
Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! |
Campaign | Infinite |
Mode | Madness Exploration |
Sex | Male |
Race | Ogre |
Class | Wanderer |
Level / Exp | 49 / 18% |
Size | big |
Lifes / Deaths | Killed by elven archer at level 1 on the 74th Pyre 122nd year of Ascendancy at 15:15 / 490Killed by elven mage at level 1 on the 74th Pyre 122nd year of Ascendancy at 16:49 Killed by elven mage at level 1 on the 74th Pyre 122nd year of Ascendancy at 19:22 Killed by elven mage at level 1 on the 74th Pyre 122nd year of Ascendancy at 20:10 Killed by spitting spider at level 1 on the 74th Pyre 122nd year of Ascendancy at 23:29 Killed by spitting spider at level 1 on the 75th Pyre 122nd year of Ascendancy at 01:39 Killed by spitting spider at level 1 on the 75th Pyre 122nd year of Ascendancy at 03:21 Killed by elven guard at level 2 on the 75th Pyre 122nd year of Ascendancy at 05:21 Killed by Xanynn the brown mold at level 2 on the 75th Pyre 122nd year of Ascendancy at 07:49 Killed by mean looking elven guard at level 2 on the 75th Pyre 122nd year of Ascendancy at 22:00 Killed by tempest at level 3 on the 76th Pyre 122nd year of Ascendancy at 16:14 Killed by elven guard at level 3 on the 76th Pyre 122nd year of Ascendancy at 17:14 Killed by tempest at level 3 on the 76th Pyre 122nd year of Ascendancy at 18:39 Killed by tempest at level 3 on the 76th Pyre 122nd year of Ascendancy at 19:51 Killed by tempest at level 3 on the 76th Pyre 122nd year of Ascendancy at 21:31 Killed by tempest at level 3 on the 76th Pyre 122nd year of Ascendancy at 23:06 Killed by elven sun-mage at level 3 on the 77th Pyre 122nd year of Ascendancy at 09:51 Killed by elven sun-mage at level 3 on the 77th Pyre 122nd year of Ascendancy at 11:13 Killed by Glorydawe the skeletal rat at level 6 on the 2nd Mirth 122nd year of Ascendancy at 19:54 Killed by Ivutha the skeletal rat at level 6 on the 2nd Mirth 122nd year of Ascendancy at 20:57 Killed by Rat Lich at level 6 on the 2nd Mirth 122nd year of Ascendancy at 22:35 Killed by spectral rat at level 6 on the 3rd Mirth 122nd year of Ascendancy at 00:28 Killed by Gotira the skeletal rat at level 6 on the 3rd Mirth 122nd year of Ascendancy at 03:04 Killed by ghoulish rat at level 6 on the 3rd Mirth 122nd year of Ascendancy at 05:34 Killed by shadow at level 6 on the 3rd Mirth 122nd year of Ascendancy at 09:32 Killed by Rat Lich at level 6 on the 3rd Mirth 122nd year of Ascendancy at 10:50 Killed by Rat Lich at level 6 on the 3rd Mirth 122nd year of Ascendancy at 12:21 Killed by Rat Lich at level 6 on the 3rd Mirth 122nd year of Ascendancy at 13:47 Killed by Rat Lich at level 6 on the 3rd Mirth 122nd year of Ascendancy at 15:45 Killed by Rat Lich at level 6 on the 3rd Mirth 122nd year of Ascendancy at 17:19 Killed by Rat Lich at level 6 on the 3rd Mirth 122nd year of Ascendancy at 18:41 Killed by ghoulish rat at level 6 on the 3rd Mirth 122nd year of Ascendancy at 20:12 Killed by Rat Lich at level 6 on the 3rd Mirth 122nd year of Ascendancy at 21:34 Killed by Rat Lich at level 6 on the 3rd Mirth 122nd year of Ascendancy at 23:04 Killed by Rat Lich at level 6 on the 4th Mirth 122nd year of Ascendancy at 00:29 Killed by Rat Lich at level 6 on the 4th Mirth 122nd year of Ascendancy at 01:49 Killed by Rat Lich at level 6 on the 4th Mirth 122nd year of Ascendancy at 03:19 Killed by Rat Lich at level 6 on the 4th Mirth 122nd year of Ascendancy at 04:40 Killed by geomancer at level 8 on the 6th Mirth 122nd year of Ascendancy at 10:19 Killed by geomancer at level 9 on the 8th Mirth 122nd year of Ascendancy at 15:31 Killed by ritch larva at level 10 on the 8th Mirth 122nd year of Ascendancy at 17:41 Killed by ritch hunter at level 10 on the 8th Mirth 122nd year of Ascendancy at 19:46 Killed by ritch hive mother at level 10 on the 8th Mirth 122nd year of Ascendancy at 21:52 Killed by thief at level 10 on the 9th Mirth 122nd year of Ascendancy at 07:01 Killed by mad druid at level 10 on the 9th Mirth 122nd year of Ascendancy at 22:05 Killed by zombie bunny at level 10 on the 9th Mirth 122nd year of Ascendancy at 23:05 Killed by zombie bunny at level 10 on the 10th Mirth 122nd year of Ascendancy at 00:57 Killed by Polewe the zombie bunny at level 10 on the 10th Mirth 122nd year of Ascendancy at 02:32 Killed by zombie bunny at level 10 on the 10th Mirth 122nd year of Ascendancy at 03:53 Killed by Polewe the zombie bunny at level 10 on the 10th Mirth 122nd year of Ascendancy at 05:43 Killed by zombie bunny at level 10 on the 10th Mirth 122nd year of Ascendancy at 07:33 Killed by zombie bunny at level 11 on the 10th Mirth 122nd year of Ascendancy at 09:10 Killed by minotaur at level 11 on the 10th Mirth 122nd year of Ascendancy at 10:10 Killed by stone golem at level 11 on the 10th Mirth 122nd year of Ascendancy at 11:38 Killed by minotaur at level 11 on the 10th Mirth 122nd year of Ascendancy at 13:28 Killed by Ce'Noyama the zombie bunny at level 11 on the 10th Mirth 122nd year of Ascendancy at 15:06 Killed by Polewe the zombie bunny at level 11 on the 10th Mirth 122nd year of Ascendancy at 16:28 Killed by giant spider at level 11 on the 10th Mirth 122nd year of Ascendancy at 18:04 Killed by Polewe the zombie bunny at level 11 on the 10th Mirth 122nd year of Ascendancy at 19:35 Killed by Polewe the zombie bunny at level 11 on the 10th Mirth 122nd year of Ascendancy at 20:57 Killed by war hound at level 11 on the 10th Mirth 122nd year of Ascendancy at 22:27 Killed by Polewe the zombie bunny at level 11 on the 1st Summertide 122nd year of Ascendancy at 00:07 Killed by minotaur at level 11 on the 1st Summertide 122nd year of Ascendancy at 01:58 Killed by Polewe the zombie bunny at level 11 on the 1st Summertide 122nd year of Ascendancy at 03:46 Killed by ritch flamespitter at level 11 on the 1st Summertide 122nd year of Ascendancy at 05:27 Killed by ritch flamespitter at level 11 on the 1st Summertide 122nd year of Ascendancy at 06:46 Killed by Polewe the zombie bunny at level 11 on the 1st Summertide 122nd year of Ascendancy at 08:26 Killed by ritch flamespitter at level 11 on the 1st Summertide 122nd year of Ascendancy at 10:12 Killed by war hound at level 11 on the 1st Summertide 122nd year of Ascendancy at 12:03 Killed by war hound at level 11 on the 1st Summertide 122nd year of Ascendancy at 14:02 Killed by Polewe the zombie bunny at level 11 on the 1st Summertide 122nd year of Ascendancy at 15:46 Killed by giant spider at level 11 on the 1st Summertide 122nd year of Ascendancy at 17:34 Killed by Polewe the zombie bunny at level 11 on the 1st Summertide 122nd year of Ascendancy at 19:20 Killed by Polewe the zombie bunny at level 11 on the 1st Summertide 122nd year of Ascendancy at 21:37 Killed by Polewe the zombie bunny at level 11 on the 1st Summertide 122nd year of Ascendancy at 23:17 Killed by Polewe the zombie bunny at level 11 on the 2nd Summertide 122nd year of Ascendancy at 01:09 Killed by Polewe the zombie bunny at level 11 on the 2nd Summertide 122nd year of Ascendancy at 02:53 Killed by minotaur at level 12 on the 2nd Summertide 122nd year of Ascendancy at 04:34 Killed by Polewe the zombie bunny at level 12 on the 2nd Summertide 122nd year of Ascendancy at 06:23 Killed by Polewe the zombie bunny at level 12 on the 2nd Summertide 122nd year of Ascendancy at 07:24 Killed by Ce'Natta of the Bunnypocalypse at level 12 on the 2nd Summertide 122nd year of Ascendancy at 09:04 Killed by zombie bunny at level 12 on the 2nd Summertide 122nd year of Ascendancy at 10:43 Killed by Polewe the zombie bunny at level 12 on the 2nd Summertide 122nd year of Ascendancy at 12:15 Killed by Polewe the zombie bunny at level 12 on the 2nd Summertide 122nd year of Ascendancy at 13:48 Killed by Ce'Noyama the zombie bunny at level 12 on the 2nd Summertide 122nd year of Ascendancy at 15:12 Killed by minotaur at level 12 on the 2nd Summertide 122nd year of Ascendancy at 17:02 Killed by minotaur at level 12 on the 2nd Summertide 122nd year of Ascendancy at 18:16 Killed by minotaur at level 12 on the 2nd Summertide 122nd year of Ascendancy at 19:58 Killed by Polewe the zombie bunny at level 12 on the 2nd Summertide 122nd year of Ascendancy at 21:37 Killed by stone golem at level 12 on the 2nd Summertide 122nd year of Ascendancy at 23:22 Killed by Ce'Nuta of the Bunnypocalypse at level 12 on the 3rd Summertide 122nd year of Ascendancy at 01:04 Killed by Polewe the zombie bunny at level 12 on the 3rd Summertide 122nd year of Ascendancy at 02:45 Killed by war hound at level 12 on the 3rd Summertide 122nd year of Ascendancy at 04:27 Killed by war hound at level 12 on the 3rd Summertide 122nd year of Ascendancy at 05:46 Killed by ritch flamespitter at level 12 on the 3rd Summertide 122nd year of Ascendancy at 07:43 Killed by Polewe the zombie bunny at level 12 on the 3rd Summertide 122nd year of Ascendancy at 09:33 Killed by Polewe the zombie bunny at level 12 on the 3rd Summertide 122nd year of Ascendancy at 10:52 Killed by Ce'Noyama the zombie bunny at level 12 on the 3rd Summertide 122nd year of Ascendancy at 12:02 Killed by Ce'Noyama the zombie bunny at level 12 on the 3rd Summertide 122nd year of Ascendancy at 13:42 Killed by ritch flamespitter at level 12 on the 3rd Summertide 122nd year of Ascendancy at 15:04 Killed by Polewe the zombie bunny at level 12 on the 3rd Summertide 122nd year of Ascendancy at 16:18 Killed by stone golem at level 12 on the 3rd Summertide 122nd year of Ascendancy at 18:05 Killed by Ce'Noyama the zombie bunny at level 12 on the 3rd Summertide 122nd year of Ascendancy at 19:42 Killed by mad druid at level 12 on the 3rd Summertide 122nd year of Ascendancy at 21:33 Killed by stone golem at level 13 on the 3rd Summertide 122nd year of Ascendancy at 23:04 Killed by zombie bunny at level 13 on the 1st Flare 122nd year of Ascendancy at 00:11 Killed by zombie bunny at level 13 on the 1st Flare 122nd year of Ascendancy at 01:14 Killed by minotaur at level 13 on the 1st Flare 122nd year of Ascendancy at 03:26 Killed by minotaur at level 13 on the 1st Flare 122nd year of Ascendancy at 04:23 Killed by ritch flamespitter at level 13 on the 1st Flare 122nd year of Ascendancy at 05:51 Killed by ritch flamespitter at level 13 on the 1st Flare 122nd year of Ascendancy at 07:16 Killed by stone golem at level 14 on the 1st Flare 122nd year of Ascendancy at 08:57 Killed by black jelly at level 14 on the 1st Flare 122nd year of Ascendancy at 10:38 Killed by war hound at level 14 on the 1st Flare 122nd year of Ascendancy at 12:08 Killed by zombie bunny at level 14 on the 1st Flare 122nd year of Ascendancy at 13:37 Killed by zombie bunny at level 14 on the 1st Flare 122nd year of Ascendancy at 15:23 Killed by zombie bunny at level 14 on the 1st Flare 122nd year of Ascendancy at 17:25 Killed by zombie bunny at level 14 on the 1st Flare 122nd year of Ascendancy at 18:50 Killed by zombie bunny at level 14 on the 1st Flare 122nd year of Ascendancy at 20:02 Killed by zombie bunny at level 14 on the 1st Flare 122nd year of Ascendancy at 21:49 Killed by zombie bunny at level 15 on the 1st Flare 122nd year of Ascendancy at 23:48 Killed by zombie bunny at level 15 on the 2nd Flare 122nd year of Ascendancy at 01:41 Killed by zombie bunny at level 15 on the 2nd Flare 122nd year of Ascendancy at 03:05 Killed by zombie bunny at level 15 on the 2nd Flare 122nd year of Ascendancy at 04:10 Killed by zombie bunny at level 15 on the 2nd Flare 122nd year of Ascendancy at 06:22 Killed by Adithra the cute little bunny at level 15 on the 2nd Flare 122nd year of Ascendancy at 08:35 Killed by Adithra the cute little bunny at level 15 on the 2nd Flare 122nd year of Ascendancy at 09:44 Killed by Adithra the cute little bunny at level 15 on the 2nd Flare 122nd year of Ascendancy at 10:44 Killed by golem (servant of Aduretira the cute little bunny) at level 15 on the 2nd Flare 122nd year of Ascendancy at 13:09 Killed by Zubivea the cute little bunny at level 15 on the 2nd Flare 122nd year of Ascendancy at 13:53 Killed by Aduretira the cute little bunny at level 15 on the 2nd Flare 122nd year of Ascendancy at 14:37 Killed by Aduretira the cute little bunny at level 15 on the 2nd Flare 122nd year of Ascendancy at 16:30 Killed by Aduretira the cute little bunny at level 15 on the 2nd Flare 122nd year of Ascendancy at 18:23 Killed by Zubivea the cute little bunny at level 15 on the 2nd Flare 122nd year of Ascendancy at 19:24 Killed by Zubivea the cute little bunny at level 15 on the 2nd Flare 122nd year of Ascendancy at 20:38 Killed by ritch flamespitter at level 16 on the 2nd Flare 122nd year of Ascendancy at 23:42 Killed by Betanne the cute little bunny at level 16 on the 3rd Flare 122nd year of Ascendancy at 00:48 Killed by Belumina the cute little bunny at level 16 on the 3rd Flare 122nd year of Ascendancy at 02:13 Killed by ritch flamespitter at level 16 on the 3rd Flare 122nd year of Ascendancy at 03:25 Killed by Betanne the cute little bunny at level 16 on the 3rd Flare 122nd year of Ascendancy at 04:46 Killed by Betanne the cute little bunny at level 16 on the 3rd Flare 122nd year of Ascendancy at 06:27 Killed by ritch flamespitter at level 16 on the 3rd Flare 122nd year of Ascendancy at 07:59 Killed by ritch flamespitter at level 16 on the 3rd Flare 122nd year of Ascendancy at 09:00 Killed by Belumina the cute little bunny at level 16 on the 3rd Flare 122nd year of Ascendancy at 10:46 Killed by ritch flamespitter at level 16 on the 3rd Flare 122nd year of Ascendancy at 11:48 Killed by Betanne the cute little bunny at level 16 on the 3rd Flare 122nd year of Ascendancy at 13:46 Killed by Betanne the cute little bunny at level 16 on the 3rd Flare 122nd year of Ascendancy at 14:30 Killed by ritch flamespitter at level 16 on the 3rd Flare 122nd year of Ascendancy at 16:04 Killed by Betanne the cute little bunny at level 16 on the 3rd Flare 122nd year of Ascendancy at 18:05 Killed by ritch flamespitter at level 16 on the 3rd Flare 122nd year of Ascendancy at 20:07 Killed by Betanne the cute little bunny at level 16 on the 3rd Flare 122nd year of Ascendancy at 21:57 Killed by Betanne the cute little bunny at level 16 on the 4th Flare 122nd year of Ascendancy at 00:05 Killed by ritch flamespitter at level 16 on the 4th Flare 122nd year of Ascendancy at 02:17 Killed by war hound at level 16 on the 4th Flare 122nd year of Ascendancy at 03:29 Killed by Betanne the cute little bunny at level 16 on the 4th Flare 122nd year of Ascendancy at 05:23 Killed by Betanne the cute little bunny at level 16 on the 4th Flare 122nd year of Ascendancy at 06:49 Killed by Betanne the cute little bunny at level 16 on the 4th Flare 122nd year of Ascendancy at 07:56 Killed by Lisoriata the cute little bunny at level 16 on the 4th Flare 122nd year of Ascendancy at 09:42 Killed by war hound at level 16 on the 4th Flare 122nd year of Ascendancy at 12:07 Killed by Betanne the cute little bunny at level 16 on the 4th Flare 122nd year of Ascendancy at 13:33 Killed by treant at level 16 on the 4th Flare 122nd year of Ascendancy at 16:30 Killed by mad druid at level 16 on the 4th Flare 122nd year of Ascendancy at 17:41 Killed by zombie bunny at level 16 on the 4th Flare 122nd year of Ascendancy at 19:41 Killed by zombie bunny at level 16 on the 4th Flare 122nd year of Ascendancy at 21:23 Killed by zombie bunny at level 16 on the 4th Flare 122nd year of Ascendancy at 23:40 Killed by zombie bunny at level 16 on the 5th Flare 122nd year of Ascendancy at 01:38 Killed by zombie bunny at level 16 on the 5th Flare 122nd year of Ascendancy at 03:30 Killed by zombie bunny at level 16 on the 5th Flare 122nd year of Ascendancy at 05:31 Killed by zombie bunny at level 16 on the 5th Flare 122nd year of Ascendancy at 06:53 Killed by zombie bunny at level 16 on the 5th Flare 122nd year of Ascendancy at 08:53 Killed by zombie bunny at level 17 on the 5th Flare 122nd year of Ascendancy at 10:37 Killed by zombie bunny at level 17 on the 5th Flare 122nd year of Ascendancy at 12:26 Killed by zombie bunny at level 17 on the 5th Flare 122nd year of Ascendancy at 13:49 Killed by zombie bunny at level 17 on the 5th Flare 122nd year of Ascendancy at 15:30 Killed by zombie bunny at level 17 on the 5th Flare 122nd year of Ascendancy at 17:00 Killed by zombie bunny at level 17 on the 5th Flare 122nd year of Ascendancy at 18:18 Killed by zombie bunny at level 17 on the 5th Flare 122nd year of Ascendancy at 19:40 Killed by zombie bunny at level 17 on the 5th Flare 122nd year of Ascendancy at 20:56 Killed by zombie bunny at level 17 on the 5th Flare 122nd year of Ascendancy at 22:19 Killed by zombie bunny at level 17 on the 6th Flare 122nd year of Ascendancy at 00:05 Killed by treant at level 17 on the 6th Flare 122nd year of Ascendancy at 01:52 Killed by zombie bunny at level 17 on the 6th Flare 122nd year of Ascendancy at 03:23 Killed by zombie bunny at level 17 on the 6th Flare 122nd year of Ascendancy at 04:33 Killed by zombie bunny at level 17 on the 6th Flare 122nd year of Ascendancy at 06:08 Killed by zombie bunny at level 17 on the 6th Flare 122nd year of Ascendancy at 07:38 Killed by mad druid at level 18 on the 6th Flare 122nd year of Ascendancy at 13:19 Killed by zombie bunny at level 18 on the 6th Flare 122nd year of Ascendancy at 14:39 Killed by Xanuyatira the zombie bunny at level 18 on the 6th Flare 122nd year of Ascendancy at 16:12 Killed by Xanuyatira the zombie bunny at level 18 on the 6th Flare 122nd year of Ascendancy at 17:51 Killed by Xanuyatira the zombie bunny at level 18 on the 6th Flare 122nd year of Ascendancy at 19:23 Killed by zombie bunny at level 18 on the 6th Flare 122nd year of Ascendancy at 22:23 Killed by zombie bunny at level 18 on the 7th Flare 122nd year of Ascendancy at 03:00 Killed by mad druid at level 18 on the 7th Flare 122nd year of Ascendancy at 04:54 Killed by zombie bunny at level 18 on the 7th Flare 122nd year of Ascendancy at 06:16 Killed by zombie bunny at level 18 on the 7th Flare 122nd year of Ascendancy at 07:43 Killed by zombie bunny at level 18 on the 7th Flare 122nd year of Ascendancy at 09:28 Killed by zombie bunny at level 19 on the 7th Flare 122nd year of Ascendancy at 11:58 Killed by Velorewyn the cute little bunny at level 19 on the 8th Flare 122nd year of Ascendancy at 01:59 Killed by Arurena the mad druid at level 19 on the 8th Flare 122nd year of Ascendancy at 05:46 Killed by Arurena the mad druid at level 19 on the 8th Flare 122nd year of Ascendancy at 06:55 Killed by Arurena the mad druid at level 19 on the 8th Flare 122nd year of Ascendancy at 08:13 Killed by Arurena the mad druid at level 19 on the 8th Flare 122nd year of Ascendancy at 09:38 Killed by Arurena the mad druid at level 19 on the 8th Flare 122nd year of Ascendancy at 10:49 Killed by Arurena the mad druid at level 19 on the 8th Flare 122nd year of Ascendancy at 12:19 Killed by zombie bunny at level 19 on the 8th Flare 122nd year of Ascendancy at 13:42 Killed by zombie bunny at level 19 on the 8th Flare 122nd year of Ascendancy at 15:15 Killed by Emeloth the zombie bunny at level 19 on the 8th Flare 122nd year of Ascendancy at 16:46 Killed by Arurena the mad druid at level 19 on the 8th Flare 122nd year of Ascendancy at 18:00 Killed by zombie bunny at level 19 on the 8th Flare 122nd year of Ascendancy at 19:24 Killed by Emeloth the zombie bunny at level 19 on the 8th Flare 122nd year of Ascendancy at 21:16 Killed by zombie bunny at level 19 on the 8th Flare 122nd year of Ascendancy at 22:42 Killed by Emeloth the zombie bunny at level 19 on the 9th Flare 122nd year of Ascendancy at 00:08 Killed by mad druid at level 19 on the 9th Flare 122nd year of Ascendancy at 01:37 Killed by Emeloth the zombie bunny at level 19 on the 9th Flare 122nd year of Ascendancy at 03:04 Killed by zombie bunny at level 19 on the 9th Flare 122nd year of Ascendancy at 04:47 Killed by mad druid at level 19 on the 9th Flare 122nd year of Ascendancy at 06:47 Killed by Ivaserin the zombie bunny at level 20 on the 9th Flare 122nd year of Ascendancy at 10:52 Killed by Ivaserin the zombie bunny at level 20 on the 9th Flare 122nd year of Ascendancy at 12:32 Killed by Ivaserin the zombie bunny at level 20 on the 9th Flare 122nd year of Ascendancy at 15:13 Killed by Ivaserin the zombie bunny at level 20 on the 9th Flare 122nd year of Ascendancy at 16:38 Killed by Ivaserin the zombie bunny at level 20 on the 9th Flare 122nd year of Ascendancy at 18:14 Killed by Ivaserin the zombie bunny at level 20 on the 9th Flare 122nd year of Ascendancy at 19:46 Killed by Ivilekira the mad druid at level 21 on the 9th Flare 122nd year of Ascendancy at 23:02 Killed by Ivilekira the mad druid at level 21 on the 10th Flare 122nd year of Ascendancy at 00:09 Killed by zombie bunny at level 21 on the 10th Flare 122nd year of Ascendancy at 01:31 Killed by treant at level 21 on the 10th Flare 122nd year of Ascendancy at 03:00 Killed by zombie bunny at level 21 on the 10th Flare 122nd year of Ascendancy at 04:21 Killed by mad druid at level 21 on the 10th Flare 122nd year of Ascendancy at 05:55 Killed by zombie bunny at level 21 on the 10th Flare 122nd year of Ascendancy at 07:22 Killed by Xanivena the cute little bunny at level 21 on the 10th Flare 122nd year of Ascendancy at 12:25 Killed by Salawyn the cute little bunny at level 22 on the 10th Flare 122nd year of Ascendancy at 14:09 Killed by Salawyn the cute little bunny at level 22 on the 10th Flare 122nd year of Ascendancy at 15:49 Killed by Gurelle the cute little bunny at level 22 on the 10th Flare 122nd year of Ascendancy at 17:42 Killed by Glorasemira the cute little bunny at level 22 on the 10th Flare 122nd year of Ascendancy at 19:46 Killed by Bethera the cute little bunny at level 22 on the 10th Flare 122nd year of Ascendancy at 20:46 Killed by armoured skeleton warrior at level 22 on the 10th Flare 122nd year of Ascendancy at 22:03 Killed by Lord of Skulls (warrior) at level 22 on the 10th Flare 122nd year of Ascendancy at 23:57 Killed by Glabrebeth the elven guard at level 22 on the 3rd Dusk 122nd year of Ascendancy at 19:05 Killed by Nerodhenor the skeletal rat at level 22 on the 8th Dusk 122nd year of Ascendancy at 21:47 Killed by Nerodhenor the skeletal rat at level 22 on the 8th Dusk 122nd year of Ascendancy at 23:30 Killed by Adurevena the sandworm at level 22 on the 10th Dusk 122nd year of Ascendancy at 12:25 Killed by Bethoda the lesser vampire at level 23 on the 13rd Dusk 122nd year of Ascendancy at 08:57 Killed by Ivamina the green ooze at level 23 on the 13rd Dusk 122nd year of Ascendancy at 20:29 Killed by Betossra the forest wight at level 23 on the 15th Dusk 122nd year of Ascendancy at 18:18 Killed by Polulelle the venom drake at level 23 on the 15th Dusk 122nd year of Ascendancy at 19:33 Killed by Polulelle the venom drake at level 23 on the 15th Dusk 122nd year of Ascendancy at 20:34 Killed by Bethethra the venom drake hatchling at level 23 on the 16th Dusk 122nd year of Ascendancy at 01:04 Killed by Urkis, the High Tempest at level 24 on the 17th Dusk 122nd year of Ascendancy at 23:00 Killed by Urkis, the High Tempest at level 24 on the 18th Dusk 122nd year of Ascendancy at 03:09 Killed by Xelaith the large white snake at level 24 on the 20th Dusk 122nd year of Ascendancy at 00:30 Killed by war hound at level 24 on the 20th Dusk 122nd year of Ascendancy at 01:53 Killed by Bill the Stone Troll at level 24 on the 20th Dusk 122nd year of Ascendancy at 03:44 Killed by Bill the Stone Troll at level 24 on the 20th Dusk 122nd year of Ascendancy at 05:17 Killed by Saletira the weaver young at level 24 on the 20th Dusk 122nd year of Ascendancy at 07:00 Killed by Ruegdaula the Spawn of Urh'Rok at level 25 on the 20th Dusk 122nd year of Ascendancy at 18:18 Killed by Emeleth the mean looking elven guard at level 25 on the 20th Dusk 122nd year of Ascendancy at 21:41 Killed by Gleba the ghoul at level 25 on the 22nd Dusk 122nd year of Ascendancy at 17:13 Killed by Poralaith the gaeramarth at level 27 on the 26th Dusk 122nd year of Ascendancy at 16:36 Killed by Aeruwe the rogue at level 28 on the 28th Dusk 122nd year of Ascendancy at 05:06 Killed by Eilinyth the cutpurse at level 28 on the 28th Dusk 122nd year of Ascendancy at 06:54 Killed by dreaming horror at level 29 on the 29th Dusk 122nd year of Ascendancy at 21:18 Killed by Ak'Gishil at level 29 on the 29th Dusk 122nd year of Ascendancy at 23:26 Killed by orc corruptor at level 30 on the 30th Dusk 122nd year of Ascendancy at 10:49 Killed by Emumina the forest troll at level 30 on the 30th Dusk 122nd year of Ascendancy at 19:49 Killed by Emumina the forest troll at level 30 on the 30th Dusk 122nd year of Ascendancy at 21:28 Killed by fire drake at level 30 on the 31st Dusk 122nd year of Ascendancy at 05:14 Killed by Emakira the venom drake hatchling at level 30 on the 31st Dusk 122nd year of Ascendancy at 08:53 Killed by Polivena the elven cultist at level 30 on the 31st Dusk 122nd year of Ascendancy at 10:11 Killed by war hound at level 30 on the 31st Dusk 122nd year of Ascendancy at 12:44 Killed by Xeromira the human guard at level 30 on the 31st Dusk 122nd year of Ascendancy at 15:15 Killed by venom drake at level 31 on the 31st Dusk 122nd year of Ascendancy at 18:51 Killed by Gamina the giant acid ant at level 31 on the 31st Dusk 122nd year of Ascendancy at 22:40 Killed by orc necromancer at level 31 on the 32nd Dusk 122nd year of Ascendancy at 05:59 Killed by venom wyrm at level 32 on the 32nd Dusk 122nd year of Ascendancy at 22:51 Killed by venom drake at level 32 on the 33rd Dusk 122nd year of Ascendancy at 00:11 Killed by Urkis, the High Tempest at level 32 on the 33rd Dusk 122nd year of Ascendancy at 13:17 Killed by Urkis, the High Tempest at level 32 on the 33rd Dusk 122nd year of Ascendancy at 14:42 Killed by Ce'Nyda the giant spider at level 33 on the 35th Dusk 122nd year of Ascendancy at 10:07 Killed by Betama the orc master assassin at level 33 on the 35th Dusk 122nd year of Ascendancy at 12:12 Killed by Bethotta the bone giant at level 34 on the 38th Dusk 122nd year of Ascendancy at 03:15 Killed by Ce'Nunne the blade horror at level 34 on the 39th Dusk 122nd year of Ascendancy at 19:23 Killed by Ce'Nunne the blade horror at level 34 on the 39th Dusk 122nd year of Ascendancy at 20:37 Killed by Betugatta the golem at level 35 on the 39th Dusk 122nd year of Ascendancy at 23:20 Killed by Xanalaith the cutpurse at level 35 on the 40th Dusk 122nd year of Ascendancy at 05:18 Killed by Iseba the mean looking elven guard at level 35 on the 41st Dusk 122nd year of Ascendancy at 14:49 Killed by Xanudathra the telugoroth at level 35 on the 41st Dusk 122nd year of Ascendancy at 16:08 Killed by Gesera the telugoroth at level 35 on the 41st Dusk 122nd year of Ascendancy at 17:24 Killed by Adeda the maulotaur at level 35 on the 41st Dusk 122nd year of Ascendancy at 19:53 Killed by ritch flamespitter (wild summon) at level 35 on the 41st Dusk 122nd year of Ascendancy at 21:37 Killed by Gesera the telugoroth at level 35 on the 41st Dusk 122nd year of Ascendancy at 22:50 Killed by Ce'Nywyn the mean looking elven guard at level 36 on the 43rd Dusk 122nd year of Ascendancy at 00:50 Killed by Aerorin the elven elite warrior at level 36 on the 44th Dusk 122nd year of Ascendancy at 08:11 Killed by Aerorin the elven elite warrior at level 36 on the 44th Dusk 122nd year of Ascendancy at 11:46 Killed by fire drake at level 36 on the 44th Dusk 122nd year of Ascendancy at 13:19 Killed by Emelonne the large brown snake at level 37 on the 46th Dusk 122nd year of Ascendancy at 00:52 Killed by Emelonne the large brown snake at level 37 on the 46th Dusk 122nd year of Ascendancy at 02:13 Killed by Eilinalena the giant lightning ant at level 37 on the 46th Dusk 122nd year of Ascendancy at 20:55 Killed by Zubunn the elven warrior at level 37 on the 46th Dusk 122nd year of Ascendancy at 22:04 Killed by armoured skeleton warrior at level 37 on the 47th Dusk 122nd year of Ascendancy at 00:18 Killed by Epoch at level 37 on the 47th Dusk 122nd year of Ascendancy at 10:31 Killed by Epoch at level 37 on the 47th Dusk 122nd year of Ascendancy at 13:31 Killed by Epoch at level 37 on the 47th Dusk 122nd year of Ascendancy at 15:56 Killed by Epoch at level 37 on the 47th Dusk 122nd year of Ascendancy at 17:40 Killed by Epoch at level 37 on the 47th Dusk 122nd year of Ascendancy at 19:18 Killed by Epoch at level 37 on the 47th Dusk 122nd year of Ascendancy at 21:10 Killed by Epoch at level 37 on the 47th Dusk 122nd year of Ascendancy at 23:03 Killed by Epoch at level 37 on the 48th Dusk 122nd year of Ascendancy at 00:37 Killed by Epoch at level 37 on the 48th Dusk 122nd year of Ascendancy at 02:19 Killed by Epoch at level 37 on the 48th Dusk 122nd year of Ascendancy at 04:34 Killed by Epoch at level 37 on the 48th Dusk 122nd year of Ascendancy at 06:03 Killed by Epoch at level 37 on the 48th Dusk 122nd year of Ascendancy at 07:24 Killed by Epoch's Fugue Clone at level 37 on the 48th Dusk 122nd year of Ascendancy at 09:55 Killed by ultimate telugoroth at level 37 on the 49th Dusk 122nd year of Ascendancy at 13:37 Killed by shadow at level 37 on the 49th Dusk 122nd year of Ascendancy at 15:26 Killed by luminous horror at level 38 on the 49th Dusk 122nd year of Ascendancy at 18:21 Killed by radiant horror at level 38 on the 49th Dusk 122nd year of Ascendancy at 21:05 Killed by Lord of Skulls (warrior) at level 38 on the 50th Dusk 122nd year of Ascendancy at 06:28 Killed by Aerimira the golem at level 38 on the 50th Dusk 122nd year of Ascendancy at 19:19 Killed by Isanne the snow giant at level 38 on the 50th Dusk 122nd year of Ascendancy at 23:19 Killed by Mayawen the giant lightning ant at level 38 on the 51st Dusk 122nd year of Ascendancy at 00:23 Killed by Silyba the ritch hunter at level 38 on the 51st Dusk 122nd year of Ascendancy at 02:22 Killed by Isanne the snow giant at level 38 on the 51st Dusk 122nd year of Ascendancy at 04:29 Killed by Gleriawe the cutpurse at level 38 on the 51st Dusk 122nd year of Ascendancy at 11:12 Killed by Gleriawe the cutpurse at level 38 on the 51st Dusk 122nd year of Ascendancy at 14:17 Killed by Gleriawe the cutpurse at level 38 on the 51st Dusk 122nd year of Ascendancy at 17:00 Killed by Silunor the gaeramarth at level 39 on the 51st Dusk 122nd year of Ascendancy at 20:27 Killed by Silunor the gaeramarth at level 39 on the 51st Dusk 122nd year of Ascendancy at 21:45 Killed by Ce'Numinn the devourer at level 39 on the 51st Dusk 122nd year of Ascendancy at 23:07 Killed by Ce'Numinn the devourer at level 39 on the 52nd Dusk 122nd year of Ascendancy at 01:13 Killed by Corrupted Oozemancer's mucus ooze at level 39 on the 52nd Dusk 122nd year of Ascendancy at 07:30 Killed by skeleton magus at level 39 on the 52nd Dusk 122nd year of Ascendancy at 09:22 Killed by Vor, Grand Geomancer of the Pride at level 39 on the 53rd Dusk 122nd year of Ascendancy at 12:17 Killed by Vor, Grand Geomancer of the Pride's shadow simulacrum at level 39 on the 53rd Dusk 122nd year of Ascendancy at 13:38 Killed by Grushnak, Battlemaster of the Pride at level 39 on the 53rd Dusk 122nd year of Ascendancy at 15:00 Killed by shadow at level 39 on the 53rd Dusk 122nd year of Ascendancy at 16:49 Killed by Grushnak, Battlemaster of the Pride at level 39 on the 53rd Dusk 122nd year of Ascendancy at 18:00 Killed by Massok the Dragonslayer at level 39 on the 53rd Dusk 122nd year of Ascendancy at 19:35 Killed by Massok the Dragonslayer at level 39 on the 53rd Dusk 122nd year of Ascendancy at 21:21 Killed by Lord of Skulls (warrior) at level 39 on the 53rd Dusk 122nd year of Ascendancy at 23:24 Killed by Vor, Grand Geomancer of the Pride at level 39 on the 54th Dusk 122nd year of Ascendancy at 01:16 Killed by Massok the Dragonslayer at level 39 on the 54th Dusk 122nd year of Ascendancy at 03:07 Killed by Massok the Dragonslayer at level 39 on the 54th Dusk 122nd year of Ascendancy at 05:12 Killed by Massok the Dragonslayer at level 39 on the 54th Dusk 122nd year of Ascendancy at 06:46 Killed by Massok the Dragonslayer at level 39 on the 54th Dusk 122nd year of Ascendancy at 08:39 Killed by Grushnak, Battlemaster of the Pride at level 39 on the 54th Dusk 122nd year of Ascendancy at 10:07 Killed by heavy bone giant at level 39 on the 54th Dusk 122nd year of Ascendancy at 11:51 Killed by Massok the Dragonslayer at level 39 on the 54th Dusk 122nd year of Ascendancy at 13:38 Killed by Massok the Dragonslayer at level 39 on the 54th Dusk 122nd year of Ascendancy at 15:47 Killed by Vor, Grand Geomancer of the Pride at level 39 on the 54th Dusk 122nd year of Ascendancy at 17:35 Killed by Vor, Grand Geomancer of the Pride's shadow simulacrum at level 39 on the 54th Dusk 122nd year of Ascendancy at 19:26 Killed by Grushnak, Battlemaster of the Pride at level 39 on the 54th Dusk 122nd year of Ascendancy at 21:02 Killed by Vor, Grand Geomancer of the Pride at level 39 on the 54th Dusk 122nd year of Ascendancy at 23:18 Killed by Massok the Dragonslayer at level 39 on the 55th Dusk 122nd year of Ascendancy at 00:54 Killed by Vor, Grand Geomancer of the Pride at level 39 on the 55th Dusk 122nd year of Ascendancy at 03:01 Killed by Grushnak, Battlemaster of the Pride at level 39 on the 55th Dusk 122nd year of Ascendancy at 05:12 Killed by Massok the Dragonslayer at level 39 on the 55th Dusk 122nd year of Ascendancy at 07:24 Killed by Massok the Dragonslayer at level 39 on the 55th Dusk 122nd year of Ascendancy at 09:24 Killed by Massok the Dragonslayer at level 39 on the 55th Dusk 122nd year of Ascendancy at 11:25 Killed by Grushnak, Battlemaster of the Pride at level 39 on the 55th Dusk 122nd year of Ascendancy at 13:15 Killed by Massok the Dragonslayer at level 39 on the 55th Dusk 122nd year of Ascendancy at 15:33 Killed by Massok the Dragonslayer at level 39 on the 55th Dusk 122nd year of Ascendancy at 17:26 Killed by Massok the Dragonslayer at level 39 on the 55th Dusk 122nd year of Ascendancy at 19:24 Killed by Grushnak, Battlemaster of the Pride's shadow simulacrum at level 39 on the 55th Dusk 122nd year of Ascendancy at 21:05 Killed by Massok the Dragonslayer at level 39 on the 55th Dusk 122nd year of Ascendancy at 22:49 Killed by Grushnak, Battlemaster of the Pride at level 39 on the 56th Dusk 122nd year of Ascendancy at 00:31 Killed by Vor, Grand Geomancer of the Pride at level 39 on the 56th Dusk 122nd year of Ascendancy at 02:30 Killed by Massok the Dragonslayer at level 39 on the 56th Dusk 122nd year of Ascendancy at 04:34 Killed by Massok the Dragonslayer at level 39 on the 56th Dusk 122nd year of Ascendancy at 06:18 Killed by Vor, Grand Geomancer of the Pride at level 39 on the 56th Dusk 122nd year of Ascendancy at 08:16 Killed by Vor, Grand Geomancer of the Pride at level 39 on the 56th Dusk 122nd year of Ascendancy at 10:02 Killed by Kryl-Feijan's shadow simulacrum at level 39 on the 56th Dusk 122nd year of Ascendancy at 11:59 Killed by Massok the Dragonslayer at level 39 on the 56th Dusk 122nd year of Ascendancy at 14:02 Killed by Massok the Dragonslayer at level 39 on the 56th Dusk 122nd year of Ascendancy at 15:47 Killed by Vor, Grand Geomancer of the Pride at level 39 on the 56th Dusk 122nd year of Ascendancy at 19:11 Killed by Vor, Grand Geomancer of the Pride at level 39 on the 56th Dusk 122nd year of Ascendancy at 21:17 Killed by Massok the Dragonslayer at level 39 on the 56th Dusk 122nd year of Ascendancy at 22:55 Killed by Massok the Dragonslayer at level 39 on the 57th Dusk 122nd year of Ascendancy at 00:25 Killed by Massok the Dragonslayer at level 39 on the 57th Dusk 122nd year of Ascendancy at 02:20 Killed by Massok the Dragonslayer at level 39 on the 57th Dusk 122nd year of Ascendancy at 04:48 Killed by Massok the Dragonslayer at level 39 on the 57th Dusk 122nd year of Ascendancy at 06:41 Killed by Arch Zephyr at level 39 on the 57th Dusk 122nd year of Ascendancy at 08:23 Killed by Vor, Grand Geomancer of the Pride at level 39 on the 57th Dusk 122nd year of Ascendancy at 10:22 Killed by Vor, Grand Geomancer of the Pride at level 40 on the 57th Dusk 122nd year of Ascendancy at 12:31 Killed by Massok the Dragonslayer at level 40 on the 57th Dusk 122nd year of Ascendancy at 14:12 Killed by Massok the Dragonslayer at level 40 on the 57th Dusk 122nd year of Ascendancy at 16:21 Killed by Arch Zephyr at level 40 on the 57th Dusk 122nd year of Ascendancy at 18:12 Killed by Vor, Grand Geomancer of the Pride at level 40 on the 57th Dusk 122nd year of Ascendancy at 20:07 Killed by Vor, Grand Geomancer of the Pride at level 40 on the 57th Dusk 122nd year of Ascendancy at 21:58 Killed by Vor, Grand Geomancer of the Pride at level 40 on the 57th Dusk 122nd year of Ascendancy at 23:32 Killed by Vor, Grand Geomancer of the Pride at level 40 on the 58th Dusk 122nd year of Ascendancy at 00:27 Killed by Vor, Grand Geomancer of the Pride at level 40 on the 58th Dusk 122nd year of Ascendancy at 02:04 Killed by Vor, Grand Geomancer of the Pride at level 40 on the 58th Dusk 122nd year of Ascendancy at 04:10 Killed by elven blood mage at level 40 on the 58th Dusk 122nd year of Ascendancy at 05:42 Killed by worm that walks at level 40 on the 58th Dusk 122nd year of Ascendancy at 07:59 Killed by Mystery's Inner Demon at level 40 on the 58th Dusk 122nd year of Ascendancy at 10:47 Killed by armoured skeleton warrior at level 40 on the 59th Dusk 122nd year of Ascendancy at 05:44 Killed by Dozing Bethatta at level 40 on the 59th Dusk 122nd year of Ascendancy at 12:56 Killed by Dozing Mayiriatira at level 40 on the 59th Dusk 122nd year of Ascendancy at 14:37 Killed by Dozing Bethatta at level 40 on the 59th Dusk 122nd year of Ascendancy at 16:25 Killed by Sleeping Porygatira at level 40 on the 59th Dusk 122nd year of Ascendancy at 18:40 Killed by Islalrawyn the venom drake hatchling at level 40 on the 60th Dusk 122nd year of Ascendancy at 03:00 Killed by orc high pyromancer at level 40 on the 60th Dusk 122nd year of Ascendancy at 05:41 Killed by Emelylle the losgoroth at level 40 on the 60th Dusk 122nd year of Ascendancy at 07:33 Killed by Arikira the greater gwelgoroth at level 40 on the 60th Dusk 122nd year of Ascendancy at 10:06 Killed by Emelylle the losgoroth at level 41 on the 60th Dusk 122nd year of Ascendancy at 12:34 Killed by multi-hued drake at level 41 on the 60th Dusk 122nd year of Ascendancy at 20:19 Killed by champion of Urh'Rok's shadow simulacrum at level 41 on the 61st Dusk 122nd year of Ascendancy at 13:33 Killed by orc high pyromancer at level 41 on the 61st Dusk 122nd year of Ascendancy at 23:41 Killed by luminous horror at level 41 on the 62nd Dusk 122nd year of Ascendancy at 07:57 Killed by luminous horror at level 42 on the 62nd Dusk 122nd year of Ascendancy at 11:16 Killed by luminous horror at level 42 on the 62nd Dusk 122nd year of Ascendancy at 17:08 Killed by Grgglck the Devouring Darkness at level 42 on the 62nd Dusk 122nd year of Ascendancy at 18:59 Killed by faerlhing at level 42 on the 63rd Dusk 122nd year of Ascendancy at 09:28 Killed by Slasul at level 43 on the 63rd Dusk 122nd year of Ascendancy at 22:34 Killed by Slasul at level 43 on the 63rd Dusk 122nd year of Ascendancy at 23:57 Killed by Slasul at level 43 on the 64th Dusk 122nd year of Ascendancy at 01:04 Killed by Slasul at level 43 on the 64th Dusk 122nd year of Ascendancy at 03:05 Killed by Ce'Nymina the vampire at level 43 on the 64th Dusk 122nd year of Ascendancy at 04:32 Killed by Belanne the giant acid ant at level 43 on the 64th Dusk 122nd year of Ascendancy at 09:45 Killed by 3-headed hydra at level 43 on the 64th Dusk 122nd year of Ascendancy at 11:15 Killed by Layyminn the giant ice ant at level 43 on the 64th Dusk 122nd year of Ascendancy at 17:43 Killed by Riar the dĂșathedlen at level 43 on the 65th Dusk 122nd year of Ascendancy at 01:40 Killed by Bakkye the Invader at level 43 on the 65th Dusk 122nd year of Ascendancy at 03:22 Killed by Valkar the uruivellas at level 43 on the 65th Dusk 122nd year of Ascendancy at 04:47 Killed by Domalgda the wretchling at level 43 on the 65th Dusk 122nd year of Ascendancy at 06:47 Killed by Adirevena the broken golem at level 43 on the 66th Dusk 122nd year of Ascendancy at 04:24 Killed by Adirevena the broken golem at level 43 on the 66th Dusk 122nd year of Ascendancy at 06:10 Killed by Ivawen the large white snake at level 43 on the 66th Dusk 122nd year of Ascendancy at 07:36 Killed by Cyrilena the sandworm at level 43 on the 66th Dusk 122nd year of Ascendancy at 08:49 Killed by Adywe the elven blood mage at level 43 on the 66th Dusk 122nd year of Ascendancy at 10:15 Killed by Adirevena the broken golem at level 43 on the 66th Dusk 122nd year of Ascendancy at 13:03 Killed by Adirevena the broken golem at level 43 on the 66th Dusk 122nd year of Ascendancy at 14:22 Killed by Beterivea the orc blood mage at level 44 on the 66th Dusk 122nd year of Ascendancy at 16:15 Killed by snow giant boulder thrower at level 44 on the 67th Dusk 122nd year of Ascendancy at 01:57 Killed by Velyta the copperhead snake at level 44 on the 68th Dusk 122nd year of Ascendancy at 04:22 Killed by Velyta the copperhead snake at level 44 on the 68th Dusk 122nd year of Ascendancy at 05:48 Killed by Velyta the copperhead snake at level 44 on the 68th Dusk 122nd year of Ascendancy at 08:59 Killed by Polira the fiery orc wyrmic at level 44 on the 68th Dusk 122nd year of Ascendancy at 10:51 Killed by Polira the fiery orc wyrmic at level 44 on the 68th Dusk 122nd year of Ascendancy at 11:44 Killed by Politira the golem at level 46 on the 71st Dusk 122nd year of Ascendancy at 08:34 Killed by armoured skeleton warrior at level 46 on the 71st Dusk 122nd year of Ascendancy at 15:35 Killed by radiant horror at level 46 on the 73rd Dusk 122nd year of Ascendancy at 05:02 Killed by Animated void walker's yew magestaff of the prodigy at level 46 on the 73rd Dusk 122nd year of Ascendancy at 06:44 Killed by Animated caustic stralite longsword of ruin at level 46 on the 73rd Dusk 122nd year of Ascendancy at 09:40 Killed by Poltergeist Obliterator's shadow simulacrum at level 46 on the 73rd Dusk 122nd year of Ascendancy at 11:18 Killed by Animated void walker's yew magestaff of the prodigy at level 46 on the 73rd Dusk 122nd year of Ascendancy at 12:57 Killed by Poltergeist Obliterator's shadow simulacrum at level 46 on the 73rd Dusk 122nd year of Ascendancy at 14:55 Killed by Poltergeist Obliterator's shadow simulacrum at level 46 on the 73rd Dusk 122nd year of Ascendancy at 16:37 Killed by Xith the broken golem at level 47 on the 74th Dusk 122nd year of Ascendancy at 01:54 Killed by fire drake at level 47 on the 74th Dusk 122nd year of Ascendancy at 02:55 Killed by Islivea the giant acid ant at level 47 on the 74th Dusk 122nd year of Ascendancy at 04:58 Killed by Cyryba the golem at level 47 on the 74th Dusk 122nd year of Ascendancy at 14:07 Killed by Emida the ghoul at level 47 on the 74th Dusk 122nd year of Ascendancy at 15:57 Killed by Emida the ghoul at level 47 on the 74th Dusk 122nd year of Ascendancy at 17:53 Killed by Eilinuwe the elven mage at level 47 on the 76th Dusk 122nd year of Ascendancy at 07:36 Killed by Arann the fire drake at level 48 on the 77th Dusk 122nd year of Ascendancy at 06:50 Killed by Adama the giant acid ant at level 48 on the 78th Dusk 122nd year of Ascendancy at 19:57 Killed by Glacial Legion at level 48 on the 78th Dusk 122nd year of Ascendancy at 21:05 Killed by Cyrassra the stone troll at level 49 on the 79th Dusk 122nd year of Ascendancy at 01:47 Killed by Cyrassra the stone troll at level 49 on the 79th Dusk 122nd year of Ascendancy at 03:10 Killed by Cyrassra the stone troll at level 49 on the 79th Dusk 122nd year of Ascendancy at 04:18 Killed by Grushnak, Battlemaster of the Pride at level 49 on the 79th Dusk 122nd year of Ascendancy at 06:26 Killed by Grushnak, Battlemaster of the Pride at level 49 on the 79th Dusk 122nd year of Ascendancy at 08:06 Killed by Grushnak, Battlemaster of the Pride at level 49 on the 79th Dusk 122nd year of Ascendancy at 09:30 Killed by Grushnak, Battlemaster of the Pride at level 49 on the 79th Dusk 122nd year of Ascendancy at 12:01 Killed by Grushnak, Battlemaster of the Pride at level 49 on the 79th Dusk 122nd year of Ascendancy at 13:46 Killed by Grushnak, Battlemaster of the Pride at level 49 on the 79th Dusk 122nd year of Ascendancy at 15:23 Killed by Layatira the spire dragon at level 49 on the 79th Dusk 122nd year of Ascendancy at 17:15 Killed by Grushnak, Battlemaster of the Pride at level 49 on the 79th Dusk 122nd year of Ascendancy at 19:14 Killed by Layatira the spire dragon at level 49 on the 79th Dusk 122nd year of Ascendancy at 21:48 Killed by Grushnak, Battlemaster of the Pride at level 49 on the 79th Dusk 122nd year of Ascendancy at 23:13 Killed by Grushnak, Battlemaster of the Pride at level 49 on the 1st Time of Equilibrium 122nd year of Ascendancy at 00:35 Killed by Layatira the spire dragon at level 49 on the 1st Time of Equilibrium 122nd year of Ascendancy at 02:14 Killed by Grushnak, Battlemaster of the Pride at level 49 on the 1st Time of Equilibrium 122nd year of Ascendancy at 04:30 Killed by Layatira the spire dragon at level 49 on the 1st Time of Equilibrium 122nd year of Ascendancy at 06:46 Killed by Grushnak, Battlemaster of the Pride at level 49 on the 1st Time of Equilibrium 122nd year of Ascendancy at 08:28 Killed by Xanoyathra the elven blood mage at level 49 on the 1st Time of Equilibrium 122nd year of Ascendancy at 10:10 Killed by Grushnak, Battlemaster of the Pride at level 49 on the 1st Time of Equilibrium 122nd year of Ascendancy at 11:41 Killed by Layatira the spire dragon at level 49 on the 1st Time of Equilibrium 122nd year of Ascendancy at 13:28 Killed by Grushnak, Battlemaster of the Pride at level 49 on the 1st Time of Equilibrium 122nd year of Ascendancy at 15:14 Killed by Grushnak, Battlemaster of the Pride at level 49 on the 1st Time of Equilibrium 122nd year of Ascendancy at 17:23 Killed by Grushnak, Battlemaster of the Pride at level 49 on the 1st Time of Equilibrium 122nd year of Ascendancy at 19:11 Killed by Grushnak, Battlemaster of the Pride at level 49 on the 1st Time of Equilibrium 122nd year of Ascendancy at 20:42 Killed by Grushnak, Battlemaster of the Pride at level 49 on the 1st Time of Equilibrium 122nd year of Ascendancy at 22:18 Killed by Grushnak, Battlemaster of the Pride at level 49 on the 1st Time of Equilibrium 122nd year of Ascendancy at 23:42 Killed by Grushnak, Battlemaster of the Pride at level 49 on the 1st Haze 122nd year of Ascendancy at 01:46 Killed by Grushnak, Battlemaster of the Pride at level 49 on the 1st Haze 122nd year of Ascendancy at 04:00 Killed by Grushnak, Battlemaster of the Pride at level 49 on the 1st Haze 122nd year of Ascendancy at 06:02 Killed by Grushnak, Battlemaster of the Pride at level 49 on the 1st Haze 122nd year of Ascendancy at 08:41 Killed by Grushnak, Battlemaster of the Pride at level 49 on the 1st Haze 122nd year of Ascendancy at 10:32 |
Primary Stats
Strength | 37 (base 12) |
Dexterity | 27 (base 12) |
Constitution | 22 (base 12) |
Magic | 78 (base 60) |
Willpower | 80 (base 60) |
Cunning | 74 (base 60) |
Resources
Psi | 145/145 |
Mana | 648/648 |
Negative | 194/194 |
Vim | 362/362 |
Life | 1499/1499 |
Positive | 174/174 |
Stamina | 379/379 |
Paradox | 300 |
Healing Factor | 1.1024166372474 |
Regeneration | 13.504603806281 |
Speed
Mental | +21.78069176408% |
Attack | +12% |
Movement | -61.598292648913% |
Spell | +21.78069176408% |
Global | +100% |
Vision
Sight | 10 |
Lite | 15 |
Infravision | 4 |
ESP Range | 10 |
ESP Kinds | dragon, undead/blood |
Offense: Mainhand
Damage | 93 |
Accuracy | 52 |
Crit Chance | 45% |
APR | 13 |
Speed | 0.82 |
Offense: Offhand
Damage | 36 |
Accuracy | 52 |
Crit Chance | 51% |
APR | 16 |
Speed | 0.82 |
Offense: Spell
Spellpower | 73 |
Crit Chance | 40% |
Speed | 0.8211482341858 |
Offense: Mind
Mindpower | 53 |
Crit Chance | 23% |
Speed | 0.89285714285714 |
Offense: Damage Bonus
Blight | +39% |
Arcane | +20% |
Mind | +19% |
All | +10% |
Darkness | +52% |
Light | +25% |
Temporal | +25% |
Physical | +25% |
Nature | +16% |
Offense: Damage Penetration
Lightning | +25% |
Darkness | +15% |
All | 0% |
Defense: Base
Armour (hardiness) | 58.52442471581 (76.944513586642%) |
Defense | 51 |
Ranged Defense | 60 |
Fatigue | 4 |
Physical Save | 29 |
Spell Save | 57 |
Mental Save | 47 |
Defense: Resistances
Acid | + 44%( 70%) |
Blight | + 19%( 70%) |
Arcane | + 11%( 70%) |
Cold | + 47%( 70%) |
All | + 1%( 70%) |
Darkness | + 30%( 70%) |
Physical | + 21%( 70%) |
Temporal | + 22%( 70%) |
Lightning | + 59%( 70%) |
Mind | + 10%( 70%) |
Fire | + 70%( 70%) |
Nature | + 30%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Confusion Resistance | 20% |
Poison Resistance | 16% |
Blind Resistance | 50% |
Disarm Resistance | 40% |
Bleed Resistance | 0% |
Pinning Resistance | 100% |
Instadeath Resistance | 100% |
Knockback Resistance | 90% |
Inscriptions (6/6)
Runes | Effective talent level: 2.5 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Runes | Effective talent level: 2.5 Rune: BlinkUse mode: Activated Range: 8 Cooldown: 11 Travel Speed: instantaneous Usage Speed: Spell (82% of a turn) Is: a spell Description: Activate the rune to teleport up to 8 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 26%, your defense is increased by 26 and all your resistances by 26%. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 2.5 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 167 damage for 4 turns. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 2.5 Rune: BlinkUse mode: Activated Range: 8 Cooldown: 11 Travel Speed: instantaneous Usage Speed: Spell (82% of a turn) Is: a spell Description: Activate the rune to teleport up to 8 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 25%, your defense is increased by 25 and all your resistances by 25%. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 81 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. |
Class Talents
Technique / Combat techniques | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Spell / Nightfall | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Celestial / Crusader | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Spell / Air | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 3/5 |
Corruption / Plague | 1.20 |
| 1/5 |
| 4/5 |
| 1/5 |
| 3/5 |
Technique / Superiority | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Agility | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Twilight | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Psionic / Kinetic mastery | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Battle tactics | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Cunning / Shadow magic | 1.20 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Wild-gift / Storm drake aspect | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Wild-gift / Fungus | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Spacetime Weaving | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 4/5 |
| 3/5 |
| 0/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Cunning / Lethality | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Race / Ogre | 1.20 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Technique / Conditioning | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Mobility | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Scoundrel | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
Effects
talent | Shadow Feed |
talent | Shadow Combat |
talent | Deflect Projectiles |
talent | Daunting Presence |
talent | Erupting Shadows |
talent | Righteous Strength |
talent | Thunderstorm |
talent | Feather Wind |
talent | Beyond the Flesh |
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
Proceed directly to the next Infinite Dungeon level in less than 164 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 13): Rush Hour (164)Turns left: 35 You completed the challenge and received: +1 Generic Point | done |
Kill 4 spawns of Urh'Rok on the level before killing any elite creatures. Infinite Dungeon Challenge (Level 14): Headhunter2 / 4 demon spawn killed. | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 15): Exterminator | active |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 16): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 17): Near SightedYou completed the challenge and received: +1 Generic Point | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 22): Near SightedYou completed the challenge and received: +1 Class Point | done |
Proceed directly to the next Infinite Dungeon level in less than 896 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 23): Rush Hour (896)Turns left: 489 You completed the challenge and received: +1 Category Point | done |
Proceed directly to the next Infinite Dungeon level in less than 263 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 25): Rush Hour (263)Turns left: 88 You completed the challenge and received: +1 Generic Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 26): PacifistYou completed the challenge and received: +3 Stat Points and +1 Category Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 27): PacifistYou completed the challenge and received: +1 Class Point and +3 Stat Points | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 30): Near SightedYou completed the challenge and received: +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 31): PacifistYou completed the challenge and received: +1 Class Point and +1 Prodigy Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 34): PacifistYou completed the challenge and received: +1 Class Point and +1 Category Point | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 40): Near SightedYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 41): Exterminator | active |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
Psionic focus | ![]() Requires: - Strength 40 Crafted by a master Powered by unknown forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 40.0 - 56.0 Uses stats: 60% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +12 Crit. chance: +4.0% Attack speed: 100% On weapon crit: * grows in power On weapon kill: * grows dramatically in power Damage (Melee): +18 draining blight When wielded/worn: Changes damage: +5% blight Cut immunity: -25% Maximum vim: +20.00 Thick straps encircle this blade. Jagged edges like teeth travel down the blade, bisecting it. It fights to overcome the straps, but lacks the strength. |
Quiver | ![]() Requires: - Dexterity 32 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 5 Base power: 45.0 - 63.0 Uses stats: 30% Wil, 90% Mag, 42% Cun Damage type: Temporal darkness Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +120 Crit. chance: +6.0% When this weapon hits: Spatial Tether (15% chance level 1). When this weapon hits: Dimensional Anchor (15% chance level 1). An endless supply of arrows lay within this deep black quiver. Tiny white lights dot its surface. |
On hands | ![]() Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +8 Changes stats: +4 Con Talent cooldown: Clinch (-2 turns) Disarm immunity: +40% Stun/Freeze immunity: +30% Knockback immunity: +30% When used to modify unarmed attacks: Base power: 19.0 - 20.9 Uses stats: 24% Wil, 50% Mag, 64% Cun Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +1 Crit. chance: +7.0% Attack speed: 100% When this weapon hits: Clinch (20% chance level 3). When this weapon hits: Maim (10% chance level 3). When this weapon hits: Take Down (10% chance level 3). These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
Light source | ![]() Infused by psionic forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% darkness Changes resistances penetration: +10% darkness Changes damage: +15% light / +15% darkness Damage affinity(heal): +20% darkness Talent mastery: +0.20 Cursed / Shadows Mental save: +10 (+4 eff.) Mindpower: +10 (+3 eff.) Light radius: +10 Absorbs all darkness (power 133, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 300). It can be used to release absorbed darkness in a 10 radius cone with a 100% chance to blind (based on lite radius), dealing 378.48 darkness damage (based on Mindpower and charge) Activation costs 10 power out of 10/10. This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
On head | ![]() Requires: - Magic 25 - Willpower 20 Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +15 (+5 eff.) Damage when hit (Melee): 10 vim draining blight Changes stats: +5 Mag / +8 Wil / +3 Cun Changes resistances: +3% nature / +9% fire Changes damage: +9% blight / +10% arcane / +9% darkness Knockback immunity: +10% Maximum vim: +25.00 Spell crit. chance: +3% Mindpower: +5 (+2 eff.) It can be used to activate talent Vimsense (costing 25 power out of 37/45) : Effective talent level: 3.5 Power cost: 25 out of 37/45. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Feel the very existence of creatures around you for 6 turns, in a radius of 10. The evil touch will reduce their blight resistance by 22% and all saves by 37, but also make them aware of you. The resistance and save reduction will improve with your Spellpower. A desiccated mask of human skin, all that remains of a necromancer from the Age of Pyre who failed to achieve lichdom. The transformative process partially succeeded, leaving him unable to die as his body slowly rotted from the inside out over several years. Now his spirit resides within this last bit of mummified flesh, still hungering for eternal life. |
On feet | ![]() Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +9 Fatigue: +4% Effects on melee hit: * 20 arcane resource burn Changes resistances: +15% acid / +3% darkness / +21% fire / +18% nature / +6% cold / +5% arcane / +11% lightning Changes resistances penetration: +25% lightning Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Tool | ![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Changes resistances: -12% all / +15% temporal Changes damage: +10% all / +15% temporal Movement speed: -16% Combat speed: +12% Casting speed: +12% Mental speed: +12% Offers either offensive or defensive benefits, depending on the position of the sands. Switching the direction of flow takes no time. It can be used to flip the hourglass (sands currently flowing towards entropy) Activation costs 20 power out of 20/20. This hourglass of otherworldly crystal appears to be filled with countless tiny gemstones in place of sand. As they fall, you feel the flow of time change around you. |
On fingers | ![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Armour: +12 Defense: +20 (+7 eff.) Changes stats: +4 Dex Changes resistances: +9% mind Confusion immunity: +20% Stun/Freeze immunity: +27% Life regen: +9.00 Stamina each turn: +3.00 Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Rings make your fingers look great! |
On fingers | ![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +10 (+2 eff.) Effects on melee hit: * 20% chance to reduce damage dealt by 26% Changes stats: +6 Str / +6 Con Changes resistances: +8% blight / +8% nature / +6% darkness Changes resistances penetration: +5% darkness Changes damage: +6% darkness Poison immunity: +16% Disease immunity: +18% Stun/Freeze immunity: +23% Life regen: +3.00 Rings make your fingers look great! |
Around neck | ![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Armour: +6 Defense: +6 (+2 eff.) Spellpower on spell critical (stacks up to 3 times): +15 Spellpower: +8 (+2 eff.) Spell crit. chance: +6% It can be used to unleash a destructive wail, destroying terrain and dealing 605.00 physical damage (based on Magic) in a radius of 3 Activation costs 60 power out of 60/60. This ancient charm still retains a distant echo of the destruction wrought by the Spellblaze |
In main hand | ![]() Requires: - Magic 20 - Strength 32 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Base power: 46.0 - 64.4 Uses stats: 60% Wil, 60% Mag Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% On weapon hit: * 15% chance to animate a bleeding foe's blood Lifesteal (this weapon only): +5% Damage conversion: 50% blight When wielded/worn: Changes damage: +15% blight / +15% physical Grants telepathy: Undead/Blood Maximum vim: +25.00 Spellpower: +21 (+5 eff.) Spell crit. chance: +8% It can be used to activate talent Bleeding Edge (costing 20 power out of 20/20) : Effective talent level: 5.5 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 173% weapon damage. If the attack hits, the target will bleed for 326% weapon damage over 7 turns, and all healing will be reduced by 71%. This deep red sword weeps blood continuously. It was born in the labs of the orcish corrupter Hurik, who sought to make a crystal that would house his soul after death. But his plans were disrupted by a band of sun paladins, and though most died purging his keep of dread minions, their leader Raasul fought through to Hurik's lab, sword in hand. There the two did battle, blade against blood magic, till both fell to the floor with weeping wounds. The orc with his last strength crawled towards his fashioned phylactery, hoping to save himself, but Raasul saw his plans and struck the crystal with his light-bathed sword. It shattered, and in the sudden impulse of energies the steel, crystal and blood were fused into one. Now the broken fragments of Raasul's soul are trapped in this terrible artifact, his mind warped beyond all sanity by decades of imprisonment. Only the taste of blood calls him forth, his soul stealing the lifeblood of others to take on physical form again, that he may thrash and wail against the living. |
Around waist | ![]() Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +4 Str / +6 Dex / +8 Wil / +5 Cun Changes resistances: +12% cold Changes damage: +9% mind Physical save: +16 (+8 eff.) Spell save: +16 (+5 eff.) Mental save: +18 (+6 eff.) Mana each turn: +0.08 Mana when firing critical spell: +2.00 Spellpower on spell critical (stacks up to 3 times): +4 Maximum mana: +40.00 Spellpower: +30 (+7 eff.) A belt that goes around your waist. |
In off hand | ![]() Requires: - Dexterity 17 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Base power: 20.0 - 26.0 Uses stats: 80% Cun, 50% Mag Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +12.0% Attack speed: 100% Lifesteal (this weapon only): +6% Damage (Melee): +20 blight / +20 fire When wielded/worn: Changes stats: +5 Mag Changes resistances: +10% blight / +10% fire Talent granted: +1 Virulent Disease This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
Cloak | ![]() Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Effects on melee hit: * 20% chance to slow global speed by 60% Damage when hit (Melee): 6 nature Changes resistances: +8% acid / +6% temporal / +8% cold / +10% fire / +5% arcane / +28% lightning Changes damage: +6% nature / +12% darkness Spell save: +12 (+4 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() Requires: - Heavy armour training Infused by nature 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 When wielded/worn: Armour: +14 Defense: +10 (+4 eff.) Fatigue: +16% Changes stats: +6 Str / +6 Wil / +4 Cun / +10 Lck Changes resistances: +20% lightning / +20% physical / +20% fire / +20% cold / +20% acid Grants telepathy: Dragon Talents cooldown: Ice Breath (-3 turns) Lightning Breath (-3 turns) Sand Breath (-3 turns) Fire Breath (-3 turns) Corrosive Breath (-3 turns) Blindness immunity: +50% Stun/Freeze immunity: +25% Knockback immunity: +50% This dragon scale harness shines with multiple colors, quickly shifting through them in a seemingly chaotic manner. |
Inventory
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 137 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 146 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 165 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 34 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -920 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 920 life, 6 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -406 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 406 life, 7 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 704% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 522% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 648% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 874% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 186 life over 5 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 419 life over 5 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 423 life over 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 22% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 26% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 37% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 35% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 37% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 25% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 136.66 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 370.30 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 293.30 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 348.34 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() ethereal rune (power 22; resist 26%; move 53%; dur 5; cd 16) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 26% all resistance, you move 53% faster, and you are invisible (power 22). It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 28% all resistance, you move 39% faster, and you are invisible (power 30). Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 42% all resistance, you move 60% faster, and you are invisible (power 25). Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Spell (82% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1473% for 10 turns (226 total) and instantly restoring 74 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 2.5 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 383 damage for 4 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 28 up to 7 times. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +5 Mag / +4 Wil / +3 Cun Changes resistances: +20% fire / -20% cold Changes damage: +10% fire / -5% cold Damage affinity(heal): +30% fire Blindness immunity: +40% Spellpower: +7 (+2 eff.) Spell crit. chance: +8% Talent on hit(spell): Volcano (10% chance level 3). A choker made of pure flame, casting forever shifting patterns around the neck of its wearer. Its fire seems to not harm the wearer. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Effects when hit in melee: * 30% chance to blind Changes resistances: +25% light Changes damage: +12% light Light radius: +1 It can be used to create a reflective shield (50% reflection rate, 306 strength, based on Magic) for 5 turns Activation costs 24 power out of 24/24. Said to have been created by a powerful mage after his home was destroyed by a mob following the Spellblaze. Though he fled, his possessions were crushed, burned, and smashed. When he returned to the ruins, he made this amulet from the remains of his shattered mirror. |
![]() Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Damage (Melee): 5 % chance of confusion Damage when hit (Melee): 5 % chance of confusion Changes resistances: -10% mind Changes resistances penetration: +20% mind Changes damage: +25% mind Mental save: +35 (+12 eff.) Confusion immunity: -100% Mindpower: +8 (+3 eff.) Talent on hit(mindpower): Sunder Mind (8% chance level 1). A deep red light glows from within this damaged amulet of black stone. When you touch it, you can hear voices whispering within your mind. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Silence immunity: +100% Maximum mana: +50.00 Maximum vim: +50.00 Spellpower: +9 (+2 eff.) Spell crit. chance: +4% See invisible: +20 Casting speed: +15% No force can hope to silence the wearer of this amulet. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +4 Wil Changes resistances: +20% temporal Changes resistances cap: +5% temporal Changes damage: +10% temporal Lowers spell cool-downs by: 10% Activating this item is instant. It can be used to activate talent Time Stop (costing 50 power out of 80/80) : Effective talent level: 2.5 Power cost: 50 out of 80/80. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Gain 1 turns. During this time your damage will be reduced by 100%. This small broken hourglass hangs from a thin gold chain. The glass is cracked and the sand has long since escaped. |
![]() mindweaver's voratun amulet Infused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +4 Wil Mental save: +7 (+3 eff.) Confusion immunity: +18% Mindpower: +7 (+2 eff.) Amulets make your neck look great! |
![]() 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 Amulets make your neck look great! |
![]() 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 Amulets make your neck look great! |
![]() 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 Amulets make your neck look great! |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +20 (+4 eff.) Armour: +4 Damage when hit (Melee): 8 physical Changes stats: +2 Cun / +3 Con Changes resistances: +5% physical Disarm immunity: +47% Pinning immunity: +35% Knockback immunity: +27% Stamina each turn: +2.00 Maximum life: +41.00 Rings make your fingers look great! |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes resistances penetration: +25% lightning / +25% fire / +25% arcane / +25% cold Changes damage: +25% lightning / +25% fire / +25% arcane / +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
![]() Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +5 Changes stats: +4 Str / +8 Wil Changes resistances: +5% physical Changes damage: +5% physical Physical save: +12 (+6 eff.) Knockback immunity: +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
![]() Infused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +10 Lck Physical save: +10 (+5 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+4 eff.) Only die when reaching: -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +4 Con Changes resistances: +6% acid / +9% darkness / +7% blight / +7% nature / +5% arcane Physical save: +8 (+4 eff.) Poison immunity: +12% Disease immunity: +13% Disarm immunity: +22% Pinning immunity: +24% Knockback immunity: +25% Maximum life: +22.00 Rings make your fingers look great! |
![]() 0.10 Encumbrance. Type: jewelry / ring ; tier 4 Rings make your fingers look great! |
![]() 0.10 Encumbrance. Type: jewelry / ring ; tier 4 Rings make your fingers look great! |
![]() Requires: - Strength 52 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 70.0 - 105.0 Uses stats: 72% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +8 Crit. chance: +8.0% Attack speed: 100% Damage (Melee): +50 fire Damage conversion: 20% fire When wielded/worn: Changes resistances: +20% fire Changes resistances penetration: +25% fire Changes damage: +20% fire The wearer is treated as a demon. It can be used to activate talent Infernal Breath (costing 35 power out of 35/35) : Effective talent level: 4.5 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Exhale a wave of dark fire with radius 7. Any non demon caught in the area will take 120.68 fire damage, and flames will be left dealing a further 27.92 each turn. Demons will be healed for the same amount. The damage will increase with your Strength Stat. Blackened with soot and covered in spikes, this battleaxe roars with the flames of the Fearscape. Given by Urh'Rok himself to his general, this powerful weapon can burn even the most resilient of foes. |
![]() chilling voratun battleaxe of crippling (54-82 power, 4 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 54.5 - 81.8 Uses stats: 72% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Damage (Melee): +26 cold When wielded/worn: Physical crit. chance: +13.0% Massive two-handed battleaxes. |
![]() voratun battleaxe of enduring (58-86 power, 4 apr) Requires: - Strength 48 Infused by nature 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 57.5 - 86.2 Uses stats: 72% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% When wielded/worn: Changes stats: +17 Con / +13 Wil Maximum life: +110.00 Massive two-handed battleaxes. |
![]() Requires: - Magic 24 - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. Potentially it would go with a sword in the future. Base power: 25.0 - 32.5 Uses stats: 30% Cun, 100% Mag Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +20 Crit. chance: +20.0% Attack speed: 111% Damage (Melee): +5 temporal Damage conversion: 30% temporal When wielded/worn: Defense: +10 (+4 eff.) Changes damage: +5% temporal Talent masteries: +0.10 Chronomancy / Blade Threading +0.10 Chronomancy / Temporal Guardian Spell save: +10 (+3 eff.) Movement speed: +20% Defense after a teleport: +10 Resist all after a teleport: +5% New effects duration reduction after a teleport: +15% Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past. |
![]() Shiverdredge the voratun dagger (36-47 power, 9 apr) Requires: - Dexterity 48 Infused by nature 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 36.0 - 46.8 Uses stats: 80% Cun, 50% Mag Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% Damage (Melee): +14 nature When wielded/worn: Armour: +10 Effects on melee hit: * 20 arcane resource burn Changes resistances: +15% mind Changes resistances penetration: +25% cold Physical save: +9 (+4 eff.) Spell save: +15 (+5 eff.) Mental save: +18 (+6 eff.) Sharp, short and deadly. |
![]() Requires: - Cunning 25 Crafted by a master 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Base power: 25.0 - 32.5 Uses stats: 74% Cun, 50% Mag Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +8.0% Attack speed: 100% On weapon kill: * Enter stealth for 3 turns. When used from stealth a simple attack with it will not break stealth. Damage (Melee): +10 silence When wielded/worn: Accuracy: +10 (+4 eff.) A thin, dark dagger that seems to meld seamlessly into the shadows. |
![]() Requires: - Dexterity 17 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Base power: 20.0 - 26.0 Uses stats: 80% Cun, 50% Mag Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +12.0% Attack speed: 100% Lifesteal (this weapon only): +6% Damage (Melee): +20 blight / +20 fire When wielded/worn: Changes stats: +5 Mag Changes resistances: +10% blight / +10% fire Talent granted: +1 Virulent Disease This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
![]() Requires: - Cunning 24 - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. The star shines alone in a moonless sky. Base power: 10.0 - 13.0 Uses stats: 32% Cun, 50% Mag Damage type: Light Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 125% On weapon hit: * Deal 70 Light damage. When wielded/worn: Light radius: +1 Legend tells of a blade, shining bright as a star. Forged from a material fallen from the skies, it glows. |
![]() Requires: - Cunning 10 - Dexterity 10 Crafted by a master 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Base power: 25.0 - 32.5 Uses stats: 50% Mag, 80% Cun Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +20 Crit. chance: +15.0% Attack speed: 111% On weapon crit: * Breaks enemy weapon. When wielded/worn: Armour Hardiness: +20% Defense: +15 (+5 eff.) Changes stats: +8 Cun / +8 Dex Talent granted: +1 Dagger Block Physical save: +15 (+7 eff.) Disarm immunity: +50% Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. |
![]() Requires: - Dexterity 32 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Base power: 25.0 - 32.5 Uses stats: 80% Cun, 65% Mag Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +9.0% Attack speed: 100% On weapon hit: * 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows. Damage conversion: 50% darkness When wielded/worn: Changes stats: +4 Cun / +4 Mag Changes resistances: +10% darkness Changes resistances penetration: +10% darkness Changes damage: +5% darkness Stealth bonus: +10 It can be used to activate talent Invoke Darkness (costing 20 power out of 20/20) : Effective talent level: 4.5 Power cost: 20 out of 20/20. Range: 10 Travel Speed: 2000% of base Is: necromancy and a spell Description: Conjures up a beam of darkness, doing 274.44 darkness damage. At level 5, the beam widens to hit foes on each side. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
![]() Umbral Razor (25-32 power, 10 apr) Requires: - Dexterity 32 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Base power: 25.0 - 32.5 Uses stats: 80% Cun, 65% Mag Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +9.0% Attack speed: 100% On weapon hit: * 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows. Damage conversion: 50% darkness When wielded/worn: Changes stats: +4 Cun / +4 Mag Changes resistances: +10% darkness Changes resistances penetration: +10% darkness Changes damage: +5% darkness Stealth bonus: +10 It can be used to activate talent Invoke Darkness (costing 20 power out of 20/20) : Effective talent level: 4.5 Power cost: 20 out of 20/20. Range: 10 Travel Speed: 2000% of base Is: necromancy and a spell Description: Conjures up a beam of darkness, doing 274.44 darkness damage. At level 5, the beam widens to hit foes on each side. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
![]() acidic stralite dagger of crippling (27-35 power, 9 apr) Requires: - Dexterity 35 Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 27.0 - 35.1 Uses stats: 80% Cun, 50% Mag Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Splash the target with acid dealing 196 damage over 5 turns and reducing armor and accuracy by 25 When wielded/worn: Physical crit. chance: +9.0% Sharp, short and deadly. |
![]() acidic voratun dagger of crippling (38-49 power, 9 apr) Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 37.5 - 48.8 Uses stats: 80% Cun, 50% Mag Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Splash the target with acid dealing 196 damage over 5 turns and reducing armor and accuracy by 25 When wielded/worn: Physical crit. chance: +5.0% Sharp, short and deadly. |
![]() flaming voratun dagger of crippling (39-51 power, 9 apr) Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 39.0 - 50.7 Uses stats: 80% Cun, 50% Mag Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Damage (radius 1) on hit: +7 fire When wielded/worn: Physical crit. chance: +14.0% Sharp, short and deadly. |
![]() truestriking voratun dagger of enduring (40-51 power, 9 apr) Requires: - Dexterity 48 Infused by nature Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 39.5 - 51.4 Uses stats: 80% Cun, 50% Mag Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% When wielded/worn: Accuracy: +11 (+4 eff.) Armour penetration: +12 Changes stats: +8 Con / +10 Wil Changes resistances penetration: +10% physical Maximum life: +95.00 Sharp, short and deadly. |
![]() Requires: - Strength 60 Powered by arcane forces 12.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 96.0 - 144.0 Uses stats: 84% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +22 Crit. chance: +10.0% Attack speed: 83% On weapon hit: * 50% chance to reduce strength, dexterity, and constitution by 32 * Blasts creatures in a radius 1 shockwave around your target for 133.75 to 401.25 physical damage (based on Strength). Damage conversion: 20% blight When wielded/worn: Changes damage: +12% physical Critical mult.: +40.00% Knockback immunity: +30% It can be used to knock away other creatures within radius 4), dealing 295.00 to 590.00 physical damage (based on Strength) to each Activation costs 50 power out of 50/50. The massive stone limb of the Rotting Titan, a mass of stone and rotting flesh. You think you can lift it, but it is very heavy. |
![]() Requires: - Strength 40 Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 48.0 - 72.0 Uses stats: 72% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +10 Attack speed: 100% On weapon hit: * Sends a tremor through the ground which causes jagged rocks to erupt in a beam of length 5, dealing 37 Physical damage (equal to your Strength, up to 150) and causing targets hit to bleed for an additional 50 damage over 5 turns. Bleeding can stack. Crushing Blows: Damage dealt by this weapon is increased by half your critical multiplier, if doing so would kill the target. When wielded/worn: Changes stats: +8 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +8 Con Critical mult.: +10.00% This massive hammer strikes with deadly force. Bones crunch, splinter and grind to dust under its impact. |
![]() Requires: - Level 15 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 56.0 - 72.8 Uses stats: 72% Wil, 60% Mag Damage type: Lightning Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +12 Crit. chance: +12.0% Attack speed: 100% Damage (radius 2) on crit: +48 dazing lightning When wielded/worn: Changes stats: +16 Dex / +8 Mag / +16 Cun Changes damage: +36% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Windborne Azurite: Lightning It can be used to imbue the hammer with a gem of your choice Activation costs 10 power out of 10/10. This massive hammer is formed from a thick mass of strange crystalline growths. In the side of the hammer itself you see an empty slot; it looks like a gem of your own could easily fit inside it. This item has been sent to the Item's Vault. |
![]() Requires: - Level 15 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 56.0 - 72.8 Uses stats: 72% Wil, 60% Mag Damage type: Lightning Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +12 Crit. chance: +12.0% Attack speed: 100% Damage (radius 2) on crit: +48 dazing lightning When wielded/worn: Changes stats: +16 Dex / +8 Mag / +16 Cun Changes damage: +36% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Windborne Azurite: Lightning It can be used to imbue the hammer with a gem of your choice Activation costs 10 power out of 10/10. This massive hammer is formed from a thick mass of strange crystalline growths. In the side of the hammer itself you see an empty slot; it looks like a gem of your own could easily fit inside it. This item has been sent to the Item's Vault. |
![]() acidic stralite greatmaul of crippling (50-76 power, 3 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 50.5 - 75.8 Uses stats: 72% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +2.5% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Splash the target with acid dealing 196 damage over 5 turns and reducing armor and accuracy by 25 When wielded/worn: Physical crit. chance: +19.0% Massive two-handed mauls. |
![]() Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 60.0 - 96.0 Uses stats: 72% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +19 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * 10% chance to send the wielder into a killing frenzy Damage against: +20% Living When wielded/worn: Changes stats: +15 Str / +5 Dex / +15 Con Reduced damage from: +20% Living Talent masteries: +0.30 Technique / Berserker's strength +0.20 Technique / Two-handed weapons +0.20 Technique / Two-handed maiming +0.20 Technique / Two-handed assault A blood-etched greatsword, it has seen many foes. From the inside. |
![]() flaming stralite greatsword of daylight (47-75 power, 3 apr) Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 47.0 - 75.2 Uses stats: 72% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +3 Crit. chance: +4.5% Attack speed: 100% Damage (Melee): +7 light Damage (radius 1) on hit: +14 fire Damage against: +19% Undead Massive two-handed swords. |
![]() Requires: - Strength 40 Crafted by a master Powered by unknown forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 40.0 - 56.0 Uses stats: 60% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +12 Crit. chance: +4.0% Attack speed: 100% On weapon crit: * grows in power On weapon kill: * grows dramatically in power Damage (Melee): +18 draining blight When wielded/worn: Changes damage: +5% blight Cut immunity: -25% Maximum vim: +20.00 Thick straps encircle this blade. Jagged edges like teeth travel down the blade, bisecting it. It fights to overcome the straps, but lacks the strength. |
![]() Requires: - Magic 28 - Strength 28 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Base power: 50.0 - 70.0 Uses stats: 54% Wil, 70% Mag Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +4 Str / +8 Mag Changes damage: +30% lightning / +30% fire / +30% arcane Spellpower: +25 (+6 eff.) Spell crit. chance: +9% Light radius: +1 Talent on hit(spell): Lightning (12% chance level 5). Talent on hit(spell): Flame (12% chance level 5). Talent on hit(spell): Manathrust (12% chance level 5). Mages sometimes have funny ideas. Archmage Varil once learned how to handle a sword and found he preferred wielding it instead of his staff. |
![]() Requires: - Willpower 30 - Strength 50 Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 5 Base power: 50.0 - 70.0 Uses stats: 60% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +3.0% Attack speed: 100% Damage (radius 1) on hit: +50 lightning / +50 physical Damage (radius 2) on crit: +100 lightning / +100 physical It can be used to perform a melee strike against a target at up to range 10 for an automatic critical hit as lightning damage Activation costs 60 power out of 60/60. Tremendous power is concentrated in this heavy mace. Just dropping it can knock down nearby walls. |
![]() Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 Base power: 30.0 - 36.0 Uses stat: 130% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +1.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour: +6 Armour Hardiness: +6% Changes stats: +2 Dex / +1 Wil / +2 Con Changes resistances: +15% cold Changes resistances penetration: +15% mind Changes damage: +6% mind / +30% cold Talent granted: +1 Command Staff Physical save: +10 (+5 eff.) Psi when hit: +0.12 Spellpower: +15 (+4 eff.) Spell crit. chance: +5% Light radius: +1 Staves designed for wielders of magic, by the greats of the art. |
![]() Requires: - Magic 35 Powered by arcane forces Infused by nature Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 4 Base power: 25.0 - 30.0 Uses stat: 130% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +1.0% proc dam (max 200%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 6 blight Changes stats: +5 Con Changes resistances penetration: +20% arcane Changes damage: +25% lightning / +9% blight Talent granted: +1 Command Staff Life regen: +1.40 Spellpower: +18 (+5 eff.) Spell crit. chance: +4% Healing mod.: +20% Talent on hit(spell): Flame (10% chance level 5). Staves designed for wielders of magic, by the greats of the art. |
![]() Layarin the dragonbone starstaff (30-36 power, 6 apr, acid element) Requires: - Magic 48 Infused by nature 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 130% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Defense: +11 (+4 eff.) Damage when hit (Melee): 4 arcane Changes stats: +3 Str / +3 Dex / +11 Con Changes damage: +30% acid / +18% arcane Talent granted: +1 Command Staff Life regen: +2.70 Spellpower: +30 (+7 eff.) Spell crit. chance: +5% Light radius: +4 Healing mod.: +60% It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 3.5 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 8 that illuminates the area and deals 215.40 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
![]() Requires: - Magic 35 Infused by nature Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 4 Base power: 25.0 - 30.0 Uses stat: 130% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +1.0% proc dam (max 200%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Accuracy: +10 (+4 eff.) Physical crit. chance: +8.0% Physical power: +8 (+1 eff.) Defense: +10 (+4 eff.) Changes stats: +1 Dex / +1 Mag / +4 Wil Changes resistances: +3% nature / +3% fire Changes damage: +25% temporal Talent granted: +1 Command Staff Critical mult.: +16.00% Reduces incoming crit damage: 10.00% Spellpower: +21 (+5 eff.) Spell crit. chance: +15% Light radius: +4 It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 2.5 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 184.89 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
![]() Requires: - Magic 50 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. It is part of a set of items. It desires to be surrounded by undeath. Base power: 40.0 - 48.0 Uses stat: 130% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +12 Attack speed: 100% When wielded/worn: Changes damage: +35% darkness Talent masteries: +0.20 Spell / Animus +0.20 Spell / Master of flesh +0.20 Spell / Master necromancer +0.20 Spell / Master of bones Spellpower: +40 (+9 eff.) Spell crit. chance: +15% This sceptre, carved of ancient, blackened bone, holds a single gem of deep obsidian. You feel a dark power from deep within, looking to get out. |
![]() Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. It is part of a set of items. A true understanding of the arcane is needed to release its full power. Base power: 20.0 - 24.0 Uses stat: 200% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes damage: +20% arcane Talent mastery: +0.20 Spell / Arcane Talent cooldown: Manathrust (-1 turn) Spellpower: +20 (+5 eff.) It can be used to activate talent Arcane Supremacy (costing 20 power out of 20/20) : Effective talent level: 4.5 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Removes up to 4 detrimental magical effects and empowers you with arcane energy for ten turns, increasing spellpower and spell save by 5 plus 5 per effect removed. A long slender staff, made of ancient dragon-bone, with runes emblazoned all over its surface in bright silver. It hums faintly, as if great power is locked within, yet alone it seems incomplete. |
![]() greater dragonbone starstaff of protection (30-36 power, 6 apr, physical element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 130% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances: +15% physical / +15% temporal / +15% darkness / +15% light Changes damage: +30% physical / +30% temporal / +30% darkness / +30% light Talent granted: +1 Command Staff Spellpower: +23 (+6 eff.) Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
![]() infernal elven-wood magestaff of protection (25-30 power, 5 apr, lightning element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 130% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage (Melee): 22 fire Changes resistances: +12% lightning Changes damage: +25% lightning Talent granted: +1 Command Staff Critical mult.: +32.00% Spellpower: +19 (+5 eff.) Spell crit. chance: +4% See invisible: +10 Staves designed for wielders of magic, by the greats of the art. |
![]() infernal yew vilestaff of channeling (20-24 power, 4 apr, fire element) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 130% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Damage (Melee): 24 fire Changes damage: +20% fire Talent granted: +1 Command Staff Critical mult.: +24.00% Mana each turn: +0.25 Spellpower: +28 (+7 eff.) Spell crit. chance: +3% See invisible: +10 It can be used to channel mana (increasing mana regeneration by 2000% for 5 turns) Activation puts all charms on cooldown for 30 turns. Staves designed for wielders of magic, by the greats of the art. |
![]() lifebinding dragonbone magestaff of wizardry (30-36 power, 6 apr, cold element) Requires: - Magic 48 Powered by arcane forces Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 130% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +6 Mag / +4 Wil / +5 Con Changes damage: +30% cold Talent granted: +1 Command Staff Life regen: +1.20 Maximum mana: +76.00 Spellpower: +27 (+7 eff.) Spell crit. chance: +5% Healing mod.: +19% Staves designed for wielders of magic, by the greats of the art. |
![]() magelord's yew starstaff of protection (20-24 power, 4 apr, temporal element) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 130% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Physical crit. chance: +11.0% Damage (Melee): 23 arcane Changes resistances: +10% temporal Changes damage: +20% temporal Talent granted: +1 Command Staff Maximum mana: +52.00 Spellpower: +16 (+4 eff.) Spell crit. chance: +3% Staves designed for wielders of magic, by the greats of the art. |
![]() magewarrior's short dragonbone starstaff of fate (30-36 power, 6 apr, physical element) Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 5 Base power: 30.0 - 36.0 Uses stat: 130% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +1.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +8 (+3 eff.) Physical crit. chance: +6.0% Physical power: +9 (+2 eff.) Changes damage: +30% physical Talent granted: +1 Command Staff Physical save: +13 (+6 eff.) Spell save: +9 (+3 eff.) Mental save: +6 (+2 eff.) Spellpower: +24 (+6 eff.) Spell crit. chance: +13% Staves designed for wielders of magic, by the greats of the art. |
![]() Requires: - Strength 40 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / whip ; tier 4 It must be held with both hands. Base power: 56.0 - 61.6 Uses stats: 54% Wil, 24% Cun, 50% Mag Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +7 Crit. chance: +14.0% Attack speed: 125% When this weapon hits: Lightning Breath (10% chance level 3). When this weapon hits: Poison Breath (10% chance level 3). When this weapon hits: Acid Breath (10% chance level 3). On weapon hit: * hit up to two adjacent enemies When wielded/worn: Changes damage: +12% acid / +12% nature / +12% lightning This three-headed stralite flail strikes with the power of a hydra. With each attack it lashes out, hitting everyone around you. |
![]() Mighty Girdle Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Fatigue: -10% Maximum encumbrance: +70 Knockback immunity: +40% Maximum life: +40.00 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +20 (+7 eff.) Changes stats: +4 Dex / +4 Wil / +4 Cun Changes resistances penetration: +20% nature Changes damage: +20% nature Talent masteries: +0.20 Cunning / Stealth +0.50 Cunning / Poisons Poison immunity: +50% Talent on hit(mindpower): Poison Strike (10% chance level 1). Cunning and malice seem to emanate from this cloak. |
![]() Pusmortal the silk robe (0 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Effects on melee hit: * 20% chance to slow global speed by 60% Changes stats: +6 Str / +5 Mag / +6 Wil Changes resistances: +12% lightning / +18% fire / +10% cold / +12% nature / +13% all Changes resistances penetration: +25% acid Changes damage: +17% lightning / +17% physical / +21% cold / +12% acid / +6% fire A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Armour: +10 Defense: +10 (+4 eff.) Damage when hit (Melee): 15 arcane Changes stats: +6 Mag / +6 Wil / +6 Cun Changes resistances: +10% lightning / +10% cold / +10% fire / +10% arcane / +13% all Changes damage: +12% all Spell save: +20 (+6 eff.) Mental save: +15 (+5 eff.) Silence immunity: +50% Mana each turn: +2.00 Spellpower: +15 (+4 eff.) Light radius: +1 A plain elven-silk robe. It would be unremarkable if not for the sheer power it radiates. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 It is part of a set of items. Oddly it never produces a hat. When wielded/worn: Armour: +3 Defense: +9 (+3 eff.) Damage when hit (Melee): 20 physical / 10 temporal Changes stats: +5 Mag / +3 Wil Changes resistances: +10% temporal / +10% physical / +13% all Changes resistances penetration: +20% temporal / +20% physical Changes damage: +20% temporal / +20% physical Spellpower: +23 (+6 eff.) It can be used to activate talent Temporal Reprieve (costing 50 power out of 50/50) : Effective talent level: 2.5 Power cost: 50 out of 50/50. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Transport yourself to a safe place for 3 turns. Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers. |
![]() mindwoven elven-silk robe of lightning (+24%) (0 def, 0 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Changes resistances: +24% lightning / +15% all Changes damage: +16% lightning Mental save: +17 (+6 eff.) Mindpower: +4 (+1 eff.) Mental crit. chance: +5% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() stargazer's elven-silk robe of Linaniil (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Changes stats: +2 Cun Changes resistances: +15% all Changes damage: +14% light / +19% darkness Mana each turn: +0.23 Maximum mana: +49.00 Spellpower: +26 (+7 eff.) Spell crit. chance: +14% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() timebroken elven-silk robe (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Changes stats: +4 Mag / +2 Wil Changes resistances: +15% all Changes damage: +20% arcane / +22% temporal Maximum mana: +76.00 Spellpower: +5 (+1 eff.) Spell crit. chance: +5% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() Requires: - Dexterity 10 Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Armour: +5 Defense: +3 (+1 eff.) Fatigue: +6% Changes stats: +4 Cun / +4 Mag Changes resistances: +20% cold Changes damage: +18% fire Light radius: +2 Each step you take leaves a burning trail behind you lasting 5 turns that deals 80 fire damage (based on Spellpower) to foes who enter it. A cautionary tale tells of the ancient warlock by the name of Caim, who fancied himself daily walks through Goedalath, both to test himself and the harsh demonic wastes. He was careful to never bring anything back with him, lest it provide a beacon for the demons to find him. Unfortunately, over time, his sandals drenched in the soot and ashes of the fearscape and the fire followed his footsteps outside, drawing in the conclusion of his grim fate. |
![]() Infused by psionic forces 0.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Defense: +4 (+2 eff.) Fatigue: -10% Changes stats: +3 Dex Changes resistances: +5% physical Talent mastery: +0.20 Psionic / Augmented mobility Pinning immunity: +100% Movement speed: +10% It can be used to activate talent Telekinetic Leap (costing 20 power out of 20/20) : Effective talent level: 4.5 Power cost: 20 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares from your starting point. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
![]() blood-soaked pair of voratun boots of invasion (0 def, 5 armour) Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +8 Physical crit. chance: +7.0% Physical power: +8 (+1 eff.) Armour: +5 Fatigue: +4% Changes resistances penetration: +13% physical Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +3 Changes stats: +3 Wil / +9 Cun / +4 Con Changes damage: +18% lightning / +18% darkness Reduces incoming crit damage: 15.00% Physical save: +28 (+13 eff.) Spell save: +8 (+3 eff.) Mental save: +7 (+3 eff.) Disarm immunity: +37% See invisible: +18 When used to modify unarmed attacks: Base power: 27.0 - 29.7 Uses stats: 24% Wil, 50% Mag, 64% Cun Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +5.0% Attack speed: 100% When this weapon hits: Juggernaut (10% chance level 1). Damage (Melee): +10 physical Activating this item is instant. It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown : Effective talent level: 5.5 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 37% and provides a 21% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +3 Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Changes resistances penetration: +25% blight Critical mult.: +20.00% Mental save: +12 (+4 eff.) Life regen: +7.00 Stamina each turn: +1.30 Hate when firing a critical mind attack: +2.00 Maximum stamina: +21.00 Maximum hate: +10.00 Mindpower: +25 (+8 eff.) When used to modify unarmed attacks: Base power: 24.5 - 27.0 Uses stats: 24% Wil, 50% Mag, 64% Cun Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +5.0% Attack speed: 100% When this weapon hits: Nightmare (10% chance level 5). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() Requires: - Level 25 Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 4 It is part of a set of items. You need to find something to bind its powers. When wielded/worn: Armour: +3 Fatigue: +3% Reduce damage by fixed amount: +10 all Talent mastery: +0.00(-) Cunning / Stealth This crown looks useless, yet you can feel it is woven with fell magics of undeath. Maybe it has a use. This item has been sent to the Item's Vault. |
![]() Requires: - Heavy armour training - Willpower 24 Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +20 Fatigue: +12% Changes resistances: +15% acid / +15% physical / +15% fire / +15% cold / +15% lightning Grants telepathy: Dragon Physical save: +12 (+6 eff.) Spell save: +12 (+4 eff.) Mental save: +12 (+4 eff.) Traces of a dragon's power still remain in this bleached and cracked skull. |
![]() Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Defense: +2 (+1 eff.) Damage (Melee): 30 % chance of gloom effects Changes resistances: +20% fire Changes damage: +10% darkness / +10% physical Talent mastery: +0.20 Cursed / Punishments Mental save: -10 (-3 eff.) Hate when firing a critical mind attack: +2.00 Hate per kill: +2.00 Maximum hate: +20.00 Spellpower: +10 (+3 eff.) Mindpower: +15 (+5 eff.) Mental crit. chance: +10% Healing mod.: -10% Talent on hit(spell): Agony (10% chance level 2). Talent on hit(mindpower): Hateful Whisper (10% chance level 2). This black hat once belonged to a powerful mage named Malslek, in the Age of Dusk, who was known to deal with beings from other planes. In particular, he dealt with many powerful demons, until one of them, tired of his affairs, betrayed him and stole his power. In his rage, Malslek set fire to his own tower in an attempt to kill the demon. This charred hat is all that remained in the ruins. |
![]() Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 It is part of a set of items. Needs something equally stylish and cool to go with it. When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +8 Cun / +4 Wil Changes resistances: +10% temporal / +10% physical Talent mastery: +0.20 Chronomancy / Timetravel Spellpower: +8 (+2 eff.) Mindpower: +8 (+3 eff.) Reduces paradox anomalies(equivalent to willpower): +5 It can be used to activate talent Wormhole (costing 15 power out of 15/15) : Effective talent level: 2.5 Power cost: 15 out of 15/15. Range: 10 Travel Speed: instantaneous Is: a spell Description: You fold the space between yourself and a second point within a range of 10, creating a pair of wormholes. Any creature stepping on either wormhole will be teleported near the other (radius 3 accuracy). The wormholes will last 7 turns and must be placed at least two tiles apart. The chance of teleporting enemies will scale with your Spellpower. This fez once belonged to a traveler; it always seems to be found lying around in odd locations. Fezzes are cool. |
![]() Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Armour: +10 Fatigue: +4% Changes stats: +10 Str / +10 Con Changes resistances: +15% light / +25% darkness Changes resistances cap: +10% darkness Changes damage: +15% light Light radius: -2 Sight radius: -2 Reduce all damage from unseen attackers: 33% Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. It can be used to lower the helmet's visor, blinding yourself (and protecting from other blinds) for 6 turns. If the helmet is taken off, the effect will end early. Activation costs 40 power out of 40/40. The golden bascinet crown, affiliated with Veluca of Yaldan. King of the mythical city of Yaldan, that was struck from the face of Eyal by the arrogance of its people. Lone survivor of his kin, he spent his last years wandering the early world, teaching man to stand against the darkness. With his dying words, "Fear no evil", the crown was passed onto his successor. |
![]() eldritch elven-silk wizard hat of knowledge (3 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +5 Cun / +5 Wil Mana each turn: +1.80 Mana when hit: +1.00 Maximum mana: +67.00 Spellpower: +7 (+2 eff.) Mindpower: +5 (+2 eff.) It can be used to activate talent Manaflow, placing all other charms into a 40 cooldown : Effective talent level: 2.5 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Engulf yourself in a surge of mana, quickly restoring 17 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
![]() enlightening voratun mail armour (5 def, 10 armour) Requires: - Heavy armour training - Strength 48 Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 (+2 eff.) Fatigue: +12% Changes stats: +6 Cun / +6 Wil Mental save: +24 (+8 eff.) A suit of armour made of mail. |
![]() Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +18 Armour Hardiness: +15% Defense: +18 (+6 eff.) Damage when hit (Melee): 15 darkness / 15 cold Changes stats: +5 Dex / +5 Mag / +5 Cun Changes resistances: +30% temporal / +30% darkness / +30% cold Changes damage: +20% darkness / +20% cold Talent masteries: +0.10 Spell / Phantasm +0.10 Spell / Dreadmaster +0.10 Cunning / Stealth Critical mult.: +20.00% Stealth bonus: +10 Spellpower: +10 (+3 eff.) It can be used to turn yourself invisible (power 36, based on Cunning and Magic) for 10 turns Activation costs 50 power out of 50/50. This deep black leather armor, wrapped with thick silk, is icy cold to the touch. |
![]() Powered by arcane forces Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 It is part of a set of items. With a better grip it would be the destroyer of your enemies. When wielded/worn: Damage (Melee): 25 vim draining blight Damage when hit (Melee): 25 vim draining blight Changes stats: +3 Cun / +9 Mag Talent masteries: +0.20 Corruption / Sanguisuge +0.20 Corruption / Blood Physical save: +10 (+5 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+4 eff.) Disease immunity: +100% Maximum vim: +25.00 Spellpower: +10 (+3 eff.) Reduces all damage by 7% of current vim or 50% of the damage, whichever is lower; but at the cost of vim equal to 5% of the damage blocked. Current Bonus: 25 It can be used to activate talent Blood Grasp (costing 12 power out of 12/12) : Effective talent level: 6.5 Power cost: 12 out of 12/12. Range: 10 Travel Speed: 2000% of base Is: a spell Description: Project a bolt of corrupted blood, doing 275.01 blight damage and healing you for 20% the damage dealt. 50% of the damage dealt will be gained as maximum life for 7 turns (before the healing). The damage will increase with your Spellpower. Stolen flesh, Stolen pain, To give it up, Is to live again. |
![]() duelist's hardened leather armour of fire resistance (13 def, 9 armour) Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +9 Defense: +13 (+5 eff.) Fatigue: +8% Changes stats: +5 Cun / +5 Dex Changes resistances: +20% fire A suit of armour made of leather. |
![]() nimble drakeskin leather armour of lightning resistance (31 def, 8 armour) Requires: - Strength 20 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +31 (+10 eff.) Fatigue: +8% Changes stats: +5 Dex Changes resistances: +21% lightning Movement speed: +20% A suit of armour made of leather. |
![]() Requires: - Massive armour training - Strength 52 Powered by arcane forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Physical power: +10 (+2 eff.) Armour: +30 Fatigue: +25% Damage when hit (Melee): 30 physical Changes stats: +10 Str / +10 Con Changes resistances: +20% physical Physical save: +15 (+7 eff.) Blood Charges: 0 It can be used to drain blood from all creatures within range 5, causing them to bleed for 315.00 physical damage over 4 turns (based on your Physicalpower). For each creature drained (up to 10), the armor gains strength, which fades over 10 turns if it is not fed Activation costs 25 power out of 25/25. Worn by a villain long forgotten, this armor was powered by the blood of thousands of innocents. Decrepit and old, the dark lord died in solitude, his dominion crumbled, his subjects gone. Only this cuirass remained, dying to finally taste fresh blood again. |
![]() 6.00 Encumbrance. Type: armor / mummy ; tier 4 When wielded/worn: Armour: +2 Defense: +5 (+2 eff.) Fatigue: +2% Changes stats: +9 Mag Changes resistances: -25% fire Changes damage: +15% cold / +15% arcane / +15% darkness Spellpower: +10 (+3 eff.) Decaying mummy wrappings. |
![]() Requires: - Shield usage training - Strength 35 Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +20 Fatigue: +2% Changes resistances: +25% darkness Changes damage: +40% darkness Talent masteries: +0.30 Celestial / Star fury +0.30 Celestial / Twilight Talent granted: +1 Block Spellpower: +20 (+5 eff.) Talent on hit(spell): Moonlight Ray (10% chance level 2). A large section of chitin removed from Nimisil. It continues to give off a strange white glow. |
![]() Requires: - Shield usage training - Strength 40 Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +4 Defense: +8 (+3 eff.) Ranged Defense: +10 (+3 eff.) Changes resistances: +30% temporal Reduce damage by fixed amount: +20 all Talent granted: +1 Block Spell save: +20 (+6 eff.) Spellpower: +12 (+3 eff.) Slows Projectiles: +50% Some mad Chronomancer appears to have affixed a handle to this hole in spacetime. It looks highly effective, in its own strange way. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+3 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+3 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Khelofang the Duathelreek (dig speed 5 turns) Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Armour: +3 Defense: +6 (+2 eff.) Effects on melee hit: * 20% chance to reduce damage dealt by 26% Damage when hit (Melee): 2 darkness Changes stats: +3 Str Changes resistances: +7% fire / +13% darkness / +7% physical Changes resistances penetration: +20% fire Changes damage: +9% fire Infravision radius: +2 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+4 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+4 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 5 When wielded/worn: Damage (Melee): 25 physical bleed Damage when hit (Melee): 25 physical bleed Changes resistances: +15% temporal Changes damage: +10% temporal / +5% physical Spellpower: +10 (+3 eff.) Mindpower: +10 (+3 eff.) Activating this item is instant. It can be used to activate talent Animate Blade (costing 15 power out of 25/25) : Effective talent level: 6.5 Power cost: 15 out of 25/25. Range: 10 Travel Speed: instantaneous Is: a spell Description: Open a hole in space, summoning an animated blade for 15 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Con / +5 Mag Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Casts lasers on spellcast when worn or imbued. When used to imbue an object: Changes stats: +5 Con / +5 Mag Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb Activation costs 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb Activation costs 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb Activation costs 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5) Activation costs 30 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() Powered by arcane forces 1.00 Encumbrance. [Unique] Type: tool / skull ; tier 3 When wielded/worn: Damage when hit (Melee): 12 darkness Spellpower: +10 (+3 eff.) Spell crit. chance: +4% It can be used to raise one or two undead rats to fight beside you Activation costs 70 power out of 70/70. This ancient skull is all that remains of the Rat Lich. Some fragments of its power remain and a faint red light still glows within its eye sockets. |
![]() Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: charm / torque ; tier 4 When wielded/worn: Physical crit. chance: +2.0% Physical power: +5 (+1 eff.) Changes resistances penetration: +10% physical Changes damage: +9% mind / +6% physical Stamina each turn: +2.00 It can be used to project a gust of wind in a cone knocking all creatures back 10 spaces and dealing 350 physical damage Activation puts all charms on cooldown for 15 turns. When used: * Increase all damage by 12% for 2 turns. * Increase all damage penetration by 19% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +5 Str Changes resistances: +10% nature Changes damage: +5% physical Talent granted: +1 Battle Trance Physical save: +10 (+5 eff.) Life regen: +0.15 Healing mod.: +10% This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() Requires: - Level 15 Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 3 When wielded/worn: Damage when hit (Melee): 18 light Changes resistances: +12% darkness / +12% light Changes damage: +10% light Spell save: +15 (+5 eff.) Light radius: +2 It can be used to summon a stationary shining orb within range 5 for 15 turns that will illuminate its area and deal 105 light damage (based on your Magic and Strength) to your foes within radius 5 each turn Activation costs 35 power out of 35/35. This gold-tipped wand shines with an unnatural sheen. This item has been sent to the Item's Vault. |
![]() Powered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+4 eff.) Physical save: +10 (+5 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+4 eff.) When used to imbue an object: Defense: +10 (+4 eff.) Physical save: +10 (+5 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+4 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Mystery the Ogre Wanderer level 43
65th Dusk 122nd year of Ascendancy at 04:46 see stats
By Mystery the Ogre Wanderer level 33
37th Dusk 122nd year of Ascendancy at 01:33 see stats
By Mystery the Ogre Wanderer level 22
4th Dusk 122nd year of Ascendancy at 02:01 see stats
By Mystery the Ogre Wanderer level 33
37th Dusk 122nd year of Ascendancy at 09:51 see stats
By Mystery the Ogre Wanderer level 20
9th Flare 122nd year of Ascendancy at 22:24 see stats
By Mystery the Ogre Wanderer level 22
13rd Dusk 122nd year of Ascendancy at 04:57 see stats
By Mystery the Ogre Wanderer level 30
30th Dusk 122nd year of Ascendancy at 18:42 see stats
By Mystery the Ogre Wanderer level 37
46th Dusk 122nd year of Ascendancy at 19:26 see stats
By Mystery the Ogre Wanderer level 48
77th Dusk 122nd year of Ascendancy at 22:08 see stats
By Mystery the Ogre Wanderer level 34
38th Dusk 122nd year of Ascendancy at 10:20 see stats
By Mystery the Ogre Wanderer level 10
8th Mirth 122nd year of Ascendancy at 17:01 see stats
By Mystery the Ogre Wanderer level 20
9th Flare 122nd year of Ascendancy at 08:53 see stats
By Mystery the Ogre Wanderer level 30
30th Dusk 122nd year of Ascendancy at 01:15 see stats
By Mystery the Ogre Wanderer level 40
57th Dusk 122nd year of Ascendancy at 12:20 see stats
By Mystery the Ogre Wanderer level 40
59th Dusk 122nd year of Ascendancy at 16:24 see stats
By Mystery the Ogre Wanderer level 25
20th Dusk 122nd year of Ascendancy at 17:26 see stats
By Mystery the Ogre Wanderer level 6
3rd Mirth 122nd year of Ascendancy at 03:00 see stats
By Mystery the Ogre Wanderer level 6
4th Mirth 122nd year of Ascendancy at 06:09 see stats
By Mystery the Ogre Wanderer level 23
15th Dusk 122nd year of Ascendancy at 10:18 see stats
By Mystery the Ogre Wanderer level 40
59th Dusk 122nd year of Ascendancy at 16:24 see stats
By Mystery the Ogre Wanderer level 23
17th Dusk 122nd year of Ascendancy at 16:51 see stats
By Mystery the Ogre Wanderer level 19
8th Flare 122nd year of Ascendancy at 05:21 see stats
Log
Talent Shadow Combat is ready to use.
Talent Shadow Feed is ready to use.
Talent Daunting Presence is ready to use.
Mystery activates Daunting Presence.
Talent Bleeding Edge is ready to use.
Mystery activates Shadow Feed.
Talent Deflect Projectiles is ready to use.
Talent Feather Wind is ready to use.
Talent Erupting Shadows is ready to use.
Talent Greater Weapon Focus is ready to use.
Mystery activates Feather Wind.
Talent Epidemic is ready to use.
Mystery activates Erupting Shadows.
Mystery activates Deflect Projectiles.
Talent Vitality is ready to use.
Mystery activates Shadow Combat.
Talent Thunderstorm is ready to use.
Mystery activates Thunderstorm.
A furious lightning storm forms around Mystery!
Talent Writ Large is ready to use.
Mystery casts Writ Large.
Talent Perfect Strike is ready to use.
Talent Ogric Wrath is ready to use.
Saving done.
The furious lightning storm around Mystery calms down and disappears.