Eckmanolm the level 29 Yeek Archmage by wam7380

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
Hulk! 1.4.8
CampaignArena
ModeMadness Roguelike
SexMale
RaceYeek
ClassArchmage
Level / Exp29 / 9%
Sizesmall
Lifes / Deaths

Primary Stats

Strength44 (base 47)
Dexterity45 (base 47)
Constitution42 (base 47)
Magic52 (base 47)
Willpower58 (base 47)
Cunning54 (base 47)

Resources

Life213/213
Mana212/212
Healing Factor1.233988003127
Regeneration0.30849700078174

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+112.58159546285%

Vision

Sight10
Lite3
Infravision9
See Stealth69.101109311331
See Invisible69.101109311331

Offense: Mainhand

Damage28
Accuracy44
Crit Chance19%
APR23
Speed1.00

Offense: Spell

Spellpower49
Crit Chance19%
Speed1

Offense: Mind

Mindpower40
Crit Chance17%
Speed1

Offense: Damage Bonus

Acid+15%
Arcane+11%
All0%

Defense: Base

Armour (hardiness)1 (30%)
Defense39
Ranged Defense39
Fatigue0
Physical Save25
Spell Save32
Mental Save42

Defense: Resistances

Arcane+ 28%( 70%)
All+ 7%( 70%)

Defense: Immunities

Silence Resistance55%
Instadeath Resistance100%
Confusion Resistance90%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Meta1.30
5/5
5/5
5/5
5/5
Spell / Ice1.30
5/5
3/5
2/5
0/5
Spell / Temporal1.30
5/5
5/5
5/5
5/5
Spell / Air1.30
5/5
5/5
5/5
5/5
Spell / Arcane1.30
5/5
5/5
5/5
5/5
Spell / Phantasm1.30
5/5
5/5
5/5
5/5
Spell / Earth1.30
5/5
5/5
5/5
5/5
Spell / Fire1.30
5/5
5/5
5/5
5/5
Spell / Aether1.30
5/5
5/5
2/5
0/5
Spell / Water1.30
5/5
5/5
5/5
5/5
Spell / Stone1.30
5/5
5/5
2/5
0/5
Spell / Wildfire1.30
5/5
5/5
2/5
0/5
Spell / Storm1.30
5/5
5/5
2/5
0/5

Generic Talents

Cunning / Survival1.20
5/5
5/5
5/5
5/5
Spell / Aegis1.30
5/5
5/5
5/5
5/5
Spell / Divination1.30
5/5
5/5
5/5
5/5
Spell / Conveyance1.30
5/5
5/5
5/5
5/5
Race / Yeek1.00
5/5
5/5
4/5
0/5

Effects

talent
talent

Quests

completed

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around neck
In main hand
Cloak
Main armor

Inventory

WINNER!

Well done! You have won the Arena: Challenge of the Master

You valiantly fought every creature the arena could throw at you and you emerged victorious!
Glory to you, you are now the new master and your future characters will challenge you.


Achievements

Almost Master of Arena (Madness (Roguelike) difficulty) Became the new master of the arena in 30-wave mode.
By Eckmanolm the Yeek Archmage level 27
77th Pyre 122nd year of Ascendancy at 08:49
see stats
Arena Battler 20 (Madness (Roguelike) difficulty) Got to wave 20 in the arena.
By Eckmanolm the Yeek Archmage level 22
76th Pyre 122nd year of Ascendancy at 05:26
see stats
Dragon's Greed (Madness (Roguelike) difficulty) Amassed 8000 gold pieces.
By Eckmanolm the Yeek Archmage level 19
75th Pyre 122nd year of Ascendancy at 19:02
see stats
Level 10 (Madness (Roguelike) difficulty) Got a character to level 10.
By Eckmanolm the Yeek Archmage level 10
74th Pyre 122nd year of Ascendancy at 23:21
see stats
Level 20 (Madness (Roguelike) difficulty) Got a character to level 20.
By Eckmanolm the Yeek Archmage level 20
75th Pyre 122nd year of Ascendancy at 21:46
see stats
Treasure Hoarder (Madness (Roguelike) difficulty) Amassed 3000 gold pieces.
By Eckmanolm the Yeek Archmage level 19
75th Pyre 122nd year of Ascendancy at 19:02
see stats
Treasure Hunter (Madness (Roguelike) difficulty) Amassed 1000 gold pieces.
By Eckmanolm the Yeek Archmage level 19
75th Pyre 122nd year of Ascendancy at 19:02
see stats

Log

Talent Arcane Vortex is ready to use.
Talent Manathrust is ready to use.
Eckmanolm is not stunned anymore.

Eckmanolm recovers sight.

Talent Lightning is ready to use.
Eckmanolm speeds up.

Ran for 3 turns (stop reason: hostile spotted to the southeast (slinger)).


Eckmanolm casts
Lightning.
Eckmanolm hits Slinger for 223 lightning damage.
Eckmanolm killed Slinger!

Talent Lightning is ready to use.
Eckmanolm is no longer surging arcane power.

You pickup 0.80 gold pieces.


You don't see how to get there...

You don't see how to get there...

You don't see how to get there...

You don't see how to get there...


Resting starts...

Rested for 26 turns (stop reason: all resources and life at maximum).


There is nowhere left to explore.


You don't see how to get there...

You don't see how to get there...

You don't see how to get there...