storm for 5 turns. Each turn, creatures within take 208 lightning damage and will be dazed for 1 turn (1044 total damage) Activation puts all charms on cooldown for 15 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() Requires: - Level 15 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. This item has been sent to the Item's Vault. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used as an alchemist bomb: Bomb damage +25% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+5 eff.) When used to imbue an object: Defense: +10 (+3 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+5 eff.) When used as an alchemist bomb: 20% chance to stun for 3 turns Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all When used as an alchemist bomb: Lights terrain (power 100) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% When used as an alchemist bomb: Additional 10 physical repulsion damage Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used as an alchemist bomb: 10% chance to stun for 2 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used as an alchemist bomb: Lights terrain (power 10) Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 When used as an alchemist bomb: Bomb thrown range +1 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all When used as an alchemist bomb: 20% chance to daze for 3 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By StarPlatinum the Ogre Adventurer level 41
4th Decay 122nd year of Ascendancy at 14:49 see stats
By StarPlatinum the Ogre Adventurer level 33
20th Haze 122nd year of Ascendancy at 14:42 see stats
By StarPlatinum the Ogre Adventurer level 37
73rd Haze 122nd year of Ascendancy at 17:41 see stats
By StarPlatinum the Ogre Adventurer level 46
3rd Regrowth 123rd year of Ascendancy at 20:00 see stats
By StarPlatinum the Ogre Adventurer level 52
56th Regrowth 123rd year of Ascendancy at 01:53 see stats
By StarPlatinum the Ogre Adventurer level 44
2nd Allure 123rd year of Ascendancy at 09:01 see stats
By StarPlatinum the Ogre Adventurer level 19
3rd Dusk 122nd year of Ascendancy at 05:32 see stats
By StarPlatinum the Ogre Adventurer level 59
47th Pyre 123rd year of Ascendancy at 13:59 see stats
By StarPlatinum the Ogre Adventurer level 43
10th Decay 122nd year of Ascendancy at 15:13 see stats
By StarPlatinum the Ogre Adventurer level 22
13rd Dusk 122nd year of Ascendancy at 14:27 see stats
By StarPlatinum the Ogre Adventurer level 39
79th Haze 122nd year of Ascendancy at 05:20 see stats
By StarPlatinum the Ogre Adventurer level 33
30th Haze 122nd year of Ascendancy at 09:26 see stats
By StarPlatinum the Ogre Adventurer level 20
5th Dusk 122nd year of Ascendancy at 10:18 see stats
By StarPlatinum the Ogre Adventurer level 44
10th Decay 122nd year of Ascendancy at 21:37 see stats
By StarPlatinum the Ogre Adventurer level 53
56th Regrowth 123rd year of Ascendancy at 10:42 see stats
By StarPlatinum the Ogre Adventurer level 16
6th Flare 122nd year of Ascendancy at 02:16 see stats
By StarPlatinum the Ogre Adventurer level 54
57th Regrowth 123rd year of Ascendancy at 20:38 see stats
By StarPlatinum the Ogre Adventurer level 10
5th Mirth 122nd year of Ascendancy at 23:58 see stats
By StarPlatinum the Ogre Adventurer level 20
5th Dusk 122nd year of Ascendancy at 10:18 see stats
By StarPlatinum the Ogre Adventurer level 30
7th Haze 122nd year of Ascendancy at 07:33 see stats
By StarPlatinum the Ogre Adventurer level 40
79th Haze 122nd year of Ascendancy at 23:15 see stats
By StarPlatinum the Ogre Adventurer level 50
39th Regrowth 123rd year of Ascendancy at 06:44 see stats
By StarPlatinum the Ogre Adventurer level 50
40th Regrowth 123rd year of Ascendancy at 12:32 see stats
By StarPlatinum the Ogre Adventurer level 33
30th Haze 122nd year of Ascendancy at 20:45 see stats
By StarPlatinum the Ogre Adventurer level 43
10th Decay 122nd year of Ascendancy at 10:57 see stats
By StarPlatinum the Ogre Adventurer level 36
65th Haze 122nd year of Ascendancy at 01:26 see stats
By StarPlatinum the Ogre Adventurer level 44
10th Decay 122nd year of Ascendancy at 16:28 see stats
By StarPlatinum the Ogre Adventurer level 33
20th Haze 122nd year of Ascendancy at 14:42 see stats
By StarPlatinum the Ogre Adventurer level 13
1st Summertide 122nd year of Ascendancy at 15:58 see stats
By StarPlatinum the Ogre Adventurer level 19
4th Dusk 122nd year of Ascendancy at 05:45 see stats
By StarPlatinum the Ogre Adventurer level 24
27th Dusk 122nd year of Ascendancy at 05:53 see stats
By StarPlatinum the Ogre Adventurer level 36
73rd Haze 122nd year of Ascendancy at 06:25 see stats
By StarPlatinum the Ogre Adventurer level 23
20th Dusk 122nd year of Ascendancy at 18:24 see stats
By StarPlatinum the Ogre Adventurer level 14
3rd Summertide 122nd year of Ascendancy at 12:01 see stats
By StarPlatinum the Ogre Adventurer level 41
2nd Decay 122nd year of Ascendancy at 03:42 see stats
Log
Anmalice focuses its mind-piercing eye on Something!
Anmalice focuses its mind-piercing eye on Something!
StarPlatinum's healing is amplified!
StarPlatinum steals healing from Something!
StarPlatinum converts some damage to Psi!
Arcane Vortex from StarPlatinum hits Minotaur for 75 arcane damage.
Arcane Vortex from StarPlatinum hits Storm drake for 75 arcane damage.
Arcane Vortex from StarPlatinum hits Minotaur for 75 arcane damage.
Cold drake hits Bloated ooze for 94 physical damage.
StarPlatinum receives 39 healing (15 psi heal) from Temporal Restoration Field.
Something hits Something for 295 physical damage.
Aryth the orc soldier's Intuitive Shots hits StarPlatinum for 15 to psi, 71 physical, 2 to psi, 8 arcane, 0 to psi, 2 fire (99 total damage).
StarPlatinum shares damage with his oozes!
StarPlatinum converts some damage to Psi!
Cold drake killed Bloated ooze!
Aeryda the orc grand summoner's Beyond the Flesh hits StarPlatinum for 16 to psi, 74 physical, 3 to psi, 14 fire (107 total damage).
StarPlatinum's Imbue Item is disrupted by his wounds!
StarPlatinum shares damage with his oozes!
StarPlatinum converts some damage to Psi!
StarPlatinum mentally dismisses some damage!
Something hits StarPlatinum for 40 to psi, 183 physical, 3 to psi, 13 physical, (4 dismissed), 1 to psi, 3 fire (241 total damage).
Talent Lightning is ready to use.
StarPlatinum's healing is amplified!
StarPlatinum converts some damage to Psi!
StarPlatinum receives 28 healing (11 psi heal) from Unnatural Body.
Wasting from Dredge hits StarPlatinum for 5 to psi, 22 temporal (27 total damage).
StarPlatinum resists the stunning blow!
StarPlatinum shares damage with his oozes!
StarPlatinum converts some damage to Psi!
Something hits StarPlatinum for 48 to psi, 221 physical, 1 to psi, 5 cold (275 total damage).