












Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! |
Campaign | Infinite |
Mode | Madness Exploration |
Sex | Male |
Race | Lich |
Class | Adventurer |
Level / Exp | 54 / 34% |
Size | big |
Lifes / Deaths | Killed by blade horror at level 3 on the 75th Pyre 122nd year of Ascendancy at 13:03 / 202Killed by cryomancer at level 3 on the 75th Pyre 122nd year of Ascendancy at 16:24 Killed by blade horror at level 3 on the 75th Pyre 122nd year of Ascendancy at 22:26 Killed by blade horror at level 3 on the 76th Pyre 122nd year of Ascendancy at 05:04 Killed by fire drake at level 3 on the 76th Pyre 122nd year of Ascendancy at 09:23 Killed by fire drake at level 3 on the 76th Pyre 122nd year of Ascendancy at 13:24 Killed by golem at level 5 on the 76th Pyre 122nd year of Ascendancy at 21:07 Killed by golem at level 5 on the 77th Pyre 122nd year of Ascendancy at 00:46 Killed by Ce'Nysewyn the rogue sapper at level 14 on the 9th Mirth 122nd year of Ascendancy at 10:48 Killed by Xeryrithra the degenerated skeleton archer at level 16 on the 2nd Flare 122nd year of Ascendancy at 13:24 Killed by Velotta the fire drake hatchling at level 17 on the 4th Flare 122nd year of Ascendancy at 19:25 Killed by storm drake hatchling at level 17 on the 5th Flare 122nd year of Ascendancy at 12:45 Killed by luminous horror at level 17 on the 5th Flare 122nd year of Ascendancy at 15:06 Killed by Grand Corruptor at level 17 on the 5th Flare 122nd year of Ascendancy at 16:51 Killed by slimy ooze at level 17 on the 5th Flare 122nd year of Ascendancy at 18:41 Killed by Grand Corruptor at level 17 on the 5th Flare 122nd year of Ascendancy at 20:22 Killed by skeleton magus at level 17 on the 5th Flare 122nd year of Ascendancy at 22:17 Killed by yaech mindslayer at level 17 on the 5th Flare 122nd year of Ascendancy at 23:55 Killed by bone giant at level 17 on the 6th Flare 122nd year of Ascendancy at 02:36 Killed by Grand Corruptor at level 18 on the 6th Flare 122nd year of Ascendancy at 06:12 Killed by Grand Corruptor at level 18 on the 6th Flare 122nd year of Ascendancy at 08:46 Killed by Grand Corruptor at level 18 on the 6th Flare 122nd year of Ascendancy at 11:25 Killed by Grand Corruptor at level 18 on the 6th Flare 122nd year of Ascendancy at 13:14 Killed by Grand Corruptor at level 18 on the 6th Flare 122nd year of Ascendancy at 14:49 Killed by Grand Corruptor at level 18 on the 6th Flare 122nd year of Ascendancy at 17:03 Killed by Grand Corruptor at level 18 on the 6th Flare 122nd year of Ascendancy at 19:18 Killed by Grand Corruptor at level 18 on the 6th Flare 122nd year of Ascendancy at 23:02 Killed by dragon fire trap at level 18 on the 7th Flare 122nd year of Ascendancy at 01:23 Killed by Grand Corruptor at level 18 on the 7th Flare 122nd year of Ascendancy at 03:04 Killed by Betonne the rotting mummy at level 18 on the 9th Flare 122nd year of Ascendancy at 09:29 Killed by Nerykira the human guard at level 19 on the 9th Flare 122nd year of Ascendancy at 19:01 Killed by Ivogawe the fiery orc wyrmic at level 19 on the 1st Dusk 122nd year of Ascendancy at 06:05 Killed by Ivogawe the fiery orc wyrmic at level 19 on the 1st Dusk 122nd year of Ascendancy at 10:01 Killed by Sleeping Layudhema at level 19 on the 2nd Dusk 122nd year of Ascendancy at 01:38 Killed by Dozing Ivilemira at level 19 on the 2nd Dusk 122nd year of Ascendancy at 04:24 Killed by Sleeping Layudhema at level 19 on the 2nd Dusk 122nd year of Ascendancy at 06:10 Killed by Sleeping Layudhema at level 19 on the 2nd Dusk 122nd year of Ascendancy at 09:08 Killed by Dozing Ivilemira at level 19 on the 2nd Dusk 122nd year of Ascendancy at 12:07 Killed by Sleeping Layudhema at level 19 on the 2nd Dusk 122nd year of Ascendancy at 15:35 Killed by ritch flamespitter at level 19 on the 2nd Dusk 122nd year of Ascendancy at 17:30 Killed by Dozing Belessra at level 19 on the 2nd Dusk 122nd year of Ascendancy at 20:05 Killed by Sleeping Layudhema at level 20 on the 3rd Dusk 122nd year of Ascendancy at 01:14 Killed by Sleeping Layudhema at level 20 on the 3rd Dusk 122nd year of Ascendancy at 06:09 Killed by Sleeping Layudhema at level 20 on the 3rd Dusk 122nd year of Ascendancy at 09:28 Killed by Sleeping Layudhema at level 20 on the 3rd Dusk 122nd year of Ascendancy at 13:53 Killed by Sleeping Layudhema at level 20 on the 3rd Dusk 122nd year of Ascendancy at 16:51 Killed by rogue at level 20 on the 4th Dusk 122nd year of Ascendancy at 00:04 Killed by Zubatha the rogue at level 20 on the 4th Dusk 122nd year of Ascendancy at 02:30 Killed by Zubatha the rogue at level 20 on the 4th Dusk 122nd year of Ascendancy at 04:49 Killed by Gluvea the bandit at level 20 on the 4th Dusk 122nd year of Ascendancy at 06:45 Killed by Zubethra the thief at level 20 on the 4th Dusk 122nd year of Ascendancy at 09:00 Killed by Betikira the rogue at level 20 on the 4th Dusk 122nd year of Ascendancy at 10:43 Killed by Gluvea the bandit at level 20 on the 4th Dusk 122nd year of Ascendancy at 12:21 Killed by Silulranne the bandit lord at level 20 on the 4th Dusk 122nd year of Ascendancy at 14:37 Killed by Gluvea the bandit at level 20 on the 4th Dusk 122nd year of Ascendancy at 16:16 Killed by Silulranne the bandit lord at level 20 on the 4th Dusk 122nd year of Ascendancy at 18:11 Killed by Gluvea the bandit at level 20 on the 4th Dusk 122nd year of Ascendancy at 19:48 Killed by Gluvea the bandit at level 20 on the 4th Dusk 122nd year of Ascendancy at 21:55 Killed by Betikira the rogue at level 20 on the 5th Dusk 122nd year of Ascendancy at 00:53 Killed by Gluvea the bandit at level 20 on the 5th Dusk 122nd year of Ascendancy at 03:19 Killed by Gluvea the bandit at level 20 on the 5th Dusk 122nd year of Ascendancy at 05:28 Killed by Gluvea the bandit at level 20 on the 5th Dusk 122nd year of Ascendancy at 07:55 Killed by Gletta the devourer at level 20 on the 5th Dusk 122nd year of Ascendancy at 16:18 Killed by Porydhedanor the cutpurse at level 21 on the 8th Dusk 122nd year of Ascendancy at 02:07 Killed by Glarin the cutpurse at level 21 on the 8th Dusk 122nd year of Ascendancy at 03:56 Killed by Arywyn the bandit at level 21 on the 8th Dusk 122nd year of Ascendancy at 06:19 Killed by Arywyn the bandit at level 21 on the 8th Dusk 122nd year of Ascendancy at 08:56 Killed by Glorille the cutpurse at level 21 on the 8th Dusk 122nd year of Ascendancy at 18:58 Killed by Wrathroot at level 22 on the 10th Dusk 122nd year of Ascendancy at 13:44 Killed by tempest at level 23 on the 11st Dusk 122nd year of Ascendancy at 21:03 Killed by Yvawen the lesser vampire at level 23 on the 12nd Dusk 122nd year of Ascendancy at 11:21 Killed by Yvulramina the bloated horror at level 23 on the 13rd Dusk 122nd year of Ascendancy at 19:27 Killed by Yvulramina the bloated horror at level 23 on the 13rd Dusk 122nd year of Ascendancy at 21:46 Killed by rimebark at level 24 on the 14th Dusk 122nd year of Ascendancy at 13:20 Killed by nightshade trap at level 24 on the 14th Dusk 122nd year of Ascendancy at 19:23 Killed by Poryth the gigantic sandworm tunneler at level 24 on the 15th Dusk 122nd year of Ascendancy at 20:47 Killed by Poredakira the multi-hued drake hatchling at level 24 on the 16th Dusk 122nd year of Ascendancy at 05:19 Killed by Poredakira the multi-hued drake hatchling at level 24 on the 16th Dusk 122nd year of Ascendancy at 08:40 Killed by skeleton mage at level 24 on the 16th Dusk 122nd year of Ascendancy at 11:42 Killed by armoured skeleton warrior at level 24 on the 16th Dusk 122nd year of Ascendancy at 14:34 Killed by skeleton mage at level 24 on the 16th Dusk 122nd year of Ascendancy at 16:22 Killed by Isyvena the bee swarm at level 24 on the 17th Dusk 122nd year of Ascendancy at 08:23 Killed by Belunn the ancient elven mummy at level 25 on the 17th Dusk 122nd year of Ascendancy at 17:16 Killed by Xanuta the giant lightning ant at level 25 on the 17th Dusk 122nd year of Ascendancy at 17:28 Killed by Xanuta the giant lightning ant at level 25 on the 17th Dusk 122nd year of Ascendancy at 20:42 Killed by Xanuta the giant lightning ant at level 25 on the 18th Dusk 122nd year of Ascendancy at 00:19 Killed by Xanuta the giant lightning ant at level 25 on the 18th Dusk 122nd year of Ascendancy at 02:20 Killed by minotaur at level 26 on the 20th Dusk 122nd year of Ascendancy at 22:09 Killed by Isluba the umber hulk at level 26 on the 21st Dusk 122nd year of Ascendancy at 00:10 Killed by ritch flamespitter (wild summon) at level 26 on the 21st Dusk 122nd year of Ascendancy at 04:04 Killed by Xerotira the ghoulish rat at level 26 on the 21st Dusk 122nd year of Ascendancy at 06:11 Killed by Shasshhiy'Kaish at level 27 on the 24th Dusk 122nd year of Ascendancy at 15:08 Killed by Ce'Niredama the fiery orc wyrmic at level 27 on the 25th Dusk 122nd year of Ascendancy at 15:31 Killed by Ce'Niredama the fiery orc wyrmic at level 27 on the 25th Dusk 122nd year of Ascendancy at 19:44 Killed by Ce'Niredama the fiery orc wyrmic at level 27 on the 25th Dusk 122nd year of Ascendancy at 21:37 Killed by Emeriana the multi-hued drake at level 27 on the 26th Dusk 122nd year of Ascendancy at 00:55 Killed by skeleton mage at level 29 on the 28th Dusk 122nd year of Ascendancy at 06:58 Killed by Layywen the sandworm destroyer at level 29 on the 30th Dusk 122nd year of Ascendancy at 02:50 Killed by Adorithra the dredgling at level 29 on the 30th Dusk 122nd year of Ascendancy at 05:05 Killed by Poragarin the bandit at level 29 on the 30th Dusk 122nd year of Ascendancy at 07:06 Killed by Poragarin the bandit at level 29 on the 30th Dusk 122nd year of Ascendancy at 09:01 Killed by Adorithra the dredgling at level 29 on the 30th Dusk 122nd year of Ascendancy at 11:04 Killed by Poragarin the bandit at level 29 on the 30th Dusk 122nd year of Ascendancy at 13:40 Killed by Xewen the ancient elven mummy at level 29 on the 30th Dusk 122nd year of Ascendancy at 16:17 Killed by Poragarin the bandit at level 29 on the 30th Dusk 122nd year of Ascendancy at 17:56 Killed by Xewen the ancient elven mummy at level 29 on the 30th Dusk 122nd year of Ascendancy at 20:35 Killed by Adorithra the dredgling at level 30 on the 30th Dusk 122nd year of Ascendancy at 23:01 Killed by Adorithra the dredgling at level 30 on the 31st Dusk 122nd year of Ascendancy at 00:37 Killed by Adorithra the dredgling at level 30 on the 31st Dusk 122nd year of Ascendancy at 02:52 Killed by Epoch at level 30 on the 31st Dusk 122nd year of Ascendancy at 04:59 Killed by Poragarin the bandit at level 30 on the 31st Dusk 122nd year of Ascendancy at 07:03 Killed by Poragarin the bandit at level 30 on the 31st Dusk 122nd year of Ascendancy at 10:56 Killed by Salara the skeleton magus at level 30 on the 33rd Dusk 122nd year of Ascendancy at 08:12 Killed by Salara the skeleton magus at level 30 on the 33rd Dusk 122nd year of Ascendancy at 10:28 Killed by Polivea the giant black ant at level 31 on the 34th Dusk 122nd year of Ascendancy at 05:46 Killed by MorboBomb at level 31 on the 34th Dusk 122nd year of Ascendancy at 06:39 Killed by Porykira the xaren at level 32 on the 38th Dusk 122nd year of Ascendancy at 04:06 Killed by Ce'Nessra the naga myrmidon at level 33 on the 40th Dusk 122nd year of Ascendancy at 01:30 Killed by Slasul at level 34 on the 41st Dusk 122nd year of Ascendancy at 17:39 Killed by Slasul at level 34 on the 41st Dusk 122nd year of Ascendancy at 21:52 Killed by Slasul at level 34 on the 42nd Dusk 122nd year of Ascendancy at 00:24 Killed by Xanuriatira the giant yellow ant at level 34 on the 42nd Dusk 122nd year of Ascendancy at 07:11 Killed by Lord of Skulls (mage) at level 35 on the 45th Dusk 122nd year of Ascendancy at 23:56 Killed by armoured skeleton warrior at level 35 on the 46th Dusk 122nd year of Ascendancy at 05:10 Killed by Dozing Bethutta at level 35 on the 47th Dusk 122nd year of Ascendancy at 09:00 Killed by Dozing Zubunor at level 35 on the 47th Dusk 122nd year of Ascendancy at 13:17 Killed by Dozing Bethutta at level 35 on the 47th Dusk 122nd year of Ascendancy at 15:38 Killed by Sleeping Lisulena at level 35 on the 47th Dusk 122nd year of Ascendancy at 18:44 Killed by Sleeping Lisulena at level 35 on the 47th Dusk 122nd year of Ascendancy at 21:39 Killed by Minotaur of the Labyrinth at level 35 on the 48th Dusk 122nd year of Ascendancy at 05:00 Killed by Minotaur of the Labyrinth at level 35 on the 48th Dusk 122nd year of Ascendancy at 08:12 Killed by Minotaur of the Labyrinth at level 35 on the 48th Dusk 122nd year of Ascendancy at 12:19 Killed by armoured skeleton warrior at level 37 on the 51st Dusk 122nd year of Ascendancy at 23:39 Killed by Ce'Nydhelaith the orc summoner at level 37 on the 53rd Dusk 122nd year of Ascendancy at 19:05 Killed by Salabeth the elven cultist at level 38 on the 56th Dusk 122nd year of Ascendancy at 06:21 Killed by Salabeth the elven cultist at level 38 on the 56th Dusk 122nd year of Ascendancy at 09:43 Killed by Salabeth the elven cultist at level 38 on the 56th Dusk 122nd year of Ascendancy at 12:19 Killed by Xanylrata the skeleton archer at level 41 on the 65th Dusk 122nd year of Ascendancy at 00:19 Killed by Glildawe the assassin at level 43 on the 69th Dusk 122nd year of Ascendancy at 08:08 Killed by Glayarewen the broken golem at level 43 on the 69th Dusk 122nd year of Ascendancy at 10:01 Killed by Glayarewen the broken golem at level 43 on the 69th Dusk 122nd year of Ascendancy at 13:20 Killed by Mirror Challenge of MorboBomb at level 43 on the 72nd Dusk 122nd year of Ascendancy at 10:24 Killed by Nerothra the lesser vampire at level 44 on the 73rd Dusk 122nd year of Ascendancy at 16:54 Killed by Isegawe the orc berserker at level 45 on the 74th Dusk 122nd year of Ascendancy at 07:18 Killed by Polywyn the blinkwyrm at level 45 on the 74th Dusk 122nd year of Ascendancy at 09:39 Killed by Emunne the eternal bone giant at level 46 on the 77th Dusk 122nd year of Ascendancy at 08:09 Killed by Poltergeist Crooked Club at level 46 on the 79th Dusk 122nd year of Ascendancy at 02:33 Killed by Poltergeist Crooked Club at level 46 on the 79th Dusk 122nd year of Ascendancy at 05:06 Killed by Islibeth the orc berserker at level 47 on the 4th Haze 122nd year of Ascendancy at 01:00 Killed by Xanalle the giant black ant at level 47 on the 4th Haze 122nd year of Ascendancy at 08:08 Killed by Aereth the elven blood mage at level 47 on the 4th Haze 122nd year of Ascendancy at 17:43 Killed by Fyrk, Faeros High Guard at level 48 on the 8th Haze 122nd year of Ascendancy at 05:23 Killed by Fyrk, Faeros High Guard at level 49 on the 8th Haze 122nd year of Ascendancy at 15:23 Killed by Massok the Dragonslayer at level 49 on the 9th Haze 122nd year of Ascendancy at 00:42 Killed by rimebark at level 49 on the 11st Haze 122nd year of Ascendancy at 19:01 Killed by Corrupted Oozemancer at level 50 on the 16th Haze 122nd year of Ascendancy at 01:46 Killed by Corrupted Oozemancer at level 50 on the 16th Haze 122nd year of Ascendancy at 03:09 Killed by Glorubrewe the minotaur at level 50 on the 16th Haze 122nd year of Ascendancy at 05:57 Killed by Glorulaith the shadowblade at level 50 on the 16th Haze 122nd year of Ascendancy at 07:47 Killed by Corrupted Oozemancer's mucus ooze at level 50 on the 16th Haze 122nd year of Ascendancy at 09:42 Killed by Corrupted Oozemancer at level 50 on the 16th Haze 122nd year of Ascendancy at 12:06 Killed by Corrupted Oozemancer at level 50 on the 16th Haze 122nd year of Ascendancy at 14:06 Killed by Corrupted Oozemancer's mucus ooze at level 50 on the 16th Haze 122nd year of Ascendancy at 16:36 Killed by Corrupted Oozemancer's mucus ooze at level 50 on the 16th Haze 122nd year of Ascendancy at 19:06 Killed by Corrupted Oozemancer at level 50 on the 16th Haze 122nd year of Ascendancy at 21:01 Killed by Corrupted Oozemancer's mucus ooze at level 50 on the 16th Haze 122nd year of Ascendancy at 23:48 Killed by Corrupted Oozemancer's mucus ooze at level 50 on the 17th Haze 122nd year of Ascendancy at 01:58 Killed by Grushnak, Battlemaster of the Pride at level 50 on the 19th Haze 122nd year of Ascendancy at 05:18 Killed by Grushnak, Battlemaster of the Pride at level 50 on the 19th Haze 122nd year of Ascendancy at 07:08 Killed by Grushnak, Battlemaster of the Pride at level 50 on the 19th Haze 122nd year of Ascendancy at 09:57 Killed by Grushnak, Battlemaster of the Pride at level 50 on the 19th Haze 122nd year of Ascendancy at 11:54 Killed by Belyldanne the naga myrmidon at level 50 on the 19th Haze 122nd year of Ascendancy at 14:00 Killed by Arurelaith the skeleton warrior at level 50 on the 19th Haze 122nd year of Ascendancy at 15:41 Killed by Grushnak, Battlemaster of the Pride at level 50 on the 19th Haze 122nd year of Ascendancy at 17:53 Killed by Belyldanne the naga myrmidon at level 50 on the 19th Haze 122nd year of Ascendancy at 20:18 Killed by Zubadhemina the ghoul at level 51 on the 20th Haze 122nd year of Ascendancy at 01:16 Killed by Islariathra the giant fire ant at level 51 on the 20th Haze 122nd year of Ascendancy at 04:30 Killed by Zubadhemina the ghoul at level 51 on the 20th Haze 122nd year of Ascendancy at 08:17 Killed by Islariathra the giant fire ant at level 51 on the 20th Haze 122nd year of Ascendancy at 09:51 Killed by Silireramina the multi-hued drake hatchling at level 51 on the 20th Haze 122nd year of Ascendancy at 12:02 Killed by Islariathra the giant fire ant at level 51 on the 20th Haze 122nd year of Ascendancy at 13:16 Killed by Yvebrevena the Orc Assassin's mucus ooze at level 51 on the 20th Haze 122nd year of Ascendancy at 14:54 Killed by Porabrevena the orc cryomancer at level 51 on the 20th Haze 122nd year of Ascendancy at 16:20 Killed by Porabrevena the orc cryomancer at level 51 on the 20th Haze 122nd year of Ascendancy at 18:46 Killed by armoured skeleton warrior at level 51 on the 20th Haze 122nd year of Ascendancy at 21:55 Killed by Grushnak, Battlemaster of the Pride at level 51 on the 21st Haze 122nd year of Ascendancy at 02:05 Killed by Betona the orc grand summoner at level 51 on the 21st Haze 122nd year of Ascendancy at 14:49 Killed by Arurelaith the skeleton warrior at level 51 on the 21st Haze 122nd year of Ascendancy at 23:44 Killed by Emelann the weaver young at level 51 on the 25th Haze 122nd year of Ascendancy at 01:25 Killed by Islurelle the blood lich at level 52 on the 25th Haze 122nd year of Ascendancy at 06:58 Killed by Islurelle the blood lich at level 52 on the 25th Haze 122nd year of Ascendancy at 08:30 Killed by Yvubeth the storm drake hatchling at level 52 on the 26th Haze 122nd year of Ascendancy at 22:09 Killed by Emeloba the orc berserker at level 52 on the 27th Haze 122nd year of Ascendancy at 05:52 Killed by Emeloba the orc berserker at level 52 on the 27th Haze 122nd year of Ascendancy at 08:42 Killed by Nerokira the master vampire at level 52 on the 27th Haze 122nd year of Ascendancy at 16:50 Killed by Gloriyatha the Guardian at level 53 on the 28th Haze 122nd year of Ascendancy at 10:48 Killed by Gloriyatha the Guardian at level 53 on the 28th Haze 122nd year of Ascendancy at 13:37 Killed by Xeryvea the ritch hive mother at level 53 on the 29th Haze 122nd year of Ascendancy at 04:18 Killed by dreaming horror at level 53 on the 29th Haze 122nd year of Ascendancy at 15:50 Killed by dreaming horror at level 53 on the 29th Haze 122nd year of Ascendancy at 18:22 Killed by fire drake at level 54 on the 31st Haze 122nd year of Ascendancy at 14:49 Killed by Siluldalaith the stone troll at level 54 on the 31st Haze 122nd year of Ascendancy at 23:47 |
Primary Stats
Strength | 108 (base 12) |
Dexterity | 125 (base 12) |
Constitution | 43 (base 12) |
Magic | 147 (base 62) |
Willpower | 122 (base 62) |
Cunning | 152 (base 62) |
Resources
Mana | 601/708 |
Psi | 276/302 |
Life | 1295/1816 |
Positive | 209/209 |
Stamina | 419/489 |
Soul | 12/12 |
Healing Factor | 1.2397742564935 |
Regeneration | 1.5497178206169 |
Speed
Mental | +15% |
Attack | 0% |
Movement | 0% |
Spell | +15% |
Global | +66.666666666667% |
Vision
Sight | 10 |
Lite | -1 |
Infravision | 5 |
Offense: Offhand
Damage | 50 |
Accuracy | 70 |
Crit Chance | 72% |
APR | 25 |
Speed | 0.78 |
Offense: Spell
Spellpower | 104 |
Crit Chance | 51% |
Speed | 0.8695652173913 |
Offense: Mind
Mindpower | 77 |
Crit Chance | 64% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +18% |
Light | +5% |
Cold | +15% |
Darkness | +36% |
Arcane | +20% |
Fire | +8% |
All | 0% |
Offense: Damage Penetration
Mind | +10% |
Darkness | +11% |
Light | +28% |
All | 0% |
Defense: Base
Armour (hardiness) | 22 (50%) |
Defense | 59 |
Ranged Defense | 59 |
Fatigue | 0 |
Physical Save | 45 |
Spell Save | 69 |
Mental Save | 71 |
Defense: Resistances
Acid | + 24%( 70%) |
Blight | + 48%( 70%) |
Arcane | + 22%( 70%) |
Cold | + 50%( 70%) |
All | + 19%( 70%) |
Lightning | + 11%( 70%) |
Light | + 36%( 70%) |
Temporal | + 26%( 70%) |
Mind | + 31%( 80%) |
Darkness | + 70%( 70%) |
Fire | + 14%( 70%) |
Nature | + 24%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Disarm Resistance | 50% |
Bleed Resistance | 100% |
Confusion Resistance | 40% |
Fear Resistance | 100% |
Stun Resistance | 80% |
Poison Resistance | 100% |
Blind Resistance | 55% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 1819 damage for 6 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 9 Cooldown: 13 Travel Speed: instantaneous Usage Speed: Spell (87% of a turn) Is: a spell Description: Activate the rune to teleport up to 9 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 32%, your defense is increased by 32 and all your resistances by 32%. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 9 Cooldown: 12 Travel Speed: instantaneous Usage Speed: Spell (87% of a turn) Is: a spell Description: Activate the rune to teleport up to 9 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 35%, your defense is increased by 35 and all your resistances by 35%. Its effects scale with your Strength stat. |
Class Talents
Cunning / Shadow magic | 1.00 |
| 3/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Psionic / Thought-Forms | 1.00 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Magical combat | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Spell / Master of bones | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Enhancement | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Spell / Animus | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Celestial / Radiance | 1.00 |
| 4/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Psionic / Psi-fighting | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Warcries | 1.00 |
| 1/5 |
| 3/5 |
| 5/5 |
| 0/5 |
Generic Talents
Technique / Combat training | 1.00 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Aegis | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Spell / Stone alchemy | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Undead / Lich | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Race / Ogre | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Psionic / Finer energy manipulations | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Arcane Feed |
talent | Reaping |
talent | Shadow Feed |
talent | Shadow Combat |
talent | Arcane Shield |
talent | Augmentation |
talent | Never Stop Running |
talent | Shock Hands |
talent | Fiery Hands |
talent | Shielding |
talent | Beyond the Flesh |
beneficial effect | Physical power, spellpower and all saves increased by 10. Commander of the Dead |
detrimental effect | The target is blinded, unable to see anything. Blinded |
detrimental effect | Slowed by 50% and taking 253 crushing damage per turn. Imploding (slow) |
detrimental effect | Zone-wide effect: +10% lightning damage, -10% lightning resistance, -10% physical power, -20% stun immunity. Static discharge |
detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
beneficial effect | The target is surrounded by a magical shield, absorbing 1819/1819 damage (reflecting 100% back to the attacker) before it crumbles. Damage Shield |
detrimental effect | Immobilized by telekinetic forces. Immobilized |
Quests
Proceed directly to the next Infinite Dungeon level in less than 110 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 10): Rush Hour (110)Turns left: 10 You completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 14): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 15): Pacifist | active |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 16): Pacifist | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 17): Pacifist | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 21): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 27): Exterminator | active |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 28): Pacifist | active |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 29): Near SightedYou completed the challenge and received: Random Artifact: Beidraleg (24-36 power, 3 apr) | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 30): Near SightedYou completed the challenge and received: +1 Generic Point | done |
Wake up and kill the dreaming horror boss 'Aeruma the dreaming horror'. Infinite Dungeon Challenge (Level 33): Dream HunterYou completed the challenge and received: +1 Class Point | done |
Proceed directly to the next Infinite Dungeon level in less than 158 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 34): Rush Hour (158)Turns left: 93 You completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 35): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 38): Near SightedYou completed the challenge and received: +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 39): Pacifist | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 40): Mirror Match | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 42): PacifistYou completed the challenge and received: +3 Stat Points and +1 Category Point | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 43): Near SightedYou completed the challenge and received: Random Artifact: Oletar | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 46): Exterminator | active |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 48): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Proceed directly to the next Infinite Dungeon level in less than 371 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 49): Rush Hour (371)Turns left: 267 You completed the challenge and received: Random Artifact: Duathelking (42-59 power, 6 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 53): Exterminator | active |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 7): Pacifist | failed |
Proceed directly to the next Infinite Dungeon level in less than 89 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 8): Rush Hour (89)Turns left: -1 | failed |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
Psionic focus | ![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used as an alchemist bomb: Bomb damage +25% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Quiver | ![]() Requires: - Strength 30 - Dexterity 20 Crafted by a master 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 5 Base power: 68.0 - 95.2 Uses stats: 61% Wil, 44% Cun Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +100 Crit. chance: +10.0% Capacity: 14 25% of all damage splashes in a radius of 1 around the target. These titanic double-helical arrows seem to have been designed more for knocking down towers than for use in regular combat. They'll no doubt make short work of most foes. |
On hands | ![]() Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +23 (+5 eff.) Armour penetration: +5 Armour: +2 Damage (Melee): 4 arcane Damage when hit (Melee): 6 temporal Changes stats: +6 Dex / +5 Mag / +3 Wil / +5 Cun Changes resistances: +4% arcane / +9% temporal Changes damage: +5% arcane Spellpower: +10 (+2 eff.) Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Steady Shot, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
On head | ![]() Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +7 (+2 eff.) Changes resistances: +15% mind Changes resistances cap: +10% mind Changes resistances penetration: +10% mind Mental save: +25 (+6 eff.) Confusion immunity: +40% Psi when firing a critical mind attack: +6.00 Maximum psi: +50.00 Mindpower: +20 (+5 eff.) Mental crit. chance: +9% Infravision radius: +5 It can be used to reveal the surrounding area (range 20) Activation costs 30 power out of 30/30. This white cap is plain and dull, but as the light reflects off of its surface, you see images of faraway corners of the world in the sheen." |
Tool | ![]() Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 When wielded/worn: Effects on melee hit: * 20% chance to slow global speed by 71% * 20% chance to reduce damage dealt by 33% Changes resistances: +6% acid / +6% blight / +3% fire / +6% nature / +18% cold It can be used to summon a resilient tentacle up to 5 spaces away for 7 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 890 Base Damage: 331 Armor: 1 All Resist: 24 Activation puts all charms on cooldown for 25 turns. Natural totems are made by powerful wilders to store nature power. |
Around waist | ![]() Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +12.0% Changes stats: +4 Dex / +11 Mag / +11 Wil / +4 Cun Spell crit. chance: +5% Mental crit. chance: +11% A belt that goes around your waist. |
Main armor | ![]() Powered by arcane forces 6.00 Encumbrance. [Unique] Type: armor / mummy ; tier 4 It is part of a set of items. A complementing item would be your crowning glory. When wielded/worn: Armour: +12 Defense: +12 (+3 eff.) Damage when hit (Melee): 10 darkness Changes stats: +5 Str / +5 Dex / +10 Mag / +10 Wil / +5 Cun / +5 Con Changes resistances: +30% blight / -10% fire / +30% darkness / -10% light Changes damage: +15% cold / +15% arcane / +20% darkness Poison immunity: +100% Disease immunity: +100% Life regen: +1.00 Light radius: -1 The wearer is treated as an undead. Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death. |
In off hand | ![]() Requires: - Cunning 10 - Dexterity 10 Crafted by a master 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Base power: 25.0 - 32.5 Uses stat: 94% Cun Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +20 Crit. chance: +15.0% Attack speed: 111% On weapon crit: * Breaks enemy weapon. When wielded/worn: Armour Hardiness: +20% Defense: +15 (+4 eff.) Changes stats: +8 Cun / +8 Dex Talent granted: +1 Dagger Block Physical save: +15 (+5 eff.) Disarm immunity: +50% Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. |
Cloak | ![]() Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 40 * 20% chance to reduce armor by 51% Changes stats: +9 Cun Changes resistances: +19% darkness Changes resistances penetration: +11% darkness Changes damage: +16% darkness Stealth bonus: +18 Maximum psi: +50.00 Mindpower: +15 (+4 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Inventory
![]() Crafted by a master 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the elixir. This potent elixir extracted from a powerful wyrm can grant the power to repel arcane forces. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 412.92 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 256.98 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 568.58 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (87% of a turn) Is: a spell Description: Activate the rune to teleport up to 10 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 32%, your defense is increased by 32 and all your resistances by 32%. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 41% all resistance, you move 49% faster, and you are invisible (power 35). Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 45% all resistance, you move 46% faster, and you are invisible (power 41). Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 51% all resistance, you move 46% faster, and you are invisible (power 43). Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (87% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 2478% for 10 turns (2789 total) and instantly restoring 124 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Spell (87% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1786% for 10 turns (2010 total) and instantly restoring 89 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 4 turns and blocking 392 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 990 damage for 5 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Spell (87% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 28 with a minimum range of 15. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Spell (87% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 92 with a minimum range of 15. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Physical crit. chance: +4.0% Effects on melee hit: * 20% chance to reduce armor by 51% Changes stats: +14 Con Changes resistances: +9% mind Changes resistances penetration: +25% mind / +25% physical Maximum stamina: +30.00 Amulets make your neck look great! |
![]() Infused by nature 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +5 Wil Damage affinity(heal): +15% nature Life regen: +2.00 Mindpower: +5 (+2 eff.) Enhances the effectiveness of Meditation by 20% It can be used to activate talent Nature's Touch (costing 35 power out of 35/35) : Effective talent level: 2.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift and a mind power Description: Touch a target (or yourself) to infuse it with Nature, healing it for 358 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
![]() Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Defense: +15 (+4 eff.) Fatigue: -20% Maximum encumbrance: +20 Movement speed: +25% Slows Projectiles: +15% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +5 Mag / +4 Wil / +3 Cun Changes resistances: +20% fire / -20% cold Changes damage: +10% fire / -5% cold Damage affinity(heal): +30% fire Blindness immunity: +40% Spellpower: +7 (+1 eff.) Spell crit. chance: +8% Talent on hit(spell): Volcano (10% chance level 3). A choker made of pure flame, casting forever shifting patterns around the neck of its wearer. Its fire seems to not harm the wearer. |
![]() Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Effects on melee hit: * 20% chance to reduce armor by 51% * 20% chance to reduce damage dealt by 33% Changes stats: +8 Str / +9 Dex / +8 Wil Changes resistances penetration: +5% acid Changes damage: +12% acid Talent masteries: +0.30 Psionic / Slumber +0.30 Spell / Acid alchemy Mental save: +10 (+2 eff.) Confusion immunity: +17% Mindpower: +12 (+3 eff.) Amulets make your neck look great! |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: +10% light / +10% darkness Changes resistances cap: +5% light / +5% darkness Changes resistances penetration: +15% light / +15% darkness Changes damage: +8% light / +8% darkness Spellpower: +8 (+2 eff.) Spell crit. chance: +5% All your damage is converted and split into light and darkness. Activating this item is instant. It can be used to activate talent Circle of Sanctity (costing 30 power out of 60/60) : Effective talent level: 3.0 Power cost: 30 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 30 light damage to everyone else who enters. The circle lasts 4 turns. This small pendant depicts a hematite moon eclipsing a golden sun and according to legend was worn by one of the Sunwall's founders. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +6 Str / +10 Dex / +10 Wil / +7 Cun Changes resistances: +3% cold Talent mastery: +0.22 Corruption / Plague Hate when firing a critical mind attack: +3.00 Maximum psi: +20.00 Mindpower: +5 (+2 eff.) Mental crit. chance: +3% Amulets make your neck look great! |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +1 Dex / +2 Mag Changes resistances: +14% mind Changes damage: +3% fire Talent mastery: +0.14 Psionic / Thought-Forms Cut immunity: +40% Confusion immunity: +29% See invisible: +9 Healing mod.: +10% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 3.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 453 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
![]() Powered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +10 Con Teleport immunity: +100% It can be used to activate talent Teleport (costing 36 power out of 36/36) : Effective talent level: 4.0 Power cost: 36 out of 36/36. Range: 10 Travel Speed: instantaneous Is: a spell Description: Teleports you randomly within a large range (204). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 15). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
![]() Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+2 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes resistances: +12% blight Changes resistances penetration: +10% acid / +25% cold Changes damage: +9% acid / +6% blight Talent mastery: +0.19 Corruption / Vim Amulets make your neck look great! |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes resistances: +21% lightning Talent masteries: +0.39 Technique / Assassination +0.39 Wild-gift / Venom drake aspect Stun/Freeze immunity: +30% Amulets make your neck look great! |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +10% fire / +11% cold Talent mastery: +0.10 Wild-gift / Storm drake aspect Amulets make your neck look great! |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes resistances: +16% fire / +10% cold Talent mastery: +0.17 Chronomancy / Chronomancy Amulets make your neck look great! |
![]() Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +3 Wil Talent masteries: +0.15 Psionic / Finer energy manipulations +0.15 Spell / Golemancy Mental save: +9 (+2 eff.) Confusion immunity: +13% Mindpower: +8 (+2 eff.) Amulets make your neck look great! |
![]() Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +14 (+3 eff.) Defense: +14 (+3 eff.) Changes stats: +15 Cun / +9 Dex Changes resistances: +15% mind / +5% arcane Changes resistances penetration: +20% arcane Changes damage: +3% mind Stun/Freeze immunity: +33% Life regen: +6.00 Rings make your fingers look great! |
![]() Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +10 (+2 eff.) Armour penetration: +3 Physical power: +5 (+1 eff.) Changes damage: +3% fire Mental save: +5 (+1 eff.) Confusion immunity: +20% Rings make your fingers look great! |
![]() Powered by arcane forces Infused by nature Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +7 (+2 eff.) Changes stats: +5 Wil Changes resistances: +22% nature / +6% blight Changes damage: +11% nature Mental save: +10 (+2 eff.) Spellpower: +6 (+1 eff.) Mindpower: +7 (+2 eff.) Rings make your fingers look great! |
![]() Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +10 (+2 eff.) Physical power: +10 (+2 eff.) Armour: +10 Armour Hardiness: +20% Defense: +5 (+1 eff.) Fatigue: -15% Changes damage: +8% physical Talent cooldown: Rush (-6 turns) Physical save: +45 (+15 eff.) Confusion immunity: +50% Maximum mana: -40.00 Maximum stamina: +40.00 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
![]() Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +5 Changes stats: +4 Str / +8 Wil Changes resistances: +5% physical Changes damage: +5% physical Physical save: +12 (+4 eff.) Knockback immunity: +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
![]() Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +11 (+2 eff.) Effects on melee hit: * 13% chance to reduce all saves and defense by 42 Damage (Melee): 24 physical Effects on ranged hit: * 14% chance to reduce all saves and defense by 42 Damage (Ranged): 35 physical Changes stats: +14 Cun / +8 Dex Changes resistances: +6% lightning / +6% temporal / +3% darkness Mental save: +14 (+3 eff.) Confusion immunity: +33% Hate when firing a critical mind attack: +4.00 Maximum hate: +11.00 Maximum psi: +10.00 Mindpower: +5 (+2 eff.) It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings make your fingers look great! |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 (+3 eff.) Life regen: +3.00 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 (+3 eff.) Life regen: +3.00 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 It is part of a set of items. It desires to be surrounded by undeath. When wielded/worn: Changes resistances: +10% darkness / +10% cold Changes damage: +10% darkness / +10% cold Spell save: +8 (+2 eff.) Poison immunity: +25% Cut immunity: +25% Maximum souls: +3.00 Spellpower: +8 (+2 eff.) This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed. Perhaps it feels all the death you will bring to others in the near future. |
![]() Infused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil / +6 Con Changes resistances: +10% nature / +25% cold Changes damage: +15% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 25.20 cold and 21.91 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance Activation costs 60 power out of 60/60. This azure ring seems to be always moist to the touch. |
![]() Infused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil / +6 Con Changes resistances: +10% nature / +25% cold Changes damage: +15% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 25.20 cold and 21.91 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance Activation costs 60 power out of 60/60. This azure ring seems to be always moist to the touch. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +9 (+2 eff.) Defense: +9 (+2 eff.) Changes stats: +6 Mag / +5 Wil Spellpower: +9 (+2 eff.) Movement speed: +15% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown : Effective talent level: 3.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 29% for 5 turns. Rings make your fingers look great! |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +9 (+2 eff.) Defense: +9 (+2 eff.) Changes stats: +3 Cun / +2 Mag Spellpower: +5 (+1 eff.) Movement speed: +15% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown : Effective talent level: 2.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 23% for 5 turns. Rings make your fingers look great! |
![]() Requires: - Dexterity 44 Crafted by a master 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 5 Base power: 45.0 - 58.5 Uses stats: 44% Wil, 44% Cun Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +11 Crit. chance: +18.0% Attack speed: 100% When wielded/worn: Changes stats: +4 Cun / +5 Dex Changes damage: +8% light / +10% physical Grants telepathy: Humanoid/Orc Pinning immunity: +50% Light radius: +1 During the invasion of Eldoral the Halfling Rogue Herah is said to have slain over one hundred orcs while defending a group of refugees. |
![]() Requires: - Cunning 25 Crafted by a master 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Base power: 25.0 - 32.5 Uses stats: 31% Wil, 57% Cun Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +8.0% Attack speed: 100% On weapon kill: * Enter stealth for 3 turns. When used from stealth a simple attack with it will not break stealth. Damage (Melee): +10 silence When wielded/worn: Accuracy: +10 (+2 eff.) A thin, dark dagger that seems to meld seamlessly into the shadows. |
![]() Requires: - Dexterity 17 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Base power: 20.0 - 26.0 Uses stats: 44% Wil, 44% Cun Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +12.0% Attack speed: 100% Lifesteal (this weapon only): +6% Damage (Melee): +20 blight / +20 fire When wielded/worn: Changes stats: +5 Mag Changes resistances: +10% blight / +10% fire Talent granted: +1 Virulent Disease This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
![]() Requires: - Cunning 10 - Dexterity 10 Crafted by a master 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Base power: 25.0 - 32.5 Uses stat: 94% Cun Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +20 Crit. chance: +15.0% Attack speed: 111% On weapon crit: * Breaks enemy weapon. When wielded/worn: Armour Hardiness: +20% Defense: +15 (+4 eff.) Changes stats: +8 Cun / +8 Dex Talent granted: +1 Dagger Block Physical save: +15 (+5 eff.) Disarm immunity: +50% Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. |
![]() Requires: - Magic 18 Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 26.0 - 41.6 Uses stats: 105% Wil, 10% Mag Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +25 Crit. chance: +3.0% Attack speed: 111% Damage (Melee): +15 arcane Damage (radius 2) on crit: +30 arcane silence When wielded/worn: Mana each turn: +0.50 Spellpower: +5 (+1 eff.) See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. This sword appears weightless, and nearly invisible. |
![]() Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 60.0 - 96.0 Uses stat: 105% Wil Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +19 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * 10% chance to send the wielder into a killing frenzy Damage against: +20% Living When wielded/worn: Changes stats: +15 Str / +5 Dex / +15 Con Reduced damage from: +20% Living Talent masteries: +0.30 Technique / Berserker's strength +0.20 Technique / Two-handed weapons +0.20 Technique / Two-handed maiming +0.20 Technique / Two-handed assault A blood-etched greatsword, it has seen many foes. From the inside. |
![]() Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Base power: 39.0 - 54.6 Uses stat: 88% Wil Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +10 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * Create a Winter Storm that gradually expands (from radius 1 to radius 4), dealing 96.99 cold damage (based on Strength) to your enemies each turn and slowing their ability to act by 20%. Subsequent melee strikes will relocate the storm on top of your target and increase its duration. Damage (Melee): +25 ice When wielded/worn: Damage when hit (Melee): 40 ice Changes resistances: +25% cold Changes damage: +20% cold Ice block penetration: +35% No Winter Storm Active It can be used to precipitate ice walls (lasting 10 turns) within your Winter Storm's area Activation costs 30 power out of 40/40. The air seems to freeze around the blade of this sword, draining all heat from the area. It is said the Conclave created this weapon for their warmaster during the dark times of the first allure war. |
![]() Requires: - Magic 20 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 16.0 - 19.2 Uses stat: 130% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Attack speed: 100% Damage conversion: 50% blight When wielded/worn: Changes resistances: +10% arcane / +10% blight Changes damage: +18% arcane / +18% blight Damage affinity(heal): +20% arcane Spellpower: +14 (+3 eff.) Spell crit. chance: +4% It can be used to create 2 living shards of crystal to serve you for 10 turns Activation costs 45 power out of 45/45. This crystalline tree branch is remarkably rigid, and refracts light in myriad colors. Gazing at it entrances you, and you worry where its power may have come from. |
![]() Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. It is part of a set of items. A true understanding of the arcane is needed to release its full power. Base power: 20.0 - 24.0 Uses stat: 150% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes damage: +20% arcane Talent mastery: +0.20 Spell / Arcane Talent cooldown: Manathrust (-1 turn) Spellpower: +20 (+4 eff.) It can be used to activate talent Arcane Supremacy (costing 20 power out of 20/20) : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Removes up to 3 detrimental magical effects and empowers you with arcane energy for ten turns, increasing spellpower and spell save by 5 plus 5 per effect removed. A long slender staff, made of ancient dragon-bone, with runes emblazoned all over its surface in bright silver. It hums faintly, as if great power is locked within, yet alone it seems incomplete. |
![]() Requires: - Magic 35 Powered by arcane forces 2.50 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It is part of a set of items. Base power: 35.0 - 42.0 Uses stat: 100% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +1.5% Attack speed: 100% When wielded/worn: Changes stats: +5 Wil Changes damage: +35% cold Talent granted: +1 Command Staff Mental save: +8 (+2 eff.) Spellpower: +30 (+5 eff.) Spell crit. chance: +15% The top part of Telos' broken staff. |
elven-wood starstaff 'Freezesweep' (25-30 power, 5 apr, physical element) elven-wood starstaff 'Freezesweep' (25-30 power, 5 apr, physical element)Requires: - Magic 35 Infused by nature Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 4 Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Defense: +9 (+2 eff.) Effects on melee hit: * 10% chance to slow global speed by 71% Changes resistances: +9% darkness / +6% temporal Changes damage: +6% cold / +25% physical Talent granted: +1 Command Staff Spell save: +3 (+1 eff.) Spellpower: +12 (+2 eff.) Spell crit. chance: +4% Light radius: +3 It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 2.0 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 185.77 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
![]() Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +8 Dex / +10 Cun / +14 Lck Changes resistances: +9% acid / +3% nature / +6% darkness Changes damage: +6% fire Trap disarming bonus: +20 Stealth bonus: +18 Physical save: +10 (+4 eff.) Spell save: +3 (+1 eff.) Mindpower: +7 (+2 eff.) Infravision radius: +8 A belt that goes around your waist. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Physical power: +10 (+2 eff.) Defense: +6 (+1 eff.) Changes stats: +5 Mag / +4 Wil / +3 Cun Changes resistances: +15% all Spell save: +25 (+7 eff.) Blindness immunity: +50% Spellpower: +30 (+5 eff.) See invisible: +10 Talent on hit(spell): Blood Grasp (5% chance level 3). Talent on hit(spell): Soul Rot (5% chance level 3). A silk robe, darker than the darkest night sky, it radiates power. |
![]() Requires: - Level 15 Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +15 Armour Hardiness: +30% Defense: +10 (+2 eff.) Damage when hit (Melee): 20 nature slow / 20 poison Changes stats: +5 Con / +4 Wil Changes resistances: +30% nature / +11% all Changes damage: +15% acid / +15% nature / +15% mind Physical save: +10 (+4 eff.) Spell save: +10 (+3 eff.) Mindpower: +10 (+3 eff.) Mental crit. chance: +5% This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. This item has been sent to the Item's Vault. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 Defense: +1 (+0 eff.) Fatigue: +7% Changes stats: +4 Str / +4 Wil / +4 Cun Changes resistances: +10% nature / +20% cold Changes damage: +15% cold Light radius: +1 Movement speed: +20% Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
![]() Requires: - Heavy armour training Powered by unknown forces 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical power: +10 (+2 eff.) Armour: +4 Defense: +2 (+0 eff.) Fatigue: +8% Changes resistances: +10% blight Spell save: +10 (+3 eff.) Life regen: -0.20 Maximum life: +80.00 Spellpower: +10 (+2 eff.) It can be used to activate talent Spit Blight (costing 10 power out of 50/50) : Effective talent level: 3.0 Power cost: 10 out of 50/50. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spit blight at your target doing 395.66 blight damage. The damage will increase with your Magic. These blackened boots have lost all vestiges of any former glory they might have had. Now, they are a testament to the corruption of the Deep Bellow, and its power. |
![]() Infused by psionic forces 0.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Defense: +4 (+1 eff.) Fatigue: -10% Changes stats: +3 Dex Changes resistances: +5% physical Talent mastery: +0.20 Psionic / Augmented mobility Pinning immunity: +100% Movement speed: +10% It can be used to activate talent Telekinetic Leap (costing 20 power out of 20/20) : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 5 Travel Speed: instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 5 squares from your starting point. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
![]() Requires: - Heavy armour training Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +7 Fatigue: +10% Changes resistances: +20% acid / +10% physical Changes resistances cap: +10% acid / +5% physical Changes resistances penetration: +15% acid / +15% physical Changes damage: +10% acid / +5% physical Talent cooldown: Clinch (-2 turns) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Fashioned in ancient times by cultists of Harkor'Zun, these heavy granite gauntlets were designed to protect the wearer from the wrath of their dark master. |
![]() Requires: - Heavy armour training Powered by arcane forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +5 Changes stats: +6 Mag Changes resistances: +15% lightning Changes damage: +15% lightning Critical mult.: +20.00% Spellpower: +12 (+2 eff.) Spell crit. chance: +5% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Talent level: +1 to all lightning damage spells. Talent on hit(spell): Lightning (10% chance level 1). This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 4 It is part of a set of items. You need to find something to bind its powers. When wielded/worn: Armour: +3 Fatigue: +3% Reduce damage by fixed amount: +10 all Talent mastery: +0.00(-) Cunning / Stealth This crown looks useless, yet you can feel it is woven with fell magics of undeath. Maybe it has a use. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 It is part of a set of items. Only supremacy of the arcane can release its full power. When wielded/worn: Defense: +2 (+0 eff.) Changes resistances: +20% arcane Talent mastery: +0.20 Spell / Meta Talent cooldown: Disruption Shield (-10 turns) Mana each turn: +2.00 A traditional pointed wizard's hat, made of fine purple elven-silk and decorated with bright silver runes. You sense it has been passed from ancient times, and has been born on the heads of great mages. Touching the cloth you feel a sense of knowledge and power from bygone ages, yet it is partly sealed away, waiting for a trigger to release it. |
![]() Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Armour: +10 Fatigue: +4% Changes stats: +10 Str / +10 Con Changes resistances: +15% light / +25% darkness Changes resistances cap: +10% darkness Changes damage: +15% light Light radius: -2 Sight radius: -2 Reduce all damage from unseen attackers: 33% Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. It can be used to lower the helmet's visor, blinding yourself (and protecting from other blinds) for 6 turns. If the helmet is taken off, the effect will end early. Activation costs 40 power out of 40/40. The golden bascinet crown, affiliated with Veluca of Yaldan. King of the mythical city of Yaldan, that was struck from the face of Eyal by the arrogance of its people. Lone survivor of his kin, he spent his last years wandering the early world, teaching man to stand against the darkness. With his dying words, "Fear no evil", the crown was passed onto his successor. |
![]() Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +18 Armour Hardiness: +15% Defense: +18 (+4 eff.) Damage when hit (Melee): 15 darkness / 15 cold Changes stats: +5 Dex / +5 Mag / +5 Cun Changes resistances: +30% temporal / +30% darkness / +30% cold Changes damage: +20% darkness / +20% cold Talent masteries: +0.10 Spell / Phantasm +0.10 Spell / Dreadmaster +0.10 Cunning / Stealth Critical mult.: +20.00% Stealth bonus: +10 Spellpower: +10 (+2 eff.) It can be used to turn yourself invisible (power 60, based on Cunning and Magic) for 10 turns Activation costs 50 power out of 50/50. This deep black leather armor, wrapped with thick silk, is icy cold to the touch. |
![]() Powered by arcane forces Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 It is part of a set of items. With a better grip it would be the destroyer of your enemies. When wielded/worn: Damage (Melee): 25 vim draining blight Damage when hit (Melee): 25 vim draining blight Changes stats: +3 Cun / +9 Mag Talent masteries: +0.20 Corruption / Sanguisuge +0.20 Corruption / Blood Physical save: +10 (+4 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+2 eff.) Disease immunity: +100% Maximum vim: +25.00 Spellpower: +10 (+2 eff.) Reduces all damage by 7% of current vim or 50% of the damage, whichever is lower; but at the cost of vim equal to 5% of the damage blocked. Current Bonus: 0 It can be used to activate talent Blood Grasp (costing 12 power out of 12/12) : Effective talent level: 5.0 Power cost: 12 out of 12/12. Range: 10 Travel Speed: 2000% of base Is: a spell Description: Project a bolt of corrupted blood, doing 243.24 blight damage and healing you for 20% the damage dealt. 50% of the damage dealt will be gained as maximum life for 7 turns (before the healing). The damage will increase with your Spellpower. Stolen flesh, Stolen pain, To give it up, Is to live again. |
![]() Requires: - Massive armour training - Strength 52 Powered by arcane forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Physical power: +10 (+2 eff.) Armour: +30 Fatigue: +25% Damage when hit (Melee): 30 physical Changes stats: +10 Str / +10 Con Changes resistances: +20% physical Physical save: +15 (+5 eff.) Blood Charges: 0 It can be used to drain blood from all creatures within range 5, causing them to bleed for 246.00 physical damage over 4 turns (based on your Physicalpower). For each creature drained (up to 10), the armor gains strength, which fades over 10 turns if it is not fed Activation costs 25 power out of 25/25. Worn by a villain long forgotten, this armor was powered by the blood of thousands of innocents. Decrepit and old, the dark lord died in solitude, his dominion crumbled, his subjects gone. Only this cuirass remained, dying to finally taste fresh blood again. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used as an alchemist bomb: Bomb damage +5% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used as an alchemist bomb: Bomb damage +15% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all When used as an alchemist bomb: Mana regain 20 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+1 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+1 eff.) When used to imbue an object: Defense: +6 (+1 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+1 eff.) When used as an alchemist bomb: Mana regain 30 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used as an alchemist bomb: Bomb damage +10% Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) When used as an alchemist bomb: Additional 30 ice damage Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used as an alchemist bomb: Bomb thrown range +3 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Accuracy: +5 (+1 eff.) Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Changes stats: +3 Cun / +2 Str Changes damage: +21% blight / +12% temporal Spell save: +3 (+1 eff.) Mana each turn: +0.08 Maximum mana: +40.00 Spellpower: +10 (+2 eff.) Infravision radius: +4 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all When used as an alchemist bomb: Additional 50 poison damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all When used as an alchemist bomb: Slows by 17% Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) When used as an alchemist bomb: Mana regain 10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all When used as an alchemist bomb: Additional 30 acid damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Changes stats: +8 Cun / +5 Wil Changes resistances penetration: +25% cold Changes damage: +10% mind Critical mult.: +20.00% Equilibrium when hit: +0.12 Maximum psi: +30.00 Mental crit. chance: +8% Light radius: +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
![]() Powered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 4 When wielded/worn: Physical power: +7 (+2 eff.) Damage (Melee): 20 darkness Changes stats: +5 Mag Changes resistances: +30% light Changes resistances cap: +10% light Talent masteries: +0.20 Cunning / Stealth +0.20 Cursed / Darkness Light radius: -1000 Infravision radius: +7 The heart seems to absorb light when you deal darkness damage. Standing on unlit tiles, you feel stronger. Talent on hit(spell): Invoke Darkness (15% chance level 4). This dark red heart still beats despite being separated from its owner. It also snuffs out any light source that comes near it. |
![]() Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 5 When wielded/worn: Damage (Melee): 25 physical bleed Damage when hit (Melee): 25 physical bleed Changes resistances: +15% temporal Changes damage: +10% temporal / +5% physical Spellpower: +10 (+2 eff.) Mindpower: +10 (+3 eff.) Activating this item is instant. It can be used to activate talent Animate Blade (costing 15 power out of 25/25) : Effective talent level: 5.0 Power cost: 15 out of 25/25. Range: 10 Travel Speed: instantaneous Is: a spell Description: Open a hole in space, summoning an animated blade for 15 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb Activation costs 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% When used as an alchemist bomb: Life regen 10% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used as an alchemist bomb: Additional 40 fire damage Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used as an alchemist bomb: Life regen 5% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used as an alchemist bomb: Bomb damage +20% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used as an alchemist bomb: Additional 25 arcane damage Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 5 When wielded/worn: Damage when hit (Melee): 16 temporal darkness Changes stats: +8 Mag Changes resistances: +10% darkness / +10% temporal Changes damage: +12% darkness / +12% temporal Spellpower: +10 (+2 eff.) It can be used to release a radius 2 burst of void energy at up to range 5, dealing 247.00 temporal and 335.92 darkness damage (based on Magic) Activation costs 20 power out of 40/40. This jagged shape looks like a hole in space, yet it is solid, though light in weight. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used as an alchemist bomb: Bomb damage +25% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+2 eff.) Physical save: +10 (+4 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+2 eff.) When used to imbue an object: Defense: +10 (+2 eff.) Physical save: +10 (+4 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+2 eff.) When used as an alchemist bomb: 20% chance to stun for 3 turns Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all When used as an alchemist bomb: Lights terrain (power 100) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% When used as an alchemist bomb: Additional 10 physical repulsion damage Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used as an alchemist bomb: 10% chance to stun for 2 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used as an alchemist bomb: Lights terrain (power 10) Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 When used as an alchemist bomb: Bomb thrown range +1 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all When used as an alchemist bomb: 20% chance to daze for 3 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By MorboBomb the Lich Adventurer level 54
31st Haze 122nd year of Ascendancy at 06:13 see stats
By MorboBomb the Lich Adventurer level 38
55th Dusk 122nd year of Ascendancy at 20:30 see stats
By MorboBomb the Ogre Adventurer level 19
1st Dusk 122nd year of Ascendancy at 10:02 see stats
By MorboBomb the Ogre Adventurer level 15
2nd Summertide 122nd year of Ascendancy at 18:10 see stats
By MorboBomb the Ogre Adventurer level 24
15th Dusk 122nd year of Ascendancy at 17:44 see stats
By MorboBomb the Lich Adventurer level 36
49th Dusk 122nd year of Ascendancy at 04:00 see stats
By MorboBomb the Lich Adventurer level 43
70th Dusk 122nd year of Ascendancy at 12:07 see stats
By MorboBomb the Lich Adventurer level 50
18th Haze 122nd year of Ascendancy at 21:51 see stats
By MorboBomb the Lich Adventurer level 33
40th Dusk 122nd year of Ascendancy at 05:51 see stats
By MorboBomb the Ogre Adventurer level 10
3rd Mirth 122nd year of Ascendancy at 07:50 see stats
By MorboBomb the Ogre Adventurer level 20
2nd Dusk 122nd year of Ascendancy at 21:55 see stats
By MorboBomb the Lich Adventurer level 30
30th Dusk 122nd year of Ascendancy at 22:00 see stats
By MorboBomb the Lich Adventurer level 40
59th Dusk 122nd year of Ascendancy at 22:11 see stats
By MorboBomb the Lich Adventurer level 50
14th Haze 122nd year of Ascendancy at 00:00 see stats
By MorboBomb the Lich Adventurer level 25
17th Dusk 122nd year of Ascendancy at 17:16 see stats
By MorboBomb the Lich Adventurer level 27
24th Dusk 122nd year of Ascendancy at 18:51 see stats
By MorboBomb the Lich Adventurer level 32
38th Dusk 122nd year of Ascendancy at 18:56 see stats
By MorboBomb the Lich Adventurer level 29
28th Dusk 122nd year of Ascendancy at 06:53 see stats
By MorboBomb the Lich Adventurer level 41
65th Dusk 122nd year of Ascendancy at 00:03 see stats
By MorboBomb the Lich Adventurer level 26
20th Dusk 122nd year of Ascendancy at 07:26 see stats
By MorboBomb the Ogre Adventurer level 14
9th Mirth 122nd year of Ascendancy at 14:02 see stats