










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Ogre |
| Class | Writhing One |
| Level / Exp | 36 / 51% |
| Size | gargantuan |
| Lifes / Deaths | Killed by corrupted acidic digestor at level 4 on the 76th Pyre 122nd year of Ascendancy at 09:58 0 / 8Killed by worm that walks (servant of Azaal) at level 19 on the 12nd Regrowth 123rd year of Ascendancy at 22:57 Killed by Chronolith Twin at level 23 on the 42nd Regrowth 123rd year of Ascendancy at 13:10 Killed by Celia at level 25 on the 1st Time of Balance 123rd year of Ascendancy at 04:46 Killed by Grand Corruptor at level 27 on the 8th Pyre 123rd year of Ascendancy at 01:56 Killed by Dozing Gunn at level 28 on the 13rd Pyre 123rd year of Ascendancy at 16:51 Killed by Tortured Mass Betynne at level 36 on the 9th Dusk 123rd year of Ascendancy at 09:03 Killed by armoured skeleton warrior at level 36 on the 9th Dusk 123rd year of Ascendancy at 10:29 |
Primary Stats
| Strength | 58 (base 40) |
| Dexterity | 24 (base 10) |
| Constitution | 64 (base 32) |
| Magic | 88 (base 60) |
| Willpower | 17 (base 10) |
| Cunning | 61 (base 28) |
Resources
| Life | -84/1407 |
| Insanity | 74/100 |
| Healing Factor | 1.3493965053824 |
| Regeneration | 5.7349351478752 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +11.09386761032% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 7 |
| See Stealth | 69.107512615267 |
| See Invisible | 72.107512615267 |
Offense: Mainhand
| Damage | 135 |
| Accuracy | 50 |
| Crit Chance | 32% |
| APR | 7 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 65 |
| Crit Chance | 16% |
| Speed | 1 |
Offense: Mind
| Mindpower | 30 |
| Crit Chance | 22% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +20% |
| Arcane | +30% |
| Cold | +30% |
| All | +2% |
| Lightning | +27% |
| Light | +13% |
| Physical | +19% |
| Fire | +27% |
| Darkness | +20% |
Offense: Damage Penetration
| Arcane | +25% |
| Lightning | +25% |
| Fire | +25% |
| Cold | +25% |
Defense: Base
| Armour (hardiness) | 61.52442471581 (84.944513586642%) |
| Defense | 26 |
| Ranged Defense | 26 |
| Fatigue | 23 |
| Physical Save | 40 |
| Spell Save | 41 |
| Mental Save | 36 |
Defense: Resistances
| Acid | + 34%( 70%) |
| Blight | + 47%( 70%) |
| Arcane | + 25%( 70%) |
| Cold | + 28%( 70%) |
| All | + 18%( 70%) |
| Lightning | + 45%( 70%) |
| Temporal | + 23%( 70%) |
| Physical | + 22%( 70%) |
| Mind | + 23%( 70%) |
| Fire | + 34%( 70%) |
| Nature | + 34%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 10% |
| Disarm Resistance | 100% |
| Silence Resistance | 20% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 30% |
Inscriptions (5/5)
| Runes | Effective talent level: 2.5 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 672 damage for 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 216 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 2.5 Rune: Biting GaleUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 348.24 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 2.5 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 472 damage for 4 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 703 life over 5 turns. Its effects scale with your Cunning stat. |
Class Talents
| Demented / Friend of the worm | 1.30 |
| 5/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Demented / Disfigured face | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Demented / Tentacles | 1.46 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Demented / Controlled horrors | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Path of horror | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Demented / Horrific body | 1.30 |
| 4/5 |
| 5/5 |
| 4/5 |
| 1/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Race / Ogre | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Demented / Beyond sanity | 1.30 |
| 3/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 3/5 |
| 0/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 2 of Daikara. Escort: injured seer (level 2 of Daikara)As a reward you improved Magic by +5. | done |
You successfully escorted the injured seer to the recall portal on level 5 of Dreadfell. Escort: injured seer (level 5 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lone alchemist (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Dreadfell. Escort: lost sun paladin (level 2 of Dreadfell)As a reward you improved Strength by +5. | done |
You failed to protect the lost sun paladin from death by snow giant thunderer. Escort: lost sun paladin (level 6 of Dreadfell) | failed |
You successfully escorted the lost tinker to the recall portal on level 1 of Daikara. Escort: lost tinker (level 1 of Daikara)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Scintillating Caves. Escort: lost warrior (level 2 of Scintillating Caves)As a reward you improved Constitution by +5. | done |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved Cunning by +5. | done |
You successfully escorted the repented thief to the recall portal on level 4 of Old Forest. Escort: repented thief (level 4 of Old Forest)As a reward you improved Cunning by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 305. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala has completed an elixir of the savior without your aid. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed vial of greater demon bile. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed ice ant stinger. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed faerlhing fang. * You've found the needed pouch of bone giant dust. * You've found the needed vial of squid ink. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * You've found the needed chunk of ghoul flesh. * You've found the needed electric eel tail. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within14 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Elenihor (0 def, 4 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Changes stats: +5 Str / +4 Con Changes resistances: +3% lightning / +6% temporal / +5% arcane / +6% mind Changes damage: +7% physical Silence immunity: +20% Stun/Freeze immunity: +10% Size category: +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Winterbright the alchemist's lampInfused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +2 Mag / +2 Wil / +4 Con Changes resistances: +12% cold Changes damage: +3% cold Reduces incoming crit damage: 15.00% Mental save: +10 (+4 eff.) Light radius: +4 See stealth: +11 See invisible: +14 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Voidrend of the Blightspawn (6 def, 14 armour)Requires: - Heavy armour training Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +14 Defense: +6 (+3 eff.) Fatigue: +4% Effects when hit in melee: * 20% chance to reduce strength, dexterity, and constitution by 30 * 25% chance to reduce damage dealt by 17% Changes stats: +5 Dex / +3 Wil / +3 Cun / +4 Con Changes resistances: +3% all Physical save: +8 (+3 eff.) Only die when reaching: -40.00 life Mindpower: +5 (+3 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Cut Drem ArmPowered by unknown forces 2.00 Encumbrance. [Unique] Type: misc / gross ; tier 3 When wielded/worn: Damage when hit (Melee): 25 darkness Disarm immunity: +100% The arm can sometimes reach out to a foe in radius 5 and grab it to you with a tentacle pull. This action is not your own choice, it has a mind of its own. The arm appears desiccated, but you swear that you see something wriggling underneath its ashen skin. |
| On fingers | pixie's copper ring of luminosityPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Damage (Melee): 11 light Damage (Ranged): 14 light Changes stats: +3 Cun / +4 Mag Changes damage: +11% light Spellpower: +6 (+1 eff.) Rings make your fingers look great! |
| On fingers | Elemental FuryPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes resistances penetration: +25% lightning / +25% fire / +25% arcane / +25% cold Changes damage: +25% lightning / +25% fire / +25% arcane / +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
| Around waist | balancing hardened leather belt of the giantsCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +7.0% Physical power: +3 (+1 eff.) Changes stats: +4 Cun / +5 Dex Spell save: +8 (+3 eff.) Mental crit. chance: +6% Size category: +1 A belt that goes around your waist. |
| In main hand | Crude Iron Battle Axe of Kroll (68-102 power, 7 apr)Requires: - Strength 50 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 68.0 - 102.0 Uses stat: 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +10.0% Attack speed: 100% When wielded/worn: Armour: +6 Defense: +6 (+3 eff.) Changes stats: +2 Dex / +2 Con Changes damage: +10% physical Stun/Freeze immunity: +30% Knockback immunity: +30% Made in times before the Dwarves learned beautiful craftsmanship, the rough appearance of this axe belies its great power. Only Dwarves may harness its true strength, however. |
| On hands | stone warden's hardened leather gloves of spellstriking (0 def, 10 armour)Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +10 Armour Hardiness: +8% Damage (Melee): 4 arcane Changes stats: +4 Mag / +4 Wil / +5 Con Changes resistances: +4% arcane / +5% physical Changes damage: +3% arcane Spellpower: +6 (+1 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Scale Mail of Kroltar (10 def, 18 armour)Requires: - Heavy armour training - Strength 38 Infused by nature Crafted by a master 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 It is part of a set of items. Kroltar's head would turn up the heat. When wielded/worn: Armour: +18 Defense: +10 (+5 eff.) Fatigue: +16% Changes stats: +5 Str / +3 Dex / +4 Con Changes resistances: +20% acid / +20% blight / +20% fire / +20% nature / +20% lightning Maximum life: +120.00 It can be used to activate talent Devouring Flame (costing 41 power out of 80/80) : Effective talent level: 4.5 Power cost: 41 out of 80/80. Range: 10 Travel Speed: instantaneous Is: a mind power and a nature gift Description: Spit a cloud of flames, doing 32.21 fire damage in a radius of 4 each turn for 8 turns. The flames will ignore the caster, and will drain 10% of the damage dealt as the flames consume enemies life force and transfer it to the user. The damage will increase with your Mindpower, and can critical. Each point in fire drake talents also increases your fire resistance by 1%. A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields. |
| Cloak | cashmere cloak 'Elugatira' (2 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Effects on melee hit: * 20% chance to reduce armor by 40% Damage when hit (Melee): 4 acid Changes stats: +5 Str / +4 Con Changes resistances: +15% blight Reduces incoming crit damage: 15.00% Physical save: +11 (+4 eff.) Life regen: +4.00 Only die when reaching: -40.00 life Maximum life: +79.00 Infravision radius: +2 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | grounding gold amulet of mastery (0.16 Demented / Tentacles)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes resistances: +10% lightning Talent mastery: +0.16 Demented / Tentacles Stun/Freeze immunity: +20% Amulets make your neck look great! |
Inventory
This item will automatically be transmogrified when you leave the level.wild infusion of the duelist (res 24%; mental, physical; dur 3; cd 14) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 24% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Rune of Dissipation ( )Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+3 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
This item will automatically be transmogrified when you leave the level.clarifying stralite amulet of constitution (+5) Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +5 Con Changes resistances: +10% mind Confusion immunity: +26% Amulets make your neck look great! |
This item will automatically be transmogrified when you leave the level.Thermal Focus (14-15 power, 32 apr, fire damage) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 4 It is part of a set of items. You feel two unconnected psionic channels on this item. Base power: 14.0 - 15.4 Uses stats: 50% Wil, 30% Cun Damage type: Fire Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +32 Crit. chance: +5.0% Attack speed: 100% Damage conversion: 50% cold When wielded/worn: Changes resistances: +20% fire / +20% cold Changes resistances penetration: +12% fire / +12% cold Changes damage: +20% fire / +20% cold Talent mastery: +0.20 Psionic / Thermal mastery Talent granted: +1 Psionic Maelstrom Spell save: +12 (+4 eff.) Psi each turn: +1.00 Mindpower: +16 (+8 eff.) Mental crit. chance: +8% Thermal energies are focussed in the core of this mindstar. |
This item will automatically be transmogrified when you leave the level.elven-wood starstaff of greater warding (25-30 power, 5 apr, physical element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Armour: +8 Defense: +8 (+4 eff.) Maximum wards: +3 physical Changes damage: +25% physical Talents granted: +3 Ward +1 Command Staff Spellpower: +12 (+3 eff.) Spell crit. chance: +4% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.spellwoven silk robe of alchemy (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Changes resistances: +15% acid / +12% physical / +14% fire / +14% cold / +13% all Changes damage: +21% acid / +10% physical / +9% fire / +10% cold Talent cooldown: Refit Golem (-4 turns) Spell save: +19 (+6 eff.) Spellpower: +5 (+1 eff.) Spell crit. chance: +4% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
fortifying dwarven-steel mail armour of the deep (3 def, 9 armour)Requires: - Heavy armour training - Strength 28 Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +9 Defense: +3 (+2 eff.) Fatigue: +12% Changes stats: +3 Str / +4 Con Changes resistances: +7% acid / +7% cold Allows you to breathe in: water Maximum life: +40.00 A suit of armour made of mail. |
Xuth the dwarven-steel pickaxe (dig speed 32 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Physical power: +30 (+10 eff.) Defense: +20 (+10 eff.) Fatigue: -6% Changes stats: +4 Str Changes damage: +9% arcane / +12% physical When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Forbidden Tome: "The Day It Came"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden It can be used to read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Heart of PooshInfused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance Activation costs 82 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 9 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 166 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Azaal the Ogre Writhing One level 31
21st Pyre 123rd year of Ascendancy at 03:55 see stats
Against all odds
Killed Ukruk in the ambush.By Azaal the Ogre Writhing One level 31
19th Pyre 123rd year of Ascendancy at 03:03 see stats
Arachnophobia
Destroyed the spydric menace.By Azaal the Ogre Writhing One level 35
3rd Mirth 123rd year of Ascendancy at 04:23 see stats
Brave new world
Went to the Far East and took part in the war.By Azaal the Ogre Writhing One level 35
79th Pyre 123rd year of Ascendancy at 13:15 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Azaal the Ogre Writhing One level 32
67th Pyre 123rd year of Ascendancy at 11:20 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Azaal the Ogre Writhing One level 33
76th Pyre 123rd year of Ascendancy at 02:05 see stats
Don't Poosh it!
Killed Kelad in the lost land of Poosh.By Azaal the Ogre Writhing One level 32
45th Pyre 123rd year of Ascendancy at 03:41 see stats
Dragon's Greed
Amassed 8000 gold pieces.By Azaal the Ogre Writhing One level 36
8th Dusk 123rd year of Ascendancy at 07:10 see stats
Earth Master
Killed Harkor'Zun.By Azaal the Ogre Writhing One level 24
43rd Regrowth 123rd year of Ascendancy at 04:07 see stats
Exterminator
Killed 1000 creatures.By Azaal the Ogre Writhing One level 16
32nd Haze 122nd year of Ascendancy at 03:21 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Azaal the Ogre Writhing One level 25
74th Regrowth 123rd year of Ascendancy at 05:32 see stats
Fear me not!
Survived the Fearscape!By Azaal the Ogre Writhing One level 21
34th Regrowth 123rd year of Ascendancy at 17:13 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Azaal the Ogre Writhing One level 24
50th Regrowth 123rd year of Ascendancy at 12:30 see stats
Is that how it feels to be an escort quest?!
Got saved from death in the Godfeaster by Malyu and managed to escape.By Azaal the Ogre Writhing One level 32
30th Pyre 123rd year of Ascendancy at 03:48 see stats
Level 10
Got a character to level 10.By Azaal the Ogre Writhing One level 10
9th Mirth 122nd year of Ascendancy at 16:12 see stats
Level 20
Got a character to level 20.By Azaal the Ogre Writhing One level 20
13rd Regrowth 123rd year of Ascendancy at 16:11 see stats
Level 30
Got a character to level 30.By Azaal the Ogre Writhing One level 30
15th Pyre 123rd year of Ascendancy at 17:15 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Azaal the Ogre Writhing One level 32
43rd Pyre 123rd year of Ascendancy at 03:53 see stats
Savior of the damsels in distress
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Azaal the Ogre Writhing One level 27
4th Pyre 123rd year of Ascendancy at 22:33 see stats
Shasshhiy'Kaish
Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By Azaal the Ogre Writhing One level 22
39th Regrowth 123rd year of Ascendancy at 21:46 see stats
Size matters
Did over 600 damage in one attack.By Azaal the Ogre Writhing One level 22
38th Regrowth 123rd year of Ascendancy at 22:24 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Azaal the Ogre Writhing One level 34
76th Pyre 123rd year of Ascendancy at 07:24 see stats
The Arena
Unlocked Arena mode.By Azaal the Ogre Writhing One level 9
2nd Mirth 122nd year of Ascendancy at 17:57 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Azaal the Ogre Writhing One level 15
46th Dusk 122nd year of Ascendancy at 05:44 see stats
The secret city
Discovered the truth about mages.By Azaal the Ogre Writhing One level 9
4th Mirth 122nd year of Ascendancy at 10:01 see stats
The sky is falling!
Saw a huge meteor falling from the sky.By Azaal the Ogre Writhing One level 23
42nd Regrowth 123rd year of Ascendancy at 17:33 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Azaal the Ogre Writhing One level 25
66th Regrowth 123rd year of Ascendancy at 21:47 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Azaal the Ogre Writhing One level 17
3rd Allure 123rd year of Ascendancy at 22:16 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Azaal the Ogre Writhing One level 30
18th Pyre 123rd year of Ascendancy at 09:52 see stats
Log
Azaal reflects damage back to Tortured Mass Betynne!
Tortured Mass Betynne's Soul Rot hits Azaal for (154 absorbed), 0 blight (0 total damage).
Azaal hits Tortured Mass Betynne for (154 to bones), 154 reflected (154 total damage).
Azaal stops regenerating health quickly.
Skeleton magus misses Azaal.
Skeleton archer is free from the rotting disease.
Azaal reflects damage back to Tortured Mass Betynne!
Bleeding from Tortured Mass Betynne hits Azaal for (62 absorbed), 0 physical (0 total damage).
Burning from Tortured Mass Betynne hits Azaal for (82 absorbed), 0 fire (0 total damage).
Weakness Disease from Tortured Mass Betynne hits Azaal for (23 absorbed), 0 blight (0 total damage).
Rotting Disease from Tortured Mass Betynne hits Azaal for (23 absorbed), 0 blight (0 total damage).
Azaal hits Tortured Mass Betynne for (82 to bones), 82 reflected, 23 reflected, (62 to bones), 62 reflected, 23 reflected (191 total damage).
Tortured Mass Betynne casts Fiery Grasp.
Tortured Mass Betynne performs a melee critical strike against Azaal!
Tortured Mass Betynne casts Flame.
Tortured Mass Betynne's spell attains critical power!
Your shield crumbles under the damage!
The shield around Azaal crumbles.
Tortured Mass Betynne casts Flame.
Tortured Mass Betynne's spell attains critical power!
Azaal resists the silence!
Azaal is grabbed!
Azaal reflects damage back to Tortured Mass Betynne!
Tortured Mass Betynne hits Azaal for (14 absorbed), 0 fire, (215 absorbed), 0 fire, (79 absorbed), 0 fire, (19 absorbed), 72 blight, 79 fire, 10 fire, 38 fire, 10 fire (208 total damage).
Armoured skeleton warrior hits Azaal for 136 physical damage.
Azaal hits Tortured Mass Betynne for 14 reflected, 215 reflected, 79 reflected, 19 reflected (327 total damage).
Melee retaliation hits Tortured Mass Betynne for 1 fire, 1 cold, 1 lightning, 1 arcane, 7 fire, 7 cold, 7 lightning, 6 arcane, 1 fire, 1 cold, 1 lightning, 1 arcane, 8 fire, 5 cold, 5 lightning, 7 arcane (58 total damage).
Melee retaliation hits Armoured skeleton warrior for 1 fire, 1 cold, 1 lightning, 1 arcane, 4 fire, 5 cold, 3 lightning, 6 arcane (22 total damage).
Tortured Mass Betynne receives 47 healing from Blood Splash.
Azaal the level 36 ogre writhing one was cleaved to death by an armoured skeleton warrior on level 1 of Hidden Vault - Rak'shor Pride (1).













































































