









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Items Vault 1.5.0Donators/Buyers bonus! Possessor Bonus Class 1.5.4Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Shalore |
| Class | Archmage |
| Level / Exp | 21 / 78% |
| Size | big |
| Lifes / Deaths | Killed by brecklorn at level 9 on the 9th Mirth 122nd year of Ascendancy at 15:39 / 72Killed by Siliriavea the dredgling at level 9 on the 10th Mirth 122nd year of Ascendancy at 01:46 Killed by Siliriavea the dredgling at level 9 on the 10th Mirth 122nd year of Ascendancy at 03:06 Killed by Siliriavea the dredgling at level 9 on the 10th Mirth 122nd year of Ascendancy at 04:19 Killed by Siliriavea the dredgling at level 9 on the 10th Mirth 122nd year of Ascendancy at 05:23 Killed by thief at level 9 on the 10th Mirth 122nd year of Ascendancy at 13:59 Killed by Aeryvea the rogue at level 10 on the 1st Summertide 122nd year of Ascendancy at 00:03 Killed by Booty at level 10 on the 1st Summertide 122nd year of Ascendancy at 01:47 Killed by Booty at level 10 on the 1st Summertide 122nd year of Ascendancy at 09:32 Killed by drem at level 10 on the 1st Summertide 122nd year of Ascendancy at 09:59 Killed by Booty at level 10 on the 2nd Summertide 122nd year of Ascendancy at 06:20 Killed by Booty at level 10 on the 2nd Summertide 122nd year of Ascendancy at 15:03 Killed by Belebrenor the rogue at level 10 on the 2nd Summertide 122nd year of Ascendancy at 20:30 Killed by Booty at level 10 on the 2nd Summertide 122nd year of Ascendancy at 21:28 Killed by Cyribrevena the shadowblade at level 10 on the 3rd Summertide 122nd year of Ascendancy at 08:57 Killed by Booty at level 10 on the 3rd Summertide 122nd year of Ascendancy at 11:59 Killed by Booty at level 10 on the 3rd Summertide 122nd year of Ascendancy at 18:33 Killed by rogue at level 11 on the 1st Flare 122nd year of Ascendancy at 11:13 Killed by Aeryldalle the dredgling at level 11 on the 1st Flare 122nd year of Ascendancy at 15:46 Killed by Booty at level 11 on the 1st Flare 122nd year of Ascendancy at 21:20 Killed by Booty at level 11 on the 2nd Flare 122nd year of Ascendancy at 01:09 Killed by Booty at level 11 on the 2nd Flare 122nd year of Ascendancy at 01:40 Killed by Aerissra the vampire at level 12 on the 8th Flare 122nd year of Ascendancy at 11:12 Killed by Booty at level 12 on the 8th Flare 122nd year of Ascendancy at 12:36 Killed by Booty at level 12 on the 8th Flare 122nd year of Ascendancy at 16:15 Killed by Ce'Nanne the ghoul at level 12 on the 9th Flare 122nd year of Ascendancy at 03:55 Killed by Glusewe the skeleton archer at level 12 on the 9th Flare 122nd year of Ascendancy at 19:15 Killed by Glusewe the skeleton archer at level 12 on the 9th Flare 122nd year of Ascendancy at 20:15 Killed by Nerimira the giant white ant at level 12 on the 10th Flare 122nd year of Ascendancy at 22:20 Killed by Booty at level 13 on the 2nd Dusk 122nd year of Ascendancy at 14:58 Killed by oozing horror at level 13 on the 2nd Dusk 122nd year of Ascendancy at 22:56 Killed by Booty at level 13 on the 3rd Dusk 122nd year of Ascendancy at 03:16 Killed by blade horror at level 13 on the 3rd Dusk 122nd year of Ascendancy at 07:49 Killed by bloated horror at level 14 on the 4th Dusk 122nd year of Ascendancy at 01:16 Killed by Booty at level 14 on the 4th Dusk 122nd year of Ascendancy at 08:50 Killed by Booty at level 14 on the 4th Dusk 122nd year of Ascendancy at 10:21 Killed by Booty at level 14 on the 15th Dusk 122nd year of Ascendancy at 16:02 Killed by Booty at level 14 on the 15th Dusk 122nd year of Ascendancy at 23:41 Killed by gigantic gravity worm at level 14 on the 16th Dusk 122nd year of Ascendancy at 13:13 Killed by gigantic gravity worm at level 14 on the 16th Dusk 122nd year of Ascendancy at 14:30 Killed by Booty at level 14 on the 16th Dusk 122nd year of Ascendancy at 16:50 Killed by Booty at level 15 on the 16th Dusk 122nd year of Ascendancy at 20:54 Killed by Sandworm Queen at level 15 on the 16th Dusk 122nd year of Ascendancy at 22:32 Killed by sandworm at level 15 on the 16th Dusk 122nd year of Ascendancy at 23:50 Killed by Booty at level 15 on the 17th Dusk 122nd year of Ascendancy at 00:58 Killed by ultimate gwelgoroth at level 15 on the 23rd Dusk 122nd year of Ascendancy at 22:24 Killed by Velebrebretta the midge swarm at level 16 on the 50th Dusk 122nd year of Ascendancy at 10:21 Killed by Borfast the Broken at level 16 on the 50th Dusk 122nd year of Ascendancy at 20:04 Killed by Borfast the Broken at level 16 on the 50th Dusk 122nd year of Ascendancy at 21:38 Killed by Borfast the Broken at level 16 on the 50th Dusk 122nd year of Ascendancy at 23:08 Killed by Borfast the Broken at level 16 on the 51st Dusk 122nd year of Ascendancy at 02:00 Killed by Borfast the Broken at level 16 on the 51st Dusk 122nd year of Ascendancy at 03:18 Killed by Booty at level 17 on the 53rd Dusk 122nd year of Ascendancy at 21:32 Killed by Booty at level 18 on the 56th Dusk 122nd year of Ascendancy at 05:56 Killed by Booty at level 18 on the 57th Dusk 122nd year of Ascendancy at 13:30 Killed by venom wyrm at level 18 on the 57th Dusk 122nd year of Ascendancy at 14:59 Killed by worm that walks at level 18 on the 57th Dusk 122nd year of Ascendancy at 16:33 Killed by worm that walks at level 18 on the 57th Dusk 122nd year of Ascendancy at 18:01 Killed by Booty at level 18 on the 57th Dusk 122nd year of Ascendancy at 19:32 Killed by skeleton warrior at level 19 on the 59th Dusk 122nd year of Ascendancy at 00:48 Killed by Ematha the skeleton warrior at level 19 on the 60th Dusk 122nd year of Ascendancy at 07:25 Killed by Ematha the skeleton warrior at level 19 on the 60th Dusk 122nd year of Ascendancy at 09:16 Killed by Ematha the skeleton warrior at level 19 on the 60th Dusk 122nd year of Ascendancy at 09:51 Killed by Ivalrabeth the banshee at level 19 on the 61st Dusk 122nd year of Ascendancy at 10:34 Killed by Ivirin the hornet swarm at level 19 on the 61st Dusk 122nd year of Ascendancy at 15:59 Killed by Ivirin the hornet swarm at level 19 on the 61st Dusk 122nd year of Ascendancy at 16:30 Killed by Booty at level 19 on the 62nd Dusk 122nd year of Ascendancy at 18:14 Killed by Booty at level 19 on the 63rd Dusk 122nd year of Ascendancy at 02:16 Killed by The Master at level 19 on the 63rd Dusk 122nd year of Ascendancy at 04:10 Killed by The Master at level 19 on the 63rd Dusk 122nd year of Ascendancy at 05:52 Killed by Booty at level 20 on the 63rd Dusk 122nd year of Ascendancy at 18:10 Killed by skeleton archer at level 21 on the 1st Time of Equilibrium 122nd year of Ascendancy at 17:50 |
Primary Stats
| Strength | 14 (base 10) |
| Dexterity | 18 (base 10) |
| Constitution | 17 (base 10) |
| Magic | 75 (base 50) |
| Willpower | 54 (base 34) |
| Cunning | 37 (base 18) |
Resources
| Life | 333/333 |
| Mana | 482/482 |
| Healing Factor | 1.2361497326203 |
| Regeneration | 1.4215721925133 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
| Infravision | 2 |
| See Stealth | 10 |
| See Invisible | 10 |
Offense: Mainhand
| Damage | 34 |
| Accuracy | 21 |
| Crit Chance | 15% |
| APR | 4 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 55 |
| Crit Chance | 22% |
| Speed | 1 |
| Cooldown Reduction | 10 |
Offense: Mind
| Mindpower | 39 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +6% |
| Cold | +6% |
| Darkness | +11% |
| Blight | +17% |
| Arcane | +6% |
| Fire | +51% |
| Acid | +6% |
Offense: Damage Penetration
| Fire | +20% |
Defense: Base
| Armour (hardiness) | 5 (30%) |
| Defense | 21 |
| Ranged Defense | 21 |
| Fatigue | 0 |
| Physical Save | 21 |
| Spell Save | 39 |
| Mental Save | 25 |
Defense: Resistances
| Darkness | + 22%( 70%) |
| Cold | -2%( 70%) |
| Temporal | + 6%( 70%) |
| Blight | + 11%( 70%) |
| Fire | + 35%( 70%) |
| Mind | + 6%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Pinning Resistance | 10% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 5 for 8 turns. While Heroism is active, you will only die when reaching -232 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% for 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Spell / Arcane | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Phantasm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Air | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Meta | 1.30 |
| 1/5 |
| 4/5 |
| 4/5 |
| 0/5 |
Generic Talents
| Spell / Aegis | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 3/5 |
| Spell / Divination | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Ruins of Kor'Pul. Escort: injured seer (level 2 of Ruins of Kor'Pul)As a reward you improved Magic by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Old Forest. Escort: lost sun paladin (level 1 of Old Forest)As a reward you improved Magic by +1. | done |
You failed to protect the lost sun paladin from death by Booty. Escort: lost sun paladin (level 4 of Old Forest) | failed |
You successfully escorted the lost warrior to the recall portal on level 3 of Old Forest. Escort: lost warrior (level 3 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 6 of Dreadfell. Escort: lost warrior (level 6 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Dreadfell. Escort: repented thief (level 1 of Dreadfell)As a reward you improved Cunning by +1. | done |
You successfully escorted the repented thief to the recall portal on level 3 of Dreadfell. Escort: repented thief (level 3 of Dreadfell)As a reward you improved Cunning by +1. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 92. | active |
The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars. Spellblaze FalloutsIt has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. You have entered it and must now stabilize three wormholes by firing any spell at them. Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. * You have explored the expanse and closed all three wormholes. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala has completed an elixir of the savior without your aid. Agrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * You've found the needed chunk of ghoul flesh. * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' * You've found the needed honey tree root. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
Equipment
| On feet | eldritch pair of rough leather boots of spellbinding (0 def, 1 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +2 Wil / +3 Mag Spell save: +2 (+1 eff.) Mana each turn: +0.12 Maximum mana: +22.00 Spell crit. chance: +2% Lowers spell cool-downs by: 10% A pair of boots made of leather. |
| Light source | Void StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Changes damage: +6% acid / +6% fire / +6% cold / +6% arcane / +6% lightning Spell crit. chance: +5% Light radius: +2 It can be used to activate talent Echoes From The Void (costing 70 power out of 70/70) : Effective talent level: 2.0 Power cost: 70 out of 70/70. Range: 10 Travel Speed: instantaneous Description: Shows the target the madness of the void. Each turn for 6 turns the target must make a mental save or suffer 34.16 mind damage as well as resource damage (based off the mind damage and nature of the resource). It looks like a very tiny star -- deep black -- and yet it somehow shines. |
| On head | stabilizing linen wizard hat of blight (+11%) (1 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +3 Wil Changes resistances: +11% blight Changes damage: +11% blight Physical save: +5 (+3 eff.) A pointy cloth hat, very wizardly... |
| Tool | Grinikan [power 28] (20 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 When wielded/worn: Fatigue: -4% Changes stats: +5 Wil / +3 Mag Maximum stamina: +20.00 Infravision radius: +2 It can be used to harden the skin for 7 turns increasing armour by 28 and armour hardiness by 40%, putting all charms on cooldown for 20 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | wizard's steel ring of darkness (+22%)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +3 Mag Changes resistances: +22% darkness Changes damage: +11% darkness Spell save: +6 (+2 eff.) Rings can have magical properties. |
| On fingers | stralite ring 'Haruyon'Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +10 (+5 eff.) Physical power: +6 (+3 eff.) Effects on melee hit: * Slows global speed by 15% Changes stats: +6 Str / +7 Dex / +8 Cun / +7 Con Changes resistances: +6% mind / +6% temporal Pinning immunity: +10% Life regen: +0.90 Maximum life: +76.00 Healing mod.: +18% Rings can have magical properties. |
| Around waist | insulating hardened leather belt of the giantsCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical power: +4 (+2 eff.) Changes resistances: +5% fire / +8% cold Spell save: +5 (+2 eff.) Size category: +1 A belt that goes around your waist. |
| In main hand | yew magestaff of invocation (20-24 power, 4 apr, fire element)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +20% fire Talent granted: +1 Command Staff Spellpower on spell critical (stacks up to 3 times): +6 Spellpower: +15 (+5 eff.) Spell crit. chance: +3% It can be used to conjure elemental energy in a radius 6 cone, dealing 34.01 to 40.81 fire damage, putting all charms on cooldown for 8 turns. Staves designed for wielders of magic, by the greats of the art. |
| On hands | Flamewrought (0 def, 2 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Changes stats: +2 Cun / +3 Wil Changes resistances: +10% fire Changes damage: +5% fire Mindpower: +2 (+1 eff.) It can be used to activate talent Flamespit (costing 8 power out of 24/24) : Effective talent level: 3.0 Power cost: 8 out of 24/24. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spits a bolt of fire, doing 72.98 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
| Main armor | Firewalker (8 def, 2 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +2 Defense: +8 (+4 eff.) Damage when hit (Melee): 18 fire Changes stats: +6 Cun / +6 Mag Changes resistances: +20% fire / -10% cold Changes resistances penetration: +20% fire Changes damage: +20% fire This fiery robe was worn by the mad pyromancer Halchot, who terrorised many towns in the late Age of Dusk, burning and looting villages as they tried to recover from the Spellblaze. Eventually he was tracked down by the Ziguranth, who cut out his tongue, chopped off his head, and rent his body to shreds. The head was encased in a block of ice and paraded through the streets of nearby towns amidst the cheers of the locals. Only this robe remains of the flames of Halchot. |
| Cloak | Elerath (11 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +11 (+5 eff.) Changes stats: +4 Wil / +5 Mag Changes damage: +6% blight Critical mult.: +10.00% Physical save: +8 (+4 eff.) Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +16 (+5 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+2 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Inventory
Elixir of FoundationsInfused by nature 0.00 Encumbrance. [Plot Item] Type: potion / potion It can be used to grant you two additional generic talent points. A vial of murky white fluid. |
This item will automatically be transmogrified when you leave the level.phase door rune (range 8; power 25; dur 5) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 8. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 25%, your defense is increased by 25 and all your resistances by 25%. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
gold amulet0.10 Encumbrance. Type: jewelry / amulet ; tier 3 Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level.arcing steel longsword of vileness (16-22.4 power, 3 apr) Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 16.0 - 22.4 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * 13% chance to disease * 25% chance for lightning to arc to a second target Damage (Melee): +9 blight / +9 lightning Sharp, long, and deadly. |
yew magestaff of might (20-24 power, 4 apr, fire element)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +20% fire Talent granted: +1 Command Staff Spellpower: +9 (+3 eff.) Spell crit. chance: +10% Staves designed for wielders of magic, by the greats of the art. |
Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
Stone Gauntlets of Harkor'Zun (0 def, 7 armour)Requires: - Talent Heavy Armour Training Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +7 Fatigue: +10% Changes resistances: +20% acid / +10% physical Changes resistances cap: +10% acid / +5% physical Changes resistances penetration: +15% acid / +15% physical Changes damage: +10% acid / +5% physical Talent cooldown: Clinch (-2 turns) Fashioned in ancient times by cultists of Harkor'Zun, these heavy granite gauntlets were designed to protect the wearer from the wrath of their dark master. |
This item will automatically be transmogrified when you leave the level.enlightening cured leather armour of Eyal (2 def, 4 armour) Requires: - Strength 14 Infused by nature Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +7% Changes stats: +4 Cun / +3 Wil Mental save: +14 (+7 eff.) Life regen: +1.40 Maximum life: +46.00 Healing mod.: +12% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level.spiked steel plate armour of acid resistance (4 def, 9 armour) Requires: - Strength 28 - Talent Heavy Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Defense: +4 (+2 eff.) Fatigue: +22% Damage when hit (Melee): 13 physical Changes resistances: +17% acid A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level.coruscating steel shield of radiance (6 def, 2 armour, 40.5 block) Requires: - Strength 16 - Talent Heavy Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 2 When wielded/worn: Armour: +2 Defense: +6 (+3 eff.) Ranged Defense: +6 (+3 eff.) Fatigue: +8% Effects when hit in melee: * 10% chance to blind Damage when hit (Melee): 10 fire Changes stats: +2 Str / +2 Mag / +3 Con Changes resistances: +11% light / +10% fire Talent granted: +2 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level.steel shield 'Shadeserpent' (6 def, 2 armour, 42 block) Requires: - Strength 16 - Talent Heavy Armour Training (level 2) Infused by psionic forces 7.00 Encumbrance. Type: armor / shield ; tier 2 When wielded/worn: Armour: +2 Defense: +6 (+3 eff.) Ranged Defense: +6 (+3 eff.) Fatigue: +8% Changes resistances: +13% mind Changes resistances penetration: +20% darkness Changes damage: +30% darkness Talent granted: +2 Block Handheld deflection devices. |
3 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
42 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
5 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+4 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+4 eff.) When used to imbue an object: Defense: +8 (+4 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
3 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
7 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
5 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Booty the Shalore Archmage level 21
66th Dusk 122nd year of Ascendancy at 22:35 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Booty the Shalore Archmage level 16
42nd Dusk 122nd year of Ascendancy at 00:58 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Booty the Shalore Archmage level 17
55th Dusk 122nd year of Ascendancy at 01:15 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Booty the Shalore Archmage level 14
4th Dusk 122nd year of Ascendancy at 12:16 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Booty the Shalore Archmage level 10
10th Mirth 122nd year of Ascendancy at 16:36 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Booty the Shalore Archmage level 20
63rd Dusk 122nd year of Ascendancy at 07:22 see stats
Orbituary (Exploration mode)
Stabilized the Abashed Expanse to maintain it in orbit.By Booty the Shalore Archmage level 2
75th Pyre 122nd year of Ascendancy at 00:49 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Booty the Shalore Archmage level 17
54th Dusk 122nd year of Ascendancy at 07:44 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Booty the Shalore Archmage level 17
55th Dusk 122nd year of Ascendancy at 01:10 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Booty the Shalore Archmage level 8
2nd Mirth 122nd year of Ascendancy at 03:59 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Booty the Shalore Archmage level 17
53rd Dusk 122nd year of Ascendancy at 18:48 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Booty the Shalore Archmage level 19
63rd Dusk 122nd year of Ascendancy at 07:22 see stats
Log
Lore found: order for director Hompalan
You can read all your collected lore in the game menu, by pressing Escape.
Booty picks up (h.): coruscating steel shield of radiance (6 def, 2 armour, 40.5 block).
Booty picks up (g.): enlightening cured leather armour of Eyal (2 def, 4 armour).
Booty picks up (d.): arcing steel longsword of vileness (16-22.4 power, 3 apr).
Talent Inferno is ready to use.
Skeleton archer shoots!
Skeleton archer shoots!
Booty is recovering from the damage!
Booty is afflicted by a crippling illness!
Skeleton archer shoots!
Skeleton archer's Shoot hits Booty for 84 physical, 10 blight, 32 physical (126 total damage).
Booty casts Flame.
Skeleton archer is on fire!
Booty receives 14 healing.
Booty hits Skeleton archer for 209 fire damage.
Skeleton archer shoots!
Skeleton archer's Shoot hits Booty for 76 physical, 10 blight, 32 physical (118 total damage).
Booty the level 21 shalore archmage was dissected to death by a skeleton archer on level 3 of Ruined halfling complex.
Booty is free from the illness.
Booty deactivates Spellcraft.
Booty deactivates Shielding.
Booty deactivates Quicken Spells.
Booty has finished recovering.
Booty deactivates Arcane Shield.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.



















































































