











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
| Addons | Items Vault 1.6.0Donators/Buyers bonus! Possessor Bonus Class 1.6.6Donators/Buyers bonus! |
| Campaign | Infinite |
| Mode | Madness Exploration |
| Sex | Male |
| Race | Ogre |
| Class | Adventurer |
| Level / Exp | 9 / 18% |
| Size | big |
| Lifes / Deaths | Killed by elven tempest at level 1 on the 74th Pyre 122nd year of Ascendancy at 23:24 / 39Killed by losgoroth at level 2 on the 75th Pyre 122nd year of Ascendancy at 01:11 Killed by Salyna the white worm mass at level 4 on the 77th Pyre 122nd year of Ascendancy at 23:01 Killed by thief at level 6 on the 79th Pyre 122nd year of Ascendancy at 20:35 Killed by cutpurse at level 6 on the 1st Mirth 122nd year of Ascendancy at 02:37 Killed by cutpurse at level 6 on the 1st Mirth 122nd year of Ascendancy at 06:56 Killed by cutpurse at level 6 on the 1st Mirth 122nd year of Ascendancy at 08:52 Killed by Rat Lich at level 7 on the 5th Mirth 122nd year of Ascendancy at 22:49 Killed by Rat Lich at level 7 on the 6th Mirth 122nd year of Ascendancy at 00:04 Killed by Rat Lich at level 7 on the 6th Mirth 122nd year of Ascendancy at 01:14 Killed by Rat Lich at level 7 on the 6th Mirth 122nd year of Ascendancy at 03:05 Killed by Rat Lich at level 8 on the 6th Mirth 122nd year of Ascendancy at 04:53 Killed by Rat Lich at level 8 on the 6th Mirth 122nd year of Ascendancy at 06:06 Killed by Rat Lich at level 8 on the 6th Mirth 122nd year of Ascendancy at 07:23 Killed by Rat Lich at level 8 on the 6th Mirth 122nd year of Ascendancy at 08:18 Killed by Rat Lich at level 8 on the 6th Mirth 122nd year of Ascendancy at 10:16 Killed by Rat Lich at level 8 on the 6th Mirth 122nd year of Ascendancy at 12:07 Killed by Rat Lich at level 8 on the 6th Mirth 122nd year of Ascendancy at 13:15 Killed by Rat Lich at level 8 on the 6th Mirth 122nd year of Ascendancy at 14:50 Killed by thought-forged bowman at level 8 on the 6th Mirth 122nd year of Ascendancy at 15:56 Killed by shadow at level 8 on the 6th Mirth 122nd year of Ascendancy at 17:24 Killed by Rat Lich at level 8 on the 6th Mirth 122nd year of Ascendancy at 19:05 Killed by zombie bunny at level 9 on the 8th Mirth 122nd year of Ascendancy at 01:48 Killed by zombie bunny at level 9 on the 8th Mirth 122nd year of Ascendancy at 07:50 Killed by Ximira the zombie bunny at level 9 on the 8th Mirth 122nd year of Ascendancy at 09:21 Killed by zombie bunny at level 9 on the 8th Mirth 122nd year of Ascendancy at 10:05 Killed by Ximira the zombie bunny at level 9 on the 8th Mirth 122nd year of Ascendancy at 11:23 Killed by Ximira the zombie bunny at level 9 on the 8th Mirth 122nd year of Ascendancy at 13:00 Killed by zombie bunny at level 9 on the 8th Mirth 122nd year of Ascendancy at 15:01 Killed by Ximira the zombie bunny at level 9 on the 8th Mirth 122nd year of Ascendancy at 15:51 Killed by Ximira the zombie bunny at level 9 on the 8th Mirth 122nd year of Ascendancy at 17:12 Killed by Ximira the zombie bunny at level 9 on the 8th Mirth 122nd year of Ascendancy at 19:16 Killed by Ximira the zombie bunny at level 9 on the 8th Mirth 122nd year of Ascendancy at 20:43 Killed by Ximira the zombie bunny at level 9 on the 8th Mirth 122nd year of Ascendancy at 22:14 Killed by Ximira the zombie bunny at level 9 on the 8th Mirth 122nd year of Ascendancy at 22:21 Killed by Xanumira the mad druid at level 9 on the 9th Mirth 122nd year of Ascendancy at 00:03 Killed by zombie bunny at level 9 on the 9th Mirth 122nd year of Ascendancy at 00:59 Killed by cold drake hatchling at level 9 on the 9th Mirth 122nd year of Ascendancy at 14:46 Killed by Emelymina the cold drake hatchling at level 9 on the 9th Mirth 122nd year of Ascendancy at 16:03 |
Primary Stats
| Strength | 16 (base 12) |
| Dexterity | 11 (base 12) |
| Constitution | 20 (base 12) |
| Magic | 17 (base 12) |
| Willpower | 20 (base 18) |
| Cunning | 35 (base 33) |
Resources
| Mana | 208/208 |
| Psi | 110/110 |
| Life | 409/409 |
| Positive | 74/74 |
| Stamina | 149/149 |
| Healing Factor | 1.218947368421 |
| Regeneration | 5.1805263157894 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 3 |
Offense: Mainhand
| Damage | 13 |
| Accuracy | 41 |
| Crit Chance | 13% |
| APR | 6 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 6 |
| Accuracy | 41 |
| Crit Chance | 10% |
| APR | 29 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 17 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Mind
| Mindpower | 24 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Damage Bonus
| Arcane | +10% |
| Darkness | +14% |
| Light | +3% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 10 (30%) |
| Defense | 1 |
| Ranged Defense | 1 |
| Fatigue | 10 |
| Physical Save | 12 |
| Spell Save | 25 |
| Mental Save | 19 |
Defense: Resistances
| Lightning | + 10%( 70%) |
| Fire | + 12%( 70%) |
| Nature | + 15%( 70%) |
| Darkness | + 13%( 70%) |
| Physical | + 9%( 70%) |
| Cold | + 13%( 70%) |
| All | + 7%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 3 Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 3 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Class Talents
| Spell / Phantasm | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Reaving combat | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Dual techniques | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Psionic / Psi-fighting | 1.00 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Spell / Enhancement | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Corruption / Vile life | 1.00 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Chants | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Ogre | 1.00 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 4): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| Psionic focus | hateful stralite waraxe of erosion (31.5-44.1 power, 5 apr)Requires: - Strength 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 31.5 - 44.1 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +6.5% Attack speed: 100% Damage (Melee): +6 darkness / +5 nature Damage against: +8% Living One-handed war axes. |
| Light source | brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | leafwalker's drakeskin leather cap of constitution (+5) (0 def, 5 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +5 Con Changes resistances: +9% nature Spell save: +6 (+3 eff.) Maximum life: +40.00 Healing mod.: +14% A cap made of leather. |
| Tool | Nightwilder [power 116] (10/15 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 When wielded/worn: Effects on melee hit: * 10% chance to reduce damage dealt by 14% Changes damage: +3% light / +3% darkness Only die when reaching: -40.00 life It can be used to heal yourself and all friendly characters within 10 spaces for 116 Activation puts all charms on cooldown for 15 turns. When used: * Cleanse 1 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
| On feet | Brenular the pair of iron boots (0 def, 3 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour penetration: +4 Physical crit. chance: +3.0% Physical power: +4 (+2 eff.) Armour: +3 Fatigue: +2% Changes stats: +1 Wil / +2 Con Reduces incoming crit damage: 5.00% Mana when firing critical spell: +2.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Around waist | rough leather belt 'Woevein'Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +1 Wil / +3 Mag Changes resistances: +5% fire / +6% cold Mana each turn: +0.08 Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% A belt that goes around your waist. |
| In main hand | flaming iron longsword of massacre (15-21 power, 2 apr)Requires: - Strength 11 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 15.0 - 21.0 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% Damage (radius 1) on hit: +5 fire Sharp, long, and deadly. |
| On hands | Adeyatira the dwarven-steel gauntlets (0 def, 2 armour)Requires: - Heavy armour training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Fatigue: +3% Damage (Melee): 5 darkness Changes resistances: +3% lightning / +2% physical / +6% darkness Changes damage: +5% darkness Spell save: +3 (+2 eff.) Life regen: +4.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| In off hand | Unerring Scalpel (15-19.5 power, 25 apr)Requires: - Cunning 16 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 1 Base power: 15.0 - 19.5 Uses stats: 45% Str, 55% Dex Damage type: Physical Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +25 Crit. chance: +0.0% Attack speed: 100% Damage Shield penetration (this weapon only): +50% When wielded/worn: Accuracy: +20 (+7 eff.) Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
| Cloak | linen cloak 'Duskrazor' (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +1 Str / +2 Wil / +1 Con Changes damage: +6% darkness Infravision radius: +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | shimmering linen robe (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +7% all Changes damage: +10% arcane Maximum mana: +10.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
healing infusion (heal 40; cd 13)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 40 then cleanse 1 wound, poison, and disease effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion (heal 40; cd 10)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 40 then cleanse 1 wound, poison, and disease effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the psychic (res 21%; mental; dur 2; cd 11)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 21% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
blink rune of the sneak (range 4; phase 16; cd 19)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 4 Cooldown: 19 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 16%, your defense is increased by 16 and all your resistances by 16%. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
manasurge rune (regen 642% over 10 turns; mana 32; cd 14)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 642% for 10 turns (21 total) and instantly restoring 32 mana. Also when resting your mana will regenerate at 0.5 per turn. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
arcing dwarven-steel longsword (20-28 power, 4 apr)Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 20.0 - 28.0 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 21 damage Sharp, long, and deadly. |
iron gauntlets 'Smolderpride' (10 def, 1 armour)Requires: - Heavy armour training Infused by nature 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Defense: +10 (+10 eff.) Fatigue: +1% Damage (Melee): 5 lightning Changes resistances: +6% lightning Changes damage: +3% lightning / +6% fire Maximum life: +20.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
grounding iron helm of strength (+2) (0 def, 3 armour)Requires: - Heavy armour training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +2 Str Changes resistances: +6% lightning / +6% temporal A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
stabilizing linen wizard hat (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +3 Wil Physical save: +6 (+6 eff.) A pointy cloth hat, very wizardly... |
Hornet Stingers (20/20, 18-25.2 power, 10 apr)Requires: - Dexterity 18 Infused by nature 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 2 Base power: 18.0 - 25.2 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +5.0% Capacity: 20 On weapon hit: * afflicts the target with a poison dealing 20 damage per turn and causing actions to fail 20% of the time for 6 turns A vile poison drips from the tips of these arrows. |
2 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
75 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
woodsman's iron pickaxe (dig speed 38 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +10% nature Changes damage: +6% nature When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
2 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Skull of the Rat LichPowered by arcane forces 1.00 Encumbrance. [Unique] Type: tool / skull ; tier 3 When wielded/worn: Damage when hit (Melee): 12 darkness Spellpower: +10 (+6 eff.) Spell crit. chance: +4% It can be used to raise one or two undead rats to fight beside you Activation costs 70 power out of 70/70. This ancient skull is all that remains of the Rat Lich. Some fragments of its power remain and a faint red light still glows within its eye sockets. |
ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
That was close (Exploration mode)
Killed your target while having only 1 life left.By UnseenDeath the Ogre Adventurer level 7
5th Mirth 122nd year of Ascendancy at 23:52 see stats
The Rat Lich (Exploration mode)
Killed the terrible Rat Lich.By UnseenDeath the Ogre Adventurer level 8
6th Mirth 122nd year of Ascendancy at 20:18 see stats
Log
Emelymina the cold drake hatchling's Steady Shot hits UnseenDeath for 69 physical damage.
Rattlesnake hits UnseenDeath for 9 physical damage.
UnseenDeath casts Rune: Blink.
UnseenDeath is out of phase.
UnseenDeath hits Wisp for 5 blight, 4 fire, 5 darkness, 4 fire, 3 blight (21 total damage).
UnseenDeath hits Emelymina the cold drake hatchling for 4 fire damage.
UnseenDeath hits Wisp for 4 fire damage.
UnseenDeath receives 24 healing from Blood Splash.
UnseenDeath killed Wisp!
UnseenDeath killed Wisp!
Poison from Rattlesnake hits UnseenDeath for 5 nature damage.
Deep Wound from Emelymina the cold drake hatchling hits UnseenDeath for 12 physical damage.
Emelymina the cold drake hatchling shoots!
Emelymina the cold drake hatchling's Shoot performs a ranged critical strike against UnseenDeath!
Emelymina the cold drake hatchling's Shoot hits UnseenDeath for 38 physical, 5 lightning (42 total damage).
UnseenDeath the level 9 ogre adventurer was electrocuted to death by Emelymina the cold drake hatchling on level 1 of Scintillating Caves.
UnseenDeath deactivates Augmentation.
UnseenDeath is no longer out of phase.
UnseenDeath deactivates Fiery Hands.
UnseenDeath deactivates Blur Sight.
UnseenDeath stops being poisoned.
UnseenDeath deactivates Beyond the Flesh.
UnseenDeath's deep wound closes.
UnseenDeath deactivates Chant of Fortress.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Emelymina the cold drake hatchling's Shoot killed UnseenDeath!
Saving game...
Saving done.


































































