Dechlenc the level 7 Cornac Summoner by Shydon

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.9
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexMale
RaceCornac
ClassSummoner
Level / Exp7 / 67%
Sizemedium
Lifes / Deaths

Primary Stats

Strength12 (base 10)
Dexterity13 (base 11)
Constitution10 (base 10)
Magic10 (base 10)
Willpower26 (base 23)
Cunning33 (base 26)

Resources

Life163/163
Stamina158/158
Equilibrium20
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5
See Stealth10
See Invisible10

Offense: Mainhand

Damage5
Accuracy20
Crit Chance9%
APR12
Speed1.00

Offense: Offhand

Damage6
Accuracy20
Crit Chance9%
APR12
Speed1.00

Offense: Spell

Spellpower10
Crit Chance8%
Speed1

Offense: Mind

Mindpower30
Crit Chance10%
Speed1

Defense: Base

Armour (hardiness)18 (30%)
Defense4
Ranged Defense4
Fatigue6
Physical Save9
Spell Save15
Mental Save24

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Wild-gift / Summoning (distance)1.30
1/5
3/5
0/5
0/5
Wild-gift / Summoning (utility)1.30
1/5
1/5
0/5
0/5
Wild-gift / Summoning (melee)1.30
5/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.20
1/5
2/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Wild-gift / Harmony1.10
1/5
3/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5

Effects

talent

Quests

done
done
active

Equipment

Light source
On head
Tool
On fingers
Around neck
In main hand
On hands
In off hand
Cloak
Main armor

Inventory

Achievements

Log

There is a way to the previous level here (press '' or right click to use).
Ran for 21 turns (stop reason: at exit).


Dechlenc wears (replacing
brass lantern): Planar Beacon.

Dechlenc wears (replacing
Planar Beacon): bright brass lantern.

Dechlenc wears (replacing
mossy mindstar (2.5-2.75 power, 12 apr, nature damage)): horrifying mossy mindstar of clarity (2.5-2.75 power, 12 apr, nature damage).

Space around you starts to dissolve...


Dechlenc deactivates Elemental Harmony.

Dechlenc activates Elemental Harmony.

Resting starts...

Rested for 15 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 6 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 19 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

You gain 1.11 gold from the transmogrification of
iron mail armour of cold resistance (2 def, 4 armour).
You gain 0.48 gold from the transmogrification of
stabilizing iron helm (0 def, 3 armour).
You gain 1.22 gold from the transmogrification of
sand iron gauntlets (0 def, 7 armour).
You gain 0.25 gold from the transmogrification of
iron dagger (9.5-12.35 power, 5 apr).
There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.
Dechlenc deactivates Elemental Harmony.