Rtira the level 1 Higher Wanderer by Dr.Toto

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceHigher
ClassWanderer
Level / Exp1 / 91%
Sizemedium
Lifes / Deaths

Primary Stats

Strength13 (base 12)
Dexterity13 (base 12)
Constitution13 (base 13)
Magic15 (base 14)
Willpower13 (base 12)
Cunning12 (base 12)

Resources

Life64/112
Positive50/50
Stamina88/108
Vim100/100
Healing Factor1.0283363011315
Regeneration0.25708407528288

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage11
Accuracy20
Crit Chance6%
APR1
Speed1.00

Offense: Spell

Spellpower15
Crit Chance2%
Speed1

Offense: Mind

Mindpower13
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)3 (30%)
Defense6
Ranged Defense6
Fatigue6
Physical Save9
Spell Save9
Mental Save8

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Corruption / Shadowflame1.00
2/5
0/5
0/5
0/5
Technique / Combat techniques1.00
1/5
0/5
0/5
0/5
Celestial / Sunlight1.00
2/5
0/5
0/5
0/5

Generic Talents

Race / Higher1.00
2/5
0/5
0/5
0/5
Cunning / Lethality1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
1/5
0/5
0/5

Effects

Quests

active

Equipment

Main armor
On hands
Light source
Cloak
In main hand

Inventory

Achievements

Log


Rtira uses
Infusion: Healing.
Rtira receives 51 healing from Infusion: Healing.
Rtira rushes out!
Cave troll is dazed!

Rtira hits Cave troll for 12 physical damage.

Rtira casts
Searing Light.
Cave troll is not dazed anymore.

Rtira hits Cave troll for 34 light damage.
Cave troll misses Rtira.

Rtira's light area effect hits Cave troll for
17 light damage.

Rtira's light area effect hits Cave troll for
17 light damage.

You collect a new ingredient:
length of troll intestine (1).
Rtira's light area effect hits Cave troll for
17 light damage.
Cave troll hits Rtira for 18 physical damage.
Rtira's light area effect killed Cave troll!

Talent Searing Light is ready to use.

Talent Infusion: Healing is ready to use.
Ran for 5 turns (stop reason: didn't move).


You don't see how to get there...

You don't see how to get there...

You don't see how to get there...

You don't see how to get there...